#Claim to Heroism Feedback Thread
1 messages · Page 1 of 1 (latest)
first 
Banish the Beyond was awesome thanks for asking
heroes are too weak and can't destroy all 5 castles unless your opponents completely lack braincells
Some of the ideas that I have currently on my mind:
1. Nerf Bow Range
It is completely outrageous to me that the bow weapon has 16 blocks range. Even without the Song's boost, the buff is crazy, especially in hero phase. 3 players who have bow can easily take down any hero without any trouble just by shooting their bow from afar, due to each hero's attack range being 8 blocks. And, if we do include the 30% Weapon range boost from the Song Of Power, it becomes 21 block range, which is just insane.
Solution: My suggestion is nerfing the bow range down to 12 blocks. This way it will still be the highest ranged weapon out of all, but more balanced than the current state of it.
2. A bug with Yellow and Cyan materials Starting at -1/?
*Recently I have noticed that in some of my games the materials required for yellow (Citadel's Whisper) and Cyan's (Ruptured Time) materials begin with -1 instead of 0/?. It is pretty irritating since you now need to get one extra material for it to count. *
E.G: I have -1/3 Cyan materials, the boss in the middle drops 2 materials on death, but when I kill it, I have 1/3 materials instead of 2/3. Not so cool, huh?
Solution: Fix it, I guess?
That's pretty much it that I have for now, maybe I can catch some more bugs later on, but currently those 2 stand out the most. If any of you have more to share, please do.
Thanks!
https://medal.tv/games/minecraft/clips/22JK9R1LXBL2XH/d1337iQDOi5P?invite=cr-MSxSb0osMjEwODc4NzQ5LA
I additionally had this earlier today, but this was because the worlds were extremely laggy...
7 Views. Watch the claim to heroism experience and millions of other Minecraft videos on Medal, the #1 Game Clip Platform.
both of these have been resolved for the next push
alright thanks a lot
and yeah i'm aware heroes are a little too weak rn
it was something we suspected would be an issue on release w/ all the player buffs in phase 2, but we didnt have enough testing to come up with a solution
will be looking into ways to fix it
when getting materials for upgrade, most of the time you will just run around waiting for grey ones to spawn since you always have more than enough of other colours
killing other players also doesn't feel very rewarding
because you don't get enough resources out of it, or for some other reason?
yea, it takes some effort to kill players but you get like 3 grey and 1 yellow, I found it better to use that time to just farm instead
the base steal % was originally 50% but that felt too punishing, so it was lowered by default to 33%
also, does attacking not break dagger's invis? I fought this one guy who when invis and keep shooting me with a bow
If I get shot with Thymele one more time I'm gonna lose it
it's meant to
it's really annoying to fight against
if it doesn't that's a bug
ah I see, I thought it's similar to assassin
i like game
It's fun, but I have found many bugs
really
Indeed
ok
Mine now.
ok
only bug ive really found is the -1 materials at the start but lex is fixing that
personally i felt like in teams of equal or at least relative skill, players already had the advantage against the hero last year before the buff to get materials each time the hero destroys a castle
then again the hero is usually the best player in pfinder so
so now it's gotten really rough when you can pretty easily max out fortitude and get 4 hp and the other really strong abilities
like usually in pfinder there are 4 NPCs who do like 2 dmg and then there's one person who does half the dmg to hero
even when im basically hitting all my shots on hero and dodging as best i can, players can usually just outright out dps me lol
yea
maybe im just biased since i always go for ascension but imo hero should just innately be stronger and players should really need to work for a win, that way it adds way more gravity and meaning to ascending
bow is definitely problematic but honestly with enough upgrades both spear and dagger are also pretty good against the hero
i mean the faster you ascend, the less people get to upgrade 
usually not enough really'
but yeah the hero does definitely need some buffs lol
it's especially annoying how you can just sit outside of castle range with bow and snipe at siegfried
doesnt feel like theres a whole lot of counterplay to it
yeah
3 hp*
you can get 4
huh
fortitude goes +5 charges +5 charges +1 health -3s respawn
i remember it existing last year but did not know it was supposed to be removed and like
ive definitely resurrected on siegfried and failed to one shot players before
personally id start by giving heroes a bit of a blanket hp buff like 50 for lari and tisaun and an extra resurrection for siegfried
just out of confirmation, the revive damage buff was active when that happened, and you did actually hit them right?
