#Make territory cooldown dependent on the distance of territory from HQ

1 messages · Page 1 of 1 (latest)

shrewd plume
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LMAO

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this is the dumbest suggestion ive ever seen

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@whole crescent @rustic pecan @sweet crescent 😭 😭

sweet crescent
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i read this and wanted to write something stupid

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but i genuinely didnt understand what he tried to say

shrewd plume
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big guilds will NOT always win if you know what you are doing

scenic prairie
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This will
Make hq sniping
Impossible

vague grove
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Are you sure you thought this through? Perhaps you should revise your philosophy on the matter.

pulsar sage
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whats wrong about the post

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would be more helpful to tell me what i did or thought wrong than just saying this post or i am stupid

shrewd plume
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u are right im sorry just funny

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gimme a few mins ill type something out soon

pulsar sage
# sweet crescent but i genuinely didnt understand what he tried to say

yea i didn't quite find the words to explain myself

i mean like, since after taking a territory theres a 10m static cd before retaking it's just too hard to maintain a small claim like rol when you can't even take back your territories before the opposing guilds wipe you, because the cd and the small size of the claim

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you can extend this further to say its why its so hard to become a big guild, and its why big guilds dont have much competition (but that's a reach, i thought i'd include it in the post anyways)

pulsar sage
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it doesnt have to be what i suggested it can be literally anything

pulsar sage
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eventually once you 5 have to leave i Guarantee you that claim will not last 15 minutes without any of you online

sweet crescent
scenic prairie
pulsar sage
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All you need to do is become a big guild

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??? You literally just proved my point

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Good luck recruiting a ton of active people across different time zones who are willing to war consistently

scenic prairie
pulsar sage
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if it sounded that way to you then i'm sorry lol

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that's my bad, but yea. this static 10m cd is pretty detrimental

pulsar sage
vague grove
scenic prairie
vague grove
pulsar sage
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design as in like. how the territories are connected economically or

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anyways this post is applicable to pretty much any small claim, it doesn't matter about choke hold points because like. what are you gonna drain from a 5 - 10 territory claim 😭

vague grove
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The connections and the resource spread are undefendable, it hasn't a city nor a good advantageous point for setting a HQ.

vague grove
pulsar sage
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nesaak and snow biome has 2 cities & 2 rainbow terrs

shrewd plume
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you arent really supposed to be able to hold small claims in the system

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you have no externals making your hq very easy to take

pulsar sage
shrewd plume
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changing cd might help in this specific scenario of taq queueing all rol terrs before u can even react

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but, it hurts every other part of warring

vague grove
pulsar sage
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also good luck taking nesaak and under avo/taq would never let you take a part of their claim

shrewd plume
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avo especially are streched super thin, their claim is divided into 3 sizeable chunks

pulsar sage
shrewd plume
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you can easily hurt them, with a trio/quad we have been able to completely drain avo/hold desert from them

pulsar sage
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i know the routine ive done this w/ taq before 😭

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this circles right back to my original post though
you can hurt them but good damn luck maintaining that territory

sweet crescent
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imp did it :/

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imp held desert and posed an actual real threat to TAq eco until they stopped

shrewd plume
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tnl held desert for fucking like 5 hours

pulsar sage
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thats crazy but i wouldnt consider imp to be a small guild

shrewd plume
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with 4 people, no healer and no consu

vague grove
pulsar sage
jaunty basin
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can someone give a tldr that you can actually understand

sweet crescent
jaunty basin
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read it like twice and still have no clue what this suggestion is

vague grove
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How would you feel if you were a new player and suddenly the guild map had a new set of guilds? You might have a panic attack from the sensory overload.

pulsar sage
jaunty basin
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i cant scroll down jm at the bottom already

pulsar sage
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Up then

jaunty basin
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too many messages sorry

grand zenith
pulsar sage
jaunty basin
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you should tell me a tldr

vague grove
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We can work through this.

pulsar sage
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TL;DR: Static 10m cd is bad game design because it results in the map being static, with small guilds unable to compete and big guilds being mostly unaffected; it gives attackers a massive headstart leaving defenders no time to react, unless they have 50 territories

sweet crescent
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do you think ANO is a fraud then since they dont have 50terrs yet have been holding for super long?

