#Banish The Beyond Feedback Thread
1 messages · Page 2 of 1
aka the micro side of things
The simplest way to deal with ppl who you may expect to perform a 360 is to follow them but not hitting immediately
If they know how to strafe that’s when you’ll see them attempt doing it, then you can readjust the direction you’re looking at and melee after their attempt failed
If they don’t do anything they prolly don’t know how to do it then and you can just hit
yeah, literally the trick is only good though if you know they went in to a locker but don't know which one. E.g top of the church one. Not always possible to figure out the locker.
So punching one makes them jump out of one of them
Punching is helpful
Or if you know they have surprised strike then go by the locker that you suspect, then onto another one without doing anything, pretend to walk away then hide in a corner or whatever that allows you to see the lockers in f5
Some players will think that they’re safe due to not hearing heartbeats anymore plus killers gone
if you take it with 1 heart left youre basically gaining an extra heart
More experienced ones will stay around for a while knowing they always have a stun and it might be a bait so there’s that scenario too
yeah but i'd rather be able to be healed
You must have gotten good teammates because I’ve had like 2 teammate heals in 30 games
not every time but a few rounds teammates did
heck at one point me and a teammate healed each other multiple times saving someone else
Luck diff ig
If you’re playing with ppl you know then the healing perk will be pretty good
#nerfsprinttracks
Just spam chat to heal
I feel like healing perk will be good with the injured ones
Which one you’re referring to
you can effectively become a major nusiance for the spirit as long as you're good at escaping to be healed
Also ngl this gamemode feels more polished than anything wynn main content
speedy healing
petition to keep this gamemode for longer (maybe hidden in death's realm?) 
i disagree but its certainly more enjoyable
limited time means limited time
definitely has some bugs, balancing issues etc. but its a lot more fun than the rest imo
But how does that actually avoid the hit? Wouldnt you still be in the area
Im looking mainy through raids so my point of view has kinda low bar
Because it’s completely based on a well-developed game, although I’m glad to have seen it in wynn too
im looking as a nearly 10 year player
Looks better than anything besides lr for me
Spirit melee attacks have rather narrow melee register. If the spirit aimed left and you suddenly turn right, the melee attack will most likely be a miss
oh, it thought you meant not moving and only spinning
people ask this every time theres a new minigame, you gotta consider that the minigames bring players to the festivals and having them available year-round would greatly take away from that
In fact i enjoyed this gamemode more than actual dbd which is 🤯
- the games die eventually
Not moving is a death sentence lol. Also 360 can involve one quickly moving to another direction + going in the opposite direction of the spirit (think of it as doing a u-turn within a second) so the spirit may have lost sight of you
its like hypixel lucky blocks
when it wasnt permanent it had liek 100 players but now its perm and has liek 50
Dbd in 2023 is even worse than a couple of years ago
how goofy is dbd rn
i just reguarly jump in this. Because you can easily annoy a killer with jumping
can yall pls make the spirit spawn later or give us a cooldown at the start btw i hate spawning basically right next to the spirit and immediately getting downed
unless u take the self revive perk ui can prob run away
yeah spawning next to the spirit is still weird
but ye a bit goofy
yea i can do that
It’s how dbd works except the two maps here are rather small, so it’s a terrible experience to have spawned right next to the spirit lol
fixing this for next patch :)
Slightly random but @ocean marsh it would be cute if the 1 hp trinket activated like 2 seconds after right clicking so you can switch to your spear and activate corruption then get your health reduced
Like a 5s delay would be nice
nooo why. It's just literally to help dodging
Btw are Maps based on dbd? I dont think they are but making sure
oh so they can be hit at the same height no matter what basically
They are conceptually similar to certain dbd maps but definitely not copied
This would be so awesome
Fallen players that didn’t play spirits will just have to cope
nope nope nope too op
Nuh uh
Also expecting some players to wear camouflage skins into this
That wouldn’t really help ngl
not rly very easy to do because of all the texturing though
Having a full set of diamond armor isn’t exactly the best idea
someone did to me.
I mean to change their mc skins to sth less obvious
It’s rlly easy to spot survivors in full gear
black skin and a brown hat so i kept walking past them because their body blended in with the background while their head blended in with a tree.
