#Banish The Beyond Feedback Thread

1 messages · Page 2 of 1

spare glen
#

It’s a mind game just like 360

#

aka the micro side of things

#

The simplest way to deal with ppl who you may expect to perform a 360 is to follow them but not hitting immediately

#

If they know how to strafe that’s when you’ll see them attempt doing it, then you can readjust the direction you’re looking at and melee after their attempt failed

#

If they don’t do anything they prolly don’t know how to do it then and you can just hit

low wedge
#

yeah, literally the trick is only good though if you know they went in to a locker but don't know which one. E.g top of the church one. Not always possible to figure out the locker.

#

So punching one makes them jump out of one of them

spare glen
#

Punching is helpful

#

Or if you know they have surprised strike then go by the locker that you suspect, then onto another one without doing anything, pretend to walk away then hide in a corner or whatever that allows you to see the lockers in f5

#

Some players will think that they’re safe due to not hearing heartbeats anymore plus killers gone

indigo plume
#

if you take it with 1 heart left youre basically gaining an extra heart

spare glen
#

More experienced ones will stay around for a while knowing they always have a stun and it might be a bait so there’s that scenario too

low wedge
spare glen
low wedge
#

heck at one point me and a teammate healed each other multiple times saving someone else

spare glen
#

Luck diff ig

#

If you’re playing with ppl you know then the healing perk will be pretty good

vivid quail
#

#nerfsprinttracks

late venture
#

Just spam chat to heal

low wedge
spare glen
#

Which one you’re referring to

low wedge
#

you can effectively become a major nusiance for the spirit as long as you're good at escaping to be healed

late venture
#

Also ngl this gamemode feels more polished than anything wynn main content

low wedge
last fractal
#

petition to keep this gamemode for longer (maybe hidden in death's realm?) like

vivid quail
ocean marsh
#

limited time means limited time

vivid quail
#

definitely has some bugs, balancing issues etc. but its a lot more fun than the rest imo

hearty heron
#

But how does that actually avoid the hit? Wouldnt you still be in the area

late venture
spare glen
vivid quail
#

im looking as a nearly 10 year player

late venture
#

Looks better than anything besides lr for me

spare glen
hearty heron
indigo plume
late venture
#

In fact i enjoyed this gamemode more than actual dbd which is 🤯

indigo plume
#
  • the games die eventually
spare glen
civic token
#

its like hypixel lucky blocks
when it wasnt permanent it had liek 100 players but now its perm and has liek 50

spare glen
civic token
#

how goofy is dbd rn

low wedge
#

i just reguarly jump in this. Because you can easily annoy a killer with jumping

vivid quail
#

can yall pls make the spirit spawn later or give us a cooldown at the start btw i hate spawning basically right next to the spirit and immediately getting downed

civic token
#

unless u take the self revive perk ui can prob run away

low wedge
#

yeah spawning next to the spirit is still weird

civic token
#

but ye a bit goofy

spare glen
ocean marsh
polar blade
#

Slightly random but @ocean marsh it would be cute if the 1 hp trinket activated like 2 seconds after right clicking so you can switch to your spear and activate corruption then get your health reduced

spare glen
#

Like a 5s delay would be nice

low wedge
ocean marsh
#

to clarify

#

what im changing is just make the hitbox extend down a block

late venture
#

Btw are Maps based on dbd? I dont think they are but making sure

ocean marsh
#

nope

#

not that im aware of at least

low wedge
spare glen
#

They are conceptually similar to certain dbd maps but definitely not copied

polar blade
#

Fallen players that didn’t play spirits will just have to cope

safe aspen
polar blade
#

Nuh uh

spare glen
#

Also expecting some players to wear camouflage skins into this

polar blade
#

That wouldn’t really help ngl

vivid quail
#

not rly very easy to do because of all the texturing though

spare glen
#

Having a full set of diamond armor isn’t exactly the best idea

low wedge
spare glen
#

I mean to change their mc skins to sth less obvious

#

It’s rlly easy to spot survivors in full gear

low wedge
#

black skin and a brown hat so i kept walking past them because their body blended in with the background while their head blended in with a tree.

spare glen
#

If you have silverbull it’s prolly easier lol

civic token
#

jsut dont werar armour
🤯

vivid quail
#

or buy silverbull

#

(don't buy silverbull)

civic token
#

but 64 le for cosmetics is a good deal
i love gambling

gentle tulip
#

is blendette invading banish the beyond now

spare glen
civic token
#

make a wynntils macro for that saltroll

spare glen
#

Might want to remind teammates to turn on sprint too because without sprint it’s dirt easy to get caught lol

low wedge
#

still hate the fact falling is jumping

#

amount of times i've suddenly slowed due to that

spare glen
#

Bunker slabs lol

#

Even that can result in jump fatigue

#

Also kinda interested in knowing if escape beacon spawning positions are fixed?

polar blade
#

When going down stairs you should always just jump off them instead of falling down

ocean marsh
low wedge
#

yeah can't blame you, it's just minecraft's honestly bad coding there so it's probably impossible to get around

gentle tulip
#

hmnnn how limited are your detection tools

ocean marsh
#

well

#

apparently minecraft's built in jump detection for scoreboard is bad

#

thats what this is using. and it doesnt work well at all

gentle tulip
#

are there any launches in the game?

#

like upward launches

ocean marsh
#

the only one is jumping over a blockade but thats accounted for

#

well i guess vermin exiting burrows also is

gentle tulip
#

cuz otherwise solution:
If player {IsGrounded:0b} -> set some score to 3 or a little higher and make it decrement every tick
If y coordinate > old y coordinate and that score is above 0, that's a jump
old y coordiante = y coordinate

#

walking up slabs should keep you grounded which prevents the y increase trigger from firing

#

and any other time you want the player to go up you could have a protective score you set to however long the launch takes
and while that score is above 0, it won't trigger jumps

#

would this be implementable?

ocean marsh
gentle tulip
#

hmnn okay so

#

one change then:
If player {IsGrounded:0b} -> increase some score by 1
If {IsGrounded:1b} set it to 0
if it's above 5 idk, then jump fatigue on y level increase

azure yoke
#

Yeah, the jump fatigue thing is busted.

rustic widget
#

First time playing today, pretty fun most of us said a large party version with 2 killers would be fun

azure yoke
#

It triggers going down staircases, a lot.

ocean marsh
#

fully aware yes

vivid quail
#

whats the reason for disabling it anyways?

polar blade
#

Just makes balancing speed way easier I assume

vivid quail
#

its already unbalanced enough

polar blade
#

🤔

vivid quail
#

getting away from a spirit is basically impossible on the open map or without very specific perks

#

if u dont get away in the first 5 sec with the speed boost u might as well /lobby

polar blade
#

I mean, you’re not supposed to be able to consistently outrun the spirit

vivid quail
#

yeah but it just makes it a guaranteed death and then if they camp u then just dont even bother playing the game anymore lol

polar blade
#

Then they won’t be stopping other players from activating wells if they perpetually camp a grave

#

It’s a balancing act of time and if you could always avoid the spirit then it’d be impossible for them to win

azure yoke
#

It depends on the skill of the spirit, I think.

