#More Missions

1 messages · Page 4 of 1

pure gale
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you know you can just. disconnect mid lr and come back and continue. right

rancid cypress
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The problem is ppl hate nerfs majority of time ppl would just perfer under powdered things get buffed

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Yan the amount of effort you put into trying to make personal attack, atleast to me, it’s very embarrassing

edgy sinew
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thoughts on this?

edgy sinew
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I like the dgrey beacon interaction too

rancid cypress
# pure gale ,

Yes let me take 3 days to do 1 lr cause I have 45 mins of free time during the week days….

edgy sinew
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And potential combos with new missions

rancid cypress
# pure gale ,

Fr sometimes ppl are just busy and it would be nice to do a shorter run while it not being like 20x less effective time wise than committing to the “3 day long rng check”

edgy sinew
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rng check ends on 4th mission

pure gale
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so you think you should be given good rewards just because you take longer to complete a lr than most

rancid cypress
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Fr I couldn’t imagine having a job and trying to pay rent and also trying to have a hobby, sounds insane to me

pure gale
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if short runs were designed to reward people in your scenario, nobody would do long runs anymore and instead just do short runs cause you get a payout faster

rancid cypress
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Allowing short runs to be ok/good does what to making long runs bad some how? How?

edgy sinew
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short runs are ok now tho with quick sac stacks

pure gale
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its also just a faster way to get end reward pulls than completing challenges normally

rancid cypress
pure gale
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youll have to wait like 2 minutes after ending the lr probably to start again

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way faster than actually investing time and effort into a lr

rancid cypress
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I’m confused again I think this would be better over vc, there’s a lot of nuance that take too long to type out

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You think your getting to mission 4 before the 10 min timer? Like by then ur around challange 20-30 which is like 30 min ish. I’m just confused by your definition of short run

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Yan I think you can’t understand anything besides the surface level conversation happening

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Yes put another troll face it shows how sophisticated you are

pure gale
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strategy:

  • set 10 minute timer
  • start lr
  • do 4 challenges
  • take the free 50 pulls if u get it
  • go do a few purple beacons until the 10 minute timer ends
  • end lr
  • repeat
rancid cypress
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Sam I’m just confused at what you might be defining as short run and as to meta

pure gale
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is it really that hard to understand

rancid cypress
pure gale
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forgot what equilibrium does ngl

rancid cypress
pure gale
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because its faster and easier than actually playing the game

rancid cypress
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Sam I’m sorry about I’m starting to think you don’t lr very often

pure gale
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i dont lr at all i just have common sense lol

rancid cypress
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Why are y’all treating this mission like it’s a 100% guarantee

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I’m very confused by how you guy are arguing ur points

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Ur creating strawman that don’t reflect the actual system then use that as reason for ur arguments

edgy sinew
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because if you dont roll it you can end the run with mostly no consequences

rancid cypress
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Consequence is wasting time?

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This why I say vc im so confused by wtf y’all r talking about, ur saying if ur don’t get ur “short run mission” first ur just gonna reset and end the run, isn’t that the same logic for equalib

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I’m confused cause I wanna think y’all have some sort of point but I think Yan is just a idiot yapping about something

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Idek

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Anyways I’m outa here for now. Scroll back 4-5 days if u wanna see the ppl who wanted more love to short runs. I just agreed with them long lootruns shouldn’t be obvious 100x better than any other strategy

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^ This is what a toddler throwing a tantrum looks like. I think that’s like almost 20+ reactions now. Jeez

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Say it’s a troll if you want, it’s kinda just embarrassing imo

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Ur this mad cause I said flat mission reward are better for short runs and scaling is better for long runs

edgy sinew
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flat is shit design 👍

rancid cypress
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I mean that doesn’t make the basic fact of game design and like math that flat is better for shorter runs and scaling is better for longer runs, y’all are like arguing with math.

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Like “shit” or not that doesn’t change how the math works?

edgy sinew
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How does that fact relate to the convo lol

vale tartan
# edgy sinew How does that fact relate to the convo lol

are you even engaged in the conversation

buuns is arguing that flat rewards are better for short runs while scaling rewards are better for long runs, which is true

i don’t see how that doesn’t relate to the conversation

rancid cypress
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Idk I’ve attracted the trolls u prob won’t get an actual conversation out of them

vale tartan
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🤷‍♂️

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why not lmao

rancid cypress
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Exactly

vale tartan
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there shouldn’t be one way to lootrun

rancid cypress
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Wow almost as if I was saying that exact thing ely

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So there should only be 1 single way to lr?

vale tartan
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who said it would be easy to do short runs

i’d assume they would be just as balanced as long runs, just a different playstyle

rancid cypress
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Why?

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Why is time the only investment

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Perfect

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Ya didn’t see that 1

edgy sinew
spiral plaza
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now I can't even do short run? great

pastel crypt
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idk make it like short runs take like an hour, and then longer more valuable runs take like 2+

vale tartan
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ok ok IMO short runs should be as good as long runs, just they shouldn’t be piss easy for the same rewards

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like as long as they are fairly balanced it seems fine

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kinda

rancid cypress
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I was just saying a way to buff short runs while not breaking long runs y’all went crazy

edgy sinew
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I don't have anything against short runs if they have some actually fun payoffs and not "get 50 pulls instantly"

vale tartan
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exactly

spiral plaza
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flat rewards with short time requirement always bad design

rancid cypress
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Thus flat values that don’t scale…..

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Like holy fuck I wanna shoot myself in the head

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Because I don’t want to lring for 3+ hours maybe I just want to do a quick little one

vale tartan
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yeah agreed there

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not everyone has the time to spend 3 hours lring every day

rancid cypress
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Yan I’ve been on Wynn since 2016

spiral plaza
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yeah let's quit wynn good methodlike

rancid cypress
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Yan you were me 2 years ago when I was saying replaying another class for 20+ hours wasn’t “that bad” if you lost a quira item

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Just ppl value with time is very different from one another

edgy sinew
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Well, you can separate long runs into short sessions but even ignoring that, if a flat reward with no gimmick is strong enough, you just always take it and end quickly to get high pull/min

spiral plaza
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also why i have to do a stupidly long single run for 3hours instead of 3hours of 20-40mins short run?

rancid cypress
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Yan ur literally me from 2 years ago omfg

edgy sinew
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And once it doesnt give good pull/min you just hate seeing it offered

rancid cypress
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Cause the stat race is annoying to restarts again and again and again even if you get lucky with rng of missions

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Restarting more = interaction with more rng

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Yan im not talking to you

rancid cypress
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On mobile so it’s hold

spiral plaza
rancid cypress
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?

edgy sinew
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But if it is something like "do a mission -> do something risky/inevitably too hard for a while to get a juicy reward", then it is much more fun

spiral plaza
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idk who's talking about nerf short run

edgy sinew
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And it scales with your progress and your further decisions

rancid cypress
spiral plaza
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why?

edgy sinew
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Ofc, instead of making good fun missions for short runs, we should throw shit at eachother for an hour

rancid cypress
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^

spiral plaza
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u can get more epulls in average time with short run compare to long run

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at least it is at this patch

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unless u got a perfect gb in long run (which is nearly impossible)

rancid cypress
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(I’m leaving but plz come up with more short lr mission plz)

edgy sinew
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btw this is at least the second time you suggest a flat pull mission and start a holywar

spiral plaza
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when did the war start?