Which might sound really redundant to ask, but some of Siegfred's stuff is a bit weird like that
pretty sure
on the topic of the bow, i played a game with it and i think the reason the range is such a problem (or at least one of the reasons) is the cooldown on the bow
especially since i one shot another player immediately afterwards
and volley is fairly strong as well
maybe but thats also a bit of a problem with how much fortitude you can stack for cooldown
yeah song of power is quite strong
is it song of power (i forget the names of most of the songs im gonna be honest)
i just remember the upgrades by where theyre located
agility is speed + recharge time, fortitude is charges + health, power is range + cooldown, glory is misc
-main attack hits anything within 15 kilometers of your crosshair
-alt fire hits anything within a 130 something degree range ahead of you
what a weapon
volley is strong but idk if its that bad, at the end of the day it exists just to make landing a shot easier
you could just use spear or dagger for that
i might do some nerfs to song of power
dagger range always feels smaller than I want it to be
and the volley range always seems bigger than I would think it is
ah it is song of power i got it mixed up with fortitude oops
heres my thinking on this subject- im thinking a little about possibly raising the cooldown on the bow main attack and reducing its charges back to 1
huh i guess 4 hp is gone idk why i failed to one shot on siegfried before because i was certain it was immediately after a resurrection
yea idk
lex thanks for being cool and responding to feedback 
im gonna be honest i think the materials awarded after castle destruction could go
maybe
i had them there to incentivize buying upgrades in phase 2
but it might be that people just generally buy most of what they need in phase 1 already
i mean fair enough but it still just seems really problematic
might be helpful, but usually people already have most upgrades sorted out in hero phase
eh
if you play well enough you can ascend in 7-8 minutes (6 minutes if youre playing against really inexperienced players) and by then you probably wont have that many upgrades
at least, not the really expensive ones
i can definitely start off by just lowering the amount given
sounds good
remind me how long the timer for phase 1 is
I wanted to think it was 12 minutes, but it might be 15
15
it is 15
ok yeah
took me around 8 minutes the last few times around
after 5mins resources get multiplied by 1.5, after 10mins resources are 2x
also just heavily depends on the party and if other players are actively going out of their way to fight and slow each other down
would 16 range be a problem still if weapon cd was 2s
or should i still lower it to 12 alongside that
what is its cooldown right now
16 is still kind of egregious
yeah
reduce it to 12 increase the cd and reduce the charges per attack
I just think the difference in ranges could be toned down a little bit
the wand has the second highest with only 10 and the dagger has a ~delectable~ 4 block radius
my strat for ascending is to get 13+ talespun essence and a heart of the outlands to buy fortitude 1 and then a weapon (if you buy fortitude 1 after weapon it wont have the added charges) and farm primarily talespuns and stones and outlands
gug
i should just fix fortitude not applying retroactively
OH dagger
fk
yeah dagger is 4 blocks
this would be so awesome
then get whispers and ruptured time after 5 minutes since you can reach breakpoints at that time
unfortunately the -1 bug is fucking with it though
if you spend any of those resources they wont have a -1 for ascension
its cause the spent number isnt being set to 0 properly until you actually spend them
i think i noticed that sometimes when i buy power 2
but theres not really anything to spend ruptured time on
wand is so terrible i think you can maybe slightly decrease the time it takes for meteor to land (maybe also increase meteor's cooldown if necessary) and let it melee attack while meteor is active
does siegfried's main attack pierce enemies i dont think it does
no, but ideally its cooldown is low enough that this doesnt matter
im thinking of making the meteor work like vanish, in that it doesnt prevent use of all other attacks while its going
i did that already yep
not pushed but its done
im not sure why it was like that in the first place
ok i just another game where i subconciously walked outside of spawn after ascending and didnt get a weapon
imo theres just not really time for upgrades in p2 (even though you respawn next to the upgrade thing lmao) as for most ppl it just feels more efficient to go right back into combat after dying to get more hits on the hero
also kind of late to this but i think 33% of resources on death is too forgiving, it almost feels like just a small price to pay for an instant tp back to your castle
you get materials whenever hero destroys a castle
ik
just buy it when u spawn it takes like 2 seconds
im not saying u cant, im just pointing out an average player does not care or notice and would rather just go back to fighting
ok
ok
ok lex now i know something is wrong
parrying meteors on tisaun wasnt killing one shotting players either
and resurrecting on siegfried still wasnt one shotting players either
idk whats wrong with it
maybe tisaun isnt as bad as i thought...