If you have silverbull it’s prolly easier lol
jsut dont werar armour
🤯
but 64 le for cosmetics is a good deal
i love gambling
is blendette invading banish the beyond now
Prolly going to type “switch off wynntils maps for more pleasant gameplay” and “take off armor” in advance then paste in chat every game
make a wynntils macro for that 
Might want to remind teammates to turn on sprint too because without sprint it’s dirt easy to get caught lol
still hate the fact falling is jumping
amount of times i've suddenly slowed due to that
Bunker slabs lol
Even that can result in jump fatigue
Also kinda interested in knowing if escape beacon spawning positions are fixed?
When going down stairs you should always just jump off them instead of falling down
they are not
it is really annoying. i wish i could find a way to fix this but ive literally tried everything and nothing has worked
yeah can't blame you, it's just minecraft's honestly bad coding there so it's probably impossible to get around
hmnnn how limited are your detection tools
well
apparently minecraft's built in jump detection for scoreboard is bad
thats what this is using. and it doesnt work well at all
the only one is jumping over a blockade but thats accounted for
well i guess vermin exiting burrows also is
cuz otherwise solution:
If player {IsGrounded:0b} -> set some score to 3 or a little higher and make it decrement every tick
If y coordinate > old y coordinate and that score is above 0, that's a jump
old y coordiante = y coordinate
walking up slabs should keep you grounded which prevents the y increase trigger from firing
and any other time you want the player to go up you could have a protective score you set to however long the launch takes
and while that score is above 0, it won't trigger jumps
would this be implementable?
you'd think this'd work but for some reason it still triggered
hmnn okay so
one change then:
If player {IsGrounded:0b} -> increase some score by 1
If {IsGrounded:1b} set it to 0
if it's above 5 idk, then jump fatigue on y level increase
Yeah, the jump fatigue thing is busted.
First time playing today, pretty fun most of us said a large party version with 2 killers would be fun
It triggers going down staircases, a lot.
fully aware yes
whats the reason for disabling it anyways?
Just makes balancing speed way easier I assume
its already unbalanced enough
🤔
getting away from a spirit is basically impossible on the open map or without very specific perks
if u dont get away in the first 5 sec with the speed boost u might as well /lobby
I mean, you’re not supposed to be able to consistently outrun the spirit
yeah but it just makes it a guaranteed death and then if they camp u then just dont even bother playing the game anymore lol
Then they won’t be stopping other players from activating wells if they perpetually camp a grave
It’s a balancing act of time and if you could always avoid the spirit then it’d be impossible for them to win
It depends on the skill of the spirit, I think.
I played a game against a spirit good enough to consistently kill me. But I was also a spirit who consistently killed (against noobs who didn't realise I was hostile). And a spirit who had trouble, but killed 3/4 survivors.
I mean, the whole point of the game is evasion. You need to stay hidden away from the spirit; it doesn't seem like you're supposed to be able to outrun the spirit without tricks, like Narnia or such.
If the game ends up being too unbalanced - and I don't think it is, because most games I play as survivor the survivors seem to win - they might rebalance it in 2024 SpiritFest with more ways for the survivors to evade the spirit.
It’s a balancing act of using your time to activate wells and support your teammates, dying is just part of the game and you’re gonna have to live with that
But maybe not. It seems fun enough as is, especially when you're at a similar skill level to the enemy.
playing tbt with similarly skilled players is some of the most fun ive had on wynn
im hopeful that people will keep playing this throughout the festival and i can encounter better people more often
It’s a neat game but like all the other festival games it’s likely to dip in popularity as the weeks go by
HMU I’ll be spirit
werent you the one who camped west gate when east gate was bugged
New players will struggle against new spirits even
No clue what your talking about
A somewhat skilled spirit can still win against somewhat good players
Hey tealy there’s a spirit that causes panic is that a panic zealot reference
maybe im getting you mixed up
Sounds like a real jerk though
no that was just a coincidence
decent survivors can be very annoying to deal with
it’s an asymmetrical game so it’s not supposed to be too balanced or whatever
I like to think it’s the spirit of the panic zealot coming out for people despite it being a coincidence XD
maybe its a yahya referece because yahya is high on shrooms and thats similar to being panicked?+
It’s an asymmetrical game but you can always make it as balanced as possible, obviously it’s not possible however to get it 100% perfect though
Yea basically
The spirit uses red AOE circles like PZ to trap ppl and has the purple gems like the PZ mobs chest so I like to think there’s parallels
Despite it not being it
the model may be slightly similar as well
A common mistake made by spirits is prolly not finding a good balance between chasing and defending your wells
I’ve never seen the model for it since I always use it when I get the chance “XD
I know one spirits use Aledars shadow skin from AJF, one is the Spirit of that one Twain, one’s just the giant rat that makes all the rules, coincidentally Panic Zealot cameo,
, etc.