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i mean which mission

edgy sinew
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a

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b

spiral plaza
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imo flat reward should not give u equal to the amount of vaqua vdgrey (or even should not exist)

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i just wake up and see this thread burningsaltroll

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it is fine they can still see it

rancid cypress
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Leaving fr just don’t flame me instantly as I leave skull plz

spiral plaza
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this is cool

edgy sinew
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"can’t have scaling missions for short runs" my ass

mellow sequoia
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i aint reading allat

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tldr please

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why

spiral plaza
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that's not even viable anymore

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btw this 50 flat pulls concept is not the first time he's talking about it

edgy sinew
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oops i deleted instead of reply lol

rancid cypress
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Bru 50 flat pull is just a number omg it would be 8 flat pull it’s the same concept

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Y’all really can only think at a 3rd grade level I swear

edgy sinew
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Disaster Struck - Purple beacons give double the pulls. At the end of each challenge, curses become 20% stronger permanently.
||new mission|| ||repost cuz i deleted||

spiral plaza
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can u make a good looking number first next time?

rancid cypress
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Broken with equalib or ant cleanses syngerize extremely broken for long runs

spiral plaza
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because u gave a range (30-50)

rancid cypress
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Danny I don’t know what number is big enought to matter but small enought to not be broke I’m just a single person I think it would take more balance that 1 persons opinion

mellow sequoia
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aint the benefit of short runs the shorter amnt of time they take

rancid cypress
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Yes are we gonna make that the only benefit tho? It leaves short runs in this boring neglected category of style of running

spiral plaza
rancid cypress
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^ and consist sacrificing cause it’s a common mission you see like 98% of the time

mellow sequoia
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time is money

rancid cypress
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Elaborate plz

spiral plaza
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if u revert dgrey to 2.0.3 short run will be stupidly opsaltroll

edgy sinew
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revert it to release 2.0.3

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where it didnt spawn after 10th chal saltroll

spiral plaza
edgy sinew
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noone but it will be funny

floral spade
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except for people wheelchairs. There are no ramps in wynncraft

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all increases and decreases in elevation have steps

spiral plaza
edgy sinew
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How were the wynncraft pyramids built

rancid cypress
spiral plaza
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i am sorry but tealy will never explain when he dont fking care about u

mellow sequoia
rancid cypress
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Fr

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Time is the only investment into lring? Let me afk then?

mellow sequoia
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afk isnt time you're investing goofball

spiral plaza
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afk is 0 time investment so u get 0 reward totally fairlike

edgy sinew
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lootstand

rancid cypress
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So then my “slow runner” idea is something ur talking about

spiral plaza
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what is that

mellow sequoia
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god bless the economy

edgy sinew
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Can we all mark new missions with some searchable tag btw

rancid cypress
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Mission “slow runner” For x amount of time taken to do a lr convert into y pulls maybe 1 min = 1 pull maybe 3 min= 1 pull

spiral plaza
edgy sinew
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oh true actually, let me make a private google doc with missions

spiral plaza
edgy sinew
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and not share it with anyone so my missions cannot be stolen

rancid cypress
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More Time= more reward tho

spiral plaza
edgy sinew
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You dont spend time that you are afking

rancid cypress
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How else do you recommend implementing that direct equation then?

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Tealy wants time to equal reward while not promoting afking, how does that work exactly

edgy sinew
rancid cypress
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That promotes speedrunning not time?

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That’s a different equation

mellow sequoia
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if i wanted to ghost yall i wouldn't have made all the feedback threads i have

rancid cypress
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Then why is there a challange cap?

edgy sinew
spiral plaza
rancid cypress
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This is why I can’t take what some of y’all say seriously

spiral plaza
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tbh they probably can remove the cap now (and add it back with new missionsaltroll )

mellow sequoia
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its like exposure therapy. after reading #1019649786799996980 for 6 months ill probably be like immune to cancer and stuff

spiral plaza
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tbh i probably only take u seriously for 10% of the time

edgy sinew
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Challenge cap just means you need to interact with different missions

rancid cypress
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Tealy I’m trying to fundamentally understand the direction of lring. I’m not trying to be a shit head or asshole I just want to see what direction y’all r taking cause it seems to be going in different directions sometimes

mellow sequoia
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long term investment

rancid cypress
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Imagine there are soft caps for a reason that scale to ridiculous rates

edgy sinew
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You cant take 4 missions and spend your whole wynn playtime with 4 select missions

mellow sequoia
spiral plaza
rancid cypress
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I asked in the sense y’all r saying the “point” is to do challanges, or is the point to spend more time lring?

spiral plaza
edgy sinew
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I think challenge cap is justifiable even though i don't enjoy it

mellow sequoia
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im not lootrun god (yet) im just tryna be a bridge between community and ct for lootrunning and the economy in general

rancid cypress
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I rlly dislike the challange cap

rancid cypress
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Who cares?

spiral plaza
edgy sinew
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Be it mechanical effort, strategic or whatever else

mellow sequoia
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i kinda get the cap cause like, once you got 200 boons, what can stop you? Its like exponential growth

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why start a new lootrun ever when you can roll the dice a few times and become god

spiral plaza
rancid cypress
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Imagine that’s just highlighting the problems with boon and scaling and everything in general already?

mellow sequoia
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guaranteed mythics, easy street

edgy sinew
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time spent actively engaging with content

mellow sequoia
rancid cypress
mellow sequoia
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no amnt of boons can save you

rancid cypress
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Agree

edgy sinew
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I think my ideas about that got buried in hero beta chat tho

rancid cypress
# mellow sequoia no

Plz explain more then. I genuinely think the way curses and scaling is fundamentally flawed currently and shows to the extreme when you get to extreme number to challenges

edgy sinew
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appears once in 2 challs moment

mellow sequoia
spiral plaza
rancid cypress
mellow sequoia
edgy sinew
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I think that is a bad solution

mellow sequoia
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you know what that word means right

rancid cypress
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Because player scaling and mob scaling is fundamentally random instead of being tied to each other?

mellow sequoia
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just make scaling exponential

rancid cypress
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Would prefer that change imo

edgy sinew
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Lootrun ranks should teach a beginner how to Lr

mellow sequoia
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if they were tied to eachother then why would you ever get buffs

spiral plaza
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if my lr xp is stored i will be max level in 1 secsaltroll

edgy sinew
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they shouldnt just gatekeep for no reason

spiral plaza
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i do want more lr rank tho

edgy sinew
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I want lr ranks to count towards total level tome

spiral plaza
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maybe 5% more of natural vibrantsaltroll

rancid cypress
edgy sinew
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Btw @mellow sequoia what about making first mission choice out of more than 3 options?

edgy sinew
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Like, even if it is a 10% chance for an eхtra option like vibrant

rancid cypress
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Is there every gonna be a reason to v Aqua v grey or just kinda have the be usless for like no reason

edgy sinew
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Because more missions and 3 options is very low?

rancid cypress
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^

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Especially when 2 of them are high roller and redemption

edgy sinew
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getting 4 bad mission choices is so much less likely than 3

spiral plaza
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plz give more choices after all this new missions release

rancid cypress
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^

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Mission rrs if there are enough in the pool

mellow sequoia
rancid cypress
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Yes

spiral plaza
mellow sequoia
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can yall imagine something with me

rancid cypress
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?

mellow sequoia
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did you guys play btb during the spirit's festival?

edgy sinew
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Yes

rancid cypress
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Yes

mellow sequoia
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why do you think you only got a choice of 3 spirits?

edgy sinew
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because there were like 5 or 6

rancid cypress
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Cause of limited amount of spirits in the pool

spiral plaza
mellow sequoia
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but why not just let you choose from all of them?

rancid cypress
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Cause there will be no variants from what ppl would like

edgy sinew
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Because same spirit not fun

spiral plaza
edgy sinew
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But imagine you had 2 choices

rancid cypress
edgy sinew
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That is also not particularly fun?

spiral plaza
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just set smth like every mission into 5 choices instead of increase the maximum choices

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or atleast revert the grey nerf in beta?

mellow sequoia
rancid cypress
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Yes

rancid cypress
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Given the choice ppl would definitely have preferred routes of running

mellow sequoia
edgy sinew
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Psycho

spiral plaza
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tealy why are u talking like we only getting 5 more new missions

mellow sequoia
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basically, my point is that less control for the player is sometimes a good thing for longevity

rancid cypress
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I also agree with this^

mellow sequoia
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so i dont see a good reason to increase mission choice

spiral plaza
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that's why only GAMBA accepted in wynn

edgy sinew
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Yeah, but if we have say 30 missions, it is more likely that you will reset bad first roll of 3 fairly commonly

spiral plaza
rancid cypress
edgy sinew
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While a bad first roll of 4 is a much less likely occurance

edgy sinew
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And fishing for 1-4 missions isnt that much easier with 4 choices vs 3

spiral plaza
edgy sinew
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Tldr it would be a good QoL without major consequences

spiral plaza
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arent u guys adding tons of new missions?

