#More Missions
1 messages · Page 4 of 1
The problem is ppl hate nerfs majority of time ppl would just perfer under powdered things get buffed
Yan the amount of effort you put into trying to make personal attack, atleast to me, it’s very embarrassing
thoughts on this?
I like the dgrey beacon interaction too
Yes let me take 3 days to do 1 lr cause I have 45 mins of free time during the week days….
And potential combos with new missions
Fr sometimes ppl are just busy and it would be nice to do a shorter run while it not being like 20x less effective time wise than committing to the “3 day long rng check”
rng check ends on 4th mission
so you think you should be given good rewards just because you take longer to complete a lr than most
Fr I couldn’t imagine having a job and trying to pay rent and also trying to have a hobby, sounds insane to me
Confused by this take?
if short runs were designed to reward people in your scenario, nobody would do long runs anymore and instead just do short runs cause you get a payout faster
Allowing short runs to be ok/good does what to making long runs bad some how? How?
short runs are ok now tho with quick sac stacks
its also just a faster way to get end reward pulls than completing challenges normally
I mean this is also if you get the rng check of getting mission that go with short runs too? It’s not like ur getting missions to support short runs every single time liek ur not getting equalib every time
you have to do 4 challenges before this rng check comes by
youll have to wait like 2 minutes after ending the lr probably to start again
way faster than actually investing time and effort into a lr
I’m confused again I think this would be better over vc, there’s a lot of nuance that take too long to type out
You think your getting to mission 4 before the 10 min timer? Like by then ur around challange 20-30 which is like 30 min ish. I’m just confused by your definition of short run
Yan I think you can’t understand anything besides the surface level conversation happening
Yes put another troll face it shows how sophisticated you are
strategy:
- set 10 minute timer
- start lr
- do 4 challenges
- take the free 50 pulls if u get it
- go do a few purple beacons until the 10 minute timer ends
- end lr
- repeat
Sam I’m just confused at what you might be defining as short run and as to meta
is it really that hard to understand
By this shouldn’t meta be set 10 min timer start lr get equalib then reset?
5 epulls per min is meh
forgot what equilibrium does ngl
It is cause ppl aren’t souly reseting runs based of equalib why would they for some shitty 50 pull run?
because its faster and easier than actually playing the game
Sam I’m sorry about I’m starting to think you don’t lr very often
i dont lr at all i just have common sense lol
Why are y’all treating this mission like it’s a 100% guarantee
I’m very confused by how you guy are arguing ur points
Ur creating strawman that don’t reflect the actual system then use that as reason for ur arguments
because if you dont roll it you can end the run with mostly no consequences
Consequence is wasting time?
This why I say vc im so confused by wtf y’all r talking about, ur saying if ur don’t get ur “short run mission” first ur just gonna reset and end the run, isn’t that the same logic for equalib
I’m confused cause I wanna think y’all have some sort of point but I think Yan is just a idiot yapping about something
Idek
Anyways I’m outa here for now. Scroll back 4-5 days if u wanna see the ppl who wanted more love to short runs. I just agreed with them long lootruns shouldn’t be obvious 100x better than any other strategy
^ This is what a toddler throwing a tantrum looks like. I think that’s like almost 20+ reactions now. Jeez
Say it’s a troll if you want, it’s kinda just embarrassing imo
Ur this mad cause I said flat mission reward are better for short runs and scaling is better for long runs
flat is shit design 👍
I mean that doesn’t make the basic fact of game design and like math that flat is better for shorter runs and scaling is better for longer runs, y’all are like arguing with math.
Like “shit” or not that doesn’t change how the math works?
How does that fact relate to the convo lol
are you even engaged in the conversation
buuns is arguing that flat rewards are better for short runs while scaling rewards are better for long runs, which is true
i don’t see how that doesn’t relate to the conversation
Idk I’ve attracted the trolls u prob won’t get an actual conversation out of them
Exactly
there shouldn’t be one way to lootrun
Wow almost as if I was saying that exact thing ely
So there should only be 1 single way to lr?
who said it would be easy to do short runs
i’d assume they would be just as balanced as long runs, just a different playstyle
Not at any point was that the case :)
now I can't even do short run? great
idk make it like short runs take like an hour, and then longer more valuable runs take like 2+
ok ok IMO short runs should be as good as long runs, just they shouldn’t be piss easy for the same rewards
like as long as they are fairly balanced it seems fine
kinda
I was just saying a way to buff short runs while not breaking long runs y’all went crazy
I don't have anything against short runs if they have some actually fun payoffs and not "get 50 pulls instantly"
exactly
flat rewards with short time requirement always bad design
Thus flat values that don’t scale…..
Like holy fuck I wanna shoot myself in the head
Because I don’t want to lring for 3+ hours maybe I just want to do a quick little one
Yan I’ve been on Wynn since 2016
yeah let's quit wynn good method
Yan you were me 2 years ago when I was saying replaying another class for 20+ hours wasn’t “that bad” if you lost a quira item
Just ppl value with time is very different from one another
Well, you can separate long runs into short sessions but even ignoring that, if a flat reward with no gimmick is strong enough, you just always take it and end quickly to get high pull/min
also why i have to do a stupidly long single run for 3hours instead of 3hours of 20-40mins short run?
Yan ur literally me from 2 years ago omfg
And once it doesnt give good pull/min you just hate seeing it offered
Cause the stat race is annoying to restarts again and again and again even if you get lucky with rng of missions
Restarting more = interaction with more rng
Yan im not talking to you
Reply to this
On mobile so it’s hold
i mean why i have to do it instead of i can choose?
?
But if it is something like "do a mission -> do something risky/inevitably too hard for a while to get a juicy reward", then it is much more fun
idk who's talking about nerf short run
And it scales with your progress and your further decisions
Yan and notice want to “nerf” short runs. Me and ely want them to be an option in the meta
why?
Ofc, instead of making good fun missions for short runs, we should throw shit at eachother for an hour
^
u can get more epulls in average time with short run compare to long run
at least it is at this patch
unless u got a perfect gb in long run (which is nearly impossible)
(I’m leaving but plz come up with more short lr mission plz)
btw this is at least the second time you suggest a flat pull mission and start a holywar
imo flat reward should not give u equal to the amount of vaqua vdgrey (or even should not exist)
i just wake up and see this thread burning
it is fine they can still see it
It’s almost like every time you start this war cause ppl don’t understand you can’t have scaling missions for short runs 
Leaving fr just don’t flame me instantly as I leave
plz
this is cool
"can’t have scaling missions for short runs" my ass
that's not even viable anymore
btw this 50 flat pulls concept is not the first time he's talking about it
oops i deleted instead of reply lol
Bru 50 flat pull is just a number omg it would be 8 flat pull it’s the same concept
Y’all really can only think at a 3rd grade level I swear
Disaster Struck - Purple beacons give double the pulls. At the end of each challenge, curses become 20% stronger permanently.
||new mission|| ||repost cuz i deleted||
can u make a good looking number first next time?
