#Add skipping parkour for quests/dungeons
1 messages · Page 1 of 1 (latest)
uh oh
no comment but ❌
lets also add a skip to 105 command accessible if you have champion+ 
(srs response: adding a skip content button is worse than not doing anything about the parkour, it just encourages people to not try and soul points are on their way out anyway)
We do not need a function like that, and like only 2 parkours in the whole game are more than just 3 block jumps
Accessibility for EO and Realm of Light 4(?) parkour makes sense but not outright skipping it
you can skip to the end of the dungeon (and the closest respawn point!) by doing /kill!
It’s bugged for some reason and doesn’t give you the dungeon rewards, it’s weird the devs have just left a bug like that in
ikr
I just wanna know why we ”do need a function like that”
y'know i saw the OP's pfp and for a second i thought cmosier had genuinlly made an L post
Only room in any dungeon that deserves being removed is the one in IB and CIB where it's got the eyes and the invis ice
how do u manage to still be stuck on eo parkour
Skill issue?
being wheelchair bound irl prevents you from walking in game
holy shit talk about immersive
imagine if we got next gen VR like in sword art online and it did that
"sorry bruhh, your brain just doesnt know how to imagine it so.... go be a paraplegic paladin!
Some wynncraft players will no longer be able to invest skill points in intelligence
LOL
runebound chains gamer irl 😎
That's a really shitty take, lol, you don't have to be wheelchair bound to have mobility issues.
I know MC has a large young community but come on, show some basic respect for others. Not everything is a meme.
It's not a take, it's a joke
I obviously do not want to emulate a player's real life physical disability in the game for "immersion"
Nor did I say that being wheelchair bound was the only mobility issue a person could have
... And for the record I'm not a child. I have no doubt that you are older than me, but I'm an adult. I'm in college. I'm typing this on my phone in my dorm on campus. I'm not some child gnawing on the corner of mommy's ipad.
yeah
soul point sacrifice 
how about 10stx to skip a parkour 
people that cant complete parkours wont have that kind of money
would make some great backstories for our chars owo
Oh boy another EO parkour post
Eo being the one and only example cant be a coincidence!
Whats tricky about it?
idk wht kind of great skills u have but I'm rubbish at parkour and from my own perspective, the game should focus on fighting. I understand that multiple elements like minigames and parkour are involved to make the game more fun, but they shouldn't be the elements that get in the way of game process
Parkour are part of the game otherwise they wouldnt exist, and EO parkor is best example of something either instantly get hang of, or you physically can not do it, therefor it has nothing to do with tricky
They even updated the parkour so i dont understand what the issue is with it now
pls understand I'm so rubbish at it. Last time I tried it took me 1.5h to finish it
so smth getting sacrificed for skipping is reasonable isn't it?
all other parkours are kinda okay tho
unless u count the one in the dungeon near Troms(the bounce pad one), that one is rather hard without skipping
In case I didn't make it clear, I meant that someone may be stuck at some point of the game because they don't have enough lvl/health/dps, but shouldn't be stuck because they're not good at parkour
The thing is that this is a video game dungeon and in video games its perfectly fine to be stuck on a stage of the game and having a currency used for blatant skipping parts of the game is just wrong. What you should question though is that ”did this take me 1.5 hours because I skill issued or is it because I have a visual impairment?” and if its the second then its fine to suggest that something should be done to help
but it's rpg bro
The genre doesnt define the whole game
fighting is the main line isn't it?
Why does combat xp get shown on the exp bar not "parkour xp"?
And since you see Wynn as nothing more than an rpg you can just play another rpg?
cuz it's not only rpg
So you want CT to just remove every parkour and puzzle in every quest and dungeon then
I understand other elements are added for fun but getting stuck on other elements…… that means they get overimportant
that's utter misunderstanding. I think other parkours are okay cuz they're identical to vanilla parkour
I think probably the biggest issue is the particle that has slight latency of some hundreds of miliseconds
it makes people misjudge their positions
i never complained about any other parkour even tho I got stuck for minutes because the skills can be developed fast and their difficulties are within my acceptence and concept for "an element applied to boost game entertainment"
Did you try the parkour using a different build (with more/less walkspeed/jump height)?
I even tried doing it empty handed without any armours
and ones with jump height and movement speed boosts\
If you played the game the way its intended you should have a Double Vision at this point which should help A LOT
It gives walkspeed and 1-4 jump height, I use that if I want to do Point of No Return easier
Aka adapting to the obstacle
in that case i think maybe we can add a message to players failing too many times to use that?
well aphantasia is not a rare disease
but ye why not just advise players who keep failing to use double vision or smth like it
At lvl 101 the player should know that theres walkspeed and jump height items but if im completely honest, I think that eo parkour is a difficulty spike because most prior parkours are too easy
The player should be indirectly taught earlier that ”aha there are items that can make parkours easier”
You can but people are just stubborn and rather bruteforce the parkour
some? most, including myself
ICo in absolute shambles
oh…
Don’t like a lot of players have trouble with EO parkour
Still don’t understand how some people here fail to understand that just because they’re able to breeze through it doesn’t mean others would have the same degree of perception/ object permeance needed for this
I would understand if it’s only like, 1 or 2 guys
But I have seen way too many
You just logically have to accept that some people simply can’t physically complete this
how does aphantasia effect parkours?
Its not really something that can be accommodated by anyone though
An absence of visual imagination can't really be supplicated by anything
that's just a statement for the last post identical to this one where some people said it has smth to do with visual imagination
I never understood that though, you dont have to visualize something in the head to do the parkour
my client is bugged so the platforms are invisible for me for some reason
Aphantasia is where you cant visualise stuff in your head
...which doesnt effect parkour in the slightest
Source: i have aphantasia
I thought people were so imminent recently about having this added, yet somehow now they are not 
as I said it's not my own argument. It's merely a possible explanation for people who suggested this before who used Aphantasia as their supportive facts
if you don't understand a point enough to use it, then don't.
it just weakens your overall argument
rereading this, it sounds like ur basically saying "i cant skip some parkours with movement spells so please add a skip button to fix that"
also to anyone who is going to make a disability argument, please get someone with that first hand experience before bringing it up because im so tired of ppl just saying "oh but someone might have x disability which makes parkour near impossible and if u try to argue with me im going to call u ableist"
Most people bringing the argument up are saying there should be toggleable options to hopefully help alleviate it
“My perspective” ain’t your game bruh
I do agree some parkour needs to be made easier or more inclusive