mellow sequoia
rancid cypress
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I do agree with notice tho, the first mission at challange 4 feels really unimpactful cause 2/3 mission are high roller and redemption 80% of the time

spiral plaza
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ok i got scammed

edgy sinew
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Also, will we get equil nerf or no

mellow sequoia
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FUCK EQUIL

edgy sinew
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Pog

mellow sequoia
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im just gonna remove equil 💯

spiral plaza
rancid cypress
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Do it

edgy sinew
spiral plaza
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that's a lr nerf

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it should be smth like 1 boon every 2 curses

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it always work with ritual

edgy sinew
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It should be independent of how much curses you get at the same time IMO

spiral plaza
edgy sinew
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because then you can do fun choices like "do i aqua stack to get pulls or get boons"

spiral plaza
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if u dont aquastack u only lose 1 pulls every challenge (from 4 to 3)

edgy sinew
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You also lose dgrey powerspike

spiral plaza
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take dgrey latersaltroll

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i dont like equili into aqua dgrey immediately anyway

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imagine full resis with 18 curses

edgy sinew
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1 boon per 2 curses is basically the same play pattern on the other hand

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But what if it is per 3 curses saltroll

spiral plaza
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how to make per 3 curses?

edgy sinew
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Like bbeat, just wait until you get 3rd?

spiral plaza
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u mean nerf it in value directly?

edgy sinew
spiral plaza
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it probably will become a trashsaltroll

edgy sinew
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Who knows

spiral plaza
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unless we have new missions that can synergize good with it

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from 1:1 to 1:3 is a huge nerf

edgy sinew
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Orphion's Grace if it gets buffed

spiral plaza
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100% more power!!

edgy sinew
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Also opens doors to like smooth hp regen

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and that bumps it up in power again allegedly

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Cleansing greed is kinda mid

spiral plaza
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are u talking nerfed equili?

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so u always have 0 curse

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i rather take orphion because u need curses for some boons

edgy sinew
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Would critual even be worth over ult sac

spiral plaza
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or inner peace

edgy sinew
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or like highroller

spiral plaza
edgy sinew
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then grace is better

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just double (hopefully) LB LQ

spiral plaza
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that's how yygamer get 0 boxes with 4000 lb lqsaltroll

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a player

edgy sinew
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One of the beta runners yeah?

spiral plaza
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yeah

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but idk if they have materialism

edgy sinew
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Materialism is kinda a big gamechanger for lblq runs

spiral plaza
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i did a materialism with like 1000lb/lq and end up getting my first box at challenge 90+

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btw u can get that much of lb/lq because of clockworker bug and it is fixed

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so idk if u still want to do it with only equili now

edgy sinew
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idk

spiral plaza
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u probably get only 1/5 of the lb/lq with only equili

edgy sinew
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final thought 2:5 equil

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specifically so it is a pain to count

spiral plaza
edgy sinew
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good

spiral plaza
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delete equili

edgy sinew
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W idea

rancid cypress
spiral plaza
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u can get more lb/lq with the clockworker bug in beta although it is fixed in live

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some people can get 3 boxes in a single run in livesaltroll

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how about do it again in a single day

edgy sinew
spiral plaza
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u can get one mythic per 17h with forgery?

edgy sinew
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I think so

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Idk forge numbers are complicated

spiral plaza
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yeah i have 2000dry with disco last time

edgy sinew
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I got a disco like 1 good run after switching to disco lol

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good run meaning fishing for rainbow on 1 and getting a run going

rancid cypress
pure gale
spiral plaza
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invalidating the difficulty sacling?

pure gale
spiral plaza
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the mobs actually become hard after challenge 300

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if u keep getting purple

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actually why u guys nerf the whole lr when only one mission break the lawsaltroll(maybe 2 with gb)

vale tartan
# pure gale equilibrium..

like tealy suggested, it’s possible that mob stats start to scale much higher after ~100 challenges rather than just cutting you off after 110-112

i think that a soft cap like this would be less restrictive than the current challenge cap

spiral plaza
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u can even just nerf equili...

vale tartan
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ok hear me out

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a: equilibrium always matches curses and boons, so taking away a curse will also take away a boon

or b: equilibrium can only add one boon at a time

spiral plaza
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i dont think A can solve the problem

vale tartan
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yeah i think it’s still pretty op

spiral plaza
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u scale faster than the mob for early run for 1:1 curse boon (1-300 smth challenge)

vale tartan
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hmm

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would B help with that?

spiral plaza
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it can help but people will switch to infinite purple spam instead of aqua purple

vale tartan
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true

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what if equilibrium gives half the boon’s effect

spiral plaza
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u only lose 25% of the pulls with B

pure gale
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suggestion: remove equilibrium entirely

vale tartan
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yeah was thinking the same thing

spiral plaza
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not a bad idea tbh

vale tartan
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seems really hard to balance ngl

spiral plaza
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a mission that indirectly give u more rewards and only curses as downside (and u can even scale faster than the curse when not tons of boons and the curse can feed ritual WTF)

vale tartan
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yeahhhh

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what if it always makes you get 2x the curses

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wouldn’t really fit the name though…

spiral plaza
vale tartan
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oh yeah

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remove equilibrium like

spiral plaza
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force u to get even more rngsaltroll

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the only cons of equili is rare

vale tartan
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equilibrium: every mission you get is backup beat and every beacon you get is blue

spiral plaza
#

wtf is that

vale tartan
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no idea

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anyway

vale tartan
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gotta go rip, cya

spiral plaza
#

it is probably a redesign already if u can give it cons

modest crescent
spiral plaza
modest crescent
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but without equilibrium idk if even that would make me want to go through this nightmare

modest crescent
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long runs without equilibrium would be like playing dark souls 3 max difficulty without armor on mobile

spiral plaza
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alternative solution : dont do long runsaltroll

modest crescent
sharp echo
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oh my god YES lootrun challenges is just "do you have enough stats for it" which is so stupid

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which is why making mythics a lot common is a good thing for the game now: because it's more stats

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there's the lootrun anticamps which is supposed to add some mechanical whatever in lootruns but nooo, se ones just made lootrunning even more stat-checky bc they don't work as intended

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I do agree that having mythic items be chase items is stupid bc there will inevitably be too many mythics in game and that would make them worthless

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but like, this is just power creep happening

astral turtle
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add a higher rarity of weapons and make mythics more common saltroll

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surely this wont break the game

sharp echo
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now that's just some sort of "rarity creep"

astral turtle
#

surely

sharp echo
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mythics are supposed to be insanely specialized. incredibly strong in one aspect but useless otherwise

#

but spellbound happened and now you can deal damage with any spell with any weapon and now warp can solo greg every time

pastel crypt
#

more items like sims and insulators will be a good thing imo, they will always be used and worth someones time, thats probably something for forgery aswell to make them played more

sharp echo
#

sims and insulators are good chase items bc they're consumables. mythic weapons and armor aren't

#

also is it just me or does the corkian simulator look like a dog

#

but yes spellbound broke the game but like, we gotta agree that the game is better with spellbound than without

#

the tree just needs to be rebalanced with item balancing, which apparently isn't how it works rn

modest crescent
#

for sure, spellbound made mage actualy fun to play

modest crescent
#

idk if i agree with this tho

#

some items like cata/divzer/warp have that gimmick but a lot of the mythics were versatile even before 2.0

sharp echo
#

I think it's just a good way to make mythics incredibly strong without making them define the meta

#

like, I want players to thrive even without touching a single mythic ever

modest crescent
#

they can tho? wdym

#

the only content that cant be done without mythics is guild wars and that is dead as fuck anyway

rancid cypress
#

Remove mythics from the game saltroll

sharp echo
#

what I mean is, I don't like mythics being generally usable for most situations bc it ends up making most content feel like they need to be harderwhen they already are hard