Broken with equalib or ant cleanses syngerize extremely broken for long runs
because u gave a range (30-50)
Danny I don’t know what number is big enought to matter but small enought to not be broke I’m just a single person I think it would take more balance that 1 persons opinion
aint the benefit of short runs the shorter amnt of time they take
Yes are we gonna make that the only benefit tho? It leaves short runs in this boring neglected category of style of running
more accurately they can get decent epulls in very short time
^ and consist sacrificing cause it’s a common mission you see like 98% of the time
time is money
Elaborate plz
if u revert dgrey to 2.0.3 short run will be stupidly op
tbh who will benefit from this?
noone but it will be funny
except for people wheelchairs. There are no ramps in wynncraft
all increases and decreases in elevation have steps
dgrey : i am not useless because i can ruin ur day with rng
How were the wynncraft pyramids built
Plz explain what u mean this is kinda vague
i am sorry but tealy will never explain when he dont fking care about u
the more time i invest, the more money i should get
afk isnt time you're investing goofball
afk is 0 time investment so u get 0 reward totally fair
lootstand
So then my “slow runner” idea is something ur talking about
what is that
god bless the economy
Can we all mark new missions with some searchable tag btw
Mission “slow runner” For x amount of time taken to do a lr convert into y pulls maybe 1 min = 1 pull maybe 3 min= 1 pull
no u should record every mission idea u made
so afk farming
oh true actually, let me make a private google doc with missions
that's why it is not a good idea i already told u
and not share it with anyone so my missions cannot be stolen
More Time= more reward tho
more time U SPENT
? Like
You dont spend time that you are afking
How else do you recommend implementing that direct equation then?
Tealy wants time to equal reward while not promoting afking, how does that work exactly
challenge completed = 1 pull
if i wanted to ghost yall i wouldn't have made all the feedback threads i have
Then why is there a challange cap?
because CT hate fun
because we have ritual equili and gb in beta
This is why I can’t take what some of y’all say seriously
tbh they probably can remove the cap now (and add it back with new mission
)
its like exposure therapy. after reading #1019649786799996980 for 6 months ill probably be like immune to cancer and stuff
tbh i probably only take u seriously for 10% of the time
Challenge cap just means you need to interact with different missions
Tealy I’m trying to fundamentally understand the direction of lring. I’m not trying to be a shit head or asshole I just want to see what direction y’all r taking cause it seems to be going in different directions sometimes
long term investment
Imagine there are soft caps for a reason that scale to ridiculous rates
You cant take 4 missions and spend your whole wynn playtime with 4 select missions
ima be real i dont really like the challenge cap iirc it was a salted thing
what if u have 4000 lb 2000lq
I asked in the sense y’all r saying the “point” is to do challanges, or is the point to spend more time lring?
tbh they can remove it after all these gb nerf
I think challenge cap is justifiable even though i don't enjoy it
im not lootrun god (yet) im just tryna be a bridge between community and ct for lootrunning and the economy in general
I rlly dislike the challange cap
the point is effort is rewarded
Who cares?
btw is it possible to get mythic box every chest with certain lb/lq ?
Be it mechanical effort, strategic or whatever else
i kinda get the cap cause like, once you got 200 boons, what can stop you? Its like exponential growth
why start a new lootrun ever when you can roll the dice a few times and become god
as long as it is not exponential growth in reward like gb i think it is ok
Imagine that’s just highlighting the problems with boon and scaling and everything in general already?
guaranteed mythics, easy street
time spent actively engaging with content
yeah id like to remove cap and have increasing base scaling after a certain point
Imo that’s the result of a bad system at the core not cause the system is flawed at the outer edges
no amnt of boons can save you
Agree
no
what about some sort of eхponent in baseline scaling
I think my ideas about that got buried in hero beta chat tho
Plz explain more then. I genuinely think the way curses and scaling is fundamentally flawed currently and shows to the extreme when you get to extreme number to challenges
appears once in 2 challs moment
hows it "fundamentally flawed" rather than just need a change like my suggestion
because we probably dont need that at that moment (who the fk know they will add the cap just a day before to live)
Mobs get stronger at a linear rate where the player relys on rng to scale at and extremely expensial rate at semi random times
so hows that fundamentally flawed...?
I think that is a bad solution
you know what that word means right
Because player scaling and mob scaling is fundamentally random instead of being tied to each other?
just make scaling exponential
Would prefer that change imo
Lootrun ranks should teach a beginner how to Lr
if they were tied to eachother then why would you ever get buffs
if my lr xp is stored i will be max level in 1 sec
they shouldnt just gatekeep for no reason
i do want more lr rank tho
I want lr ranks to count towards total level tome
maybe 5% more of natural vibrant
Tbh not sure, I’ve always struggled understanding the game design around when y’all give buffs. I still don’t understand why raid buffs are a think tbh
Btw @mellow sequoia what about making first mission choice out of more than 3 options?
why
too much dev time!!
Like, even if it is a 10% chance for an eхtra option like vibrant
Is there every gonna be a reason to v Aqua v grey or just kinda have the be usless for like no reason
Because more missions and 3 options is very low?
getting 4 bad mission choices is so much less likely than 3
plz give more choices after all this new missions release
"More because i want more"
Yes
give us more "controllable" rng
can yall imagine something with me
?
did you guys play btb during the spirit's festival?
Yes
Yes
why do you think you only got a choice of 3 spirits?
because there were like 5 or 6
Cause of limited amount of spirits in the pool
because we dont have 100 spirits
but why not just let you choose from all of them?
Cause there will be no variants from what ppl would like
Because same spirit not fun
increase 1-2 choices is not all of them tealy
But imagine you had 2 choices
this
But why do you think ppl main certain characters in fighting games?
That is also not particularly fun?
just set smth like every mission into 5 choices instead of increase the maximum choices
or atleast revert the grey nerf in beta?
do you think people will "main" certain lootrun missions? (Besides like materialism)
Yes
everyone main equili
Given the choice ppl would definitely have preferred routes of running
yeah cause its best
Psycho
tealy why are u talking like we only getting 5 more new missions
basically, my point is that less control for the player is sometimes a good thing for longevity
I also agree with this^
so i dont see a good reason to increase mission choice
that's why only GAMBA accepted in wynn
Yeah, but if we have say 30 missions, it is more likely that you will reset bad first roll of 3 fairly commonly
why not nerf mission choices to only 2choices or even no choices? it will be fun
I think it comes with the amount of missions added, if y’all added 200+ missions some how some extra choice would be nice, but if y’all add 3 new mission getting +10 mission choices would be absurd I agree
While a bad first roll of 4 is a much less likely occurance
yeah i agree
And fishing for 1-4 missions isnt that much easier with 4 choices vs 3
that's why we demand more choices?
Tldr it would be a good QoL without major consequences
arent u guys adding tons of new missions?
it'll come down to how many new missions we add, which im not sure of as of rn
I do agree with notice tho, the first mission at challange 4 feels really unimpactful cause 2/3 mission are high roller and redemption 80% of the time
ok i got scammed
Also, will we get equil nerf or no
FUCK EQUIL
Pog
im just gonna remove equil 💯
base on what tealy always say, if there's a nerf for equili it will be a rng nerf
Do it
It will be a boon nerf because surely that makes equil worse
that's not an equili nerf anymore
that's a lr nerf
it should be smth like 1 boon every 2 curses
it always work with ritual
It should be independent of how much curses you get at the same time IMO
so infinite purple spam
because then you can do fun choices like "do i aqua stack to get pulls or get boons"
if u dont aquastack u only lose 1 pulls every challenge (from 4 to 3)
You also lose dgrey powerspike
take dgrey later
i dont like equili into aqua dgrey immediately anyway
imagine full resis with 18 curses
1 boon per 2 curses is basically the same play pattern on the other hand
But what if it is per 3 curses 
how to make per 3 curses?
