#Invis Parkour QoL [EO]
1 messages · Page 2 of 1
I was stuck for 20 mins and I’m fine with it
While I personally find it difficult to believe I've had reports of people being stuck for upwards of an hour.
ok and? that's you
bro u do not need to remember anything, u just LOOK and JUMP at the same time xd
You're not being helpful.
saying there is a problem when there isnt isnt being helpful is the point
And everyone outside of this thread who I’ve talked to
nmw moment
I'm trying to judge by what people are complaining about and understand the issue, so just saying "thats not a problem" every time someone describes the problem is actively hindering me from doing what I'm trying to do.
had a fair amount of people complain when it was their friend that was stuck.
wtf 1k message yall need to calm down and stop arguing for a second
im trying to hinder u from interpreting a non problem as a problem
I can judge things for myself.
which is my whole stance on the "issue"
the main issue i have is that the parkour is just too difficult for it to be completed in a party in a timely manner, which leads to some people sitting outside because they completed the parkour easily for 20/30/40 minutes while waiting for their friends to finish
left one is 2nd
ur still trying to figure out if there is a problem, so i doubt that
Another issue i was told by someone which was an interesting in is some people apparently had shakey hand issues which normally wouldn't matter but when it came to perspective stuff it made their aim go off?
Can I also complain that I’m not getting enough mythics? They should make the rates like 30% chance for a mythic
Mythics aren't an accessibility issue.
The jury in a court case has to hear the evidence and arguments before they make their decision. You're going "well the dude's obviously guilty so we don't even need to hear the other side"
U only need to do eo once so like just deal with it
thats something u could bring forth, but then, how is that anyones problem? isnt it that they struggle at like almost anything anyway? how would making it too easy / boring for people without this issue be justified to account for that xd
sorry id rather fix issues than just let them persist
If it’s for accessibility issues i understand but if ur completely capable of doing it the just do it
When the guy who made the content is trying to critically examine things you don't just say "nah theyre just being dumb dont worry about it"
It never apparently came up in game outside of archer because of how spells are basically "in front of you is gonna get hit"
why even bring up accessibility issues when it would expand to so many different facets of the game that isnt just eo parkour
untradable reward items bought with eye pupils:
They’re not even that good lmao
the nothing:
That was the gist i got from him. it was mostly for really precise stuff.
and pr*ffers but like we dont talk about that
ah well that is unlucky then
not even good
Last time I saw someone using the nothing was me like 2 months after 2.0 dropped
wtf is the nothing not like the choice for nonmythic mage now?
cascade morrowind third wish exists
ambivalence 😔
it's shocking how people will make uncomplicated things complicated
i can make morrowind deal warp dps
u mean when they talk about eo parkour
yes
Anyway before it goes off topic the accessibility issue is mostly since in other areas there isn't much that actively make the game extremely hard. Outside of concentration issues and very slow reflexes which the game is built around a bit
like taking an easy parkour without problems and calling it hard
either way the parkour is so easy its actually hard for high walkspeed is my only issue
The only reason EO is the exception is because of how out of nowhere the difficulty comes from.
it may be easy to you but you are not the only person
wynncraft notably has like a thousand people online rn
most people find it easy, the rest will have to live with it
If the game was making harder parkour over time as you played wynn then sure it's making sure to test you
could you prove that most people find it easy
But the hardest parkour beforehand is RoL 3 and that's more just average difficulty
Yea because people totally enters the endgame dungeon thinking its gonna be easy
They expect the combat to be hard
(which it isnt, thats another issue tho)
that is the most ableist shit I've heard in a while
yeah, but you get what i mean, the game builds up the combat
people enter the endgame dungeon thinking itll be like and maybe a bit more difficult than the other stuff around the level
most people i hear from and most people i played with find it easy, thus i believe it to be easy
27 downvotes on this thread
multiple threads about EO parkour nerf, always recieved negatively and never any changes
i think the pattern is clear
to semi quote xae "27 out of 1400"
see the problem is making it EVEN easier is just down right negative for most people
constructive feedback threads rarely make changes, even the one asking for chat improvements that got 80 something
's
nah please stop talking. you're digging your own grave
Can't believe i'm saying this but can we stop with the ableism
most things are rather in the works
Thats the semi quote of all time
Its not 1400 people reading constructive feedback
And it's not 1400 people reading shouts
???Xd
- most people clear the parkour easily
- some just cant bc their brains work different
problem:
how to make it easier for those people without making it too easy for the other people?
Ive said it before and ill say it again you can not use statistics here
i predict this thread will be locked
without making it too easy for the other people*
yes
... as i said just give people a skip option after a certain time
didnt you ask for statistics
it'll be enough that if you're good you won't see it, but someone's not gonna be stuck in the same room for half an hour
this is already a thing in some quest parkour
Here- I took screenshots of the EO parkour with barriers turned visible. If we only judge the parkour by how these jumps look, it looks really easy outside of maybe a couple of jumps on the last level, right? Let's focus on just answering this question without any extra comments, please. If we take this one step at a time it'll be easier for me to figure out
first time i did EO parkour it took me like 10 minutes, i wouldve found it very annoying to have an easy way out
alright yes lets go do selvut stuff stop arguing people
said quests only do this because they use minecarts which simply stop working in server lag
yeah which i honestly am glad about.
And the skip option only appears after a certain amount of time
Yea from the mod that came off as if he had them, and then i asked the guy who shouted and kept bringing up statistics and he said that the laughable number of 9 is the amount of people thinking the parkour needs a nerf
i.e 10 minutes and then you can skip it, how is that annoying
oh yeah the parkour is stupid easy without the whole perspective stuff
cuz i spent the time and improved, i would not have improved if i didnt continue
And i want a million dollars, how is that annoying
what if someone can't improve on that specific parkour?
what if someone is blind and cannot play wynncraft
Can i get whatever i want in this world
2 different analogies. One can't play the game one can but struggles in literally 1 area
Okay, of the seven or eight people talking right now we got one answer...
can we just make the game 2 button presses if u fail to complete enzans brother quest within the first 25 minutes of gameplay
some of these jumps seem a bit iffy but doable, otherwise yeah pretty easy
Anyway yeah with the actual platforms can already see it's much easier
it is really easy that way
First image are diagonal two-blocks, second image is a straight three-block, which are the longest jumps to make.
Should of probably asked which jump people struggle on cause i realise now invisibly that jump is a weird one
the left one*
Yea those jumps do kinda suck
So, it's very clear that the difficulty comes really from the perspective much more than the jumps that you have to make in general.
Yeah, like the jumps themselves are easy, it's just the perspective that's the problem for people
With maybe one or two exceptions, none of these jumps are anything out of the realm of things players have done before, excepting the perspective.
Which, again, it was the point, but if it's really that difficult for people to wrap their heads around...
I think it's more just struggling to deal with the lack of seeable? platforms? if you get what i mean
LMAO
actually 10 minutes per section sounds reasonable
That was what i meant
i was going to look at my video i have of an eo run i did and took a video of but no
i just escape fly past the parkour LMAO
10 minutes per section and it'll give an option to just send you to the next section. And then again if it hits 10 minutes again
(why did you have to remove it smh smh)
right image
yep that works for me
If that were the whole deal then I wouldn't bother with nerfing it, but people are saying it's more than that.
I think some people want it to still be beatable but still helped where others i think they'd prefer not dealing with it entirely
how about u make a little less jump spams right after another which cripples people that rush through with high walk speed
Oh, so you're saying a high walk speed is the issue?
no i am saying for me that is an issue
I beg to differ.
https://www.youtube.com/watch?v=Kt95D6V1SRk
This build has 182% walk speed while holding the weapon. This is nerfed from previous as some jumps in the 4th section are easier, and the entire parkour has been moved down closer to the floor so the perspective changes are not as significant between levels.
I'll be honest, i can confirm it isn't walkspeed at all
im talking like 120% walk speed speed 3
That's a perfect WS Harwrol. 182% ws on that.
It's really stop and go, but most of the parkour is like that anyways.