oh uh meteor damage is only 2 now
so that makes some sense
huh
i did not know this i guess that explains it
but i swear something was wrong with siegfried
i believe you
nope dont ever believe me on anything
i am shit at the game but it's fun 👍
might as well comment this
I haven't played this year so I could it could be fixed and I just don't know, but last year I was finding that Song of Power 4 didn't actually do anything; I would count my hits on the Hero sometimes and then look at my total damage at the end or look at the Hero's health bar (don't remember which because it's been a year) and I noticed that it never did 2 damage, nor were there ever any players in phase 1 being confused as to how they died in one less hit than they should have
you might be right, lol
i was thinking the same thing in a game today
i think it works on bosses but not on players
that would make sense, after a few games I definitely stopped looking at actual boss hp and just went off of how many hits it would take, especially late enough into the game to have song of power 4
but i also think that 50% chance to deal +1 damage is a bit too strong
so im considering just changing what the final level does entirely
it definitely would be super strong, so it's probably for the better it didn't work
ok looking at this it would have been really funny for me if song of power 4 had worked last year as then I might have ended up doing enough damage solo to kill the hero in one of my games (assuming it was Tisaun, which it probably was)
lol
my average damage was apparently 14.8 so that game was not my normal performance, but it's funny to think about
oh yea another reason to change song of power 4 might be that I think it would be outright weaker against Siegfried, because if he was on 1hp, the double damage would presumably get voided by the reset
unless the reset is actually just "add 4 hp" rather than set to 4
Oh, oops, I didn't notice this.
Minor proofreading:
First information menu: "When a player ascends in a game, they'll be offered a choice of one of two three heroes." - There's now three, so this should be changed.
Information on Ruptured Time: "The Remnants are located directly beneath the central tower of the Citadel. Oddly, the Remnants does not don't seem to notice any players' presence, and does not attack." - The pluralisation is inconsistent here.
could we get hit sounds that the attacker hears added for all attacks? sort of like the ding sound when u hit a mob with a bow in vanilla
in spirits minigame this was easy to tell because blood particles + hit sound, but in heroes minigame it seems not many attacks actually have hit sounds, so it's much harder to tell if you're doing something
there is a sound for when you hit other players and the hero already
also some particles
with default sword melee hit yes but i couldn't hear any hit sound for ranged attacks
I think that the information menu should include the maximum time in each round and a rough CT estimate of how long a game lasts.
It would be helpful.
very minor qol but can you add a gold to diamond token trade here
this is bc the sound plays at the target's location
aah
i can add a ding for the attacker though
Yeah it was a little jarring not getting a sound while shooting people with the bow
Perhaps that is the real drawback to using the bow 
i had the same issue with the wand and most of the secondary attacks tbh
idk even when I hit someone at like max range with spear with upgraded power I can always hear it
i think u should just stop using bow it’s cringe smh …
heros need a buff 
even if i get 5 or 6 min ascends they can still just dps me
range always seems like the issue
who are the most annoying people when I'm hero but the people in the back with the bows
how do I get highest damage on the hero but with the bow and some devious squire sword usage
most of the time they can wait out of range and still spam you out
i find tisaun the best now after his buffs and lari nerfs
i think we probably shouldve just actually buffed all heroes to old lari level
suggestions:
tisaun: 45 -> 50 hp
lari: 45 -> 50 hp, reduce main attack cooldown back to 1s, possibly re-add instant charge
siegfried: +1 resurrection, increase width of main attack
could maybe use some more buffs after that, but with bow being nerfed and i think lex saying that materials awarded per castle reduction maybe it would be enough
lari is definitely the most powerful but not powerful enough to get a nerf
oh with bow and material nerf then yea might be fine
oh i didnt read correctly lol
i love playing siegfried but honestly having to be so precise with it without having any base piercing is kind of brutal especially if players get agility 4
i feel like my aim with it is pretty decent but idk it's rough sometimes especially against people abusing range since thats his main weakness
i find more success with tisaun nowadays
i think people are also just stupid and dont realize to not attack me when im using parry
honestly im just used to playing lari
tisaun is also just easier because you dont need to aim
lari special just being a napalm grenade is fun
i dont get what it is with people not realizing to not step into the damage cloud and not attacking tisaun during parry
/particles off 
maybe
honestly song of power range could probably be slightly nerfed as well
from +10% to like 5% or 7.5%
i tried wand and dagger and still didn't hear it actually.
