#Make territory cooldown dependent on the distance of territory from HQ
1 messages · Page 1 of 1 (latest)
this is the dumbest suggestion ive ever seen
@whole crescent @rustic pecan @sweet crescent 😭 😭
i read this and wanted to write something stupid
but i genuinely didnt understand what he tried to say
big guilds will NOT always win if you know what you are doing
This will
Make hq sniping
Impossible
Are you sure you thought this through? Perhaps you should revise your philosophy on the matter.
whats wrong about the post
would be more helpful to tell me what i did or thought wrong than just saying this post or i am stupid
yea i didn't quite find the words to explain myself
i mean like, since after taking a territory theres a 10m static cd before retaking it's just too hard to maintain a small claim like rol when you can't even take back your territories before the opposing guilds wipe you, because the cd and the small size of the claim
you can extend this further to say its why its so hard to become a big guild, and its why big guilds dont have much competition (but that's a reach, i thought i'd include it in the post anyways)
once again, the main point is to change the cd to anything else, just not what it is (read the last line)
it doesnt have to be what i suggested it can be literally anything
good luck trying to win with 5 active players trying to keep a small claim when theres a guild with 12 people online at all times 😭
eventually once you 5 have to leave i Guarantee you that claim will not last 15 minutes without any of you online
MALD has hours of no people online yet they still hold one of the biggest claims on the map
This is NOT the reason why you cant become a big guild
All you need to do to get a big claim is:
- understand war
- recruit a lot of people across all timezones
- tech them all how to war
- get builds for warring
- snipe a big guilds hq and take over their claim
- then defend that claim
All you need to do is become a big guild
??? You literally just proved my point
Good luck recruiting a ton of active people across different time zones who are willing to war consistently
The way you worded it it sounded like becoming a big guild is locked behind getting a claim first
if it sounded that way to you then i'm sorry lol
that's my bad, but yea. this static 10m cd is pretty detrimental
also i'm not sure how to reply to this, are you 100% sure about that? could be also that they are able to consistently reclaim, or alliances, or everyone is offline at one point due to school/sleep
thats a good point though im sure theres a reason
It proposes ideas that are dangerous to the most vulnerable players on wynncraft.
The reason why they can keep their claim is bc noone dares to touch the big claims
💀 good point
Also good point 💀
A small claim like The Realm of Light is impractical due to the abysmal design of the area.
design as in like. how the territories are connected economically or
anyways this post is applicable to pretty much any small claim, it doesn't matter about choke hold points because like. what are you gonna drain from a 5 - 10 territory claim 😭
The connections and the resource spread are undefendable, it hasn't a city nor a good advantageous point for setting a HQ.
Nesaak is a small yet very respectable claim.
nesaak and snow biome has 2 cities & 2 rainbow terrs
you arent really supposed to be able to hold small claims in the system
you have no externals making your hq very easy to take
thats bad game design imo
changing cd might help in this specific scenario of taq queueing all rol terrs before u can even react
but, it hurts every other part of warring
A relatively small amount of territories yet has good resources and an advantageous territory to set as your HQ, the trade off being any territory being taken may cause an issue making it a well designed small claim.
i mean it's still prone to being wiped before you could react anyways
also good luck taking nesaak and under avo/taq would never let you take a part of their claim
this is not true
avo especially are streched super thin, their claim is divided into 3 sizeable chunks
i'm sure there is a solution to this, i'm pointing out the issue and providing potential solutions as is intended with constructive feedback, there might be better solutions; you're welcome to speculate
you can easily hurt them, with a trio/quad we have been able to completely drain avo/hold desert from them
yea you can drain almuj and nesaak
i know the routine ive done this w/ taq before 😭
this circles right back to my original post though
you can hurt them but good damn luck maintaining that territory
imp did it :/
imp held desert and posed an actual real threat to TAq eco until they stopped
tnl held desert for fucking like 5 hours
thats crazy but i wouldnt consider imp to be a small guild
with 4 people, no healer and no consu
The goal of the guild rework is to make the map stable and mostly static, it's doing well in that regard.
I'm pointing out bad game design, if that's what the point is then I agree it is working, but I do not agree with the point
can someone give a tldr that you can actually understand
he wants to hold rol for hours without being wiped
read it like twice and still have no clue what this suggestion is
How would you feel if you were a new player and suddenly the guild map had a new set of guilds? You might have a panic attack from the sensory overload.