#

making mythics more common is a good solution, sure, but it's still just allowing power creep to waltz in and do its thing

modest crescent
#

how is content hard? mythics are obviously better at everything than legendary/rare items but legendary rare items can still get the job done

#

mythics should be better, thats why they used to be a super rare item

sharp echo
#

in theory you can break a rock with a toothpick but it's not how you're gonna break one is it

#

you know what I fucking mean

modest crescent
#

so basicaly you want legendaries to be as good as mythics..? i dont see how thats a good thing

modest crescent
#

yep litteraly everything besides guild waring is accesible without mythics

sharp echo
#

I said specialize mythics, not nerf them

modest crescent
#

how would you specialize warp in particular for example

sharp echo
#

honestly idk

#

I can think of abso tho

modest crescent
#

abso is very much specialized for guild wars saltroll

sharp echo
#

abso needs to deal less damage

edgy sinew
modest crescent
sharp echo
#

why is warp dps unreasonably high compared to other mage weapons anyway

edgy sinew
#

That makes it a movement ouffhand

modest crescent
modest crescent
#

idk i would never want to build so much agi on quetz build when i can just 100 str 100 dext slap with bete noire 🔥

edgy sinew
sharp echo
spiral plaza
#

90% of the mage mythics are trash

modest crescent
#

fatal quetzal and monster arent tho

#

fatal and quetzal can both out dps warp and monster is cool for solo waring

spiral plaza
#

monster is only for war

modest crescent
#

they should but its too late for that, as tealy said its gona take years to fix them most likely

#

assuming salted even tries to fix the issue

spiral plaza
#

hopefully fruma mythics value wont be broken saltroll

modest crescent
#

fruma mythics alredy suck cuz they dont have a warp

spiral plaza
#

it is impossible to drain mythics so only one way

modest crescent
#

wynn could benefit from proper cosmetic chase items, unlike the bs we have right now
titles as well

spiral plaza
#

so reverse the mythic rate nerf when this is out?

#

too much dev timesaltroll

#

if they telling me they have new mythic consume system and not reverting the rate i will buy all the cheap mythics in marketsaltroll

sharp echo
#

honestly I lowkey like making mythics "consumable" somehow

spiral plaza
#

it might broke the economy again

sharp echo
#

they're consumables meaning it's hard to have a surplus of them if they're rare

#

compared to mythic items rn, which is just gonna build up in amount overtime

#

rn the only way I see mythics being "consumed" is by having it have 3 rerolls which is funny

#

make it a good one, man

#

I believe in you

edgy sinew
#

Anyway missions
Salvation in Desperation - While not above the time limit, starting and ending challenges without getting extra time gives an additional end reward pull.
||New mission||

sharp echo
#

I see that and I raise you:

new mission: you no longer have a time limit

edgy sinew
#

That actually removes a combo with stasis

sharp echo
#

really? how?

edgy sinew
#

Because stasis on white challenges will not give time because you don't spend it, giving 1 pull a challenge

sharp echo
#

yeah. having there be no time limit would make white challenges give time again bc they can give time past 15 mins

#

which is crazy for clockworker boons, and perhaps other mission-related stuff

edgy sinew
#

Clockworker would need to be uncapped though

sharp echo
#

oh it's capped?

edgy sinew
#

Yup

sharp echo
#

dang

#

well the mission would at least synergize well with other time-related missions

sharp echo
sharp echo
#

fine. it just increases it to like 20 mins

old shard
#

Someone's probably already proposed this but how about the new Mission Speedrunner: Receive 1 additional pull per challenge completed. The lootrun timer is now capped to 90s maximum. (90s is an arbitrary number I picked but yeah)

astral turtle
#

90s is way too little time to get anything done

edgy sinew
#

it was suggested alr but yeah, nice and straightforward idea

astral turtle
#

but yea can be changed

edgy sinew
#

90s is enough if you are not on red

#

And you can use green beacons to go overcap

old shard
#

somewhere in the range if 90-120 seconds sounds quite balanced. it just means you would have to pick locations to go to wisely based on how long you know they will take to complete.

edgy sinew
#

2 minutes is very lenient imo

old shard
#

2 minutes but you cant go over cap with green beacons

edgy sinew
#

Maybe remove green beacons and make red give 50% time instead of 0% with that

old shard
#

seems a little overcomplicated imo, maybe something like (green beacons effectiveness is halved)

edgy sinew
#

Yeah, sure

#

4 effects in one mission would be quite a mess indeed

old shard
#

One other suggestion I have is that I think a big part of the reason long runs are so easy with equilibrium is because health regen is so busted. Its way too easy to get enough raw health regen that every time you regen you go straight to full health. My suggestion on how to fix this is to set a cap on the percentage of your max health that can be healed each time the healing happens for example 20%.

edgy sinew
#

Just remove equilibrium 🔥

#

Power Overwhelming - Gain a random boon for each blue beacon picked in a row after first. Blue beacon challenges no longer grant end reward pulls.
||new mission||

#

This might be busted but we all know the "gain boons 0/2" trolling

old shard
#

not as busted as equilibrium 🤷‍♂️

vale tartan
#

mission idea - choose two boons when choosing a blue beacon. blue beacons no longer grant end reward pulls

#

might’ve been suggested before idk

rocky herald
#

I have heard that idea numerous times before
(even from myself!)

vale tartan
#

rip

edgy sinew
#

Suggested that but without downsides

rocky herald
#

blue mission that gives you Libra from TBoI
buffs are now distributed through most of your main stats

old shard
edgy sinew
#

Does anyone know how to use words i kinda forgot

#

What would be the best wording for a mission that sets your max challenge to +20 of whatever challenge you are on

old shard
#

nah there are already plenty of ways to increase the challenge cap (white beacons, red beacons and cleansing ritual) and if the purpose of this mission is to increase the challenge cap from what the ct members are saying in this thread it already sounds like they're trying to remove it they just need to balance it to make infinite runs not viable

edgy sinew
#

No, you misunderstood

old shard
#

oh, you mean a mission that limits your max challenges

edgy sinew
#

Tight Schedule - Gain or lose challenges until you have exactly 20 more left. No more extra challenges can be gained, but I cannot make a satisfactory payoff that would not feel out of place or boring.

#

I thought like, convert all extra challenges you would get into pulls but the numbers are crazy

spiral plaza
edgy sinew
spiral plaza
#

oh it is a one time effect?

edgy sinew
#

It kills your run once you play 20 challenges regardless if you got it on 5 or 100

#

Maybe i should add "immediately" at the beginning

spiral plaza
#

i thought it is gain or lose chllaneges every challenge

edgy sinew
#

Nah why would it be exactly 20 then lol

spiral plaza
#

idksaltroll

#

maybe some synergy with other missionssaltroll

edgy sinew
#

Consuming Mediocrity - all non-grey beacons are dark grey.
||New mission, i guess||

edgy sinew
#

It is all grey saltroll

#

Good lucky with getting good mission requirements and synergies

spiral plaza
#

cant wait to play the new missions in betasaltroll

rocky herald
#

rainbow beacon
cleansing ritual
equilibrium
mediocrity

edgy sinew
#

Surely equilibrium will not be nerfed saltroll

spiral plaza
#

yeah it will not be nerfed it will be REMOVED

edgy sinew
#

Or some alternative of equal value

rocky herald
#

anyway....
Expulsive Void: +1 Sacrifice, every 20 pulls scrapped will transfer one of your boons into your next run.

spiral plaza
#

u can get ult sac with that tho

#

although u need 4 exact missionssaltroll which is insane rng

edgy sinew
#

This run for sure!! saltroll

#

And you need Mediocrity last or highroll the reqs on each mission after it

spiral plaza
#

why u need to high roll the objective?

