#constructive feedback on recent item changes
1 messages · Page 2 of 1
how is requiring tanking and healing a good idea ??? emphasizing dodging attacks, and reaction speed instead of braindead R - L - R actually adds some spice to the game, not to mention how requiring heal just makes mage/shaman leagues better than other classes
also punishes solo content and kills dps output which the game is balanced around rn
1.20 -> 2.0 increased hp of everything around that
so many people hated 1.20 mage because of braindead asf R-L-R to nullify any skill issue
Walking through any and all attacks, r-l-r to nullify all punishment and then just fighting back to negate hp lost is stupid
Not to mention requiring tanking and healing would mean making a lot of attacks guaranteed to hit which kills a lot of the fun
Unless you mean downscaling dps sizably and upscaling ehp, in which case it's literally just 1.20 (???)
Even now mage (lightbender and riftwalker) nullifies all mistakes made by player, but it's not as bad because mage does not deal as good dps as other classes
one approach to creating dodgeable attacks is having one heavy hitting attack that is very punishing to tank, another is creating a swarm of smaller attacks some of which are ok to tank below a certain threshold. both approaches are perfectly valid and create dynamic and fun gameplay when used together (ahem NoL); these are not utilized together in the 2 endgame raids
hence the polarization of mega glass and mega tank for tna and tcc
Tna is still imo better design
nol is bettter design
I'll meet you in the middle. You can keep TNA and all the rest of the stuff that rewards glass cannons and we just buff TCC rewards to be on par with TNA
So what if there's more dps output? it's not like it's easy to use and a lot of players will get punished for going paper cannon
You're acting like this discussion will change anything 💀
It's ridiculous that you think it's fine that an entire gameplay style is shit because it's not your preferred gameplay style
It's ridiculous how you twist my words so deeply to where you can come up with that conclusion
That was not my entire argument, if you read it all the way through you'd know
I already said you can keep the things in the game that rewards your gameplay while we add or buff things that rewards mine and you still said no to that 😄
ok but guild wars are the only MMO content in the game
Who's we
just you wait multiplayer lootruns next patch
unironically I'd love more guild wars style content because they actually require tanks and healers 😩
the stand afk and press jump every 22 seconds content?
i truly dont understand why they cooked the guild vs guild PVE content as the only traditional MMO content
jump height user spotted!!!!
Erm ackshually 🤓 it's 24, 18, 12
but yes the only times i act as a healer in raids is when my team is like giga ass
rage users when you heal them:
the uh ffa gameplay?
ok i just wait for them to die in that case
they always do
and if they don't, great! raid done for me
i think that it could have worked well if it was either an actual fight at least resembling normall wynncraft (like it was without the guild tower) or if it had a pvp element like charon's tower defence thing for the defending guild
name a better combo than rage users and typing "wtf" after getting 1 tapped by greg
my TNA rank is in the 7000s or something
rage cata is relatively common
shaman main 😭
ok buddy
how does that prove your point?
oh nvm how did this get so high?
no i just wouldnt assume anyone but a rage user to get upset at that
no im not upset i just found you talking shit at it while having such low comp
my bad i'll go queue more
one day a rage user will complete greg without dying for me 🙏
he has 20 completions but has the sage wisdom of some one with 20k please put some respect on his name and shut up when the king speaks.
poor0ns like him wouldn’t get it, sorry king
good change, hate HQ snipes
Doesn’t this make guild wars even more stale than they already are?
he is not him
No heal cap ❌
I do not want to offend anyone in ct but please can we get people involved that play the game {wars, raids} when it comes to buffing/nerfing items.
Hard wars went from 2 minutes in 1.20 to 30 seconds in 2.0 having a kill it before it kills you mentality. Most players in the guild war community agree that its a big issue how wars are that short that you don't even have to dode auras in most wars which requires skill.
I am not a great raider but the last times I've played tna people were doing the boss 1 - 2 phase which is really fast compared to 4? phases at the start of 2.0
we don't need lower heals. we need changes to Damage or ehp of bosses. Noone plays healer in TNA. And honestly if dps increases more in wars we can just replace the healer.
3 dps 2 tank 2nd chance martyr 😤
Just realised @calm wraith does not have a leveled shaman class on his main 🤣
we ignore the 0 wars 0 tna runs
i agree with your points but idk what you think laughing at a ct manager will achieve other than the absolute opposite of what you want
if a person in a professional position in a company bases their actions on their personal feelings and ego then idk
you also gotta realize how ironic it is that someone who completely ignores the part where 90% of the player base does wars/raids and a ct manager doesn’t do either of these, yet, still decides what gets nerfed/buffed. How can you not laugh at that
i dont know what i would do + i work 2 jobs and do uni i aint got time for allat
I’m not gonna lie not even doing the bare minimum when it comes to trying out the changes you implemented previously is NOT a good look
its fine you dont really need to play the game anyways

As always, there are differences in production that would otherwise not crop up in testing
Not treating production as a completely different universe from testing is playing a very dangerous game
They literally said test server….
hi callyuum
hi brentinn
That’s a straw man argument. Playing on the test server does not imply that they know about the current state of the game
I didnt say it does; i just found it funny you pulled up main server api right after they said they were on test server which isnt on the api
💀 my point is that they and probably most of ct don’t play the main game and don’t know high end content in the main game but still decide about buffs and nerfs
yeah lol case in point: they had no idea shaman heal was uncapped
If any of ct wants to do guild wars than they have to join major guilds…
they kinda dont balance around wars 90% of the time because it's ignorable content to the masses
i found it funnier that they tried to argue "oh but we do play in the test server!!!" then immediately proved how ineffectual that was when they didn't even know shaman heal was uncapped
while im ususally ct hater to be fair it wouldnt be so easy to notice
they are literally putting together an update to healing efficiency
to say that they didn't notice how healing actually works while doing that is just clownery
If this update was about, idk, rainbow damage or something, then them not noticing healing would have been excusable
But this is literally a healing update
The main issue is that they aren’t testing anything in production, or pulling any meaningful anecdotal experiences from it IMO
Which results in stuff that is seemingly tone deaf like capping shaman healing
fair
not so fair, you've decided they dont test against their claim they do test 💤 he said she said
dude said the team didn't test on the actual server and this is actually proven
actually, sorry. selvut did test. for 9 minutes
what is wrong with testing on a test server
bring back hero beta server on god
things can happen in the live server that don't happen in the test server
what
Also, things can just happen if you aren't focused on just one aspect
and if they do we wouldnt know so its kinda completely irrelevant
For instance, the healing cap thing. The team probably didn't notice it because it wasn't something they thought to actually test
But players, on the live server, obviously did
There's also the infamous Hotfix 6 incident that made str/dex funny powerful
Basically, if you are testing things on a relatively sterile environment (the test server) then the results you would get would be pretty limited
Because you aren't incentivized to take into account random interactions with other mechanics
tbf hero beta servers do cost money to keep up and at the end of the day if like 5 people are using them its a bit of a waste ig?
which the ct didnt actually play a role in; if you're just sat questioning test methodology its all just one big IF, IF they do it wrong, IF they look at it like this; no use in yapping
it's not an if
There is actual proof that CT and IT are not knowledgeable in certain mechanics
we have been discussing that proof literally this whole time
But is that to their detriment if the play testing makes it seem ok; must they know X part of the calculation does X
So even if it plays absolutely fine with the changes
The Content and Item Teams absolutely have to be knowledgeable in the game's mechanics because they are the ones in charge of making changes to those mechanics. Anything less would be just them doing things blind, and that is detrimental to the game as a whole.
