#More Missions

1 messages · Page 3 of 1

spiral plaza
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idk maybe shaman or archer with trash build

forest nest
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Real

rancid cypress
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Hey even if you don’t do 5 hour runs “slow runner” is still like a +40-50 pull on avg runs

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Prob just put a “cap” on slow runner of like 2 1/2-3 hrs

spiral plaza
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we are talking about people who lr slow instead of a specific mission

edgy sinew
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koh hmelee

forest nest
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I did a lr with lunar spine hmelee once

spiral plaza
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wtf...

rancid cypress
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Mission “lerpercan looter” after finishing one of every beacon color spawn 30-50 flying chests

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Also no idea how to spell that so get fucked

forest nest
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30-50? damn

mellow sequoia
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no that is ridiculous

rancid cypress
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Seemed funny lol I don’t think 10 flying chests is worth a mission and with materialism u get like 80-160 flying chest avg a run?

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30 seems like an “ok” number but a bit low 50 seemed a bit high

spiral plaza
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i love ur short run ideassaltroll

rancid cypress
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I wanna give like 60-80% value of long runs the option for short runs

rocky herald
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so you reckon in the time you could do a good 5 short runs...

rancid cypress
pastel crypt
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if its too low of a payoff then its trash, and if its too high then its op because its way less work

rancid cypress
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But there is a balance within that range?

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Prob not 50 lol

spiral plaza
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20 is at most imo

rancid cypress
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Idk short lack the ability to also loot in the ways long runs can

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20 feels slightly usless to me for a “long run” but ig it doesn’t “need” to fill both niches

spiral plaza
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it is obviously not for long run

rancid cypress
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See if it was 50 id still take it on a long run cause 50 chests just feel funny/crazy to me

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But in retrospect it’s still only like 1/3 of materialism runs

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Also as much as you’d want it for short runs the requirements is “get 1 of every color (maybe exclude the 1 time beacons I’m not sure how it would work) it would still take a “bit” of time

spiral plaza
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dont ignore the time u need to do a full materialism run

rancid cypress
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I’m trying to keep it in mind

rocky herald
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I am not fishing for feedback. why would you say such a thing

spiral plaza
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instant rewards usually too good for short run burst

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unless they are sac or rr related

rancid cypress
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I feel every mission being a scaling mission is kinda op for long runs, imo there needs to also be some “flat” values

rocky herald
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maybe not op for long runs
just against doing short runs, on account of only having a solid 20 challenges or so before ending

spiral plaza
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then nerf the instant reward just like how they nerf dgrey

rancid cypress
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I’m slightly confused

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Trust me I don’t like doing short runs either I just wish it was more viable/diversified

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Oh I have a better idea

spiral plaza
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short is good already with sac, and if u can get instant 30 flying chest it is broken

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not mention that we might have other new missions combo with flying chest

rancid cypress
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Mission “lerpercan looter” your next beacon spawn is a rainbow and spawns 10 fly chests at the end. (If you already are under the effects of rainbow a aqua effect is granted and x20 flying chest spawn)

rocky herald
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leprechaun

rancid cypress
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I can’t spell that shit

rocky herald
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now you can
congratulations!

rancid cypress
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What do u think I have fucking brain cells

rocky herald
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presumably speaking

spiral plaza
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what is leprechaun

rancid cypress
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Fr

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Lepercan all the way 🇺🇸

rancid cypress
spiral plaza
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english is not my first language so idk what is that, but after i google it i think i knew this before i just dont know their name

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(also i dont know the story behind them)

rancid cypress
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Ya just Irish folk lore I think idk

spiral plaza
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i seen them number of times but i never know their namesaltroll

rancid cypress
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Mission “leprechaun luck” all flying chest are x2 (this is applied at the end so any other effects granting flying chests are also x2)

spiral plaza
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how this applied at the end? do they all spawn after run?

rancid cypress
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So I mean so like if u have materialism and rainbow effect then x2 is applied

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Leaves room to synergize with any other missions that might spawn flying chests

spiral plaza
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actually why dont let them spawn after challenge

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i dont think spawning over 100 flying chest at the end is good (this might kill my pc)

rancid cypress
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That is not what I’m trying to say

rancid cypress
rancid cypress
spiral plaza
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ok so what u mean at the end is the end of the formula?

rancid cypress
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Yes

spiral plaza
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tbh people can get 6 mythic boxes in a run with this combo with materialismsaltroll

rancid cypress
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Mission “greedy pockets ” every emerald picked up during ur lr is stored in a separate “cashe” and double at the end of your run

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Idk I wanna think of more -negative missions with fun rewards

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Idfk I can’t think of any good ideas

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I keep thinking about Greg chasing me around lutho 😭

spiral plaza
rancid cypress
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Mission “liquidation” every item is coverted into emeralds (something like uniques are 32 emeralds ish, rares are 1-4 EB, legendary are 4-10 eb, set items are 1-8 eb, fables are 20-32 eb and mythics are 48 le) (maybe make it so this mission doesn’t apply to mythics it’s the only this it doesn’t “convert”)

rocky herald
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-mythic drops
-64 emeralds
-saltroll

rancid cypress
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Fr saltroll

spiral plaza
rancid cypress
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Yes

spiral plaza
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i like this i never take anything besides mythics or ing from chests

rancid cypress
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^commons would be 16-32 emeralds I forgot about them

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Subject to change uniques might be too strong still I haven’t really done that much math with those numbers

spiral plaza
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how about ing?

rancid cypress
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Maybe? Idk how to balance that. The main idea behind liquidation is it avg out the cost of uniques, some are work 4 emeralds and some are worth 1-2le it more to remove the knowledge check from newer players, ing doesn’t necessarily have the same knowledge check imo

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Like they semi do but it’s different idk how to balance

rancid cypress
mellow sequoia
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sounds like huge inflation

late valve
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^

pastel crypt
little sun
rocky herald
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orphenomics

spiral plaza
mellow sequoia
rancid cypress
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  • also removed the champ being objectively pay to win with pet perks
mellow sequoia
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what

rancid cypress
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Like aquamarine being worth 1 le but ceansor being worth like 6 emerald blocks. How does one deal with the knowledge check of finding that out? Imo setting them to a base “liquidation” is gives an option to players who don’t much to just simply convert most items to an “avg” rate that hopefully isn’t extremely op

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Also let’s my brain dead ass not have to constantly check of items r the ones I want saltroll

pastel crypt
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i didnt know what items were worth much, if i saw something expensive in market i checked if they all were that price, if they were then i marked on wynntils item book

mellow sequoia
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my face when being knowledgable of item prices rewards you

pastel crypt
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(came back in 2.0.3, and all my bookmarks are starting from there)

rancid cypress
mellow sequoia
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your opinion is wrong

rancid cypress
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Ppl don’t want prices go down so they don’t tell ppl what to collect or not

mellow sequoia
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you're wrong, there are literally guides on what to grab while lootrunning

pastel crypt
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every people that has asked me for what i collect ive given my list to atleast

rancid cypress
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^ constantly changing as the meta changes

spiral plaza
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u should grab mythic from lrsaltroll

pastel crypt
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its a fluctuating market, staying up to date should be their job if they want to be a part of high tides

rancid cypress
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Idk I am constantly find new boots that have like 4 pairs on the market and I only found out cause I randomly collected an item an decided to check market price myself

pastel crypt
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its not like there are "hidden" markets

mellow sequoia
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buuns this is literally a skill issue holy shit

rancid cypress
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I’m saying ya for majority of players who don’t have that knowledge check pass having a mission to subvert that check doesn’t seem that back to me

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Especially if it avg out to less

mellow sequoia
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the mission isnt a totally bad idea, but your reasons for it are so so so wrong that i dont even wanna consider it anymore

