#Banish The Beyond Feedback Thread
1 messages · Page 6 of 1
The lag be real currently, spirit can’t even hit people
the niche for terror is bunker
outside bunker terror has 0 chance unless survivors are bad
give terror wave spell as a buff 
idk if intentional or not but u can both power a well and destroy a burrow at the same time
@ocean marsh
indeed that is not intentional
When all Surprise Strike is used for is the rng fest of auditorium 2nd floor
what does auditorium second floor even mean
upstairs in bunker…? the top floor of the church in woods…?
This thing clearly
Is it church?
I never really thought about it
And all I've ever seen anybody but myself use surprise strike for is the sections where it's just a stupid amount of lockers too close to one another
some sort of chapel or something idk
Also please make pfinder consider a world being crashed or with like 20% lag whilst finding you a world to be flung into
pfinder picking worlds that begin the restart process 2 minutes into the game 
pfinder choosing potentially laggy worlds has been an issue ever since the feature was released
it’s been improved a lot over time and I don’t think you can just make it perfectly select every time
especially when the server as a whole today seems to be struggling
anyways surprise strike can also be used if there’s a locker near a well some teammates are powering or the lockers near the gates on bunker while someone else is opening
it’s still not the most consistent ability but it’s pretty solid
it’s far from my first pick but there’s also a lot of other garbage I’d take it over
its been bad recently cuz a lot of worlds r laggy now
world two >:)
also for some reason a lot fo plp r invisd in pfidnedr now
Wasn't able to get a screenshot but just had a glitch where the exit gates were closed after being 100% opened?
one other guy and i were at an exit gate, it opened, we escaped. then the two remaining people ran to the other side's gate but were chased so they booked it back to the gate we opened. when they got there the mf was CLOSED but the lever read "100%"
ah
yeah thats an unfortunate case of chunk unloading
very little i can do about it
just fix chunk unloading sounds like /j
cant
hey you can do whatever you put your mind to lexnt. dont you ever give up on yourself or sell yourself short
reach for the stars my friend. for all you know, you might be the one to..... fix lag 🥹
the possibility of chunk unloading is why the maps arent bigger
this is like. just about as big as we can get them before chunk unloading becomes more than a very rare occurance
Does unsnaring a snare permanently reduce the Terror's max snares?
It should, if it doesn't.
Aw, darn, I thought it did.
Disarming snares seems not that good.
What's the point if they can just be reset, and it sort-of alerts the spirit to your location?
the point is to be able to move past them without triggering them
hmmmm
i feel like it still isn't worth it to disarm
just sneak past
my favorite thing about bunker is how i can be in the walls
last game i was powering a well, heard spirit, and just hit shift because i was in the walls
they broke the well then left
and i went right back to powering it
it was so fun
the point is that you're not meant to be able to sneak past them. you either disarm or walk around
you can sneak past but then you might trigger it later
But the spirit can just immediately replace disarmed snares!
They see where their snare has gone missing, immediately head over, and put it back!
The spirit can only see like 30 blocks in any direction with the glow effect
i’ve played quite a few games as terror, it’s definitely my most played spirit. traps coming back makes sense
2 ways u can play around them:
-
disarming them doesn’t immediately tell terror where u are unless ur stupid about it. if they’ve placed all 10 of them and u disarm one, chances are they have no clue where u are.
-
not disarming them is also a good strategic option. often times, snares can give me (or whoever is playing terror) a false sense of security of having an area “covered” so they won’t go check on it as often. u can use this to ur advantage and charge wells surrounded by snares. also by the end of the game if ur trying to open the gates, and the terror has a ton of their traps already placed, they’re literally useless.
so point 2 agrees with you that it’s not always a good idea to disarm a snare but it’s situational
Basically never disarm a snare if you don't need to (This includes having stupid teammates who will run into a snare WHILE IT IS IN PLAIN SIGHT)
please fix spirit XIII its bugged for some people and you cant reveal it
it wont reveal for me after bringing spirit XVII
it revealed before
wrong channel
ok
mad?
no...
Forums
no
It is tho...
Did y’all make it so rat’s burrows get destroyed faster, or did I get completely outplayed
And the people didn’t glow for some reason
u gotta be in a certain range to see players glowing breaking burrows
Oof
you can still claim it! this is just a visual bug
will fix soon though
ah ty
More so about the things that come with the event, can the wisp be made a ranged attacker?
what
what
Could the Wisp pet be a ranged attacker
i dont think so
I'd really just love a ranged pet that I don't have to pay a ton to have be useful
none of the pets are ranged
pets barely do anything anyways, and they cant die so what advantage could there possibly be to being ranged
Being more consistently useful
Also broken ankles overrides the speed boost from injured
how will being ranged make a pet more consistently useful?