Like bbeat, just wait until you get 3rd?
u mean nerf it in value directly?
basically I suggest that it should be a bigger number nerf if they do it your way
it probably will become a trash
Who knows
unless we have new missions that can synergize good with it
from 1:1 to 1:3 is a huge nerf
Orphion's Grace if it gets buffed
100% more power!!
Also opens doors to like smooth hp regen
and that bumps it up in power again allegedly
Cleansing greed is kinda mid
are u talking nerfed equili?
so u always have 0 curse
i rather take orphion because u need curses for some boons
Would critual even be worth over ult sac
or inner peace
or like highroller
u want free challenge
but is it worth losing a 3х eff pull multiplier
then grace is better
just double (hopefully) LB LQ
One of the beta runners yeah?
Materialism is kinda a big gamechanger for lblq runs
i did a materialism with like 1000lb/lq and end up getting my first box at challenge 90+
btw u can get that much of lb/lq because of clockworker bug and it is fixed
so idk if u still want to do it with only equili now
idk
u probably get only 1/5 of the lb/lq with only equili
i dont like this number
good
delete equili
W idea
Tbh I don’t give much weight to ppl crying about lq and lb. During my 10 hr run I got like 8000% loot bonus and like 3000% lq I found 2 mythics over 1800 flying chest which are suppose to already have buffed loot. It’s just 1 sample size but I think the soft cap do their job pretty well
then get more lb/lq
u can get more lb/lq with the clockworker bug in beta although it is fixed in live
some people can get 3 boxes in a single run in live
how about do it again in a single day
a mythic per 5h w/o considering end loot
how much does forgery give again, one per 17h with a constant rune/key investment?
u can get one mythic per 17h with forgery?
yeah i have 2000dry with disco last time
I got a disco like 1 good run after switching to disco lol
good run meaning fishing for rainbow on 1 and getting a run going
Ya I don’t see that rate as super bad if ur at thousands of lb and lq while also purposefully getting extra good chests. Idk might be a bad take but that seems decently balanced to me
i was a supporter of endless lootruns but challenges ended up invalidating the difficulty scaling so a cap was added
invalidating the difficulty sacling?
equilibrium..
the mobs actually become hard after challenge 300
if u keep getting purple
actually why u guys nerf the whole lr when only one mission break the law
(maybe 2 with gb)
like tealy suggested, it’s possible that mob stats start to scale much higher after ~100 challenges rather than just cutting you off after 110-112
i think that a soft cap like this would be less restrictive than the current challenge cap
u can even just nerf equili...
ok hear me out
a: equilibrium always matches curses and boons, so taking away a curse will also take away a boon
or b: equilibrium can only add one boon at a time
i dont think A can solve the problem
yeah i think it’s still pretty op
u scale faster than the mob for early run for 1:1 curse boon (1-300 smth challenge)
it can help but people will switch to infinite purple spam instead of aqua purple
u only lose 25% of the pulls with B
suggestion: remove equilibrium entirely
yeah was thinking the same thing
not a bad idea tbh
seems really hard to balance ngl
a mission that indirectly give u more rewards and only curses as downside (and u can even scale faster than the curse when not tons of boons and the curse can feed ritual WTF)
yeahhhh
what if it always makes you get 2x the curses
wouldn’t really fit the name though…
it just turns into forced work with inner peace or orphion
equilibrium: every mission you get is backup beat and every beacon you get is blue
wtf is that
it is probably a redesign already if u can give it cons
i would probably never lootrun again 
wait what? u still lring?
only when there is a shiny mythic wand i dont alredy have
but without equilibrium idk if even that would make me want to go through this nightmare
long runs without equilibrium would be like playing dark souls 3 max difficulty without armor on mobile
alternative solution : dont do long run
except in dark souls you can actualy use skill to benefit, in here its just stat check stat check stat check
oh my god YES lootrun challenges is just "do you have enough stats for it" which is so stupid
which is why making mythics a lot common is a good thing for the game now: because it's more stats
there's the lootrun anticamps which is supposed to add some mechanical whatever in lootruns but nooo, se ones just made lootrunning even more stat-checky bc they don't work as intended
I do agree that having mythic items be chase items is stupid bc there will inevitably be too many mythics in game and that would make them worthless
but like, this is just power creep happening
add a higher rarity of weapons and make mythics more common 
surely this wont break the game
now that's just some sort of "rarity creep"
surely
mythics are supposed to be insanely specialized. incredibly strong in one aspect but useless otherwise
but spellbound happened and now you can deal damage with any spell with any weapon and now warp can solo greg every time
more items like sims and insulators will be a good thing imo, they will always be used and worth someones time, thats probably something for forgery aswell to make them played more
sims and insulators are good chase items bc they're consumables. mythic weapons and armor aren't
also is it just me or does the corkian simulator look like a dog
but yes spellbound broke the game but like, we gotta agree that the game is better with spellbound than without
the tree just needs to be rebalanced with item balancing, which apparently isn't how it works rn
for sure, spellbound made mage actualy fun to play
which is the stupidest thing
idk if i agree with this tho
some items like cata/divzer/warp have that gimmick but a lot of the mythics were versatile even before 2.0
I think it's just a good way to make mythics incredibly strong without making them define the meta
like, I want players to thrive even without touching a single mythic ever
they can tho? wdym
the only content that cant be done without mythics is guild wars and that is dead as fuck anyway
Remove mythics from the game 
what I mean is, I don't like mythics being generally usable for most situations bc it ends up making most content feel like they need to be harderwhen they already are hard
making mythics more common is a good solution, sure, but it's still just allowing power creep to waltz in and do its thing
i dont think i get this
how is content hard? mythics are obviously better at everything than legendary/rare items but legendary rare items can still get the job done
mythics should be better, thats why they used to be a super rare item
in theory you can break a rock with a toothpick but it's not how you're gonna break one is it
you know what I fucking mean
so basicaly you want legendaries to be as good as mythics..? i dont see how thats a good thing
when the fuck did I say this
yep litteraly everything besides guild waring is accesible without mythics
I said specialize mythics, not nerf them
elaborate on that please
how would you specialize warp in particular for example
abso is very much specialized for guild wars 
abso needs to deal less damage
Remove dps from it
that just makes it useless
for all content
litteraly all of it
why is warp dps unreasonably high compared to other mage weapons anyway
That makes it a movement ouffhand
because it has huge drawbacks
with 130 agi req
sure il totaly use that ever
idk i would never want to build so much agi on quetz build when i can just 100 str 100 dext slap with bete noire 🔥
Just make a twa cwand (in a perfect world)
uh yeah I think it's drawbacks is enough for it to make it having ludicrous amounts of walk speed and insane tp cost reduction reasonable
90% of the mage mythics are trash
fatal quetzal and monster arent tho
fatal and quetzal can both out dps warp and monster is cool for solo waring
monster is only for war
they should but its too late for that, as tealy said its gona take years to fix them most likely
assuming salted even tries to fix the issue
hopefully fruma mythics value wont be broken 
fruma mythics alredy suck cuz they dont have a warp
it is impossible to drain mythics so only one way
wynn could benefit from proper cosmetic chase items, unlike the bs we have right now
titles as well
so reverse the mythic rate nerf when this is out?