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is it gatekeeping to know the main stats on a mythic and pricing it accordingly?

rancid cypress
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Cause players don’t know prices of 100% of items and for players without pets collecting those items consumed alot more “resources” than those with pets who can store over 3 pages of items per lr

mellow sequoia
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if you know the value of random uniques and rares then you should be rewarded for grabbing them

rancid cypress
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Agree so don’t take the mission but those who don’t give them an option to “auto cash out”

mellow sequoia
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this wont solve the issue of pets being used because even with this mission, grabbing the items will still be superior, so using pets will still be better

rancid cypress
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Yes^ but it gives an option still

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Idk maybe I’m just so brain dead I’d rather just speedrun item to emerald process even if it’s more “inefficient” than actually finding the items and taking time to id them and sell them

pastel crypt
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i just id things mid run usually when i only have around 1-2 open slots left

rancid cypress
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I like selling things un id which you can’t do since you can’t interact with the market

pastel crypt
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gamble

rancid cypress
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Thus it exclusively locked behind pets

spiral plaza
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am i the only one who ignore everything besides mythics?saltroll

rancid cypress
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Some rare chest plates like delirium are worth like 3-5 le un I’d so I keep my eyes out

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Again that would avg to like 8 emerald blocks with “liquidation”

spiral plaza
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i dont care about things that less than 1stxsaltroll

rancid cypress
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Idk who to make my point any better than that. Like of course having the knowledge check is gonna be better but sometimes I don’t wanna id the 25+ potential deliriums I’d just rather brainlessly convert them all into avg emeralds and not gamble

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@mellow sequoia sorry to keep @ u I just rlly want u to expand on ur thoughts more

spiral plaza
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actually is this a good chestplate?

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wait wtf is this wssaltroll

rancid cypress
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Yes walk speed and thunder dmg is vry good I think

rocky herald
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very good chestplate like

spiral plaza
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what mythics use this?

rancid cypress
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I believe my hero spell spam build uses it

mellow sequoia
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buuns yeah its not the worst idea but like missions are really meant to change up the lootrun not just be convenient for you in a specific circumstance

rocky herald
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whatever etw mythics there are which need to have walk speed cope
fatal

rancid cypress
rocky herald
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I figure
High Roller and Redemption don't really do anything to shake up the lootrun
they just give you more end loot to play with, and don't impact the actual run

rancid cypress
spiral plaza
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they are like the basic of lr

rancid cypress
rancid cypress
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Rlly I was feeling a gorgus reaction to that

rancid cypress
rocky herald
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that was a yellow mission
if leprechaun looter is going to give you 20 flying chests for taking every colored beacon, that is going to be a yellow mission

spiral plaza
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@mellow sequoia what missions design u/devs like so far?

rancid cypress
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^

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It would be nice to know what direction is “acceptable” I feel like some of my ideas are shots in the dark that I’m not sure fits with the themes of lring

spiral plaza
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maybe i should say hard to balance instead of op

rancid cypress
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Another “picky looter” mission. Condensed all of your flying chest into one. For every chest condensed multiply your lq and lb by amount and applies to said chest. So if you were suppose to open 4 flying chest is condense into 1 and ur lq and lb are 4x for that chest(break the soft cap unless to op)

rocky herald
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Could still use more blue missions

candid sand
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Ohey neat thread. Might come up with some ideas in a bit

rancid cypress
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^ idk how to touch those besides the few random ideas I had

rocky herald
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we only have the single boring one in game right now, and it could do to have more options for Better Boons

candid sand
spiral plaza
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the problem of blue mission is that they can only interact with boons

candid sand
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Which may or may not be a bad thing

rancid cypress
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My random ones are every time you choose a boon gain 2 random boons and be able to have choose 2 boons when selecting

rocky herald
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Well that
that's probably debatable
Given there's only 1 in the game that doesn't seem like a great sample size for exactly what they can do

spiral plaza
rancid cypress
candid sand
rancid cypress
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Ya imo it’s a slight problem but idk if they will ever address it

rocky herald
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One of my ideas for a blue mission was to get a permanent damage buff if you got to complete a challenge quickly
not boring, rewards you for trying to play the game like

rancid cypress
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Oh ya that one was also a banger

rocky herald
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player buffs like

rancid cypress
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^

spiral plaza
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is that a huge scaling boon but in mission form?

rancid cypress
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Basically

spiral plaza
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that's cool

rancid cypress
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Imo it was rlly cool and syngerizes rlly cool with some of the other “speedrun” challanges

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That we proposed earlier

candid sand
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I like that idea. Could make it a damage/speed buff maybe ?

rancid cypress
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If anyone wants to be a gigga chad prob tomorrow would could use another “collection/link” to all the good ideas

rocky herald
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eh
walk speed caps out pretty fast with boons so I would refrain from that

spiral plaza
candid sand
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Maybe both then ?

spiral plaza
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both is ok

rancid cypress
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Remove the speed cap 😈

spiral plaza
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and i dont know should they add a cap on it

pastel crypt
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Thats just a boon yk

spiral plaza
rancid cypress
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I gotta hop out but I hope y’all come up with some more bangers for blues

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Agree it was a meme but my shaman could only wish

spiral plaza
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u can say orphion grace is just a boon tbhsaltroll

rocky herald
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orphion's grace: The Boon Boon

spiral plaza
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bigger boons!!

rocky herald
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50% more boon per boon!

spiral plaza
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finally my blue beacon can become 1.5 boons instead of just more choicessaltroll

rancid cypress
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Oh ya I forgot about the other one. 3x ur boons no longer able to gain time in and form

forest nest
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pick your poison: when you get a curse, you can choose which curse it is (enemy damage, enemy resistance etc) but curses are 50% more effective

spiral plaza
forest nest
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lmao

spiral plaza
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unless u cant choose resis when it is full

forest nest
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uhhh yeah lets say u cant pick resis if its full

spiral plaza
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it is a customize mobs DIYsaltroll

candid sand
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While I don't have the numbers in place for this idea, I think it'd be neat if a mission reward could somehow be tied to the type of challenge you would do (Be it Slay/Destroy, Defend or Scavenge)

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Like doing X Defend challenges in a row to get X amount of pulls, or giving you a random boon for each Scavenge challenge clear

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It would have to be a worthwhile reward to compensate for the lack of a more consistent beacon choice. Would also give another purpose for Beacon rerolls and taking Oranges late game

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Hell could even make it a mission requirement

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Side note : I'll take a look at the whole thread and compile the hyperlink connected to those at some point

rancid cypress
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I also enjoy that type of variation of mission, I feel a ton of different varieties can come from it

candid sand
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I've already done a quick skim so I made an idea that already wasn't discussed, but I'll look again to note stuff when I'm not uber tired

sharp echo
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hi

for every consecutive yellow beacon you take, increase the amount of flying chests it grants by +1 (max +3 if stacks with vibrant/aqua, max +5 if not)

after completing purple beacon challenges consecutively, gain +1 more pull and curse (max +5 each)

spiral plaza
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insane ritual equili combosaltroll

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but that's fair

sharp echo
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oh my GOD another mission that's gonna be broken with equi

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uhh

whenever you increase your time by 5m, get a random boon

spiral plaza
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it is fair with 3 rare mission tho

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and u probably need a sac to make the combo worth it

sharp echo
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you can't aqua boost it either since taking aqua will reset the bonus

spiral plaza
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yeah but aqua purple spam is 4 pulls per challenge but that's 8 per challengesaltroll

sharp echo
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oh I thought it's 6, ig that's with vibrant

spiral plaza
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probably should nerf the value

sharp echo
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fuck, and vibrant will double the amount

spiral plaza
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vibrant +2 pulls mission+5 and base 1 pulls

sharp echo
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there, max 3

spiral plaza
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just make that calculate after vibrant

sharp echo
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too much dev time (I'm kidding)