Walk Speed is 100% not the problem here.
i think the entire issue is just perspective doesn't go well for some people.
thats what im saying, the stop and go is really annoying
it wasnt like that at all before the changes
You never played this before then.
i did a shit ton of runs before and after
It was even more stop-and-go in its original incarnation. Most of the platforms were much smaller, and you had to adjust your angle a lot more.
naww it really wasnt tho
I will say selvut btw when i asked people it was that last section
You're talking with the person who made the content. Get off your high horse.
i can vouch for NMW. Walkspeed definitely makes it harder
Harder yes, entirely the problem no.
i think it being higher than the other 3 makes it harder for them to tell where they're jumping exactly
i never said it was part of the original problem? xd
its just if ur gonna change it just make bigger platforms (longer)
"I didn't say it was a bouncy ball, I just said it was spherical, red, and made of rubber"
Anyways.
in that case
Had an outlier of someone saying the first section but I will say the complaints really amped up once the last one got added
also ur showcase is slow as hell, considering u claim its high walkspeed
remove your gear???
Because sneak
true
im talking like 40 seconds slower
I literally showed the stats in the video. You can see it when I have the stats menu pulled up.
Add the 33% from the harwrol, you get 182%.
dats not the point, im saying it becomes rlly hard when u try to go like twice as fast as u if not more
But it's a slow and steady parkour.
In what world do you need 370% walk speed.
without stops and so on, which pre changes i had no problems with and now its hard
it literally takes me like 50 seconds to do the parkour now
For anything.
also im really against removing the mechanic if that’s what youre getting at here (correct me if i’m wrong). The concept is really good so it would be a shame to remove it
Yeah, that's the thing I'm struggling with.
yea but look at this particle animation for blocks this other guy above made
could go hard there or somewhere else
could do like a small particle at the center of the parkour chunks or smth? idk you guys are the ones who make the good ideas lul
It appears to be an accessibility issue, but revealing the platforms ruins the gimmick.
I'm personally a huge fan of the concept. I haven't seen anything like it before, and it really made eo iconic with how unique it is
Tbf it seems to be the final section from the looks of it now?
4th level is certainly the most goofy one
Like thats what people said to me, last section was where they got stuck most
i dont see why it was added anyway, it was so good before
I think it's to get you around the room completely
like why was the parkour changed at all xd
I think people struggle with 1-3 but can do it eventually
It was there to begin with and then removed because people were making the exact complaints you're dismissing.
but then 4 just kinda makes it slightly hellish
4th was unneeded and it being re-added in 2.0 was dumb
Then I added the 4th level back and nerfed it.
just bring back pre changes eo parkour
Bring back 1.20 EO parkour, we had complaints but it wasn’t nearly as bad as now
and add this whatever 10 min cd skip blegar mentioned
So literally just a few changes to the 4th one will fix the problem??
select + cut
won't fix it but defintely reduce it.
Yea, the whole parkour is just flawed from the ground up
just like lr camps-
too short then imo
these are two people who doesn't struggle with the parkour
then make the levels a lil longer, but keep the neat long platforms for high ws people
I don't struggle with it whatsoever. I'm trying to see from the player's perspectives.
it takes me 3-5 attempts depending how i feel at that point.
I don't struggle but i can feel for the people who do
Honestly I disagree, the 3 rooms instead of 4 was a good length, especially for people who were struggling with the parkour.
All those EO parkour showcases I link were done in one take.
https://www.youtube.com/watch?v=OesdJaBtVT4
https://www.youtube.com/watch?v=339KzpbGaIs
https://www.youtube.com/watch?v=Kt95D6V1SRk
No walk speed effects. This is nerfed from previous as some jumps in the 4th section are easier, and the entire parkour has been moved down closer to the floor so the perspective changes are not as significant between levels.
This build has 182% walk speed while holding the weapon. This is nerfed from previous as some jumps in the 4th section are easier, and the entire parkour has been moved down closer to the floor so the perspective changes are not as significant between levels.
Now the room is like “oh great I completed these 3 hellish rooms! There’s more?”
people who cant visualize things really struggle doing the parkour
I barely ever fail. So that's why I'm trying to take these statements seriously
this is the point of the thread guys please
i dont visualize anything at all when i play it is what i dont understand in that problem
we can talk about how stupid it is that there's a fourth section later
But yeah that 4th section seems to be the worst of that parkour for most people who struggle.
It adds unneeded length lmao
what is this condition called exactly and how much of the population suffers from it
honestly, the fact that there's always complaints about eo parkour is a symptom to a bigger problem that needs to be addressed
This is a dungeon with multiple other decently challenging rooms and a hard boss, the parkour shouldn’t be long and super challenging
Okay, a CT member suggested an idea that I like for aiding people, and we'll give that a shot. Can't say for sure if it'll be out by next patch, but it's something, and I'm gonna leave it there 'til it comes out.
"3% of people can't create a mental picture in their heads—this test will tell you if you're one of them. Most people can visualize a loved one's face or the best meal they've ever had, but there are others whose minds go blank when they attempt to do the same."
removing the 4th section?
idk why i copied all of it but yeah 3%
its unconscious
this isnt really depth perception related though
What is with you guys and wanting to keep the 4th section, legit it is like half the issue with the parklur
please don't tell me you're about to invalidate some people's experiences bc they're a minority
huh?
no but that's what it is aphantasia
thats literally all #🌎wynncraft is aobut
3% of people have it
but i dont undrstand how they can do it 3d when seeing it but not 2d as when playing a whole different game
Yeah. If it remains to be an issue I don't think we should ignore it. Even a smallish percentage of people should be able to play, so having accessibility is important.
Saying "yeha but how many people have that condition" is no good
accessibility to not play the 4th level 
what do you mean?
i dont play the parkour as 3d, i play it as 2d
same thing applies
basically some people need to see the platform they're jumping to
like see it in front of them.
but i dont see how they could do it in 3d but would fail the 2d parkour
like think of playing a game on gameboy or some shit where u play a top-down platformer
would they struggle there as well, but not in 3d?
no bc they clearly see where they need to land
Probably? But could also be they can still see where they're jumping itself.
same for.. that parkour tho
the best way to put it is they need to see the platform itself, the indicator is kinda like an arrow saying "it's in this direction" Doesn't help them enough and they're still gonna struggle because they have to look where they're jumping
you realize things are more than half a block away right
the seeable thing is on the floor and the platform is invis + the whole thing is still 3rd for our brains
How are you gonna make the game accessible to blind people? They’re also a minority.
I have pretty severe tourettes which can often fuck me over in boss battles but i can still understand that making the game easier just because i have this condition is ridiculous.
the crosshair perfectly translates your position when looking down, so its 2d is what i mean
the brown concrete signalling the walls was a great addition btw selvut, very cool
translates your position
There's some things we can't account for and some things we can.
i'd say parkour is one of those things, if you know how.
so by that u dont need to think of the 3d character at all, u just play a top down 2d jump and run and it works
as if u werent even playing minecraft to begin with
It's actually black concrete but yeah
you see our brains still see height and depth changing when jumping
shrimply close ur eyes when u jump 
oh shoot-
u mean it being problematic during the jump like after u already made all the inputs u could?
i cannot upload a video of me doing eo parkour smh discord
Anyways, I'm gonna try that suggestion that was made, and (hopefully) whenever the next patch comes it'll be included. We'll see if that helps but for now I'm gonna consider that good and wash my hands of this. If it doesn't help then we'll come back to this topic, but right now I'm done.
things shift when u move too
what do you mean by next patch? next world rollout? 2.0.5 or whatever?
ty selvut 🙏

next hotfix
ok thats fair i guess. I think adding a 15 minute timer is gonna be the best possible fix, unless the thing youre planning to do is something really creative that hasnt been brought up yet
ah alright
it might end up being in the one after
fruma or whatever release 👀?
i dont feel like fruma they would actually be able to get out this year but like
cant really predict when hotfixes will happen
and for every one hotfix we get theres 10 more they dont tell us about
we should add fruma in a hotfix
so true
i mean adding a whole new section to the map is a pretty small update tbh it would fit perfectly in a hotfix
no put furma in a shadow patch to see how soon we will realise
“Hey guys randomly one day I decided to go to the Fruma gate for the funnies and it was open and like I could walk in and do crap in Fruma???”
