#Invis Parkour QoL [EO]

1 messages · Page 2 of 1

shut quiver
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try the people who were stuck for 20 minutes.

foggy lily
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I was stuck for 20 mins and I’m fine with it

pale totem
#

While I personally find it difficult to believe I've had reports of people being stuck for upwards of an hour.

shut quiver
#

ok and? that's you

merry cliff
#

bro u do not need to remember anything, u just LOOK and JUMP at the same time xd

merry cliff
foggy lily
empty stream
#

nmw moment

pale totem
#

I'm trying to judge by what people are complaining about and understand the issue, so just saying "thats not a problem" every time someone describes the problem is actively hindering me from doing what I'm trying to do.

shut quiver
void pulsar
#

wtf 1k message yall need to calm down and stop arguing for a second

merry cliff
#

im trying to hinder u from interpreting a non problem as a problem

pale totem
merry cliff
#

which is my whole stance on the "issue"

naive zodiac
#

the main issue i have is that the parkour is just too difficult for it to be completed in a party in a timely manner, which leads to some people sitting outside because they completed the parkour easily for 20/30/40 minutes while waiting for their friends to finish

warped arch
#

left one is 2nd

merry cliff
shut quiver
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Another issue i was told by someone which was an interesting in is some people apparently had shakey hand issues which normally wouldn't matter but when it came to perspective stuff it made their aim go off?

foggy lily
shut quiver
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Mythics aren't an accessibility issue.

pale totem
foggy lily
#

U only need to do eo once so like just deal with it

merry cliff
naive zodiac
foggy lily
#

If it’s for accessibility issues i understand but if ur completely capable of doing it the just do it

pale totem
#

When the guy who made the content is trying to critically examine things you don't just say "nah theyre just being dumb dont worry about it"

shut quiver
empty stream
#

why even bring up accessibility issues when it would expand to so many different facets of the game that isnt just eo parkour

rain robin
foggy lily
#

They’re not even that good lmao

naive zodiac
#

the nothing:

shut quiver
#

That was the gist i got from him. it was mostly for really precise stuff.

naive zodiac
#

and pr*ffers but like we dont talk about that

void pulsar
foggy lily
naive zodiac
#

wtf is the nothing not like the choice for nonmythic mage now?

void pulsar
rain robin
#

ambivalence 😔

empty stream
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it's shocking how people will make uncomplicated things complicated

void pulsar
#

i can make morrowind deal warp dps

merry cliff
empty stream
#

yes

shut quiver
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Anyway before it goes off topic the accessibility issue is mostly since in other areas there isn't much that actively make the game extremely hard. Outside of concentration issues and very slow reflexes which the game is built around a bit

merry cliff
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like taking an easy parkour without problems and calling it hard

#

either way the parkour is so easy its actually hard for high walkspeed is my only issue

shut quiver
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The only reason EO is the exception is because of how out of nowhere the difficulty comes from.

naive zodiac
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wynncraft notably has like a thousand people online rn

merry cliff
shut quiver
#

If the game was making harder parkour over time as you played wynn then sure it's making sure to test you

naive zodiac
shut quiver
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But the hardest parkour beforehand is RoL 3 and that's more just average difficulty

bold quarry
shut quiver
naive zodiac
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(which it isnt, thats another issue tho)

meager lark
shut quiver
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yeah, but you get what i mean, the game builds up the combat

naive zodiac
merry cliff
# naive zodiac could you prove that most people find it easy

most people i hear from and most people i played with find it easy, thus i believe it to be easy
27 downvotes on this thread
multiple threads about EO parkour nerf, always recieved negatively and never any changes
i think the pattern is clear

naive zodiac
merry cliff
naive zodiac
#

constructive feedback threads rarely make changes, even the one asking for chat improvements that got 80 something like's

meager lark
shut quiver
#

Can't believe i'm saying this but can we stop with the ableism

merry cliff
#

most things are rather in the works

bold quarry
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Its not 1400 people reading constructive feedback

shut quiver
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And it's not 1400 people reading shouts

warped arch
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  • most people clear the parkour easily
  • some just cant bc their brains work different
    problem:
    how to make it easier for those people without making it too easy for the other people?
bold quarry
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Ive said it before and ill say it again you can not use statistics here

empty stream
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i predict this thread will be locked

merry cliff
warped arch
#

yes

shut quiver
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... as i said just give people a skip option after a certain time

naive zodiac
shut quiver
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it'll be enough that if you're good you won't see it, but someone's not gonna be stuck in the same room for half an hour

warped arch
pale totem
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Here- I took screenshots of the EO parkour with barriers turned visible. If we only judge the parkour by how these jumps look, it looks really easy outside of maybe a couple of jumps on the last level, right? Let's focus on just answering this question without any extra comments, please. If we take this one step at a time it'll be easier for me to figure out

merry cliff
naive zodiac
#

alright yes lets go do selvut stuff stop arguing people

rain robin
shut quiver
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yeah which i honestly am glad about.
And the skip option only appears after a certain amount of time

bold quarry
# naive zodiac didnt you ask for statistics

Yea from the mod that came off as if he had them, and then i asked the guy who shouted and kept bringing up statistics and he said that the laughable number of 9 is the amount of people thinking the parkour needs a nerf

shut quiver
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i.e 10 minutes and then you can skip it, how is that annoying

meager lark
merry cliff
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cuz i spent the time and improved, i would not have improved if i didnt continue

bold quarry
shut quiver
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what if someone can't improve on that specific parkour?

merry cliff
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what if someone is blind and cannot play wynncraft

bold quarry
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Can i get whatever i want in this world

shut quiver
pale totem
#

Okay, of the seven or eight people talking right now we got one answer...

merry cliff
#

can we just make the game 2 button presses if u fail to complete enzans brother quest within the first 25 minutes of gameplay

naive zodiac
shut quiver
warped arch
pale totem
shut quiver
#

Should of probably asked which jump people struggle on cause i realise now invisibly that jump is a weird one

#

the left one*

twilit shore
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Yea those jumps do kinda suck

pale totem
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So, it's very clear that the difficulty comes really from the perspective much more than the jumps that you have to make in general.

shut quiver
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Yeah, like the jumps themselves are easy, it's just the perspective that's the problem for people

pale totem
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With maybe one or two exceptions, none of these jumps are anything out of the realm of things players have done before, excepting the perspective.

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Which, again, it was the point, but if it's really that difficult for people to wrap their heads around...

shut quiver
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I think it's more just struggling to deal with the lack of seeable? platforms? if you get what i mean

naive zodiac
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LMAO

merry cliff
shut quiver
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That was what i meant

naive zodiac
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i was going to look at my video i have of an eo run i did and took a video of but no
i just escape fly past the parkour LMAO

shut quiver
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10 minutes per section and it'll give an option to just send you to the next section. And then again if it hits 10 minutes again

naive zodiac
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(why did you have to remove it smh smh)

warped arch
pale totem
shut quiver
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I think some people want it to still be beatable but still helped where others i think they'd prefer not dealing with it entirely

merry cliff
pale totem
merry cliff
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no i am saying for me that is an issue

pale totem
shut quiver
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I'll be honest, i can confirm it isn't walkspeed at all

merry cliff
pale totem
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That's a perfect WS Harwrol. 182% ws on that.

#

It's really stop and go, but most of the parkour is like that anyways.