nah no way bro
the mob named panic who is shaped like the panic zealot and has snares liek the panic zealot? no its called panic so its not a refernece to panic zealot 
assuming its been mentioned previously but there's a bug with the rat spirit where you can get stuck in woods after using a burrow, seems to be around the spirit well thats like in the ground
it has 
just making sure :3
I feel like you should be able to jump through the hole in Detlas to get to the Beyond. Maybe next time, there's a magic circle to descend?
so, if we don't prevent sprint jumping, it makes the speed stat we set kind of meaningless. sprint jumping is like roughly the same as i think speed 2 potion? or something? it's quite strong.
130%ish i think
it's just easier for us to fine tune spirit vs survivor speed if we don't allow it
also u will probably be able do funny parkour to get to weird spots which will then have to be patched with barriers :(
eh idk, it seems to do more bugging than balancing atm but fair enough ig
there's a bug rn where your death timer still goes down when the spirit is nearby
which shouldnt be happening
and yea the jump fatigue trigger is bad rn
im making some changes for next patch to hopefully improve it
theres still gonna be false positives because its not possible to make it perfect, but im hoping itll be better
misremembered it's OnGround but w/e
but yeah this does work for detecting jumps from cmd perspective (i would hope in wynn version too?)
you tried stairs?
yeah they work perfectly fine too
i think the issue is mainly server lag and inconsistencies
what is the way jumping is currently detected even
that it triggers on going downwards
if mojang actually managed to make jump objective trigger on light downward falls i will cry
ngl the invis spirit seems really op in this, too much to id say
yeah it'll be receiving nerfs
i've considered changing narnia so it's an item you use one time to teleport
or more than once
i think more than once is better
i still wish there was more inplace to stop spirit from camping people ngl but oh well
i mean makign their timer not tick down is all u really need i think
first impressions: this is escape the facility but in minecraft which is fun i guess
it's dbd but close enough
btw- if anyone whos a little too invested in the minigame wants to play games in vc with other minigame enjoyers (spirit deafens) i have a server i can invite ppl to
it has been really fun so far. i would recommend
correct me if I’m wrong, but there is a jump scoreboard right? if you could use that it would be easy to just implement that
ok bet
apparently thats what this uses
or the same functionality
his should use the OnGround nbt value, which is kinda wacky, I’m saying a scoreboard that pulls temporary stats from the player data (the statistics page) and puts it into number, which might work better because it isn’t telling you if your on the ground, rather telling you when minecraft recognizes that the player jumped
i'm pushing an experimental change to the fatigue trigger tonight
hopefully it has less false positives
we shall see
Also maybe make an area for people to read all the “buffs” because commonly it forces me into one thing while I’m reading
we already have this tho? arent we?
speak to the guide
lol
unplayable
holy shit huge nerf to "wraith"
Imagine if nurse / spirit / blight can be introduced here
blight probably the hardest thing to code
I think oni would be fun too
blight's hug technique probably is a bug 
Realistically if some of the stronger killers are to be brought into this gamemode survivors need more perks by default
wraith is already broken before this patch tho
Rn vermin is just demogorgon without lunge
invisible is so op in minecraft
Funny how it’s broken af pre-nerf here and then it’s prolly the worst 3 in dbd
how many different spirits we have rn someone remind me
5
Vermin, huntress, wraith, the terror guy (basically hag) and who else
wraith is one of the worst in tier list but somehow i enjoy playing it in dbd
i dont know how they queue me
At least it’s better than trapper
which is fun to play
Big L for the locker lovers
I also just realized
There are only barricades here but no windows
and wynn player who dont know how to play this game keep get in the locker somehow
Prolly the biggest reason why it feels hard to loop
also the ping
Prolly fear response
Don’t u love it when you’re right after the survivor and you start seeing their 3d model in fragments
Or they suddenly stopped
Then you know ping happened
some survivor i can hit them far but some i need to stand on their block to hit them
also we dont have body block here
did they patch funny boating?
not yet
wait what?
