#Suggestion: New Playstyle for a Character Run
1 messages · Page 1 of 1 (latest)
I mean one could but that wasn't really the point of the suggestion.
seems odd
This is kinda a less challenging craftsman
therck chain armor to dungeon gear to avalanche + bob's battle chestplate to grookwarts to bob's weapon to champion set to hive plus AHC pathway is real
avoiding profs challenge 🔥
linny how do quest helmets work w/ ironman (breathing helmet, purified hat of legends, etc)
like how ironman got a walmart version with the profile bank
I won't lie, I like this idea
they can use em
Unnecessary addition
we literally craft it for this lazy ass kelight or whoever
When you can self impose these restrictions easily
A fifth gamemode would be better spent on an interesting and unique concept that can't be attained through just choosing not to use items. People already do dungeon gear only runs
technically crafted gamemode 
ill be real this is just the game but you don’t loot chests
Then there would be no point for any modes
Yes technically an enhanced crafting mode that would add a meaning to still completing quests and dungeons while still restricted mostly to crafting gear.
Your point is invalid when anyone could choose to play however they want. Your point to literal terms basically states there is no need for game modes due to self selection.
That and items from mob drops. So it’s basically a craftsman that compliments the developers quest and dungeon designs.
Yes it is, the idea is to not take away from the quest and dungeons. Craftsman takes away from the purpose of the game which is fine for people who just want to craft, but this would be for people who would like to still delve through quest and dungeons at the same time. The idea also compliments the developers hard work which craftsman takes away from in terms of rpg elements.
What’s odd about it?
whats odd about it is that with how many items this gamemode gives access to, it can hardly be called a challenge anymore. the amount of thought you're forced to put into each build you use is greatly reduced compared to craftsman
I won't say that. A lot of good items are found from mob drops and loot caves. This kind of gamemode would make you run dungeons more often for tools and gear, much like with regular craftsman.
Though I will say, this gamemode should also make you unable to use items from raids (except tomes ofc), and quest rewards (as opposed to quest items).
Pretty much make all of your gear only obtainable from dungeon runs: the tools and the gear. So yk, like budget craftsman
i hate to break it to you but dungeon items are actually good. loads of people use them, even in end game builds
ok but are all end game builds just dungeon items? are all dungeon items good for end game builds?
I agree with ChrisWildfire here. I don’t think it’s odd. Use the first dungeon as an example, there are gear options that one are not able to be traded which means no one can access them unless the dungeon is completed however many times. Crafting also has many different ways to build a singular piece of gear. In a way the possibilities are numerous. However there is a vast amount of gear in other forms from events and drops that can change the game a lot more compared to just crafting and running dungeons/quests.
The only dungeon gear is an interesting concept.
This is a pointless gamemode addition because Ironman is right there
this gamemode would be able to trade with players, have access to the trade market, and use the whole account bank, cuz it's not ironman
Ironman, Craftsman, and Hardcore were made a while ago
However Hunted you cannot emulate without the gamemode
What I am saying is that going forward, any new gamemodes we add should be unique twists on gameplay that you cannot do normally
That’s a fair comment however I do not think that’s possible outside of pvp unless you get into micro stuff which seems unnecessary.
What
Unnecessary may be a bad word choice what I mean is a waste of a developers time. For example the mage may only do fire damage.
That type of deviation would be impractical as well.
I don't understand what you are trying to say
I get what you are saying but it doesn’t make sense to me. Basically anything in the game in terms of play style or mode type could be emulated outside of the pvp game mode. If it couldn’t be emulated you wouldn’t be able to do it in the game anyways because the type of style would not be possible unless new mods are introduced allowing something new to be introduced.
So the only way for them to do a unique play style as you are referring would be to use micro parts about the game like fire damage. Just using fire damage may be possible but impractical in terms of game design. I’m sorry if you don’t understand what I am saying at this point because I don’t know how else to phrase it.