in the first place the damage pets do is peanuts
as an iron man i find the storage feature useful
yes but combat wise
early game pets are great combat wise
I think them being ranged means I don't have to run at the enemy for my pet to attack
unfortunately that is false
And that's useful for half the classes bc they aren't melee
all the classes can play melee if they don't build for spells
the pet being ranged isn't going to change it's aggro range
my snare tp didnt work a couple times
I feel like constantly referring to main attacks as melee attacks makes you forget that half of them, are in fact, not melee attacks
does it really matter
Yes
escape beacon rng is pretty wild
thats funny
feel like most games where im the last player or the spirit it just always either spawns next to me or the spirit
the escape beacon experience
pfinder being funny per usual
3 parties with 4; 4 and 3 people
yeah lol
our party of 4 broke and solo queued and it didnt create a game...
what spirit
rat
what was the bug
There was no heartbeat until after they hit me
and you're aware that rat loses its heartbeat for 5s after leaving a burrow
mechanic
its p quiet
i was not aware that the rat loses heartbeat
burrow is a quieter sound right
ye
pain
How
skull
funny bug where a locker was perma glowing for me as a spirit
like from the start of the game
got downed early cuz rat spawned near me. inconventient spot to rez so i lost a life from death timer, then i was revived only for heartbeat glitch to happen and ended up dying
so i basically spent the whole game unable to do anything
tbh only 3 was kinda impressive for that game
the other two people didn't know how to revive at all that's why waiter didn't get revived
one of them spent like 10s trying to figure out how before I told him
like literally just standing on my grave swapping items
i remember seeing the "shift" in the party chat 😭
Wynncraft players do not read
damn bro what were u doing to get 3 essence in 13 minutes 😭
did u just get targeted from the start
.
^ died like two minutes in from bad teammates and then stuck around for the rest of the game
this is too funny
PINNA I JUST EXPLAINED HOW IT HAPPENED LIKE 6 MESSAGES UP
Cuz the image is the first thing I saw when I opened the thread
That was so embarrassing I had to ask what happened
Don’t care about other peoples messages
😛
didnt you literally just get told its not a glitch
mad
ngl this well has always felt like a death trap against any competent spirit
same for the pit well in woods
Instant stun for the spirit on top floor of church
one half of wells are placed in about the most blatantly open areas of the map you could think of
the other half are placed in the most niche, isolated corners of the map, to the point that you'll never actually go there unless you're specifically looking for that well
that one well 99999 fazbillion miles away in the NE corner on bunker

the death trap one is right next door with the big spike
that one has like an actual escape route + you can hope the spirit gets janked with jump fatigue
both are death traps really
not really…? it’s super easy to tell if someone has been powering the well and they have to run to one of the exits past you because that one really shitty blockade in the corner doesn’t do much
idk I havent gotten hit when powering that well usually
against any competent spirit you’re usually guaranteed to take at least one hit which sucks
god help you if you get both those wells, and the upper well when taking the ladder
though to be fair I mostly play pfinder
game basically becomes unwinnable against an ok player
got a round yesterday where we had spike well/upper hallway/death trap next to the other ladder against taken
we gave up on wells, waited out the timer, and got both gates
we're probably not going to be making any more changes for this year, but feedback will be taken into account for next year's event
what if I find a major gamebreaking exploit 😛
that is the exception
me omw to spend countless hours looking for bugs with 4 alt accounts
i mean if it’s literally impossible to win then I’ll just wait it out but I prefer to avoid doing that whenever possible
i want to try and win
to be fair it was like 2 minutes left
and it was so incredibly boring
Crouton was the spirit in that game
make a minigame for blizzard with just one month’s time 🔥🔥🔥
it’ll be so easy
surely
doesnt blizzard have like 3 minigames already
They were lone
this is a death trap for any bad spirit too
easy to just stand behind a pillar when they dont know to check
what.
theres a few pillars for things like that
not sure you can possibly think there are any death traps for a spirit but you can also just… take 2 seconds to check corners
This is a bug report
and if the well has progress then you usually know that someone was there
not a bug smh!11!
i could have sworn that was impossible
i remember adding a check for it
wild
why wouldnt you want to be able to heal people who are healing you tho
like you and a bud healing eachother
I was healing a 3rd person while being healed
healing should take up the entire actions of two people
the person healing and the person being healed
it should be a bit of a time waste
weird
i mean i believe you that theres a bug
I didn’t clip it unfortunately
But it was very weird, the overlay for being healed and the overlay for healing were kinda fighting for priority
yeah that can also happen with spirit stun/destroy/attack cooldowns
I think you might still be able to stand on some barriers in graveyard but I haven’t tested in a bit
Linny you are giving me flashbacks to when you play with me 😭
Broken Ankles overrides injured speed
thats nice
:3
holy moly 🔥
factor of skill
finally. a way to power pit well
me wehhn i totem in pit well as a strategy >:)
but what if that happens to you
ez win
im bored so i wanna make a perk tier list
s: parkour, fight and flight, blood rush
a: broken ankles, tactical retreat, not done yet, get out of here, surprise strike
b: vanishing act, healing streak, renewed hope, survivor syndrome, premonition
c: light in the tunnel, common knowledge, narnia, countermeasures, dire motivation, ironwood blockade
d: lone soldier
theyre not in any order
s: parkour, fight and flight, blood rush
a: broken ankles, tactical retreat, not done yet, get out of here, surprise strike
b: vanishing act, healing streak, renewed hope, survivor syndrome, premonition, ironwood blockade
c: light in the tunnel, common knowledge, narnia, countermeasures, dire motivation, lone soldier (goes higher depending on party)
personally
premonition also goes to c depending on spirit
im ngl i like never take premonition
its kind of annoying honestly
but i put it in b because it has usage... i think
could be c
Personally I put countermeasures higher up because I'm not the best at keeping track of blockades and stuff, but generally agree with everything else
Healing streak also depends on the people you are playing with imo
its funny to play against lone soldiers as keeper, easy oneshots
speaking of keeper, do you get bonus points for the spirit missing if you nearly get shot, or do you have to be close to the spirit for it to work?