too much dev time
if they telling me they have new mythic consume system and not reverting the rate i will buy all the cheap mythics in market
honestly I lowkey like making mythics "consumable" somehow
it might broke the economy again
they're consumables meaning it's hard to have a surplus of them if they're rare
compared to mythic items rn, which is just gonna build up in amount overtime
rn the only way I see mythics being "consumed" is by having it have 3 rerolls which is funny
make it a good one, man
I believe in you
Anyway missions
Salvation in Desperation - While not above the time limit, starting and ending challenges without getting extra time gives an additional end reward pull.
||New mission||
I see that and I raise you:
new mission: you no longer have a time limit
That actually removes a combo with stasis
really? how?
Because stasis on white challenges will not give time because you don't spend it, giving 1 pull a challenge
yeah. having there be no time limit would make white challenges give time again bc they can give time past 15 mins
which is crazy for clockworker boons, and perhaps other mission-related stuff
Clockworker would need to be uncapped though
oh it's capped?
Yup
this is a great mission idea btw. your mission ideas are really cool
fine. it just increases it to like 20 mins
Someone's probably already proposed this but how about the new Mission Speedrunner: Receive 1 additional pull per challenge completed. The lootrun timer is now capped to 90s maximum. (90s is an arbitrary number I picked but yeah)
90s is way too little time to get anything done
it was suggested alr but yeah, nice and straightforward idea
but yea can be changed
somewhere in the range if 90-120 seconds sounds quite balanced. it just means you would have to pick locations to go to wisely based on how long you know they will take to complete.
2 minutes is very lenient imo
2 minutes but you cant go over cap with green beacons
Maybe remove green beacons and make red give 50% time instead of 0% with that
seems a little overcomplicated imo, maybe something like (green beacons effectiveness is halved)
One other suggestion I have is that I think a big part of the reason long runs are so easy with equilibrium is because health regen is so busted. Its way too easy to get enough raw health regen that every time you regen you go straight to full health. My suggestion on how to fix this is to set a cap on the percentage of your max health that can be healed each time the healing happens for example 20%.
Just remove equilibrium 🔥
Power Overwhelming - Gain a random boon for each blue beacon picked in a row after first. Blue beacon challenges no longer grant end reward pulls.
||new mission||
This might be busted but we all know the "gain boons 0/2" trolling
not as busted as equilibrium 🤷♂️
mission idea - choose two boons when choosing a blue beacon. blue beacons no longer grant end reward pulls
might’ve been suggested before idk
I have heard that idea numerous times before
(even from myself!)
rip
Suggested that but without downsides
blue mission that gives you Libra from TBoI
buffs are now distributed through most of your main stats
tbf with the literal thousands of messages in this thread there is going to be repeats.
Does anyone know how to use words i kinda forgot
What would be the best wording for a mission that sets your max challenge to +20 of whatever challenge you are on
nah there are already plenty of ways to increase the challenge cap (white beacons, red beacons and cleansing ritual) and if the purpose of this mission is to increase the challenge cap from what the ct members are saying in this thread it already sounds like they're trying to remove it they just need to balance it to make infinite runs not viable
No, you misunderstood
oh, you mean a mission that limits your max challenges
Tight Schedule - Gain or lose challenges until you have exactly 20 more left. No more extra challenges can be gained, but I cannot make a satisfactory payoff that would not feel out of place or boring.
I thought like, convert all extra challenges you would get into pulls but the numbers are crazy
wait so u have infinite challenge from that?
red beacon short run
Where did you find infinite in here my man
oh it is a one time effect?
It kills your run once you play 20 challenges regardless if you got it on 5 or 100
Maybe i should add "immediately" at the beginning
i thought it is gain or lose chllaneges every challenge
Nah why would it be exactly 20 then lol
Anyway if you have any ideas that aren't "completing challenges gives X more pulls" plz share
Consuming Mediocrity - all non-grey beacons are dark grey.
||New mission, i guess||
wait wtf is this
cant wait to play the new missions in beta
rainbow beacon
cleansing ritual
equilibrium
mediocrity
Surely equilibrium will not be nerfed 
yeah it will not be nerfed it will be REMOVED
Also not even that good without ult sac
Or some alternative of equal value
anyway....
Expulsive Void: +1 Sacrifice, every 20 pulls scrapped will transfer one of your boons into your next run.
u can get ult sac with that tho
although u need 4 exact missions
which is insane rng
This run for sure!! 
And you need Mediocrity last or highroll the reqs on each mission after it
why u need to high roll the objective?
Actually equilibrium solves the boon req issue
the only requirement is u need to get equili and rainbow before it
probably dont even need to get rainbow but rainbow double the pulls
~2600 eff pulls with daily rr
wait how u calculate that
Very rough estimate?
nvm i forgot to calculate the base pulls when not rr yet
Assuming the optimal turnout, where you get Mediocrity, Equal, Cleansing Ritual and Ultimate Sacrifice, you can get somewhere close to 5-600 pulls, then with 6 total rolls after that
Why 6?
wait. I'm silly and assumed high roller was there.
it's 4 rolls
buuns about to return to complain about how there's too many tomes in the rewards chest
givemethetome !!!!
now, if I could get a run where I don't have to cope about having awful stats at challenge 15
is that technically possible?
I mean, maybe if it just gave random boons like A Very Certain Purple Mission
I suppose your previous boons aren't preserved information
Greed is Good - enemies scale thrice as fast, curses are thrice as strong, missions grant twice the rerolls.
||New mission||
Thoughts? yes sacri yes op ong
good mission to finish the run
Did they fix the time gained mission req yet?
keep /kill spamming
idk last time i lr it is not fixed but that's a long time ago
Well assuming it is or will be fixed, it would be hard to stall a mission completion for long without drawbacks
maybe it would make you not lose time anymore?
that is so felt
;3
some missions should be removed before adding anything new
adding more missions without removing the existing ones will just make good missions even harder to get which is already too rare
This is a wonderful idea and also missions need balancing but its a process. instead of saying "omg bad idea the game is bad missions are already too rng" fix the underlying issue of rng by fixing it. Its like going to the doctor when ur back hurts and the doctor gives u some cream to put on there. like thats fixing the symptoms but not the cause of the issue... The cause of this issue is the gui size and buttons and I have presented a wonderful solution to this problem here: #1175205389982240939
holy fucking shit
the root of the issue with too many missions and some of them being too rare is the size of the buttons!
how did we not figure this out earlier
thanks for enlightening us, o almighty
with smaller buttons you can put more selections inside the gui smartie pants
surely you realize that if ct wanted more missions per grey beacon they would make the buttons smaller right?
ofc i am blind, ct faced an impenetrable issue of shrinking the buttons, so they were forced to make less missions per grey beacon
how unfortunate
kind of, the amount of missions caused them to reduce the size of the pools so that way you would get more variety, but surely if this suggestion comes to fruition they would know to increase the selections.