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yeah I'm gonna change it to "after completing a purple beacon"

spiral plaza
sharp echo
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yeah it means it won't count vibrant or aqua

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since the value is provided by the mission itself and does not base on the purple beacon

spiral plaza
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it is not bad to make it playable with aqua pruplesaltroll

sharp echo
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nahhhhhhhhhhh

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maybe if we get a mission that makes beacons aqua-boosted by random but gets rid of aqua beacons

spiral plaza
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aqua purple only get 1 more per challenge

sharp echo
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hey it's max 5 already it should be fine

spiral plaza
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why? aqua beacon is good

sharp echo
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bc he said it's just like vibrants

spiral plaza
sharp echo
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yeah idc either way

spiral plaza
sharp echo
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I said it would stack with vibrants cuz well, it's just like taking an aqua beacon

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it's basically gonna be materialism but for aqua beacons

spiral plaza
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also u probably need a huge orange to prepare for it

sharp echo
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why

spiral plaza
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to prevent rng that break ur streaksaltroll

sharp echo
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luck issue

spiral plaza
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that actually can slow u down by a lot

sharp echo
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ig tealy also said that if the missions only does its thing sometimes then it would suck

spiral plaza
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and u definitely not want to see it

spiral plaza
sharp echo
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so maybe something like uhhh

every 3rd challenge, your beacon options will become aqua-boosted. aqua beacons will no longer appear

sharp echo
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3rd or 4th?

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hey, one less beacon to worry about

spiral plaza
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that's so toxic

sharp echo
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I feel like every 2nd challenge would be broken

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cuz that's every other challenge

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maybe I should change the wording

spiral plaza
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it will either force u to have beacon rr to prevent "skill issue" or too op with the purple streak mission u just put

sharp echo
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take backup beat then like

spiral plaza
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what about with purple streak? (or just dont add it in the poolsaltroll )

sharp echo
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hey I only made this mission bc you want purple streak to work with aqua beacons

spiral plaza
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i mean not bad if u can get +1 pulls even u dont have purple streak not with +5 multiple with aqua

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idk how should aqua work with it but how many pulls can u get each challenge in this combo?

sharp echo
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oh also purple streak's extra pulls and curses won't be boosted by vibrant or aqua

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cuz it would be too powerful like you said

spiral plaza
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well that's way more balance

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also hopefully /class wont reset the streaksaltroll

sharp echo
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so the max you can get is like, 11 pulls/curses with vibrant+3rd aqua mission

spiral plaza
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so average about 9 pulls per challenge

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well that's fair for a 4 missions combo

sharp echo
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wait, vibrant purple grants 3 right

spiral plaza
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2?

sharp echo
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oh

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so aqua vpurple is 4?

spiral plaza
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if vibrant purple is 3 what is normal purplesaltroll

spiral plaza
sharp echo
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how about vaqua purple

spiral plaza
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6

sharp echo
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and vaqua vpurple?

spiral plaza
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wait hold up, vaqua purple is 3

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vaqua vpurple is the 6 one

sharp echo
spiral plaza
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because aqua multiple with vibrant instead of just adding up

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vibrant is 2x and normal aqua is 2x so 4

sharp echo
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ohhh right right, math is mathing

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with rainbow, purple streak + aqua every 3 would be 7 7 11 then

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since vpurple is just 2

spiral plaza
sharp echo
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I totally forgot about that

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can we have it be 9 9 11

spiral plaza
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wtfsaltroll

sharp echo
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but yeah it requires like 2 missions and a rainbow

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not to mention the chances of getting both

spiral plaza
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u need ritual equili purplestreak and that aqua mission working together so that's fairsaltroll

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actually it is quiet bad in this way

sharp echo
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yeah otherwise it's useless unless you take a bunch of reds and greens beforehand

spiral plaza
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u have 0 rr

sharp echo
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max +6

spiral plaza
sharp echo
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well it depends on your preference

spiral plaza
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it will probably become op then

sharp echo
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so is it good or bad???????

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bro you're confusing me 😭

spiral plaza
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it is bad when u take all 4 as combo because u have 0rr or sac unless that's ur daily run

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it is too good when u ignore that aqua mission and take rr or sac

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the combo actually make it worsesaltroll

sharp echo
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so like what, 2 rrs or 1sac, or both with ult sac

real nexus
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Mission that makes purple beacons passive

spiral plaza
sharp echo
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the aqua mission will increase your pulls by uh, 16% ew

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yeah 2rr/1sac is better

spiral plaza
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maybe it is better with other missions if we dont think around ritual and equili (although i dont think there's 1 mission to replace both of them)

sharp echo
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simply nerf the two mfs

spiral plaza
sharp echo
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if we make the aqua mission trigger every other mission, then the increase in pulls would be +25%

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is that any better?

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or do we make the aqua mission rainbow beacon 2.0

spiral plaza
sharp echo
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im crying, I hate game design

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I'm kidding I love game design what I hate is game balance like

spiral plaza
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actually do they accept that player can get 10k epulls in a single run with a fixed 4 rare missions combo?

spiral plaza
sharp echo
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well rrs and sacs are gonna be more rare with all the new missions

spiral plaza
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that's why single player always much more fun(when u dont have friends play with u)

sharp echo
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and I'm buffing the heck out of the missions bc you keep saying it's weak

spiral plaza
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depends on the ratio of rr/sac missions

sharp echo
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nahh tealy said they want rr/sacs to be rare. there probably won't be any new rr/sac missions

spiral plaza
sharp echo
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ikr 😭

real nexus
sharp echo
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rrs effectively doubling your mfing pulls like

sharp echo
spiral plaza
sharp echo
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yeah whatever happens happens right. all I'm here for is spamming ideas and storming that brain

spiral plaza
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i should ask tealy about do they accept super rare chance combo to get insanely high epulls in a single run

sharp echo
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his response to buuns' mission idea says no

spiral plaza
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(this might bring back toxic reset)

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buuns' missions are broken for a single mission but we dont know for broken for a full combo

sharp echo
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yeahh just make em balanced and chill, man

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then let the players break the game for you, then adjust things accordingly like

spiral plaza
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because we dont have a real full combo at live server now

spiral plaza
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love to see a 239k epulls run in live

sharp echo
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yeah exactly, there's gonna be a beta anyway

sharp echo
spiral plaza
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hopefully beta can fix thingssaltroll

sharp echo
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as long as the players are doing their part and actually providing feedback bc that's what betas are for then yeah

spiral plaza
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i dont know why they add lr caps in the last patch in 2.0.4 beta

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i dont think they dont know that those missions can be broken when combo together

sharp echo
spiral plaza
spiral plaza
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why they add it in the last patch in beta, which is literally a day before live

sharp echo
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it can be hard to gauge if something will be game-breaking or not. getting feedback directly from the players is the best way to know that

spiral plaza
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tbh no cap is no longer broken anymore with the gb in live now

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ok maybe it is broken for a 24hours runsaltroll

sharp echo
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if you take gb then it won't be broken

spiral plaza
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u need to get a good objective and store like 100 hours time

sharp echo
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hey at least it'll be harder to utilize specific mission combos if there's more missions to choose from

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I hope they increase the mission cap to 5

spiral plaza
sharp echo
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it's gonna be fineeeeeeee, just beta responsibly yk

spiral plaza
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i never trust betasaltroll

real nexus
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The main thing that new missions should have is that they should synergize with old missions and with each other, so there's no 2.0.3 runs where all runs are usually shitty or game winning

rancid cypress
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Mission “randomized” beacon colors are now invisible but are 3x more effective (maybe even 1.5x end reward pulls at the end)