Okay but if the changes are balanced fine; what good does knowing the full intricacies of the healing to allies calculation
Even with all these people here with the "vastly superior" guild healers haven't mentioned once that the mage ally healing cap can be exceeded
To give a concrete example, there is a pretty huge difference between the current (uncapped) healing of Acolyte Absolution to the supposed (capped) healing it should have.
erm well, the fact that players know about uncapped healing while ct/it apparently didn't does, in fact, make player knowledge vastly superior to ct/it
haven't mentioned
yep
I think there was a discussion regarding mage healing? It's a number of hours (maybe even a day) ago
It's what brought up the shaman uncapped healing in the first place
yeah i read it
it didnt mention the ability to exceed mage cap; the part that i mentioned
That's tragically yet another thing that CT/IT don't know about
I want CT/IT to know things so they can be better informed when making changes. The fact that they aren't is what frustrates me, and the fact that they aren't while being completely smug about it is what infuriates me.
Stop making excuses. You are in the position to be better. So be better.
(i'm not talking to you you btw, I'm talking to CT/It in general)
I mean 80% of the shit in this thread has been either misinformed or unconstructive drowning out any reason for them to bother reading
It probably didn't help that they listed this update and then proved that they didn't even know what goes on with the things they are changing in the update
I mean its been awhile since they did Item changes I think people forgot upcoming changes listed before the patch are there for a reason such as this just without the explosion
Something needs to change with how CT/IT work. I don't have any suggestions yet, but it's clear that the current setup is just not working.
The people on the team have a lot of power regarding the direction and meta in the game but are woefully lacking in knowledge in the actual game.
This results in things like the current debacle which just further damages their reputation.
it's not CT, people should stop generalizing to CT, CT does not deal with items or atree (largely)
it's purely IM team, more or less
atree is kind of a special case but it's close enough it doesn't matter
only thing related is that GMs deal with mob stats, like mob hp/damage/spells whatnot
also, you're generalizing your judgement of selvut's behavior here to the entire team, once again, please don't. one person is not representative of the whole
I dunno if I'd say selv was being smug, but even if he was it's still not fair to draw conclusions about everyone based on what he's saying
Selvut is a member of the team and therefore represents it. It's not like being part of the team was an inescapable fate.
he represents it yes, but that doesn't mean we are all his clones
If the team comes in and explicitly states that they do not share Selvut's views then it's a different matter. But nothing of the sort has happened yet.
hi!
Hello
also, I don't completely disagree with selvut but lemme type smth up
you were again generalizing based on selvut's personal knowledge to everyone else; I did personally know that shaman healing was uncapped, but didn't realize this was an issue, as I was not around for the original changes where it was planned (apparently?) on being limited
your lack of a ct tag might have confused him, btd is an im !!!!!
I am also completely sure linny also knows this, but once again she is a later generation of IM that wouldn't have been around for the original planning of limiting the heals with a cap
my main problem is just trusting salteds judgement for everything with no reason 🥴
@tired coral can the zipper mouth be removed 🙏
if u say something swag
I don't know/remember his reasoning for it, so I couldn't personally say whether it was valid, he might have a good reason after all
Yeah because look at how great guild community members in the mod team are 💀
Does this pass the bar calalala
schramm and toast are my goats
africanwarrer:
birb is good but he is inactive
Both too new for me to know anything yet
birb number 1 fuy member
real
yeah its kinda based :3
Yippie
@cloud field
@sage dew
you literally responded to a message debunking why that's relevant my guy, come on
and I'll give you that on testing servers, unless we're doing group testing there's often not many people there. so of course I wouldn't realize shaman heal wasn't capped, cause that only affects your allies, and I was told in development that all heals would be capped like Mage's. it was an oversight
okay but how do you test on test server when you don't play on the normal server. do you have a test server with the current state?
and how does wynn take into account how other players play the game when ct does not play with them
yes.
the testing server is often actually more advanced than the base server cause we can actually. y'know. test our changes there
and how does ct get meta builds and knowledge how abilities/weapons are used by the playerbase?
we examine the playerbase and what they're using or looking for in builds. the discord is a pretty decent slice of the community and while it is far from everyone, most class builders are here, so it's trivial to just start looking things up and see what's common and what's ignored in here and other class building discords as well. life's been waylaying us but we used to be a lot more active making changes and the community would talk back to us quite a bit in that regard
I once again invite you, look ingame on actual raids/wars, even join a bigger guild and participate in them. doesn't have to be my guild, can be any bigger guild I'm sure a lot of pepole would also welcome you. I do think there is a really big difference between looking at raw data and actual gameplay
thats silly, you know guild wars dont actualy matter when it comes to balances or item changes
How are we gonna see builds by looking ingame? We don't use things like Wynntils or build viewers. As CT it's important to understand the vanilla experience
when 2.0 beta came out we went and tried out war builds. these were good and helped us understanding some stuff but the progress we made on the main server was a whole different level
u can see the performance of how players do damage
if u see the player killing tna in 5 seconds it might make a difference
we are well aware of this
I am more confused then before
i've heard a rumor ct test with 100% rolled items, selvut can you confirm or deny this?
we are talking about late game content performed by lategame players who use wynntils, wynnbuilder and all other tools they have...
this is going to send selvut into a tangent dont do this
wouldn't be too bad
I mean they need some kind of handicap for having total playtime 26 minutes
We have an option to test with this by spawning in items but I never bother with it
yeah lemme just go to my 100% mythic collection
specifically because that's. pretty unlikely for most players
This is also unlikely for most players
it happens in pfinder
it happens in pfinder quite often
u only really need 2 players to do that type of damage
i usually test with mid rolls
I'm not a raider the last times I played tna I pfinder 2-3 times to get decent people and played them
so the solution is just not to take pfinder into account then because it’s not real players
little narrow-minded all things considered.
The vanilla "experience" is lacking item identifications showing their effective roll because "its a relatively minor thing in the grand scheme of things"
https://www.youtube.com/watch?v=xJB06IGboyA the vanilla experience
Spawns In At 8 seconds
Trash Idol Roll
Video Not By Me
Video On How To Do the Whole TNA On Idol (Includes Build) https://www.youtube.com/watch?v=3yJ7Lg1gwWk
its not even secret! I just searched tna wynncraft on yt
#1218367293344579614 just generally have two rulesets for wars and then rest of the game, problem solve
Ya'll talking about testing on the test server vs or playing on the main server ect.
But how does one consider something to be "balanced" as that will differ from person to person?