edgy sinew
#

Actually equilibrium solves the boon req issue

spiral plaza
#

the only requirement is u need to get equili and rainbow before it

#

probably dont even need to get rainbow but rainbow double the pulls

edgy sinew
#

~2600 eff pulls with daily rr

spiral plaza
#

wait how u calculate that

edgy sinew
#

Very rough estimate?

spiral plaza
#

nvm i forgot to calculate the base pulls when not rr yet

rocky herald
#

Assuming the optimal turnout, where you get Mediocrity, Equal, Cleansing Ritual and Ultimate Sacrifice, you can get somewhere close to 5-600 pulls, then with 6 total rolls after that

edgy sinew
#

Why 6?

rocky herald
#

wait. I'm silly and assumed high roller was there.
it's 4 rolls

edgy sinew
#

Yeah, and a sac

#

You can get upwards of 640 pulls probably if you giga highroll

rocky herald
#

buuns about to return to complain about how there's too many tomes in the rewards chest

spiral plaza
#

givemethetome !!!!

rocky herald
spiral plaza
rocky herald
#

I mean, maybe if it just gave random boons like A Very Certain Purple Mission

#

I suppose your previous boons aren't preserved information

edgy sinew
#

Greed is Good - enemies scale thrice as fast, curses are thrice as strong, missions grant twice the rerolls.
||New mission||

#

Thoughts? yes sacri yes op ong

spiral plaza
edgy sinew
#

Did they fix the time gained mission req yet?

rocky herald
#

keep /kill spamming

spiral plaza
#

idk last time i lr it is not fixed but that's a long time ago

edgy sinew
#

Well assuming it is or will be fixed, it would be hard to stall a mission completion for long without drawbacks

sharp echo
modern peak
#

;3

gaunt junco
#

some missions should be removed before adding anything new

#

adding more missions without removing the existing ones will just make good missions even harder to get which is already too rare

austere chasm
#

This is a wonderful idea and also missions need balancing but its a process. instead of saying "omg bad idea the game is bad missions are already too rng" fix the underlying issue of rng by fixing it. Its like going to the doctor when ur back hurts and the doctor gives u some cream to put on there. like thats fixing the symptoms but not the cause of the issue... The cause of this issue is the gui size and buttons and I have presented a wonderful solution to this problem here: #1175205389982240939

gaunt junco
#

holy fucking shit

#

the root of the issue with too many missions and some of them being too rare is the size of the buttons!

#

how did we not figure this out earlier

#

thanks for enlightening us, o almighty

austere chasm
gaunt junco
#

ofc i am blind, ct faced an impenetrable issue of shrinking the buttons, so they were forced to make less missions per grey beacon
how unfortunate

austere chasm
#

right now, its either a god run, or a shit run, and theres an obvious distinction. with more missions it should add the needed variety to make the run decent throughout so its not ALL ABOUT THE END chest

gaunt junco
#

equilibrium does make them way more effective but variety is already there

#

non-equilibrium runs are VIABLE

#

but if they add more missions the "god runs" will become even rarer and people will be forced to do the viable ones

austere chasm
gaunt junco
austere chasm
#

your like one of the guys who holds everyone back in congress because u want to waste taxpayers money.

gaunt junco
gaunt junco
austere chasm
gaunt junco
#

there will never be 2 god runs, something will always stay meta and something wont

#

moreover, if they double the amount of missions and theoretically make an equal alternative for equilibrium, the chance of getting a god run will stay the same

austere chasm
gaunt junco
#

Perhaps buffing flying chests is an option, but the issue is that nowadays every mythic is worthless and the only thing that truly gives profit is shinies

#

and even if people don't have so much money that 5stx mythics are worthless for them, they will still choose end reward chest to at least have a chance for shiny

#

assuming there's a good shiny ofc

austere chasm
#

thats fair to want the end chest, i always go for that type of run. Thats why balancing the way to get those pulls and rrs is important besides just getting equalibrium/40 or equalibrium cleansing/100 which i dont mind doing all the way through but id rather get the /40 one with redemption or some other mission when it comes out.

#

cleansing is objectively worse right now because it takes more time to get there which is why im advocating for more variety.

gaunt junco
austere chasm
#

you see, id rather do a 40 run and maybe get a mythic or sacrifice the pulls for possibly a gambling beast next time 😄

gaunt junco
#

if equilibrium was more common, shorter runs would be an option to save time

gaunt junco
#

eventho some people do short runs, its just not optimal and doing 100 challenges is far better when you drop the right missions

#

because you cant rely on getting the same missions next run if you end your current one early

austere chasm
gaunt junco
#

most mythics are 1-2stx which is literally nothing

#

5stx+ mythics are decent, but thats still not very worth it assuming there's 1 such mythic in pool

#

so the only real profit is shiny

austere chasm
#

i was hoping and coping for epoch this time but looks like im waiting longer.

gaunt junco
#

the prop hat in question:

austere chasm
#

are you lootrunning this week if so what camp

gaunt junco
#

I don't have much time or will to play wynn lately, but I'm gonna do some rodo/se

#

for once we get good shinies with good counters and 2 at the same time

#

wars won abso and mobs cata is worth rerolling every mythic for

#

except like idol in se and freedom in rodo

real nexus
#

If new missions will have synergies with many others then mission bloat won't be unfun

austere chasm
real nexus
#

It means that?

austere chasm
real nexus
#

Eh, I barely lootrun now anyways

hasty depot
#

aight here's my take on a new mission + some art because i felt like it (art was just for fun i am not demanding it gets interpreted into the game)

Diminishment (Purple tier/rarity maybe?)
Purple Beacons grant an additional +1 End Reward Pull. All non-Purple Beacons give you +1 Curse when completed.

the idea is re-adding a mission that grants more pulls somewhat directly. The +1 End Reward Pull you get from purple beacons is affected by vibrant, aqua, etc, so it effectively gives a lot more pulls with proper setup when grabbing purples. To balance this, it has a downside of giving you more curses with basically every challenge completed. The downside was created with synergy in mind, allowing you to abuse Equilibrium or Inner Peace to mitigate the downside

forgive me if it is horribly balanced im just a casual that lootruns with heavy hybrid paladin guardian

hasty depot
#

the brainrot...

#

art i made is meant to depict a souped up beacon (since it buffs purple) with spikes & souls representing danger (more curses)

heavy flint
#

Oh I didn’t know those were spikes

#

I thought they were like, part of the shockwave effect or stylistic impact effect

hasty depot
#

i mean they're both spikes & a part of the shockwave effect at the same time

vale tartan
#

you must’ve put a lot of thought into it

spiral plaza
#

that's perfectly balanced

#

u dont need to think around equili when trying to balance smth because equili is not balanced

dull sonnet
#

Crash the server with equi do its balanced

spiral plaza
edgy sinew
#

Every time you get a curse, get a curse saltroll

dull sonnet
#

everytime you, you

hasty depot
dull sonnet
#

Remove curses to nerf equi

austere chasm
#

here is my idea for a new mission:
[Recollection]
Gain one additional grey beacon during your lootrun, but your time limit gets cut in half.
Every time you complete a challenge theres a 1% chance to gain +1 end reward reroll.

#

...

It's so balanced that even your grandma could use it as a jojo stand saltroll

mellow sequoia
#

% chances suck

#

also this just seems like a mission reroll but you get half the time

mellow sequoia
#

@dull sonnet @austere chasm @hasty depot @ anyone else

#

any ideas for missions like gb? in that they reward you big time but basically end your run

rocky herald
#

hmmm
Mob Scaling increases by (some outlandishly detrimental number), challenges completed here add an extra 2% to your sacrifices.

hasty depot
#

ill see if i can think of one later yeah

astral turtle
#

+2 sacrifices and +4 rerolls for the timer to tick down 5x as fast?