right now, its either a god run, or a shit run, and theres an obvious distinction. with more missions it should add the needed variety to make the run decent throughout so its not ALL ABOUT THE END chest
you're so delusional
runs are easily done without equilibrium, and other missions are pretty common
equilibrium does make them way more effective but variety is already there
non-equilibrium runs are VIABLE
but if they add more missions the "god runs" will become even rarer and people will be forced to do the viable ones
bruh im not even gonna reply to you anymore all im hearing is i dont want more rng and i dont wanna change the gui is all im hearing
I do want them to change the gui if that leads them to make more mission options, but the gui is NOT the thing that keeps them from doing it
your like one of the guys who holds everyone back in congress because u want to waste taxpayers money.
if its not about end chest, then what is it about? materialism? sure, that type of runs is there
stop throwing in unneccessary and unrelated shit
equalibrium stack is the god run, dont you want another type of god run to go for besides that?
there will never be 2 god runs, something will always stay meta and something wont
moreover, if they double the amount of missions and theoretically make an equal alternative for equilibrium, the chance of getting a god run will stay the same
well heres the thing, flying chest stack would be the other type of god run if the old loot quality system persisted. Im talking about the 80% -> 40% change pre 2.0 that ruined lq stack. If lq was still 80 the other type of god run in my opinion would be the flying chest run, but it is simply worse.
Perhaps buffing flying chests is an option, but the issue is that nowadays every mythic is worthless and the only thing that truly gives profit is shinies
and even if people don't have so much money that 5stx mythics are worthless for them, they will still choose end reward chest to at least have a chance for shiny
assuming there's a good shiny ofc
thats fair to want the end chest, i always go for that type of run. Thats why balancing the way to get those pulls and rrs is important besides just getting equalibrium/40 or equalibrium cleansing/100 which i dont mind doing all the way through but id rather get the /40 one with redemption or some other mission when it comes out.
cleansing is objectively worse right now because it takes more time to get there which is why im advocating for more variety.
equilibrium is so rare that when people drop it, they're usually forced to do 100 challenges, and forcing 2h runs is wrong
you see, id rather do a 40 run and maybe get a mythic or sacrifice the pulls for possibly a gambling beast next time 😄
if equilibrium was more common, shorter runs would be an option to save time
100 challenges with 2 sac and equilibrium
200 pulls for next run to do it with GB
eventho some people do short runs, its just not optimal and doing 100 challenges is far better when you drop the right missions
because you cant rely on getting the same missions next run if you end your current one early
thats if ur rerolling shithics for the shiny and most people arent caring to do that. most people take the mythic when they get one. dont you want more options in your run to get to that point?
nah, barely anyone takes all mythics nowadays unless they're super new to lr
most mythics are 1-2stx which is literally nothing
5stx+ mythics are decent, but thats still not very worth it assuming there's 1 such mythic in pool
so the only real profit is shiny
i was hoping and coping for epoch this time but looks like im waiting longer.
the prop hat in question:
are you lootrunning this week if so what camp
I don't have much time or will to play wynn lately, but I'm gonna do some rodo/se
for once we get good shinies with good counters and 2 at the same time
wars won abso and mobs cata is worth rerolling every mythic for
except like idol in se and freedom in rodo
If new missions will have synergies with many others then mission bloat won't be unfun
more missions means /3 -> /4 grey beacon.
It means that?
nope, i just wanted to see your reaction to it.
Eh, I barely lootrun now anyways
Black and white thinking
aight here's my take on a new mission + some art because i felt like it (art was just for fun i am not demanding it gets interpreted into the game)
Diminishment (Purple tier/rarity maybe?)
Purple Beacons grant an additional +1 End Reward Pull. All non-Purple Beacons give you +1 Curse when completed.
the idea is re-adding a mission that grants more pulls somewhat directly. The +1 End Reward Pull you get from purple beacons is affected by vibrant, aqua, etc, so it effectively gives a lot more pulls with proper setup when grabbing purples. To balance this, it has a downside of giving you more curses with basically every challenge completed. The downside was created with synergy in mind, allowing you to abuse Equilibrium or Inner Peace to mitigate the downside
forgive me if it is horribly balanced im just a casual that lootruns with heavy hybrid paladin guardian
the brainrot is getting to me
the brainrot...
art i made is meant to depict a souped up beacon (since it buffs purple) with spikes & souls representing danger (more curses)
Oh I didn’t know those were spikes
I thought they were like, part of the shockwave effect or stylistic impact effect
i mean they're both spikes & a part of the shockwave effect at the same time
this is cool as hell wow
you must’ve put a lot of thought into it
that's perfectly balanced
u dont need to think around equili when trying to balance smth because equili is not balanced
What about: for every boon you gain, gain +2 curses

Crash the server with equi do its balanced
equili rework : every time u gain a boon, gain a curse
Every time you get a curse, get a curse 
everytime you, you
yeah i can understand that, i didnt intend to specifically balance it around equilibrium its just a byproduct of it giving you more curses
Remove curses to nerf equi
here is my idea for a new mission:
[Recollection]
Gain one additional grey beacon during your lootrun, but your time limit gets cut in half.
Every time you complete a challenge theres a 1% chance to gain +1 end reward reroll.
...
It's so balanced that even your grandma could use it as a jojo stand 
% chances suck
also this just seems like a mission reroll but you get half the time
@dull sonnet @austere chasm @hasty depot @ anyone else
any ideas for missions like gb? in that they reward you big time but basically end your run
hmmm
Mob Scaling increases by (some outlandishly detrimental number), challenges completed here add an extra 2% to your sacrifices.
ill see if i can think of one later yeah
+2 sacrifices and +4 rerolls for the timer to tick down 5x as fast?
idk how stupid that is
could maybe work if stasis didnt exist 
broken imo, you can just grab it for easy 2x redemption and 2x high roller and end
challenges no longer grant a time bonus, and the timer goes down twice as fast as normal. all beacons grant +1 end reward pulls (+2 if vibrant/aqua)
.
also, a grandmaster perk could be a daily mission reroll? or maybe just 1 every lootrun idk
make gambling beast chance based and dont have it end your run. example: 10% chance to remove the time and add the rr
how many times are we going to bring up that rng doesn't make fun missions
its already unbalanced and tealy is trying to make it more balanced
and wdym by this since rng is already a big part of lr
and it has been brought up many times
people do not like that aspect of lootrunning
i would agree with you on that point but taking out rng from lootrunning would require a complete overhaul and in the short term they can just sprinkle in a tiny bit of rng for now in order to spice it up
think about it this way. some things are too op to add to the mission without rng. A lot of mechanics in games require rng or they would be too broken otherwise.
rng can add fun or take it away depending on what we are talking about
I understand RNG is a large component in about all video games, but I can't say that it's fun playing TBoI where I've gotten nothing but range up's and The Bean for items
Luck shouldn't have to be a crutch to balance things, and if it is, it just becomes frustrating to work with
@mellow sequoia i dont like it that certain missions make green and red beacons inaccessable
it really shouldnt be like that imo
ultimate sacrifice = go for green/red to start losing boons, take any others keep your run in tact
its just redemption but you have to get a good white beacon which is dumb.