Are you going in terms of "this is the max we want and this is what we want at minimum" or do you compare it to other commenly used builds? Because testing out all the possibilities in terms of builds and abilty trees does take a lot of time. and imo is nessesairy for balancing to make sure everything works how you guys think it should work. Like looking at the healing cap of shaman, how didn't you know of this before working on balancing healing? of course human error is a thing, but if you played a bit of the server and interacted with communities outside of the wynncord you would have seen people warring for example. even if you don't do that, there are enough video's on YT to see said things.
sorry for this small rant my brain made but i am just curios about how the testing goes. as it is essential for the server and content to be healthy and fun 
Balance terminology is really up in the air due to the massive disparity in skill between newer players and 5000-TNA-run hyperexperts, but typically if content can be swept like that there's a problem. If people can be doing 22 million damage in 5 seconds, something's up. If there is One(1) way to do wars, there's a problem. If there's an overwhelming bias towards a specific kind of build, there's a problem.
Though we seem to have gone way off topic on this...so here- some stuff's been talked about over the last couple of days, and some extra changes made.
This links straight to the running logs.
Can you believe it guys
Actual immolation buff
150 def/agi instead of 130!
Though, I've still never wondered why it had -health...
I'll also say that we're talking more about Immolation and about the power of Healing Efficiency, and for as many panic-induced threads as there were about shaman's heal getting capped or Fluid Healing or anything like that getting capped or uncapped, we still need to discuss such a thing and get it approved.
Just cause it's something I plan to bring up doesn't mean it'll happen immediately, or hell- maybe the others don't agree and we don't touch anything in that regard. I'm not IM head. I'm part of a team.
That means we decide things collectively.
ok so to clarify, just to be clear on this- the shaman heal cap isn’t set in stone yet, and we could convince you to not do it potentially?
I have brought up to the team the concept of putting a cap on Fluid Healing and Healing Efficiency and put it to a vote. As far as I'm aware these could take dev-time so even if they get approved it may not happen immediately. Equally I have brought up that Sacrificial Shrine(and technically Regeneration) don't have caps on them and asked whether or not we should change that as well as discussing the cap on Heal, but I haven't gotten much response and it has not been put to a vote. As well, if it passes among IMs we need to run it by Salted as a final step since they're ability-tree related, so he could veto those if he chooses to.
My mentioning that we should change it here does not mean it is guaranteed to happen, and it is not happening immediately even if the vote passes.
okay, genuinely thank you for the clarification because knowing that we can still convince yall not to kneecap shaman is good news
imo soft cap > hard cap tho
aaaa bug reporting in contructive feedback im sorry but the message here was relevant
I mentioned being told greed wasn't affected by healing efficiency to someone, and they told me they tested before and it was
They just went and tested it again in response and gave me this
he doesnt know 🙃
oh you're here now lol
??
read one message above

https://wynnbuilder.github.io/builder?v=6#8_0Tz0l-0kT0QN0Jf02C0K40OO0u+041a0422271g1000CO1000FU1000CO1000FU1006FO0z0z0+0+0+0+0-ldtv6Hcp0
WynnBuilder build:
Ornate Shadow Cowl
Soarfae
Second Wind
Boreal
Breezehands
Archaic
Prowess
Diamond Static Necklace
Immolation [f6a6f6]
https://wynnbuilder.github.io/builder?v=6#8_0JN07N0PW0QN0Jf0BK0BI0OO0u+001a-i22271g1000CO1000FU1000CO1000FU1006FO0z0z0+0+0+0+0-ldtv6Hcp0
WynnBuilder build:
Grillface
Calidade Mail
Leictreach Makani
Boreal
Breezehands
Flashfire Knuckle
Flashfire Gauntlet
Diamond Static Necklace
Immolation [f6a6f6]
my day is ruined
oop i did 1 too many tiers
hmm this works but still under 10k base aura
https://wynnbuilder.github.io/builder?v=6#8_0JN0s20r50QN0Jf0BK0BI0uH0u+0p0t-o22221g1000CO1000FU01000FU1006FO0z0z0+0+0+0+0-ldtv6Hcp0
WynnBuilder build:
Grillface
Toy Maker
Vaward
Boreal
Breezehands
Flashfire Knuckle
Flashfire Gauntlet
Recalcitrance
Immolation [f6a6f6]
The fact that the testing server is "more advanced" than the live server and it still took them this long to realize shaman heal was uncapped-
they're not going to notice if they're not looking at it
bro just likes the sound of their own voice
i have yet to see a response from them that isnt dumb
Yeah that's the main issue with testing server vs live server
The sterile environment limits the results you obtain
And not only is Selvut fixated on the superiority of the testing server, they also only have 9 minutes over the last 2 weeks in the live server
So the results they obtain are incredibly skewed
testing mechanics on the live wouldnt yield any better results; what would change about, say, noticing sacrificial shrine healing isnt capped just by being on live? They're not going to test mechanics in actual raids with random online players
There's way more people on the live server so there's more chances of noticing something funky
To be fair, the same results could be obtained if the team just....listened to players or actually paid attention to what players were doing
Like, surely they should have noticed sooner when Shaman was considered the superior healing class
They added major IDs to assist Mage healing and yet Shaman continued to outperform, for instance
stumbling into mechanics by chance on live would require a far greater time investment than I think they want to put into the game
I'm not fully sure how they didn't hear somewhere like here that mage isnt used because it was capped, but I wouldn't say it's that much of a stretch to say that they never looked for the answer because they figured it was abso having so much water damage %
yeah in tna bc no one what to do or what happens in the bossfight at the start of 2.0, so now it is FAR more optimised
u sure its selvut thats fixated?
how are you still operating on the assumption that any balancing is done around wars after being told multiple times that they are not taken into account
the patch literally just changed some water damage to healing efficiency, there is no grand plan to tranform war meta, or make tna utilize healing, or anything of the sort
btw 3second kills exist
cant even call it balancing, because this is a preview, with balancing done after
theyre talking about the discussion surrounding shaman's healing cap
not the item changes
that has no basis for convo, as it is based on the knowledge of 1 team member, which is in no way indicative, and no patch notes to go off of
im confused
so far i know is that: Item healing changes -> compared water (fluid healing) and healing id -> mention fluid healing -> the entire ability node convo -> blame there should be more testing in the real server
the ability note conbo --> someone brought up that shaman's heal ddoesnt even have a cap --> selvut was like "wtf? that's a bug, im going to fix that" --> sparked a huge convo about how its the only thing holding together wars, that wars are fucked in terms of balance anyway, selvut doesnt even war so please dont ruin it for the rest of us --> they dont agree that just because they dont war doesnt mean they can't make decisions about wars (one of the reasons being they tested the new wars before they were released in 1.20)
the good news is selvut in the end accepted not to change it because major war rebalance changes should come first
idk how you still don't get that I don't think balancing should be done around wars. my point is that the changes are unnecessary because they will only have a noticeable impact in wars
there is no other content in the game where healing is notably consequential
hence, i am arguing for 2 things: either don't push through with these changes, or add content where healing is consequential
other content in question being specifically tna specifically bossfight itself
lootruns are also up there
i think they should add healing first, coz the classes that can heal dont need help with it, and the classes that dont wont benefit
People just kind of assumed that my mentioning wanting to fix it meant that it was set in stone.
i wonder why
i mean it is kinda concerning when a member of the ct says they want to fix it..... like yeah i know wynncraft gets an update every year and a half but seeing as you put out item changes in a few days we didnt know if you would immediately get to work "fixing" the bug
There has been 1 member of the team who stated they wanted to change healing. There have been 0 members of the team who have said otherwise.