Ok so
That's not true at all
Let me clarify what I said: the first three gamemodes (HIC) were added a while ago and are somrwgat based off of RuneScape
Hunted, however, was added later down the line in 1.19, and instead of prior gamemodes, what Hunted does you cannot replicate for a custom challenge run
Using only dungeon gear is possible by just opting out of using other gear in a playthrough; it can be entirely self imposed by a player
New gamemodes that we add should instead strive to add challenges where players cannot through self imposed rules
As a random example (not saying this is good but to express the point) a challenge mode where some enemies are replaced with 'elites' that are stronger variants
Now as I said I understand that and I understand what you are getting at. Based on your example, however that would have to add code strings or mods in theory to add that specific variation to individual players in the world.
I don’t disagree with what you are saying, but what I said isn’t wrong. As I said the developer would have to add a mod or string of code to allow per your example the world mobs to be harder for individual players.
Anyways as stated, this was just a suggestion because I and others have thought a mode based on what I described would be a nice addition.
There would have to be a clause somewhere to make that happen.
I was talking about the capabilities in the game already and what could be a nice addition; nothing more nothing less.
We don't use mods?
I didn’t say that
Based on your example, however that would have to add code strings or mods in theory to add that specific variation to individual players in the world.
I said a mod or sting of code would have to be added
And that’s fine, there is still coding
There will be coding regardless of what the challenge gamemode is
Alright I’m done with this conversation it’s pointless. As I said it was a suggestion if you don’t like it you can ignore it.
I believe your argument is that because it'll take time to code it's not worth it, but that's just not true. Either way it'll take time and some effort, and it would be better if we spent that time and effort on something that isn't already in the game
Which I agree to if it’s worth the time. You have my argument all wrong. You are reading in between the lines.
Then what's your argument
In short, if it’s worth the developers time to add something unique via a code or mod (regardless of this being vanilla, just phrasing in general) then that’s great. I never said you were wrong.. so I don’t see the point in this conversation with you. The whole point of this post was a suggestion of a game mode within game capabilities, not outside the current capability as you are suggesting in terms of uniqueness. There is nothing wrong with that. If the coders deem a project worth it then that’s great.
That’s the whole point of a suggestion…
And what I'm asking is why should we add something already in the game? Players already do dungeon item only and similar item restriction runs, why should we take the time adding a gamemode that doesn't put a unique spin on things when we could add one that does
I mean if you are the coder, idk who is, and and you don’t deem it worth it then don’t. I don’t see the problem. However clearly there are people who have seen this who agree with what I am saying so that should answer your question. The answer is a group of people would enjoy the idea and mode type. Idk ask your community and do a poll I can’t answer for everyone.
I don’t care what the developers decide the do, but I thought the suggestion was nice. I would be one to enjoy the new mode and others would as well 🤷♂️
The problem is that the gamemode you suggest overlaps with the already existing Craftsman gamemode and it doesn't add anything new to the experience. If we add this gamemode, what's the difference between it and just playing with the already existing rules? (HIC out of the picture because it was implemented with a different design philosophy)
As I said the game is great
And as i said you stated earlier then there is no point in the modes other then pvp so ignore it??
I'm not saying the suggestion is bad because Craftsman and Ironman can easily be done without the gamemode, I'm saying that an extra gamemode would be better spent on something far more unique
I just said "HIC out of the picture because it was implemented with a different design philosophy"
I agree with you there, they're already things you can do in game normally
But that doesn't mean going forward new gamemodes should be the same
Yes but by your reasoning there should only be unique modes added is my point
So there is no reason for the other modes per your reasoning because they can be self implemented besides pvp
Yeah. What I'm saying is all new gamemodes should be unique and twists on gameplay that aren't normally able to be experienced
And that’s fine, and as I said if that’s what you think that’s great.
I just made a suggestion based on the current game, that is all
Yeah, it's a suggestion
Exactly
And I am a CT responding to it
Yes but you are over doing it
How so?
You already established that I don’t disagree and it was a suggestion a long time ago
I even said I was done with the conversation, but respectfully answered your questions.
You didn't really respectfully answer
Because you continued to ask and then continue to tell me I was wrong when I said the same thing you said and never disagreed with you.
I asked because I didn't understand your view point
Yeah I did, I never said you were wrong. I didn’t bully you.
And to me it didn't seem you shared my ideas
That’s because you didn’t understand my writing. Though that’s not my fault, but I didn’t disrespect you.