#

I played a game against a spirit good enough to consistently kill me. But I was also a spirit who consistently killed (against noobs who didn't realise I was hostile). And a spirit who had trouble, but killed 3/4 survivors.

#

I mean, the whole point of the game is evasion. You need to stay hidden away from the spirit; it doesn't seem like you're supposed to be able to outrun the spirit without tricks, like Narnia or such.

#

If the game ends up being too unbalanced - and I don't think it is, because most games I play as survivor the survivors seem to win - they might rebalance it in 2024 SpiritFest with more ways for the survivors to evade the spirit.

polar blade
#

It’s a balancing act of using your time to activate wells and support your teammates, dying is just part of the game and you’re gonna have to live with that

azure yoke
#

But maybe not. It seems fun enough as is, especially when you're at a similar skill level to the enemy.

spring needle
#

playing tbt with similarly skilled players is some of the most fun ive had on wynn

#

im hopeful that people will keep playing this throughout the festival and i can encounter better people more often

polar blade
#

It’s a neat game but like all the other festival games it’s likely to dip in popularity as the weeks go by

spring needle
spare glen
#

New players will struggle against new spirits even

honest forge
spare glen
#

A somewhat skilled spirit can still win against somewhat good players

quaint sand
#

Hey tealy there’s a spirit that causes panic is that a panic zealot reference

spring needle
honest forge
#

Sounds like a real jerk though

spring needle
spare glen
#

decent survivors can be very annoying to deal with

#

it’s an asymmetrical game so it’s not supposed to be too balanced or whatever

quaint sand
hearty heron
polar blade
#

It’s an asymmetrical game but you can always make it as balanced as possible, obviously it’s not possible however to get it 100% perfect though

spare glen
#

Yea basically

quaint sand
#

Despite it not being it

spring needle
#

the model may be slightly similar as well

spare glen
#

A common mistake made by spirits is prolly not finding a good balance between chasing and defending your wells

quaint sand
#

I know one spirits use Aledars shadow skin from AJF, one is the Spirit of that one Twain, one’s just the giant rat that makes all the rules, coincidentally Panic Zealot cameo, nerd, etc.

civic token
#

the mob named panic who is shaped like the panic zealot and has snares liek the panic zealot? no its called panic so its not a refernece to panic zealot like

vivid quail
#

assuming its been mentioned previously but there's a bug with the rat spirit where you can get stuck in woods after using a burrow, seems to be around the spirit well thats like in the ground

vivid quail
#

just making sure :3

azure yoke
#

I feel like you should be able to jump through the hole in Detlas to get to the Beyond. Maybe next time, there's a magic circle to descend?

ocean marsh
vivid quail
#

130%ish i think

ocean marsh
#

it's just easier for us to fine tune spirit vs survivor speed if we don't allow it

civic token
#

also u will probably be able do funny parkour to get to weird spots which will then have to be patched with barriers :(

vivid quail
#

eh idk, it seems to do more bugging than balancing atm but fair enough ig

ocean marsh
#

which shouldnt be happening

#

and yea the jump fatigue trigger is bad rn

#

im making some changes for next patch to hopefully improve it

#

theres still gonna be false positives because its not possible to make it perfect, but im hoping itll be better

gentle tulip
hearty heron
gentle tulip
#

yeah they work perfectly fine too

ocean marsh
#

i think the issue is mainly server lag and inconsistencies

gentle tulip
#

what is the way jumping is currently detected even

#

that it triggers on going downwards

#

if mojang actually managed to make jump objective trigger on light downward falls i will cry

vivid quail
#

ngl the invis spirit seems really op in this, too much to id say

ocean marsh
#

yeah it'll be receiving nerfs

vivid quail
#

yippee

#

also maybe a way to cancel narnia if you dont want it to activate?

ocean marsh
#

i've considered changing narnia so it's an item you use one time to teleport

#

or more than once

vivid quail
#

i think more than once is better

#

i still wish there was more inplace to stop spirit from camping people ngl but oh well

civic token
#

i mean makign their timer not tick down is all u really need i think

stuck seal
#

first impressions: this is escape the facility but in minecraft which is fun i guess

vivid quail
#

it's dbd but close enough

vast shell
#

btw- if anyone whos a little too invested in the minigame wants to play games in vc with other minigame enjoyers (spirit deafens) i have a server i can invite ppl to

#

it has been really fun so far. i would recommend

harsh sphinx
ocean marsh
#

or the same functionality

harsh sphinx
#

his should use the OnGround nbt value, which is kinda wacky, I’m saying a scoreboard that pulls temporary stats from the player data (the statistics page) and puts it into number, which might work better because it isn’t telling you if your on the ground, rather telling you when minecraft recognizes that the player jumped

ocean marsh
#

no im talking about

#

current ingame

#

functionality

harsh sphinx
#

oh

#

yeah if that doesn’t work then idk what would

ocean marsh
#

i'm pushing an experimental change to the fatigue trigger tonight

#

hopefully it has less false positives

harsh sphinx
#

we shall see

#

Also maybe make an area for people to read all the “buffs” because commonly it forces me into one thing while I’m reading

indigo thunder
#

we already have this tho? arent we?

harsh sphinx
#

wait he exists…

#

prob the chunk render error got him

civic token
indigo thunder
#

unplayable

ocean marsh
#

hm

#

the logic shouldnt allow for that. ill have to look into it

spring needle
indigo thunder
#

holy shit huge nerf to "wraith"saltroll

quaint sentinel
#

noooo wanderer nerf

#

valid tho
breking wells while invis was not ok

spare glen
indigo thunder
#

blight probably the hardest thing to code

spare glen
#

I think oni would be fun too

indigo thunder
#

blight's hug technique probably is a bug saltroll

spare glen
#

Realistically if some of the stronger killers are to be brought into this gamemode survivors need more perks by default

indigo thunder
#

wraith is already broken before this patch tho

spare glen
#

Rn vermin is just demogorgon without lunge

indigo thunder
#

invisible is so op in minecraft

spare glen
#

how many different spirits we have rn someone remind me

indigo thunder
#

5

spare glen
#

Vermin, huntress, wraith, the terror guy (basically hag) and who else

indigo thunder
#

wraith is one of the worst in tier list but somehow i enjoy playing it in dbd
i dont know how they queue me

spare glen
#

At least it’s better than trapper

indigo thunder
#

dredge

#

we have dredge in wynn

spare glen
#

Oh yea

#

Pog

indigo thunder
#

which is fun to play

spare glen
#

Big L for the locker lovers

#

I also just realized

#

There are only barricades here but no windows

indigo thunder
#

and wynn player who dont know how to play this game keep get in the locker somehow

spare glen
#

Prolly the biggest reason why it feels hard to loop

indigo thunder
#

also the pingsaltroll

spare glen
#

Or they suddenly stopped

#

Then you know ping happened

indigo thunder
#

some survivor i can hit them far but some i need to stand on their block to hit them

#

also we dont have body block here

mental pelican
#

did they patch funny boating?

ocean marsh
#

not yet

indigo thunder
#

wait what?

mental pelican
#

LETS GOOOO aw what a shame saltroll

indigo thunder
#

report the boat cheatersaltroll

low wedge
#

The only way i could see it working is going the dumb way and giving everyone speed 2 but that'd probably cause so many problems

#

Also every single speed 3 perk going speed 5 would be dumb so yeah not good idea

indigo thunder
#

and the map will be much smaller compare to normal speed

low wedge
#

Yeah. Not really a good way to deal with it.

indigo thunder
#

how about jump give u longer fatigue?