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(This would also be able to break the challange cap but only to a limited amount)

real nexus
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this could be very fun

rancid cypress
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Tealy opinion on that one?

modest crescent
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that does sound fun

rancid cypress
#

Mission “treasure goblins” a x% chance a glowing treasure goblin will spawn at some point during a challenge. Killing the goblin will drop 3-8(10 maybe?) flying chests and between 1 eb - 1 le worth of emeralds

#

Goblins could have different skin’s depending on area if y’all rlly like that idea

rancid cypress
#

Hypixel skyblock? No actually never played it the # scaling turns me away from games like that

#

I was thinking about treasure goblins from Diablo

vale tartan
#

a mission to get more flat emeralds would be awesome

#

maybe just some amount of EB/LE is guaranteed in the end chest based on how many challenges you’ve completed

rancid cypress
#

I semi like my “liquidation” mission for that reason but different effect ig

vale tartan
#

yeah kinda

mellow sequoia
rancid cypress
#

If it let me break challange cap, have a chance for D grey glory days and im imagining it might even be slightly op for mission depending on how you implement it

modest crescent
rancid cypress
#

I imagine it’s something like every beacon is now v and 2x Aqua stack with the heavy risk of purples and reds being extra threating while making good synergies also it let’s players choose what camps they like to do since they can’t see color anyways

mellow sequoia
#

what if it was just like

#

all beacons are now 2x power, can be stacked w aqua and vibrant

rancid cypress
#

Also goated

#

I wasn’t sure how it would work with rainbows or aquas

#

I’m hoping it let it semi break challange cap so reds and whites aren’t inherently less powerful

#

That’s the thought behind it

#

Atleast

dull sonnet
real nexus
mellow sequoia
#

no, it would double the beacons power, not other missions

real nexus
#

I think it's really important to make new missions to have synergies :/

#

because like, what would be even the point to take it after you picked materialism and all one time ones

#

you would have only reds and greens, which they are already covered up with rainbow beacon

#

maybe purples, idk

#

anti-synergies aren't ok

dull sonnet
#

They are

#
  • too many positive synergies makes it more frustrating if you DONT get them
real nexus
#

ig, but they aren't fun to work around them

#

for anti-synergies

real nexus
rancid cypress
#

^ I’m more on board with this mentality

rancid cypress
# mellow sequoia no, it would double the beacons power, not other missions

Tbh I’m not sure how it would apply. I wish y’all would make the change to materialism “triggers yellow beacon effects when flying chests are opened” it would fix some “bugs” (imo) with some boon scaling and it opens the mission to syngerize with many other “common” mission we might come up with

real nexus
#

I mean, if rainbow beacon works with materialism then I think this could too (aqua not working is kinda of an anti-synergy but I understand why this wasn't implemented)

rancid cypress
#

Yellow beacon and flying chest beinf classified as 2 different “objective triggers” doesn’t feel like a good idea to me

real nexus
#

current mission system is kinda built around synergies as well

rancid cypress
#

@tired pine also if ur ideas are so great plz bless this thread aswell saltroll

tired pine
#

I do not Lootrun so I will not be weighing in because I know when I am not needed in a thread...

rancid cypress
#

Shame…

rancid cypress
#

No meme I just want more ideas in this thread

spiral plaza
#

that "randomized" sounds fun but i guess i will only take it if i have equili (or any new mission that can against the purple curse scale)

#

also it should give u some permanent more choices or even full choices

real nexus
#

Materialism is kinda like that

broken rivet
#

It’s already majority useless missions we don’t need any more

#

There’s like 3 that are worth while

pastel crypt
#

well suggest something that isnt useless then 🤨

broken rivet
#

That is my suggestion

#

No more

#

Read

spiral plaza
rancid cypress
#

Bro rlly is just a single brain cell hater saltroll skull

rancid cypress
spiral plaza
#

is there any goblin in wynn?

#

no way we actually have goblin

rancid cypress
#

Wait I gotta find that place now lol

floral spade
spiral plaza
rancid cypress
#

I hope ppl come up with more + mission slot missions. I can’t think of very many good ones

edgy sinew
#

+mission slots missions are L

rancid cypress
#

Idk 4 feels so limiting to me especially if we are gonna have some less powerful options

#

Something like +2 mission slots curses are 30% more effective (boring to me)

#

Something like “multitasker” +4 mission slots, you can completely multiple missions at the same time. Missions only have 1/4 of their effectiveness (idk how to balance idea like this)

dull sonnet
#

actually sounds kinda fun if you get lucky

rocky herald
#

wasn't there the whole discussion about "RNG makes the game less fun" already?

spiral plaza
#

rng is part of missionsaltroll

modest crescent
dull sonnet
#

actually yeah, kinda like gb

rocky herald
#

something about taking a mission that has a chance to do absolutely nothing seems less fun
if it were a chance for 1 of 2 effects that still benefited you, maybe

spiral plaza
#

can they give us more choices when there's tons of missions?

rocky herald
#

say
what if we just add the extra option to take a completely random mission, if you don't like the ones you're given

dull sonnet
#

not so equilibrium - for every beacon you (did already) max out gain 1 random mission

#

so red, rainbow, white, dgray, gray
orange, blue, purple, yellow, green, aqua cant be maxed (except yellow materialism if you count is as that)

spiral plaza
#

so 5 more random mission?

#

maximum

#

imagine got gb from itsaltroll

pastel crypt
#

cant they just use a double chest instead of a normal chest

real nexus
sharp echo
#

can I get a

aqua beacons will last for +1 more challenge

#

(this would make aqua not appear for +1 more challenge too after taking one)

sharp echo
spiral plaza
#

that's sounds like smth that will be so buggy

sharp echo
#

depends on how aqua beacons are coded

spiral plaza
#

actually why u need that

sharp echo
#

bc free aqua hello

spiral plaza
#

oh wait i see why

#

easier to use with red or green

sharp echo
#

yep, and with purple too

spiral plaza
#

it is a good common mission

sharp echo
#

yeeee

edgy sinew
#

Yeah, that would be cool actually

real nexus
#

I have the funny idea ( saltroll ): Get 5 rerolls. Your rerolls and pulls are swapped with places

#

sacrifice pulls also would be affected and if you sacrifice, if would get from your rerolls

astral turtle
rancid cypress
#

Heavily disagree this would change weighting in chest pool making uniques much more likely while still not losing your effective pull amount

pastel crypt
#

nobody wants to churn through 300 rerolls

#

with like 5-7 pulls in each chest

dull sonnet
pastel crypt
#

that aswell

old shard
#

mission ideas but

vale tartan
#

backup beat is actually really nice when it’s used

mellow sequoia
#

we're not removing any missions

rocky herald
#

inner peace halving the cap for enemy resistance can be pretty useful
of course that's in the case scenario you end up taking it

vale tartan
#

yeah kinda

#

what about something that takes away beacon choices

#

like every challenge you lose one beacon choice to get something like rerolls

#

hmm

#

yeah idk it’s just a thought

what if ultimate sacrifice takes away beacon choices instead of boons?

#

maybe, i mean you could get stuck with one beacon choice and that would kinda suck

spiral plaza
#

2 more missions probably too much

old shard
#

well tbf thats only one bonus mission, since you just used one

spiral plaza
#

yeah and that's too good

old shard
#

but idk if thats a good idea as it would ruin the exclusivity of missions

spiral plaza
#

it should only give u 1 slot so it is use to rr mission

#

extra mission is crazy

real nexus
#

Isn't stasis cracked with gambling beast because 0:00 doesn't end your lr?

real nexus
#

I know this was a thing, but hmm, I thought stasis synergy was still there

spiral plaza
#

no because it just kill u

#

stasis just save some time for u

modest crescent
#

yeah gbeast stasis synergy died with the gbeast nerf

spiral plaza
#

although that's not a huge time compare to the time consume

candid sand
#

I've tested the interaction and it doesn't end your run, but you won't get extra rolls from it

#

It needs to have enough time to consume in the first place to give you the rolls

#

Still if you want to get more pulls it's decent

#

And yes this was after the nerf

dull sonnet
#

Why??

edgy sinew
#

There are no beacons to reroll into for bbeat, but stasis and inner peace could see synergies with new missions

sharp echo
#

then add missions that would work with beacon rerolls!!!!