LETS GOOOO aw what a shame 
report the boat cheater
Jumping is 130% speed
The only way i could see it working is going the dumb way and giving everyone speed 2 but that'd probably cause so many problems
Also every single speed 3 perk going speed 5 would be dumb so yeah not good idea
and the map will be much smaller compare to normal speed
Yeah. Not really a good way to deal with it.
i think random fatigue is impossible to fix
i dont know why its happening
report the whole entire community who knows all of it 
everyone knows now
Looks like good changes
I’m gonna be real i never even knew you could disarm zealot traps
so true..
New worlds will have an updated Bunker map, with a few changes. It has some issues, which we are working on, but general feedback on the direction of the changes would be appreciated 👍
boat is fake boat is not real
So something i should probably point out, you can effectively revive chain.
Like, me and another guy revived each other despite the spirit trying to go for both of us as we both did revivals, solely cause of full health.
actually kinda does, because you can get away with a single hit.
I like that this minigame doesn't have problems like festival of heroes had
I got downed, he revived me, he had 1 hit left revived me then got downed so i revived him and we both escaped with only me getting hit afterwards
yeah, literally only issues are minor balancing issues
having more than 1 person working on ideas and balance was nice
🙏
in dbd u are injured after revived but not in Banish but i guess it is to balance that u dont need to hook survivor here
yeah also the anti camping thing needs to be added soon because some people are trying to camp until they get called out
try to find the wells when they are camping 
nah i was downed and they wanted to revive me but had to hide at the well nearby since they couldn't get any closer
but the timer shouldn't go down if the killer is near
it doesnt now
on latest worlds
there was a bug that caused it to go down that was fixed
Ah least it's fixed, just gotta get rest of world with it now
wait so the timer wont go down now when killer nearby?
ye
i thought it is intended
what is the range tho
like 12 blocks
holy shit that's far
tbf it's only bunker where it might be an issue
and even then it's more of a "spirit's completely lost and does not know how to leave the area"
now u really need to do a real generator defend playstyle as killer now
bunker is a true maze 
also tried vermin, i kinda like playing it? Like I played it in a slow start but well prepared later style
vermin is a wild card
it has high potential to be strong
but you need to set it up correctly
Like they got 3 wells but by the time i got burrows sorted they had major difficulties getting to the 4th one and didn't end up getting the 5th well
Heroes was awesome put some respect on its name
heroes was something
yeah vermin is a defend type killer
awesome for sweats but not fun for average player
later on when you were doomed to stumble upon one
i hope banish the beyond's fun for avg players
i'd say taken is the more aggressive form of vermin
Is taken aledar
locker teleports
also vermin burrow glitch is getting annoying now
Ok so it’s aledar
try new worlds
taken is a kind of killer that rely on locker spawn near well
ah that's fixed as well? sweet
Idk both taken and vermin are incredibly similar
not pz and vermin?
i added a 1s cooldown between exiting a burrow and being able to enter again
they are same type of killer
taken relies on rng for it's lockers to be actually useful.
Vermin has more control at the cost of survivors can just annoy you about it.
They both just have the ability to fast travel around the map there’s not a huge difference but taken is a bit harder to use
I'd still rather be taken though
I prefer being a tower of rats
Also fight or flight is really easy to use i've found
since as long as the spirit thinks you're not actually near the barricade you essentially activate it whenever you want
Ngl sometimes I feel like I get blockade stunned on spirit when I’m like 5 blocks away from it anticipating it
And then my blockades just never work point blank
its a 6x6 square around the blockade center
Seems pretty high
sometimes I feel that killer doesn't get stunned even though it's literally hugging it 
intentionally so yes
holy shit that's huge...
mine's been consistent
heck even to the point i've literally pulled it on top of them and they get caught directly in it
I mean even if there is intent for it to be gracious with its hitbox that seems pretty huge
ah yes cubic hitboxes
mm
was easiest to do
isn't the killers attack 4 blocks though?