yea like parkour but tentacles appear on the platforms sometimes and if u get hit u get sent back
i absolutely HATE the stupid fucking parkour in Marauder's Dues
the stupid moving worm shit is so clunky
also ass in RoL IV. not as bad, but still unfun asf
use mobility spells
duh
Marauders dues sucks
PoNR parkour 💀
Makes it too easy imo
It’s people who fundament can’t imagine 3d spaces within their mind. Depth perception becomes extremely fucked when trying to perceive space with that can’t be measured exactly. I’m not sure if there’s an actual condition for it but I definitely struggle pretty hard when trying to calculate distances if I can’t count the blocks directly
i have insanely good 3d imaging 🔥 imagine, if you will, a room with an apple inside id. now imagine a room with a grapefruit. cool
same
oh yeah? mobius strip
uhhhh uhhhh
i imagine Klein Bottles for fun. Non-Euclidian shapes seem normal to me. Guess im just messed up in the head, heh
klein bottles ok, but non-euclidian shapes being normal aint good
Counter to hotfix 6 
??xd
PoNR parkour is confusing yet i beat it every time somehow, not even knowing how
Only on wynn can a suggestion about adding an assist mode turn into a 1000+ message argument
1st stage is u and soul build the parkour for each other by jumping
2nd stage is timing the jumps of the parkour that appear 2 2 1 from left to right to left
3rd stage is walking on the block snake
4th stage is build parkour with pressure plates and then do the parkour step by step with soul (1231 or some shit was the easiest solution)
i remember what they are i just forget the exact solutions, after parkour others are easy
I feel like this is fine if you're there for long enough. Just don't tie it to falls, people may spam jump off to hit it
EO parkour speedrun strat: Jump into the abyss instead of doing the parkour
dies of fall damage
the change is ingame now
i would like some feedback on it from anyone who has difficulty with the parkour
What change
there's a red particle dot that follows you on the ground of the room to help indicate where you're stood for people with depth perception problems
Oh ok
Crosshair Jr.
yooooooo
speaking of changes, where are the patch notes? theres been a lot of changes today, and i kinda wanna see em
idk
attempting it rn
(I struggle quite a bit with the parkour)
unfortunately, Selvut was pretty accurate in his assessment of this as "crosshair jr". like - it really only does what the crosshair can do already
I'm still struggling quite a bit and like
looking at my crosshair would have the same effect
its still less of a pain since you dont have to directly look down
just play as if you're the particle effect
is it even possible to complete the parkour without looking down
yeah idk I don't really get how to do that
Not sure how people are struggling with it now that there’s a marker that literally serves as a mini player
Like, directly on the glowstone platform itself
You don’t need to visualize anything anymore
The crosshair did this already. Now what's needed is to visualize yourself as the dot, and not being able to visualize things is what got me into this mess in the first place.
I'm really bad at spatial visualization, and even conjuring images into my mind is difficult (like, I don't "see the scenes" when I read books)
like
it's just how my brain works (or doesn't work, I suppose)
I was thinking because the crosshair doesn’t actually show the position of the player if they were on the same spot on the glowstone
If you rotate your camera while staying looking down you can see this offset
But for the red dot its position is essentially you in F5 mode looking down at the player from the camera
Might have to see footage of a player who is struggling at this though, this is a very interesting outcome
This makes sense - but I don't play in f5 for pretty much this reason; having to imagine myself in a different place, even if I can see my avatar there, is still wildly difficult for me
Okay this is probably terrible advice but I’ve probably played enough Minecraft to be able to estimate how far I travel if I leap forward
Are you able to sort of jump a specific distance in front of you if you aren’t able to look at the screen while pressing your keys?
If you can’t I might have found the difference between those who struggle with this parkour and those who don’t
In which case it might actually be a relatively simple explanation that comes out of this
That or I’m dead wrong and other people who breeze through this parkour do it differently from me
thats literally what your crosshair does already how does this help people
youve been in this discord for smso long how did you not realise that changelogs dont exist on wynn
I suppose im clueless 🤷
It’s a video game, just pretend that youre a red dot that can jump over stuff
I feel like this doesn't exactly solve the issue. It solves the issue for people who can't keep their mouse still, which fair. But I don't think it's gonna work for everyone else.
well if the issue isnt that then idk what the issue is
but something yall will have to come to terms with is that we won't just add a "youve struggled enough just finish the parkour already" free win mechanic
I mean could do an alternate combat encounter
nah
I think the issue is literally the platforms themselves.
there were a couple inaccurate barrier block placements on the parkour
which i fixed alongside this change
Actually looking what they're saying, this was my entire issue with the parkour in the first place. They can't see the platforms at all. Not even visualising where they are with the markers they're given.
thats... the point
you can't see the platforms, use the indicators on the ground of the room
no i mean they can't even tell where to jump even with the markers.
what
That's how it sounds, basically due to the lack of visualisation of actual platforms, (the markers do not work for them) They're basically having to jump blindly and hope it works
how do the markers not work what
Basically need a literal platform to know where they're jumping, they can't do invisible platforms. Best way to put it. they're fine with normal parkour but any parkour that involves invisible blocks might become an issue.
im so confused how would that be an issue
Basically they can't visualise the platforms where the markers are, the crosshair helped a bit but it didn't do much
ok i dont mean to be rude in saying this but genuinely how do you have that issue
I don't xD I was saying they do
just pretend youre the particle
they can't.
how
They physically can't imagine they're the particle.
how
"aphantasia" lack of mental imagery
ok i have absolutely no idea how we could do anything about that im afraid
Yeah i think that's been the entire issue for some people though. The crosshair Jr fix does solve it for the people who struggle at holding a mouse still, or do need to look where they're jumping, Just might be problems still
i feel like you.. don't need mental imagery for that though?
like.. its right there on screen. just play as the particle
idk i dont know what its like to have aphantasia
Eh i've seen some people attempt invisible parkour with markers on other maps and it's the lack of seeing a physical platform.
They needed to see an actual platform to jump to
what
i doubt this applies to “imagining yourself as the red particle”
why would you need mental imagery the blocks are literally under you just look down and dont move your mouse if you have to
a dot thats literally in the same place as blocks on the bottom doesnt change anything about the parkour
idk if aphantasia is the issue it might be something else
I'm going of what i got told by people in a old parkour server i used to play
you can look down and see where the particle is, meaning you have a visual of where youre standing
Isn't that just the crosshair though?
tbf you could do this with the crosshair already
yes
but using the crosshair was tedious
wait what
thats the point
wdym crosshair
Like i feel like if the crosshair wasn't helping much if you kept it steady the dot's gonna do nothing different
you already have a crosshair pointing down showing where you are adding a dot doesnt help
what is the crosshair what
...
you dont need to look directly down anymore so its less of an annoyance
yea
Always wondered why they changed the crosshair from vanilla. Kinda prefer the vanilla crosshair
im pretty sure this has absolutely nothing to do with aphantasia
But yeah Dot's not really gonna change much outside of people who struggled with keeping crosshair below them. Which slightly easier but will not surprise me if there's still some problems
Funnily enough someone just said this before "The crosshair did this already. Now what's needed is to visualize yourself as the dot, and not being able to visualize things is what got me into this mess in the first place."
Im not gonna say what they have/dont have but they even say it's visualising
So might not be aphantasia (Idk how brain works) But that was their issue.
i dont try to visualize myself as the dot/crosshair and do it just fine
just ignore that you are a player stood on invisible platforms and pretend you're playing as the red dot
pre dot i did visualise it because i found it helped immensely
dot's not gonna change anything for me so not gonna comment on how it is after.
originally i wanted to have a player entity instead of a red dot that would mimic everything the player does but i decided to just use a particle since the player model would probably desync with the player
No one can see the platforms bruh
also the particle is just easier
Please read the full message
Can you ping me in it
... you just replied to it
So why are you telling me to read the full message
Because you really didn't
An 8 word message
.... Did you just say that my message was 8 words?
Sorry it was 9 words sorry for misscounting! How old are you again? 🙂
I was talking about the 2 line message. The one you originally replied to. Do i have to explain everything?
Oh that one that I already read
"They cant see the platforms at all" what is this supposed to mean
Like if they cant see colour how is any fix ever gonna fix the game for them
No you didn't If you did you would of noticed I said and I quote "Not even visualising where they are with the markers they're given."
Theres no need to visualize anything
When you play as the dot
Now i might sound rude again but i promise theres a difference between lack of depth perception and lack of imagination
It does the same thing as the crosshair, anyone who already had that issue is still gonna have that issue.
The platforms have literal blocks under them to show where they are?
What do you mean they cant see them
basically they see the markers but they can't tell where the platform is even with those markers
The markers are the platform when playing as the crosshair
yeah but as someone just said before, the crosshair didn't help them much either
As in it being hard to see?
or it's just being invisible platforms, one or the other.