(or even just bringing it to the attention of salted, who could very well not care what this thread had to say and go ahead and make the change)
im still waiting for tna guaranteed watched that was discussed and coded like 3 month ago
LMFAOOAOAOAOAOAOAOAOA
thank you for extending my summary of this feedback (it is not even feedback at this point)
on god 😭
what does guaranteed watched mean? like, removing the trigger and just make it inherent to the boss fight?
insta watched at 75%
Gotta say that is one heck of an assumption to make, especially given how the item team is formatted Maybe it's been long enough since we did a bunch of meaningful stuff that people forgot or just hadn't seen it, but a couple years ago no one ever would've assumed that kind of thing
probably activating at hp threshold
also it will hit all 4 ppl
instead of like time ig?
ok i am on board
yeah hp based
is it even based on time? i cant tell for sure
well right now iirc greg needs to go through his attack cycle before even attempting watched, and watched itself spawns those eyes first
spawns eyes -> 4-5 seconds -> watched
oh eyes
the small skull one
how about smth like
remove eyes spawning before watched and have watched beam spawn eyes on impact instead?
no it is the 4-5 seconds bit
(we can kill greg duo in 0 watched)
eye spawning and the 4-5s delay
imo eye spawning is not the issue here
do eyes spawn one by one?
as a bunch
eyes grow on trees im pretty sure
ah ic
bc we only care about killing greg before he gets into watched within 75% health and 4-5 seconds
so the maxium time of killing it is like 8 seconds
im insanely surprised that redbeard has a better time surviving than tna
because redbeard has a hitcount cap
bolt 
bolt immediately activating redbeard's invincibility attack
idk why CT hasn't added damage gates like that to TNA
they really should
like, we know they can do it. it is everywhere except the final boss of the game
bc techically it is called phases
Fruma leak???
Dern leak????????
and greg only have 1 phase (watches dont count)
if u think about it tna is just redbeard
greg in his edgy phase
no its not redbeard has a much more sexier model (no bias fr)
they both have a charge attack
they both have a phase where they go to the middle of the arena and throw shit
i saw this one discord message somewhere comparing old redbeard model vs new redbeard model
they both die in 5 seconds
my guy got thiccc
🍑 🔥 🔥 💯
ok that was an unnecessary use of peach emoji
maybe it conflicts with the void holes
I'm so full from seawater yum

i fully read what selvut said about “yet another thing we have to fix that surely we’ll be crucified for” as confirmation that it was more likely than not that shaman heal would be capped, which in turn felt reinforced by like, everything that was then said to defend said proposed cap
if it’s not set in stone as was said, then i think it’s fine and ill do everything i can to push for keeping it uncapped or at least uncapped in wars
quick question but does water damage get "replaced" with heal eff, or is it like a whole other stat
basically if waterdmg was at like 50% on a king of hearts, when the update happens, will heal eff be at it's equivalent 50% or will it be random?
Random
its in an environment where its not purely for testing but used by people who are playing the game
i can imagine tweaking numbers slightly and having to test constantly is far more boring than people just using something
Yes, but if their desire is to test something, they will not be interacting with the people who are playing the game
yeah my point is that if they play the game they would have a better feel for how it currently works and can balanced easier based on that
e.g. if i was CT and balancing an ability i use, i would know "yeah let's test it with x buff"
for absolution , water dmg will be replaced by healing efficiency with same identification ?
or just adding the new one
They cannot make the roll transfer over; it's just not a system the item team has
Selvut said that they've asked several times to get it made but the team that would do that has refused
you need to update it, new changes dropped
cba
immolation buff lmao
Oh, they pasted the thing. was gonna ask what there was to update
but yeah. Immolation's gotten a buff, though we're still kinda side-eyeing it, Rhythm of the Seasons got touched, and also Skipjack is finally a ring again, unrelated to the healing efficiency stuff
why the skipjack ring thing
Cause it lets you wear two of em
the whole purpose of Skipjack as conceived was to modulate your sprint, so wearing two of them(or having the option to) was pretty central to the point- then some people in the team objected to such big stats on a ring that they insisted it either be nerfed or turned into a bracelet, but they have finally been convinced otherwise
huh not like the sprint thing is actually overpowered
what exactly does the sprint stat do?
makes sprint bar longer i think
interesting
i would have assumed faster but ig not
yeah, sprint extends the bar
i dont know how i feel about this immolation change
so how big is the bar at like 500%?
you get about 37.5 seconds of sprint under normal circumstances, so +100% will increase that to about 75 seconds, and 200% will increase it to about 112.5 seconds.
it is worth noting however...sprint regen is a fixed rate and not a % of the sprint bar being filled. while it takes about 20 seconds to fill...it would take a shorter time, even with no sprint regen ID, if you had a smaller bar, and a longer time if you had a larger one
so even without the -sprint regen, those bars alone would take about 40 seconds and about 60 seconds to refill.
with it...we measured the rates, and mathing it out it takes about 75 seconds to recharge your sprint bar wearing one Skipjack
does anything stop me from taking it off and puttinmg it back on
Nope
trol
anyway immo changes are straight up 15% ehp buff
and slight aura cost decrease
it will be funny with ornithopter
it went from around a 4.18x boost to around a 4.88x boost to EHP. before 2.0 it was, iirc according to the math, an 18x boost. like I said, we're still sort of side-eyeing immolation
honestly what i would like to see done on immo is just health regen% buff, maybe im being selfish here by ruining the gimmick or something but i think it would be a lot nicer for me if i could cancel out negative hpr without other items
maybe like -150 to -80
shi i dont know but what i do know is cancelling over -100 hpr% is cancerous
and my ass is so not playing boreal
Well, you don't have many options regarding it
exactly what makes it cancer
Boreal or bust
nethers scar is a funny way to go about it
Finally a buff to frozen orchid build
crabs is also like half possible
you would need a great roll
aleph null is possible with god tier rolls
hetusol possible but sad usage
all of these are not great options tbh
Might I suggest life steal
Shaman life steal...
life/ mana steal is a bit annoying on shaman which is an arguement but its mostly because i cba to use main attack also passive health loss ends up annoying anyway
I guess it could work
Just
Not very convenient...
on the other hand
the old keeper does indeed have a ring which is probably going to end up the solution because when is it not
me when the old keeper has ring
My face when I put max coins in the greed donation machine (I can now use a level 80 ring in Wynncraft)
so either you play greed immo or you just play health pot immo i am guessing
but that means me no skidbladnir sad
can you make sprint regen dynamic please 🥹
Well, apparently I was wrong about what Healing Efficiency affects, and it does in fact affect Greed, so this isn't actually the play here.
WHAT
Wish we were told this when the ID was introduced, but what can you do.