vague grove
# pulsar sage What 😭 😭

Some time ago in 1.20 my friend was ecstatic that a guild called "Blacklisted [BLA]" was holding a massive chunk of the starting player area, his inspiration from that point onward was to become a strong player so that he may join this guild that seemingly has the entire map under control.
But then without warning one day he logs on and that guild is no where to be found, thus leading him to immediately log off the game and never return.
The guilds holding massive chunks of the map act as motivation for newer players to become better, they're a beacon of hope and inspiration, if there's instability all around how will the new players ever decide what guild is most fitting?

pulsar sage
sweet crescent
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whats the politics there

jaunty basin
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small guilds are just bad

pulsar sage
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ANO staying neutral trying not to attack somebody so nobody attacks them 😭 Also just their territories being spaced out and their high terr defenses discourage guilds from attacking

sweet crescent
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But you just said this favors attackers if you dont have 50+ terrs

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so why dont you attack and wipe ANO (you have the advantage)

pulsar sage
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Well for the most part yes, unless if it takes 10m to go from one territory to another

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Then the cd is also meaningless

jaunty basin
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except it doesnt take 10 minutes to get to another terr in ocean

pulsar sage
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Except you can't take 3 high territories each being several hundreds of blocks apart until its been 10 minutes

vague grove
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You must think fast on your feet.

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Mobility is just as important as attacking prowess

sweet crescent
pulsar sage
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It doesn't matter how many you can take, you aren't wiping ANO in under 10 minutes 😭

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Which gives them time to react

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Which is something unavailable to smaller guilds

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Which circles right back to this original post

sweet crescent
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How does this have anything to do with the size of your guild

pulsar sage
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Ok so

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You have 5 players and a 9 territory claim
Taq chains your claim and you chain back and it's a battle of attrition except one of your dps has to go until you're the last person left and taq still has 10+ people online at all times

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Battle of attrition and the bigger guild with more manpower is given a headstart with a CD means you wont stand a chance

grand zenith
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Longer cooldown would just make you hold a terr for like 5 minutes more

pulsar sage
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You did not read this post

grand zenith
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I did, and the suggestion is pretty horrid

pulsar sage
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When did I say I wanted a longer cd

vague grove
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There are several thousands of millions of peoples on the planet, surely you can recruit some of them to alleviate the pressure off your squad

pulsar sage
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I have literally been advocating all this time for a shorter cd 😭

pulsar sage
vague grove
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Besides TAq can't possibly chain your claim, it'd cost far too many emeralds..

grand zenith
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Sorry for wording wrong, "having a cd disparity"

vague grove
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This situation is unrealistic.

grand zenith
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You don't get more members by having a different war cd

pulsar sage
pulsar sage
vague grove
pulsar sage
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awesome you're trolling 😻 i was genuinely scared there for a second that you actually meant that 😭

vague grove
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If you set up your defenses correctly, each attack by TAq must cost many emeralds.

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Dismissive and immature.

pulsar sage
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Oh you're serious lol my bad

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Ok so like

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I get that and all
But 400k emeralds in storage

vague grove
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They'd be very vulnerable if they spent all of those on attacking your tiny claim.

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There's always a light at the end of the tunnel if you can strategize correctly

pulsar sage
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They don't even need to spend a quarter of that to get a tiny claim 😭

sweet crescent
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Is BFS cheating?

shrewd plume
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just pull a s5-s7 gks and make a wheel of war 😂

pulsar sage
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You're taking words at 100% face value Bard

vague grove
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There is a 40% tax imposed on the attack cost if you had help with your grand venture into the Realm of light by having a friend take over the Light Forest.

sweet crescent
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I think what you want to not admit is that your guild isnt just small but also worse at wars and the eco part of warring

pulsar sage
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See this is exactly what I meant

pulsar sage
vague grove
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That's quite the tax.

pulsar sage
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It's not hard to take rol it's not hard to maintain rol but you're still at a massive disadvantage, it's much easier for bigger more active guilds

sweet crescent
sweet crescent
vague grove
pulsar sage
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You can have multiple wars at once, and more activity means by the time those 5 players get burnt out there's another 5 players to continue where they left off

pulsar sage
jaunty basin
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not all taq members have all war builds ready to go

sweet crescent
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which is an activity mostly smaller guilds do since they dont hold a claim 🤯

pulsar sage
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It doesn't have to be dependent on the distance from HQ, it's just a potential solution I'm providing

sweet crescent
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You just said anything would be better while admitting your proposed solution is worse?