But yeah the dot basically fixes an issue for the people who can't keep their crosshair still.
That's just gibberish cause the invisible platforms are invisible for everyone
as in they need physical platforms to jump to
i.e they have to see the actual platform itself. Not just a marker
But why do they need that when they can just play the game at the red dot?
Why cant they play the parkour like everyone else?
From the looks of what they said before, same issue. They can't visualise themselves as the red dot.
No idea, it's probably not too hard for top downs and all that. Platformers maybe.
But EO parkour is a topdown
tbf i was going with general topdowns. I.e rpg games and all that. Platformers though yeah i was including EO there
do people glue their hand to the mouse???
holding it still isnt a problem you just have to not hold your mouse during the jump
Btw if anyone here genuinly have lack of depth perception and cant pass this parkour please let me know
it's more kinda like either shakey hands or they have to look where they jump
as someone who struggles at keeping the mouse under them so had to constantly readjust when jumping i can understand some people dont realise they need to readjust
shakey hands doesnt mean they have to hold their mouse, and you dont need to look where you jump you can just shift to the ledge and sprint jump without any extra momentum
You do realise that's a you thing, not everyone can do that.
how do you need to readjust when all you have to do is shift to the ledge and sprint jump
The dot will help the people who genuinely struggled at keeping the mouse under them.
I accidentally move my mouse up while jumping so i'm no longer looking straight down but not enough that it's easy to tell the difference
people struggle at keeping the mouse under them because they cant find simple solutions such as not holding your mouse 🤯🤯🤯
THEN DONT HOLD YOUR MOUSE
ah yes dont hold my mouse on a surface where the mouse is not on an even surface. What a great idea.
what are you saying
... I let go of the mouse, it slides on it's own.
if your mouse keeps sliding off the desk then turn it off or smth
.... it's a wired mouse.
???
what does that have to do with anything
and how do you get a mouse to move on its own
is your house tilted???
Genuinely, is it hard to accept not everyone can keep their mouse straight down?
And unplugging a wired mouse when you also have to turn around would get very annoying very quickly
then play the parkour untill you get good at it
🤯 people when they have to spend more than 15 minutes in an mmo
... i love how your complaining about the fact some people need a dot as a replacement for the crosshair.
🤯 people when they realise that there are outside issues that make a certain part harder.
the outsider issue being that your house is tilted and your mouse slides on its own?
Or it's just on an uneven surface?
you know there are easy ways to fix a desk being tilted to one side
Anyway ignoring everything, the dot works fine as a replacement for the crosshair if people had issues there, I can already tell there's still gonna be a fair amount of complaints still but the dot defintely fixes the crosshair problem.
You can literally just let go off your mouse bruh
Seeing as how i've met people who when letting go of the mouse still makes it move quite a lot, not always an option
Ok but thats a technical issue that they have brought on themselves and not some sort of medical condition
no because they would knock it
like they'd let go and it'd still go to the side from them moving it as they did.
they can, just it moves a bit when they do cause they knock it and move it in the process.
Why are you both having issues with people relying on the dot over the crosshair.
Im not complaining on the dot
Im complaining that there's 300 special conditions out there and you want to adapt the parkour for everyone
czad is.
Huh? No he isnt
Good fucking lord
Hes also questioning that theres people playing the game where they will knock away their mouse if they let go of it
yeah i give up. I'm not dealing with the fact that this is a second time you missed an entire message
Sorry im not educated in being a cringe keyboard warrior that refuses to have a normal conversation
Like you can just start make sense instead of being a weirdo and stop saying "you missed the message!" when the issue is that we cant understand what youre saying
Sorry but saying people knocks their mouse when they letting go of it is just nonsense that isnt relevant anywhere ever
the fact that y'all keep saying that the problem is solved regardless that people who are actually struggling with the parkour says otherwise is very willfully ignorant
these changes aren't for you, listen to the people who this thread is for
instead of just seeing your perspective as the truth and the universal experience when it fucking isn't
the honesty that could've came with y'all saying "we don't care" is so much better than whatever this conversation is
unbelievable
I thought most people here agreed it was crosshair 2 : Now in Red and therefore not much of an improvement
best they could do rn i guess
yeahhh there were just some... particularly bad statements made
they're really careful not to touch the parkour's concept, but the concept is the problem. wanting to keep something "innovative" regardless of how unaccessible it can be is a really weird stance to take
for us its weird how its hard, there is really no solution i see now that would satisfy both sides
ct wants to keep the concept, some players dont care, some want changes
ok let me rephrase the statement: keeping a key feature just because "it's cool" regardless of how unaccessible it can be is an ableist mindset
it's also bad practice for content creating in general to keep something you personally think is cool, but doesn't work, is impractical, or is just straight up bad for the game
ultimately, this comes down to the values of the creators. if they prefer cool points over accessibility, then sure, have fun or something
the problem here is that a lot of people also think that parkour is cool, though i wont cheer for any side since its starting to look like political debates at this point
i think as well it'd make sense if the game was based around the concept to keep it as is, like that's the point of the game. But parkour is so secondary in wynn, it's kinda not a good idea to keep it like that.
i'm not saying the problem is solved, i'm saying that if this solution doesnt help with whatever problem there is then i have no clue what the actual problem is or what could be done about it
I still think it should just be made dramatically easier after a good while
If someone really can't clear it after 5 mins just call it a day and make it easy
If people want to afk for 5 mins to make the parkour easier who cares
you and i both know that isnt what selvut wants to do
And
I agree with nagisa, i'd say longer than 5 minutes but it's getting ridiculous how long it takes for some people to do the parkour, and since EO's probably gonna be one of the few if not only mandatory dungeon to access later content, the parkour shouldn't be a barrier. Sure if they struggle with the fight that's just them needing better gear. But parkour really shouldn't be this much of an issue in a game where the hardest parkour before this is probably RoL 3
...when I said crosshair jr I meant it not as an insult
dont you still have to look down to see the red dot tho?
and like the parkour
this is the wildest thing ive seen in this thread
is it though
This entire thread is a trip
The parkour isn’t even that interesting, I honestly vote to either remove it entirely or rework it into some other more interesting parkour that doesn’t consistently cause a portion of the playerbase to be stuck in one room for 20 mins
I just think the eldritch outlook is doing really well at its job keeping people out of PtD
I don’t think that was it’s job though…..
Gameplay wise that is
Also if the boss is doing a worse job of keeping people out than the parkour then you should see that something is off
The Eye is pretty easy nowadays compared to 1.19
yeah the eye just needs a buff.
It used to be fun when it was hard. Now it's more "do i have to kill you again?"
Also why do people use that as their argument, i doubt parkour's gonna be that hard when dern comes in
we didn't take it as an insult, we took it as criticism
and you were right, it is just like your crosshair
exactlyyyy. besides, eo was advertised to have relatively short rooms, and the boss fight being central to the dungeon. the fact that the two complaints about eo is 1) the parkour being too hard, and 2) the eye being too easy, means that this vision of "boss fight is the main experience" isn't being met anymore
eeeexcept it felt to me when testing as if it made a very significant difference and aides my comprehension of the platform spacing even more than before, instead of just being. there.
That is
Why I approved of the change
well the change isn't really for you, right? whether it felt useful to you or not isn't really relevant
Yeah this is 1 of those times i think that needed more testing with how 50/50 that parkour is.
We had like the ENTIRE CT test it on first run
people who are struggling with the parkour said that the red dot is pretty much useless. their feedback is what matters
As in, INITIAL VERSION
I will point out i did speak to one person who complained, she had minor issues with the entire game but they were manageable, EO parkour? yeah not so much
any of them struggling with visualization?
depth perception?
Moe, back when he was around, afaik
wellll, did they try out the parkour after the change?
i can confirm it is a legitimate issue now. How it got described to me was they have to a completely blind leap
They left the team a while ago
ok, so none of the playtesters actually had issues with the parkour to begin with
But they reported no issue with a much tougher parkour and no guide like Crosshair Jr
so they didn't have issues before?
this isn't about how tough the parkour is, it's about the concept of the parkour itself
No more than any other parkour they tried
what did they think of the eo parkour?
They didn't have difficulty with the concept.
good for them. the issue is still around, though
Meaning the change that wasn't even for them they had to test how effective it was?