#

need to fix the random fatigue first tho

ocean marsh
#

i think random fatigue is impossible to fix

indigo thunder
#

that's sad

#

how that happen tho

ocean marsh
#

i dont know why its happening

mental pelican
indigo thunder
#

everyone knows now

polar blade
#

Looks like good changes

#

I’m gonna be real i never even knew you could disarm zealot traps

mental pelican
spring needle
#

New worlds will have an updated Bunker map, with a few changes. It has some issues, which we are working on, but general feedback on the direction of the changes would be appreciated 👍

civic token
#

boat is fake boat is not real

low wedge
#

So something i should probably point out, you can effectively revive chain.

#

Like, me and another guy revived each other despite the spirit trying to go for both of us as we both did revivals, solely cause of full health.

safe junco
#

doesnt really matter

#

since you have a limited number of lives

low wedge
#

actually kinda does, because you can get away with a single hit.

quaint pike
#

I like that this minigame doesn't have problems like festival of heroes had

low wedge
#

I got downed, he revived me, he had 1 hit left revived me then got downed so i revived him and we both escaped with only me getting hit afterwards

low wedge
ocean marsh
#

having more than 1 person working on ideas and balance was nice

spring needle
#

🙏

indigo thunder
#

in dbd u are injured after revived but not in Banish but i guess it is to balance that u dont need to hook survivor here

low wedge
#

yeah also the anti camping thing needs to be added soon because some people are trying to camp until they get called out

indigo thunder
#

try to find the wells when they are camping like

low wedge
#

nah i was downed and they wanted to revive me but had to hide at the well nearby since they couldn't get any closer

#

but the timer shouldn't go down if the killer is near

ocean marsh
#

it doesnt now

#

on latest worlds

#

there was a bug that caused it to go down that was fixed

low wedge
#

Ah least it's fixed, just gotta get rest of world with it now

indigo thunder
#

wait so the timer wont go down now when killer nearby?

ocean marsh
#

ye

indigo thunder
#

i thought it is intended

ocean marsh
#

that was the intended design but it was bugged

#

nah

indigo thunder
#

what is the range tho

ocean marsh
#

like 12 blocks

indigo thunder
#

holy shit that's far

low wedge
#

tbf it's only bunker where it might be an issue

#

and even then it's more of a "spirit's completely lost and does not know how to leave the area"

indigo thunder
#

now u really need to do a real generator defend playstyle as killer now

#

bunker is a true maze saltroll

low wedge
#

also tried vermin, i kinda like playing it? Like I played it in a slow start but well prepared later style

ocean marsh
#

vermin is a wild card

#

it has high potential to be strong

#

but you need to set it up correctly

low wedge
#

Like they got 3 wells but by the time i got burrows sorted they had major difficulties getting to the 4th one and didn't end up getting the 5th well

polar blade
#

Heroes was awesome put some respect on its name

ocean marsh
#

heroes was something

indigo thunder
#

yeah vermin is a defend type killer

quaint pike
#

later on when you were doomed to stumble upon one

ocean marsh
#

i hope banish the beyond's fun for avg players

low wedge
#

i'd say taken is the more aggressive form of vermin

polar blade
#

Is taken aledar

ocean marsh
#

locker teleports

low wedge
#

also vermin burrow glitch is getting annoying now

polar blade
#

Ok so it’s aledar

ocean marsh
indigo thunder
#

taken is a kind of killer that rely on locker spawn near well

low wedge
polar blade
#

Idk both taken and vermin are incredibly similar

quaint pike
#

not pz and vermin?

ocean marsh
#

i added a 1s cooldown between exiting a burrow and being able to enter again

indigo thunder
#

they are same type of killer

low wedge
#

taken relies on rng for it's lockers to be actually useful.
Vermin has more control at the cost of survivors can just annoy you about it.

polar blade
#

They both just have the ability to fast travel around the map there’s not a huge difference but taken is a bit harder to use

low wedge
#

I'd still rather be taken though

ocean marsh
#

taken has more freedom

#

vermin has more control

polar blade
#

I prefer being a tower of rats

low wedge
#

Also fight or flight is really easy to use i've found

#

since as long as the spirit thinks you're not actually near the barricade you essentially activate it whenever you want

polar blade
#

Ngl sometimes I feel like I get blockade stunned on spirit when I’m like 5 blocks away from it anticipating it

#

And then my blockades just never work point blank

ocean marsh
#

its a 6x6 square around the blockade center

polar blade
#

Seems pretty high

quaint pike
#

sometimes I feel that killer doesn't get stunned even though it's literally hugging it saltroll

ocean marsh
#

intentionally so yes

indigo thunder
#

holy shit that's huge...

low wedge
#

mine's been consistent

#

heck even to the point i've literally pulled it on top of them and they get caught directly in it

polar blade
#

I mean even if there is intent for it to be gracious with its hitbox that seems pretty huge

quaint pike
ocean marsh
#

mm

ocean marsh
low wedge
#

isn't the killers attack 4 blocks though?

ocean marsh
#

yea

#

ik ive very often struggled to pull off a stun without getting hit

low wedge
#

yeah that's fair, you're not really gonna abuse the stun at it's max range, so you'll more likely get hit if you try it mid chase

#

it's why i prefer to do an ambush because if the spirit's chasing me anyway but doesn't know i'm there it works much better

ocean marsh
#

surprise strike is even funnier

#

10x10 centered around locker lol . might be a bit excessive

polar blade
#

It’s probably not the worst tbh

low wedge
#

Tbh, with how surprise strike works, i think that's fair since you rarely can activate it

ocean marsh
#

it used to be same size as blockade but i found it hard to trigger

polar blade
#

I don’t find myself making consistent use out of lockers anyways

low wedge
#

you kinda have to hide on the basis that the spirit might come your way? Or you get such advanced warning.

ocean marsh
#

i was playing a game as spirit today where one survivor would hide in a locker w surprise strike while another lured me over to them

polar blade
#

That’s funny

ocean marsh
#

was very funny when theyd just surprise strike me

low wedge
#

I find lockers REALLY useful the moment you have silent locker perk

quaint pike
low wedge
#

otherwise that noise is a bit too loud imo.