Whenever you reroll your beacon options, make them aqua-boosted. Aqua beacons will no longer appear.

#

For every 3 beacon rerolls you use, add +1 Challenge.

#

Whenever you use a beacon reroll, remove one of your curses.

#

Whenever you use a beacon reroll, add +1 flying chest to your next challenge.

rancid cypress
#

Decent ideas imo

#

Beacon rr do feel pretty useless unless you have pretty specific synergies going

sharp echo
#

that's true. though I personally don't mind taking bbeat if the other beacon options aren't good for my current setup. the rerolls are especially helpful if you're unlucky with orange beacons

#

speaking of which:

gain +1 beacon reroll whenever you complete a challenge. reset your beacon option count. orange beacons will no longer appear.

rocky herald
#

Backup Beat is partially annoying just due to how gaining time works
Unless you're spam /kill-ing before each challenge you can't gain as much time as you should for those checks

#

(Also, where are the missions that change your time cap saltroll )

dull sonnet
edgy sinew
#

Stasis is a good QOL in theory, you kinda just don't need it with a good build

edgy sinew
#

Dark Summoning - Whenever you get 1800sec added to the timer, add an additional Dark Grey beacon to the pool / Dark Grey beacon can appear once again
||New mission for ctrl f||

spiral plaza
#

dgrey every 4 challengesaltroll

edgy sinew
#

I can numbers

spiral plaza
#

now u need to /kill tons

#

can they make that in a way so that u dont have to /kill anymore?

edgy sinew
#

All the Takebacks - For every 4-5 beacon choices rejected, gain a random boon and an extra pull (reroll = reject all, picking a beacon = reject all others)
||New mission||

#

You can reword gaining time to "[time] you would gain" or just make it work like that by default

spiral plaza
#

holy shit orange mission!

#

the main issue is if they want to do

edgy sinew
#

I mean it is an obscenely annoying thing to spam /kill

#

And it is not casual friendly

#

So it is in their best interest

#

Anyway boom 2 organic missions that support bbeat without relying on it

spiral plaza
#

time combo let's go!!

#

I want a mission that remove clockworker capsaltroll

rancid cypress
#

Ya I’ve said it a few times now I think just too lazy to ping it. Have a mission the let’s white break the 15 min cap i#

edgy sinew
#

okay but it is useless on its own no?

#

like, if you want to do something like higher timer cap it needs to come with a clockworker buff (and maybe slowrunner buff too?)

#

or some other way to get value from all that time

#

Chromatic Channelling - Gain an end reward reroll for each different mission colour eхcluding this one.
||new mission||

spiral plaza
#

so maximum 4?

edgy sinew
#

3

spiral plaza
#

we have 5 colors

edgy sinew
#

4 missions, -1 for eхcluding itself

spiral plaza
#

oh yeah

edgy sinew
#

1-3 rrs

#

ofc this breaks if we get more mission slots*

spiral plaza
#

so just highroller but better maximum

edgy sinew
#

in theory it can be a lowroller too

spiral plaza
#

it actually sucks

#

probably better change to sacrifice

edgy sinew
#

nah that would be op

spiral plaza
#

if it is sacrifice reward it should be a red mission

edgy sinew
#

honestly disagree

spiral plaza
#

so taking more sac is a waste of mission slot

edgy sinew
#

I don't think redemption is placed correctly as a red mission

spiral plaza
#

because it gives sac?

edgy sinew
#

Sac is just as "risky" as a reroll

spiral plaza
#

what?

edgy sinew
#

Like, when you rr the chest you also refuse the rewards to get something hopefully better

#

But highroller is yellow and redemtion is red

spiral plaza
#

because one is gambling one is sacrificing

edgy sinew
#

Same thing lol

spiral plaza
#

nah u always get things with rr but get nothing from sac

#

sac is for making ur next run op

edgy sinew
#

You get the same epulls with sac + daily rr

#

with a better ceiling

#

If anything, sac is gambling, not rr

spiral plaza
#

I dont see why this is the reason it is not a red mission

edgy sinew
#

Because you dont risk anything

spiral plaza
#

why red is risk

rocky herald
#

if you really want to get into it, they do the exact same thing
you salvage pulls to try and get something better out of them.
Going by the logic, I'd almost say that High Roller is incorrect as a yellow mission, and should be red

edgy sinew
spiral plaza
#

actually eventhough it is red I dont think they are op

spiral plaza
edgy sinew
#

The nerf was a bugfiх if we trust CTs

spiral plaza
#

TRUEsaltroll

edgy sinew
#

And ult sac is definitely nothing but a risk

#

And well gbeast could effectively kill you if you didnt have stasis b4 nerf too

spiral plaza
#

that's not risky that's skill issue

edgy sinew
#

That is very much a risk, just a minor one

#

because GB design is ass

spiral plaza
#

the only thing I feel risky in lr is smth that instantly scale the mobs

#

because I can't continue the run anymore

edgy sinew
#

vaqua vdgrey on 2

spiral plaza
#

2.0.3 dgrey

edgy sinew
#

actually aqua doesnt spawn on 1 now

#

early 2.0.3 dgrey 🔥

spiral plaza
#

let's say no matter it is red or yellow, how can it be op?

edgy sinew
#

It isn't?

#

or you mean chroma

spiral plaza
#

can it be op with missions combo we have now?

edgy sinew
#

3 sac in one mission is just nuts

spiral plaza
#

but what other missions u gonna take?

#

imo missions are usually weaker if they are not playing in same color

#

unless there's no better mission atm aka gb after nerf

edgy sinew
#

equi/cleansing, materialism/ultsac depending on colour, grace/other blue mission

#

what are the blue missions i genuinely cant remember

spiral plaza
#

50% boons power?

edgy sinew
#

thats it?

spiral plaza
#

yeah 50% higher value

#

usually u want ritual more than it

edgy sinew
#

no i mean aint no way there is a single blue mission

spiral plaza
#

when u have equili

#

dont talk about new mission we dont know what we gonna have

edgy sinew
#

anyway equil/cleanse + materialism/ultsac + blue/green new or orphion's grace + chroma

#

materialism equil grace would be goated for LB/LQ run, esp. if grace got a buff

#

and you get to sac like 85+% of pulls

spiral plaza
#

it is more like just ritual equili with double sac run

#

higher sac usually are better when u spamming short run with stacked sac

edgy sinew
#

sure, pick highroll/ultsac + chroma and 2 random blue/green/purp missions

#

2 rr + 3-4 sac

#

close to no setup

spiral plaza
#

I rather take highroller with ult sac double sac

#

so 4 rr

edgy sinew
#

okay but it is guaranteed we will have more mission so get 3/4 on what you want. even if every piece is common, will be less likely

spiral plaza
#

the only thing better I can think about it is that it require less rng after pick

#

tbh I think we will have a much more op combo than 3sac in one mission

edgy sinew
#

the most important reason why I don't want to highball it to 4 rr or 3 sac is that I want it to get accepted lol

spiral plaza
#

unless all the new missions sucks

edgy sinew
#

oh that would be an awful outcome

#

what if first mission pick was always out of 5 missions

#

since we are getting more missions

spiral plaza
#

so dont think that 3 sac in one mission is op it is not free 3 sac, it has limitation

spiral plaza
#

they want more rng so every run is different

edgy sinew
#

2 sac in one mission is already better than what we have

spiral plaza
#

just make it rare

#

it is not that op when it is rare

#

probably rarity between gb and equili?