idk then
i use spear which has higher range than those and I can still hear it
not saying they shouldn’t add a better sound or whatever but i haven’t heard of anyone else having this problem idk
i did ask in cth party chat and a bunch of people agreed that they also do not hear the hit sounds
i think not having heard of anyone else having this problem is more a function of said people not knowing it is a problem (assuming that the lack of hit sound is intentional or due to time constraint) and so not being vocal about it
🤷
there 100% is a hit sound
it's entity.generic.hurt for a 1 hp hit, and entity.player.attack.knockback + entity.player.attack.crit for a 2+ hp hit
has a volume of 2 so it plays up to 32 blocks away
btw what are the balance changes compared to the last year? I've noticed that heroes have more health :/
Just had an odd idea.
What if one of the festival merchants sold actual souvenirs of the minigame?
Replicas of the five weapons you can use.
Would be interesting.
The 4 weapons you buy use the Seraphim skin from Heroes crates, and the Squire's Blade uses the high-level rainbow dagger skin, so unless you want them to have some cosmetic function, this seems useless
Hm.
It feels like it would work thematically. Cheap, off-brand versions of the items.
Completely useless. 1-3 damage or none at all.
considering that they’re crate cosmetics they will want to keep them exclusive to that so people buy them
yeah ^
also, i'm looking to get a balance patch out soon. here's the current planned changelog
Upcoming balance changes:
- Song of Power 1-3: Reduced weapon range per level (10% -> 5%)
- Song of Power 4: Replaced effect entirely (
-20% Weapon Cooldown for 3s when damaged) - Song of Glory 3: Replaced effect entirely (
+3❤ heal on player kill) - Bow Main Attack: Increased cooldown (1.5s -> 2s), decreased range (16 blocks -> 12 blocks), decreased charge cost (2 -> 1)
- Bow Special: Increased cooldown (2.5s -> 3s)
- Wand Special: Detached cooldown from regular attack cooldowns, like the Dagger Special. Increased cooldown (2.5s -> 3s). Increased damage again (2 -> 3)
- Lari:
- Increased max hp (45 -> 50)
- Decreased main attack cooldown (1.5s -> 1s)
- Decreased special cooldown (8s -> 5s)
- Tisaun:
- Increased max hp (45 -> 50)
- Decreased special duration (4s -> 3s)
- Decreased special cooldown (15s -> 9s)
- Siegfried:
- Increased main attack hitbox size
- Decreased special cooldown (8s -> 6s)
- Increased max resurrection uses (8 -> 9)
- Resources on Castle Destruction: Reduced to 8 Talespun Essence and 1 of all boss resources
if any of these changes feel bad, let me know and we can talk about em
Ooh, Song of Glory 3 looks real good.
I don't usually bother with Glory so that's a pretty nice reason to bother.
What happens if, after the Hero is defeated, the last castle gets destroyed?
Because the health keeps ticking down after death. If they die right at, like, 2, what results from that?
Ah, I found a glitch already.
I logged out while in the intro, and it looks like I've been spawned into an empty arena.
only the event that comes first counts
so if the castle is destroyed but hero dies right after it still counts as hero win
and vise versa
Very odd.
I can get into the Blue castle, which is presumably mine, and into the top tower.
I can access the upgrades menu, but there's no Ascension option, and none of the monsters are spawning, so even if I had a weapon I couldn't get any resources.
this looks great, song of glory 3 looks like something actually worthwhile to go for
The menus aren't fully loaded in either, I still have the normal top bar, with no resource counters.
song of glory 3 gonna prob be pretty strong xd
hm, strange
i'll fix that
This is an interesting experience. Also, one I'll need to teleport out of, although thankfully there are non-death options.
I can send more screenshots if wanted.
That is only a balance patch list, right? So the bug fixes are separate I presume, but will also come out at the same time?
yep
Pressure plates work.
I wonder what would happen if I stuck around here until a game started.
you probably still wouldnt be able to do anything
you are basically a spectator that can walk at this point
That would be interesting though.
it is pretty strong, but i've heard concerns that it's worse than the current version in hero phase. so we'll see how it feels in game
Yeah, in Hero Phase it seems straight-up useless.
in hero phase it is useless
There's only one player to kill, and game ends on their death.
