Right now, beyond level 50 (gathering) and 70 (crafting) is expensive and grindy to level, despite being very useful. This may not seem like too big of a problem as it does not take too long to reach the max useful level, except that when Fruma releases the max useful level will be higher by 10 levels (gathering) and 15 levels (crafting), and it will take a huge amount of time to level these skills. I suggest that the XP curves be flattened such that reaching level 120 gathering takes as much XP as level 110 does now, and reaching level 120 crafting takes as much XP as level 103 does now. After 120, however, the curve would become steeper such that 132 requires the same amount of XP as to not mess up the leaderboards. (This change would be implemented at the same time Fruma releases as to not cause confusion.)
#Tweak the higher ends of the gathering and crafting xp curves
1 messages · Page 1 of 1 (latest)
Frumas new materials will make 120-132 faster than current as these materials wouldn't have decayed xp for 10 levels on where it is now; as for where you place the gatherings getting "grindy" at 50, 50-60 takes ~10 mins gxp set hunted prof bombs, 60-70 ~15, 70-80 ~20, 80-90 25~, 90-100 ~35; if a couple hours is grindy to you fair but realistically profs have never been quicker than they are now and while boring theyre not grindy
Unless I am misunderstanding, you want level 110+ for gathering to all have the same XP/level, as 110, until fruma releases, in that case, 132 wouldn't even be a small achievement, all proffers that got to 120+ will despise the new system, especially if it switches back when fruma drops, also technically 118 is max useful gathering
If you're scared fruma is gonna be too hard to get to max effective, new materials and ingredients will yield more XP, while still asking for a bit more time then current max
If I misunderstood the idea, then sorry.
Also profs are meant to be grindy
do you even know what the current xp curve looks like?
also we really should not flatten the xp curve
This thread is doomed to hell because the first 3 people already hate it while I kinda agree with the feedback. OP doesnt want every level to require less, he just wants so that reaching fruma levels will take the same time as reaching the current dernic levels. So here have my upvote even though it will be the only one
you guys dont even know whats gonna happen regarding fruma yet anyways
why not like
wait and see 🤯
Yea ngl giving feedback on something that doesnt exist yet is kinda funny
you are yapping over assumptions for an update that hasnt even had its hero beta yet 😭
profs when
when profs too grindy
at least wait for the hero beta at least before you start assuming anything about it...
🥺
bro leaderboards on single classes are worthless anyway
doesnt matter if u flatten it towards 132
and the only time levels get too hard is after 110 without territory buff or after 120 because thats as far as the game goes as of right now
i guess what i really meant is that it should take the same amount of time to reach max useful post-fruma as pre-fruma
you should like
wait for the update and see what happens

before making assumptions on how it works
true
oh well
Prof xp and thus time spent proffing wouldn't matter as much if they were actually fun and engaging
They made profs 10x easier already. And with fruma the 120+ grind will likely only be easier.
maybe?
basically it adds a level of complexity to gathering bc you need to craft your own tools and there are special node minigames that occasionaly occur i can link an idea doc here if allowed
120+ is just not even part of the game right now
Wdym, you can level profs up to 132
think he means that there isnt content associated with it atm