Scroll down I worded it a little better
What 😭 😭
i cant scroll down jm at the bottom already
Up then
too many messages sorry
Man that would be some bad game design
Dislike the post and leave then I'm not sure what to tell you
you should tell me a tldr
We can work through this.
TL;DR: Static 10m cd is bad game design because it results in the map being static, with small guilds unable to compete and big guilds being mostly unaffected; it gives attackers a massive headstart leaving defenders no time to react, unless they have 50 territories
do you think ANO is a fraud then since they dont have 50terrs yet have been holding for super long?
Some time ago in 1.20 my friend was ecstatic that a guild called "Blacklisted [BLA]" was holding a massive chunk of the starting player area, his inspiration from that point onward was to become a strong player so that he may join this guild that seemingly has the entire map under control.
But then without warning one day he logs on and that guild is no where to be found, thus leading him to immediately log off the game and never return.
The guilds holding massive chunks of the map act as motivation for newer players to become better, they're a beacon of hope and inspiration, if there's instability all around how will the new players ever decide what guild is most fitting?
This does not disprove my point, that's just guild politics
whats the politics there
how are small guilds umable to compete
small guilds are just bad
ANO staying neutral trying not to attack somebody so nobody attacks them 😭 Also just their territories being spaced out and their high terr defenses discourage guilds from attacking
But you just said this favors attackers if you dont have 50+ terrs
so why dont you attack and wipe ANO (you have the advantage)
Well for the most part yes, unless if it takes 10m to go from one territory to another
Then the cd is also meaningless
except it doesnt take 10 minutes to get to another terr in ocean
Except you can't take 3 high territories each being several hundreds of blocks apart until its been 10 minutes
You must think fast on your feet.
Mobility is just as important as attacking prowess
You can take even more than that!
It doesn't matter how many you can take, you aren't wiping ANO in under 10 minutes 😭
Which gives them time to react
Which is something unavailable to smaller guilds
Which circles right back to this original post
How does this have anything to do with the size of your guild
Ok so
You have 5 players and a 9 territory claim
Taq chains your claim and you chain back and it's a battle of attrition except one of your dps has to go until you're the last person left and taq still has 10+ people online at all times
Battle of attrition and the bigger guild with more manpower is given a headstart with a CD means you wont stand a chance
Longer cooldown would just make you hold a terr for like 5 minutes more
You did not read this post
I did, and the suggestion is pretty horrid
When did I say I wanted a longer cd
There are several thousands of millions of peoples on the planet, surely you can recruit some of them to alleviate the pressure off your squad
I have literally been advocating all this time for a shorter cd 😭
Just become a bigger guild 💯 💯
Besides TAq can't possibly chain your claim, it'd cost far too many emeralds..
Sorry for wording wrong, "having a cd disparity"
This situation is unrealistic.
You don't get more members by having a different war cd
btw are you trolling or not? i genuinely cant notice now
it gives you time to react and not lose hq
I have more experience than you in guild wars, I know what I'm talking about and I'm not one to participate in such debauchery and immoral behaviors.
awesome you're trolling 😻 i was genuinely scared there for a second that you actually meant that 😭
If you set up your defenses correctly, each attack by TAq must cost many emeralds.
Dismissive and immature.
Oh you're serious lol my bad
Ok so like
I get that and all
But 400k emeralds in storage
They'd be very vulnerable if they spent all of those on attacking your tiny claim.
There's always a light at the end of the tunnel if you can strategize correctly
They don't even need to spend a quarter of that to get a tiny claim 😭
Is BFS cheating?
just pull a s5-s7 gks and make a wheel of war 😂
You're taking words at 100% face value Bard
There is a 40% tax imposed on the attack cost if you had help with your grand venture into the Realm of light by having a friend take over the Light Forest.
I think what you want to not admit is that your guild isnt just small but also worse at wars and the eco part of warring
See this is exactly what I meant
60% even!
I think you just don't want to see a change
That's quite the tax.
It's not hard to take rol it's not hard to maintain rol but you're still at a massive disadvantage, it's much easier for bigger more active guilds
A war can hold 5 people it doesnt matter how many more are online
and big guilds should be punished for being big?
No guild has its entire population participating in guild wars, think of it like a city, you have some bakers, some bankers, and the military.
