#Mage trying to hit enemies 2 blocks off the ground:

1 messages · Page 1 of 1 (latest)

leaden lichen
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I think some people have complained about this before, but I'll sit here to rant anyway:

Meteor Targeting Is Very Bad

The meteor attempts to travel to wherever on the ground you were looking at. Sure. Fair. Reasonable and effective system. Works in most cases certainly.

I say most because sometimes, mage is faced with tragedies like Astralus' Comet, where every single enemy you have to kill hovers 15 feet off the ground. Not that that's the only case-scenario mind you, just that I ended up taking 4 minutes to complete it because my attacks physically could not hit enemies without using weird jank.

Should it be so much of a hassle to so much as hit a flying enemy? Because it probably shouldn't be, if any other class can do perfectly fine. And I'm writing this complaint partially from the view of Riftwalker, which can cope by throwing meteors at max range, which does let them land midair, something Arcanist can't even do unless you inexplicably choose to forgo Psychokinesis.

If meteors could lock directly on enemies you're looking at instead of the block you're facing, it could probably help. Aside from the lowered skill cap (oops) you get to actually hit midair enemies! And you get to not stare at the floor when trying to hit anything else!
Or something. Just- whoever ends up reading this, could you make meteor targeting not terribly flawed? And without tying it to a bunch of major IDs (Tremorcaller Bloodborne...)

knotty canopy
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locking directly onto enemies will probably make hitting fast enemies impossible

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really, meteor targeting just needs to work as a raycast

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that aside, this issue has been brought up right from the start and up voted so many times that theres no way the ct dont already know about it, even though theres been no developments since.

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my best guesses are either:

  • the meteor targeting is hardcoded in some way that only the devs can change it. the devs probably cant be bothered to fix it considering fruma, our current festival and the upcoming blizzard festival
    or
  • the ct are planning to add a major id to bandaid meteor's bad targeting, just like they tried to do with shaman movement and twisted tether's insignificance. this would explain their radio silence on the issue, because they cant reveal new items
leaden lichen
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homing meteor mID jumpscare

knotty canopy
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(can we also talk about how mechanically bad thunderstorm is with meteor)

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  1. thunderstorm hits immediately when casting, which means without entropy it hits ages before meteor hits. against fast enemies, you can barely ever hope to hit both thunderstorm and meteor
  2. thunderstorm retains regular meteor targeting even if psychokinesis is selected in atree. This makes the issue even worse because thunderstorm now targets miles away from where meteor hits, especially when aiming at an incline
leaden lichen
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thunderstorm and meteor both target the exact same block
unless the psychokinesis meteor is shooting at a block out of range they should both happen at the same location

lost briar
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thats more of a lootrun camp balancing issue tbh

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sky in particular is a nightmare for this cuz there are atleast 2 or 3 challenges that make you suffer as a mage

leaden lichen
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assuredly lootruns are not the only spot with flying mobs
but- I suppose

lost briar
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well its the only spot that has given me trouble and i only play arcanist mage

lost briar
static nimbus
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thunderbolts as a horizontal line sounds intriguing

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airborne mobs are defo an issue to arcanist

lost briar
static nimbus
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maybe make is works like manastorm? - When one thunderbolt hits each enemy, it generates 1 mana bank for 3 seconds

wise imp
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It really only works on land enemies though

static nimbus
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is it a raycast?

wise imp
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Not sure, but I distinctly recall that when you cast it it will lock onto the position of an enemy if it is within a certain distance to your cursor in world space

dusky frigate
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I think it locks onto a block so it has an endpoint for when it doesnt impact a target, else it would just explode mid air if it locked onto the enemy itself

knotty canopy