Maybe the effect could be changed in Hero?
but tbf who was going for song of glory 3
i dont think anyone ever told me they were going for it
probably because it thinks youre in game
just leave the server and it should kick you out of it next time you rejoin
Can't TP, can't /pfinder, it must think I'm playing.
Nope, it didn't kick me.
I'll have to try /kill.
That works, at least.
will be fixed next time we push 👍
well yeah because it would do nothing in hero phase lol
Is it just favoring the ascended, wouldn't let that to snowball?
it is favoring the heroes, which is needed because heroes are too weak atm
Wouldn't bring that 2023 incident back
if it does, we'll adjust accordingly
the big change this year is that players can very easily get to the hero in phase 2
which inherently affects balance in a big way
even if it does, it won't be as bad imo, because reward scaling is much better for both sides of the game
even if you lose as players, you still get a decent amount of rewards
what even is the 2023 incident
later on in the event as people got progressively better it was pretty even, and id say that players were stronger overall with competent players
rewards are just something else entirely
yeah this won't happen anymore
glory 3 is a bit scary since if a gray mob or whatever is chilling near castles then you could just pretty easily regain hp mid fight or dip out and come back
honestly i forget what glory even is is it the path with only 3 upgrades
yes the 4th one
current 3rd glory is regen 1 heart every20s
ah that
only player kills
oh wait im stupid as fuck yeah
15s but yep
i didnt really read it
when are these changed getting public btw?
i'm not sure yet, hoping to get them pushed today or tomorrow
hmmm honestly not that useful imo since glory is a path you normally wouldnt really go down to begin with and it's only helpful in phase 1 where it's incredibly expensive
it's better than the previous iteration though i guess
Wait, don't Heroes not get song benefits?
i dont think so
that would be crazy lol
yeah imagine lari having 20 block reach
they don't
glory 3 on hero 💪
on another topic, last year was so easy to play, he only competitive part was about ascending, if you're hero it was basically 95% chance of winning
glad it isn't like this anymore
decreasing tisaun and lari special cooldowns by so much is kind of scary
lari in particular seems pretty cracked with 5s cooldown
if you are smart you wont go in it
i mean you can still spawn it directly on top of people and it cuts off a lot of walking space
if it ends up being too much, i'll raise it again
for me, tisaun's special just doesn't feel super impactful given how long the cooldown on it is
it's 15s after it runs out
yeah tisaun's is fair probably
lari's may be too much, true
i've reduced the duration back to 3s, so it's effectively 25% uptime now
Oh, wait, nevermind. I got confuzzled and thought the benefit to heroes was the Song of Glory, not, y'know, all of the hero buffs.
I've played several rounds, in none of them has the hero won so far. Which is sad.
What's the ideal hero win rate? 50%? 25%?
win rates are bad to balance off of
depends on skill
and on how good your opponents are
i cant say how good im doing this year
whats your hero wl rn
thats what i just posted
i mean number
_ _
we should get claim to villainy on april first
playable villains include bakal, amadel, the parasite
banish the beyond:
can’t wait to play as the parasite in banish the beyond this october
so true
i forgot to ask does this just only pierce enemies within 2 blocks or does to extend to the slash too
it's just all players within 2 blocks
the slash itself doesnt pierce
....wait the sweep is bugged. shoot
ok please fix being able to walk outside spawn after ascension and not getting a weapon
if you walk back into your castle youll get it again
im not sure whats causing it so its hard to fix
you cant walk back in
invisible wall
actually what how is this the case. you can walk out fine cant you? what do you mean you cant walk back in
its like the wall that is supposed to spawn is delayed
you can walk out in that delay and then it spawns and doesnt let you back in
oh
it should disappear after a certain time though
i get what you mean now though
if you walk back in after the cutscene it doesnt give it to you
im pretty sure at least
changes are on new worlds
nvm game is broken on new worlds actually
rest in peace
when can we expect a fix
hoping soon but there arent any devs online rn
talespun essance mob going invisible when im near it?
wait was this added with the recent patch too? and raia plushie lore aswell, this is sick
they were
the game is still bugged i presume?
i think the fix got pushed
oh boy is it fixed now
should be
Glitch.
Was playing normally, casting Meteors, and now my weapons do not work.
Might be a connection issue, actually.
But I was getting 'Dodged' messages from the monsters.
No, this is definitely a bug, it's happened again.
Meteors apparently break the ability to use a weapon.