You can have multiple wars at once, and more activity means by the time those 5 players get burnt out there's another 5 players to continue where they left off
They should be at an even playing field, this change also benefits bigger guilds, giving them a faster reaction time; but the benefit to smaller guilds is greater which sets them to an even playing field
taq might have 10 people on but only 3 that can war
not all taq members have all war builds ready to go
this change actively harms warring cause it makes hq sniping near impossible
which is an activity mostly smaller guilds do since they dont hold a claim 🤯
I am providing constructive feedback on the static 10m cd, you're welcome to speculate on potential solutions, but literally anything would be better than a static 10m cd
It doesn't have to be dependent on the distance from HQ, it's just a potential solution I'm providing
You just said anything would be better while admitting your proposed solution is worse?
If you read the whole post, at the last line you would see I mentioned that
this is definetly worse than 10m cd
How does that make any sense
it wouldnt make it easier for smaller guilds
it would do the opposite
bc big guilds literally wouldnt get wiped
I did not say that
I said anything would be better than 10m static cd
My potential solution in my eyes is one of them but they don't fit for all people
You are welcome to provide different solutions
The main post of this thread is criticizing the 10m cd, the potential solution is something the CT can make up or you can suggest
please give me atleast 3 solutions that are better than 10m cd
if anything is better
do you think no cd is better?
If there is an easy solution that would fix this issue why do you think its not implemented yet?
A longer cooldown if your guild is below level 85 or so would help filter out the map.
Because the majority of players don't participate in warring, Wynncraft doesn't get as much player retention from updating or reworking wars as it does from reworking earlygame quests or endgame quests or activities with far more player activity, such as lootruns / raids
Thats why you see wynncraft always updating earlygame/endgame but midgame is sort of abandoned, there's not as much player retention. Once the player is hooked in the earlygame, chances are they won't leave until endgame
maybe if they made warring better more people would do it 🔥
anyway if you reduce the cooldown of terrs when theyre further away from hq that means its basically impossible to attack anyone in a different area of the map if your hq isnt right next to them effectively
unless im completely missing the point
Lesser static cd, cd based on distance from the ATTACKERS hq (so the further it is the shorter the cd) which makes more sense than the first soluton I provided I can't lie, cd based on the amount of conns of the terr (so the more conns the cd is longer/shorter, whichever one you think is better)
and that would be a bit silly I think
you right
do you have any better solutions
Shorter cooldowns will make hq sniping impossible
Then exactly what you dont want will happen
Big guilds become actually untouchable
lesser static cd is the most constructive suggestion i have ever heard
cd based on distance from attacker is what geb said makes it impossible to attack from far away which is no bueno
cd based on the amount of conns seems like the best idea untill yuo realise most conns in a claim+hq have a lot of conns which makes attacking either really good or really bad
What if it checked for HQ?
what
like if HQ is one of the conns, or conns of HQ are one of the conns
simplify
What if before calculating the cd depending on the amount of conns, it checked if the HQ is one of the conns and amplified the CD
I dont think making the system more complicated to understand is helpful at all
I don't think that's very complicated
I'd argue that solution is better than the one in original post as well
My man has no idea how complicated the system already is
There is absolutely no need to make it even more complex
It's just a 10m static cd rn how is it complex 😭
Eco in general isn't complex either
Anyways we're going off track, you guys can downvote this post if you don't like it or you can provide potential solutions I'm leaving now
????????????
is this an out of season april fool's joke?
That is a reflection of the state of warring
do you guys not have territories???
What do you find bad about the post
what you're describing already exists in the inverse
the attack timer is dictated by the distance which serves the exact same purpose as changing the cooldown
💀
wtf
i just got word of this
is he just saying its easier to attack a guild with 8 terrs than a guild with 50?
they are able to reclaim from gremlins, they werent hq sniped in 40 days, if some1 snipes them then a duo CANT reclaim
it kinda is tho lol
i thought this was a buuns suggestion based of pfp but no its just closier
i think he finds wiping to be the main purpose of wars when in reality it doesn’t matter if a guild has 5 terrs or 50, their claim gets giga fucked if their hq is sniped either way
like 40 vlows isn’t gonna help you do shit if you don’t have anyone able to countersnipe
Nah I’m saying a guild with 8 territories isn’t even able to retake territories until they’re wiped, because you can chain 8 territories in under 10m
So they’re wiped before they’re even able to react
??? Constructive criticism of the post or just don’t speak at all
Not quite
The attack timer doesn’t matter when you chain
The cd is still the same, the point of the post is still the same
I’m just saying because of the static 10 minute cd smaller territories aren’t even given a chance to react, because by the time you’re able to retake your entire claim is already wiped
it does because not every territory is going to be exactly 1 minute longer than the last lol
Not only is it insanely boring ( one war every 15 minutes ) but it’s also an uneven playing field
Even if they weren’t exactly 1 minute, it’s still effective minimum 12m (including the 2m attack timer) which provides leeway
you can also insta wipe a guild with 60 terrs
i don't even get what this thread is honestly. you're not even suggesting anything
you just need enough warrers
could you please clearly and articulately state what change you are proposing
didnt hich wipe tnl 35 terrs in like 20min with only 5 people?