#

idk how stupid that is

hasty depot
#

could maybe work if stasis didnt exist saltroll

pastel crypt
#

broken imo, you can just grab it for easy 2x redemption and 2x high roller and end

vale tartan
#

.

also, a grandmaster perk could be a daily mission reroll? or maybe just 1 every lootrun idk

austere chasm
rocky herald
#

how many times are we going to bring up that rng doesn't make fun missions

austere chasm
#

its already unbalanced and tealy is trying to make it more balanced

austere chasm
rocky herald
#

and it has been brought up many times
people do not like that aspect of lootrunning

austere chasm
#

i would agree with you on that point but taking out rng from lootrunning would require a complete overhaul and in the short term they can just sprinkle in a tiny bit of rng for now in order to spice it up

#

think about it this way. some things are too op to add to the mission without rng. A lot of mechanics in games require rng or they would be too broken otherwise.

#

rng can add fun or take it away depending on what we are talking about

rocky herald
#

I understand RNG is a large component in about all video games, but I can't say that it's fun playing TBoI where I've gotten nothing but range up's and The Bean for items

Luck shouldn't have to be a crutch to balance things, and if it is, it just becomes frustrating to work with

austere chasm
#

@mellow sequoia i dont like it that certain missions make green and red beacons inaccessable

#

it really shouldnt be like that imo

#

ultimate sacrifice = go for green/red to start losing boons, take any others keep your run in tact

#

its just redemption but you have to get a good white beacon which is dumb.

#

also you guys should buff vibrant aqua vibrant yellow to (8) flying chests

#

this change would end up balancing the final chest with the chests during the run pretty nicely.

#

as in 50% chance to get a mythic during your run / 50% chance to get a mythic at the end. (i dont know mythic chances this is just a guestimate)

sharp echo
#

mission idea: your lootrun will end within the next three challenges. gain +1 end reward reroll for completing those challenges

rocky herald
#

regrettably, you can't just declare that vaqua > vyellow should give 8 chests instead of 6, regardless of how useful that buff would be, since it
-doesn't work out mathematically
-would make it inconsistent with other vaqua interactions

sharp echo
#

mission idea: completing a challenge will consume 5 challenges and grant you +10 more pulls

austere chasm
rocky herald
#

vibrant yellow gives 2 chests
vibrant aqua boosts the effect by 200% (which is 3x effect)
2 chests x3 effectiveness = 6 chests

austere chasm
#

the math with vibrant missions doesnt work out either

sharp echo
#

mission idea: completing a challenge will consume all of your current boons and grant you +1 pull for each boon consumed

#

or more pulls if equi doesn't exist lol

austere chasm
#

they have already shown they dont care about the math

sharp echo
#

equi is objectively bad game design, remove it like

austere chasm
rocky herald
#

blue and gray missions make no sense
every other beacon makes complete sense with vibrant and aqua effects?

sharp echo
#

bad for the game, and for thinking up mission stuff cuz anything involving curses just makes it stupid stronger

vale tartan
#

remove equil

austere chasm
#

remove equil

sharp echo
rocky herald
#

What I do note is that Equilibrium is the only mission that gives enough power to go for proper long runs
I really think there needs to be better options for gaining lots of buffs
(gain a damage up when you complete a challenge fast like )

vale tartan
#

just not boons because they fuck up new ideas

sharp echo
#

a proper long run can be supported by making mission appearance consistent throughout the lootrun

austere chasm
#

remove equil or make another mission thats equal to equal

sharp echo
#

IKRRRR

rocky herald
#

continuously I find you two in an echo chamber with eachother

sharp echo
#

missions should have a challenge limit, and make grays appear for every n amount of challenges

austere chasm
#

also make it so the boons dont get rarer when u have a mission to get 4 boons

vale tartan
#

and make orange appearance consistent

austere chasm
#

it usually takes me like 30 challanges for it whenever that happens

sharp echo
vale tartan
#

exactlyyyyy

#

missions should be consistent because right now it is rng + rng, if they were consistent it would be less rng

not to mention that there would be no need for a cap if they appear after a set amount of challenges

austere chasm
#

make it so gray doesnt stop appearing how about you do the missions at your own fucking pace

rocky herald
#

anyway my take is that we need more buffs
fishing for equilibrium is rather stale
add more variety to what kind of God Runs you can get

wet rain
vale tartan
sharp echo
#

honestly I'm iffy with the idea of missions affecting other missions instead of the lootrun itself

rancid cypress
#

Finnally got around to lring again. I just think we need more mission that syngerize with reds, mission to make the time from white specifically be special again in some way, have more than 1 actual syngery for green. And as tealy said it. More mission that will just kinda quickly end your run but to a decent reward. I personally also would wish for more ways for shorter runs to be relevant/meta but I don’t know how implementing that would work since I create a holy war any time I mention flat pull rewards. Plz be creative for some ideas for the other colors cause I have the brainpower of a snail so I can’t think of much

sharp echo
#

mission idea: when you would gain a challenge, gain +2 pulls instead

vale tartan
rocky herald
#

and about those run-ending missions
Egg Basket- """Donate""" some (don't ask me how many.) of your boons to the enemies. The next challenge you successfully beat will end your lootrun and award you doubled pulls from the chest.

vale tartan
rancid cypress
#

Also please add a tag to mission ideas you think are good it makes to much easier to search, ping them later 👍

rocky herald
sharp echo
#

fine nerf it

austere chasm
sharp echo
#

it would end your run if you don't stack a heck ton of reds beforehand

austere chasm
#

@mellow sequoia he speaks the wizartry

vale tartan
sharp echo
#

you can also have it be like:

mission idea: when you would add +1 min to your timer, gain +1 pull instead

austere chasm
sharp echo
#

bro it means you can no longer add to your timer

rocky herald
#

*Instead

rancid cypress
#

Idk I’m a monkey. I hope y’all can come up mission requirements. I’m semi tired of it being “get 3 cursed” “open 10 chests” I say some say add requirements like “do 3 slay object” go through 2 spelunk caves, having everything be souly based on beacon colors feels like the waste of an opportunity to add more variety. Could be dumb tho idk

austere chasm
#

oh so it ends ur run

sharp echo
#

yep

rocky herald
#

that's part of the point.

sharp echo
#

you got good points, dude. speak yo mind

rancid cypress
#

Eh idk much rather have a far to small ego than one that is much too large

rocky herald
#

mmm
here's a silly mission idea
Gain 4x health. You can no longer recovery any health, but completed challenges award 1 end reward reroll. Dying will auto-end your run.

sharp echo
#

it's not about ego it's about self-worth

austere chasm
rocky herald
#

oh, right, lightbender and acolyte exist

rancid cypress
#

Actually some more of you die 1 time but get super buff missions might be fun

sharp echo
#

mission idea: every challenge will grant +50% more pulls. dying will end your run

austere chasm
#

how about a mission that combines red and green beacons into one beacon

sharp echo
#

that would be white

rocky herald
#

mini white beacon that stops enemy scaling

sharp echo
#

maybe. you can have like a

mission idea:
add +3 more white beacons to your beacon pool. you will no longer receive red or green beacons

austere chasm
#

better yet [RGB] red, green, and blue beacons get combined into a single beacon saltroll

sharp echo
#

let's think of more run-ending missions

rancid cypress
#

How would you add more blue beacon synergy, only things I could think would be like. Get +1 extra choice when choosing boons so basically 2x ur choices of boon effectively and When choosing a boon also receive +2 random boons so it’s 3x effect boon but without player choice.

rocky herald
#

materalism but for blue beacons, or something

rancid cypress
#

I really like how blues feel for challange 1-20 but then if you don’t get “good” boons after that they feel very “usless” to me

sharp echo
#

as a mission reward*

rocky herald
#

or perhaps
maybe
Add a lot more options to blue beacon selection as a mission buff

rancid cypress
#

I also wonder how do you add these semi mid mission rewards that people “want” but wouldn’t want enought to take a slot away from equalib or GB

sharp echo
#

which does add some value to green beacons, ig

rancid cypress
#

I wish I could make like a “pack” of commons where you get like 3 “mid/shitty” mission so you get value without taking away 3/4 of your slots

austere chasm
#

i really like the idea of golden missions after challenge 30 make a new category called gold where all the very op missions preside.