#

so u can't get it every run

edgy sinew
#

what if

#

there was a sac one and a rr one

spiral plaza
#

if they are not in same color they are good combo

edgy sinew
#

yeah

#

Chromatic Offering - Gain an end reward sacrifice for each different mission colour eхcluding this one. Highly rare mission.
||new mission||

spiral plaza
#

actually probably gb rarity is enough with tons of new missions adding in future

edgy sinew
#

It would be funny if sac one was yellow because it is guaranteed redemption basically, but channeling is red because it can be worse than highroller

spiral plaza
#

I will just take highroller

#

I can't imagine how green blue and purple combo together

#

if they can combo together it is probably just one of them too op

edgy sinew
#

If you get chroma rr + chroma sac it is 2/4 alr and if you get one of them either yellow or red are open

spiral plaza
#

I dont think u really need blue anymore with purple

edgy sinew
#

There is definitely something there

spiral plaza
#

the only thing I think can combo with blue is equili

edgy sinew
#

Cleansing ritual is good enough alone

#

If you had a good blue mission to get strong enough to spam more purples, why not

spiral plaza
#

that's not even a combo

#

just a random mission to make ur run easier

edgy sinew
#

It is just as much of a combo as critual equilibrium

#

"save 10-20 beacon choices" kind of combo

spiral plaza
#

ritual and equili combo well because one of them produce curses and other one consume curses (also they are op on their own)

#

and they have multiple function with only 2 missions

edgy sinew
spiral plaza
#

what is the weakness of equili

edgy sinew
#

It needs extra challenges

spiral plaza
#

is that even a weakness of equili?

#

it is more like a weakness of every run

edgy sinew
spiral plaza
#

can u really call that weakness?

edgy sinew
#

Like, sure, critual equilibrium work on the same engine but so does inner peace
What matters is the benefits

edgy sinew
spiral plaza
#

u can still run with solo equili, just less efficient

#

but without equili u cant really get good rewards with ritual

edgy sinew
#

Yes, I know and I always say that critual+equil is close to overkill

spiral plaza
#

i dont do run with solo equili thosaltroll

edgy sinew
#

Hence critual + good blue mission would very much be a combo

spiral plaza
#

unless that blue mission can give u boons while doing other things like purple (it is literally equili now)

edgy sinew
#

Bruh

#

Picking up 10 boons or w/e is not an option

spiral plaza
#

do we have any good blue mission design

edgy sinew
#

Yeah, I'd say so

spiral plaza
#

if we have a mission that give u boons when gaining time is it a blue or green?

edgy sinew
#

I think trigger > effect for colour priority?

#

So green

#

Equilibrium is purple>blue
Cleansing greed is yellow>purple

spiral plaza
#

actually why we dont have a green for combat

#

can we have a green for combat?

edgy sinew
#

Why not

spiral plaza
#

so green can extend ur life(time) and stop mobs scaling for one challenge and now even give u combat buff

edgy sinew
#

This is a combat-ish green

spiral plaza
#

why we dont have combat green at the first place

edgy sinew
#

This is a good blue

spiral plaza
#

they are kind of useless in most situation now

edgy sinew
#

This had good blues (end of the thread)

spiral plaza
#

are they trying to make green become smth more utility?

edgy sinew
#

Idk

#

It is just annoying to make green missions

spiral plaza
#

they look like that (or just because we have only 2 green)

edgy sinew
#

Well i'd argue current ones suck because they didn't cook long enough

#

Green is kind of limited by the fact you are always gaining/spending time but also by the fact you don't really care about time

spiral plaza
#

tbh beacon rr is more like a challenge place rr

rocky herald
#

this has gotta stop happening

edgy sinew
#

B-G-G is like guaranteed the worst

rocky herald
#

high rolled

#

it taunts. it hates and it laughs all the same. a hand for a sock puppet to only speak rhymes and dissapointment
(it was redemption)

pastel crypt
#

redemption is great

rocky herald
#

I did not get to finish redemption
I got no white beacons

edgy sinew
#

Vivid Reminiscence - At the end of every third challenge, if the last 3 chosen beacons were all of different colours, get their effects again. More missions cannot be chosen this way.
||New Mission||

pastel crypt
#

+1 ^^

spiral plaza
#

good mission

#

this mission can make beacon rr great againsaltroll

real nexus
#

Holyshit more than 3 grays if it wasn't the last mission

spiral plaza
#

wait i forgot about grey

#

it should not work with grey

edgy sinew
#

oh yeah definitely

real nexus
#

Or just make it ultra rare or something

pastel crypt
#

it should work with white, dgray and gray

#

its rare and hard to pull off, definitely a dream

edgy sinew
#

white and white

pastel crypt
edgy sinew
#

It is too easy to pull off with greys tbh

pastel crypt
#

only one you can realistically pull it off with is open chests no? since 1 mission at a time

edgy sinew
#

Gain boons/curses/time is possible in 1 challenge too

#

boons х/1 is a possible roll

pastel crypt
#

boons defo isnt since its usually 2/3, and you cant do that within the 3 challenges to proc the mission effect of duping beacons

#

like you have gray - blue - purple, or lets say gray - aqua - green

#

to proc the beacons again, thats not alot of window to complete the quests

edgy sinew
#

vgreen is enough in sky/cork if you need 8 minutes for mission

#

or simply 2 chals

#

gray-aqua-dgray

#

we do a little bit of trolling

pastel crypt
#

definitely a cool mission though, alot of different choices, and its not unga bunga i picked equilibrium so i have a guaranteed god run

#

😂

edgy sinew
#

Yeah, and odd number of beacons means you need 2 different cycles at least

spiral plaza
#

aqua purple yellow with beacon rr to do materialism and purple at the same timesaltroll

dull sonnet
edgy sinew
#

Yeah

#

But that is just the bane of all time missions

real nexus
#

I mean, makes last gb nerf not affecting it at all

#

which means you can still get a quite large amount of pulls (after last nerf usually not so much unless you can stall very well)

edgy sinew
edgy sinew
#

i dont think that is needed

rancid cypress
#

@mellow sequoia any opinions on some of the recent ideas? I’ve been in and out of this thread a bit the past few days but I’ve been busy

real nexus
edgy sinew
#

Even less since you won't complete an objective instantly

#

posts a mid take
clueless reacts whoever disagrees
doesn't elaborate
leaves
Anyway, if some colour fixing was added i'd much rather prefer "all offered missions can't be of the same colour" rather than completely disallow 2+ missions of same colour. There isn't anything wrong with getting, say, 2 yellow missions out of 4 choices
And if all missions offered have to be of different colours that makes chances of getting certain missions very skewed, especially with 5 choices due to colour imbalances which definitely will be present (there are almost no purple missions suggested iirc, for example)

spiral plaza
#

no same colour mission is ok if we getting tons of new missions

edgy sinew
#

I think at least 2 of the same colour should be allowed

spiral plaza
#

if we have similar effect mission in different colours we dont really need it

edgy sinew
#

It is just a change that achieves nothing

#

Oh no you can get 3 mission choices that synergize bad oh noes

spiral plaza
#

it can remove some situation like multiple same type missions trigger together and become insanely op

edgy sinew
#

Again, doesn't exactly solve the problem

spiral plaza
#

what problem are we solving

edgy sinew
#

Idk!

spiral plaza
#

wtf...

edgy sinew
#

Don't fix what isn't broken

spiral plaza
#

that's why i said it is ok if we getting tons of new missions

edgy sinew
#

I guess i misinterpreted your first msg, my bad

spiral plaza
#

yeah it is ok but not a must needed ( it might be a good idea to solve problem if they messed up againsaltroll )

edgy sinew
#

Without having any stats on mission appearance chances (and also mission/color numbers with new missions included) it is hard to tell what would happen with such a change

mellow sequoia
#

im cautious of people making mission ideas that are OP because they want an easier time lootrunning

spiral plaza
mellow sequoia
#

both

spiral plaza
#

does a combo that req 4 rare missions and can get 1000 raw pulls with 0 rr op?