i think its only if youre close
Good to know
Vanishing Act should be S tier
light in the tunnel is honestly rpetty good now that u can take it after wells r powered and get healed
i love using it when i want to gert poitns from spirit at end by dodgin attacs
premonitions is kinda ass
idk when u would use it
most of the time u want to greed a well anwyays and if ud ont u can jsut look around
;3
in a good pfinder and no vc(rare!) common knowlefge is nice
narnia is simlar to surpise strike tbh
both of them u hope the spirit wont chekc yoour locker for a bit whiel u get the perk chagr
also sometimes u just cant right clcik barricades
so annoying :(
happened two games in arow
light in the tunnel is still pretty niche
and you can’t hold onto narnia and choose when to use it which sucks
ye
light in the tunnel is still cool cuz u can chosoe when to activate it sometims and i refuse to belive otherwise
if all yoru choices are shit and one of them is light in tunnel u can just not choose a perk for a bit >:)
I mean as long as you get out of the closet before it triggers that's probably how you can save it right?
As much as Tactical Retreat was placed at A, I still think it's one of the best perks
One of the hardest parts of getting away from the spirit is the fact that they can see which direction you went, and you can't lose them without making some weird turn and hiding in a corner
With TR you can just. run away. and you'll be entirely free after 3 turns
If you're in pfinder Healing Streak is an easy F.
but what if u dont want to tp u just want to hide
then you just pick the lesser of three evils versus picking narnia with the perks given at the start / optimal new perk selection when you get enough points 
well narnia can be helpful, it's just that its a specific scenario where you want to hide but not want to tp
and thats not something u know when you're choosing the abilities
I wonder if Narnia could work if you run to a locker, 10 seconds pass and then the spirit checks the locker just as you teleport
so its like an in-the-moment "oh man i wish i didnt have narnia" or "oh man i wish narnia allowed me to choose whether to tp after 10 seconds"
ye, it's just super situational
had a bug where I was invulnerable forever
I was lone wolf and got revived by someone with the 15s perk idk
it didn't go away when I revived someone or started working on a gate btw
"don't revive me"
-revives anyway
-
literally
since its almost over
best festival minigame by far
only minigame that has kept me playing for the duration of the festival without buying currency (for the exclusive items) or grinding it rather than playing legit
thank you CT
I enjoyed this twist on the pvp minigames
The only one I can remember is bonfire, were they not amazing?
Both heroes and bonfire miniges were way more repetitive
Ah, that probably got stale
pretty annoying when u are the spirit. got a vid too
I’m not really sure how this was any less inherently repetitive
it’s just what you prefer playing
smacking barricades on spirit is always fun
Yea this one involved more strategy than bonfire, that's for sure
bonfire was pretty repetitive but i am cth fan numero uno
the other minigames were too complicated and too slow imo
they also suffered from horrible pvp attack hitboxes
i might have actually enjoyed heroes minigame if attacks didn't miss 90% off the time
skill issue tbh
if it was a skill issue i should still struggle in bonfire and btb (hint, i didnt)
idk maybe the proxies near me all happened to have terrible ping during festival of heroes
False! These games play almost entirely differently!
damn crazy that you would have different experiences in completely different pvp scenarios
though i didn't experience any other forms of connection lag
oh! we can do better hitboxes now
spirits almost suffered from those same hitboxes
but a gm on the team made a tool that allows for better hitboxes, which was used here
funky
nice
i mean lag is still a factor but its hopefully better than the alternative
i mean. heroes is kinda similar complexity-wise to this
I was a fan of the heroes minigame personally
at least the initial part, not so much the heroes phase
i like claim to heroism but it also had a fair few flaws
yes this is definitely better
i'm probably biased about the whole complexity thing for claim to heroism tbh
me not being able to hit stuff meant it was very hard to tell what my priorities should be
~~fix red enemy hitboxes
~~
i feel like btb has a gradual learning curve. it doesn't take too much to understand the premise. Run and hide from the spirit, heartbeat means they're close. Power wells and try to escape. The most frustrating thing was simply understanding what actions gave you what score. Everything else that can be "learned" is more strategy.