#

Walk Speed is 100% not the problem here.

shut quiver
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i think the entire issue is just perspective doesn't go well for some people.

merry cliff
pale totem
merry cliff
pale totem
#

It was even more stop-and-go in its original incarnation. Most of the platforms were much smaller, and you had to adjust your angle a lot more.

merry cliff
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naww it really wasnt tho

shut quiver
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I will say selvut btw when i asked people it was that last section

pale totem
untold stratus
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i can vouch for NMW. Walkspeed definitely makes it harder

pale totem
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Harder yes, entirely the problem no.

shut quiver
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i think it being higher than the other 3 makes it harder for them to tell where they're jumping exactly

merry cliff
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its just if ur gonna change it just make bigger platforms (longer)

pale totem
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"I didn't say it was a bouncy ball, I just said it was spherical, red, and made of rubber"

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Anyways.

shut quiver
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Had an outlier of someone saying the first section but I will say the complaints really amped up once the last one got added

merry cliff
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also ur showcase is slow as hell, considering u claim its high walkspeed

rain robin
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remove your gear???

untold stratus
merry cliff
pale totem
#

Add the 33% from the harwrol, you get 182%.

merry cliff
shut quiver
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But it's a slow and steady parkour.

pale totem
merry cliff
#

without stops and so on, which pre changes i had no problems with and now its hard
it literally takes me like 50 seconds to do the parkour now

pale totem
#

For anything.

untold stratus
pale totem
merry cliff
naive zodiac
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could do like a small particle at the center of the parkour chunks or smth? idk you guys are the ones who make the good ideas lul

pale totem
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It appears to be an accessibility issue, but revealing the platforms ruins the gimmick.

meager lark
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I'm personally a huge fan of the concept. I haven't seen anything like it before, and it really made eo iconic with how unique it is

shut quiver
merry cliff
shut quiver
#

Like thats what people said to me, last section was where they got stuck most

merry cliff
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i dont see why it was added anyway, it was so good before

shut quiver
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I think it's to get you around the room completely

merry cliff
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like why was the parkour changed at all xd

shut quiver
#

I think people struggle with 1-3 but can do it eventually

pale totem
shut quiver
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but then 4 just kinda makes it slightly hellish

twilit shore
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4th was unneeded and it being re-added in 2.0 was dumb

pale totem
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Then I added the 4th level back and nerfed it.

merry cliff
twilit shore
#

Bring back 1.20 EO parkour, we had complaints but it wasn’t nearly as bad as now

merry cliff
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and add this whatever 10 min cd skip blegar mentioned

untold stratus
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So literally just a few changes to the 4th one will fix the problem??

shut quiver
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won't fix it but defintely reduce it.

twilit shore
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Yea, the whole parkour is just flawed from the ground up

naive zodiac
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just like lr camps-

untold stratus
meager lark
merry cliff
pale totem
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I don't struggle with it whatsoever. I'm trying to see from the player's perspectives.

shut quiver
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it takes me 3-5 attempts depending how i feel at that point.

#

I don't struggle but i can feel for the people who do

twilit shore
pale totem
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No walk speed effects. This is nerfed from previous as some jumps in the 4th section are easier, and the entire parkour has been moved down closer to the floor so the perspective changes are not as significant between levels.

▶ Play video

This build has 182% walk speed while holding the weapon. This is nerfed from previous as some jumps in the 4th section are easier, and the entire parkour has been moved down closer to the floor so the perspective changes are not as significant between levels.

▶ Play video
twilit shore
#

Now the room is like “oh great I completed these 3 hellish rooms! There’s more?”

warped arch
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people who cant visualize things really struggle doing the parkour

pale totem
#

I barely ever fail. So that's why I'm trying to take these statements seriously

meager lark
merry cliff
meager lark
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we can talk about how stupid it is that there's a fourth section later

shut quiver
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But yeah that 4th section seems to be the worst of that parkour for most people who struggle.

twilit shore
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It adds unneeded length lmao

untold stratus
meager lark
#

honestly, the fact that there's always complaints about eo parkour is a symptom to a bigger problem that needs to be addressed

twilit shore
pale totem
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Okay, a CT member suggested an idea that I like for aiding people, and we'll give that a shot. Can't say for sure if it'll be out by next patch, but it's something, and I'm gonna leave it there 'til it comes out.

shut quiver
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"3% of people can't create a mental picture in their heads—this test will tell you if you're one of them. Most people can visualize a loved one's face or the best meal they've ever had, but there are others whose minds go blank when they attempt to do the same."

shut quiver
#

idk why i copied all of it but yeah 3%

pale totem
untold stratus
twilit shore
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What is with you guys and wanting to keep the 4th section, legit it is like half the issue with the parklur

meager lark
untold stratus
#

huh?

shut quiver
shut quiver
#

3% of people have it

merry cliff
pale totem
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Yeah. If it remains to be an issue I don't think we should ignore it. Even a smallish percentage of people should be able to play, so having accessibility is important.

pale totem
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Saying "yeha but how many people have that condition" is no good

merry cliff
merry cliff
warped arch
shut quiver
shut quiver
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like see it in front of them.

pale totem
merry cliff
#

but i dont see how they could do it in 3d but would fail the 2d parkour

like think of playing a game on gameboy or some shit where u play a top-down platformer
would they struggle there as well, but not in 3d?

warped arch
shut quiver
#

Probably? But could also be they can still see where they're jumping itself.

merry cliff
shut quiver
# merry cliff same for.. that parkour tho

the best way to put it is they need to see the platform itself, the indicator is kinda like an arrow saying "it's in this direction" Doesn't help them enough and they're still gonna struggle because they have to look where they're jumping

naive zodiac
#

you realize things are more than half a block away right

warped arch
untold stratus
merry cliff
naive zodiac
#

the brown concrete signalling the walls was a great addition btw selvut, very cool

pale totem
shut quiver
#

i'd say parkour is one of those things, if you know how.

merry cliff
pale totem
warped arch
foggy lily
#

shrimply close ur eyes when u jump saltroll

naive zodiac
merry cliff
naive zodiac
#

i cannot upload a video of me doing eo parkour smh discord

pale totem
#

Anyways, I'm gonna try that suggestion that was made, and (hopefully) whenever the next patch comes it'll be included. We'll see if that helps but for now I'm gonna consider that good and wash my hands of this. If it doesn't help then we'll come back to this topic, but right now I'm done.

naive zodiac
#

what do you mean by next patch? next world rollout? 2.0.5 or whatever?

merry cliff
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literally 2d

warped arch
untold stratus
naive zodiac
#

ah alright

rain robin
#

it might end up being in the one after

naive zodiac
#

fruma or whatever release 👀?

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i dont feel like fruma they would actually be able to get out this year but like

rain robin
#

cant really predict when hotfixes will happen

naive zodiac
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and for every one hotfix we get theres 10 more they dont tell us about

rain robin
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we should add fruma in a hotfix

naive zodiac
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so true

foggy lily
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i mean adding a whole new section to the map is a pretty small update tbh it would fit perfectly in a hotfix

dense compass
twilit shore
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“Hey guys randomly one day I decided to go to the Fruma gate for the funnies and it was open and like I could walk in and do crap in Fruma???”

frigid echo
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yea like parkour but tentacles appear on the platforms sometimes and if u get hit u get sent back

cunning loom
#

i absolutely HATE the stupid fucking parkour in Marauder's Dues

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the stupid moving worm shit is so clunky

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also ass in RoL IV. not as bad, but still unfun asf

warped arch
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use mobility spells

cunning loom
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duh

foggy lily
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Marauders dues sucks

merry ice
#

PoNR parkour 💀

soft fractal
#

Makes it too easy imo

wanton mulch
cunning loom
#

i have insanely good 3d imaging 🔥 imagine, if you will, a room with an apple inside id. now imagine a room with a grapefruit. cool

warped arch
#

same

cunning loom
#

uhhhh uhhhh

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i imagine Klein Bottles for fun. Non-Euclidian shapes seem normal to me. Guess im just messed up in the head, heh

warped arch
#

klein bottles ok, but non-euclidian shapes being normal aint good

plucky gyro
merry cliff
warped arch
#

PoNR parkour is confusing yet i beat it every time somehow, not even knowing how

warm grove
#

Only on wynn can a suggestion about adding an assist mode turn into a 1000+ message argument

warped arch
#

ya sure?