also you guys should buff vibrant aqua vibrant yellow to (8) flying chests
this change would end up balancing the final chest with the chests during the run pretty nicely.
as in 50% chance to get a mythic during your run / 50% chance to get a mythic at the end. (i dont know mythic chances this is just a guestimate)
mission idea: your lootrun will end within the next three challenges. gain +1 end reward reroll for completing those challenges
regrettably, you can't just declare that vaqua > vyellow should give 8 chests instead of 6, regardless of how useful that buff would be, since it
-doesn't work out mathematically
-would make it inconsistent with other vaqua interactions
mission idea: completing a challenge will consume 5 challenges and grant you +10 more pulls
mate its already hella inconsistent aqua wdyem
I'm cookin up stuff
vibrant yellow gives 2 chests
vibrant aqua boosts the effect by 200% (which is 3x effect)
2 chests x3 effectiveness = 6 chests
the math with vibrant missions doesnt work out either
mission idea: completing a challenge will consume all of your current boons and grant you +1 pull for each boon consumed
or more pulls if equi doesn't exist lol
they have already shown they dont care about the math
equi is objectively bad game design, remove it 
remove or change it either one
blue and gray missions make no sense
every other beacon makes complete sense with vibrant and aqua effects?
yeah, equi in its current state is just bad in general
bad for the game, and for thinking up mission stuff cuz anything involving curses just makes it stupid stronger
remove equil
remove equil
or maybe something like,
mission idea: completing a challenge will remove 1 challenge and grant +3 pulls
What I do note is that Equilibrium is the only mission that gives enough power to go for proper long runs
I really think there needs to be better options for gaining lots of buffs
(gain a damage up when you complete a challenge fast
)
just not boons because they fuck up new ideas
a proper long run can be supported by making mission appearance consistent throughout the lootrun
remove equil or make another mission thats equal to equal
PLEASEEEEE I NEED THIS
IKRRRR
continuously I find you two in an echo chamber with eachother
missions should have a challenge limit, and make grays appear for every n amount of challenges
also make it so the boons dont get rarer when u have a mission to get 4 boons
and make orange appearance consistent
it usually takes me like 30 challanges for it whenever that happens
this way you're always looking forward to something instead of speedrunning 4 missions within the first 20 fucking challenges
exactlyyyyy
missions should be consistent because right now it is rng + rng, if they were consistent it would be less rng
not to mention that there would be no need for a cap if they appear after a set amount of challenges
make it so gray doesnt stop appearing how about you do the missions at your own fucking pace
anyway my take is that we need more buffs
fishing for equilibrium is rather stale
add more variety to what kind of God Runs you can get
Get +1000 pulls, +1000 rerolls, and +1000 sacrifices if you get a curse lose 100 challenges
Now equilibrium is worse... Maybe probably :clueless:
this could also open up new possibilities for missions that lower the amount of challenges needed for more mission choices
honestly I'm iffy with the idea of missions affecting other missions instead of the lootrun itself
Finnally got around to lring again. I just think we need more mission that syngerize with reds, mission to make the time from white specifically be special again in some way, have more than 1 actual syngery for green. And as tealy said it. More mission that will just kinda quickly end your run but to a decent reward. I personally also would wish for more ways for shorter runs to be relevant/meta but I don’t know how implementing that would work since I create a holy war any time I mention flat pull rewards. Plz be creative for some ideas for the other colors cause I have the brainpower of a snail so I can’t think of much
mission idea: when you would gain a challenge, gain +2 pulls instead
had similar thoughts, but i can’t think of a good reason not to
and about those run-ending missions
Egg Basket- """Donate""" some (don't ask me how many.) of your boons to the enemies. The next challenge you successfully beat will end your lootrun and award you doubled pulls from the chest.
90 possible pulls from one challenge??
i mean it would require lots of rng but yeah sounds cool 
Also please add a tag to mission ideas you think are good it makes to much easier to search, ping them later 👍
vaqua
vred
+36 pulls with no penalty 
fine nerf it
ct pay attention to what this dude is cookin
it would end your run if you don't stack a heck ton of reds beforehand
@mellow sequoia he speaks the wizartry
why is this so unexpected
yet i am not surprised at all
you can also have it be like:
mission idea: when you would add +1 min to your timer, gain +1 pull instead
this is just afk simulator timer -> 13 minutes [+2 minutes] repeat... i dont wanna play afk simulator.
bro it means you can no longer add to your timer
*Instead
Idk I’m a monkey. I hope y’all can come up mission requirements. I’m semi tired of it being “get 3 cursed” “open 10 chests” I say some say add requirements like “do 3 slay object” go through 2 spelunk caves, having everything be souly based on beacon colors feels like the waste of an opportunity to add more variety. Could be dumb tho idk
oh so it ends ur run
yep
that's part of the point.
ik people here shit on you for no reason but you should use more confident language
you got good points, dude. speak yo mind
Eh idk much rather have a far to small ego than one that is much too large
mmm
here's a silly mission idea
Gain 4x health. You can no longer recovery any health, but completed challenges award 1 end reward reroll. Dying will auto-end your run.
it's not about ego it's about self-worth
thats actually silly enough for them to code into the game
rip on lifesteal/heal builds
oh, right, lightbender and acolyte exist
Actually some more of you die 1 time but get super buff missions might be fun
mission idea: every challenge will grant +50% more pulls. dying will end your run
how about a mission that combines red and green beacons into one beacon
that would be white
mini white beacon that stops enemy scaling
maybe. you can have like a
mission idea:
add +3 more white beacons to your beacon pool. you will no longer receive red or green beacons
better yet [RGB] red, green, and blue beacons get combined into a single beacon 
let's think of more run-ending missions
How would you add more blue beacon synergy, only things I could think would be like. Get +1 extra choice when choosing boons so basically 2x ur choices of boon effectively and When choosing a boon also receive +2 random boons so it’s 3x effect boon but without player choice.
materalism but for blue beacons, or something
I really like how blues feel for challange 1-20 but then if you don’t get “good” boons after that they feel very “usless” to me
allowing players to get 2 boons per blue beacon is highly requested, yes
as a mission reward*
or perhaps
maybe
Add a lot more options to blue beacon selection as a mission buff
I also wonder how do you add these semi mid mission rewards that people “want” but wouldn’t want enought to take a slot away from equalib or GB
honestly yeah. it's not easy for boons to keep up with the enemy buff per challenge
which does add some value to green beacons, ig
I wish I could make like a “pack” of commons where you get like 3 “mid/shitty” mission so you get value without taking away 3/4 of your slots
i really like the idea of golden missions after challenge 30 make a new category called gold where all the very op missions preside.
also what if equil was limited to giving you only one boon at once
I can't help but feel like I've heard this a few times before...
hum hum hum
cough
yeah that's been suggested a lot of times
Probably not a terrible idea really, and would make it more consistent with Ultimate Sacrifice, which can only take away 1 boon at a time if you have it with Gambling Beast
(fun fact!)
