#Tweak the higher ends of the gathering and crafting xp curves

1 messages · Page 1 of 1 (latest)

rotund snow
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Right now, beyond level 50 (gathering) and 70 (crafting) is expensive and grindy to level, despite being very useful. This may not seem like too big of a problem as it does not take too long to reach the max useful level, except that when Fruma releases the max useful level will be higher by 10 levels (gathering) and 15 levels (crafting), and it will take a huge amount of time to level these skills. I suggest that the XP curves be flattened such that reaching level 120 gathering takes as much XP as level 110 does now, and reaching level 120 crafting takes as much XP as level 103 does now. After 120, however, the curve would become steeper such that 132 requires the same amount of XP as to not mess up the leaderboards. (This change would be implemented at the same time Fruma releases as to not cause confusion.)

halcyon lodge
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Frumas new materials will make 120-132 faster than current as these materials wouldn't have decayed xp for 10 levels on where it is now; as for where you place the gatherings getting "grindy" at 50, 50-60 takes ~10 mins gxp set hunted prof bombs, 60-70 ~15, 70-80 ~20, 80-90 25~, 90-100 ~35; if a couple hours is grindy to you fair but realistically profs have never been quicker than they are now and while boring theyre not grindy

gloomy swift
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Unless I am misunderstanding, you want level 110+ for gathering to all have the same XP/level, as 110, until fruma releases, in that case, 132 wouldn't even be a small achievement, all proffers that got to 120+ will despise the new system, especially if it switches back when fruma drops, also technically 118 is max useful gathering

If you're scared fruma is gonna be too hard to get to max effective, new materials and ingredients will yield more XP, while still asking for a bit more time then current max

If I misunderstood the idea, then sorry.

Also profs are meant to be grindy

jagged plume
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do you even know what the current xp curve looks like?

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also we really should not flatten the xp curve

narrow coyote
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This thread is doomed to hell because the first 3 people already hate it while I kinda agree with the feedback. OP doesnt want every level to require less, he just wants so that reaching fruma levels will take the same time as reaching the current dernic levels. So here have my upvote even though it will be the only one

jagged plume
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you guys dont even know whats gonna happen regarding fruma yet anyways

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why not like

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wait and see 🤯

narrow coyote
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Yea ngl giving feedback on something that doesnt exist yet is kinda funny

jagged plume
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you are yapping over assumptions for an update that hasnt even had its hero beta yet 😭

manic cipher
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profs when
when profs too grindy

jagged plume
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at least wait for the hero beta at least before you start assuming anything about it...

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🥺

hearty maple
rotund snow
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i guess what i really meant is that it should take the same amount of time to reach max useful post-fruma as pre-fruma

jagged plume
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you should like

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wait for the update and see what happens

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before making assumptions on how it works

rotund snow
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true

calm trail
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I think the solution is to release fruma

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have you considered that yet or no

jagged plume
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No

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In fact fruma is canceled just for that

rotund snow
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oh well

pale anvil
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Prof xp and thus time spent proffing wouldn't matter as much if they were actually fun and engaging

rotund snow
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true

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i have an idea for that but it probably sucks

pale anvil
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say it

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ct probably does't care either way

rotund snow
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well its pretty long

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like quite big with a spreadsheet too

grim plover
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They made profs 10x easier already. And with fruma the 120+ grind will likely only be easier.

rotund snow
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maybe?

rotund snow
# pale anvil say it

basically it adds a level of complexity to gathering bc you need to craft your own tools and there are special node minigames that occasionaly occur i can link an idea doc here if allowed

hearty maple
grim plover
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Wdym, you can level profs up to 132

jagged plume