#

i cant disprove this myself

merry cliff
warped arch
outer fiber
#

I feel like this is fine if you're there for long enough. Just don't tie it to falls, people may spam jump off to hit it

twilit shore
#

EO parkour speedrun strat: Jump into the abyss instead of doing the parkour

foggy lily
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dies of fall damage

rain robin
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the change is ingame now

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i would like some feedback on it from anyone who has difficulty with the parkour

stone osprey
#

What change

rain robin
# stone osprey What change

there's a red particle dot that follows you on the ground of the room to help indicate where you're stood for people with depth perception problems

stone osprey
#

Oh ok

pale totem
#

Crosshair Jr.

empty oyster
rain robin
#

idk

azure crag
#

attempting it rn
(I struggle quite a bit with the parkour)

azure crag
#

I'm still struggling quite a bit and like
looking at my crosshair would have the same effect

rain robin
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its still less of a pain since you dont have to directly look down

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just play as if you're the particle effect

azure crag
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is it even possible to complete the parkour without looking down

azure crag
stone osprey
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Not sure how people are struggling with it now that there’s a marker that literally serves as a mini player

#

Like, directly on the glowstone platform itself
You don’t need to visualize anything anymore

azure crag
#

like
it's just how my brain works (or doesn't work, I suppose)

stone osprey
#

I was thinking because the crosshair doesn’t actually show the position of the player if they were on the same spot on the glowstone

#

If you rotate your camera while staying looking down you can see this offset

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But for the red dot its position is essentially you in F5 mode looking down at the player from the camera

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Might have to see footage of a player who is struggling at this though, this is a very interesting outcome

azure crag
stone osprey
#

Okay this is probably terrible advice but I’ve probably played enough Minecraft to be able to estimate how far I travel if I leap forward

Are you able to sort of jump a specific distance in front of you if you aren’t able to look at the screen while pressing your keys?

#

If you can’t I might have found the difference between those who struggle with this parkour and those who don’t

In which case it might actually be a relatively simple explanation that comes out of this

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That or I’m dead wrong and other people who breeze through this parkour do it differently from me

candid fern
candid fern
bold quarry
shut quiver
rain robin
#

well if the issue isnt that then idk what the issue is

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but something yall will have to come to terms with is that we won't just add a "youve struggled enough just finish the parkour already" free win mechanic

shut quiver
#

I mean could do an alternate combat encounter

rain robin
#

nah

shut quiver
rain robin
#

there were a couple inaccurate barrier block placements on the parkour

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which i fixed alongside this change

shut quiver
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Actually looking what they're saying, this was my entire issue with the parkour in the first place. They can't see the platforms at all. Not even visualising where they are with the markers they're given.

rain robin
#

thats... the point

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you can't see the platforms, use the indicators on the ground of the room

shut quiver
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no i mean they can't even tell where to jump even with the markers.

rain robin
#

what

shut quiver
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That's how it sounds, basically due to the lack of visualisation of actual platforms, (the markers do not work for them) They're basically having to jump blindly and hope it works

rain robin
#

how do the markers not work what

shut quiver
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Basically need a literal platform to know where they're jumping, they can't do invisible platforms. Best way to put it. they're fine with normal parkour but any parkour that involves invisible blocks might become an issue.

rain robin
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im so confused how would that be an issue

shut quiver
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Basically they can't visualise the platforms where the markers are, the crosshair helped a bit but it didn't do much

rain robin
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ok i dont mean to be rude in saying this but genuinely how do you have that issue

shut quiver
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I don't xD I was saying they do

rain robin
#

just pretend youre the particle

shut quiver
rain robin
#

how

shut quiver
#

They physically can't imagine they're the particle.

rain robin
#

how

shut quiver
#

"aphantasia" lack of mental imagery

rain robin
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ok i have absolutely no idea how we could do anything about that im afraid

shut quiver
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Yeah i think that's been the entire issue for some people though. The crosshair Jr fix does solve it for the people who struggle at holding a mouse still, or do need to look where they're jumping, Just might be problems still

rain robin
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i feel like you.. don't need mental imagery for that though?

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like.. its right there on screen. just play as the particle

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idk i dont know what its like to have aphantasia

shut quiver
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Eh i've seen some people attempt invisible parkour with markers on other maps and it's the lack of seeing a physical platform.

#

They needed to see an actual platform to jump to

untold stratus
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i doubt this applies to “imagining yourself as the red particle”

candid fern
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why would you need mental imagery the blocks are literally under you just look down and dont move your mouse if you have to

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a dot thats literally in the same place as blocks on the bottom doesnt change anything about the parkour

rain robin
#

idk if aphantasia is the issue it might be something else

shut quiver
untold stratus
#

you can look down and see where the particle is, meaning you have a visual of where youre standing

shut quiver
#

Isn't that just the crosshair though?

rain robin
untold stratus
#

yes

rain robin
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but using the crosshair was tedious

untold stratus
#

wait what

candid fern
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thats the point

untold stratus
#

wdym crosshair

shut quiver
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Like i feel like if the crosshair wasn't helping much if you kept it steady the dot's gonna do nothing different

candid fern
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you already have a crosshair pointing down showing where you are adding a dot doesnt help

untold stratus
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what is the crosshair what

shut quiver
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...

rain robin
#

you dont need to look directly down anymore so its less of an annoyance

untold stratus
#

oh

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the thing in the middle of the screen

rain robin
untold stratus
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yea

shut quiver
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Always wondered why they changed the crosshair from vanilla. Kinda prefer the vanilla crosshair

untold stratus
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im pretty sure this has absolutely nothing to do with aphantasia

shut quiver
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But yeah Dot's not really gonna change much outside of people who struggled with keeping crosshair below them. Which slightly easier but will not surprise me if there's still some problems

shut quiver
#

So might not be aphantasia (Idk how brain works) But that was their issue.

candid fern
#

i dont try to visualize myself as the dot/crosshair and do it just fine

rain robin
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just ignore that you are a player stood on invisible platforms and pretend you're playing as the red dot

shut quiver
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pre dot i did visualise it because i found it helped immensely

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dot's not gonna change anything for me so not gonna comment on how it is after.

rain robin
#

originally i wanted to have a player entity instead of a red dot that would mimic everything the player does but i decided to just use a particle since the player model would probably desync with the player

bold quarry
rain robin
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also the particle is just easier

shut quiver
bold quarry
shut quiver
#

... you just replied to it

bold quarry
shut quiver
#

Because you really didn't

bold quarry
#

An 8 word message

shut quiver
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.... Did you just say that my message was 8 words?

bold quarry
shut quiver
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I was talking about the 2 line message. The one you originally replied to. Do i have to explain everything?

bold quarry
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Oh that one that I already read

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"They cant see the platforms at all" what is this supposed to mean

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Like if they cant see colour how is any fix ever gonna fix the game for them

shut quiver
#

No you didn't If you did you would of noticed I said and I quote "Not even visualising where they are with the markers they're given."

bold quarry
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Theres no need to visualize anything

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When you play as the dot

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Now i might sound rude again but i promise theres a difference between lack of depth perception and lack of imagination

shut quiver
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It does the same thing as the crosshair, anyone who already had that issue is still gonna have that issue.

bold quarry
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The platforms have literal blocks under them to show where they are?

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What do you mean they cant see them

shut quiver
bold quarry
#

The markers are the platform when playing as the crosshair

shut quiver
#

yeah but as someone just said before, the crosshair didn't help them much either

bold quarry
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As in it being hard to see?

shut quiver
#

or it's just being invisible platforms, one or the other.

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But yeah the dot basically fixes an issue for the people who can't keep their crosshair still.

bold quarry
shut quiver
#

i.e they have to see the actual platform itself. Not just a marker

bold quarry
#

But why do they need that when they can just play the game at the red dot?

#

Why cant they play the parkour like everyone else?

shut quiver
#

From the looks of what they said before, same issue. They can't visualise themselves as the red dot.

bold quarry
#

So they basically cant play any third person perspective game

#

Or any topdown games

shut quiver
#

No idea, it's probably not too hard for top downs and all that. Platformers maybe.

bold quarry
#

But EO parkour is a topdown

shut quiver
#

tbf i was going with general topdowns. I.e rpg games and all that. Platformers though yeah i was including EO there

candid fern
#

holding it still isnt a problem you just have to not hold your mouse during the jump

bold quarry
#

Btw if anyone here genuinly have lack of depth perception and cant pass this parkour please let me know

shut quiver
#

as someone who struggles at keeping the mouse under them so had to constantly readjust when jumping i can understand some people dont realise they need to readjust

candid fern
shut quiver
#

You do realise that's a you thing, not everyone can do that.

candid fern
#

how do you need to readjust when all you have to do is shift to the ledge and sprint jump

shut quiver
#

The dot will help the people who genuinely struggled at keeping the mouse under them.

shut quiver
candid fern
#

people struggle at keeping the mouse under them because they cant find simple solutions such as not holding your mouse 🤯🤯🤯

shut quiver
candid fern
#

what are you saying

shut quiver
#

... I let go of the mouse, it slides on it's own.

candid fern
#

if your mouse keeps sliding off the desk then turn it off or smth

shut quiver
#

.... it's a wired mouse.

candid fern
#

what does that have to do with anything

#

and how do you get a mouse to move on its own

#

is your house tilted???

shut quiver
#

Genuinely, is it hard to accept not everyone can keep their mouse straight down?
And unplugging a wired mouse when you also have to turn around would get very annoying very quickly

candid fern
#

then play the parkour untill you get good at it

#

🤯 people when they have to spend more than 15 minutes in an mmo

shut quiver
#

... i love how your complaining about the fact some people need a dot as a replacement for the crosshair.