yeah that's fair, you're not really gonna abuse the stun at it's max range, so you'll more likely get hit if you try it mid chase
it's why i prefer to do an ambush because if the spirit's chasing me anyway but doesn't know i'm there it works much better
surprise strike is even funnier
10x10 centered around locker lol . might be a bit excessive
It’s probably not the worst tbh
Tbh, with how surprise strike works, i think that's fair since you rarely can activate it
it used to be same size as blockade but i found it hard to trigger
I don’t find myself making consistent use out of lockers anyways
you kinda have to hide on the basis that the spirit might come your way? Or you get such advanced warning.
i was playing a game as spirit today where one survivor would hide in a locker w surprise strike while another lured me over to them
That’s funny
was very funny when theyd just surprise strike me
I find lockers REALLY useful the moment you have silent locker perk
maybe if it bypassed the limitations of ghost searching the locker 
otherwise that noise is a bit too loud imo.
it is
i forget how far away you can hear it
its either 8 or 16 blocks and i dont recall which it is
I feel like it's 16
it might be
silent lockers + no sprint trail after getting hit mmm
since some spirits have beelined it for the lockers i go in just after I entered it
Lockers are just ok
even though they were pretty far off and not seeing me
ok its 12 blocks
I feel like 12 blocks would be fair if there was a quieter option
i know that's mildly impossible, but having an option to get in a locker quietly with a reduced noise would be nice sometimes
i think i'll go poke at the blockade stun hitbox so its more of a rectangle than a square
while crounching entering locker takes time but makes less noise
is that a thing or a suggestion?
suggestion
can u make the hitbox more visible for killer tho?
or is it just unbalance?
uh
I feel like that's just lag
maybe i can show it with particles ?
since hitboxes are janky when lag gets involved
im not sure how thatd look
idk if that will lower the skill needed to dodge it
because u can say it is a skill issue
lex mentioned she'll do a vertical hitbox 1 block lower. So dodging would be harder
that was just for survivors
the stun hitbox already wouldve gotten you if you jumped
oh wait for some reason i thought they meant as in actually hitting survivors for killers.
Yeah fair then, since it's gonna be annoying if you think you're not possible to be stunned
it is weird to see a 1block size thing can hit u like 2to3 blocks away
lol
@ocean marsh can u add an ava spirit
honestly surprised garvan didn't do that
the barricade hitboxes piss me off
i know they cannot be changed. but they still piss me off. that is all
taken, is it intentional you can basically just jump lockers as much as you want?
taken is a kind of killer that try to roaming with the locker and defend the wells
and it will become super powerful when there's lot of lockers near the well
will say btw, the blind thing, either does not work or is too weak to do much
what blind thing?
if you go in to a locker and hit someone while inside with your 20 block range attack. they don't care much
theres no limit on range you can tp with lockers
i guess it is intentional
it's intentional to not take damage
because the dredge in dbd also have the same thing and the blind is not useful
but i meant the more blind, idk if it's just players being dumb but they just do whatever
idk how it looks like in Banish tho
in banish all it would really do is stop someone from sprinting
that's crazy
yeah blind is weird like that
ok checked, it's bugged Im guessing? It's meant to reveal their positon for 8 seconds as well
But that's not happened for me, outside of telling me "oh yeah you hit someone"
i didn't get the event item
You might wanna do /toggle outlines
It does highlight them with a purple outline
kinda annoying that.
would of thought toggle outlines would just apply to friends and whatever else
holy shit this guy is killing spree
also, blockades visible through walls
i wonder how many scores the killer have
the wanderer is still completely broken imo
ok so that's just a fake thing
lockers too
well ,game still ended
no, 3 people were alive and i killed one of them
im ngl if the way u wanted to make terror's traps harder to see, was to make them literally invisible, then u did a good job
also sneaking to disarm just doesnt work lol
maybe theyre just completely borked right now but i just had a game where every single trap was just entirely invisible
theyre meant to just be grey
like dark grey
they were just straight up poof
insane
something neat to add would be a message in chat that tells you what map it's gonna be during the spirit/perk selection opening
sometimes you dont get to see what map it says in the minigame lobby before it starts
agree
The jewel doesnt exist anymore?
