#3 inputs to cast a spell

1 messages · Page 1 of 1 (latest)

grand chasm
#

I've been thinking about this for a while, why does wynncraft use right and left clicks to input spells? It was charming at first, really feeling like doing magic, but seeing as many lategame builds try to spam spells as fast as possible it makes me reluctant to ever do spell builds (i don't want to use macros or break my hands).
An option I thought about was using inventory slots, and I want to pitch that idea a bit, even thought i'm sure it was considered at some point.
Currently we have 6 hotbar slots available, and it is rare to see more than 4 of them used by players. Thanks to the leaked info that Fruma will remove the soul points, content book, and the compass (could just place them in the main inventory), that would leave us with 5+ slots that could be used for spells.
Selecting the weapon would work the same way, but then pressing a designated button for a spell-reserved slot would switch you back to the weapon (could maybe be done through 'eating' the input, so powder specials and spells don't despawn), followed up by the spell cast.
This would make spells smoother, cycle out the need for mods/macros, give more room to add activatable abilities (no longer limited by 4 slots), and improve new player experience.
I think it would also be easier to expand on this system in the future than on the current one, which might open wynncraft to much more advanced and flexible ability trees and as such greater build diversity.

#

madeline 👀

finite orbit
#

it's cool in theory

grand chasm
#

a game theory

finite orbit
#

reminds me of Hypixel warlords. the one good Hypixel game

#

but I imagine that this is going to, more often than not, lead to items being glitched out of existence

#

Also seems like it would completely kill dual wielding

grand chasm
#

dual wielding fruma leak 👀

finite orbit
#

Also if you're already on

#

--This is actually the main issue lmfao--

#

If you press the key to cast the spell, if you press it again nothing will happen

#

Like if I press 1 to heal and then press 1 again the game can't detect that

coarse moth
#

ohh that makes sense

finite orbit
#

Id have to press another key to cast a different spell to then cast the spell again

coarse moth
#

idk just lobby the minecraft devs I spent enough money on crates

grand chasm
#

cant you force the player to select a slot in their inventory?

coarse moth
#

lameeee

grand chasm
#

damn

finite orbit
#

If you could we would for dialogue trees

coarse moth
#

it would be so much nicer

finite orbit
#

Cool idea so I can't bring myself to likent it, and it's not a gorgeous post

coarse moth
#

Ups if it was mechanically possible

finite orbit
#

so uh. Have a 🥙

coarse moth
finite orbit
#

gyro reaction

coarse moth
#

how about we remove spells from ass, archer, warrior and make shaman/mage ONLY able to cast spells no weapon!

#

ez

grand chasm
grand chasm
#

gorgeous

coarse moth
#

also just the geometry of using WASD mouse, and 789 (spell casting keys I would assume) would not work unless u got 3 hands

fiery jewel
#

using numbers to spam spells would feel so bad.. i'd much rather some more standard keys like Q R T FG etc

grand chasm
#

what if after selecting a slot it:
remembers what weapon you are using, since you stay on that slot
activates the ability once
right-clicking (or left for archer) attempts to re-cast the same spell

grand chasm
fiery jewel
grand chasm
#

it is definetly clunkier with switching weapons

finite orbit
grand chasm
finite orbit
fiery jewel
#

i feel like an easier solution would be in built macros that work like artemis but maybe a bit smoother so they dont break if u try to spam too much

finite orbit
#

Also I'd like to add that this is harder for your fingers. Your hand is already on your mouse/trackpad to input right and left clicks, but using numpad requires you to use your WASD hand which is doom

grand chasm
finite orbit
#

mmnnmmm

fiery jewel
finite orbit
#

I'm not opposed, however there's the issue that plagues basically all posts here:

#

Dev time

grand chasm
#

hire me, i can make coffee

finite orbit
winged merlin
finite orbit
#

Above I talked about how it can't detect numpad inputs if the last input was the same as the current one, and you cant force the player to select a certain hot bar slot

winged merlin
#

ig that fixes spell penalty since you cant cast multiple of the same spell in a row :)

worldly jungle
winged merlin
#

good idea, however i think the game is far too fletched out for that
monumenta uses a different system where rclick, drop, offhand swap, shift+leftclick, look at enemy and rclick, look down and rclick all trigger different spells
but uh yea
i think wynn is fine with the current system

finite orbit
#

I've said thrice now that we cannot move the player's selected hotbar slot

#

And if we could, we would for dialogue trees

worldly jungle
grand chasm
#

press 1 to get jumpscared

subtle vortex
worldly jungle
subtle vortex
#

what server bru

worldly jungle
#

Idk if that counts as advertising

grand chasm
#

my server has that feature and many nore! join 182.33.12.3:25565!

worldly jungle
vast nimbus
#

warlords spell casting?!?!?!

finite orbit
#

maybe when we update and drop 1.12 this month we'll be able to

worldly jungle
#

Oh alright

pine spear
#

i will seriously consider quitting if something like this get added

#

tbh

grand chasm
#

what

#

do you like seeing your soul points

pine spear
#

i like casting with my mouse

grand chasm
#

you could have both

carmine pecan
#

overreact much?

finite orbit
#

I'm so sorry

finite orbit
#

thank you discord

worldly jungle
finite orbit
#

It just shit itself and gave my messages a 2 hour delay

winged merlin
#

happens when bad internet sometimes

finite orbit
#

Idk maybe when we update and drop 1.12 this month we'll be able to

grizzled bear
still cypress
#

Couple years back I played on a server called Potterworld, which was essentially a Harry Potter-themed server