#

🤯 people when they realise that there are outside issues that make a certain part harder.

candid fern
#

the outsider issue being that your house is tilted and your mouse slides on its own?

shut quiver
#

Or it's just on an uneven surface?

candid fern
#

you know there are easy ways to fix a desk being tilted to one side

shut quiver
#

Anyway ignoring everything, the dot works fine as a replacement for the crosshair if people had issues there, I can already tell there's still gonna be a fair amount of complaints still but the dot defintely fixes the crosshair problem.

bold quarry
#

You can literally just let go off your mouse bruh

shut quiver
bold quarry
#

Ok but thats a technical issue that they have brought on themselves and not some sort of medical condition

shut quiver
#

like they'd let go and it'd still go to the side from them moving it as they did.

bold quarry
#

??????????

#

So they cant stop hold the mouse?

shut quiver
#

they can, just it moves a bit when they do cause they knock it and move it in the process.

#

Why are you both having issues with people relying on the dot over the crosshair.

bold quarry
#

Im not complaining on the dot

#

Im complaining that there's 300 special conditions out there and you want to adapt the parkour for everyone

shut quiver
#

czad is.

bold quarry
#

Huh? No he isnt

empty stream
#

Good fucking lord

bold quarry
#

Hes also questioning that theres people playing the game where they will knock away their mouse if they let go of it

shut quiver
#

yeah i give up. I'm not dealing with the fact that this is a second time you missed an entire message

bold quarry
#

Sorry im not educated in being a cringe keyboard warrior that refuses to have a normal conversation

#

Like you can just start make sense instead of being a weirdo and stop saying "you missed the message!" when the issue is that we cant understand what youre saying

#

Sorry but saying people knocks their mouse when they letting go of it is just nonsense that isnt relevant anywhere ever

meager lark
#

the fact that y'all keep saying that the problem is solved regardless that people who are actually struggling with the parkour says otherwise is very willfully ignorant

#

these changes aren't for you, listen to the people who this thread is for

#

instead of just seeing your perspective as the truth and the universal experience when it fucking isn't

#

the honesty that could've came with y'all saying "we don't care" is so much better than whatever this conversation is

#

unbelievable

twilit shore
#

I thought most people here agreed it was crosshair 2 : Now in Red and therefore not much of an improvement

warped arch
#

best they could do rn i guess

meager lark
meager lark
# warped arch best they could do rn i guess

they're really careful not to touch the parkour's concept, but the concept is the problem. wanting to keep something "innovative" regardless of how unaccessible it can be is a really weird stance to take

warped arch
#

for us its weird how its hard, there is really no solution i see now that would satisfy both sides

#

ct wants to keep the concept, some players dont care, some want changes

meager lark
#

ok let me rephrase the statement: keeping a key feature just because "it's cool" regardless of how unaccessible it can be is an ableist mindset

#

it's also bad practice for content creating in general to keep something you personally think is cool, but doesn't work, is impractical, or is just straight up bad for the game

#

ultimately, this comes down to the values of the creators. if they prefer cool points over accessibility, then sure, have fun or something

warped arch
#

the problem here is that a lot of people also think that parkour is cool, though i wont cheer for any side since its starting to look like political debates at this point

shut quiver
rain robin
outer fiber
#

I still think it should just be made dramatically easier after a good while

#

If someone really can't clear it after 5 mins just call it a day and make it easy

#

If people want to afk for 5 mins to make the parkour easier who cares

rain robin
#

you and i both know that isnt what selvut wants to do

outer fiber
#

And

shut quiver
#

I agree with nagisa, i'd say longer than 5 minutes but it's getting ridiculous how long it takes for some people to do the parkour, and since EO's probably gonna be one of the few if not only mandatory dungeon to access later content, the parkour shouldn't be a barrier. Sure if they struggle with the fight that's just them needing better gear. But parkour really shouldn't be this much of an issue in a game where the hardest parkour before this is probably RoL 3

pale totem
#

...when I said crosshair jr I meant it not as an insult

naive zodiac
#

and like the parkour

naive zodiac
empty stream
#

is it though

twilit shore
#

This entire thread is a trip

#

The parkour isn’t even that interesting, I honestly vote to either remove it entirely or rework it into some other more interesting parkour that doesn’t consistently cause a portion of the playerbase to be stuck in one room for 20 mins

empty oyster
#

I just think the eldritch outlook is doing really well at its job keeping people out of PtD

twilit shore
#

I don’t think that was it’s job though…..

#

Gameplay wise that is

#

Also if the boss is doing a worse job of keeping people out than the parkour then you should see that something is off

#

The Eye is pretty easy nowadays compared to 1.19

shut quiver
#

yeah the eye just needs a buff.

#

It used to be fun when it was hard. Now it's more "do i have to kill you again?"

#

Also why do people use that as their argument, i doubt parkour's gonna be that hard when dern comes in

meager lark
#

and you were right, it is just like your crosshair

meager lark
pale totem
#

eeeexcept it felt to me when testing as if it made a very significant difference and aides my comprehension of the platform spacing even more than before, instead of just being. there.

#

That is

#

Why I approved of the change

meager lark
shut quiver
#

Yeah this is 1 of those times i think that needed more testing with how 50/50 that parkour is.

pale totem
#

We had like the ENTIRE CT test it on first run

meager lark
#

people who are struggling with the parkour said that the red dot is pretty much useless. their feedback is what matters

pale totem
#

As in, INITIAL VERSION

shut quiver
#

I will point out i did speak to one person who complained, she had minor issues with the entire game but they were manageable, EO parkour? yeah not so much

meager lark
#

depth perception?

pale totem
#

Moe, back when he was around, afaik

meager lark
#

wellll, did they try out the parkour after the change?

shut quiver
#

i can confirm it is a legitimate issue now. How it got described to me was they have to a completely blind leap

pale totem
#

They left the team a while ago

meager lark
#

ok, so none of the playtesters actually had issues with the parkour to begin with

pale totem
#

But they reported no issue with a much tougher parkour and no guide like Crosshair Jr

shut quiver
#

so they didn't have issues before?

meager lark
pale totem
#

No more than any other parkour they tried

meager lark
pale totem
#

They didn't have difficulty with the concept.

meager lark
#

good for them. the issue is still around, though

shut quiver
#

Meaning the change that wasn't even for them they had to test how effective it was?

pale totem
#

Moe's never seen crosshair jr

#

He left the team. Please read the things I am saying

#

I don't mean to be rude but I felt I was fairly clear from the start. Moe had difficulty with parkour and had bad eyes, but he didn't struggle with the concept when the parkour was much harder due to platforms being a much greater distance from the ground, and therefore, their markers.

meager lark
#

is moe the only person with depth perception issues?

pale totem
#

That i knew of. If anyone else om the team had issues of that nature they never spoke up about it

shut quiver
#

i will also point out i literally spoke to someone yesterday who understood how the markers worked but was basically doing blind jumps because they still couldn't tell where the platforms were.

meager lark
#

is this game for the team? or for the players?

pale totem
#

And that's shocking to me. I approved of this cause I thought this would help a lot

meager lark
#

it wasn't, unfortunately

pale totem
#

...my guy, I am talking about the initial QA fucking testing. Of fucking course the outcome was different, saying that all snidely is not going to help.

shut quiver
#

yeah no someone mentioned crosshair jr didn't work for them because the crosshair was never the issue.