Moe's never seen crosshair jr
He left the team. Please read the things I am saying
I don't mean to be rude but I felt I was fairly clear from the start. Moe had difficulty with parkour and had bad eyes, but he didn't struggle with the concept when the parkour was much harder due to platforms being a much greater distance from the ground, and therefore, their markers.
is moe the only person with depth perception issues?
That i knew of. If anyone else om the team had issues of that nature they never spoke up about it
i will also point out i literally spoke to someone yesterday who understood how the markers worked but was basically doing blind jumps because they still couldn't tell where the platforms were.
how about the people outside of the team?
is this game for the team? or for the players?
And that's shocking to me. I approved of this cause I thought this would help a lot
it wasn't, unfortunately
...my guy, I am talking about the initial QA fucking testing. Of fucking course the outcome was different, saying that all snidely is not going to help.
yeah no someone mentioned crosshair jr didn't work for them because the crosshair was never the issue.
i think it was further up they mentioned it?
"unfortunately, Selvut was pretty accurate in his assessment of this as "crosshair jr". like - it really only does what the crosshair can do already
I'm still struggling quite a bit and like
looking at my crosshair would have the same effect" found it.
sorry, I didn't mean that to sound snidely
I'm just saying that sometimes, things we implement don't work as we hoped they would
If someone on the team struggled with the concept that you were saying was a primary issue to fucking begin with, of course I would assume it to not be an issue for them when that is my only point of view to begin with. Saying "oh but the game isn't made for the TEAM, it's made for the PLAYERS" seriously, what the hell is that supposed to help with? Of fucking course we're making it for the players but when we are MAKING IT, of course the TEAM is the only viewpoint we have!
Players don't get included in concept drawings! Players don't get included in internal plans! Half our job is to try and visualize what players want and create content that we think will be engaging and accessible, at least somewhat.
This isn't Wynnipedia, the free Minecraft MMORPG that anyone can edit.
You think I don't understand that?? Of course y'all can't just let the players add whatever the heck they want to the game with what they deem is acceptable or not. What I'm saying is, listen to fucking feedback. People are saying that the change didn't work, suck it the fuck up
If it didn't work it didn't work, but of course we had no way of knowing it wouldn't until release. Of course we had fucking faith in the thing we were doing!! Of course we were approaching it from a viewpoint of "how can we keep this cool concept while still making it accessible?" Why would we release something if we didn't think it would help??
I don't expect you to read minds. I expect you to listen when we actually speak out
and we are speaking out right now
the change was bad. so what? it's not the end of the world to receive criticism
now you have an idea of what doesn't work. amazing! keep at it then
Then don't make comments like that expecting us to read minds. Take into account the context of my statements and where the conversation is. I just saw red reading that. It was probably one of the least helpful comments that could have been made. Clearly we get that this didnt help as much as we wanted, or in some cases(the important cases) at all, but that kind of statement is just the worst. "Oh, yeah, I bet your team did do a lot of testing before you released, but did anyone outside the team test it before release?" It feels like some ill-conceived "gotcha" as if that just settles everything and we're idiots for not considering such a thing.
That might not have been what you meant when you said that, but that's how it reads- it feels thoughtless and superior.
If this didn't work, we'll try something else.
I see where you're coming from. But understand that we never once heard from you explicitly that you think the change didn't work. All we heard from you so far are justifications and defensive statements that isn't centric on the results of the change, but on how much effort y'all put in the implementation. Don't get me wrong, the effort is appreciated, but don't make this about you.
I'll pay attention to my tone next time. I admit that I'm pretty heated right now
I genuinely don't understand how I'm making this about me. I've barely made any statements about Crosshair Jr other than explaining the name wasn't a jab towards it, and how it felt helpful so i approved it. Everything I said above was about a previous more difficult state of it which was rigorously tested(responding to blegar saying the parkour needed a lot more testing vefore release) and about the having had a team member with the issues people are citing as struggling with having tested it with no issues when it was objectively worse for the people whose disabilities make them struggle with it, when you asked if anyone with said disabilities had tested it at some point.
This wasn't a difficult change- Sam came up with it and made it in the space of less than a day. I'm not sure how what I said implied that adding Crosshair Jr was so strenuous and how dare you be so ungrateful or anything like that.
We never said that y'all accuse us of being ungrateful.
Okay that bit wasn't meant to be taken as a literal statement.
Yeah at this point I'm just being pedantic
But yes, I'm glad we're on the same page now and we came to understand each other better.
All I ask of you now is please don't get too attached to a concept. There are plenty other cool stuff out there that can take eo parkour's place
I'll refer back to something I said earlier then.
...never mind, I only THOUGHT I said this, so I'll just say it instead- Making dungeon rooms and concepts takes time. It's far easier to patch up what exists than it is to add something new, and our focus is currently in Fruma. Reworking the room is something to avoid not just cause we think the concept is neat, but also because it takes time.
ok yeah that's completely understandable
Having to say "yeah this didn't work, let's start from scratch" is a big time investment, and while I'll be sad to see it go if we have to remove this parkour concept I'm more than willing to let go if we have to. We just have to consider time budgeting- and something else too
Not much solace for the now, but a lot of people keep saying "how will people get to dern portal if they can't beat the parkour?"
We haven't even released Fruma yet.
We've got oodles of time to redo EO at some point in the future, as people have early-and-often complained about the mirror room AND the maelstrom bridge as well. If those rooms can't get small patches to fix them, we may be looking at a full rework, and if such a thing happens...how far away do you think Dern is, out from now? Certainly more than enough time to polish up these rooms, if that really becomes necessary to replace them.
Yeah, players are starting to understand how much time it needs to make content, especially right now with the development of Fruma. It's an assurance that y'all recognize the problem now and are willing to look for solutions in the future.
Thank you, man! This was quite the conversation, but constructive nonetheless
but it’s kinda a minority
?
i’m tryna keep things neutral bruv but i think over the course of the thread you’ve lost your cool
gotta be able to engage in arguments without shutting down (when the arguments aren’t like… political, and relating to rights and that sort of thing)
Thing is this change is meant to help that minority without severely changing the experience for those who don't need accommodation
So saying "it's just a minority" is the opposite of helpful
ya dig?
no i didn’t really get that my bad
i was reading the part about it being tested on the devs/playtesters end being meaningless
presumably because it’s too few players?
and how that reasoning didn’t make sense to me if this discussion is based on trying to help out a small group of players as well
no, it's because none of the playtesters had issues with the parkour to begin with. it's like testing out a wheelchair by asking people who don't need it
also this is doesn't make sense at all. they're both a small group of players, sure, but they're not the same group
yes, neutral 👍
nice choice of word
at the end of the day i don’t mind if there’s assistance or not
y'see, it's really hard to respond to really bad arguments like that
oooookay
which is why I felt like I had to leave a while ago
okay
just, backread or smth
ok, will do
had a few people who struggle with the parkour tell me otherwise, so i think it has definitely helped some but not all
it took like 20 minutes lol, and thats slow for how simple the script for it is
Well, we shouldn't lock it just yet
The problem still persists so we still need a dedicated place for discussion
What problem?
tbf with the mirror room i think the main issue is just how slow it is, the concept is good but it does take an obnoxious amount of time.
Even just giving mobs on both sides tokens would make that so much better.
Maelstorm bridge I think the biggest issue is of how little you are told, Either most people skip it or run through not realising that's the worst thing they can do, and not realising the cracks are there, or if they do, not realising what they mean.
Did expect this though, defintely would help the people who had issues with keeping the crosshair below them though, so always a good thing if at least some people are helped, but yeah there's an issue still.
The parkour, it's a terrible roadblock for some people who just want to fight the boss
It's more of a roadblock than the actual boss lmao
EO is a gauntlet of crap, it shouldn't take 20 minutes in one room just to then possibly get insta gimped by the boss which is supposed to be hard
As I said unless dern has the hardest possible parkour there's 0 reason for it to be that much of an issue.
It's so different from all the other parkour in the game, with some sections having optional skips iirc
The only questionably difficult vanilla parkour (which isn't too bad) is RoL 3.
Like that's the only parkour I could say is probably the most difficult, and it's not too hard.
And you also don't have to repeat it if you keep dying a bunch to something later on
The EO parkour is supposed to be repeated over and over again, whether it be because you're stuck on the Eye boss, you're grinding out currency for the dungeon items, or you simply like the dungeon enough, you are going to repeat it
1 room should not take up a majority of the entire dungeon completion time for some
Yeah the boss fight should be the longest room if possible (but in a fun way) Parkour rn has that and it's just because some people struggle too much with it
Ngl, if you cannot look down, move about 1 block back from the edge of the platform, look in the general direction of the next, hold ctrl w for about half a second press space, i am not sure what could be done to help you.