CtH has an initially steep learning curve. There were 4/5(?) different "resources" to juggle from the different enemies. You gotta learn where each of the enemy types are. you gotta learn how to not die to them. you have to learn each of the classes functions so you know how to not die against other players. then the ascension is like a different gamemode (not super complicated but still different)
thats fair
small reminder, the default squire sword does higher dps to players than the bought weapons, because cooldowns! how silly!
i think thats fine because the bought weapons have higher range and differing effects
it was slightly goofy yeah
yeah for most use cases the other weapons will be better just for usability
but in the very niche case that you're on top of the hero and they can't hit you
ah thats true
so if i'm not mistaken the inspirations for the minigames are
pig hockey -> hockey
battle of bonfire -> ctf
claim to heroism -> league?
banish the beyind -> dbd
oh there was also that tnt run blizzard minigame
there was no real game that inspired heroism
ic
i got league vibes from the resource collection phase i guess
either way we've certainly come a long way from pig hockey and tnt run
How did claim to heroism work?
uh
kill mobs to collect resources, use resources at base to upgrade stats gear & get perks. some guy gets chosen as the big bad, everyone fights to kill then before the big bad destroys everyone's bases
the only hitboxes that were funky in heroes were the hitboxes for some of the mobs
specifically the boss that gave the red material
there was nothing wrong with hitting other players
heroes did have quite the learning curve and it's fine if you simply didnt like the core gameplay loop but theres way too many people who whine about there being a "sweat" problem as if they couldnt also learn the game
just so many people who cried about having to learn something new
Well and Lari
never had any issues at all with any of the heroes
Could have been a skill issue tbh
if i missed, i missed
Still managed plushie on ironman
^ @polar blade
the only main problem with heroes was that if you were up against a good hero you really needed all 4 players on the same page trying to kill them to win but 99% of the time most people in pfinder just gave up if they didnt ascend first after resource phase
and im not sure thats something that can be fixed
you were probably on the better end of proxy ping
🤷
ping will always be an issue no matter the gamemode
it's unfortunate but it is what it is
and im not denying that at times the mob hitboxes were... really fucking horrible lol
Yeah lmao
yes but the hitboxes in heroes were particularly affected
i mean if even lex says that the hitboxes were improved since then, are you really gonna just dispute that?
the only thing i disputed was player hitboxes lol
maybe thats part of what she meant. but that was literally never something i found was an issue in my time playing it
there were quite a few games where i was literally unable to ascend because the red boss mobs just couldnt die at all
so i kind of made it my goal to always try and go for the red bosses first since as the game goes on the more prone they were to breaking
went off topic a bit, but i just wanted to defend heroes a bit because it's still easily my favorite of the 3 main festival minigames and i get a bit sad whenever i see it receive so much criticism
i definitely wont deny it took getting used to
yea
my first like... 10-20 games i was just getting shit on constantly
but after you learned it a bit and went up against other players who knew what they were doing it was really fucking fun
for me at least
alternatively make it so you can't end up in a pfinder party with ignore added people
i thought thats already the case?
that would probably cause more issues than it solves
nope
ah
I never want to see thomasmann again
i see
got matched with them twice anyways
i had the exact opposite problem - i could hit mobs no problem but i could be literally ontop of a player and not land a single hit
the weapons may have had a front leaning hitbox
as in they didnt really originate from you but spawned a bit further ahead
obviously like ignore adding good players to only match with noobs is bad
true
also would just make getting parties together harder if you just ignore multiple people
people were queuedodging in that game regardless though 💀
yep
I just remember me, linny, and yy all getting queuedodged a lot
at least those were the most apparent from what i saw
how many games did you play? that sounds like im trying to antagonize you but everyone ive ever talked to has agreed that mob hitboxes were pretty atrocious
i got queuedodged quite a bit
i think the best player i played against in heroes was lefatboy
guy was annoying as hell to go up against
also now that the festival is nearly over, and that im only 2 condensed crystals away from mask after playing pretty on and off, ive definitely taken longer to get mask than getting both salted plushie and ring of memories lol
i didnt grind the mythic trinket for either of the two minigames but bonfire just wasnt rlly fun for me cuz of how repetitve it got and how slow it could be(i didnt even get the new hp trinket from it lo))
this minigame is def soem of the most fun ive had in wynn in a bit lo
also pz buff made me play shamna again so extra fun poitns
bonfire was definitely really repetitive
maybe if it also had a mythic trinket id have played it more
but the games always got really stalematey towards the end unless you were just completely hard rolling the other team
i think the equilivant of shitty hitboxes in this game is not being able to right click sometimes for me
and phase 1 is still a bit of a running simulator
cuz most of the times barricade hitboxes make enugh sense
this is sadly not something we can fix
it's because the right-click detection sees you clicking the barrier block
instead of the entity hitbox
lex u should add a relik to next heroes
idk what it would do
but it would be funny
i mean i cant quote a number, but i played enough to get all the bonfire trinkets. maybe what happened is that the player hitboxes were so much worse on my end that i never took notice of the bad mob hitboxes and mentally lumped them together as "bad attack hitboxes"
🤷 maybe
in my experience though the mob hitboxes were just like, objectively bad lol
i might
yea this is cause of how theyre implemented
i think ive perfected how to handle this sorta stuff
with btb
lets go
i have no idea what it would do honestly
initial thought is to make it a spread weapon but bow volley already covers that
maybe it could do 2 damage like meteor but it just has super low range
alt version of staff
casts an explosion centered on yourself instead of the ground target
which comes with decreased range and the same 3 second wind-up