#

i think it was further up they mentioned it?

#

"unfortunately, Selvut was pretty accurate in his assessment of this as "crosshair jr". like - it really only does what the crosshair can do already
I'm still struggling quite a bit and like
looking at my crosshair would have the same effect" found it.

meager lark
#

I'm just saying that sometimes, things we implement don't work as we hoped they would

pale totem
#

If someone on the team struggled with the concept that you were saying was a primary issue to fucking begin with, of course I would assume it to not be an issue for them when that is my only point of view to begin with. Saying "oh but the game isn't made for the TEAM, it's made for the PLAYERS" seriously, what the hell is that supposed to help with? Of fucking course we're making it for the players but when we are MAKING IT, of course the TEAM is the only viewpoint we have!

#

Players don't get included in concept drawings! Players don't get included in internal plans! Half our job is to try and visualize what players want and create content that we think will be engaging and accessible, at least somewhat.

#

This isn't Wynnipedia, the free Minecraft MMORPG that anyone can edit.

meager lark
#

You think I don't understand that?? Of course y'all can't just let the players add whatever the heck they want to the game with what they deem is acceptable or not. What I'm saying is, listen to fucking feedback. People are saying that the change didn't work, suck it the fuck up

pale totem
#

If it didn't work it didn't work, but of course we had no way of knowing it wouldn't until release. Of course we had fucking faith in the thing we were doing!! Of course we were approaching it from a viewpoint of "how can we keep this cool concept while still making it accessible?" Why would we release something if we didn't think it would help??

meager lark
#

I don't expect you to read minds. I expect you to listen when we actually speak out

#

and we are speaking out right now

#

the change was bad. so what? it's not the end of the world to receive criticism

#

now you have an idea of what doesn't work. amazing! keep at it then

pale totem
# meager lark how about the people *outside* of the team?

Then don't make comments like that expecting us to read minds. Take into account the context of my statements and where the conversation is. I just saw red reading that. It was probably one of the least helpful comments that could have been made. Clearly we get that this didnt help as much as we wanted, or in some cases(the important cases) at all, but that kind of statement is just the worst. "Oh, yeah, I bet your team did do a lot of testing before you released, but did anyone outside the team test it before release?" It feels like some ill-conceived "gotcha" as if that just settles everything and we're idiots for not considering such a thing.

#

That might not have been what you meant when you said that, but that's how it reads- it feels thoughtless and superior.

#

If this didn't work, we'll try something else.

meager lark
#

I see where you're coming from. But understand that we never once heard from you explicitly that you think the change didn't work. All we heard from you so far are justifications and defensive statements that isn't centric on the results of the change, but on how much effort y'all put in the implementation. Don't get me wrong, the effort is appreciated, but don't make this about you.

meager lark
pale totem
#

I genuinely don't understand how I'm making this about me. I've barely made any statements about Crosshair Jr other than explaining the name wasn't a jab towards it, and how it felt helpful so i approved it. Everything I said above was about a previous more difficult state of it which was rigorously tested(responding to blegar saying the parkour needed a lot more testing vefore release) and about the having had a team member with the issues people are citing as struggling with having tested it with no issues when it was objectively worse for the people whose disabilities make them struggle with it, when you asked if anyone with said disabilities had tested it at some point.

This wasn't a difficult change- Sam came up with it and made it in the space of less than a day. I'm not sure how what I said implied that adding Crosshair Jr was so strenuous and how dare you be so ungrateful or anything like that.

meager lark
#

We never said that y'all accuse us of being ungrateful.

pale totem
#

Okay that bit wasn't meant to be taken as a literal statement.

meager lark
#

Yeah at this point I'm just being pedantic

#

But yes, I'm glad we're on the same page now and we came to understand each other better.

#

All I ask of you now is please don't get too attached to a concept. There are plenty other cool stuff out there that can take eo parkour's place

pale totem
#

I'll refer back to something I said earlier then.

#

...never mind, I only THOUGHT I said this, so I'll just say it instead- Making dungeon rooms and concepts takes time. It's far easier to patch up what exists than it is to add something new, and our focus is currently in Fruma. Reworking the room is something to avoid not just cause we think the concept is neat, but also because it takes time.

meager lark
#

ok yeah that's completely understandable

pale totem
#

Having to say "yeah this didn't work, let's start from scratch" is a big time investment, and while I'll be sad to see it go if we have to remove this parkour concept I'm more than willing to let go if we have to. We just have to consider time budgeting- and something else too

#

Not much solace for the now, but a lot of people keep saying "how will people get to dern portal if they can't beat the parkour?"

#

We haven't even released Fruma yet.

#

We've got oodles of time to redo EO at some point in the future, as people have early-and-often complained about the mirror room AND the maelstrom bridge as well. If those rooms can't get small patches to fix them, we may be looking at a full rework, and if such a thing happens...how far away do you think Dern is, out from now? Certainly more than enough time to polish up these rooms, if that really becomes necessary to replace them.

meager lark
#

Yeah, players are starting to understand how much time it needs to make content, especially right now with the development of Fruma. It's an assurance that y'all recognize the problem now and are willing to look for solutions in the future.

#

Thank you, man! This was quite the conversation, but constructive nonetheless

meager lark
#

jesus christ

#

ok bye

cunning loom
#

?

#

i’m tryna keep things neutral bruv but i think over the course of the thread you’ve lost your cool

#

gotta be able to engage in arguments without shutting down (when the arguments aren’t like… political, and relating to rights and that sort of thing)

pale totem
#

Thing is this change is meant to help that minority without severely changing the experience for those who don't need accommodation

#

So saying "it's just a minority" is the opposite of helpful

#

ya dig?

cunning loom
#

no i didn’t really get that my bad

#

i was reading the part about it being tested on the devs/playtesters end being meaningless

#

presumably because it’s too few players?

#

and how that reasoning didn’t make sense to me if this discussion is based on trying to help out a small group of players as well

meager lark
meager lark
cunning loom
#

yes, neutral 👍

meager lark
#

nice choice of word

cunning loom
#

at the end of the day i don’t mind if there’s assistance or not

meager lark
#

y'see, it's really hard to respond to really bad arguments like that

cunning loom
#

oooookay

meager lark
#

which is why I felt like I had to leave a while ago

cunning loom
#

okay

meager lark
#

just, backread or smth

cunning loom
#

ok, will do

empty oyster
#

🍿

#

saving this thread before it inevitably gets locked

rain robin
rain robin
stone osprey
#

Wow what happened to this thread

#

Warzone moment

stone osprey
bold quarry
#

What problem?

shut quiver
# pale totem We've got oodles of time to redo EO at some point in the future, as people have ...

tbf with the mirror room i think the main issue is just how slow it is, the concept is good but it does take an obnoxious amount of time.
Even just giving mobs on both sides tokens would make that so much better.
Maelstorm bridge I think the biggest issue is of how little you are told, Either most people skip it or run through not realising that's the worst thing they can do, and not realising the cracks are there, or if they do, not realising what they mean.

shut quiver
twilit shore
#

It's more of a roadblock than the actual boss lmao

#

EO is a gauntlet of crap, it shouldn't take 20 minutes in one room just to then possibly get insta gimped by the boss which is supposed to be hard

shut quiver
#

As I said unless dern has the hardest possible parkour there's 0 reason for it to be that much of an issue.

twilit shore
#

It's so different from all the other parkour in the game, with some sections having optional skips iirc

shut quiver
#

The only questionably difficult vanilla parkour (which isn't too bad) is RoL 3.

#

Like that's the only parkour I could say is probably the most difficult, and it's not too hard.

twilit shore
#

And you also don't have to repeat it if you keep dying a bunch to something later on

#

The EO parkour is supposed to be repeated over and over again, whether it be because you're stuck on the Eye boss, you're grinding out currency for the dungeon items, or you simply like the dungeon enough, you are going to repeat it

#

1 room should not take up a majority of the entire dungeon completion time for some

shut quiver
#

Yeah the boss fight should be the longest room if possible (but in a fun way) Parkour rn has that and it's just because some people struggle too much with it

ocean verge
#

Ngl, if you cannot look down, move about 1 block back from the edge of the platform, look in the general direction of the next, hold ctrl w for about half a second press space, i am not sure what could be done to help you.