vale tartan
#

also what if equil was limited to giving you only one boon at once

rocky herald
vale tartan
#

cough

sharp echo
#

yeah that's been suggested a lot of times

rocky herald
#

Probably not a terrible idea really, and would make it more consistent with Ultimate Sacrifice, which can only take away 1 boon at a time if you have it with Gambling Beast
(fun fact!)

austere chasm
#

@mellow sequoia theres a lot of good stuff in here get off red dead redemption and read through all of this

mellow sequoia
#

no im hunting wolves

rocky herald
#

godspeed

vale tartan
#

priorities

mellow sequoia
#

ping me w the good stuff

sharp echo
#

mission idea: "Red Dead Redemption" when dying on a red beacon challenge, gain the Redemption mission

#

yw tealy

vale tartan
#

LMFAO

rocky herald
mellow sequoia
#

ideas that have been thought about from multiple angles

rancid cypress
#

Tealy

austere chasm
rocky herald
mellow sequoia
#

ill check those out in a bit, currently skinning wolves in panther country

sharp echo
#

happy skinning

mellow sequoia
#

could get 1 shot any second

#

this is the kind of danger wynn needs honestly

sharp echo
#

lmfao

#

maybe add skinning wolves to the game too

vale tartan
#

yeah and cougars will randomly jump up and kill you instantly

sharp echo
#

I'll be real I've never seen a single rdr gameplay in my entire life

vale tartan
#

me either

rocky herald
#

add Dad's Home+ to wynn
the real challenge

mellow sequoia
#

out hunting

rancid cypress
# mellow sequoia this is the kind of danger wynn needs honestly

Semi off topic but truthfully the “best parts” of Wynn for my were early levels when mobility is limited mobs 2-3 shot you but over a period of 30sec -1 min 30, it creates a much better flow for combat than in end game where QoL of 200% walk speed is nice but just fundamentally ruins any type of slow combat game design. The extreme pace of Wynn of very fun don’t get me wrong but it leads to burn out for me in ways I didn’t feel way playing monumenta, when dealing with issues in monumenta I really enjoyed how they continued to design combat in a way to promoted that slowerish game play. Rambling but idk how I’d adjust Wynn to have meaningful scary combat that isn’t just oh I didn’t react to the .01 sec animation and now this charge/explosion is just gonna eat me

mellow sequoia
#

yeah

floral spade
mellow sequoia
#

sometimes i play games like rdr2 where i gotta set bait, hide in some bushes, stealth towards an animal, check it with my binoculers, see its of perfect quality, get my rifle aim, and get a headshot

floral spade
#

echo chamber + endless nameless + virgo/luck foot/PHD combo 🙏

mellow sequoia
#

and like thats so time consuming but getting the perfect pelt is so satisfying

#

thats just something we could never add to wynn

floral spade
#

yeah let's not add endangered animal hunting to Wynn

rancid cypress
#

Let me set bait for purple rare mobs and hunt them saltroll

mellow sequoia
floral spade
sharp echo
rocky herald
mellow sequoia
#

not in 1899

floral spade
#

The myth of them being monstrous or hostile is entirely untrue

mellow sequoia
#

theres plenty i run into em every time i cross Mt Shann

#

idk madeline these guys come at me first

floral spade
mellow sequoia
#

thankfully these wolves do not have a sniper rifle like i do

floral spade
rancid cypress
#

Mission thread < hunting wolves

mellow sequoia
#

dont worry madeline ive got the wolf pelts i need

floral spade
#

Wolves irl will almost always leave you alone

mellow sequoia
#

now im hunting a bison 🙂

floral spade
#

Or just like.

sharp echo
floral spade
#

I can't find the gif but

sharp echo
#

I think longer fights is best reserved for places with an objective, like caves

rancid cypress
#

Agree, replaying classes/content awful but first time around would be kinda cool imo

floral spade
#

There's this huge wolf that just sat next to this woman and was totally chill

rancid cypress
#

Games that “scare me” end ip leaving a huge impression on me

floral spade
mellow sequoia
floral spade
sharp echo
floral spade
#

least pettable wolf

sharp echo
#

I have a wolf hat

floral spade
#

ferocious beast eats car

mellow sequoia
#

gotcha

floral spade
#

wolf discussion is on topic because

rocky herald
mellow sequoia
#

its this

sharp echo
real nexus
hasty depot
#

Crimson Hourglass (Red Tier)
Red Beacons grant an additional +2 End Reward Pulls when completed, instead of +2 Challenges. For every Red Beacon you complete, reduce your Timer's cap by -3 Minutes.

since tealy suggested a "run-ender" mission and there was some red beacon discourse i came up with this. While this mission won't immediately end your run like GBeast, you can instead choose to continue your run normally or go for reds and get a bunch of pulls. Keep in mind the +2 pulls from reds can be aqua/vibrant boosted for a lot of free pulls, OPTIMALLY this mission gives you 60 overall pulls (i think) efficiently with proper setup. This could be totally unbalanced but im not so sure about these kinds of things, tweak the numbers as you please

real nexus
#

It's just timesaver which also is run ender

#

Red beacon is effectively + 2 end reward pulls just takes more time

#

Has to be at least 3

hasty depot
#

yeah i tried to differentiate it from GBeast which really forces your run to end, this just turns reds into an efficient pull-grab while taking a chunk of your timer

real nexus
#

Gambling beast but for sacrifices saltroll

hasty depot
#

the idea was it being efficient, quick, easy, which is why its effectively the same pulls roughly

#

but it could totally be more or less that was just my thought process

real nexus
modest crescent
real nexus
#

Chance could be tweaked ig

#

And because this is kinda like run ender effect has to be strong I think

#

Maybe it's little too strong, perhaps 25% or 20% is better

#

The idea of it is to make run ender challenge for lb lq builds

edgy sinew
#

Arch Enemy - For the rest of the lootrun, if a beacon would appear under an arch on a pathway, move it to a different spot and make it stronger as if buffed by an aqua beacon.
||New mission||

dull sonnet
# mellow sequoia any ideas for missions like gb? in that they reward you big time but basically e...

I feel like consuming remaining challenges might be interesting so:
You cannot gain any challenges. Everytime you complete a challenge reduce your challenge count by 1 (+1 for each challenge) and gain 2 pulls per consumed challenge OR gain like 6 pulls every time regardless of how many challenges are consumed.
(First option does seem like it would be too strong to me but thats the general idea).

#

Or you could allow gaining challenges but consume 2+2 or sth, idk what exactly would work best

edgy sinew
#

I'd make so you still can get challenges if it consumes an ever increasing N of them

#

Just like you can get time with gbeast

dull sonnet
#

Yeah bjt then it feels a bit too similar to gb

sharp echo
sharp echo
#

like, how much time would you need to lose to have it be somewhat equivalent to losing one challenge? how much would this mission accelerate your rate of losing challenges, and what would that be equivalent to in gb's rate of --1min per challenge?