Probably the new cooldown. Why is that? Is that to let you spam specials in a row?
forgot to report^
people in my parties were complaining about not being able to use weapons
yea im aware
it happens if you shift+click while your special is on cooldown already
yes
Why was Meteor's cooldown altered while the others were fine?
meteor left you defenseless for those 2.5 seconds
the other specials are an instant effect
Ah.
besides vanish, which also doesnt affect the main attack cooldown
I mean, given how Meteor's pretty powerful, I'd say the original method was fair.
if it ends up being a problem, i'll revert it
i made the change based on some feedback i received earlier
well all specials (besides wand now) put your main attack on cooldown but meteor was just excruciatingly long and very easy to dodge
does vanish put your attack on cooldown?
actually im not sure it might or may not
it doesnt
I liked old Meteor.
Best for monsters. Pretty fun. The new one's inconsistent with the rest of the specials.
i genuinely only use spear nowadays but was gonna test out wand but i guess it's broken right now lol
Suggestions for making it harder to dodge: bigger area and/or faster fall?
it works ok, you just need to be careful not to shift+click again before the cooldown ends
pretty sure given how long the cooldown is for meteor nearly every other weapon was better for boss killing
bursts let you steal kills but thats about it
yeah fair but compared to just attacking normally im pretty sure it's slower
i think any buffs along these lines would make it too strong
mm i dont think so either
it could do with some faster falling ngl
all the special weapons have a 1.5s main attack cooldown
and the specials are 2.5s
womp
actually dagger is 2s and i guess so is bow now
dont see a problem with it being inconsistent with other weapons if it really needed it
even if it wasnt bugged right now im not sure id use it
Well, I liked it. It had good damage and targeting, and let me avoid the bosses. You can't get hit by either if you're doing it right with Meteor.
at least now it has the niche of being able to lock out a small area from the hero with meteor and still being able to attack
works exactly the same as it did before
Yeah.
it just has a slightly longer cooldown, + lets you use main attacks while its falling
It's just a bit more annoying.
how
I think: make it fall a bit faster, and make it not glitch.
well obviously its gonna be fixed to not glitch
well obviously the bug is not intentional
i dont think that was in question
i think making it fall slightly faster would be fine
it lands 1.5s after being cast
also small thing but tisaun/lari descriptions on the board and when youre about to ascend still say 45 hp
ah, shoot
well thats a minor issue, ill get that fixed eventually
how does hero balance feel with the new patch
i mean yeah that sounds fast on paper but i think ive been hit by meteor on hero like 3 times ever
i mean definitely feels stronger right now but ive only played like 4 games with changes and against some not great parties so i still need to play it a bit more to really tell
not being sniped across the map by bows is nice
This is a change too major to implement, but - if I'd been making the bow, I'd replace its special with the opposite, that being a long-ranged snipe like what the Sharpshooter gets. (This is because I adore the Sharpshooter snipe.)
apparently going for kills is meta
15 min game duration
it's the claim to violence not heroism
i get around 13 memories whenever I win on hero which takes around 10 minutes or slightly less
so it seems balanced to me idk
i mean i know someone who is just farming kills and weapons instead of going for ascension and they always get more talespun than hero
kill points go crazy
they get like 16 average per game
if whoever is slow to ascend takes a while then yeah I imagine you can rack up a lot of points in phase 1
was insane spawnrate of grays intentional whenever a party member leaves?
or is it just because one less person = more for everyone else
it feels insane how fast you can get 60 gray mats when just one person leaves the lobby
i haven’t seen or heard of this yet but if it’s noticeably way more than normal then probably not
have you never had a party member leaving midgame?
of course i have
havent seen this before but i also havent played a whole lot of games since the recent changes and it was buggy at the start so maybe it was that
there are caps on how much you can get from kills
if violence isn't solving the problem you are using not enough of it
Glitch.
It's saying I have no Ruptured Time when I clearly have Ruptured Time. Never killed the mob, only got it from castles.
hmmm so i was under the impression that meteor and wand main attack cooldowns were completely independant so you could cast meteor and then like immediately main attack but i guess not
it puts your main on cooldown for 1s
but at least meteor only stops main attack cooldown very briefly now so it's not that bad anymore
not too sure how to feel about it, it's certainly better
i think it could probably use some more range to be on par with spear because it's probably the worst weapon for actual player combat
and then i think itd probably be a very viable choice
hero changes feel good i feel pretty strong now
i think a full team of 5 proactive players still technically have the advantage but i havent had any of those games yet and i think balancing around that would be bad and would make it impossible for lesser experienced players to win at all
so i think heros are in a pretty perfect spot right now
good to hear
Came back from a few games
There was some upset discussion that the bow was nerfed too much and heroes were made too strong
I haven't used the new bow yet, but there was slight discussion that increasing the cooldown on it made it more cumbersome
bow is still strong people are literally coping
is the dagger cumbersome to use?