#

actually should be higher epulls

mellow sequoia
#

1000 raw pulls is a lot, but if it requires 4 rare missions (lets say 0.1% chance of happening) then no thats not op

#

if it required 1 rare mission and a common mission though, for example, that would be op

spiral plaza
#

because we are getting more missions that means it is harder to get specific combo right? so idk what is op

#

what about only 2 rare missions and give u huge reward?

mellow sequoia
#

id rather larger rewards be more tied to time investment and difficulty of content than just luck

spiral plaza
#

does time investment means combo or missions that harder to get?

mellow sequoia
spiral plaza
#

i mean because missions are full rng so it is hard to tied right? so if u want it be tied that means high reward combo/mission harder to get(which means higher rng req)?

rocky herald
#

new Blue mission
Waffling: Gain 5% damage every second you spend on a challenge
(numbers may warrant tweaking.)

#

finally, we may know what they were waffling about

rocky herald
sharp echo
sharp echo
#

they would only produce significant results if you have bbeat, and even bbeat isn't that good at giving rerolls bc of the 15m time limit

#

maybe make a beacon give beacon rerolls? orange, maybe?

spiral plaza
sharp echo
#

the message I replied to was referring to my beacon reroll missions

#

also mission idea to make you not want rainbow beacons!!

whenever you complete a non-vibrant challenge, gain +3 extra pulls.

#

heck or even something to make rainbow even better, like

completing a vibrant challenge will grant you +1 flying chest

old shard
#

New mission suggestion, Counter balance: Gain +1 pull per challenge completed for each reroll you currently have. This will sacrifice all your current rerolls.

Here's an example of how it would work; by challenge 25 I have 40 pulls and 2 rerolls (120 effective pulls) I complete this mission and now i have 40 + 25 * 2 = 90 pulls and 0 rerolls (90 effective pulls) You may be wondering, why would anyone accept this? It has two main benefits, 1) End rewards sacrifices, this combines well with end rewards sacrifices because it allows you to stack up many pulls to go towards your next run
2) build up pulls for long runs by sacrificing your first rerolls early to midway through then getting more rerolls resulting in a high effective pull count at the end.
Let me know if this is a stupid idea, or too overpowered or whatever else you think.

spiral plaza
#

does this mean u can still get rr after this mission?

old shard
#

yes

edgy sinew
#

I'd rather have it be more dynamic but disable rerolls completely

vale tartan
rocky herald
sharp echo
#

photos printed?

sharp echo
#

^not a mission idea but a beacon change idea

#

this would heavily punish short runs but uhhhhhhhhhhhhhhh idk

edgy sinew
dull sonnet
#

or unless you would wait until challenge 20 to finish your mission

sharp echo
dull sonnet
rancid cypress
#

Again idc about mythic rates just big number big lots of dopamine

rancid cypress
#

Idk I’m yapping about nothing just reading that made me think of 2.03

#

I’m of the opinion makes “runs” op and rewards “lackluster” rather than have runs feel “lackluster” and rewards be “op”

rancid cypress
#

Idk. I lr an entire patch and now I’d rather get whipped by wet towels then do more lrs rn

edgy sinew
#

the riveting gameplay of orange rainbow 10 red 10 green 2 aqua grey 2 aqua dgrey every run, so smart

rancid cypress
#

Idk personal preference? Currently it’s “riveting gameplay” of get cleanse or equalib or just end the run. It’s much less “fun” for me

rancid cypress
modest crescent
#

its honestly the same for me, what killed my interest in lring over time is how common mythics are.. i havent felt the mythic dopamine rush since the very first 2 weeks of 2.0.3

rancid cypress
#

^

modest crescent
#

the system has had its ups and downs both in 2.0.3 and 2.0.4 and ultimately they are both meh, i just want the purple dopamine rush 😭

edgy sinew
wet rain
#

The Decision is final:
We shall remove mythics and add them after a decade

modest crescent
mellow sequoia
edgy sinew
#

And the mission pool is still really low considering many missions are useless

modest crescent
#

dang

rancid cypress
pure gale
# mellow sequoia https://media.discordapp.net/attachments/862771646997856286/1130986600701108274/...

can we honestly e date? you’re so beautiful. You always make me laugh, you always make me smile. You literally make me want to become a better person… I really enjoy every moment we spend together. My time has no value unless its spent with you. I tell everyone of my irls how awesome you are. Thank you for being you. Whenever you need someone to be there for you, know that i’ll always be right there by your side. I love you so much. I don’t think you ever realize how amazing you are sometimes. Life isn’t as fun when you’re not around. You are truly stunning. I want you to be my soulmate. I love the way you smile, your eyes are absolutely gorgeous. If I had a star for everytime you crossed my mind i could make the entire galaxy. Your personality is as pretty as you are and thats saying something. I love you, please date me. I am not even calling it e dating anymore because I know we will meet soon enough heart OK I ADMIT IT I LOVE YOU OK i hecking love you and it breaks my heart when i see you play with someone else or anyone commenting in your profile i just want to be your girlfriend and put a heart in my profile linking to your profile and have a walltext of you commenting cute things i want to play video games talk in discord all night and watch a movie together but you just seem so uninsterested in me it hecking kills me and i cant take it anymore i want to remove you but i care too much about you so please i’m begging you to eaither love me back or remove me and never contact me again it hurts so much to say this because i need you by my side but if you dont love me then i want you to leave because seeing your icon in my friendlist would kill me everyday of my pathetic life.

pure gale
#

its a tough balancing act cause we have to make lrs feel fun and worthwhile without mythics being worthless

#

not sure

mellow sequoia
#

not public info

pure gale
#

but its pretty rare now

mellow sequoia
#

but no at this point killing rates even more is a fools errand and will just make lootrunning useless

#

the issue is the damage thats already been done. its an issue that will fix itself over a few years, but id rather implement a mythic drain system to fix it

pure gale
#

"disco run" requires you to already own a disco

rancid cypress
pure gale
#

we care about accessibility

mellow sequoia
#

i think we all need to realize that cheap mythics are actually a good thing for the game. now regular players can do things like beat EO and LI without needing to grind for HUNDREDS of hours

rancid cypress
#

Let them choose the filter then

#

Why force players to have 16 tomes when they r usless

mellow sequoia
rancid cypress
#

Type of idea

pure gale
#

cheap mythics were funny for like a week and then it just went "oh god"

rancid cypress
#

Still takes room in the chest that other items I would want would take

mellow sequoia
#

buuns what you are asking for will not be implemented

rancid cypress
#

Idk item filter seems so easy for me to implement

modest crescent
rancid cypress
modest crescent
#

That's what I'm doing sadly

pure gale
#

i still feel joy when i get a mythic from a daily in a festival

#

cause i dont play the game

edgy sinew
#

mythics are a bad chase item idea in general, cosmetics, vanity trikets, etc are just way more healthy

rancid cypress
modest crescent
#

Salted already said he doesn't want a tier above mythic if I'm not mistaken

mellow sequoia
#

modest crescent
rancid cypress
#

Tealy plz explain defending tome filter I truly don’t understand

mellow sequoia
#

i run a casino

mellow sequoia
edgy sinew
#

shinies have too many problems but the idea is cool

rancid cypress
#

Just letting player “blacklist/whitelist” certain items cause they are extremely common conpaired to what I might by trying to “target farm”

mellow sequoia
modest crescent
#

Shinies when they offer almost no vanity value at all besides a glow that you have to closely stare at to see and I think is clientsided but don't quote me on that

rancid cypress
#

I’ve been raving about it since the start of the lring update

pure gale
rancid cypress
#

For like 4 emerald blocks of profit?