IT IS A SAD DAY
this is honestly pretty cool
See here.
this will kill immolation lootrunning :/
oh huh that is tragic tho 💀
welp time to try to build rainbow immo without hpr realest rainbow build
or just tfa or some bullshit
its so over for this item
hp potion 🥱
me when no hp sustain shaman
and i have to avoid using any items with hpr
hp potion 🥱
and i cant use greed (no lootrunning potential)
hp potion 🥱
and i have to build 80 defense (no tna potential)
hp potion 🥱
like I said, we're still sort of side-eyeing immolation
"maybe" huh
so is toxo getting base dps any time soon or nah
just like 300-400 pwease 🥺
health pot immo 
yes i would love to recast totems every single time
i think str/dex should affect poison ticks
that would fix toxo fr
Salted disagreed, which is why that effect was removed to begin with
He felt it was a weirdly opaque mechanic
sucks for toxo though
I feel like no amount of poison added to that besides a game-breaking amount would ever be considered acceptable for the community (maybe just give it normal base damage?)
I personally would like it back, or some other kind of poison mechanic to make up for it, but I doubt strength increasing poison will come back directly
poison% when
now we shall wait for heph spell cost revert so immo is so back
if adding heal efficiency with random roll , people who own nice or godly abso must be angry because they spent so many LE and fortune
and now ,maybe becoming useless
whats even wrong with poison that it has to be so gatekept against being buffed owo
new stat ... gives walk speed ... and then we play musical chairs with the stat table and put poison dmg in somewhere
walkspeed raw
L
(if you considered that for every id change there would be no id changes)
just reset the reroll cost xD
indeed , there is a better method , but IT refused to take
instead of using the worst one
what can they do
yeah what
i got an abso from the rodo lootrun and i have never been sadder
just dont ID it
something new?
yeah I'd say this is new

thank you for the guard mr buff you are so fucking cute
apocalypse getting some love 😮
this revolutionizes the warring industry
anyway ahaaa i love guardian change !!!!!!!
uniornically will help a shgit ton
eotb mana isnt changing is it
just spell i thought
eotb mana is going from 6 to 4
oh yeah so it is
fucked !!!!!!!!!!!!!!!!!!
so guard buff is unironically just enough to make up for the loss
whgats wrong with 20mr -20% spell accesories :((((((((((((((((((
they are deleting apoc
are you just gonna be sour about everything I do from now on or something
ummm yes
no ur wrong because apoc base number go up
number up is good! possibly
we like number go up
number go down bad! 
number go up good! 
stonks
so lets say i have 98% roll on ls on an apoc right now, is that converted to the new range or does it keep its raw and the % roll decreases?
the roll remains but the underlying number chsnges
if you had a perfect 130 ls roll on some hypothetical item and we reduced the base from 100 to 50, you would end up with a perfect 65 ls roll
my beauty stays 🙏
yeah, since the previous ID disappears and a new one gets added, we can't just trace over the roll number like that
since some people continue to complain about that thing we have asked the devs for and been told no
kinda blows, i lost quite a few good absos that way but cest la vie
my guess is with the +upper cost the hellfire MID will apply some sort of buff to the flaming uppercut node
how close am i?
good changes awesome
@tiny viper apoc solo buff 🔥🔥🔥
+hellfire sounds like fallen major id honestly really hope it isn’t
pray we get paladin mid
yeah the new lore also makes me think fallen
Oooo apoc buff and guardian mana
Can't say I was expecting the guardian mana to become 9 instead of 6, but I'll take it
Hellfire major ID seems to have quite the long description, so I'm guessing it's not something simple, but if I had to place a guess anyways, I'd say it might be related to flaming uppercut or boiling blood perhaps? Those are like, the only two abilities warrior has that feel related to fire. It could also be related to the new item lore, because that is not what it was before
Kind of a shame I won't be able to try it out on my at-level NoL class because I'm keeping it locked to level 80 and apoc is level 81, but this doesn't apply to the vast majority of people
Devs hate players smh
That's bullshit. If the mana regen and mana steal of the Guardian and Fatal are generally indifferent, this will have little effect on the strength of those mythics that already exist. But for Abso, this is literally the only main stat, which if rolled bad then it has no any value, and now you just remove it, and force us to roll it again? Why? For what? Btw, why would you need a Fluid Healing on shaman if Abso will doesn’t have a water damage%?
other items might still have water damage
guys 100 iq idea, as a big f you to all idol players anamnesis should have water damage replaced by healing efficiency
would love to see it
Is it?
it’s not
we have melee explosion not spell
but that major id won’t happen anyway since it’s confirmed to be warrior only major id
Spells can trigger explosions though, so I think that's what they were referring to
that’s mob deaths not the actual spell but yeah
palamonk apoc when?
Wtf apoc MiD
Another wand will get an MiD sure I'm soon
meanwhile, the reliks:
PANIC PANIC PANIC
I sure hope that shaman's mythics will also get a major ID
fckin hate this game
I have no Idea what Hellfire is, but I sure would think it would work well on Immolation or Absolution, right????
but that would improve shaman, which is a huge no-no
selvut said it was warrior specific
You forgot a U
updated lore 🙏
Just read that Guardian will get improved mana reg, will that change only apply to new items or will the old ones be changed as well?
new ones will get rolls depending on the number of stars/internal roll on the mr
this would get near max basically
thank you
Crap Baskets...
yeah itll either be 12 or 11 im too lazy to figure out what the lower bound of 2 star would get right now BUT i was just worried my 90oa guardian would go down but i guess not :>
Also someone guessed right about Hellfire.
Not gonna say who though. Or in which channel.
@calm wraith , will there ever be a major ID on one of shamans mythics?
spliced this together with paint; apparently not a whole lot of people have made a guess as to what it does since it got announced (or discord search is failing me and there is more)
between all of this, the guesses are:
- Works on immo or absolution - nope
- Chain explosions - possible if it's tied to a warrior ability
- Damage that hits you as well - same as above, but feels unlikely
- Interacts with Flaming Uppercut or Boiling Blood - maybe biased but still sounds decent to me (could also mix with another guess I suppose)
- Spells can trigger exploding (technically they already do, but I thnk they meant on hit instead of kill)
- Is for fallen - seems to broad to say "someone guessed right"
- Applies a buff to Flaming Uppercut - I guess mine but without mentioning Boiling Blood
- Works with exploding somehow
Either the correct guess was something that didn't show up around the results that had the word Hellfire in them or it isn't too fancy (but then why would such a long message have to be covered?)
not everyone mentioned hellfire 
honestly, with the length of the ID description, that seems the most probable so far
imagine it depletes your health to spit fire or smth
quite the lengthy description for a major ID
also the first word of the second line must be pretty long, but that doesnt really do much for us
inb4 the description is only 2 rows and they covered the entire thing to gaslight us
I don't think there's anything else that could push the "[0/3} Powder Slots" that far down
fair
btw when stealing the uppercut text from the cost above, it looks a bit too short to reasonably be the first word, so either the first word is not the spell it correlates to or it is not related to uppercut
me reaching for any evidence I can get to narrow this down
Guess
ok through a lot more time in paint I kind of got the different spell names to match the size of the other text
War scream looks like it would fit decently well as the first line, but of course all this is silly guesswork
uuuuuh, yes :)
congratulations: toxo has gained plague ID because spreading it was definitely what it needed
my personal guess is "yap yap yap yap yapyap"
and we dont wanna just slap majors on without much thought
just cause we havent come up with anything yet doesnt mean we never will
I twas at school
btw selvut I hope you got at least a chuckle from me overanalyzing the covered major ID description
I had fun doing that
it feels likely to be tied to upper given that there is an upper cost modifier on the weapon now
would be even funnier if it was tied to axe kick specifically
thjey should really adjust sacred surge
yeah it's fun
war scream buff would be AWESOME
bring back apoc high soloing 💪
on the looni discord I said something about thinking it could be something to make apoc + paladin not the strangest thematic combo, and making it interact with sacred surge would be a good way to do that
but uhh give base sacred surge help first
when
you didn't specify that you're not gonna say that soooo
you have to now ¯_(ツ)_/¯
ain't no rule says a dog can't play basketball is an argument that will get you laughed out of the courtroom
im racist, dogs arent allowed to play basketball.