also sort of unrelated i think letting all players have an armour stand disguise they can claim (like the chicken pet)) would be cool, as if u are able to enable only this free digsuise in the minigame invis players could swap to the diguise and then swap back and then not be invis anymore
also why does the invis gltich even happen
just casts geocentrism aura 
actually this is perfect
give it a spread similar to bow volley but not as wide and its right click could be a roadhog hook
just make overwatch in wynncraft while they're at it
no matter how scuffed it is it can't possibly be worse than what blizzard made
yess
the hitboxes werent even bad for bonfire
like, they were consistent
oops i was way up in teh thread
lefatboy is good in general im ngl
he was the only person who could actually beat me to ascension
tbh that was the issue with the game as a whole
if you queued with someone you knew was better theres no point in playing
non hero games were pretty fun tho
but ig ppl would stomp on hero due to not being able to rely on party etc
i dont really agree
i think thats just a bad mentality that keeps people from actually improving
i mean i dont either but thats why other people didnt like it
this pretty much
easy for us to say though since i was getting hero basically every game (and then still some amount of the time playing with better playerS)
yea fair
i dont really think its something thats solveable
if someone doesnt inherently like the game in their first couple runs, then they just wont really try to improve
and something like that cant really be fixed unless you just fundamentally rework the entire gamemode
i mean it is what it is. i think that if you did want to improve to the point of being good it might take an unreasonable amount of time
depending on where the starting point was
but yeah
beginner characters would be a decent way to fix this
for example btb, new players have no idea what perks are good or what spirit is good
so for their first few games, rig the rng a bit and recommend some choices
i think it is REALLY easy to figure out how to play btb
it is already really easy
but yeah some sort of more obvious tutorial would be nice
partially due to how popular this type of game is rn
dbd, prophunt etc all use this same formula
its not rly like theres a whole perk system you just look at which one seems cool and take it
same with spirit
imo spirits should definitely have a difficulty rating
like yea youll still probably get stomped by a spirit with any experience but it feels very different to heroes
i dont rly think any of them are hard to play. maybe you could say rat is..?
or pz but
mm
idk i think it would be just less / more complex
if anything
i think its more like, a beginner's first game needs to leave a good impression, so it should give them easier spirit picks
thats the whole point of games having tutorial characters, they are generally the baseline for the game or otherwise just well rounded and easy to play
a playable tutorial would solve this tbh
i'm not trying to say btb is hard to pick up, its probably one of the smoother learning curves of the minigames we've had
but still i've seen my fair share of games where one side (or even just one player) keeps getting stomped, everyone else swears in chat that the game is fun once you understand it, and said player just quits mid game after a couple rounds
yeah i get it
players cant be spirit on their first game
unless the whole party is new
oh thats good to know
hardest part by a mile was learning the map (bunker)
for Real
trueee
the openness of church lends itself well to learning the map. there's basically 4 major quadrants and they're all grounded by the giant church in the middle (or cathedral or whatever).
while each area isn't super visually distinct, they are definitely layout distinct
bunker on the other hand was miserable before learning the map. Not knowing where wells are (so where to check as spirit OR survivor), not knowing what hallways led where, not knowing what rotations to make to escape spirit or check on wells
idk i just learned bunker by playing it a bunch
bunker needs more visibility
thats 100% what it was
every time i got it i was like "fuck" but u build up that memory
oh i guess here's one idea
and then one day i stopped hating bunker (still like church more)
name the rooms in bunker and put signs in the corridors
btb has a learning curve but its not as steep as cth imo
agree
especially since it isnt pvp
bro forgot wynn players dont read 😭
that's true
i think the actual way is to make the rooms much more visually distinct
i think the learning curve is like. generally fine
use very different color pallets (difficult when trying to make a gloomy and suspenseful atmosphere ofc)
this works too
requires more work though
some sort of map in the game lobby could help too
anyone can become a competent btb player after like 10 or so games
yep
idk you don’t have to be good at the game at all to be good at btb
it sure helps though
cannot wait to have to wait until heroes to have a reason to log on again
when is heroes again
is it march or april
i forgor
2023 was 24th march to 16th april
2022 was 7th to 31st of march
blizzard is up next
we can pray that there's a minigame this time
(pig hockey and tnt run don't count)
i dont think therell be a big minigame for blizzard
btb was apparently pretty last minute for lex
i'm not planning on making one
and there isnt really enough time to make a big minigame
ehh not really
we decided we were gonna do it in august
i c
but work only really started in september
i dont see myself having time for it though, since id also like to work on other things
maybe next year
just do btb but holiday themed :3
cover the maps in snow and cute lights (indoor snow real)
the spirit selection is just the council of santas
lol
honestly wouldn't even complain if it was just retextured btb
it wont be
So personally I feel this game has a glaring problem in the jump fatigue triggering by even so much as a misstep and falling down a 1 block ledge
yeah its been brought up a billion times. there's no fix
what we have rn is the best solution sadly, until mojang makes a way for servers to detect jumps
(but i wholeheartedly agree that the jump jank definitely hurt enjoyment)
Doesn’t the server get info on the player’s velocity
Like just check if the player is moving up and isn’t on the ground
i didnt like heroes cause it was the same people who won every single time. Just frustrating
^
Maybe this could be better if it was 2v2v2, idk
All that is known is this minigame has to be changed somehow
make it permanent
doom
Yeah... I tried to play heros but left because of the learning curve, losing every game, and just not having fun. I started playing BTB late into the month but it was much easier to learn, plus it being a team game made the chance of victory higher.