ocean marsh
#

it is

#

i forget how far away you can hear it

#

its either 8 or 16 blocks and i dont recall which it is

low wedge
#

I feel like it's 16

ocean marsh
#

it might be

quaint pike
low wedge
#

since some spirits have beelined it for the lockers i go in just after I entered it

polar blade
#

Lockers are just ok

low wedge
#

even though they were pretty far off and not seeing me

ocean marsh
#

ok its 12 blocks

low wedge
#

I feel like 12 blocks would be fair if there was a quieter option

#

i know that's mildly impossible, but having an option to get in a locker quietly with a reduced noise would be nice sometimes

ocean marsh
#

i think i'll go poke at the blockade stun hitbox so its more of a rectangle than a square

quaint pike
#

while crounching entering locker takes time but makes less noise

low wedge
#

is that a thing or a suggestion?

ocean marsh
#

suggestion

indigo thunder
#

can u make the hitbox more visible for killer tho?
or is it just unbalance?

ocean marsh
#

uh

low wedge
#

I feel like that's just lag

ocean marsh
#

maybe i can show it with particles ?

low wedge
#

since hitboxes are janky when lag gets involved

ocean marsh
#

im not sure how thatd look

indigo thunder
#

because u can say it is a skill issuesaltroll

low wedge
#

lex mentioned she'll do a vertical hitbox 1 block lower. So dodging would be harder

ocean marsh
#

that was just for survivors

#

the stun hitbox already wouldve gotten you if you jumped

low wedge
#

oh wait for some reason i thought they meant as in actually hitting survivors for killers.

#

Yeah fair then, since it's gonna be annoying if you think you're not possible to be stunned

indigo thunder
#

it is weird to see a 1block size thing can hit u like 2to3 blocks away

ocean marsh
#

lol

polar blade
#

@ocean marsh can u add an ava spirit

indigo thunder
#

wtf...

#

Lari spirit would be better

quaint pike
#

imposter of death spirit

#

you can disguise as a survivor

low wedge
#

honestly surprised garvan didn't do that

quaint pike
#

taken is hella fun

#

you can to telefrags

vast shell
#

the barricade hitboxes piss me off

#

i know they cannot be changed. but they still piss me off. that is all

low wedge
#

taken, is it intentional you can basically just jump lockers as much as you want?

quaint sentinel
#

I think so?

#

Mostly depends on how lucky you are with locker placements

low wedge
#

no it's a LONG range

#

like it's not even luck xD

indigo thunder
#

taken is a kind of killer that try to roaming with the locker and defend the wells

#

and it will become super powerful when there's lot of lockers near the well

low wedge
#

will say btw, the blind thing, either does not work or is too weak to do much

indigo thunder
#

what blind thing?

low wedge
#

if you go in to a locker and hit someone while inside with your 20 block range attack. they don't care much

radiant galleon
#

theres no limit on range you can tp with lockers

indigo thunder
low wedge
#

it's intentional to not take damage

indigo thunder
#

because the dredge in dbd also have the same thing and the blind is not useful

low wedge
#

but i meant the more blind, idk if it's just players being dumb but they just do whatever

indigo thunder
#

idk how it looks like in Banish tho

low wedge
#

in banish all it would really do is stop someone from sprinting

indigo thunder
#

that's crazy

low wedge
#

yeah blind is weird like that

#

ok checked, it's bugged Im guessing? It's meant to reveal their positon for 8 seconds as well

#

But that's not happened for me, outside of telling me "oh yeah you hit someone"

lament viper
#

i didn't get the event item

quaint sentinel
low wedge
#

kinda annoying that.

#

would of thought toggle outlines would just apply to friends and whatever else

quaint sentinel
#

It applies to everything sadly

#

Even bosses

hearty heron
#

um uhh

#

(guy hid in a locker and was injured)

indigo thunder
#

holy shit this guy is killing spree

hearty heron
#

also, blockades visible through walls

indigo thunder
#

i wonder how many scores the killer have

wicked osprey
#

the wanderer is still completely broken imo

indigo thunder
#

ok so that's just a fake thing

hearty heron
#

lockers too

hearty heron
indigo thunder
#

that's the real last survivor or what?

#

i guess it is not

hearty heron
indigo thunder
#

wait so the downed actually glitched

#

holy shit insane essences farm

hearty heron
#

e

#

aaaand wc44 crashed

polar blade
#

im ngl if the way u wanted to make terror's traps harder to see, was to make them literally invisible, then u did a good job

#

also sneaking to disarm just doesnt work lol

#

maybe theyre just completely borked right now but i just had a game where every single trap was just entirely invisible

indigo plume
#

like dark grey

polar blade
indigo plume
#

insane

polar blade
#

something neat to add would be a message in chat that tells you what map it's gonna be during the spirit/perk selection opening

#

sometimes you dont get to see what map it says in the minigame lobby before it starts

vivid quail
#

agree

hearty heron
polar blade
#

no there was nothing

vivid quail
#

also what about a survivor chat? so you can type and ask for revive etc. without spirit knowing (since they may just come back to you so they can get another kill)

low wedge
#

ok saying it now, i think there's a new bug because i keep getting double jump fatigue

vivid quail
#

i got jump fatigue going through an un-built blockade

ocean marsh
polar blade
#

It was kind of funny

ocean marsh
#

what i did was change the red ring to smoke

polar blade
#

Yeah no there was literally nothing and I’d just be walking and boom ear rap

ocean marsh
#

wild

polar blade
#

I’m gonna see how many games it takes me to get everything from this festival and the mask compared to how many it took for heroes

#

I’ve already played 60 games and just finished getting all the trinkets and armor including Hallowynn mask and I can now start making progress on mask

#

Compared to 158 games for heroes to get everything and salted plushie

polar blade
#

That’s… really silly

spring needle
#

Cause you could have an advantage picking spirit for a certain map

polar blade
#

I think that’s fine

#

Shouldn’t be a dice roll

spring needle
#

What would be the benefit of tipping people off?

#

More panic zealot on the bunker?

polar blade
#

How is that remotely a similar comparison

spring needle
#

What comparison

polar blade
#

Comparing basic information to “tipping off” as if it’s somehow malevolent lol

#

I don’t think the effectiveness of a killer should be left to a dice roll depending on the map you get

#

It’s already random that you get a selection of 3 specific killers

spring needle
polar blade
#

If anything, that signals to me that spirits need some rebalancing, which I don’t fully agree with, zealot is definitely strong on bunker but I wouldn’t consider it overwhelmingly meta as a must pick

#

And like I said, your killer selection is random anyways

spring needle
#

We'll certainly keep tweaking spirits, and perhaps in later years when we have more spirit options then it could be worth it to reveal the map like

polar blade
#

Still seems needlessly annoying

#

Also why are 80% of my games bunker 😭 please I want to play woods

hearty heron
ocean marsh
#

obviously?

vast shell
#

im ngl it is a little too easy to 3 gen with aledar

#

you can kinda just. keep tping between three wells next to lockers and people can’t do shit about it

#

which forces them to just fuck off to save lives until the 10min well timer is up

low wedge
#

Yeah aledar kinda just is WAY too good at patrolling, which made me question if tping from locker to locker was a bug because it feels WAY too overpowered.

ocean marsh
#

no its intended

#

but we can look at nerfing it

low wedge
#

yeah i'd say it needs nerfing because when i did it, it genuinely meant they could not go for the wells without me noticing since the lockers were always within at least reasonably close enough i'd hear a well being worked on.

ocean marsh
#

current thoughts are limiting # of locker jumps before you need to uncloak, and possibly also raising the cloak cooldown

low wedge
#

I'd say limit number of lockers.

ocean marsh
#

i meant doing both

civic token
#

r u guys talking about the tp locker man?

low wedge
#

Ooh. yeah do both

#

Like. Number of lockers is defintely needed. Cooldown would help a bit
And yes.