apoc + pally is already a match made in heaven
regardless of what it is, I look forward to the changes in general I just hope that apoc doesnt become a better spell weapon than guardian but that seems unlikely
its the only archetype that can make good use of apoc's ls anyways
still gonna be +20% upper cost anyways
actaully +14% at worst because 20% * 0.7
ok, can you at least tell if it will still remain a melee mythic
they removed the -20 int and added a specific upper cost restriction, im sure it wont remain pure melee
but mainly melee?
not sure, i mean im only interested in the buffs wrt new soloing potential
mhm
i think @tired coral was spot on
s9o true
why is everyone obsessed with apoc and paladin
apoc is so corrupted
thats the 3rd time today ive seen someone mention it
paladin is shite what are you yapping
fo real
inb4 hellfire is a paladin biased mID and someone replies to this in a week's time like "bts you were wrong" shuddup
as it stands paladin sucks and fallen doesnt 
also heavy hybrid apoc currently IS "viable" in the sense that spells do so much more dmg than melee its even comparable when looking at apoc
the buff might just help it a likkle bit
rip nitro rip :hmm:
It pertains to warrior.
cmon man
Hey, I said what I said
Just hope hellfire is better than Divine Honor, then again u would have to really make a effort to make a worse Major ID
remind me what divine honor is again, someone else made that n I cant remember its effect offhand
waiting for "everything we know about hellfire" forum post...
Radiance is a 25% boost instead of a 20%, but bash does slightly less earth damage
I forget the exact spell multiplier reduction
Offhand function confirmed for Fruma?
reckless abandon is much worse
like to the point you can consider it as negative major id
also, all the items that have it are bad
not like Paladin damage was bad already too
the item sucks too
legging slot is soo powerful and is wasted by anti-causality
damm it really is, that item sucks
possible W?
A star
actually it won’t rlly change anything
70 ovr
i’ll just be happy with the fact that it won’t be red mr bringing the “goodness” of it down
off the top of ur head do u know what roll ranges one star can be
i don’t remember
wont the mana roll be static?
no?
all the 1 ids in the game still have an internal roll
🤯 das crazy
it’s just that the base roll is 1 so 1.3 * 1 = 1
(….ok idk what happens to 0.3*1)
i guess the new major id will be contacted with exploding , because like 100% exploding id → 700%+
It pertains to Warrior.
Is Exploding an ID that only shows up on spears?
i had the same guess
are we expecting any more nerfs to shaman or can i unfollow this thread already
you can unfollow
thank you king 👑
It makes your flaming uppercut scale with fire defense
You can unfollow, when you saw a legit shaman last time
Outside of mob/ingredient grind
I think for me it was when invigorating wave was bugged
You playing it doesn't count either
why not!!
but fr shaman is only used for wars and grinding
sure you can use it for raids and lootrunning but...why
there are literally 3 much better options
Warrior and mage
Warrior and assassin
Assuming by raids we mean tna
Otherwise loud incorrect buzzer
well i think it means the new id has to do with explosion...
I've said no to this twice now
I said it pertains to warrior. Is Exploding an ID that only appears on spears?
A warrior ability given functionality around exploding would be warrior-centric, yes?
Not that that's the case here, just that a MID based around exploding could be pertaining to warrior just as well
maybe... it is impacted by the explosion stat (more explode = more something)
guys i figured it out, Hellfire is a MID that is designed to burn out your PC by setting the entire map on fire and adding 300% more particles to the screen (and bypassing the cap)
how did you get it so correct…
what! it cant be correct! this was not a theory prior to selvut saying it had already been said!
prob upgrades flaming uppercut to being good
Do you not consider flaming uppercut to be good
flaming uppercut is actually pretty weird
fireworks and comet both re-apply it, resetting the duration and time until next damage tick, meaning that if you have them and uppercut regularly without giving it more than 0.6 seconds after the last damage tick hit, it does nothing
essentially this means that having uppercut as part of your spell cycle makes flaming uppercut do nothing
the re-application from fireworks and comet does count for sacred surge though, so thats cool at least
it clearly buffs flaming uppercut
:DDDD
the highest dps paladin ability finally gets an upgrade
Well, I can confirm the changes are coming with the heroes patch. So you'll find out on Friday.
There tend to be a lot of patches over the course of festivals for various things, so we'll see
🔥
though I hope my abso won't become dogshit
kind of sad that abso is still losing damage but I look forward to the funny ability trees I can try with it soon (provided mine doesnt roll terrible healing efficiency)
perhaps
selvut since the changes were pushed to live can you show us the hellfire id (i do not want to wait 2 hours for worlds to reboot)
saddening
actually wait it didnt say that, but it also doesnt technically mean theyre out now
and selvut said theyre coming with the festival
!!! wait what if you query the wynncraft api
In my head the "updated the game" means the update has been all set, but not that it has been released yet
i mean he said they fixed caves and changed items
sooo
they pushed an update which fixed caves, changed items, and prepares some other stuff behind the scenes for the festival of heroes which will be pushed on friday
hmm the newest world is older than the notice
its 48 minutes old
and I can confirm nothing is changed in it
Well you will just have to be patient
Do it for EU people that are going to sleep pls
Eh whatever
then they get to wake up to some cool news
it isnt as if learning about this a few hours later is gonna make or break anything
any minute now a world will reboot
Oh, it's also worth noting- after some talking we decided to manually set a floor for Healing Efficiency IDs. We haven't gone over them again yet, but the lowest base Healing Efficiency on armors and weapons, we have decided to be 10%, so items with less than 10% base healing efficiency, you can expect to receive some buffs to 10% or more, some time in the near future.
Oh so hellfire is for boiling blood
I was kind of right initially
The world updated?
I was expecting war scream a bit after it fit so well
Enderclaw posted a picture of apoc in blue's builds
Does always activates mean it ignores the cooldown and can be stacked?
yes
my abso lost the water damage but got no healing efficiency 
Wynntils is hiding it
Some setting needs to be changed I think
Actually it's not a new ID in the game so I'm not sure, but it's worth a check
I logged on on vanilla minecraft and no, it's just gone
Yeah ok something is up then
I would assume this is being looked into because Selvut saw this in #984944802799972362
The unID'd stuff (lament, abso, etc) all show the healing efficiency ID but all the IDd ones don't have it
Yea apparently you have to reroll to get it now
Wait until it's fixed, don't panic
We are looking into why the new IDs aren't showing up.