Heroes was a major 💀 moment.
It was really funny seeing optimal hero swap from Lari to Tisaun with every patch applied, only getting in the ballpark of similiarity towards the end
seeing sweat getting 11 tokens while rest of party 4
yeah the reward distribution wasnt great
or even sometimes just one if sweat was too good
because the game would think you were afk while in reality you weren't able to damage the hero

noticed that rat can come out of a burrow even after it has been destroyed
do u mean while its breaking
or if they go to it as its about to break
might be hard to tell from this screenshot
but broke burrow
then the rat started making particles at the location
and he popped out
thats really odd
maybe its like
if they are on their way to a burrow
and it breaks while they're selecting the location
that makes sense actually
that happened to me once too
better late than never
stats i needed to get everything in heroes compared to getting everything in spirits
personal minigame ranking is cth > btb >>> bftb
Hmmm I agree with your ranking but I think btbf was that bad
do u mean wasnt
Yeah mb
bonfire was still enjoyable but pretty easily the weakest of the three imo
for sure
would it be possible to make right clicking not trigger an attack next event? most of the issue with this is just waiting 2 seconds on attack cooldowns while the blockade refuses to break
not always viable when chasing someone who jukes a lot
you need to have your weapon ready
in case they jump over the barrier while you break it
Ok but Soulfueled Crossbow
Soulfueled Crossbow loads/unloads with left click
I think I see what you mean, what I mean by attack is using your main weapon
the ability items are fine
holy shit dude. 40 games as spirit and 38 banishments averted???
i dont even have words
szamm
spirit unpowered well right when it got to 100% and then the well still got unpowred
:3
but the well still coutned towards total powereed well
wtf
In theory, could you always prevent banishment by locking 3 close by wells the whole game
what da ya think i try to do
if you can defend them, yeah
thats why i try to make that difficult, from a map design perspective
cause just guarding 3 wells the whole game is boring
During hero festival average player would probably play 3x as much, also isn't spirit minigame a bit shorter
Not only that but there were other things to farm like fragmented jewels
survivors could maybe try to leave last 3 wells far apart but that wouldnt work most of the time
Taken on bunker has a very easy time doing this with any wells around the death trap (spike well)
Also keeper
yeah that total number of games I played also included farming for ring of memories lol
spirits minigame on average is slightly shorter but not by much
and as said earlier it’s so easy to not lose as spirit when the last 3 wells are incredibly often close together
the only times I lost were my first 2 spirit games ever
when you realize you can just guard the last 3 wells it’s nearly impossible to lose
90% of the time there’s usually 3 or so wells that spawn together already ngl
I am a bad designer
it’s a bit frustrating when you’re trying to win on survivor and some wells are just so close
or just some straight up bad well spots
@polar blade
overall though I enjoyed the minigame quite a bit
not too far off from cth for me
wahoo 400 games
cant get enough queues to make it 500/i dont have the free time but
this game was pretty awesom
hmmmmmmm not sure about that
btb (not counting extreme cases like 3 min game or 17 min games or whatever) generally go from like 5 min to 15 min
heroes for sure never had 5 min games like btb does
if ur getting 5 minute games then one side is just getting rolled
I’m ngl i don’t remember how long heroism games were lol
But on average I get like 10 minute games on spirits
my average game is probably around 9 minutes
i dont think its 10 really
but yea agree
heroes games got pretty fast if you were ascending every time though
yep
also 94 spirit games to 306 survivor games is crazy wtf
nearly 1/3rd is spirits
yeah im not sure how that happened
i left a bunch of spirit games too
The entire mc speedrunning team is already writing a 90 page document on the statistical unlikelihood of this blatant ct bias 
not sure why in the game when I opened a item bomb the powder was called ink sack in the message
think thats just a bug in general
ah, speaking of that, you can kinda do a little trolling as a spirit
simply throw item or ingredient bombs to find survivors 
if you claim an item bomb midgame you deserve to be found
Developers adding a secret hard mode like
greed makes a great lure
Spawning in more spirits!!