#

He's not brokenly overpowered like garvan since he's still avoidable if you play as paranoid as possible and hide at the mere mention of heartbeat.
But still problematic. Especially since both exit gates in bunker are basically easy to jump to for him.

azure yoke
#

Oh, Dyla!

near slate
#

Garvan is the wanderer?

hearty heron
#

yes

near slate
#

Alr

azure yoke
#

Just played a game with you.
A bit of feedback: Terror is OP. Too many snares. Halve the quantity and they'd be better balanced, I think.

near slate
#

Yea the traps are super hard to spot and give quick kills

hearty heron
#

like, a lot

azure yoke
#

Woods Terror was so OP.

#

Played a game as that.

hearty heron
near slate
#

The trap particles are also fairly inaccurate. I just almost got past one and then I get pinged and die

azure yoke
#

Bunker Terror? Also OP. Lost to that.

hearty heron
azure yoke
#

Yeah, it was a pfinder party.

spring needle
#

Terrors main weakness is its speed. Its only 5% quicker than survivors

#

If you can path away from snares you can time waste until they leave you pretty consistently

azure yoke
#

The speed of the Terror definitely was an issue.

#

Also, could Keeper be buffed? It could do with an improvement.

vivid quail
#

yeah keeper sucks and trapper (forgot the proper name) is beyond op rn

spring needle
#

My idea for slight keeper buff

azure yoke
#

They can be.

#

But they weren't, in that game.

spring needle
#

bad teammates makes spirit seems way stronger than i think they are

azure yoke
#

Fair.

spring needle
#

The goal of survivors should be to get chased for as long as possible, so that teammates can crank spirit wells

stuck seal
#

can there be a perk that allows to rebuild barriers with a long cooldown

spring needle
#

Fixing destroyed blockades would be busted as hell

lucid wolf
#

Even post-nerf, wanderer continues to be the most fucking abysmal spirit to play against

#

It's so unfun

spring needle
lucid wolf
#

Every ounce of strategy as a survivor is removed from the game when he can wander around the map looking and listening without a heartbeat detection

#

no i definitely see them approach

#

but by then theyre already in the room

spring needle
vivid quail
#

hi please fix the hitboxes of traps

lucid wolf
#

sometimes u get lucky with barricades, but the 2nd, 3rd, 4th time they do it, all the barricades end up broken and it's basically impossible to get away unless u have movement like linny

lucid wolf
lucid wolf
vivid quail
#

terror needs a huge nerf imo

spring needle
#

ima be real I really dont struggle against wanderer more than anyone else

vivid quail
#

10 traps + instant teleport is far too op

lucid wolf
#

10 traps what are you yappin about

vivid quail
#

terror gets 10 traps they can place which they can teleport to the instant it gets set off meaning a free kill

lucid wolf
#

imma need to fact check this ive never seen 10

vivid quail
#
  • it gets them back as well to place again
ocean marsh
#

yea its 10 max

gentle tulip
#

Ngl i find it very difficult to judge the power of different spirits in public matches

ocean marsh
#

im not necessarily opposed to reducing the max amt of traps

lucid wolf
#

wtf......

gentle tulip
#

Wether you stand any chance at all is basicly just a function of how aquainted your teammates are with the game

ocean marsh
#

& i'll edit the hitbox so it's closer to what the particles indicate

vivid quail
#

i think traps should be decreased and also maybe add a cooldown to teleporting like 1-2 sec

lucid wolf
#

thats crazy

vivid quail
#

trapper rn is a free win if the players dont spend all day hiding in lockers

spring needle
gentle tulip
#

the woods do be kinda crazy for keeper and the bunker kinda crazy for terror...

low wedge
#

woods I just dislike as a map though gotta be honest, feels like it's WAY too killer sided with the fact most of the survivor oriented stuff is mildly useless.

#

Barricades only barely work and that's because the stun radius is big enough it makes them justifiable.

spring needle
#

All the tile layouts are the same across both maps, bunker has more god blockades because its smaller and has way less tiles

low wedge
#

Keeper though, yeah i like the spirit but i'm not ever picking it solely because I can not tell if i'm going on bunker or woods. If i know which map i'll be playing i'd gladly pick it. But rn keeper sucks solely due to the "if it's bunker im screwed"

low wedge
low wedge
ocean marsh
#

?

#

oh like speed potion

low wedge
#

yeah

ocean marsh
#

that would make sense

#

that should be an easy fix though

low wedge
#

i used parkour a tiny bit after getting hit and the speed ran out nearly instantly after due to it still going off the injured speed

ocean marsh
#

would you prefer it just not activating until a previous speed potion runs out

low wedge
#

yeah

ocean marsh
#

or it overriding the previous speed potion

low wedge
#

I'd prefer just not activating

#

Makes more sense that way since you are nerfing yourself if you cut the first speed short.

hearty heron
steel willow
spring needle
steel willow
#

oh i see, maybe Just actually being able to close lockers entierly could be an idea

#

lets say each survivor can close 1 locker He cant access anymore

#

i dont think that would hurt that bad and considering you basicly cannot open the doors in the bunker bc of him tping around it would be helpful

azure yoke
#

You should be able to hear the spirit heartbeat when Wanderer's invisible.

vivid quail
#

discovery: there is a rotation of spirit wells such that the spirit can easily camp middle and make it practically impossible to escape using wells, perhaps could do with another well location or some kind of check to prevent it?

hearty heron
vivid quail
#

woods

ocean marsh
#

oh yeah i think i know what you mean

radiant galleon
#

you should just make sure that doesn't happen

#

BUT i will grant that queueing with randoms that isn't always possible

lucid wolf
#

damn i literally just spawned five blocks away from the spirit

#

and insantly got downed

ocean marsh
#

huh

#

which map

vivid quail
#

yeah happens, for some reason you can just spawn directly next to the spirit and there's nothing you can do

#

would be nice if we could get a cooldown before they spawn or just some way to avoid insta dying because you spawned next to spirit

ocean marsh
#

yea ok but which map\

vivid quail
#

happens on both, seems to be worse on bunker but both have the same issue

spring needle
#

If its just dropped down then maybe we could add a perk that lets you pick them back up

lucid wolf
#

why do i get such little essence

#

it was a total shuitdown, they got 1 well activated

#

but i only get five essence?

azure yoke
#

I have an idea to prevent people cheating with Wynntils minimap.