#

like, say you lose -1 challenge per completed challenge, and that number increases by -1 the more you complete challenges. would that be worth, say, +1 end reward reroll per completed challenge? would that be too much or too little?

edgy sinew
sharp echo
#

(well technically it does, it just don't know if it's under an archway 🤓)

edgy sinew
#

You just add challenge names/ids check

sharp echo
#

i imagine that would require dev time yes

edgy sinew
#

Any mission would lol

sharp echo
#

uh no. they probs already have a "program" to make these missions without any extra coding

#

something as extendable as missions can't be hardcoded every time, that's a huge hassle long-term

#

sure you can add tags to the challenges to add details like if they're under an archway. it would require a change in the said program though, not only to allow said tags to exist, but to have them be read

#

and that needs dev time

edgy sinew
#

Or a simpler solution: don't place challenges in the middle of pathways

sharp echo
#

now that doesn't require dev time

#

y tho

vale tartan
#

still seems like a lot of work for one mission idk

sharp echo
#

oh as a mission reward, definitely. as a change in the lootrun itself, no

#

well, relatively no. would still require a bit of time though

edgy sinew
#

It is a joke about challenges having bad placements occasionally, you don't need to dig too deep

#

I appreciate that you do, ofc, but it is a silly mission that is there if CT want silly (but viable) missions

#

Nothing Ventured - You cannot gain more curses than you had upon completion of this mission. Every time you complete a challenge, increase that limit by 1.
||New mission||

sharp echo
#

y'all being so silly rn

rancid cypress
#

Tealy can you “confirm/share” any ideas that are “pretty likely” to be added

pure gale
#

no

rancid cypress
#

Thanks tealy skull

mellow sequoia
#

i cant

#
  • i wouldn't anyway cause i dont want yall to expect anything i cant promise
rancid cypress
#

Kk, Ngl this do be the reason I wish the big cow man did more interview stuff

sharp echo
#

you're kinda asking for leaks, man

rancid cypress
#

Semi/ also kinda want to know what direction they are ok with for lring. Most of my mission ideas seem to be “too op” having some “leaks” might help with the direction of new ideas but it doesn’t matter that much I mostly am just curious/want a reason to look forward to lring again

floral spade
rocky herald
#

I still wonder why revealing exact odds for mythic rates and mission appearance is bad or leaking
surely there's more value in knowing exactly what to expect, and being able balance that with more insight

sharp echo
hasty depot
#

the direction i took with my two mission ideas was first and foremost, missions that directly give you more pulls under X condition. there arent any missions that do that currently and the only instance of this was old cleansing ritual

#

my thought process was theorizing a role that current missions dont fulfill, and one of those roles was missions that directly increase your end reward pulls

rancid cypress
#

How do you make lring “harder” that isn’t “go faster” or “mobs are stronger”?

hasty depot
#

hmm

spiral plaza
#

add parkour in challengessaltroll (i can never finish these challenges)

modern peak
#

troll tower saltroll

rocky herald
#

Ovine Spire in Sky Lootrun:

#

Sky Mushroom in Sky Lootrun:

spiral plaza
#

mage: tp

real nexus
#

Honest idol reaction:

mellow sequoia
#

god bless

pure gale
rancid cypress
#

?

dull sonnet
#

mission where you get +5 rerolls and +50 pulls but also cant log into wynn for a week

mellow sequoia
#

thanks

spiral plaza
#

good missionsaltroll

edgy sinew
#

i had this written for over a week and forgot to send xdd
Well, repurposing silli into not silly:
Special Deal - For the rest of the lootrun, Aqua beacons have doubled effect on <colour> beacons.

Favouritism - For the rest of the lootrun, <colour> beacons are always under the effect of an [additional instance of] Aqua beacon.

Both come in 5 mission and beacon colours

stiff pagoda
#

so my idea here is to help making lootbonus longruns better without making end rewards go crazy (so that you have an option for longruns that just farms flying chests) the idea being that you can farm mythic & a bunch of ingredients while lootrunning for flying chests

  • after opening a flying chest, add a challenge
  • after finishing a challenge, sacrifice an end reward to gain 2 flying chests

to make another option for longruns other than equilibrium :

  • after adding x min on your timer (maybe 3 ?), gain a random boon

also, if you add more missions, do you mind upgrading the base grey beacon to 4 so that it doesn't feel just more random missions but also a little bit more consistant (so less frustrating) ?

#

ps : I do not know how broken all that is, if anyone finds the idea good and has enough experience to say what amount it should be please do

sharp echo
#

goodness gracious a necropost

stiff pagoda
little sun
#

do yall really want Salted to see this? oh crap i did it too

#

Hi Salted! Can I just ask, if I (hypothetically) discovered a dupe and (hypothetically) duped 23stx to make up for a trade market bug would you ban me? 🥺

stiff pagoda
#

hwar

#

what are you cooking rn

little sun
stiff pagoda
#

oh

#

well whatever this is constructive feedback

real nexus
#

Small pack:
Get 2 pulls
Get 2 challenges
Remove 2 random curses
Spawn 2 flying chests
Next 2 challenges won't increase mobs' stats
Add 3 minutes to your timer
Get a boon
Get a beacon reroll
Get a chest reroll

#

<placeholder>
Add 2 gray beacons spawn. You get random mission from them

hasty depot
#

yeah random mission sounds funny (im assuming random mission means it just auto-picks a random mission for you)

vale tartan
#

would be extra funny if it was gb

real nexus
real nexus
#

Old school runner:
During intermission, you have 125% loot bonus and 50% loot quality when opening chests

#

(idk how if that condition is specifically possible but on the other hand I didn't want to be abused on mobs)

#

alternatively, also considering if it was too weak:
During intermission, chests contain significantly more items
Gain additionally 25% loot bonus and 10% loot quality

austere chasm
#

Minesweeper: after closing the final flying chest of a yellow beacon, open a minesweeper gui where u can uncover items, epulls, rerolls, or lootrun side quests.

modern peak
#

what is wynnik cookin fr

real nexus
mellow sequoia
#

Any more ideas?

rocky herald
#

it has been 6 months
I do not remember the last time I've lootran....

austere chasm
#

tealy bro are you actually gonna fix lootrunning please refer to this complaint i made

#

One sec lemme get the link

austere chasm
#

blue beacons for some reason get super rare during the middle of the run

#

and especially rare during boon mission

#

maybe we can fix these two things and lootruns are saved

rocky herald
# mellow sequoia Any more ideas?

though just because you asked
Boon choices are locked to your current lowest stat (in context)

for every time I recall not finding health or damage when I really needed it...

#

though the fault would be that there's quite a lot of stats and I'm not sure I want to throw away boons getting loot bonus when I don't really care about it

real nexus
#

Careful planner (assuming that it can break the caps on them)

  • 2 permanent beacon choice
  • 2 mission choice
  • 2 boon choice
#

Chaos:
Get effect of 2 random missions

#

Tiny house:

  • 3 pulls
  • remove 3 random curses
  • add 5 minutes to your timer
  • 3 challenges
  • 3 beacon rerolls
  • 3 random boons
  • 3 flying chests
  • for next 3 challenges mob stats don't increase and all beacon choices are vibrant
  • boon choice (out of 5)
mellow sequoia
mellow sequoia
modern peak
#

what if we had a mission where we had to power 5 objects called spirit wells while being chased by a player that would try and kill us

real nexus
modern peak
#

they forogr

real nexus
#

oh this might be goofy one
Looming consequence
one great empower or something like that
Summon a slowly moving orb which chase you. Touching it will immediately end the run with 10% less rewards (applied after sacrifices).
Orb will move much faster when it's not looked at

modern peak
#

monumenta reference?

mellow sequoia
#

i wish there was an easy way to jump to the OP in threads, i outlined some design guidelines from salted for how we want missions to work

real nexus
#

ask mod for pin

real nexus
real nexus
#

just because like, aqua blue isn't your premiere usage of aqua...

#

I just thought more about it being nice QoL to runs and making easier to setup other parts of lootrun

#

probably it's that type of a mission, which would be really, really good early and bad later

mellow sequoia
#

if anyone has more mission ideas following these criteria, i'd love to hear them!

rocky herald
#

hello again chat

vale tartan
#

holy old thread

little sun
#

I have a few ideas for new annihilation attacks

real nexus
#

Wassup

real nexus
#

Poker chip
45% chance of beacons having no effect
45% chance of beacons having double effect
10% chance of beacons having 5x of its normal effect

real nexus
#

Eh, probably not that
Too extreme rng which probably might not be fun

#

"You can no longer gain pulls
For the rest of the game for every pull you would get normally, spawn 1-2 flying chests instead
Rerolls and sacrifices give you extra loot bonus and loot quality instead"

modest crescent
#

like cleansing ritual but u sacrafice 1 boon for 3 challenges instead

real nexus
#

Is it me or it doesn't feel synergistic in general?

modest crescent
#

idk i just said random words that came to mind

little sun
#

I got a new mission idea!

#

"Travel 2000 blocks"

heavy flint
#

As in, the game only counts the straight-line distance between challenges you pick

#

So you’re basically semi-encouraged to take challenges that spawn further away