pulsar sage
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If you read the whole post, at the last line you would see I mentioned that

jaunty basin
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this is definetly worse than 10m cd

sweet crescent
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How does that make any sense

jaunty basin
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it wouldnt make it easier for smaller guilds

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it would do the opposite

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bc big guilds literally wouldnt get wiped

pulsar sage
jaunty basin
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please give me atleast 3 solutions that are better than 10m cd

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if anything is better

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do you think no cd is better?

sweet crescent
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If there is an easy solution that would fix this issue why do you think its not implemented yet?

vague grove
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A longer cooldown if your guild is below level 85 or so would help filter out the map.

pulsar sage
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Thats why you see wynncraft always updating earlygame/endgame but midgame is sort of abandoned, there's not as much player retention. Once the player is hooked in the earlygame, chances are they won't leave until endgame

covert yoke
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maybe if they made warring better more people would do it 🔥

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anyway if you reduce the cooldown of terrs when theyre further away from hq that means its basically impossible to attack anyone in a different area of the map if your hq isnt right next to them effectively

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unless im completely missing the point

pulsar sage
covert yoke
pulsar sage
scenic prairie
jaunty basin
jaunty basin
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what

pulsar sage
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like if HQ is one of the conns, or conns of HQ are one of the conns

jaunty basin
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simplify

pulsar sage
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What if before calculating the cd depending on the amount of conns, it checked if the HQ is one of the conns and amplified the CD

covert yoke
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I dont think making the system more complicated to understand is helpful at all

pulsar sage
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I don't think that's very complicated

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I'd argue that solution is better than the one in original post as well

scenic prairie
pulsar sage
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It's just a 10m static cd rn how is it complex 😭

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Eco in general isn't complex either

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Anyways we're going off track, you guys can downvote this post if you don't like it or you can provide potential solutions I'm leaving now

scenic prairie
rustic pecan
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is this an out of season april fool's joke?

neon pagoda
rustic pecan
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do you guys not have territories???

pulsar sage
rustic pecan
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what you're describing already exists in the inverse

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the attack timer is dictated by the distance which serves the exact same purpose as changing the cooldown

tawdry sleet
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💀

waxen pawn
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wtf

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i just got word of this

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is he just saying its easier to attack a guild with 8 terrs than a guild with 50?

waxen pawn
frail shell
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i thought this was a buuns suggestion based of pfp but no its just closier

hybrid terrace
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like 40 vlows isn’t gonna help you do shit if you don’t have anyone able to countersnipe

pulsar sage
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So they’re wiped before they’re even able to react

pulsar sage
pulsar sage
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The attack timer doesn’t matter when you chain

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The cd is still the same, the point of the post is still the same

pulsar sage
rustic pecan
pulsar sage
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Not only is it insanely boring ( one war every 15 minutes ) but it’s also an uneven playing field

pulsar sage
waxen pawn
rustic pecan
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i don't even get what this thread is honestly. you're not even suggesting anything

waxen pawn
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you just need enough warrers

rustic pecan
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could you please clearly and articulately state what change you are proposing

waxen pawn
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didnt hich wipe tnl 35 terrs in like 20min with only 5 people?

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drysnipe and then 5 soloers, if you have 10 soloers you can also wipe a 60 terr guild

covert yoke
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If they're afk you can wipe anyone

pulsar sage
# rustic pecan could you please clearly and articulately state what change you are proposing

Static 10m cd doesn’t give small claims time to react when they’re attacked until they’re wiped, but this isn’t something big claims are affected by (because by the time you reach the 10th territory the cd is over) which is sort of unfair

I’m suggesting a different way of calculating cd (making it dynamic based on some factors) to even the playing field and make cd longer/shorter depending on the importance of the territory, but this is just a potential solution. You’re welcome to come up with other ideas

rustic pecan
pulsar sage
rustic pecan
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blud there's like 200 messages i aint reading allat

pulsar sage
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Lmao good point

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Ok I think changing cd to be dependent on the conns of the territory is a pretty good change, because shorter cd for less important terms and longer cd for more important

Which means it positively affects both big and small guilds alike

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With dynamic CD you wouldn’t be wiped before you’re given time to react