Please don't panic-sell or reroll or whatever, we've already started looking into the issue
I hope it can be resolved quickly, although regardless I don't think I can try funny ability trees until tomorrow anyways
my abso is [4]
i love this update
Please don't panic-sell or reroll or whatever, we've already started looking into the issue
hm i think i will panic-sell, reroll, or whatever
it would be heroic if there was a beta
I love that Immolation is now physically un-usable unless if you have another relik to duel wield, cause swapping to potions is just gonna ruin everything, totems will disappear and your just gonna domed easily since you can't kill things or have the extra 70 def and 70 agi.
just my rant.
I assume you are forced to avoid sacrificial shrine and regeneration otherwise you lose hp or something?
Maybe there should be some sort of cap on how much -healing can reduce healing
even then its still going to be hyper inconsistant with how you play around it
and also they should have made some kind of soft cap on the healing
cause im also pretty sure that Healing Efficiency also works against stuff like Greed
Yea it affects greed
You were the one that I’ve seen play pain cycle immo, right?
If so, then my condolences because I don’t think abso or Olympic with both defense and agi would make up for the facetanking potential in any meaningful way
also, what's the difference in hpr and hpr%?
Hpr% multiplies the raw hpr value
my original build can still work with absolution, just minor tweaks but its very inconsistant if I where to actually use it
What if, hear me out, the hpr% on immolation wen't from - to +
Or it gaining a large amount of life steal could be interesting
idk if thats affected by HE% as well
It is not
Hmelee Abso is kind of a dead idea anyways because you have no powder slots
And quake is half of hmelee damage
True, I thought it would have gained some after this
Maybe it will, but it hasn’t yet
cause now its just kind of, KoH with some damage
We might see more item changes throughout the festival
I’d imagine immo is still one of the things on the mind of item balancers, so there might still be hope for it
It’s in a weird spot right now but the issue is known
I hope they balance it out somehow
its just an odd weapon on its on, basically fire air cata
it would be cool to see a major ID on a shaman mythic though
but chances of that happening I think are close to 0
tested it earlier
it doesn't drain health with super low healing efficiency
so having a different (absolution-shaped) relik as a healing offhand miiiiight work?
Though given the health commitment for anything acolyte related, and the semi-slow effects of regeneration makes me think building hpr cancel is the best option still.
Is it unusable, probably not, but I was a little spooked by the change anyway
Healing Efficiency does not turn healing negative below -100%, it just reduces it to 0. idk why everyone was freakin out over it, but there's your proof.
Level was obviously cheated for sake of having a large health pool to work with
LEVEL WHAT?????
FRUMA NEW LEVEL CAP LEAK 🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯
i like the background music
it's from NEO: The World Ends With You, "Wander Around Shibuya"
So it's spell major id
Eh
an actual fruma leak!!
@calm wraith i wanna know whether apoc major id will be nerfed in the future lol
and whether tested this major id lol
i am 100% sure htis major id was not tested
because aint no way it stacking was intentional
you're trying to tell me the entire point of the major ID was unintentional??
We do plan to nerf it
but the entire point of Hellfire is "boiling blood puddles linger and stack up"
i was expecting it to just refresh the duration
its
a little strong....
im dealing 600k dps with apoc build
was this really tested?
if you are planning to nerf a major id why is it released and in game rn...
Yes, it really was tested. Due to misleading wording and none of Warrior's skills really taking advantage of it too hard, we didn't realize to this point that Discombobulate's raw spell damage added wasn't subject to the normal rules of raw spell, where it is affected by your spell's multiplier.
discombobulate's damage increase is <the entire formula> + discombobulate damage
so because of that it ended up way, WAY stronger than anticipated
We're human and we miss things
We plan to nerf it after having it pointed out to us that it was hitting these insane highs.
i think they are very wary of confirming any testing ever since...you know...."nine minutes"
what
Incidentally, the nerf we've chosen is to keep the overall damage the same, but just remove the neutral conversion so it's purely fire damage.
wtf
They're trying to say that because I haven't been on the main servers and have been doing my testing on the testing servers I don't know how the game works.
did he actually pitch this
my dude, the fact that this funny apoc ID went live the way it is....isn't helping your case
If it's still insane after this we'll consider reducing duration, or tick speed damage, or whatever.
nah i tested it with full fallen as well
disabling discomb just about halves damage
it wont be too strong
Yeah, it's almost like we actually listen
wasn't trying to be sarcastic at you, sorry
welp time to abuse apocaylse until the next emergency patch
im gonna have some fun with this
🤙 good change
33 effective wd on all healing items is gonna be cool as fuck
i also wanna know whether identification will change after bug fixed , example abso
It was apparently a bug before or something
@calm wraith do you know many players are dissatisfied with abso healing efficiency random identification adding ? lol
especially , old players
They are very aware
Supposedly the item team had asked for a mechanic to transfer the roll several times but the dev team had other priorities
like what
so they chose the worst method
imo the only acceptable excuse is that they're coding in a fancy new raid (hopefully one that isn't as damage-or-nothing as TNA) and a lootrun
replacing seems not difficult to do
why are you pinging ct about this when they couldnt make that decision?
but i think CT should ensure players game experience
p sure selvut is sick of answering this question xd
#🌎wynncraft message
#🌎wynncraft message
#🌎wynncraft message
#🌎wynncraft message
#1217786412217401395 message
#1217786412217401395 message
What changes in the grand scheme is that your players will get increasingly annoyed by decisions like this one and start abandoning the server (it has already started)
Can we start pinging devs for that not sevlut
He effectively had no choice and it's devs fault at the end
It is devs that don't listen to the community yet ct is getting bashed for it
blame the patriarchy
would you even say they get screamed 😹😹
bash scream reference
ok mr funnyman
i doubt devs would even acknowledge any of the complaints
they probably have pings supressed in here
thanks item team for ruining my abso very cool i love this change
ok then we ping and we see what happens
same
just in case
this had 99% wd
was bad, and still is bad
fym that shit was mad 😭
though it's still better for purely healing than it used to
99% as in 1% away from max
yeah
yes genius
258% if you will
honestly having godly items suck now is a skill issue
should have had better luck
so true
now we should make a forum post complaining about these changes and mentioning all the devs there
they can't ignore forums
who even are devs
we should force rr more items
zeer and uuuuuuhhhhhhhh
salted
zeer and zeer
and battledash I think
should have had enough luck to get a godly item twice so get gud
so true
(if my godly warp gets force rerolled il litteraly burn down something)
my abso is mid now (it was green wd)
comedic
like 80% roll now it's 50 :/
tbf this is because wynntils doesn't have the % for it yet
my red water dmg abso is now yellowish so im wining
roll range is 30-130
yeah but it'll probably be higher than 55 overall. still dont like these changes
I'm talking about healing specifically
yea ik but the overall will be higher when they add it so thats a plus i guess 😁👍
blame devs for not implementing roll preservation
they should give one free simulator for everyone that it's owning abso
fr
who cares its only some extremely valuable item that a player spent dozens of hours to obtain, not a big deal
warframe >>>> wynncraft. Devs do care about nerfs and will give you resources back for whatever you were using that is nerfed
true i love warframe
huge shoutout to me logging back on after 2 years and getting a ton of items from stuff they nerfed
ok but do you nine circles
i'm in a random ghost clan i built with my friends
fire in the hole
huge shoutout to me logging on the day nerfs happening to get back materials on things I didn't even own
also funny bug
cool apoc
lol
What even locks it
btw this is not bug , and its dev done
WHAT THE FUCK ITS THIS IT WAS 17% AND NOW IT'S ON WORST VALUE POSSIBLE
@opaque junco WHY YOU CAN'T CODE PROPERLY
coding is hard did you try codeine
THIS IS JUST A FUCKING SPAGHETTI
WHY CAN'T YOU EVEN INTERACT WITH MARKET EVEN IF YOU HAVE WRONG WEAPON HOLDING
I think I'll be considering to quit wynncraft for good
THATS WHAT IM SAYING
yep all Items I cared for have net worse rolls
maybe I don't care much about abso but I WILL NOT forgive the apoc bullshit I have witnessed
? what even happened i cannot understand what you were saying earlier ngl
the value is rerolled everytime i click on it lmfaooo
And it obviously locked at worse values than they were
it's rerolled
every new stat is always rerolled cuz else it'd be a nightmare on the dev side
so it's a non-corkian amps reroll, you gotta deal with it
also wtf are you complaining about ?