The entire step right before jumping has 0% failure rate if you even just sneak.
No need to consider most jumps, they are, at worst, 3 blocks long and so do not have precise timing, you do not need to imagine anything.
Sure, not fast, but safe and requires very little spatial judgement.
Until you realise a lot of people were struggling so there's clearly a problem.
And I even spoke to someone who genuinely with the markers was doing blind leaps because they couldn't tell where the platforms were even though they knew what the markers did.
In a game where the game does parkour as a secondary thing, i don't expect people to be overly good at parkour or in some cases decent, but you have to admit.
Every other semi difficult parkour has a skip option and even those parkours are at worst a semi easy/normal difficulty parkour with very few complaints ever used on them.
I just do not comprehend how you cannot implement the strategy i said
This feels like justifying removing all mobs with high water defense because some people can't kill them with their water weapon
Like sure, sucks that it's harder for you. Truly that's not great
But there are options of how you can make it doable.
Holy that single line is one of the most ignorant things i've ever seen.
People are having legitimate issues with the parkour. This isn't just a "get good at parkour" issue. People just have outside issues that make it much more difficult than it needs to be.
Water defence mobs just get better gear, it's that simple, if your bad at parkour you can improve, but if you have a legitimate issue that makes certain aspects of parkour harder that's gonna be VERY hard to improve on, possible but it's still gonna be difficult compared to people who dont have those issues.
Did I say get good at parkour?? I said try reducing the task you know you can mechanically do
No but you are comparing a legitimate issue to someone just not playing well.
no, you guys are a minority. Outside of this thread, ive seen no one complain about the parkour
I've seen a fair amount of complaints when i asked in shouts.
Okay the analogy was not perfect. The point stands there are ways
like like maybe 9-10 out of the 1000 people online
also the people who take 40+ minutes to do the parkour.
To do the parkour that do not rely on any advanced perception and have no risk of failure
Takes longer than if you have the perception to do it freestyle, true!
If this is not feasible for you to do
I don't know how it could be helped
I can do it but i've seen people who can't and i'd rather not have their progression stopped by something that they can't exactly help
This feels like ignoring the point I just made by restating what you have previously said
yes because that strategy doesn't work for everyone
It works for me and others. But it didn't work for some of them as they still couldn't tell where to jump.
Okay this is absurd. If you can play wynn to eo you can look down and align the top dot of your crosshair to point toward the next marker
Tell me when that ever comes up before EO?
Every parkour that requires you to not hop in a straight line requires you to change your yaw
No it doens't Because you have a platform in front of you that you can see
You are still turning your yaw so you are pointing at the platform
You do also realise a good majority of the parkour's are skippable right with any class?
Even then. Okay even simpler.
Algorithm:
Stand perfectly still.
Point your cursor at the next marker. (If you can aim spells, you can do this)
Sneak. Forward until you are at block edge.
Go backward a little bit.
Unsneak, sprint, space.
How much you want to bet this only works for people who weren't having outside issues.
Seriously, the amount of times people have struggled with the parkour you're treating it as like they've not attempted that.
I don't mean to be demeaning. Not having the abilities to do something is real, but I feel like limiting every aspect of wynn by the absolute bottom of ability threshold in any area is so limiting that designing becomes unfeasible
Why not just let the parkours have the optional skip button though? It's not as if you struggling with parkour is going to make the rest of the game any harder.
Or give a slight assistance for those people who are struggling but is completely optional
I don't get it. I don't get how this can fail and saying "well it fails" is unhelpful. I am not sure what could be done to solve it if the issue is apparently "demanding the ability to turn to face a block and do a short sequence of three inputs" is top much.
Depth perception issues, the in-ability to imagine a invisible platform.
What i got told by a couple people is they had minor issues with previous parkours but were manageable but then EO basically exacerbated those minor issues in to a painful struggle.
I suppose this is just a case of "it'd be weird to have a full skip on this one lag independant parkour" and it doesn't phase almost everyone. I have no objections to seeing it added but it just is not necessary
i have suggested just do a combat section to skip the parkour
That's even more work for an issue related to very few people
it was more of a "if a solution can't be found" thing
not a good solution but just something.
since I don't think there's gonna be ever a way to skip it even if you struggle for 15 minutes per parkour.
If this is the hill eo parkour dies on, i don't know what wynn is supposed to make parkour wise ever again
This^. My guess is that people are just impatient and try to rush through, cause there’s no way someone would not be able to follow these simple steps if they take it slow
Seeing as how RoL 3 does fine. I'd say there's still plenty of options
Saying it now but the entire issue seems to be the platforms themselves seeing as how the artemis thing actually helps people with showing the invisible platforms.
Now please add a way to turn this off if there isn’t one already (I didn’t read everything)
The other extreme flaw with eo parkour are the stupid invis walls. I think any player who struggles with it would 100% prefer to just tp/charge spam your way through but the stupid ass invis walls in between the sections ruins it like CIB parkour. I will continue to say it as LOUD as possible INVISIBLE WALLS ARE FUCKING TERRIBLE DESIGN ALMOST ANYWHERE THEY ARE USED
the point of the walls is to make the parkour not skippable lol removing the walls is almost like removing the parkour
Shaman laughing at you with basically a build in check point
idk what that means
shaman can use blood connection to tp to their totem
^
doesnt it not help much bc the totem just falls off usually
Throw it again
by the time u manage to get it to not fall off and use blood connection u probably coulda just done the parkour normally
also y would u run eo with shaman lol
This is for people who struggle and can’t. Again it took me 45 min on my own it was much better with a check point system
nah you could just throw it up and it'll land on you
wdym with a checkpoint system? do u fall off after u get to the platform with the tp?
ah i see what u mean
he's saying he'd throw a totem on to the platform he's on then if he falls he just tps to it instantly
I’m half way through the parkour and think I will fail a jump. I leave totem where I was if I fall tp back to totem ie check point
wouldnt blood connection launch u off
No looked down when doing
idk i just assumed you tp to the totem
You can control where to sends you by looking in certain directions
does it take u 45 mins every time or just the first time
I haven’t done eo in months but it takes me 20+ min avg almost every time
how much eo do u do? from my experience it takes a lot of runs to get good at the parkour
it took me like 25-30 mins the first few times i did it
Done it maybe 6-10 times to unlock for classes and get “the nothing” wand
yeah see thats the problem lol, it takes me like 2 mins to do it bc ive done eo maybe like 100 times?
Ya I don’t think the avg player has that type of experience with invis parkour
I very much dislike the concept of it anyways I think it’s a shitty and stupid gymik
yeah but u only need to do it once per class really so like, i understand if theres a accessiblity issue, but for normal players the parkour taking a while is fine imo
so far it is the highest lvl dungeon in the game and having a challenging non combat part is pretty rare in wynncraft
Disagree, the parkour took me longer than the rest of the dungeon combines
same and i dont think thats an issue
I do, its a small sections of the dungeon why does it have this extreme skill curve
It’s dumb af to me. When people think the parkour is harder than the boss that should say something
It’s not even hard parkour it’s just awful for people who struggle with depth perception
well the boss is another problem lol its kinda weak asf now after 2.0
thats a different issue, accessibility is not the same as "make the parkour easier bc i dont wanna spend time on it"
*especially after 2.0
It’s hard “cause I can’t fucking see” not because I don’t understand how to jump +2 blocks
Having visual accessibility be the “skill issue” it’s just garbage game design
yeah but for the average player without depth perception problems, the parkour is doable and learnable which is fine
its a different conversation for people with issues with depth perception
im not saying that the parkour should be the exact same no matter if the player is disabled or not i just think that the discussion should be separated because it is fundamentally different
I’m saying the parkour sucks and should be removed it’s a garbage gymik that only feels worse cause it’s one of the rare parkours in the game that extremely punished trying to use movement spells
With so many players be so vocal about how much they think it’s sucks it feels really stupid to me for CT to continue to try to defend it being in the game
punishing movement spells isnt a problem with parkours because the point of the parkour existing is not for u to skip it with movement spells
Disagree
trol
Why the fuck give me a movement spell if I can’t use it during a “movement puzzle”
maybe the movement spell is to help u move around the map and not skip a parkour that was designed for u to do it?