@mellow sequoia theres a lot of good stuff in here get off red dead redemption and read through all of this
no im hunting wolves
godspeed
priorities
ping me w the good stuff
mission idea: "Red Dead Redemption" when dying on a red beacon challenge, gain the Redemption mission
yw tealy
LMFAO
say, what qualifies as The Good Stuff
ideas that have been thought about from multiple angles
Tealy
what buuns said and also removing equalibrium / changing it
Thoughts?
X2 thoughts
Maybe x3 thoughts
https://discordapp.com/channels/143852930036924417/1171931570261729311/1172294190948941854
still quite happy with these ones
ill check those out in a bit, currently skinning wolves in panther country
happy skinning
yeah and cougars will randomly jump up and kill you instantly
I'll be real I've never seen a single rdr gameplay in my entire life
me either
add Dad's Home+ to wynn
the real challenge
out hunting
Semi off topic but truthfully the “best parts” of Wynn for my were early levels when mobility is limited mobs 2-3 shot you but over a period of 30sec -1 min 30, it creates a much better flow for combat than in end game where QoL of 200% walk speed is nice but just fundamentally ruins any type of slow combat game design. The extreme pace of Wynn of very fun don’t get me wrong but it leads to burn out for me in ways I didn’t feel way playing monumenta, when dealing with issues in monumenta I really enjoyed how they continued to design combat in a way to promoted that slowerish game play. Rambling but idk how I’d adjust Wynn to have meaningful scary combat that isn’t just oh I didn’t react to the .01 sec animation and now this charge/explosion is just gonna eat me
yeah
Echo chamber binding of Isaac
sometimes i play games like rdr2 where i gotta set bait, hide in some bushes, stealth towards an animal, check it with my binoculers, see its of perfect quality, get my rifle aim, and get a headshot
echo chamber + endless nameless + virgo/luck foot/PHD combo 🙏
and like thats so time consuming but getting the perfect pelt is so satisfying
thats just something we could never add to wynn
yeah let's not add endangered animal hunting to Wynn
Let me set bait for purple rare mobs and hunt them 
i didnt say endangered
Wolves are endangered
beautiful screenshot
new mission
beacons reactivate their effects on the next 2 challenges
not in 1899
The myth of them being monstrous or hostile is entirely untrue
theres plenty i run into em every time i cross Mt Shann
idk madeline these guys come at me first
WELL DONT CAUSE THEIR ENDANGERMENT LIKE PEOPLE DID IRL
thankfully these wolves do not have a sniper rifle like i do
then rdr2 falls victim to the myth
Mission thread < hunting wolves
dont worry madeline ive got the wolf pelts i need
Wolves irl will almost always leave you alone
now im hunting a bison 🙂
Or just like.
honestly yeah making fights stretch out for longer in general is fun, but imagine that happening constantly while trying to get from one place to another
I can't find the gif but
I think longer fights is best reserved for places with an objective, like caves
Agree, replaying classes/content awful but first time around would be kinda cool imo
There's this huge wolf that just sat next to this woman and was totally chill
Games that “scare me” end ip leaving a huge impression on me
FOUND IT
that's fair yeah. I personally like a good challenge
least pettable wolf
I have a wolf hat
Watch as this Arizona couple drives through snowy wildlife safari and unexpectedly encounters a wild wolf. Witness the breathtaking moment as the magnificent animal comes close to their car window and sniffs around.
This footage is being managed exclusively by Newsflare. To license this video email licensing@newsflare.com or call: +44 (0) 203 9...
ferocious beast eats car
gotcha
this
this just isn't right at all
why are they feeling so blue
it looks like a rabbit
Make old red beacon as a mission reward
(after great buff though)
Crimson Hourglass (Red Tier)
Red Beacons grant an additional +2 End Reward Pulls when completed, instead of +2 Challenges. For every Red Beacon you complete, reduce your Timer's cap by -3 Minutes.
since tealy suggested a "run-ender" mission and there was some red beacon discourse i came up with this. While this mission won't immediately end your run like GBeast, you can instead choose to continue your run normally or go for reds and get a bunch of pulls. Keep in mind the +2 pulls from reds can be aqua/vibrant boosted for a lot of free pulls, OPTIMALLY this mission gives you 60 overall pulls (i think) efficiently with proper setup. This could be totally unbalanced but im not so sure about these kinds of things, tweak the numbers as you please
It's just timesaver which also is run ender
Red beacon is effectively + 2 end reward pulls just takes more time
Has to be at least 3
yeah i tried to differentiate it from GBeast which really forces your run to end, this just turns reds into an efficient pull-grab while taking a chunk of your timer
Gambling beast but for sacrifices 
the idea was it being efficient, quick, easy, which is why its effectively the same pulls roughly
but it could totally be more or less that was just my thought process
Each challenge rewards you with +2 flying chests and chest items have +50% chance to be 1 rarity tier higher. You can no longer get time from challenges and green beacons give half of the time
wont that just inflate mythics like crazy?
Chance could be tweaked ig
And because this is kinda like run ender effect has to be strong I think
Maybe it's little too strong, perhaps 25% or 20% is better
The idea of it is to make run ender challenge for lb lq builds
Arch Enemy - For the rest of the lootrun, if a beacon would appear under an arch on a pathway, move it to a different spot and make it stronger as if buffed by an aqua beacon.
||New mission||
I feel like consuming remaining challenges might be interesting so:
You cannot gain any challenges. Everytime you complete a challenge reduce your challenge count by 1 (+1 for each challenge) and gain 2 pulls per consumed challenge OR gain like 6 pulls every time regardless of how many challenges are consumed.
(First option does seem like it would be too strong to me but thats the general idea).
Or you could allow gaining challenges but consume 2+2 or sth, idk what exactly would work best
I'd make so you still can get challenges if it consumes an ever increasing N of them
Just like you can get time with gbeast
Yeah bjt then it feels a bit too similar to gb
that would defo require some dev time. i don't think ct has an internal tracker of which challenges are under archways
I don't think that's inherently a bad thing. as long as the difference in value between time and challenges is being accounted for when thinking of the rewards
like, how much time would you need to lose to have it be somewhat equivalent to losing one challenge? how much would this mission accelerate your rate of losing challenges, and what would that be equivalent to in gb's rate of --1min per challenge?
like, say you lose -1 challenge per completed challenge, and that number increases by -1 the more you complete challenges. would that be worth, say, +1 end reward reroll per completed challenge? would that be too much or too little?
CT don't know where they placed challenges?