4 spirits vs 1 survivor
i have idea for spirits minigame rebalance: what if we give survivors guns and they can shoot and kill the spirit
do u like my idea/
new spirit idea which is just a stat stick
no special ability, just high stats 
ok maybe an ability in a form of non-controllable charge which stops when you hit a wall, but if you grab a survivor you insta down it (crushed into a wall)
pov: america
bunker does have some narrow corridors but also maze one, so will be easily jukeable
pov: sirkiddo
you could just use it to travel map really fast there 
not sure how a stat stick (presumably really high base speed) would be easily jukeable
during charge
what
^
that seems like a horrible idea
like walking normally to survivor then charging in their face?
giving charge windup time
and higher heartbeat radius too so you would know earlier that he's coming ig
some people use it to broadcast spirit well location iirc
which doesn’t really do anything different then saying coords in chat but whatever
it gives a visual marker too which can be nice
thats a pretty expensive way to ping a location
Idk what to do and say but have this picture of the void gaining more power
The void consumes
Mods got hungry and crunched the chunks again didn’t they
Watched a chunk get eaten live by a mod yesterday, was terrifying
Interesting detail I saw in a match yesterday but for some reason when all the players died the game didn’t end
Idk how it happened but it was kinda odd
i think we should give the survivors cc like in overwatch
there should be a mei freeze, cass's grenade or old flashbang, sombra hack, lucio boop, ana sleep, doom punch, roadhog hook
wha t the scallop
festival of the blizzard just has overwatch (it makes sense)
if they can put overwatch in roblox, we can put it into wynn
If you try to promote Freeing Hong Kong or the people of China Fruma during the event activity you’ll get ID banned from wynncraft
Just like in the real thing 
For next year, maybe increase the distance between spirit wells. It's easy for the killer to find 3 tightly grouped wells and defend them for the whole game.
well, the survivor's job is to not let him do that
That one well with the locker like 3 blocks away
if you guys have any suggestions for moving spirit wells i could check it out for next year
the "survivors should target wells close together first" argument doesnt really work because spirit can still defend them from the start
Always thought about that
on bunker this well with the one close by it near the gate and up the ladder are a pretty bad combination
in general this well is often just a death trap or forced damage taken
You can also shoot around the block with keeper 😄
also in bunker the well at the top of the middle ladder is just right above a well at the base which can be annoying if they spawn together
woods has the two wells that can spawn northwest that can be guarded especially if you get a well by the pumpkins near the west gate
pit well in woods in general is pretty atrocious to get due to being dead center in the middle of the map
I had a match where it was that annoying tunnel like well, the one out in the open, and the pit one as the last 3
It just sucked
This one
similarly you can get the two wells on the opposite northeast side
generally i think there could be some checks in place that makes it less likely or impossible for some wells to spawn right next together
pit well maybe could stay and it could be interesting if it had a faster default powering rate
there are some like this already
like we removed well on bottom of church and made it impossible for well behind church and pit well to spawn at the same time
as an example
but yeah I think we could have used with some more checks like that
yeah I remember
the removal of that one well
didn’t know pit well and the well behind church couldn’t spawn together
still there could probably be some more checks
this area in general could probably be made more ruinous and less open to make the well less dangerous
yes
how many wells spawn per game? 6-7?
7
makes sense
Huh. seeing the Bunker map is pretty cool. Perhaps a change could be to expand the rat tunnels and add a well there, replacing the well below the middle ladder.
rat tunnels?
On the southwest side of the map there are vines that you can climb to access a different part of the map.
but also wow no wonder i couldnt find my way around bunker very well lmao, two levels and a ton of small paths
and also survivors dont have well xray
erm their memories smh
Cant wait to look into my memories from 2 minutes into the future
why u guys talking about a game that u won’t be able to play in a year
coping that we cant play it forf another year
they just gonna close this thread too
😔
literally 1 month of stress and crunch only for it to be enjoyed for not even 1 month
why would we do that
i just thought that would be a trend
no use in threads for constructive feedback so it gets closed/archived
i mean it might happen automatically. i dont know how discord forums work
omg this would be so cool to have in the brb lobby in-game
i love entering lockers frmo behind
Except when the game gives them xray (Common Knowledge)
I love using that to search lockers from behind. Gotten quite a few good players like that xD
Rip btb
was fun while it lasted
o7
Best event minigame so far
prob my favorite minigame, and so many jumpscares and heart attacks
agree ngl
cant wait to play the hit video game inspired by this minigame dead by daylight after this
deceased by dawn 🥺
when birthed by dusk comes in
😔 no more trolling in btb
time to do homewokr
rat rat rat rat rat rat rat rat rat rat rat rat rat
obligatory rat
...why does the cgg cannon work outside the dungeon

TIME FOR CLAIM TO HEROISM WAIT WHOS WITH ME 🔥🔥🔥
snoork.... mimimi.....
no
no one is with you
no one will ever be with you
lets gooooo 🔥
im excited tbh
heroism is cool but if mythic vanity trinket makes a return i will actively scream
plushie go brr
scream....

i don't mind the haunted mask
the grind with btb was a fair grind because the game wasn't about lobby dodging until you were the hardest sweat in the game
where as claim to heroism was just unplayable at times because 4-6 essence if you didn't get hero was rough
so if it returns with the kind of hero balancing it had and the kind of reward system that would be massive 
Little one plushie heroes festival real
🔥
linny needs her daily dose of btb NOW!
i htink i can get ct to play it in like two months... surely
Is it gonna be the running joke that the little one mob will take multiple forms in cosmetic appearances due to them being puddy but never a pet
shrug
i will play it with you whenever!
fish might as well
linny preparing so next year she can be the 5k hour dead by daylight player getting put into a lobby with someone that just got the game
probably not as consistantly as tealy and i tho
felt like that playing pfinders with 15 games played so idk
"There are no bugs in Wynncraft, only features"
unironically 😭
lmao
wild
damn
Lmao
i hate invis bug!!!
god i just got reminded of the goofy ahh spirit gameplay i played during those games 💀
i think i only got like 3 or 4 downs cuz i didnt want to chase anyon and they jsut got healed
i dont wanna wai anothr year to play this again so mabye ill try dead by daylight
not me i hate claim to heroism
WOOOHOOOO TIME TO GET 40 GAMES LOSESTREAK BECAUSE SWEATS WILL BE EVERYWHERE
Claim to Heroism!