safe aspen
#

you get more essence if both parties are doing good

azure yoke
#

I assume Wynntils draws from the website map or something similar to determine party member locations; could that be coded to be disabled for the Beyond's region?

safe aspen
safe aspen
safe aspen
#

yea search hades in the wynntils setting and disable all of it

#

they introduced it in 1.19 in the early versions

#

early 1.19 wynntils versions ^

ocean marsh
#

im a bit worried to do that though because it might make it easier to just supergrind the game

safe aspen
#

it just happens during normal gameplay basically randomly

ocean marsh
#

mm. no but i might need to look into that

#

its probably caused by lag if anything

hollow willow
#

really cool game, I will note that the lily pad room in one of the maps is wack with the jump detection and can be really annoying (when you walk from a lily pad to a full bock and vise versa)

ocean marsh
#

is a bit annoying

hollow willow
#

how long will this gamemode be there?

ocean marsh
#

another 3 weeks or so

safe aspen
#

until the end of the festival of the spirits so yea 3 weeks

hollow willow
#

will all the shop items still be available after the game dissapears?

safe aspen
#

the armour will be on the isles of fiction eventually but the trinkets and food and masks wont be

hollow willow
#

got it ty, so thats what i should be going for

civic token
#

y barrier

ocean marsh
#

tiles might be bugged in your instancew

#

sometimes the previous map doesnt unload fully and tiles overlap

#

its an issue im looking into

lucid wolf
civic token
#

also most skilled pfinder parrty

#

bro died a tthe very end

low wedge
# ocean marsh yea ok but which map\

Yeah both maps have the issue bunker does it more but the maze like structure stops it from being instant death woods on the other hand will mean you're in for an instant chase which can feel pretty unfair

ocean marsh
#

ill add a like 10s window where the spirit cant move but survivors cant power wells either

lucid wolf
civic token
#

lol
sorry

#

camping wells is sorta op tbh but u were staying at the same well 💀

near slate
#

I want to note that trapper boi's particles are innaccurate, and I think it's near impossible to dissarm them

ocean marsh
#

not near impossible

#

you just need to sneak right up to the center

delicate rapids
#

game is cool i got to play it for the first time earlier

#

well aside from the ppl that love complaining about everything because i was a newbie but w/e not the games fault

safe aspen
#

I feel like narnia should have a minimum distance it tps

#

especially with how many groups of lockers there are

#

multiple times now I have gotten teleported about 2 blocks

ocean marsh
#

yea alright

plush rapids
indigo thunder
safe aspen
#

I saw that aswell 🔥

spring needle
chrome dirge
#

Buff vermin fr it sucks

#

Also I would ask to make the terror faster in exchange for like less max snares or smth but it’s probably fine as is

steep saffron
#

very small question
what is the point of listing the heartrate radius and attack range for each spirit if it's the same 30/4 blocks on each
(also also, what is the specific purpose of having Grasp of Darkness on Taken? If you've already found someone through a locker it'd probably just be extra hassle to mark them with the beam)

ocean marsh
#

mm kind of a holdover from heroes (where i copied the format for the stats from), & in case we made a spirit which did change it up

steep saffron
#

I really did expect Zealot to have a larger heartbeat radius given it's whole gimmick
my absolute surprise that it had the same range as the other spirits

spring needle
spring needle
vast shell
#

its kinda saved by base movement speed if you fuck up burrows anyways

#

so fair

spring needle
#

panic zealot is the weakest spirit if you dont use your snares saltroll

vast shell
#

and yet like half the pz players i see only drop a few snares instead of spamming them in every relevant intersection lol

#

tbh i think my fav thing to do with pz is trap all exits of a room but one and then chase people into the room

#

and close their entrance with another trap

#

it is so silly

spring needle
#

pz is very fun if you play it well

delicate rapids
#

pz was fun the one time i tried it yeah, although i wasnt able to figure out how to tp to my snares when possible

#

if anyone knows please enlighten me so i know for next time

spring needle
vast shell
#

ok! major issue with pz actually

#

if you are placing a snare while someone sets one off you can’t cancel it. and then when you tp to the snare it tps to the one you just placed

#

@ocean marsh

delicate rapids
vast shell
#

i swear to god i can not place any for 30 seconds and as soon as i go to do it someone will set one off crossmap

#

without fail

spring needle
#

fr...

delicate rapids
#

the snares are a neat mechanic as well as the sensory overload panic debuff

silent bronze
#

needs gambling ngl

earnest wharf
#

would it be possible to put cooldowns on the scoreboard?

#

it's kinda hard to keep track of how long until your ability is off cd

ocean marsh
#

not a thing we have access to

earnest wharf
#

how about like a boss bar

ocean marsh
#

too cluttered

earnest wharf
#

isn't there only like 2 while you're alive?

ocean marsh
#

i think 3 boss bars is already a bit much

#

spirit wells tracker, heartbeat, health bar

earnest wharf
#

you could just make them appear when the cooldown is actually there then vanish after it's off cd

ocean marsh
#

still would get to be a lot

#

esp if you had multiple

earnest wharf
#

well you could probably just combine them into a single one

ocean marsh
#

uh

earnest wharf
#

like "ABILITY - Xs"

ocean marsh
#

maybe? i think it'd still be too much

earnest wharf
#

fair i suppose. just a little janky having to guess how long left on your cds

#

could be like a message at like half-way / 25% off cd

#

this is wholesome 🥹

ocean marsh
#

thats good

low wedge
#

Guild. Heartbeat. (For some reason) lives. And then if appropriate archetype boss bar

earnest wharf
#

also opening the exit gates should provide score

hearty heron
#

btw you can see lockers/blockades through walls because they show "lvl. 1"

#

on bunker btw

earnest wharf
#

disrespected him so hard 😭

spare glen
#

I wonder if anyone is virtually close to getting the lantern

#

It’s like 20hrs of grind assuming 5 shards per game in 10mins

safe aspen
#

So some people already have one 🙀

hearty heron
vivid quail
#

1 essence*/min is generous

#

but it depends if ur gonna sit there and farm deliberately

hearty heron
vivid quail
#

i think they do mean the mask

hearty heron
spare glen
safe junco
#

ah the haunted mask

#

also its not 20 hours

#

its more

spare glen
#

If I want to deliberately grind it I would be quitting every game that I didn’t get spirit

hearty heron
#

/kill injures you but also always tps me back to the same spot

spare glen
#

Doesn’t /kill end the game

indigo thunder
#

u can /kill in the game?!!!

hearty heron
#

no

#

lmao i can power a well and /kill to get away fom it but itk eep powering

#

i asssume theres been a shadowpatch?

#

because it s on wc31 (new server) and on the same server spirits also cant attack

safe junco
#

source

#

anyways, as to how close people are to it

#

linny is at 20.5

#

im at ~19.5

#

and idk about other people

hearty heron
#

im at 2 saltroll

#

do you guys have a live btw? (how long did you play for that)

safe junco
#

uhh i think ive played ~20 hours or so(?)