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And hq sniping wouldn’t be affected negatively by this either

rustic pecan
frail shell
pulsar sage
pulsar sage
frail shell
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its bad because you're dumb

pulsar sage
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Or what I misunderstood

pulsar sage
rustic pecan
pulsar sage
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Because I'm pretty sure a longer CD on a terr with more conns would mean you get to keep the territory for longer

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Unless I entirely misunderstood what you meant

rustic pecan
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read the message again i explain exactly what i mean

pulsar sage
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How would it be much harder to attack though

rustic pecan
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"shorter cooldowns for lower connection claims means that large claims will be much harder to attack"

pulsar sage
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How does that translate I don't get it???

rustic pecan
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for the sake of example i will just assume you'd want to add +1m to cooldown per territory

pulsar sage
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Sure

rustic pecan
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Thanos would have a cooldown of 14m whereas PTT would have 16m

pulsar sage
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That assumes a base of 10 minutes though

rustic pecan
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it doesn't matter which base you use 💀

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you could use no base and just have the cooldown directly correlate to the connections

pulsar sage
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Naturally I want lesser duration CD, so it'd be more like a base of 6 - 7 minutes

rustic pecan
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what you're describing literally makes holding a smaller claim far harder than a large one

pulsar sage
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How so

rustic pecan
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because you're basing the cooldowns on the size of the claim

pulsar sage
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Not necessarily

rustic pecan
pulsar sage
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So?

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You aren't gonna find a 6conn anywhere in a small claim

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Heck good luck even finding a 5conn lol

rustic pecan
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take an IQ test

pulsar sage
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4conn will usually end up being HQ

pulsar sage
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Explain to me instead of insulting me if I misunderstood something

rustic pecan
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i explained it three separate times

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you not understanding is just you being a little special

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i'll explain it a 4th time if you need

pulsar sage
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Yes please

rustic pecan
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you're proposing a change that directly ties a territory's cooldown to the number of connections it has

pulsar sage
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Ok yea that's correct

rustic pecan
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so by that exactly logic that you have said is correct, claims with higher numbers of connections (bigger claims) will, on average, have higher cooldowns than claims with lower numbers of connections

pulsar sage
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Yup

rustic pecan
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there you have it

pulsar sage
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Lower cd is beneficial for the defender, higher cd is not

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You can take a larger amount of territories before cd is over if it's higher

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With lower cd you're given a chance to react, which is exactly what's needed in smaller claims

rustic pecan
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no it's not lol

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you want your territories to be on cooldown as long as possible

pulsar sage
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Are you talking from the perspective of the attacker or defender

rustic pecan
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the defender

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if you're defending you want to hold your territories as long as possible to prevent attackers from taking it

pulsar sage
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Oh you misunderstood

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I meant like once attacker takes a territory, it's beneficial for the defending guild that it has a shorter cd, so opposing guild can't wipe before defending guild has a chance to retake

rustic pecan
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to reclaim sure but what you're suggesting would make it heavily defender sided

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by the logic (which you agreed with btw) of the cooldown being based on the number of connections

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if i take a territory in another guild's claim, the number of connections is 0

pulsar sage
pulsar sage
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That's what I mean by conns

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Not like conns you own, just conns the territory has (if that makes sense)

rustic pecan
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that is not what you said skull

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i'm not gonna sit here and try to convince you how shit the idea is because you keep changing the idea over and over when someone points out a flaw with it

pulsar sage
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Must've worded it wrongly then, but that is what I intended to say

rustic pecan
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no you didn't lol, you realised a flaw with it then changed the idea mid discussion

pulsar sage
rustic pecan
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the post doesn't say anything

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it's pure fluff and filler and it seems like you don't really know much about warring steamhappy

pulsar sage
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Seems like you just don't want to see a change, so you must find a flaw

rustic pecan
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yes and that was under the assumption that the cooldown was based on the number of connections a guild owns. that's what connections are

pulsar sage
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When did I change this

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I literally even explained this to czad hours ago 😭

rustic pecan
pulsar sage
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I didn't just make up this idea right when you came into this thread and I didn't change it when you addressed an issue with it

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If you scroll up you can see exactly what I mean the entire time. All I've been doing is repeating the same answers when the same questions pop up

