I think some people have complained about this before, but I'll sit here to rant anyway:
Meteor Targeting Is Very Bad
The meteor attempts to travel to wherever on the ground you were looking at. Sure. Fair. Reasonable and effective system. Works in most cases certainly.
I say most because sometimes, mage is faced with tragedies like Astralus' Comet, where every single enemy you have to kill hovers 15 feet off the ground. Not that that's the only case-scenario mind you, just that I ended up taking 4 minutes to complete it because my attacks physically could not hit enemies without using weird jank.
Should it be so much of a hassle to so much as hit a flying enemy? Because it probably shouldn't be, if any other class can do perfectly fine. And I'm writing this complaint partially from the view of Riftwalker, which can cope by throwing meteors at max range, which does let them land midair, something Arcanist can't even do unless you inexplicably choose to forgo Psychokinesis.
If meteors could lock directly on enemies you're looking at instead of the block you're facing, it could probably help. Aside from the lowered skill cap (oops) you get to actually hit midair enemies! And you get to not stare at the floor when trying to hit anything else!
Or something. Just- whoever ends up reading this, could you make meteor targeting not terribly flawed? And without tying it to a bunch of major IDs (Tremorcaller Bloodborne...)