#Slay challenge mobs issue

1 messages · Page 1 of 1 (latest)

tight gust
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I don’t know if anyone else has this problem, but I’ve had many issues in slay challenges where the final mob(s) needed to spawn a new wave is hidden from view(i thnk its just the sky and mh slay challenges that stand out), and the ‘slay mobs’ challenge turns into a ‘spot the one singular mob that escaped your spells and is hiding under that big ledge’ challenge.

Would adding a glow effect to all relevant mobs needed to spawn a wave/complete the challenge after like 5-10 seconds be enough to fix this?

keen ferry
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dev time, next

outer flax
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too much time

storm valley
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You mean it takes too long to implement it so they won’t?

high stirrup
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monumenta does this

outer flax
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well I'm joking

keen ferry
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im not joking.

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i am actulaly steve wynn, owner of wynncraft

pine tundra
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I've had this happen to me only in sky's floating rocks slay thing

tight gust
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that and the one skyraider challenge that has mobs just running into and behind the buildings if they have enough ws

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flammagenitus in mh is the one that gets me the most

keen ferry
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flaming genitals 🔥

austere oak
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I should kill you

keen ferry
mortal flower
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Lootrunning on shaman could fix this

tight gust
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factual information

placid pilot
tropic ingot
patent vessel
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We already have 1 mob highlighted when it's "slay this 1 specific mob", so I see no problem with highlight the rest

outer flax
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lots of glowing mobs can be laggy I think, but y'all can just configure it to only make enemies glow if there's around 3 or smn

outer flax
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please

patent vessel
outer flax
patent vessel
torn dagger