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And I have conceded points, it's not like I'm horrified of being wrong 😭

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If somebody genuinely has a good point I'm down to delete this thread rn but I haven't been convinced yet

rustic pecan
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yeah because

You could also alternatively just reduce the terr cd or make it dependent on something else, just don't make it a static 10 minute cooldown that heavily Heavily favors the attacking guild
is not a suggestion. you're just saying that you think it should change in some way

pulsar sage
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That's why people make fun of "add content" posts 😭

rustic pecan
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that's exactly what this thread is lol

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you're just saying "make cd dependent on something" and when i asked you (and used pretty specific definitions) you changed it because i pointed out a flaw

pulsar sage
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This thread is pointing out how detrimental 10m cd is to warring, I provided various potential solutions throughout this thread, but the main post is to point out how big of a flaw a static cd is

pulsar sage
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Once again I did not change my idea just because you came dude

rustic pecan
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do you know what a conn is 💀

pulsar sage
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Connection

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Territory that has a resource line connecting to another

rustic pecan
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so when a guild says "their HQ is 0conn" that means the territory has no trade routes?

jaunty basin
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when will you realise that the only reason you want this is bc you keep getting wiped out of rol

rustic pecan
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LMFAO

pulsar sage
pulsar sage
rustic pecan
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kinda shows ngl

jaunty basin
pulsar sage
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I only stopped a few months ago it's not like I stopped in 1.19

jaunty basin
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such as getting wiped out of rol...

pulsar sage
pulsar sage
sweet crescent
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You literally opened this post with talking about getting wiped from rol

pulsar sage
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Nope

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I said it's hard to maintain smaller claims and I used RoL as an example

rustic pecan
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also even if we based this idea on your altered suggestion, it'd still make it easier to pummel smaller guilds lol

pulsar sage
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The post is still there btw

sweet crescent
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rol is not a claim

rustic pecan
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if it was purely based on the number of trading routes the territory has, ROL / Thanos / SE would be easy while DF/LF/Ocean/Sky/Olux/Llev/Cork/WestWynn/EastWynn would still remain in a similar state

sweet crescent
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its 8 terrs that dont even have a city

jaunty basin
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honestly yea

pulsar sage
jaunty basin
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a claim without a city isnt a claim

jaunty basin
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smaller claim is like thanos or smth

rustic pecan
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ok so there's a critical flaw in your suggestion?

jaunty basin
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or jungle

rustic pecan
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that's why i don't agree with it 🤯steamhappy

pulsar sage
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I mean I still think 10m static cd is like. horrendous game design but you have Convinced me so

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I'll delete this thread

waxen pawn
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this would buff taq claim, all of aldo is like 2con we will have like insane timers on those now no?

hybrid terrace
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what was the impetus for the suggestion?

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like make mega alliances more powerful?

sweet crescent
hybrid terrace
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i mean i would agree with a rol buff tbh

waxen pawn
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He wants to buff rol so no guild can Just come in and q all terrs 1min appart

rustic pecan
waxen pawn
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idk i dont understand his idea

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i feel like its Just something, cant say if its a nerf or buff

rustic pecan
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it was make the cooldown on territories based on the number of trading routes it has

waxen pawn
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In Addition to 1min stacking up every time then?

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So if i attack like cinf outskirts i have an 8min queue on an external?

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that Just sounds like bad cooking

rustic pecan
waxen pawn
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or is ir Just 1con terr 2min timer
2con terr 4min
3con 6min
etc

rustic pecan
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idk exact numbers

waxen pawn
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no matter where you are attacking in the map

covert yoke
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its not about queueing its about the cooldown after taking

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I think what he is trying to say and im interpreting a bit here is

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make cooldown longer thank 10 minutes so the attacker cant respond as quickly OR

rustic pecan
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i was just confused because the title is "distance of territory from HQ" which is literally how attack timer works

covert yoke
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make the cooldown shorter than 10 minutes so the defender can respond quicker BUT ONLY when the terr taken was far away from the attackers hq

rustic pecan
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yeah but nobody attacks like that

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now i rarely see people attack from another claim. usually its just spawning on their conns

covert yoke
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therefore the creation of this post (allegedly)

pulsar sage
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What the hell 😭😭

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The creation of this post was not because of Rol whoever said that pulled it out of their ass