#

a lot more if you include playtesting

polar blade
#

It’s a bit funny that it takes longer to grind than salted plushie

safe aspen
#

It really doesn't though

polar blade
#

It doesn’t?

safe aspen
#

Simply use alt accounts 😼

polar blade
#

I’m talking about actually playing the game

safe aspen
#

Ok

#

And if you didn't farm for salted plushie but actually played the game it took longer anyway

last fractal
#

Im at 5 rn, this will be a long grind 😔

polar blade
#

It took me 158 games to grind everything in heroes including all the trinkets, armor, plushies, and ring of memories

safe aspen
#

158 games but how long were they

polar blade
#

The average heroes game was also a bit longer but I don’t think it matters too much if you grind for everything in spirits

#

Tbh I may be wrong I’ll see for myself when I end up getting mask

#

It does look a bit more grindy though

safe aspen
#

Difference is this game is actually fun

polar blade
#

I loved heroes

safe junco
#

i like both

polar blade
#

I prefer the actual combat minigames but this one is cool too

vagrant fog
#

Sadly the servers seem to be having an issue where the spirit can’t hit the survivors

polar blade
#

Actually bonfire got pretty stale after a while though ngl

polar blade
#

Maybe if bonfire had a mythic trinket I’d have played it more

vagrant fog
#

If it doesn’t get fixed, it just makes the grind for the lantern faster

polar blade
#

Wynncraft invincibility trick 2023 working

polar blade
#

When did the game just completely break anyways for survivors to not die

#

I played some games like 6 hours ago before I went to sleep and it was fine

rapid totem
vivid quail
vivid quail
#

also removing most the wall spots in bunker is rude >:( they werent even that good

quaint sand
earnest wharf
#

i have like 300 hours on DBD i'm sorry i'm too good 😭

earnest wharf
#

especially if you had silverbull to disable armour and have a skin that blends in

vivid quail
#

fair enough ig but man, still sadge

earnest wharf
#

not completely invisible but like it is fairly easily for me to blend in with my skin lol

vivid quail
#

zzzz

steel willow
#

how did it happen that the spirit literally cant hit people?

earnest wharf
earnest wharf
#

nuh uh

vivid quail
#

about right

steel willow
#

man the game was normal

vivid quail
#

wdym ur supposed to have 23 snares out of 10 max

#

i dont see anything abnormal about that :3

#

and damaging survivors was never intended, it was a bug and we don't have bugs round here 😇

earnest wharf
cunning hare
#

Are any other people experiencing an issue with spirits attacks not working?

vivid quail
#

everyone

cunning hare
#

damn

steel willow
#

HOUSING IS ALSO DEAD LMFAO

cunning hare
#

Who put wynncraft servers in israel

polar blade
#

damn is the game really still broken

last fractal
#

me when I have a lot of time but cant grind for mask 😔

#

I feel truly slothful

cunning hare
polar blade
#

can someone ping me when it works again thanks

last fractal
#

me too pls

#

I dont want to be slothful anymore, I need to repay love with love

vivid quail
#

me too :3

keen orbit
#

me too 🙂

quaint pike
#

spirits can't attack despair

ocean marsh
#

fixed on newer worlds

tight rapids
idle cosmos
#

Round up the essences at some point I hate getting 3 essences for 199 score

ocean marsh
#

hmm

#

maybe i wont round up but i could have it store whatever extra score you had and give you an essence when it passes 50?

last fractal
#

that sounds amazing

ocean marsh
#

ill look into it

vivid quail
#

bugged? or just weird display

#

i didnt take it on purpose i took it as a joke thinking it would be a bugged server 😅

ocean marsh
#

weird display i think

#

ill try see why thats happening

steel willow
vast shell
#

most considerate event token farmer

polar blade
#

Wynncraft players when they have to play the game

quaint pike
#

on god

spring needle
low wedge
#

ok saying now, there REALLY needs to be a warning to the player about destroying barricades

#

had to explain to someone because they genuinely couldn't destroy barriers due to not realising the fist thing

safe junco
#

I think it might be a bug I'm pretty sure(?)

low wedge
#

it is, issue is rn some people believe barricades are unbreakable cause of it

ocean marsh
#

it is a bug

#

i'm trying to sort it out for next patch but it's annoying

#

items with left click functions just cant trigger left click interactions for some reason

#

my options are either getting that issue fixed, or switching all left-clicks to right-clicks

low wedge
#

which would be annoying

ocean marsh
#

yep so i'm hoping for the first

low wedge
#

it's just i feel bad for spirits who genuinely don't realise how to break them

steel willow
# vast shell

i refuse to play the game if people farm personally, i wanna earn my tokens while having fun

ocean marsh
#

i know. i'm working on it

civic token
#

farming 🤮

safe aspen
#

half the parties I get on pfinder want to farm score :/

#

kinda sad but I guess its too be expected

azure yoke
#

The Terror makes me caffeinated every time I play it.

#

And jump detection is so wack, I hate it. I missed half my chases my last game because I kept getting randomly jump-detected.

#

Although to be fair I thrashed those guys so really they needed the advantage.

#

(12 Essence, all players killed, keheheheh...)

azure yoke
civic token
#

i feel like the escape beacon resulting in a feels bad position from the spirit perspective is kinda annoying, like they ccan be steamrolling the entire game but not get 4/4 kills just because they got unlucky and the beacon spawned nearby the survivor instead of them, i get that its supp\osoed to help bad survivors sometmies still get a win but ye plz let me be able to get 4/4 kills 😔

low wedge
#

it's meant to be that way though

#

since the game becomes functionally impossible if it's 1 survivor and there's wells left

azure yoke
#

ye

#

especially on woods, which is much easier for the spirit to navigate, and therefore circle, and therefore flush out every attempt at a well

#

the escape beacon is a necessary balancer to make the game playable for low-skill players

civic token
#

ye ik that but its just kinda annoying that some games i cant get all kills cuz of luck
i can tthink of any possbile fix for it and it isnt the biggest deal

#

mabye if th survivor uses the beacon it still counts as a kill for the spirit so they get mroe essences idk

azure yoke
#

while normally i would agree that it reduces the impact of skill, this is ultimately a minigame and they want it to be accessible to every wynn player, even the ones who can't devote hours to gaining skill at BtB

#

so i don't think the escape beacon mechanics should be changed

vivid quail
#

new bugs discovered:

  • on woods, theres a chance that you can get stuck inside a locker when teleporting as taken. i think this is a 1.16+ bug as you get stuck crawling and have to find your way out, funnily enough i just spammed jump and hop saved me
  • on bunker, the two lockers next to the spirit well next to one of the exits (the death trap one next to obsidian spike) were un-openable as spirit once
  • not a bug, but more a request, why are we still able to spawn right next to the spirit when starting the game? i thought that was being changed days ago :c
  • not a bug part 2, terror still too op ngl
  • triggering a barricade on a wanderer as they are removing invis will cause them to be locked in a state of extremely low walk speed (the same as the ws you have when returning to normal) until they re-enable invis, theres also a similar bug that affects taken but im not sure how to reproduce it
  • terror snares appear to still have inaccurate hitboxes
azure yoke
#

i mean there's already a 50/50 shot theoretically that the spirit will find it first

civic token
#

ye

safe aspen
#

terror is fine if the survivors are somewhat competent

#

the fella that can tp to lockers tho 🔥

vivid quail
#

even against competent survivors i still ended up with a somewhat confident win, unless im just good at terror it feels a bit too op

#

it's mostly about the instant tps imo since if you set up your snares well enough then you can kinda rely on them to counter the low ws once you initiate a chase

safe aspen
#

if you were able to catch them in chases they were doing somethign wrong

#

if they arent blind and see your snares they should disable them and then theyre barely an issue

vivid quail
ocean marsh
#

working on a balance/bugfix patch for today or tomorrow

azure yoke
#

So, what I'm hearing is that I should try Taken once or twice.