I used it once. I would say so.
But for probably reasons besides the attack speed.
Not my specialty though, so I won't speak on it
dagger is good
In a game I'm playing, 3 of the members left at the start. And now, nothing is respawning (no enemies whatsoever), and the timer is frozen at 14:28.
Prompted by this - I think the Hero's stats should get decremented if there are 4 or less players, to maintain balance.
The game wasn't so busted that you couldn't /wcl out of it, though. It wasn't softlocked.
Twice, I've gotten this harmless glitch. I'm handed two of Siegfried's swords, although clicking one in the inventory makes it vanish.
i get that a lot
its cause of a change i made
it doesnt really do anything so
honestly i wonder if bonfire would benefit from the same health system that heroism has
bonfire always felt like the prototype for claim to heroism
would probably also need to tweak the map if you did that though
ghost ping
bump!!!!
it's unlikely we're gonna make more balance changes at this point btw
hmm does anyone know what's the average now hero winning vs all other ppl?
at least I appreciate resources for players per tower destroyed
so sad I will have no reason to play wynn for like 4 months
notes for next year:
- tisaun is for sure the strongest hero after getting quite a few buffs, good attack speed from special and passive, easy to hit shots, great special. not sure he needs to be nerfed heavily and would rather see other heroes get a bit stronger to match his level, would probably just increase the cooldown on his special by 1-2 seconds
- lari is good but definitely worse than tisaun, I think a good way to bring her to his level is by adding back her insta-recharge
- siegfried is the weakest but still very usable, honestly not sure how to buff him, maybe make his base attack hit multiple players but that might actually be way too strong, what makes him the worst is being easily exploited by range
- wand is the worst weapon, I would give it added range to match spear and possibly make meteor fall ever so slightly faster
- dagger could probably use a slight cooldown reduction on vanish
👍
Mmm
Wand is not the worst, at least I don't think
Has second highest range, and (as I found out) wall piercing is actually very useful, and allows for very funny shenaniganery
I'd want to say the dagger is the worst, just because of the short range being exploitable, but who knows
it doesn’t have the same range as spear I believe
its only really good for being the best boss farmer and for stealing boss kills
vanish still has its uses in comparison
Spear has 8 blocks, wand has 10
At least the game says
I feel like you can't get to figure out what is siegfried's gimmick without reading the minigame "manual" or getting him in game
Wand is also hitscan
Aren't bow and spear projectiles
Then ig only explanation is 300 ping
that would indeed create a delay
Siegfried's the weakest?
Heard he was better than Lari. I did get Sieg Fried last time I played him so I can see that, I guess.
I should try playing Lari, never been her.
I think Spear is currently strongest weapon, because it's got mobility.
Which is pretty valuable in such a time-crunch game.
Also, with Spear, you can basically ignore everything except the first level of Song of Swiftness or whatever it's called.
Those 1-2 Speed levels are normally very important. But Spear charge removes their need.
Could the charge be given a buff if you have Speed levels?
honestly I’m not sure who’s better between sieg and lari but generally they’re probably somewhat close
it’s hard for me to judge because I haven’t really been in many parties that actually get me low in hero in a while
spear is the strongest because it has the second most range, wide hitbox and mobility
it could probably use a nerf but id rather see other weapons buffed
bow is fine and very viable, dagger could use a slight cooldown reduction to vanish and wand will always be weird
does it really need to be stronger… lol
i dont really like how important charge mobility is
i think generally it’s fine
overall spear just has no weaknesses
charge is amazing but both wand and bow have better boss killing which also saves time and dagger has vanish which also gives a speed bonus but it’s on a much longer cooldown
I think all the weapons should be buffed.
dagger could probably be an alternative to spear if vanish got a cooldown reduction
Wand should be given faster fall time on Meteor, the Bow should maybe have its old range back or a sniping ability, and the Dagger could have a longer Vanish and/or shorter cooldown, along with possibly a speed buff.
