basically i did some jank math ages ago that seemed to say assuming perfect conditions (full server in eye room, starting on server start, etc) the eye may be able to be punched to death (hitting with non-weapons) and i have learned of a few things that could significantly speed it up, planning thread here
#SLAP THE EYE (to death)
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anyways
said new knowledge is that you can increase punch speed by 2 tiers with attack tier id
eye beater
xD
you mean the eye in EO?
basic plan i have is basically:
39 players with tank+walkspeed build and +2 atk speed tiers, just dodge the eye eating attack for obvious reasons
1 acolyte healing with Silent Ballet as to not do any damage, and a secondary weapon to kill Deathknell Wretches
indeed
how exactly would 39 players be there
theres no limit
basically we would camp out in the pre-boss room
and when a new world opened when we were ready
we would all go onto it
though
thats the hard part as u can imagine
and then the eye punching would start?
would /hub-ing put you out of the dungeon
idk
discord shit itself there
so would /hub put you out of dungeon or nah?
discord just exploded
it would
hmmm
damned
oh ok then
ok thats good
it only fails dungeon if class or hub or etc midboss
i see
no thorns/reflect
ok then
i have a basic set that works well to mass store to distribute to everyone
obvs can be improved but this is the base for now 1s
Cancer֎
Tisaun's Valor
Dark Shroud
Scale of Seiryu
Harden Core
Harden Core
Jiandan Handwraps
Charm of the Magma
SLAP THE EYE []
the spirit of this challenge is raiden metal gear rising
since the acolyte is so important to the strat, if we keep that i can do it
i already run big heals with silent ballet as 2nd
i can just main silent and nuke wretches with abso
also if im not fsr, aco needs to know that weapon swappign applies damage to existing rain
so itd hurt the eye if they werent careful
idk but i can nuke em with it
leme look
retaliating gazers may also suck
since iirc they spawn more per eye hit taken
imma check both those rq
reaching the highest possible amount of eye hits with this challenge
lmao
salted should re-enable fist critting just for this challenge
well thatd probs be arrow storm spam for that tbf
but basically xD
and ye totally xD
jkjk but itd be funny
unsure what this means for that but
if it means its a set number but big parties multiply them by size
then oooooh boy
it does have 50k
i do like ~30k a full aura so should be fine
lightning aura too so its like over ~1s
devious grin
its probably server uptime actually
would be a server crash, or less effective time due to constant lag
i calculated before about 7h not accounting for atk speed
so idk
how long does a normal server stay up for actually
so without our knowledge of attack speed we'd be pushing it
lol ye
LOL
1s tho
gonna check fast atk speed vs sfast
2.5/s fast
4.3/s sfast
significant af
~72% boost
holy crap
that will make it very possible assuming no lag
though lag is gonna confuse things a lot
with that much fuckery in one spot
who knows how much itll lower effective uptime
would take about 4 hours compared to the old 7 then
also, crashes and long connection lagspikes can be catastrophic
cuz if YOU lag, enemies can still fuck u up
server lag may crash server resetting things
there's also the extremely high chance of a person who isn't participating in the challenge joining the server upon start
yea thats effectively guaranteed
we would not have the full force
preferrably everyone would have hero+ to switch instantly
i live in asia and you know asia proxy absolutely sucks for wynncraft
then again /party does the same now
so i could like find a way to just instainvite every1
tho wynntils only allows up to 8 cmds
wait nvm
party limit is 8
i mean we could have all but 7 HEROs then
but then thats a bit mean i feel
yeah
but if its necessary ig
also 5 champions
4 more champiosn
at peak efficiency its 4.3 x 44 = 189.2 dps under no-lag conditions
which does match the ~4 hour calculations
i haven't theorycrafted this hard even back when i was playing genshin 😭
dam lol
tho
if ~4h
even like 50% lag is pushing it
and with ~35 people in the eye room...
even assuming NO ONE dies or connection dies or server crashes
idk
salted's living room will go up in flames
LMAO
assuming that dodging attacks is negligible anyways
having to dodge attacks will definitely increase downtime between hitting the eye
by a pretty big amount considering the eye attacks more per person in the room