@calm wraith i would consider buffing iosis, major id is decent but not super strong, has effectively 30 spell but only on three elements and meh amount of sp with -hpr and it has high defense requirements
this item is so god damn mid and this is supposed to be a fabled
new fabled fire item that is super ass
oh, is it only recorded on the patchnote ?
alr
Could you show
The damage IDs go somewhere into the 30s
mid as fuck
yea this looks pretty useless
What slot
helm
also, is bash cancelled on recast if you spam it ?
to top that off it also gets a defense requirement (certified item killer)
The defense req is intended to be a restriction on what can use it, it doesn't make the item weaker
Still better than anti-casuality 
it technically does
Only with the current meta
Well it was rerolling until it ended up at very bad rolls
but i wasn’t saying that, what i am saying is that the defense requirement on this item brings the use cases from like 2.5 to like zero
this will have no use
New apoc (:
is shit with this because -hpr
I'm more annoyed at it having a very normal amount of damage between both the IDs and major ID, but then still being given -hpr for what feels like no reason
rip health
yea it looks like it was meant to be with apoc but not too strong so lets make those incompatible
also infernal impulse is a thing, even at lvl
so I see really few reasons to use this
it seems meant for apoc but just an ok major id doesn’t make it good for it
uh what does that have to do with it
ii is a pants
and does a great job at neglecting any hpr issue with apoc
what does that have to do with it though
that item is not pants nor does it fix the apoc hpr issues
ok mb I thought it was pants
its helmet
I'm so close from doing a viable full fabled apoc build at lvl....
these random rrs on some items got me tweaking tho
it is
there's a reason why I said "perhaps" to this 😭
man, it's nostalgic. 2018 all over again when every item change brought with it a host of The Same People proclaiming they were definitely gonna quit over this item change for sure and then they didn't.
selvut... #🌎wynncraft message
the people are waking 😨
what is your response to this Devastating Attack selvut?!?
no way I'm quitting wynn
it's funnier to meme on the CT and IT and watch them flounder
these changes were tested (real and true) !!!!
wynncraft staff team somehow being amazing individually but failing as a team
(how do they do it)
me when the volunteer team operates on a volunteer basis 🤯
if you wanna get mad at people for not doing shit like transferring ids yell at the paid devs/owner not the poor fellas putting in their own time for no reward
true...
@opaque junco fix the problems with wynncraft
real
I still think that converting Water Damage to Healing Efficiency on a lot of items is good on paper, but I don't think it's a good idea to roll out any changes like that until they have the system to freely modify pre-existing items. It's pretty frustrating to hear that they "just can't" when it comes to making Water Damage into Healing Effectiveness, and if it's really just impossible somehow, they should probably hold off. A bunch of mythics got absolutely gutted in value 😭
All the 40% healing absols bro 💀
Every item change they complained you say?
Y'all r on a steak buddy 😁 keep it up 👍
Acting like that isnt gonna stop us making changes, it's just gonna make us less likely to take the community and its opinions into account when we get relentlessly insulted
I certainly want to take stuff into account where it's possible to do so but whenever I do and all I get are insults, I sort of start to wonder why I bother, yknow
hi im reading this back because i saw it was an active thread involving items and this is genuinely the worst thing said here so
it's amazingly rude to give every single CT member the stinkeye for every single thing you dislike about the game, and especially attempting to blame them for something they had nothing to do with (which is a lot- you would be surprised how little influence CT members can have even as far as their own role is concerned)
but expecting every CT member to be a paragon and handle all matters professionally and cordially and whatever other business terms you have is insane- everyone on the team is just a player who liked wynn enough to help out as a volunteer, without any financial compensation or sometimes even appreciation, and by that they should never have to treat their status on the CT as a job towards others either
selvut was kinda rude but people were egging him on a lot so idfk go find a high horse somewhere else, and don't fault someone for being a person again holy shit
no offense but "dont be rude to us or we'll be less likely to listen" does not sound like a good thing to be alluding to
not saying people should be insulting but people have made fairly valid criticisms about how this has all been handled
it isn't a threat or a warning, it's just a statement of fact. other ct have withdrawn from the community for being basically bullied away from it over stuff like this. I don't want it to reach that point
i mean there's a difference between listening to the community and withdrawing from the community
like, all I'm asking is that people not regurgitate insults when they give their feedback
again i think some of the criticisms are valid (e.g. playing on live vs gm servers) but i think its just mostly frustration
if we fucked up and there was something more we could have done, thats one thing but I was responding to a statement that was absolutely nothing but a big fat "f--k you"
usually IMs are as frustrated alongside the players when something suddenly breaks lol
bruv you can’t excuse straight up harassment though even if the problem existing is real
people should be more civil
like. this isnt productive. this doesnt tell us anything. this is people being shitty, and thats what I meant when I said my piece
On a more unrelated note, do we have an ETA on when the rerolling bug will be not a thing
It’s actually so goofy lol
considering the significance of the bug i imagine once it's fixed it's basically getting pushed asap
I hope so
same

but bugfixing esp when it comes to this kind of stuff is all in the dev's hands so IMs can't help anymore than just forwarding it to the devs and making sure it's known
At least Wynncraft didn’t delete items during this patch (yet)
personally i think the changes suck but most of the frustration comes from the fact that from the community's perspective that devs have said that the potential loss of value (through no actual fault other than dev time) is "a relatively minor thing in the grand scheme"
I've been told it's only visual a couple times, even without wynntils so hopefully it just looks kinda goofy
Unlike HSB 🧌
like obviously exaggerated but having perfect water damage go to dogshit roll of healing effectiveness can lose you stacks
the worst part is when an actual item stat glitch happens (which has been the case at least twice) but you can't discern the real reports from wynntils users spampinging every blue object in vicinity over their mod breaking item display