I said an internal tracker. like, the ct knows yes, but the code doesn't
(well technically it does, it just don't know if it's under an archway 🤓)
You just add challenge names/ids check
i imagine that would require dev time yes
Any mission would lol
uh no. they probs already have a "program" to make these missions without any extra coding
something as extendable as missions can't be hardcoded every time, that's a huge hassle long-term
sure you can add tags to the challenges to add details like if they're under an archway. it would require a change in the said program though, not only to allow said tags to exist, but to have them be read
and that needs dev time
Or a simpler solution: don't place challenges in the middle of pathways
still seems like a lot of work for one mission idk
oh as a mission reward, definitely. as a change in the lootrun itself, no
well, relatively no. would still require a bit of time though
It is a joke about challenges having bad placements occasionally, you don't need to dig too deep
I appreciate that you do, ofc, but it is a silly mission that is there if CT want silly (but viable) missions
Nothing Ventured - You cannot gain more curses than you had upon completion of this mission. Every time you complete a challenge, increase that limit by 1.
||New mission||
this cat is nearly as silly as you
Tealy can you “confirm/share” any ideas that are “pretty likely” to be added
no
Thanks tealy 
i cant
- i wouldn't anyway cause i dont want yall to expect anything i cant promise
Kk, Ngl this do be the reason I wish the big cow man did more interview stuff
you're kinda asking for leaks, man
Semi/ also kinda want to know what direction they are ok with for lring. Most of my mission ideas seem to be “too op” having some “leaks” might help with the direction of new ideas but it doesn’t matter that much I mostly am just curious/want a reason to look forward to lring again

I still wonder why revealing exact odds for mythic rates and mission appearance is bad or leaking
surely there's more value in knowing exactly what to expect, and being able balance that with more insight
you can look at the other suggestions
the direction i took with my two mission ideas was first and foremost, missions that directly give you more pulls under X condition. there arent any missions that do that currently and the only instance of this was old cleansing ritual
my thought process was theorizing a role that current missions dont fulfill, and one of those roles was missions that directly increase your end reward pulls
How do you make lring “harder” that isn’t “go faster” or “mobs are stronger”?
hmm
add parkour in challenges
(i can never finish these challenges)
troll tower 
mage: tp
Honest idol reaction:
god bless
mission where u get +5 more missions (balanced)
?
mission where you get +5 rerolls and +50 pulls but also cant log into wynn for a week
thanks
good mission
peak design
i had this written for over a week and forgot to send xdd
Well, repurposing silli into not silly:
Special Deal - For the rest of the lootrun, Aqua beacons have doubled effect on <colour> beacons.
Favouritism - For the rest of the lootrun, <colour> beacons are always under the effect of an [additional instance of] Aqua beacon.
Both come in 5 mission and beacon colours
so my idea here is to help making lootbonus longruns better without making end rewards go crazy (so that you have an option for longruns that just farms flying chests) the idea being that you can farm mythic & a bunch of ingredients while lootrunning for flying chests
- after opening a flying chest, add a challenge
- after finishing a challenge, sacrifice an end reward to gain 2 flying chests
to make another option for longruns other than equilibrium :
- after adding x min on your timer (maybe 3 ?), gain a random boon
also, if you add more missions, do you mind upgrading the base grey beacon to 4 so that it doesn't feel just more random missions but also a little bit more consistant (so less frustrating) ?
ps : I do not know how broken all that is, if anyone finds the idea good and has enough experience to say what amount it should be please do
goodness gracious a necropost
a ct made a link from here https://discord.com/channels/143852930036924417/1210427810334777384
that's why
do yall really want Salted to see this? oh crap i did it too
Hi Salted! Can I just ask, if I (hypothetically) discovered a dupe and (hypothetically) duped 23stx to make up for a trade market bug would you ban me? 🥺
my turn to post a link
#1210427810334777384 message
Small pack:
Get 2 pulls
Get 2 challenges
Remove 2 random curses
Spawn 2 flying chests
Next 2 challenges won't increase mobs' stats
Add 3 minutes to your timer
Get a boon
Get a beacon reroll
Get a chest reroll
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Add 2 gray beacons spawn. You get random mission from them
this one’s cool imo
yeah random mission sounds funny (im assuming random mission means it just auto-picks a random mission for you)
would be extra funny if it was gb
You just pick gray beacon and auto picks for you
Old school runner:
During intermission, you have 125% loot bonus and 50% loot quality when opening chests
(idk how if that condition is specifically possible but on the other hand I didn't want to be abused on mobs)
alternatively, also considering if it was too weak:
During intermission, chests contain significantly more items
Gain additionally 25% loot bonus and 10% loot quality
Minesweeper: after closing the final flying chest of a yellow beacon, open a minesweeper gui where u can uncover items, epulls, rerolls, or lootrun side quests.
wat
what is wynnik cookin fr
3rd iteration:
After every 3rd opened chest during intermission, spawn a flying chest
Gain extra 30% loot bonus and 15% loot quality
Any more ideas?
it has been 6 months
I do not remember the last time I've lootran....
tealy bro are you actually gonna fix lootrunning please refer to this complaint i made
One sec lemme get the link
best i can
https://discord.com/channels/143852930036924417/1282604891675820062 its mainly the rainbow slope chance issue and the blue beacon issue i want to be fixed ❤️
blue beacons for some reason get super rare during the middle of the run
and especially rare during boon mission
maybe we can fix these two things and lootruns are saved
though just because you asked
Boon choices are locked to your current lowest stat (in context)
for every time I recall not finding health or damage when I really needed it...
though the fault would be that there's quite a lot of stats and I'm not sure I want to throw away boons getting loot bonus when I don't really care about it
Careful planner (assuming that it can break the caps on them)
- 2 permanent beacon choice
- 2 mission choice
- 2 boon choice
Chaos:
Get effect of 2 random missions
Tiny house:
- 3 pulls
- remove 3 random curses
- add 5 minutes to your timer
- 3 challenges
- 3 beacon rerolls
- 3 random boons
- 3 flying chests
- for next 3 challenges mob stats don't increase and all beacon choices are vibrant
- boon choice (out of 5)
this is like, insanely busted and uninteresting imo
waaaaaaayyyy too much shit and also not at all what missions are meant to do
what if we had a mission where we had to power 5 objects called spirit wells while being chased by a player that would try and kill us
is having more choice that busted? and I don't mean extra beacons, just more options
also what about one mission being two random ones
immortal snail kek
they forogr
oh this might be goofy one
Looming consequence
one great empower or something like that
Summon a slowly moving orb which chase you. Touching it will immediately end the run with 10% less rewards (applied after sacrifices).
Orb will move much faster when it's not looked at
monumenta reference?
Yeah super busted. Thats a perm orange beacon + a free mission reroll + perm boon aqua (if i understood you correctly)
i wish there was an easy way to jump to the OP in threads, i outlined some design guidelines from salted for how we want missions to work
ask mod for pin
exception only confirms the rule kek
It was originally 1 of each but for some reason I thought it would be too weak xD
just because like, aqua blue isn't your premiere usage of aqua...
I just thought more about it being nice QoL to runs and making easier to setup other parts of lootrun
probably it's that type of a mission, which would be really, really good early and bad later
if anyone has more mission ideas following these criteria, i'd love to hear them!
hello again chat
holy old thread
I have a few ideas for new annihilation attacks
Wassup
Poker chip
45% chance of beacons having no effect
45% chance of beacons having double effect
10% chance of beacons having 5x of its normal effect
Eh, probably not that
Too extreme rng which probably might not be fun
"You can no longer gain pulls
For the rest of the game for every pull you would get normally, spawn 1-2 flying chests instead
Rerolls and sacrifices give you extra loot bonus and loot quality instead"
like cleansing ritual but u sacrafice 1 boon for 3 challenges instead
Is it me or it doesn't feel synergistic in general?
idk i just said random words that came to mind
Here’s an idea
“Travel x blocks between challenges”
As in, the game only counts the straight-line distance between challenges you pick
So you’re basically semi-encouraged to take challenges that spawn further away