bow range is already good, buffing it further will just result in old bow meta that is impossible to play against on hero
however I always liked the idea of adding a relik weapon and its main attack could be a spread very similar to bow volley but low range and in turn bow’s special could be changed to a charge up sort of like twain’s arc
Instead of the bow's broad Volley, give it Twain's Arc, yeah.
the charge up could do 2 damage to players but should have a long cooldown and be precise to use
I like that idea.
i like the idea of giving an uproot to a theoretical relik for its special that drags players towards you
I think a Relik would be good to add next year. Give it the wide spread for its main attack, and then allow it to either place a Totem or convert a Boss temporarily as its special.
what would a totem do
A Totem would have an AoE damage cloud (small range?) where, if you stand in it, it deals damage to you.
You have, say, 1-3 seconds of immunity after being hit by the Totem.
Or 1 second if you are a boss.
this just sounds like meteor but better
would be useless in that case
You have to stand in the cloud for a full second to get hurt?
For the Boss conversion concept, you can change a boss to fight for you temporarily. If it kills someone, you get to steal what they had. It might attack faster as well.
sounds too gimmicky
Your Uproot concept could also work, although I imagine you'd need to give it a cooldown like Meteor's.
It has a personal cooldown of 4-5 seconds, but the weapon cooldown is only 1 or 2, so you can attack after the Uproot, but not Uproot again for a bit.
Also, the Uproot shouldn't deal damage. It could have a 16 or 32 block range, but no damage. And it can't clear the whole range with its pull.
id make it do some damage to bosses only probably
The Uproot would be useless against bosses.
If the Uproot ends up being strong, then it could remain useless. Possibly, it could be given the power to phase through bosses while being shot.
If the Uproot needs a buff, it could be given, say, 3 damage against bosses.
im vaguely considering lowering extra weapon costs
but maybe capping it at 2 or 3 extra weapons instead of letting you theoretically buy them all
cause,, that doesnt really ever happen anyway
I rarely bother buying a second weapon after the spear, it's just not very worth it to me.
Third weapon? Really not worth bothering.
So if you add a Relik, then I would suggest putting a cap at 3 weapons, but lowering the costs of getting a second or third.
it’s good to buy some utility weapons for hero phase but buying any extra weapons in phase 1 is usually pretty expensive
If I'm not the Hero (that's around 1/3 of the time, I think), Hero Phase is the only time I bother with second weapons, generally.
And that second weapon is Catharsis, because depending on the hero, it can do significant damage.
I have a concept for buffing Siegfried.
Replace the alt-attack. Instead of the current AoE damage-and-slowdown, it has the same range as the main attack, but it doesn't move you.
it doesn’t move you anymore
catharsis is a noob trap please do not use it in hero phase
im pretty sure that’s the name of the wand anyways
Siegfried's attack?
no his special
Did the alt-attack ever move you?
yes
I guess it did.
I don't remember that all too well. In any case, I'm not suggesting making Starpower Strike not move you. I'm suggesting replacing Starpower Strike with Siegfried's main attack, but in a way where the attack does not move you. So the four slashes project forward but you don't follow them. They could maybe have additional buffs (longer range?) to add on, if it ends up being too weak for an alt.
so you want his main attack to be replaced then
like his special is literally just a ring of damage around him I don’t see what you’re trying to mean by “his main attack but no movement” because that’s already what it is but with less range
Okay, so increase Starpower Strike's range.
sure
Relik concept:
- The Totem has 5 health. It deals damage in Meteor radius but can be damaged and destroyed.
- Vanished people don't take damage in the field of Totem effect.
totem with hp is a cool idea
so sad i wanted to do some last games before festival ended and server explodes
It's been roughly an hour for me.
And nothing. I've only been halfway through the queue.
Thankfully, there's still 3-4 hours left on the fest, so I should be able to get through, buy a bunch of trinkets, and get one last guild objective in.
ngl wasnt aware it had slightly longer range
never felt like it from the very few times i used it or whenever i played against wand users
wand is probably fine then in retrospect, being the best boss killer is definitely pretty big
could honestly probably like halve dagger vanish cooldown and then i think weapons would be balanced
still don't have ring 10 coz the first 2 fragmented jewels i got broke on me 
nothing appears in chat when i right click them and they are untradeable for some reason
unlucky
try /class with them in inventory
and they should turn into normal ones
oh that did work, nice :D