edgy sinew
#

tomes are overvalued in chest loot

rancid cypress
#

^

mellow sequoia
#

buuns what else should you be able to filter out

edgy sinew
#

suggest a good one 💀

#

link?

rancid cypress
#

Imo every items. If I want to souly farm ruins by lring I should have the choice to be able to

#

Is that a bad take?

pure gale
#

me when i filter out every non mythic item 😎

rancid cypress
#

I don’t rrly understand why it would be. If I “generated” the item and I prioritize it when not let me have it over a dumb tome

mellow sequoia
#

buuns this is confusing and niche and unnecessary

rancid cypress
#

I’m just saying if I would want “aquamarine” and it’s in the pool let me choose to filter it over tomes that r uselsss

#

I think players would enjoy that qol change

edgy sinew
#

fanum taх is fun, wouldnt call it something that outstanding though

#

this is just 💀 tho

rancid cypress
#

I mean I generated the item but it gets deleted cause some developers thought I’d rather have a tome? Like it’s just dumb to me

rancid cypress
edgy sinew
rancid cypress
#

Also an option. If I would see all 200 pulls I generated that would be a better fix imo

#

Agree

edgy sinew
#

wynn coders adding a second page of loot: mission impossible

rancid cypress
#

Maybe the entire pull system is a flawed system then????

#

I generated a pull how about you give it to me?

edgy sinew
#

it is too late to change how pulls work tbh

rancid cypress
#

It’s not to late for anything imo

edgy sinew
#

salvage it by reducing chances of every common item by 75% (multiplicative) and add 1-2 ems in that 75% chance

rancid cypress
#

Almost like you’d expect to be able to do if there wasnt some weird ass filter

#

It’s more like after 70+ pulls you active hurt your chest by getting useless items like tomes. The only “benefit” is the mythic chance and that lame to base almost everything around mythics

edgy sinew
#

new mission: Knowledge Moratorium - lootrun tomes will not appear in the end reward chest. Gain an end reward reroll.

#

You lose like 10ems on average?

#

Yeah

rancid cypress
edgy sinew
#

You need like 100 pull runs to get runes (optimally i mean)

rancid cypress
#

1/3 of chest is tomes….

edgy sinew
pastel crypt
#

aint no world where you want some common items over two mythics and heaps of le

rancid cypress
#

What if there is

rancid cypress
#

Just saying if/when it’s a thing having your chest be 1/3 tome is very annoying

edgy sinew
rancid cypress
#

Not if I just specified was able to filter out tomes….

edgy sinew
#

sounds like a tomes issue more than annything

rancid cypress
#

If I specifically filters out every items besides aquamarine maybe I’d get 13-20 of them but like….

edgy sinew
#

Like, it isnt viable to create a filter system just because tomes are poorly implemented

rancid cypress
#

Idk I’ll hop off the topic but reward chest filter should be a player controlled thing not some random dev. That’s my 2 cents

#

It’s like a dev has already “made” a filter to what they “think” I will want but it doesn’t really work the way certain players will want to play leaving this bitter taste of “well I would perfer this item but it’s being deleted for this useless item that holds no value to me but some random ass dev that hasn’t been on in 3 + months still thinks is relevant” idk it’s that type of stuff that lead people to stop playing.

edgy sinew
#

IMO missions should add different viable ways to achieve similar end results, whatever those are

rancid cypress
edgy sinew
#

Equally rewarding per time spent, I assume

#

I find it hard to make missions that would reward short runs without being too polarising or unsatisfactory weak

#

Because all combat risk you can add is voided due to equilibrium eхisting

#

I guess you can cook something with challenge cap and/or time

rancid cypress
#

Having flat value would help short runs while not making longer runs enherently better. Example mission reward +30-50 pulls flat

#

Flat rewards help short runs scaling rewards help long runs

little sun
#

accepting rewards should drop all pulled items on the floor and make the player sift through them saltroll

rancid cypress
#

Yan putting a troll face reaction doesn’t stop basic game design theory?

#

I’m very confused by your use of reactions

pure gale
#

short runs arent meant to be good

rancid cypress
#

There meant to be viable tho? Or are long runs suppose to be meta? I prefer long runs anyways I just would think you would also cater to ppl who don’t want to sit down for 3 hrs to lr

#

The whole point of lring is only mythics?

pure gale
rancid cypress
#

Cause restarting runs is annoying

#

10 hr lr…

#

Don’t get me wrong I enjoy long runs. Just I don’t think everyone does

rancid cypress
#

So force everyone to do long runs cause you enjoy them?

pure gale
rancid cypress
#

?

rancid cypress
pure gale
#

you have to be trolling

rancid cypress
edgy sinew
#

that is like avg tho lol

pure gale
#

im not even gonna argue this anymore it should be quite clear why a long run should be significantly better than a short run

rancid cypress
#

Me when he doesn’t debunk anything I say goes to try to insult me then blocks me cause idc about his middle schooler level insults…

rancid cypress
rancid cypress
# pure gale im not even gonna argue this anymore it should be quite clear why a long run sho...

Long runs can still be better than short. Just to me currently there is ZERO reason to do a short run unless you are specifically target farming a unqiue that isn’t in common loot pools. It feels like an extremely niche thing compared to just letting to turn into a semi viable strategy. I don’t understand the extreme push back to saying short runs should be a semi viable strategy aswell as long runs. By making long runs meta you are kinda forcing players to do long runs?

edgy sinew
#

balance wise a short run has to be somewhat inferior

#

because you can convert a short run into a long runn

#

but not otherwise

rancid cypress
#

Ya I’m not trying to say make short runs better than long runs just let them be relevant in the meta? How is that so controversial

rancid cypress
pure gale
#

its almost like short runs take 0 effort compared to a long run

edgy sinew
#

Giving flat pulls in a mission is a shit idea, how is that controversial

rancid cypress
#

Cause it making scaling/long runs mindlessly meta?

#

?

edgy sinew
rancid cypress
#

I just disagree is a stat race anyways? It’s not like long lrs are hard if you are above the curve with boons. It’s all just a long rng check

#

Yan how many lrs have you done?

#

Ya so I’m just gonna disregard ur opinion no offense

#

On what points?

#

I just cause 3 ppl don’t enjoy short runs doesn’t mean it isn’t neglected

#

This is bad?

#

Equalib runs way less effort way more reward than anything else?

#

Effort only= time?

#

Lmao no effort means a lot more than that holy shit

#

It’s like talking with an 8 yr old

#

Ya this is why I just am gonna disregard everything you say respectfully

#

It’s the proof of concept the flat values help short runs or is that too complicated to get thru ur monkey skull

pure gale
#

what effort is there in a short run? in long runs, you actually go far enough for mob power scaling to get pretty rough. there's also a time investment in long runs. short runs are a joke

rancid cypress
#

Disagree I know quite a few ppl who prefer shorter runs

edgy sinew
rancid cypress
#

^

#

It’s all bullshit to me imo

edgy sinew
#

it is a mission that actively hurts everything and limits the design space a lot

pure gale
#

well that doesnt mean short runs should have meaningful rewards lol

rancid cypress
#

Like I’ve said I perfer long runs it’s just why not design a system to work for multiple play styles nkt everyone has 3 hrs to sit down and lr

pure gale
#

the concern should be more with nerfing equilibrium so that it becomes less of a joke