#

The entire step right before jumping has 0% failure rate if you even just sneak.

#

No need to consider most jumps, they are, at worst, 3 blocks long and so do not have precise timing, you do not need to imagine anything.

#

Sure, not fast, but safe and requires very little spatial judgement.

shut quiver
#

Until you realise a lot of people were struggling so there's clearly a problem.

#

And I even spoke to someone who genuinely with the markers was doing blind leaps because they couldn't tell where the platforms were even though they knew what the markers did.
In a game where the game does parkour as a secondary thing, i don't expect people to be overly good at parkour or in some cases decent, but you have to admit.
Every other semi difficult parkour has a skip option and even those parkours are at worst a semi easy/normal difficulty parkour with very few complaints ever used on them.

ocean verge
#

I just do not comprehend how you cannot implement the strategy i said

#

This feels like justifying removing all mobs with high water defense because some people can't kill them with their water weapon

#

Like sure, sucks that it's harder for you. Truly that's not great

#

But there are options of how you can make it doable.

shut quiver
#

Holy that single line is one of the most ignorant things i've ever seen.
People are having legitimate issues with the parkour. This isn't just a "get good at parkour" issue. People just have outside issues that make it much more difficult than it needs to be.

#

Water defence mobs just get better gear, it's that simple, if your bad at parkour you can improve, but if you have a legitimate issue that makes certain aspects of parkour harder that's gonna be VERY hard to improve on, possible but it's still gonna be difficult compared to people who dont have those issues.

ocean verge
#

Did I say get good at parkour?? I said try reducing the task you know you can mechanically do

shut quiver
#

No but you are comparing a legitimate issue to someone just not playing well.

empty oyster
shut quiver
ocean verge
#

Okay the analogy was not perfect. The point stands there are ways

empty oyster
shut quiver
#

also the people who take 40+ minutes to do the parkour.

ocean verge
#

To do the parkour that do not rely on any advanced perception and have no risk of failure

#

Takes longer than if you have the perception to do it freestyle, true!

#

If this is not feasible for you to do

#

I don't know how it could be helped

shut quiver
#

I can do it but i've seen people who can't and i'd rather not have their progression stopped by something that they can't exactly help

ocean verge
#

This feels like ignoring the point I just made by restating what you have previously said

shut quiver
#

yes because that strategy doesn't work for everyone

#

It works for me and others. But it didn't work for some of them as they still couldn't tell where to jump.

ocean verge
#

Okay this is absurd. If you can play wynn to eo you can look down and align the top dot of your crosshair to point toward the next marker

shut quiver
#

Tell me when that ever comes up before EO?

ocean verge
#

Every parkour that requires you to not hop in a straight line requires you to change your yaw

shut quiver
#

No it doens't Because you have a platform in front of you that you can see

ocean verge
#

You are still turning your yaw so you are pointing at the platform

shut quiver
#

You do also realise a good majority of the parkour's are skippable right with any class?

ocean verge
#

Even then. Okay even simpler.

Algorithm:
Stand perfectly still.
Point your cursor at the next marker. (If you can aim spells, you can do this)
Sneak. Forward until you are at block edge.
Go backward a little bit.
Unsneak, sprint, space.

shut quiver
#

How much you want to bet this only works for people who weren't having outside issues.
Seriously, the amount of times people have struggled with the parkour you're treating it as like they've not attempted that.

ocean verge
#

I don't mean to be demeaning. Not having the abilities to do something is real, but I feel like limiting every aspect of wynn by the absolute bottom of ability threshold in any area is so limiting that designing becomes unfeasible

shut quiver
#

Why not just let the parkours have the optional skip button though? It's not as if you struggling with parkour is going to make the rest of the game any harder.

#

Or give a slight assistance for those people who are struggling but is completely optional

ocean verge
#

I don't get it. I don't get how this can fail and saying "well it fails" is unhelpful. I am not sure what could be done to solve it if the issue is apparently "demanding the ability to turn to face a block and do a short sequence of three inputs" is top much.

shut quiver
#

Depth perception issues, the in-ability to imagine a invisible platform.
What i got told by a couple people is they had minor issues with previous parkours but were manageable but then EO basically exacerbated those minor issues in to a painful struggle.

ocean verge
#

I suppose this is just a case of "it'd be weird to have a full skip on this one lag independant parkour" and it doesn't phase almost everyone. I have no objections to seeing it added but it just is not necessary

shut quiver
#

i have suggested just do a combat section to skip the parkour

ocean verge
#

That's even more work for an issue related to very few people

shut quiver
#

it was more of a "if a solution can't be found" thing

#

not a good solution but just something.

#

since I don't think there's gonna be ever a way to skip it even if you struggle for 15 minutes per parkour.

ocean verge
#

If this is the hill eo parkour dies on, i don't know what wynn is supposed to make parkour wise ever again

untold stratus
shut quiver
#

Saying it now but the entire issue seems to be the platforms themselves seeing as how the artemis thing actually helps people with showing the invisible platforms.

foggy lily
#

Now please add a way to turn this off if there isn’t one already (I didn’t read everything)

wanton mulch
foggy lily
#

the point of the walls is to make the parkour not skippable lol removing the walls is almost like removing the parkour

wanton mulch
#

Shaman laughing at you with basically a build in check point

foggy lily
#

idk what that means

shut quiver
#

shaman can use blood connection to tp to their totem

wanton mulch
#

^

foggy lily
#

doesnt it not help much bc the totem just falls off usually

wanton mulch
#

Throw it again

foggy lily
#

by the time u manage to get it to not fall off and use blood connection u probably coulda just done the parkour normally

#

also y would u run eo with shaman lol

wanton mulch
#

This is for people who struggle and can’t. Again it took me 45 min on my own it was much better with a check point system

shut quiver
foggy lily
foggy lily
shut quiver
#

he's saying he'd throw a totem on to the platform he's on then if he falls he just tps to it instantly

wanton mulch
#

I’m half way through the parkour and think I will fail a jump. I leave totem where I was if I fall tp back to totem ie check point

foggy lily
wanton mulch
#

No looked down when doing

shut quiver
#

idk i just assumed you tp to the totem

wanton mulch
foggy lily
wanton mulch
#

I haven’t done eo in months but it takes me 20+ min avg almost every time

foggy lily
#

how much eo do u do? from my experience it takes a lot of runs to get good at the parkour

#

it took me like 25-30 mins the first few times i did it

wanton mulch
#

Done it maybe 6-10 times to unlock for classes and get “the nothing” wand

foggy lily
#

yeah see thats the problem lol, it takes me like 2 mins to do it bc ive done eo maybe like 100 times?

wanton mulch
#

Ya I don’t think the avg player has that type of experience with invis parkour

#

I very much dislike the concept of it anyways I think it’s a shitty and stupid gymik

foggy lily
#

yeah but u only need to do it once per class really so like, i understand if theres a accessiblity issue, but for normal players the parkour taking a while is fine imo

#

so far it is the highest lvl dungeon in the game and having a challenging non combat part is pretty rare in wynncraft

wanton mulch
foggy lily
#

same and i dont think thats an issue

wanton mulch
#

I do, its a small sections of the dungeon why does it have this extreme skill curve

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It’s dumb af to me. When people think the parkour is harder than the boss that should say something

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It’s not even hard parkour it’s just awful for people who struggle with depth perception

foggy lily
#

well the boss is another problem lol its kinda weak asf now after 2.0

wanton mulch
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Even before 2.0

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The parkour has always been harder than the boss fight

foggy lily
foggy lily
wanton mulch
#

Having visual accessibility be the “skill issue” it’s just garbage game design

foggy lily
#

yeah but for the average player without depth perception problems, the parkour is doable and learnable which is fine

its a different conversation for people with issues with depth perception

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im not saying that the parkour should be the exact same no matter if the player is disabled or not i just think that the discussion should be separated because it is fundamentally different

wanton mulch
#

I’m saying the parkour sucks and should be removed it’s a garbage gymik that only feels worse cause it’s one of the rare parkours in the game that extremely punished trying to use movement spells