Only thing that makes you a disgusting person is this ”many people have this issue!” point that you keep bringing up
I will yap for way to long, I’m just gonna say I disagree
Imagine thinking that makes someone a disgusting person, gotta be honest, the fact your entire behaviour is the exact opposite of your about me says a lot xD
why is this so personal lolol
I have no idea
First of all you dont get satire second of all the way you make up information to convince people is literally disgusting behavior
It’s not personal i dont know who this squeaker is
Ya fr 🤮
hate the arguement not the person lol
(Im joking)
I disagree
insane
Unless hes drunk, high, or has a gun pointed to his head, he is actively choosing to act the way he acts
That's not satire though? Like there's 0 indication of that.
And People have been complaining since day 1. Only when Stage 4 got added did it get worse
Or some obv other condition which i dont think is the case
Xae genuinely, if you have nothing constructive to add stop talking.
People as in ”people” or as ”many people”?
You literally spread lies
People have been though? Literally Forums, i asked in shouts people had issues with it.
There is 0 reason to be this outright hostile over this.
i honestly dont see a problem with what blegar said, if there are a lot of people who struggle even with that method, then there is a problem
whats wrong with that
i think u have the same issue buuns has just in a different way lol
u need to acknowledge that theres 2 groups of people who are complaining about the parkour
- people who are skill issueing and coping
- people with a disability who are physically incapable of doing the parkour without help
i agree with u for people who are just skill issueing but there should be something done for people with a disability
Anyway ignoring the hostility. EO parkour I think to help people with the main issue would be just having an assistance thing after like 10 minutes per checkpoint/level whatever it's called.
And tbf with the skill issuing i think that at this point has either gone down the path of completely given up on the parkour or they got better.
You seem to be a reasonable person and not emotional like the other guy. So with the second group of people in mind, what lengths would you go to help those people while also thinking how it affects the game for those not struggling?
Or just have tools (arguably cheats but that's an entirely different argument)To get around the difficulty's they have.
i do not have the disability and i dont know anyone who has it so idk
And more important, is it worth nerfing a parkour because 0.1% of the playerbase are struggling?
No one outside a couple people have ever said nerf the parkour. And they just want it removed.
Nerfing, removing, whatever
Again no one has said that Xae
Im was making myself more clear…
Anything people wanted changed would not affect the majority of players.
Thats not true
Heck even my proposed skips were literally just "15 minutes wait time per level"
Struggling with EO parkor for 5 minutes doesnt mean that youre disabled
honestly this is stupid, people who are disabled shouldnt have to wait a full hour to get past the parkour
i threw out a random number so no one would bandwagon me
ah
the actual amount of time would probably be better at 10 minutes
Again, that would also help those who arent disabled
10 minutes per level?
I feel like anyone at that point is gonna just want to get it over and done with if they're stuck for 10 minutes.
i remember saying this a while ago but my suggestion was to add an option when the player first logs on where they can choose if want to play with accommodations or not. this can then be toggled on and off later only if they chose yes. it could include stuff like eo parkour and add an easier fix to similar things later on
sort of similar to epilepsy warning at the start of some games ig
Fair. Could work i think the issue is because they'd have to do new stuff for different sections. Only reason i'd rather keep it to EO is to not give the dev's too much to do
thats true but i feel like the method i suggested would be a better option for the future bc u could just add any fix to it for any part of the game that might come up later
and it just gives the devs more freedom with what they want to do if they know they can always go back and add accommodations this way
Yeah fair. Would help with other sections if there's issues there. main comment i saw was that they already had minor issues with the game with just depth perception but were fairly manageable it's just EO where those minor problems got so much worse. So i think that's the main reason why EO's the problem.
If you were having problems already the invisible platforms just don't work for you.
yeah so maybe if they chose to play with accommodations there could be particle indicators on the platforms themselves and this would not affect the majority of players who arent disabled because well i like to assume that people who arent disabled tend to play without accommodations
Just gives them an idea where to jump and something to actually see. Might work there since RoL 3 has the particle platforms and i haven't seen people complain there
yeah
Thoughts on people who would take 45 min + on the parkour? I feel semi passionately just cause I remembered how extremely embarrassing I felt trying to do this dungeon in a party and everyone being forced to wait almost an entire hour for my slow ass. That’s where my perspective comes from
Ok but do you have this disability thing that stops you from completing it
the only problem i can see with that is that it would need to be offered to current players somehow and that would give players who arent disabled and are just skill issueing to basically choose to play the game on easy mode
maybe u could give a survey where the reason behind asking the question isnt exactly clear to try to get more honest responses?
It felt extremely hard for me to judge the distance. When the pov was max it felt like half the time I really was just guessing on where I was going to land
i had the exact same issue, i had 2 friends finish the parkour in 5 minutes and they had to wait like half an hour while i was struggling with it
Yea but you know in your heart you arent disabled
It’s ok to just… be terrible at something
It’s like a spectrum of skill issue
if its skill issue u dont need accommodations
only idea i have is could just make it a choice in the dungeom, until they do get around to making it more widespread.
And yeah if you're just not good at parkour then eh. I think the main issue is there EO being mandatory and expecting everything to be decent at parkour.
When the skill required for the parkour is more than the boss I feel the parkour should be looked at. Again quite a few people have said the parkour has almost always been the hardest part of the dungeon even pre 2.0. It’s never taken me 45 mins to beat they eye, its consistent the parkour that has been the “hard part”
Thinking about it EO might actually basically ban players from progression if the parkour stays as is and some people can't complete it once dern gets added. Unless they do an alternate way in.
i mean, like ct said, dern probably isnt coming out for a few years so a comprehensive fix isnt desperately needed rn
yeah just defintely gonna be needed at some point since that's gonna be an issue
yeah
Idk I’m in the camp if I hope CT kinda learn their lesson and just accept making shit invisible is pretty bad game design
yeah that's fair, invisible platforms aren't always the most fun, i like the rest of the parkours. So if need be can just pick one of them.
i mean, sure but get a few people to agree with u before expecting a change lol
The reaction to barrior blocks in lring….
Lots of people hate the invis blocks
yeah. See which is more liked, but do dislike people treating the dislike of invisible platforms as the end of parkour as someone did.
Like wynn has proven it can do some really fun parkour
I think the invis walls in the parkour add greatly to the frustration. Atleast it does for me
and some insane pc killers (fallen factory im looking at u)
@wanton mulch
I think people wouldn’t minds eo parkour as much if you could use movement spells properly, that’s doesn’t seem like a crazy take
get the people who wouldnt mind this change to be more vocal
fair.
But like
Star thief UR RoL 3 and 4 are good parkours. I want to say shattered mind's as well but i can't remember if that was the last version.
holy shit i hate star thief why tf does it start itself
xD i was going with good parkours
overall quest sucks but the parkour in it is fun with the moving blocks
The other in your party, are they parkour pro gamers?
Because if they arent, 75% of people completing the parkour below 5 minutes is a sign the parkour doesnt need a nerf or removal
But 25% taking 45 + min is ok?
To me that’s a sign the gymik is just a shitty gymik
Pretty much there's different parkours to do that wynn showing there's limitless possibilities for that which aren't as problematic
Probably is a spectrum
I hate the moving block parkour, it’s impossible for them to design it around custom walk speed which leads to players being forced to remove armor, it’s also a pretty annoying gymik imo especially with ping issues
I’m gonna bow out but imo the parkour in Wynn isn’t the best. I find myself enjoying CSST and Cur parkour the most
SST parkour is basic but fun
It’s the fact it’s semi random/ can cycle between different ones I like the most about it
It has the most “replay ability” imo
mb
You literally replied to the message where I said "this isn't really a valid point because xyz"
Tbf i was going with hypothetical. I already guessed it'd be sorted by then
but as i said after. It's needed at some point but i know there's a few years till dern gets added.
and anyway i was more going with current state. I'm not against it getting it changed but i do agree assistance should be the higher priority. I only brought up alternate parkours in that eventuality. But as i said, i'd rather there just be some kind of assistance for the struggling people
Then there's not really a need to bring it up.
Mirror room makes me zzzz
wow i wish i was that lucky
what isnt harder than the boss fight in eo lmao
its xae they are probably trolling
I miss when the eye was hard
Personally disagree. Learning the eye combat was much much much easier than my attempts at the parkour.
