#couple of mage suggestions
1 messages · Page 1 of 1 (latest)
idk if im being stupid here or nah
i just wanna play tstack mage and use full riftwalker without the clunky default meteors
Give mage double melee damage as default 
please dont make psychokinesis the default until we fix it not being able to hit anything 5 blocks above the ground
that’s a different issue, just assume this also fixes that lmao
would still rather have it tho tbh
let them epochs and idols do void hole 🔥
1- dont get me wrong i love psychokinesis but imo i think it should stay an arcanist exclusive thing, i like the duality of meteor having two different "firing modes" between riftwalker and arcanist
3- a winded melee ability sounds neat im all for it
personally i really dislike the default meteor but i see where you are coming from 👍
psychokinesis is much more fun i agree, but im sticking to my point since i think its better design wise
i gotta play more arcanist fr its been a while since ive touched mage
Ngl it is very humorous to suggest making the meteor ability no longer be a meteor but a lobbed projectile instead.
- I think lobbed meteors is really unwieldy, the arc of it is really funky, no thank you
uhhhh
whar
my english is bad apparently so it would be useful if you could maybe further explain that
psychokinesis cannot hit void holes imo is the biggest issue
meteors from you implies that you are stronger, this is seen from you before having to summon them from the sky to just freely cast it from you
melee mage update when 🙏
yeah i think one of mage's defining things is how meteor is changed in every class
riftwalker has normal, light has orbs, arcanist has psyco
the thing is for me is that the normal mage animation is very odd and you only see the object for a few frames especially with entropy + makes aiming an absolute nightmare (might be just for me cus im shit) meanwhile the psychokinesis meteors are so smooth and feel so right for me my suggestion just kinda throwing shit around how i want it but generally what im asking here is
#1 psychokinesis access on riftwalker
#2 winded melee buff ability
no
yes
😭
i dont even unlock psycho on arcanist
MASOCHIST
- no, for all the reasons people have said
- that's fine, not super exciting and i kinda doubt it'll have any real use
- yes, meleebound <3 Also good placement on the tree, accessible by both arcanist and riftwalker
psychokinesis default 😭😭😭😭
it's be better to just remove it and replace it with another node that's just better
and makes sense in arcanist
maybe
Just add hmelee mage fr
simply make psycho a no archetype ability and place it around middle of the tree, preferably somewhere where riftwalker and arcanist can both connect. Might need to add some sort of ophanim buff to it so it fits in the middle of the tree better (or just switch rift and light since arcanist doesn't synergize with light)
also do not move explosive entrance since the other tp buffing nodes are riftwalker side. Melee buff from rift would be cool to see
ATP why not just switch lightbender and riftwalker. Mage tree feels clunky in the same way that archer tree felt: both sharpshooter and boltslinger love to borrow from trapper, but their abilities entirely conflict with each other. But they started out next to each other for no real reason, and thankfully got moved
replace sharp and bolt with arcanist and lightbender and that statement applies to mage's tree perfectly
^