drysnipe and then 5 soloers, if you have 10 soloers you can also wipe a 60 terr guild
If they're afk you can wipe anyone
Static 10m cd doesn’t give small claims time to react when they’re attacked until they’re wiped, but this isn’t something big claims are affected by (because by the time you reach the 10th territory the cd is over) which is sort of unfair
I’m suggesting a different way of calculating cd (making it dynamic based on some factors) to even the playing field and make cd longer/shorter depending on the importance of the territory, but this is just a potential solution. You’re welcome to come up with other ideas
give an example of how changing the cooldown to be dynamic would make it more fair ❓
We already had this same exact convo, scroll up
blud there's like 200 messages i aint reading allat
Lmao good point
Ok I think changing cd to be dependent on the conns of the territory is a pretty good change, because shorter cd for less important terms and longer cd for more important
Which means it positively affects both big and small guilds alike
With dynamic CD you wouldn’t be wiped before you’re given time to react
And hq sniping wouldn’t be affected negatively by this either
so you think less conns should equal shorter cooldown?
ok imo this is bad please get better ideas
yea, unless one of the conns is hq
Still not constructive
You're saying this post is bad but you haven't clarified why
its bad because you're dumb
Or what I misunderstood
What the hell 😭
then this does the exact opposite of what you're saying it will. shorter cooldowns for lower connection claims means that large claims will be much harder to attack 💀
Could you explain how that happens
Because I'm pretty sure a longer CD on a terr with more conns would mean you get to keep the territory for longer
Unless I entirely misunderstood what you meant
read the message again i explain exactly what i mean
How would it be much harder to attack though
"shorter cooldowns for lower connection claims means that large claims will be much harder to attack"
How does that translate I don't get it???
for the sake of example i will just assume you'd want to add +1m to cooldown per territory
Sure
Thanos would have a cooldown of 14m whereas PTT would have 16m
That assumes a base of 10 minutes though
it doesn't matter which base you use 💀
you could use no base and just have the cooldown directly correlate to the connections
Naturally I want lesser duration CD, so it'd be more like a base of 6 - 7 minutes
what you're describing literally makes holding a smaller claim far harder than a large one
How so
because you're basing the cooldowns on the size of the claim
Not necessarily
💀
So?
You aren't gonna find a 6conn anywhere in a small claim
Heck good luck even finding a 5conn lol
take an IQ test
4conn will usually end up being HQ
??? Brother I genuinely don't understand what you're saying
Explain to me instead of insulting me if I misunderstood something
i explained it three separate times
you not understanding is just you being a little special
i'll explain it a 4th time if you need
Yes please
you're proposing a change that directly ties a territory's cooldown to the number of connections it has
Ok yea that's correct
so by that exactly logic that you have said is correct, claims with higher numbers of connections (bigger claims) will, on average, have higher cooldowns than claims with lower numbers of connections
Yup
there you have it
Lower cd is beneficial for the defender, higher cd is not
You can take a larger amount of territories before cd is over if it's higher
With lower cd you're given a chance to react, which is exactly what's needed in smaller claims
Are you talking from the perspective of the attacker or defender
the defender
if you're defending you want to hold your territories as long as possible to prevent attackers from taking it
Oh you misunderstood
I meant like once attacker takes a territory, it's beneficial for the defending guild that it has a shorter cd, so opposing guild can't wipe before defending guild has a chance to retake
to reclaim sure but what you're suggesting would make it heavily defender sided
by the logic (which you agreed with btw) of the cooldown being based on the number of connections
if i take a territory in another guild's claim, the number of connections is 0
Right now it heavily favors attackers, but you don't need to fully wipe before cd is over to actually have a chance at taking
Let's assume you take PTT and only PTT, the number of conns You have is 0 sure, but PTT has 6 territories that have resources going through it
That's what I mean by conns
Not like conns you own, just conns the territory has (if that makes sense)
that is not what you said skull
i'm not gonna sit here and try to convince you how shit the idea is because you keep changing the idea over and over when someone points out a flaw with it
Must've worded it wrongly then, but that is what I intended to say
no you didn't lol, you realised a flaw with it then changed the idea mid discussion