Clicking the wand you have with you immediately replaces the other 8 slots with spell icons as items, which you can than tap your number keys to select the spells

The game then immediately forces the selection back to your wand slot after with the chosen spell now picked

#

Point is it's a very possible mechanic should Wynncraft choose to code it in
Within the bounds of Minecraft plugins, I mean

#

Actually wait how that I think about it
Doesn't dialogue already do this

#

It brings the selection back to your original slot when you tap a number to pick a dialogue option

#

.
That being said, I'm not fond of this suggestion
I've played the server in question for ages, and I can personally confirm that it is an absolute pain to press number keys constantly during battle
Especially the number keys furthest from the WASD keys

young dome
#

That seems vastly annoying, such a system would require wand tap with mouse, spell select on num and then cast, no less action per spell

#

While needing a less ergonomic movement, no less

#

Not to mention, numpads are FAR from universal on people's keyboards. Now its very common for keyboard to not have numpad and only numrow, and thats not even mentioning the myriad of peeps who play on laptop keyboards, while a mouse is plenty universal in a game such as this

simple wigeon
#

🎷🐛

#

moving hand off wasd to cast spells is a direct downgrade

young dome
#

Yeppers, it only works in other MMOs because they either have mouse based movements, or big GCD between spell/ability casts

#

The former is not applicable to Minecraft in general, and the ltter runs counter to the general design space of spellwork in Wynncraft

#

Fundamentally it us not a bad idea at all, is just that the suggestion for implementation thus far all seems suboptimal or infeasible

grizzled bear
#

Although I generally have it bound to 1-5 and QERTY instead of 1-10

pine spear
#

ok i’m dumb af, well if this kind of update is optional and has no effect on my gameplay i.e i can use the compass and stuff in the hotbar than that’s ok

finite orbit
# mighty scaffold yeah you can

with our current version? why do we not use that at all, especially for the dialogue trees? (unless the misinformation is this)

grand chasm
#

Dialogue thing is from wynntills

onyx heart
#

I'm pretty sure if you download the wyntlis mod or whatever it allows u to hotkey your spells

#

So no need to break your hands lol

finite orbit
tired canopy
#

xd

mighty scaffold
#

so even if i switch the player hand to slot 9 i would be blocking the 9th option either way

grand chasm
grand chasm
#

oh

finite orbit
#

that is the base game 😭😭😭

grand chasm
#

i thought wynntills because it bounces back after you select an option, and you said you cant do that

grand chasm
final phoenix
worldly jungle
#

The left-right click spell system is probably the result of back then having less options for spells

final phoenix
#

i think its more fun that way anyway

#

doubt the game would even be enjoyable at all with hotkeys for spells

worldly jungle
#

Ive always felt wynn combat being awkward since spells doesnt have cooldowns

#

But in other servers with the hotbar system it feels really good for me

carmine pecan
#

i’ve always loved wynn’s unique system

final phoenix
#

spell cooldowns would be so awkward

carmine pecan
#

no cooldowns in so much better than… with cooldowns

final phoenix
#

couldn't tell you of a single good game with spell cooldowns (pve ofc)

#

besides games that really dont base their combat solely on spells

fiery jewel
torpid maple
subtle perch
#

Remove spells

#

Unneeded

grand chasm
#

melee supremacy

grizzled bear
#

"I just got wiped"

torpid maple
#

xD

languid hinge
#

I have played on servers with inventory input and it was not great

torpid maple
#

ye

torpid maple
finite orbit
#

ngl the bedrock texturing into the cyan teracotta and gray wool goes kind of hard though

torpid maple
#

true

finite orbit
#

i am not a very big of hsb builds but their usage of bedrock is cool

#

underutilized building block

carmine pecan
#

why doesn’t wynn use it more?

torpid maple
#

SB loves bedrock

#

they even give you 1 immovable bedrock on your island

carmine pecan
#

or is it rerextured to look like a unique block

torpid maple
#

xD

finite orbit
carmine pecan
#

o

finite orbit
carmine pecan
#

WHERE

#

DONT GORGEOUS ME

finite orbit
frosty elk
#

it's retextured in wynn

finite orbit
#

basically all blocks are rexextured

#

he only one that isn't is like

#

dark prismarine lmfao

torpid maple
#

lol

finite orbit
#

wait no

#

also teracotta, glazed terracotta, and concrete

#

but those are because they're already good as is

carmine pecan
# finite orbit bozonian

oooh gotcha. also yes i knew obviously it wouldnt look like its vanilla texture, i meant more like "has it been retextured to look like something COMPLETELY different"

#

like how, what, brick slabs I think are turned into dirt slabs?

#

that sort of thing

still cypress
#

And sponges

olive summit
#

Terminus Player Detected

still cypress
languid hinge
#

also if devs did tie up spell casting to hotbar there's like 95% chance that new inventory bug will show up that would be bandaid fixed

novel light
#

like where was it said?

coarse moth
#

Check #fruma

finite orbit
#

Soul points are intended to be removed at some point

#

But the content book and character menu is staying

coarse moth
#

/kill

languid hinge
lilac gull
#

3 keys for spell is like bane of wynncraft
Though it can be sometimes annoying (especially with lag) I wouldn't have it other way

languid hinge