You would know if I did. And anyone who reads this would further state I didn’t disrespect you.
Okay
Even if I don’t see eye to eye with you doesn’t constitute disrespect.
It’s just a conversation..
So I am done with this conversation, have a good rest of your evening and thank you for your time and response.
If you want to continue over message then message me but this is not the place for a conversation if you further think I disrespect you we can talk in private.
Regardless of the pedantics from either of us, my response is that we probably wouldn't consider adding something like this
Cool that’s fine.
i ain’t reading all that
Wait so whats the point of hardcore in the first place if i can manually drop all of my items? Please explain? Whats the point of hunted if i can just keep world pvp on? Why did you guys waste time on developing these gamemodes if there are fixable bugs in the game?
Please read my messages
And world PVP is part of hunted
we added that as an addition so you could toggle the gamemode for your profile
But craftsmen overlaps with the vanilla experience, so why are you wasting time making these gamemodes instead of fixing some very simple bugs?
Without being locked in it, as you are from creation with a full hunted challenge mode
Again, please read my messages
Okay well please stop taking constructive criticism personally and go back to doing your job. I didn’t donate to this server to see developers get butthurt whenever a suggestion is added! How blatantly disrespectful.
Thank you.
What
I'm not, I'm just saying that I answered your questions already
Keep talkin buddy!
You arent fixing bugs at the moment. Still taking things personally.
Huh
Very sad.
Yeah, I don't do bug fixing ?
I'm taking things personally now because you decided to comment this
Which was completely uncalled for
It would be appreciated if you treated me as a person
This already exists for lootruns
???? LMFAO
aint no way
this person clearly doesnt know that ct are volunteers
and they dont know that different ct work on different things 🤯
Thank you for the warning! I will use it to become a better person! Good day, lad or lass!
i really hope you do
this person took a master class in being insultingly polite but clearly missed the lectures on understanding every other tone of text
oh, I was hoping this gamemode would be craftsman and craftsman would be turned to ultimate craftsman
like with how ironman got a bank, craftsman would get more gear options
yeah true. feels more like a dungeoneer than a craftsman
How about a Quest, Dungeon, Raid items only mode instead
This guy clearly didnt read the conversation above....
tldr
Deusphage stated that new gamemodes will not be something that can already be done ingame by just opting out of doing something
Sounds like ironman to me, or hardcore, or craftsman
"new challange modes"
.
I think we should backtrack, apply this principle to all of the currently existing modes and treat them accordingly
Either way it was just a for fun idea to see the reaction of the guy who first posted about a new gamemode, I do not think any new gamemodes should be added or are needed
this guy really didn’t read any of the messages above LOL
I did read the stuff after Ztirom gave me the tldr, but I still hold the same opinion.
how do u hold the same opinion
That it sounds like ironman, hardcore and craftsman. It feels quite obvious
those game modes were based off a different game and were made before the most recent one, hunted, which is the only one that can’t be replicated through player choices. madeline’s point is that all future game modes should work the same as hunted: as in they can’t be replicated through player choices
(like ironman, crafted, and hardcore can)
oh yea i mean it does for sure. won’t disagree with u there
I think you misunderstood. I very well understand what deusphage meant to say, however the fact still applies. Practically ironman, craftsman as well as hardcore can just as well be replicated. Nothing more than a fact, nothing less than useless to point out
gotcha gotcha. i agree
you need to get a life xD
what
look guys i am done with this conversation, I didn't do anything wrong in making my suggestion.
Ok, but that doesn't mean people can't discuss it?
I think you are mad
how about you read what i said instead of replying to me in dms and then blocking me instantly 8D
reaction towards the counter idea i named you, as in leaving out anything but dungeon and raid items
meaning no crafted items at all
ultimate hardcore: your class is deleted when you die

that's just hardcore but it does it automatically instead of you doing it manually
lmfao
hardcore but dying makes deleting the class impossible
you have 14 attempts per account
hardcore but dying deletes all of your classes 
hardcore but posting in #1019649786799996980 perma bans you from wynncraft
hardcore but dying ip bans you