#

Hey, I have a wacky idea for BtB2 next year; a special mode with 8 10 survivors and 2 spirits.

low wedge
#

Taken's spot ability is also fun

#

since it means you can track a survivor much more effecitvely if they try to escape

vivid quail
ocean marsh
#

what map reworks

#

the only one is the bunker, which was announced

#

i dont think woods has seen any changes yet

safe aspen
#

is there some randomness to the maps or am I just going insane

vivid quail
#

oh at the end it was mentioned though there were also the wall changes near one of the wells and the removal of another well in the upper floor

vivid quail
ocean marsh
#

there's a bunch of tile locations on each map

#

which randomly load in each game

#

from a set of options

safe aspen
#

like a wall instead of a barricade

#

that kinda stuff yea that makes sense

vivid quail
#

after the spirit attacks were broken they also changed some walls in bunker in the same silent patch that fixed spirit's attacking

#

so if you played anywhere around like 18-21utc that was when servers were starting to switch

ocean marsh
#

nah the map does semi randomize

chrome dirge
#

Sometimes disarming snares doesn’t work

ocean marsh
#

you need to get very close

chrome dirge
#

No real rhyme or reason to it

ocean marsh
#

within a block of the center

#

im increasing the area to be larger for next patch

chrome dirge
#

No I’ve done that and it just activated them

ocean marsh
#

were you contiunuing to sneak

chrome dirge
#

I was sneaking for the record

safe aspen
#

are you sure there wasnt someone else than ran over them

ocean marsh
#

strange

safe aspen
#

someone ran over them while I was disarming an unsetteling amount of times

chrome dirge
safe aspen
#

I love not being able to revive myself with the broken shield moyai

ocean marsh
#

hmm

#

did you pick it up after being dropped

safe aspen
#

no I had it since the start and used it twice before that

ocean marsh
#

ic

#

ok i actually see why this happens

safe aspen
near slate
#

Btw, The Guide won't let you select The Wanderer when talking to them

ocean marsh
#

yep, im aware

#

will fix for next push

lucid wolf
#

There should be an item/info section when you talk to The Guide that explains all the different things that actually grant you spirit shards. cuz rn i think it only talks about doing wells = in-game points and x number of in-game points = each shard

rustic widget
#

Sometimes it really hurts me seeing 28 different Ct extremes active for one time events but bugs that have been in the game for 7+ years are still around “cuz to much dev time”

lucid wolf
#

So there's no info on what gets shards when playing as a Spirit as far as I've seen

rustic widget
lucid wolf
#

id rather play this game than a fixed forgery so

#

why would they focus their energy on forg rn

spring needle
lucid wolf
#

what are well locks

near slate
#

Where the spirit can easily cover all three wells at the same time

lucid wolf
#

ah

rustic widget
ocean marsh
#

forgery's on my list

rustic widget
#

^

ocean marsh
spring needle
#

most if not all stuff that you'd expect to give you score, does

lucid wolf
#

fair but i feel like that happens already.
on one hand: the people that play it the most figure out how to optimize shard-generation. it’s their work that they put in, so it’s deserved

on the other: now only a few sweats know how to make the most shards, and everyone else is left wondering why they got the score they did, and there’s nowhere to find out why. (this kinda ties back to that game i posted about as Spirit where i got like 5 essence even though i did really well and they only got 1 well)

ocean marsh
#

it's cause you didn't get many hits/downs/kills

#

i do need to figure out a way to reward you for a fast game, but it's tricky

spring needle
#

??? getting points isnt being gatekept by sweaty players. you can find out how to get points just how other people did, by playing the game. doing more stuff in the game will naturally get you more points, so yeah even if you're really effective as spirit and end the game in 3m, you wont get many points cause you didnt do many actions

#

^ not saying that that should be the case, but thats currently how it is

lucid wolf
#

that’s fair

rustic widget
#

Tldr let spirit kill everyone 2 times then let’s players charge well and leave to meta game it for everyone?

ocean marsh
#

new patch sneak peak

spring needle
#

🔥

chrome dirge
#

holy moly

#

instant ladders?

civic token
ocean marsh
#

takes 1s to climb but its better than getting stuck there

chrome dirge
#

is the spirit actionable while going up

#

if not then I forsee ladder chases that last indefinitely

#

which would be very very funny

scarlet trail
safe junco
quaint sentinel
#

ALREADY?

chrome dirge
#

gg

proper cedar
#

nerf wanderer speed

#

they can just control the entire map instantly its sad

spring needle
#

their speed is part of their strengths

#

cant taken do that better anyways

chrome dirge
#

Not on bunker

#

Wait I confused bow and locker

#

Taken is better on bunker wanderer is better on graveyard imo

civic token
#

wtf cannon ohm skeleton...

gentle loom
#

I love it when scripts break

#

for no reason

grand tapir
#

Add more spirit/perks and dont remove it after spirit event

ocean marsh
#
  1. if there's time, maybe
  2. no
grand tapir
#

Then 1 doesn't matter, cool minigame tbh

vagrant fog
#

Also the new update prevents you from using Surprise strike if they have started to open the locker

ocean marsh
#

that's always been the case

vagrant fog
#

Oh

civic token
#

i wish there was a timer for abilites in chat or smth
would be nice to not have to use wynntils chat timer to roughly estimate when locker skills r ready when u infrotn of the spirit

ocean marsh
#

it sends a chat msg when it goes off cooldown

steep saffron
#

honestly
would be funny if Narnia could activate instantly
emergency "go away" ability saltroll

civic token
#

yeah but its nice to know how much longer u hae to hope the spirit wont find until u can use yo ability to escape
like i was waitinf for narnia message to pop up in chat and rthe spirit was like a second away from searching my locker
if i had a timer that was like "narnia can be used in x seconds" then i prob wount have risked it

vast shell
#

@ocean marsh

ocean marsh
#

👍

vivid quail
lucid wolf
safe junco
#

💪

vast shell
#

@ocean marsh the 2020 wynnter cookies give speed in the minigame

ocean marsh
#

you could have just dmed me

vast shell
#

its just rather silly

spring needle
vast shell
safe junco
#

goofy