#Keeping % the same when changing stats

1 messages · Page 1 of 1 (latest)

viral plover
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already said to be impossible, @winged gazelle lock please

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it would be nice to have but confirmed impossible :/

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you have two choices: +3 fruma quests or abso roll stability

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idr sorry :/

vapid shuttle
stuck fractal
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It sucks, but at the very least it's not that bad if they change a terrible stat as well uk

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Such as thorns 8823mrincrediblethosewhoknow

vapid shuttle
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I agree with the feedback though so take the like

humble basalt
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agree that rolls should carry over, and agree that as people have mentioned, current system needs a whole bunch of dev work for this to be possible.

However I do not agree that just because it needs dev work, means it can go unsaid or should be ignored by the community, so +1 from me.

cunning wigeon
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there is no way ur item gets fucked over 💀

fervent briar
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While they already said this was really difficult for them to make it so the % remains in situations like this, this change is super necessary. It's pretty frustrating to see mythics you bought in the past have their value annihilated because of an update.

Some mythics actually got upgraded because of the change (supposedly), where they had bad water damage rolls turning into good healing efficiency rolls, but the problem comes from people usually not keeping those mythics around. If Water Damage is an important roll, like on Absolution, nobody is gonna keep a 70% (out of 260) water damage absol unless they knew the update was coming.

Unfortunately, a CT already said that the devs consider this a 'relatively minor thing, and a waste of time in the grand scheme' for them to code in. Hopefully, they just don't push any changes like this (rerolling a stat) until they have the system in place.

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The other parts of the update were really good though. I like more healing, because it gives more incentive towards teamwork rather than everybody going full dps 😭

winter kettle
stoic lodge
fervent briar
stoic lodge
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not updating items is best case scenario?

fervent briar
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I mean, if they're really just unable to, I'd rather they not make any big changes like rerolling a stat

fervent briar
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Not life steal -> more lifesteal. yk?

stoic lodge
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yeah it sucks that some peoples items tanked in values but unless devs can be persuaded to make this tool possible there is no other option

fervent briar
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Yeah, so they probably shouldn't make any changes like that until they have the system in place.

stoic lodge
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afaik there are no plans to implement such a system

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so they should just not add any new stats to items??

fervent briar
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Not new stats, changes to pre-existing stats. Like water damage -> healing efficiency.

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Because it requires a reroll, it completely changes the value of the mythic.

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Like if Fatal is converted from 1/5ms to 3-8(?), it won't completely change a Fatal's value (other than maybe making it more expensive?). But if 250% water damage is turned to 35% Healing Effectiveness, its value has directly gone down.

stoic lodge
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well i cant think of many situations where they would need to make such changes to pre-existing stats (which is probably why the devs felt it was not a good use of item)

fervent briar
fervent briar
signal lotus
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I believe the explanation was that all of an item’s rolls (current and if any new ids get added) are based on a hidden value that gets set when the item is rolled. In order for a specific new ID to have the same roll value as some specific old ID, they would have to completely overhaul the way item IDs are rolled and ALSO find a way to preserve the ids of every existing item in the game

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At least that’s how I interpret this message

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If any CTs want to confirm this (or tell me I’m completely wrong) that’d be cool

misty swan
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it is correct

haughty yarrow
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we do generally avoid adding stats to high value items but at the end of the day changes do need to happen at times and we aren't gonna let market value concerns run roughshod over game balance