I never won as the Hero in that game but it was fun.
I still think Banish the Beyond is better than it but Claim to Heroism is good.
i think in my first ever claim to heroism round on day 1 of the event i got hero and won
but that was like
basically it
I played one game of claim to heroism when it had only just come out and I was the only one who knew what was going on
Then I never played it again
i only got the ring of stories cause nip nop won every game he played and then gave me the stuff to upgrade my ring
Skill issue
Elitism issue
bald
Quite literally complaining and whining about people being better than him 😭
At some point it’s no longer criticism
Sure, but like, game should be designed in a way to counteract this issue
hey guys 🤓 this isnt hero festival
Not what they said lol
Otherwise it's just not fun to play for anyone, even the sweat might find stomping every single game boring at one point
Start playing dbd (:
how much is it
Cth being pathetic talespun memories for everyone except the person playing for the win with every method possible the game to ascend first every time and basically being near unwinnable against hero unless hero plays hero for the first time is not enjoyable for anyone except the hero
20$
But it was also free at one point in epic games store
wynnter minigame that isn't parkour for 1749073916th time when
there's tnt run too, isn't there?
well wynnter party games were quite
due to small scale game and self-grinding method(parkour)
dont expect anything huge for blizzard
i might see if i can improve wf some but theres probably not gonna be a big minigame
we should have invented the holidays further apart
nooo they used full power on hero and spirit on this year..
maybe they'll use power for the others next year
fr
Why were wynnter smth quest minigame thing is removed on last wynnter?
e
(We're talking about which gives santa chestplate for reward right)
yea
sad gaming
avalanche wasnt very good and it was buggy as hell
~~still better having stuffs to do...
wynnter with quest > first wynnter > current wynnter~~
how tf did you manage to get the rocket launcher cannon
Shhhh
it should be a rare drop from falling emeralds or frogery chest bc its fun to use
its a very rare drop from forgery chest
i have brain damage
best minigame
man this game sucks
lo
can we make this the true wynncraft endgame 
agreed
364 days remain
:3
:3
hello lex from 1 year ago
Are you improving blizzard??
theres probably not gonna be a big minigame
hello lex from 1 year later
Are you improving blizzard??
theres probably not gonna be a big minigame
Surely spirits will be buffed by next year
more like 336 (or smth like that)
copium
*more spirits
Are you sure about spirit buff when certain people gets 80~100% spirit win rate
-# could be questionable if it was 4 people with communication but in general pfinder even several pro gamers can't solve 3-wells easily
Pfinder btb is a cruel thing
But the spirit was never weak even in parties with competent survivors, no need to buff them...
i love my 95% spirit win rate
closer to 60% survivor winrate
my feedback: some of the interaction priorities need to be changed for next year. Namely the executioner prefers to throw its weapon over opening a locker, which can make checking a locker a bit awkward and the keeper prefers breaking a barricade over shooting its bow which kind of makes it impossible to shoot someone through a barricade
Bow-barricade issue is relatable, but I doubt if scythe-locker interaction is an issue
i mean it means you have to change slot to search a locker and i dont see any realistic scenario where you would prefer to throw your scythe at a locker rather than search it
so it might as well be changed
"Banish the Beyond" is the Wynncraft's minigame based on "Dead by Daylight", playable during the Festival of the Spirits.
It is known as the best minigame compared to others, but despite of opening it 2nd time, it seems there's almost no video about it, so I decided to record those moments myself!
If you wonder how this game functions, feel fre...
and hmm
unlike blockade, scythe is only throwable when it can be placed properly so this won't miscast as we think
scythe-barricade is
I believe so that I had instances when Instead of breaking a barricade I threw my scythe
scythe being on the main weapon is always going to have annoying interactions
no matter what
there will always be times you get caught doing one thing when you wanted to do the other
hmmh aren't there like interaction priorities or something like that?
(wtf)
the decision was made to prioritize scythe throw
idk what would be better honestly
keeper is probably a bug though
this is literally what i just said
there is no way to make everyone happy
community vote!
i mean just yes no
based on scenarios in game
not like there's a lot of philosophy
as a player there are times when you want to throw the scythe and times where you want to break the barricade
a community poll does not solve that
make the spirit pick their own interaction priority before every game!
dont actually do that
it would be very stupid
what about crouch cast overriding?
like maybe
with crouch cast you always break the barricade first and normally you throw the scythe?
this is silly
if something is stupid but it solves a problem then it's not stupid
oh well
it really doesn't matter in the end