No he's saying literally everything is easier than the eye in eo xD
Oh lmao I def read that wrong
Literally the entirety of EO is harder than the Eye lmao, it needs a buff
But if the Eye gets a buff, the parkour needs a nerf so as not to prevent attempts at EO taking 40 minutes
dw so did i and i wrote it lmao
took me like a minute of thinking to think about the message and if i was saying it right
I think it's best to assume that these people have already tried everything they can to beat the parkour, but to no avail
again, this isn't just a matter of skill. there are people out there who are really bad at, or even incapable of, visualizing things
someone physically disabled can't just walk by doing some strategy. nearsighted people can't just will out getting perfect vision
ngl great analogy
we're all built different. if we can make arguments with this idea in mind, then we can be more productive with our conversations
had not thought of that before
at the end of the day, they're all just different ways of us being built differently
https://youtu.be/UkbqajPodaM ok i finally got around to testing the change. for me personally ITS EXTREMELY HELPFUL
bleh testing parkour changes
if other people still struggle i semi understand on part 4 but for me personally the red dot is a game changer for me in helping orante myself whike not taking 30+ mins
if 0:20 is how u were doing the parkour before then its not really the red dot helping u by indicating where u r, its helping with ur methodology
i can see how its helpful for p3 and p4 tho althogh i still think that it is just crosshair junior
I forgot to record my mic so that kinda explain some of the awkward pauses cause I was talking. The first section is just vastly easier because it’s much much closer, but ultimately it’s being able to have my cross hair pointed at where I want to jump instead of being locked at my feet. I don’t know how to really put it into words but having both a visual representation of where I am and also being able to focus on where I want to go is a huge game changer for me when it comes to parkour
Okay I will say it again. This isn't a "get good" or "become able" strategy. It's like showing someone someone in a wheel chair there is already a ramp just on the other side of the building. (This analogy is beside the point.)
If you can't implement this, I am not sure how you even got to eo. All the skill wynn pvp takes at the least (looking at specific objects with your cursor) is admittedly sufficient to do the parkour
You might have to do the parkour in a very mechanised fashion and slowly, go around the building to the other side and take your way in slowly there, but it's not inachievable with the skillset you are required to have to play wynn up to SE.
(Everything except stare directly at the next marker with your cursor is button inputs)
The problem I think people rather have is that they have problems, get frustrated and don't try to use a slow brute force method because it doesn't come to mind as an obvious idea that you really don't actually need to understand where the platforms are. (This is not saying they aren't thinking about it. When something frustrates you, you will rarely find a new better strategy to actually do it)
People fail at the game and throws a tantrum
If they struggle with something, they think that means that it’s fundamentally flawed
Never blame the players, only the game
we sure do love complete miscommunication among humans
It's an incredibly invalidating assumption that these people are complaining because they're being impatient and are just "brute-forcing" the parkour.
Okay then how are they both able to get to eo but not able to do this
Also note that Xae's message is not mine
What i thought 2 different humans are the same person
what's the logic behind that question
?????
again this isn't about skill
To get to and have a chance to beat eo
Do you think this is possible without the ability to aim your cursor on a stationary object?
Or is something you can expect a player to be able to do?
This is not a skill question, this is are you capable of this base player ability?
If you are able to do this, then there is a way to beat the parkour rigidly without much other intuition for parkour.
You mean to say that if you are incapable of visualization then you can't be a player?
Visualisation?????
Please read what I am asking. I am asking you to align your crosshair with a marker on the floor
If you can do that, you can bear the parkour
There are only 2 block or 3 block same-y level jumps. There is no spatial or temporal coordination necessary for this.
You ask me to read what you're writing while refusing to read what I've written?
Because your point goes back up the argument to the problem when I am saying there is a workable work around
yeah ok bye
jesus man 😭
ngl personally i still think people should just cope if they struggle with the parkour but im indifferent to if it receives changes to become easier or whatever
but seeing all these long drawn out aggressive arguments over a PARKOUR section is INSANE
I feel like way too many people aren’t able to understand that other people perceive stuff differently from themselves
Which pretty much happens worldwide in any situation so I understand why it’s also happening here
I still have a slight issue for the small few people who refuse to believe that the perception problem is a real thing though
While I for one don’t have this experience I can logically conclude that it does exist because of how many complaints I have personally seen on this exact issue
Hell, I even got a firsthand look when I actually ran EO with another individual, they were missing every single jump despite us doing it really slowly and I legit had to act as a marker so the player was able to jump to where I’m standing
I don’t want to subject the same individual to what they probably consider as a living hell on Earth nor do I have any recordings of the session of what probably lasted half an hour for a single level of the parkour but if you really insist I can probably ask them to run it again
Because having looked at this damn thing play out in live time I can safely say that this is very much beyond a simple skill issue
Did that player look down or straight forward?
How the hell does anyone do the parkour looking straight forward
That’s literally the exact same as doing the parkour with your eyes closed
Ok but how can they look at where youre standing
finnaly... someone gets it
bc players are visible
Guess what more is visible in that room
not the platforms
True, but something else!
Oh wait sorry
Yes they look forward once we both agreed that I would serve as a marker rather than use the glowstone floor
which doesn't help that person
It was taking them like more than ten minutes using the floor and even then they were still at the beginning
I had no choice but to either give up the dungeon or help them
This is not a joke they were missing almost every single platform
I would say the player marker is arguably better even for players who don’t struggle with this
Because me as the marker literally serves as the platform because I mark the exact location of the standable region
So rather than using the floor tiles like 10-20 blocks below them they instead just jump directly to my feet
Which, in case you aren’t aware, are about 0-0 blocks from the invisible platform
They can just play as the marker? Especially with it being a red particle effect now
How many blocks there is apart is irrelevant
there really is no point arguing with someone so committed to misunderstanding you
Ill leave the thread if someone explains how not being able to see the red dot is connected to lack of depth perception
I gotta be honest, I also have absolutely no idea how the red dot doesn’t help with the problem, I feel like it should have solved it
But if the same people are still facing the exact same issue even with the red dot then it stands to logically reason that maybe the red dot doesn’t really help that much in perception, despite my previous beliefs
Im convinced people just complain just because their idea didnt get implemented
CT listened and gave a reasonable fix and people still play the depth reception card
I really don’t feel like that should happen
If the addition really fixed their issue they would actually mention it
It kinda goes against past examples where a similar structure of events happen
The people complaining arent the ones having issues
Your lack of comprehension is astounding
Youre here just to comment every time someone makes a reading/communication or spelling mistake
If you didnt notice, that stopped being cool when you hit age 9
No you just physically dont see someone's point and that astonishes me
I did afterwards and moved on
Meanwhile you cant move on from someone not understanding what someone else is saying
You stroke your ego in discord for no reason
Ribbon made it very clear that whoever struggled was looking down and it never worked for them. Moment ribbon stands on the platform giving the player a better cue on where to jump it helps them much more
What do you gain from clarifying this when i already understood what he meant
Youre here just to be a silly keyboard warrior, lucky that everyone already gave up on this thread
You have no reason to start a conversation with me but you still do
You never made it clear you understood.
And you're the one doing the outright insulting genuinely if you can't go an argument without insulting about it just stop
Ok i guess ill respond "I understand what you mean" every time I reply to someone. Gosh your social skills is on point
Again, me being "insulting" is irrelevent
please don't entertain this man
they're not worth it
(uH I'm talking to you Blegar)
Fair yeah he's proven he's just ignoring points as well as being outright insulting
Didnt you literally get emotional in this thread yesterday?
Like both of you are here just to annoy, I bet yall didnt even try the new parkour
Can the keyboard warrior stop being rude please. And its literally crosshair jr so no point for me.
naw man just don't respond to them
at all
Oh i was just getting the final point across xD my last message to them
alr epic
it might be why you standing on the platform worked but crosshair didn't. You gave them a visual cue in front of them where to jump which works for them much better than the markers below
Correct
Red dot instead of a crosshair might not help the people genuinely unable to do jumping even with the crosshair below them. Definitely works for some people but the lack of visible platforms for others is a reason
Just add my 2 cents in. As someone who use to extremely struggle on later ends of the parkour. The red dot was game changing for me.
@stone osprey sry for the ping but would it be possible to get ur friend to join this post? It sounds like ur friend had exactly the issue that we are having disagreements on and I think it would be helpful to everyone to see a perspective from someone actually having the issue