#remove or rework wait time in notg boss
1 messages · Page 1 of 1 (latest)
This is the pillars and the eggs?
If so then yes. Both of those are extremely easy, but the pillars are an rng fest of if your teammates aren't so stupid that they don't stand in the spots
no, theyre talking about the waiting between each phase in the boss
Ah. That also sucks
yep
Pillars are stupid because party finder people don't know how to stand in a glowing circle
sorry i should clarify- just the boss
Alr
im just not sure what its meant to be right now exactly, since its not threatening even at-level when there are a grand total of maybe three or four worms which spawn that do zero damage, and after killin em you kinda just afk there
you forgot the “upcoming attack”
and also im pretty sure there are way more than 3 or 4 worms that spawn
doesnt really help it much though
the upcoming atacks are mainly at the center? i honestly just afk at the edge and wait when im running
i think a happy medium, if this is what youre going for, is to make it so the next stage stats after you kill all the mobs
no I’m pretty sure they target 1 player at a time no matter where they are
i see
ill be completley honest, i havent done enough notg to know how the exact mechanics work but i do think that the waiting boss phase kinda blows rn
yea 100% agree
while we're at it make nol doable a level c:
they fixed tna but not nol or notg PLAT HOLD TIMERS as well it is SO ANNOYING
erm...
6 hic lv80 did it
as someone who runs notg kind of a lot, i agree that waiting for the little guys is just boring
if i were to suggest a solution, i'd just make it so that the phase ends when all mobs are killed; this would make it a bit more of a challenge than "run away for like a minute" at level, and it'd make the whole fight faster for people who are just trying to grind it (idk why you'd grind it other than for enjoyment or symbiont)
these will be fixed soon
if i were to rework it, i'd make each phase (each wyrm/"big guy") more similar to the fight with the eye, maybe having each one have a different set of abilities/gimmicks (like each phase of the eye). and instead of having a waiting phase with little guys, i'd either do what i said above, or just make the little guys spawn periodically throughout the fight
ALSO, i'd make it so that you don't get tp'd to a different clone of the arena per phase, i know the arena gets smaller as you progress but i think that's pretty doable without teleporting you (for example, the boat in Underworld Crypt replaces blocks without teleporting players). i think that having players in the same area would help a lot with stuff like shaman needing to replace their totem or trapper needing to replace mine when phases change
W
NoL is very doable at level even for Pfinder 80s
This is in response to this
The damage nerfs in 2.0 and the correcting of Orphion’s Explosion spell make NoL’s “ehp check” significantly lower in 2.0 relative to 1.20 (when accounting for def agi changes)
is it? my bad i haven’t done it in a hot sec and only know that it’s kinda aids even at 105 so I just figured it’d be pretty bad at level, just me waffling
what makes it undoable for me honestly is the sheer fuckign lag of the boss room, i no joke drop to 3 fps even with all settings lowest
It is actually significantly more common for at-level NoL parties to win vs at-level NotG parties
NotG’s issue is that phase 5 is overtuned and if you didn’t build walkspeed or tankiness you will die (honestly you will die even if you build tankiness)
For the level 60 player
it's only aids at 105 because ppl are clueless
nols issue is i can’t see what’s going on on my screen
nuh uh that's not the issue, the issue is mfs not breaking u out of crystal when u are SPAMMING "IM CRYSTALLIZED HELP ME"
and pf not knowing how to do pog room
Boulder break room in NotG and Triple Circle room are also vastly overtuned for 60s
i am deadass i will stream a run up later and show you idk if my pc is just shit but i start counting my performance in seconds per frame not frames per second
Boulder Break Room is honestly conceptually one of the worst room ideas ever
It’s a tight hallway, mobs can spawn on top of you, they respawn quite quickly for mobs with 10-30k hp vs level 60s
They have arrow storm and multi hit
i love cracks that blend into the block and i can’t see shit
that's ur pc issue I think, I run unlimited particles fine on 8gb ram at ~100+ fps
And the person who takes the goo has to deal with the -30 % ws debuff in the bossfight
gg pc diff
seriously? this has to be a bug right
Which is a very significant problem for level 60s because ws is crucial for fifth phase
I couldn’t tell you
erm
🫣
How to beat Boulder break room as a solo level 54
Level 54 NotG Solo. One Day.
Also how to lose to NotG as a level 54: Get Vamp I and Vamp II but not Skill Master III and get one shot by fifth phase on an already tanky build for 54
unironically maybe slowing down game progression by halving or even quartering xp rates could genuinely do wonders for bringing more love to some of the lower level@stuff like notg
just nuke mobgrind / dungeon leveling for earlygame
maybe a “stop and smell the roses” kind of play through option where your chatsyced gets 1/5th the xp rate but in exchange get like idk a cool cosmetic or some kind of loot bonus
xp progression should always be exponentially harder as you get higher but right now actually just crazy
solo mobgrind xp rates are too op earlygame
definitely
me when 2.5h 0 consu 1-106 with pmuch no preparation in dxp weekend
this seems like a really common theme actually
without knowledge of how to grind efficiently leveling can feel like a really bad slog, with knowledge it becomes a joke
the only "preparation" was scrapyard buffs
similar to wars
ok that’s a really fucking big buff 💀
would only take another half an hour without it
how much xpm were you getting
and what class
were you using DXPs
idk also I took detour to do question mark quest (shaman)
half yes half no
longest part of that leveling session was flesh cave then questionmark then scrap 💀
fleshcave 🔥🔥
It is doable
or maybe reduce the amount of phases
It is soloable at level
i dont see whats so bad about the idea/concept. I can definitely see your point regarding the mobs though
i will say it is very difficult the first time or 2 you go through
when its like "what do i do do i even do anything"
change the pillar room ong 😭 Whenever I drag newbies through NOTG they always get confused at the first run because they had particles off to reduce lag