just stating my own point without making it sound self-centered
i disagree that the game should focus on fighting
the game should focus on quests
If it wasnt for quests i probably wouldnt play
quests are objectively the main content of the game
I agree and I also feel that a lot of quests lose pacing on parcour sections, especially in corkus
You failed the sewers of ragni parkour didn't you
🫵
My first time the pillar refused to fall until i seitched servers and i was so confused
Only parkour I remember in corkus quests was scaling the plant in feathers fly(?)
Oh and the snake section in the envoy
dude i have never had a problem with parkour until i just did fucking The Breaking Point grappling hook on my laptop
ive only ever done it on a pc, where i had no isse, but idfk if its the track pad or what (the "what" = skill issue) but my hook literally NEVER registered an input it was mind boggling. eventually i got it but i was literally on the verge opf writing a bug report because it kept teleporting me back to a checkpoint even AFTER i was moving upwards toward a platform
yes but why shouldn't combat be the main line of an rpg, or to make a clearer, combat should be the decisive factor of whether or not a player can finish the quest instead of getting the player stuck just because they are rubbish at parkour
Because quests are the main line of this rpg
Not all quests have combat
Nor should have combat
Dont force combat into being the "decisive factor" of whether you can complete a quest
Thumbs down
👎
maybe combat isn't but neither should parkour be
Parkour also isnt
You might need to have a miniscule amount of skill to do parkour
But that's also true for combat
Should we allow people to skip combats because they aren't skilled enough to do it?
Also there are parkours that are already skippable in quests
Take lexdale witch trials quest for example
If you fail too much/take too much time it'll tp you to the end of that section
amongst all the elements combat is one of the most important otherwise combat xp won't be on the xp bar and u dont need to reach a certain level to unlock new quests etc.
that I agree cuz I actually failed too many times on that canary quest so I skipped
will you be able to skip it on a game that examines your reflex or prejudgement?
it's a fact that fighting takes up say 50% of the game contents, for example, dungeons, raids, quests, lootruns etc. so u cant skip it or else the game is shrunken by half
I'm gonna be real idek the point you are arguing for anymore
There was already an accessibility thing added to eo
The actually hard parkours in quests are already skippable
Idk what more you want

wht accesibility thing has been added? I didnt know
There is a red dot when looking down
Below where you are standing
Let's you judge where you are with that alone
tbh it has a slight latency that makes me misjudge my own position but maybe just my own problem
You can make the same argument for puzzles
And for combat as well
Why should the player get stuck on a quest because they're rubbish at puzzle solving?
Why should a player get stuck on a quest because they're rubbish at combat?
but puzzles have answers in the wiki
as for this one, as I have said, u cant skip parkour in a parkour server cuz it's greatly important, but parkour does not have that much importance, unlike combat
as much of a hypocrite (being a user and maker of wiki pages) i might be for saying this: i hate this line of reasoning
Fr...
Most players won't use the wiki, and some puzzles are randomly generated based on a few criteria
what madeline said
Also I'm gonna be honest
Using the wiki to solve your puzzles is lame
Just figure it out on your own...
yea it sucks the fun out of doing a quest and finding the solution in the first place
I think it's pretty obvious considering 1 person other than yourself supports this, but it's just not a good idea
Yea
also (idk if this is rubbing salt in the wound at this point): dont like your own post
Lmao
it gives off the impression you're desperate for updoots and/or made this post just for them instead of genuinely wanting to improve the game (it also skews reactions to favor your side if its a more controversial idea at the start but i dont think it matters at this point)
name one quest that doesnt have combat
cooks assistant
u kill chickens for eggs?
unless you count attacking a passive mob "combat"
(yeah ok i guess not)
theres underwater
fuck
wait actually there's some combat at the end of the cave underwater
of what
pit of the dead?
no?
thats a passive "mob" that does not attack you in return
different cave
also you dont even need to go through that cave to get the breathing helmet
you dont have to touch that cave period
all you have to do is go to the guy
deja vu doesnt have combat
oooh ur right, i didnt read the part above the mob list
dont believe meaningful holiday does but id have to double check
thats fair
but anyways i think the point im getting at is hitting
there are 100% quests that do not have combat

you are correct
Point of No Return arguably
no hands, just trauma 😭
If killing chickens isn't combat then killing Eyeless isn't. They have red names but don't do anything
they're just there to spook you
Heart of llevigar
Murder Mystery
???
Then theres stuff like Aldoreis Secret and Feathers Fly where the combat is so easy at its level that it might as well not exist
Taproot has no combat except for one very easy gatekeeper guy?
Pirates Trove
And theres also a lot of quests where only 1 stage features combat and the other 5 main stages isnt combat, like A Maraduer Dues and Enter the Dojo
Oh and that harry potter inspired quest doesnt have combat except for 1 of the classes