#Make lightbender attack work with any attack speed

1 messages · Page 1 of 1 (latest)

pearl verge
#

It's weird that one archetype is so heavily reliant on attack speed to the point that it can make or break your entire build. Not fun 👎

median lark
#

Especially annoying with crafted builds due to few attack speed options

patent root
#

Fatal solo war build about to drop

tame plover
#

I generally don't mind this too much, as once the build is made and functional it doesn't matter a lot, but the one reason this really does annoy me is Insidious 2 in TNA is completely unusable in builds that have optimized attack speed

wise willow
#

Fractional Winded for higher/lower attack speeds!

wise willow
patent root
#

First mythic wand with pretty fast attack speed that came to mind

patent root
# thorn berry

That shouldn’t be a requirement to use if you take what is supposed to be a buff

thorn berry
#

not saying it's not annoying but there are workarounds

tame plover
#

I said Insidious 2, not hopeless 2, you'd need +2

thorn berry
#

i needed -3

tame plover
#

Well some weapons need 0

thorn berry
#

why would lightbender take hopeless 2 anyway

tame plover
#

They wouldn't?

#

I want to be able to take Insidious 2 for more damage but I can't with monster

thorn berry
#

ah you mean you thought i crafted that for hopeless 2

tame plover
#

I thought you did until you said it was a swap-in for a -3

thorn berry
#

yea -atkspd is easy with accessories but +atkspd is hell

#

only ing for it is vortexian event horizon and it requires 40 in all skills

tame plover
#

Yea not happening when I use Brainwash

#

And have 0 agi

thorn berry
#

whats your sp distribution

#

and the least important armor piece

tame plover
thorn berry
#

there's probably a better recipe idk tailoring that much

#

skill point req tho

#

eh just -9

night quail
#

funny approach to this would just be make ophanim cooldown the same as sslow attack speed

#

but buff damage

#

ain’t happening though

#

honestly i don’t think this is like that huge an issue

#

it only locks off lightbender from very few weapons

#

does disable many items though

#

locks off from optimal lightbender that is, it’s not actually totally unusable just worse

#

i do agree that change would probably be for the better though

twilit bramble
#

yeah this is just true. Its a weird thing with ophanim that solely hinders build options i see no reason not to tweak it

hollow ridge
pearl verge
# tame plover I generally don't mind this too much, as once the build is made and functional i...

Tier Drop should be a thing when you're intentionally going for the life steal/mana steal. Certain builds just stop working completely because you pretty much invalidate the Life steal/mana steal/powder special entirely.

Even if you don't mind it, it's really really weird that only one archetype out of all of them relies on you having a very specific attack speed on your weapon or else your entire gameplay loop falls apart

pearl verge
# hollow ridge

not even a "make lightbender OP" thread, literally just make it less obnoxious lol

fossil basin
#

Make the player select their desired attack speed on the weapon with no downside or balancing

sweet frigate
#

Well if orphanim damage was made as dps instead of total damage all of this wouldn't be an issue and the orbs could be sent at a much higher speed scaled on the weapon attack speed

#

But this is a complete rework of the whole lightbender archetype and tree

jovial grove
#

Am I being silly or

#

It's totally fine that one archetype is tstack oriented

fossil basin
jovial grove
#

I don't see anyone complaining bmonk or acro are very spell oriented

fossil basin
#

I dont see how that relates

jovial grove
#

What's the problem with a melee oriented archetype

#

If you play acrobat you need mana Regen and if you play lb u need an Atlas

#

I don't really play the game outside of wars so I could be totally wrong

fossil basin
#

Problem as outlined here is that some weapon choices are not available to lightbender due to a way the skill was programmed, and for others you have to give up a ring slot to use agave on pretty much any build

jovial grove
#

Idk I just don't really see the problem with that

tame plover
#

I still don't think it's that big of a deal, but like I said earlier, TNA's Insidious 2 buff, which is specifically supposed to boost spell damage, has -2 attack speed tiers, making it a debuff on lightbender and no other spell damage archetype

wise willow
#

The ability trees really seem to love the Slow attack speed; between the Ophanim cycle, the Winded application, and Massacre...

tame plover
#

Winded is most optimal at normal speed

pearl verge
pearl verge
pearl verge
sweet frigate
#

I just realized I'm repeating myself, you just didn't read

pearl verge
#

You see the issue?

tame plover
#

Normal is 2.05 attacks per second and winded cooldown is half a second

pearl verge
pearl verge
# sweet frigate Why would you ?

Let's assume the damage of orbs scales with your DPS. So you use super fast attack speed wand, but you do a melee attack very slowly to make sure you don't kill your orbs. Mana Steal/Powder/Life Steal all scale with your attack speed. You could have 50 mana steal, but if you're on super fast and attacking once every second, it's basically giving you nothing, and your powder will take FOREVER to build up

sweet frigate
#

What if orb speed was proportional to your attack speed

#

That's the only advantage made with dps-based orbs

#

You're not locked to a certain speed

#

Indeed it would be pointless without changing the orb's speed

pearl verge
# sweet frigate What if orb speed was proportional to your attack speed

Like if you had super fast attack speed they'd all shoot out fast as fuck, but they'd have extremely tiny DPS each right?

The problem is still that they take a flat 15% damage of their max hp each hit. Even if the damage is spread evenly, the fact that you're doing it so incredibly quickly means you wouldn't be able to prevent your orbs from dying with heals.

sweet frigate
sweet frigate
pearl verge
sweet frigate
#

I'm not saying it's a good idea : would take way too much dev time for the results

pearl verge
brittle yoke
#

I think it's fine the way it is ngl ... It's kinda cool that there's like a perfect Goldilocks zone to get the most out of the skill

brittle yoke
pearl verge
pearl verge
#

Also, would take a ton of coding (effort) for a solution that causes its own set of unique problems and possible consequences. It would turn Light Bender (the healer archetype) into a DPS class if people would tier stack Lament and do 400k DPS while healing all their orbs back to full constantly.

#

The most viable and reasonable solution is quite literally what I suggested. Any attack speed works, and all it does is queue up the next attack so that you're constantly spreading the damage evenly across all your orbs. It's a solution that works for everyone, and makes light bender usable at lower levels (where attack speed DPS on mage is actually important for combat)

It doesn't even feel like a rework or a buff, it just feels like that was the intended mechanic in the first place

brittle yoke
#

Anything that desync from your actual input is a bad solution ngl

#

So queueing is bad

#

At least imo

pearl verge
#

Then make it ignore your melee inputs until after it's done instead of automatically queuing up another round of attacks. That's another solution that accomplishes the same thing with minimal changes

#

@brittle yoke any change that we suggest (if we want it to be taken seriously) should have as little effort as possible. It's not like the Wynn team is sitting on their asses and waiting for us to hand them out solutions, they already have shit on their plate. If we, the players, want something done we have to put an effort to make it as realistic as possible and also have the most net positives possible

brittle yoke
#

if its something as fundamental as a main char mechanic i think it need a bit more than "as little effort as possible"

#

because its something everyone will see all the time

#

if that makes any sense oof