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With so many players be so vocal about how much they think it’s sucks it feels really stupid to me for CT to continue to try to defend it being in the game

foggy lily
#

punishing movement spells isnt a problem with parkours because the point of the parkour existing is not for u to skip it with movement spells

wanton mulch
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Disagree

foggy lily
#

trol

wanton mulch
#

Why the fuck give me a movement spell if I can’t use it during a “movement puzzle”

foggy lily
#

maybe the movement spell is to help u move around the map and not skip a parkour that was designed for u to do it?

bold quarry
wanton mulch
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I will yap for way to long, I’m just gonna say I disagree

shut quiver
foggy lily
#

why is this so personal lolol

shut quiver
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I have no idea

bold quarry
#

It’s not personal i dont know who this squeaker is

wanton mulch
#

Ya fr 🤮

foggy lily
#

hate the arguement not the person lol

wanton mulch
#

(Im joking)

bold quarry
foggy lily
#

insane

bold quarry
#

Unless hes drunk, high, or has a gun pointed to his head, he is actively choosing to act the way he acts

shut quiver
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That's not satire though? Like there's 0 indication of that.
And People have been complaining since day 1. Only when Stage 4 got added did it get worse

bold quarry
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Or some obv other condition which i dont think is the case

shut quiver
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Xae genuinely, if you have nothing constructive to add stop talking.

bold quarry
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You literally spread lies

shut quiver
#

People have been though? Literally Forums, i asked in shouts people had issues with it.
There is 0 reason to be this outright hostile over this.

foggy lily
#

i honestly dont see a problem with what blegar said, if there are a lot of people who struggle even with that method, then there is a problem

whats wrong with that

bold quarry
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many people?

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10 shitters struggling with a parkour is not many people

foggy lily
# bold quarry 10 shitters struggling with a parkour is not many people

i think u have the same issue buuns has just in a different way lol

u need to acknowledge that theres 2 groups of people who are complaining about the parkour

  1. people who are skill issueing and coping
  2. people with a disability who are physically incapable of doing the parkour without help
    i agree with u for people who are just skill issueing but there should be something done for people with a disability
shut quiver
#

Anyway ignoring the hostility. EO parkour I think to help people with the main issue would be just having an assistance thing after like 10 minutes per checkpoint/level whatever it's called.
And tbf with the skill issuing i think that at this point has either gone down the path of completely given up on the parkour or they got better.

bold quarry
shut quiver
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Or just have tools (arguably cheats but that's an entirely different argument)To get around the difficulty's they have.

foggy lily
bold quarry
shut quiver
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No one outside a couple people have ever said nerf the parkour. And they just want it removed.

bold quarry
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Nerfing, removing, whatever

shut quiver
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Again no one has said that Xae

bold quarry
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Im was making myself more clear…

shut quiver
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Anything people wanted changed would not affect the majority of players.

bold quarry
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Thats not true

shut quiver
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Heck even my proposed skips were literally just "15 minutes wait time per level"

bold quarry
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Struggling with EO parkor for 5 minutes doesnt mean that youre disabled

foggy lily
shut quiver
foggy lily
#

ah

shut quiver
#

the actual amount of time would probably be better at 10 minutes

bold quarry
#

Again, that would also help those who arent disabled

shut quiver
#

10 minutes per level?

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I feel like anyone at that point is gonna just want to get it over and done with if they're stuck for 10 minutes.

foggy lily
#

i remember saying this a while ago but my suggestion was to add an option when the player first logs on where they can choose if want to play with accommodations or not. this can then be toggled on and off later only if they chose yes. it could include stuff like eo parkour and add an easier fix to similar things later on

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sort of similar to epilepsy warning at the start of some games ig

shut quiver
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Fair. Could work i think the issue is because they'd have to do new stuff for different sections. Only reason i'd rather keep it to EO is to not give the dev's too much to do

foggy lily
#

thats true but i feel like the method i suggested would be a better option for the future bc u could just add any fix to it for any part of the game that might come up later

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and it just gives the devs more freedom with what they want to do if they know they can always go back and add accommodations this way

shut quiver
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Yeah fair. Would help with other sections if there's issues there. main comment i saw was that they already had minor issues with the game with just depth perception but were fairly manageable it's just EO where those minor problems got so much worse. So i think that's the main reason why EO's the problem.
If you were having problems already the invisible platforms just don't work for you.

foggy lily
#

yeah so maybe if they chose to play with accommodations there could be particle indicators on the platforms themselves and this would not affect the majority of players who arent disabled because well i like to assume that people who arent disabled tend to play without accommodations

shut quiver
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Just gives them an idea where to jump and something to actually see. Might work there since RoL 3 has the particle platforms and i haven't seen people complain there

foggy lily
#

yeah

wanton mulch
bold quarry
foggy lily
#

the only problem i can see with that is that it would need to be offered to current players somehow and that would give players who arent disabled and are just skill issueing to basically choose to play the game on easy mode

maybe u could give a survey where the reason behind asking the question isnt exactly clear to try to get more honest responses?

wanton mulch
foggy lily
bold quarry
#

It’s ok to just… be terrible at something

wanton mulch
#

It’s like a spectrum of skill issue

foggy lily
#

if its skill issue u dont need accommodations

shut quiver
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only idea i have is could just make it a choice in the dungeom, until they do get around to making it more widespread.
And yeah if you're just not good at parkour then eh. I think the main issue is there EO being mandatory and expecting everything to be decent at parkour.

wanton mulch
# foggy lily if its skill issue u dont need accommodations

When the skill required for the parkour is more than the boss I feel the parkour should be looked at. Again quite a few people have said the parkour has almost always been the hardest part of the dungeon even pre 2.0. It’s never taken me 45 mins to beat they eye, its consistent the parkour that has been the “hard part”

shut quiver
#

Thinking about it EO might actually basically ban players from progression if the parkour stays as is and some people can't complete it once dern gets added. Unless they do an alternate way in.

foggy lily
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i mean, like ct said, dern probably isnt coming out for a few years so a comprehensive fix isnt desperately needed rn

shut quiver
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yeah just defintely gonna be needed at some point since that's gonna be an issue

foggy lily
#

yeah

wanton mulch
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Idk I’m in the camp if I hope CT kinda learn their lesson and just accept making shit invisible is pretty bad game design

shut quiver
#

yeah that's fair, invisible platforms aren't always the most fun, i like the rest of the parkours. So if need be can just pick one of them.

foggy lily
#

i mean, sure but get a few people to agree with u before expecting a change lol

wanton mulch
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Lots of people hate the invis blocks

foggy lily
#

yeah everyone hated that

#

but the barriers in lring isnt the same as the ones in eo

shut quiver
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yeah. See which is more liked, but do dislike people treating the dislike of invisible platforms as the end of parkour as someone did.
Like wynn has proven it can do some really fun parkour

wanton mulch
foggy lily
wanton mulch
foggy lily
#

get the people who wouldnt mind this change to be more vocal

shut quiver
#

fair.
But like
Star thief UR RoL 3 and 4 are good parkours. I want to say shattered mind's as well but i can't remember if that was the last version.

foggy lily
#

holy shit i hate star thief why tf does it start itself

shut quiver
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xD i was going with good parkours

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overall quest sucks but the parkour in it is fun with the moving blocks

bold quarry
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Because if they arent, 75% of people completing the parkour below 5 minutes is a sign the parkour doesnt need a nerf or removal

wanton mulch
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But 25% taking 45 + min is ok?

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To me that’s a sign the gymik is just a shitty gymik

shut quiver
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Pretty much there's different parkours to do that wynn showing there's limitless possibilities for that which aren't as problematic

bold quarry
wanton mulch
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I’m gonna bow out but imo the parkour in Wynn isn’t the best. I find myself enjoying CSST and Cur parkour the most

shut quiver
#

SST parkour is basic but fun

wanton mulch
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It’s the fact it’s semi random/ can cycle between different ones I like the most about it

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It has the most “replay ability” imo

empty oyster
#

mb

pale totem
#

You literally replied to the message where I said "this isn't really a valid point because xyz"

shut quiver
# pale totem

Tbf i was going with hypothetical. I already guessed it'd be sorted by then

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but as i said after. It's needed at some point but i know there's a few years till dern gets added.