You can literally go read the post
the post doesn't say anything
it's pure fluff and filler and it seems like you don't really know much about warring 
You literally even said my idea here word for word
Seems like you just don't want to see a change, so you must find a flaw
yes and that was under the assumption that the cooldown was based on the number of connections a guild owns. that's what connections are
i don't like the idea because it makes it heavily defender sided. even defenders don't like the idea when it clearly benefits them
I didn't just make up this idea right when you came into this thread and I didn't change it when you addressed an issue with it
If you scroll up you can see exactly what I mean the entire time. All I've been doing is repeating the same answers when the same questions pop up
And I have conceded points, it's not like I'm horrified of being wrong 😭
If somebody genuinely has a good point I'm down to delete this thread rn but I haven't been convinced yet
yeah because
You could also alternatively just reduce the terr cd or make it dependent on something else, just don't make it a static 10 minute cooldown that heavily Heavily favors the attacking guild
is not a suggestion. you're just saying that you think it should change in some way
But this channel isn't meant for suggestions, it's meant for feedback
That's why people make fun of "add content" posts 😭
that's exactly what this thread is lol
you're just saying "make cd dependent on something" and when i asked you (and used pretty specific definitions) you changed it because i pointed out a flaw
This thread is pointing out how detrimental 10m cd is to warring, I provided various potential solutions throughout this thread, but the main post is to point out how big of a flaw a static cd is
Yea I would like CD to be dynamic, I brought up different ways it can be dynamic, specifically one idea I liked (which is the conns one), but the main idea is to have it be dynamic rather than a 10m static cd
Once again I did not change my idea just because you came dude
do you know what a conn is 💀
so when a guild says "their HQ is 0conn" that means the territory has no trade routes?
when will you realise that the only reason you want this is bc you keep getting wiped out of rol
LMFAO
Terminology can be used in different ways
Ion even war anymore what the hell 💀
kinda shows ngl
there must be a reason behind this...
I only stopped a few months ago it's not like I stopped in 1.19
such as getting wiped out of rol...
It's just boring man I don't know what to tell you
What 😭
You literally opened this post with talking about getting wiped from rol
also even if we based this idea on your altered suggestion, it'd still make it easier to pummel smaller guilds lol
The post is still there btw
rol is not a claim
if it was purely based on the number of trading routes the territory has, ROL / Thanos / SE would be easy while DF/LF/Ocean/Sky/Olux/Llev/Cork/WestWynn/EastWynn would still remain in a similar state
its 8 terrs that dont even have a city
honestly yea
You know exactly what I mean dude stop going off track
a claim without a city isnt a claim
Good point lol
smaller claim is like thanos or smth
ok so there's a critical flaw in your suggestion?
or jungle
that's why i don't agree with it 🤯
Yea you just pointed it out
I mean I still think 10m static cd is like. horrendous game design but you have Convinced me so
I'll delete this thread
this would buff taq claim, all of aldo is like 2con we will have like insane timers on those now no?
no, just specifically buff guilds holding rol
i mean i would agree with a rol buff tbh
He wants to buff rol so no guild can Just come in and q all terrs 1min appart
it was literally a nerf for ROL lol
idk i dont understand his idea
i feel like its Just something, cant say if its a nerf or buff
it was make the cooldown on territories based on the number of trading routes it has
In Addition to 1min stacking up every time then?
So if i attack like cinf outskirts i have an 8min queue on an external?
that Just sounds like bad cooking
idfk it was confusing and made no sense since it provides bigger claims a buff which is the exact opposite of what he said he was suggesting it for
or is ir Just 1con terr 2min timer
2con terr 4min
3con 6min
etc
idk exact numbers
no matter where you are attacking in the map
its not about queueing its about the cooldown after taking
I think what he is trying to say and im interpreting a bit here is
make cooldown longer thank 10 minutes so the attacker cant respond as quickly OR
i was just confused because the title is "distance of territory from HQ" which is literally how attack timer works
make the cooldown shorter than 10 minutes so the defender can respond quicker BUT ONLY when the terr taken was far away from the attackers hq
yeah but nobody attacks like that
now i rarely see people attack from another claim. usually its just spawning on their conns
😼
people attack rol from their claim quite often 🤯
therefore the creation of this post (allegedly)