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and anyway i was more going with current state. I'm not against it getting it changed but i do agree assistance should be the higher priority. I only brought up alternate parkours in that eventuality. But as i said, i'd rather there just be some kind of assistance for the struggling people

pale totem
empty stream
#

Mirror room makes me zzzz

naive zodiac
naive zodiac
shut quiver
#

I miss when the eye was hard

twilit shore
#

I miss when the Eye was hard too.... (This was patched btw)

wanton mulch
shut quiver
wanton mulch
#

Oh lmao I def read that wrong

twilit shore
#

Literally the entirety of EO is harder than the Eye lmao, it needs a buff

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But if the Eye gets a buff, the parkour needs a nerf so as not to prevent attempts at EO taking 40 minutes

naive zodiac
#

took me like a minute of thinking to think about the message and if i was saying it right

meager lark
#

again, this isn't just a matter of skill. there are people out there who are really bad at, or even incapable of, visualizing things

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someone physically disabled can't just walk by doing some strategy. nearsighted people can't just will out getting perfect vision

meager lark
#

we're all built different. if we can make arguments with this idea in mind, then we can be more productive with our conversations

naive zodiac
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had not thought of that before

meager lark
#

at the end of the day, they're all just different ways of us being built differently

wanton mulch
#

if other people still struggle i semi understand on part 4 but for me personally the red dot is a game changer for me in helping orante myself whike not taking 30+ mins

foggy lily
wanton mulch
#

I forgot to record my mic so that kinda explain some of the awkward pauses cause I was talking. The first section is just vastly easier because it’s much much closer, but ultimately it’s being able to have my cross hair pointed at where I want to jump instead of being locked at my feet. I don’t know how to really put it into words but having both a visual representation of where I am and also being able to focus on where I want to go is a huge game changer for me when it comes to parkour

ocean verge
# meager lark we're all built different. if we can make arguments with this idea in mind, then...

Okay I will say it again. This isn't a "get good" or "become able" strategy. It's like showing someone someone in a wheel chair there is already a ramp just on the other side of the building. (This analogy is beside the point.)

If you can't implement this, I am not sure how you even got to eo. All the skill wynn pvp takes at the least (looking at specific objects with your cursor) is admittedly sufficient to do the parkour

#

You might have to do the parkour in a very mechanised fashion and slowly, go around the building to the other side and take your way in slowly there, but it's not inachievable with the skillset you are required to have to play wynn up to SE.

#

(Everything except stare directly at the next marker with your cursor is button inputs)

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The problem I think people rather have is that they have problems, get frustrated and don't try to use a slow brute force method because it doesn't come to mind as an obvious idea that you really don't actually need to understand where the platforms are. (This is not saying they aren't thinking about it. When something frustrates you, you will rarely find a new better strategy to actually do it)

bold quarry
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People fail at the game and throws a tantrum

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If they struggle with something, they think that means that it’s fundamentally flawed

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Never blame the players, only the game

warped arch
#

we sure do love complete miscommunication among humans

meager lark
ocean verge
#

Okay then how are they both able to get to eo but not able to do this

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Also note that Xae's message is not mine

bold quarry
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What i thought 2 different humans are the same person

meager lark
ocean verge
#

?????

meager lark
#

again this isn't about skill

ocean verge
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To get to and have a chance to beat eo

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Do you think this is possible without the ability to aim your cursor on a stationary object?

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Or is something you can expect a player to be able to do?

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This is not a skill question, this is are you capable of this base player ability?

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If you are able to do this, then there is a way to beat the parkour rigidly without much other intuition for parkour.

meager lark
ocean verge
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Visualisation?????

meager lark
#

bro that's like the whole problem

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have you tried reading through the discussions

ocean verge
#

Please read what I am asking. I am asking you to align your crosshair with a marker on the floor

ocean verge
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There are only 2 block or 3 block same-y level jumps. There is no spatial or temporal coordination necessary for this.

meager lark
ocean verge
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Because your point goes back up the argument to the problem when I am saying there is a workable work around

meager lark
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yeah ok bye

empty stream
#

jesus man 😭

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ngl personally i still think people should just cope if they struggle with the parkour but im indifferent to if it receives changes to become easier or whatever

#

but seeing all these long drawn out aggressive arguments over a PARKOUR section is INSANE

stone osprey
#

I feel like way too many people aren’t able to understand that other people perceive stuff differently from themselves

Which pretty much happens worldwide in any situation so I understand why it’s also happening here

I still have a slight issue for the small few people who refuse to believe that the perception problem is a real thing though

#

While I for one don’t have this experience I can logically conclude that it does exist because of how many complaints I have personally seen on this exact issue

Hell, I even got a firsthand look when I actually ran EO with another individual, they were missing every single jump despite us doing it really slowly and I legit had to act as a marker so the player was able to jump to where I’m standing

#

I don’t want to subject the same individual to what they probably consider as a living hell on Earth nor do I have any recordings of the session of what probably lasted half an hour for a single level of the parkour but if you really insist I can probably ask them to run it again

#

Because having looked at this damn thing play out in live time I can safely say that this is very much beyond a simple skill issue

bold quarry
stone osprey
#

That’s literally the exact same as doing the parkour with your eyes closed

bold quarry
#

Ok but how can they look at where youre standing

warped arch
bold quarry
warped arch
#

not the platforms

bold quarry
#

True, but something else!

stone osprey
warped arch
stone osprey
#

It was taking them like more than ten minutes using the floor and even then they were still at the beginning

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I had no choice but to either give up the dungeon or help them

#

This is not a joke they were missing almost every single platform

stone osprey
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Because me as the marker literally serves as the platform because I mark the exact location of the standable region

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So rather than using the floor tiles like 10-20 blocks below them they instead just jump directly to my feet

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Which, in case you aren’t aware, are about 0-0 blocks from the invisible platform

bold quarry
#

They can just play as the marker? Especially with it being a red particle effect now

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How many blocks there is apart is irrelevant

meager lark
#

there really is no point arguing with someone so committed to misunderstanding you

bold quarry
#

Ill leave the thread if someone explains how not being able to see the red dot is connected to lack of depth perception

stone osprey
bold quarry
#

CT listened and gave a reasonable fix and people still play the depth reception card

stone osprey
#

If the addition really fixed their issue they would actually mention it

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It kinda goes against past examples where a similar structure of events happen

bold quarry
shut quiver
bold quarry
#

If you didnt notice, that stopped being cool when you hit age 9

shut quiver
#

No you just physically dont see someone's point and that astonishes me

bold quarry
#

Meanwhile you cant move on from someone not understanding what someone else is saying

#

You stroke your ego in discord for no reason

shut quiver
#

Ribbon made it very clear that whoever struggled was looking down and it never worked for them. Moment ribbon stands on the platform giving the player a better cue on where to jump it helps them much more

bold quarry
#

Youre here just to be a silly keyboard warrior, lucky that everyone already gave up on this thread

#

You have no reason to start a conversation with me but you still do

shut quiver
#

You never made it clear you understood.

And you're the one doing the outright insulting genuinely if you can't go an argument without insulting about it just stop

bold quarry
#

Again, me being "insulting" is irrelevent

meager lark
#

they're not worth it

#

(uH I'm talking to you Blegar)

shut quiver
#

Fair yeah he's proven he's just ignoring points as well as being outright insulting

bold quarry
#

Like both of you are here just to annoy, I bet yall didnt even try the new parkour

shut quiver
#

Can the keyboard warrior stop being rude please. And its literally crosshair jr so no point for me.

meager lark
#

at all

shut quiver
#

Oh i was just getting the final point across xD my last message to them

meager lark
#

alr epic

shut quiver
stone osprey
#

Correct

shut quiver
#

Red dot instead of a crosshair might not help the people genuinely unable to do jumping even with the crosshair below them. Definitely works for some people but the lack of visible platforms for others is a reason

wanton mulch
#

Just add my 2 cents in. As someone who use to extremely struggle on later ends of the parkour. The red dot was game changing for me.

foggy lily
#

@stone osprey sry for the ping but would it be possible to get ur friend to join this post? It sounds like ur friend had exactly the issue that we are having disagreements on and I think it would be helpful to everyone to see a perspective from someone actually having the issue