no there was nothing
also what about a survivor chat? so you can type and ask for revive etc. without spirit knowing (since they may just come back to you so they can get another kill)
ok saying it now, i think there's a new bug because i keep getting double jump fatigue
i got jump fatigue going through an un-built blockade
uhh thats a bug
It was kind of funny
what i did was change the red ring to smoke
Yeah no there was literally nothing and I’d just be walking and boom ear rap
wild
I’m gonna see how many games it takes me to get everything from this festival and the mask compared to how many it took for heroes
I’ve already played 60 games and just finished getting all the trinkets and armor including Hallowynn mask and I can now start making progress on mask
Compared to 158 games for heroes to get everything and salted plushie
Its not revealed by design
That’s… really silly
Cause you could have an advantage picking spirit for a certain map
How is that remotely a similar comparison
What comparison
Comparing basic information to “tipping off” as if it’s somehow malevolent lol
I don’t think the effectiveness of a killer should be left to a dice roll depending on the map you get
It’s already random that you get a selection of 3 specific killers
I agree, but it is inevitable that some spirits will be stronger/weaker on some maps. If its made clear which map youre going to before you pick your spirit, then you'd obviously be incentivized to pick the strong one all the time. This would invariably lead to less variety in gameplay, for no real benefit imo
If anything, that signals to me that spirits need some rebalancing, which I don’t fully agree with, zealot is definitely strong on bunker but I wouldn’t consider it overwhelmingly meta as a must pick
And like I said, your killer selection is random anyways
We'll certainly keep tweaking spirits, and perhaps in later years when we have more spirit options then it could be worth it to reveal the map 
Still seems needlessly annoying
Also why are 80% of my games bunker 😭 please I want to play woods
#1162460754289627228 message
this a bug too? 
obviously?
im ngl it is a little too easy to 3 gen with aledar
you can kinda just. keep tping between three wells next to lockers and people can’t do shit about it
which forces them to just fuck off to save lives until the 10min well timer is up
Yeah aledar kinda just is WAY too good at patrolling, which made me question if tping from locker to locker was a bug because it feels WAY too overpowered.
yeah i'd say it needs nerfing because when i did it, it genuinely meant they could not go for the wells without me noticing since the lockers were always within at least reasonably close enough i'd hear a well being worked on.
current thoughts are limiting # of locker jumps before you need to uncloak, and possibly also raising the cloak cooldown
I'd say limit number of lockers.
i meant doing both
r u guys talking about the tp locker man?
Ooh. yeah do both
Like. Number of lockers is defintely needed. Cooldown would help a bit
And yes.
He's not brokenly overpowered like garvan since he's still avoidable if you play as paranoid as possible and hide at the mere mention of heartbeat.
But still problematic. Especially since both exit gates in bunker are basically easy to jump to for him.
Oh, Dyla!
Garvan is the wanderer?
yes
Alr
Just played a game with you.
A bit of feedback: Terror is OP. Too many snares. Halve the quantity and they'd be better balanced, I think.
Yea the traps are super hard to spot and give quick kills
terror depends on map tho
like, a lot
woods??
The trap particles are also fairly inaccurate. I just almost got past one and then I get pinged and die
Bunker Terror? Also OP. Lost to that.
pfinder?
Yeah, it was a pfinder party.
Terrors main weakness is its speed. Its only 5% quicker than survivors
If you can path away from snares you can time waste until they leave you pretty consistently
The speed of the Terror definitely was an issue.
Also, could Keeper be buffed? It could do with an improvement.
yeah keeper sucks and trapper (forgot the proper name) is beyond op rn
My idea for slight keeper buff
Terror
Snares can be defused btw
bad teammates makes spirit seems way stronger than i think they are
Fair.
The goal of survivors should be to get chased for as long as possible, so that teammates can crank spirit wells
can there be a perk that allows to rebuild barriers with a long cooldown
Maybe there will be one to pick up dropped ones, but not destroyed
Fixing destroyed blockades would be busted as hell
Even post-nerf, wanderer continues to be the most fucking abysmal spirit to play against
It's so unfun
Are you just not seeing them approaching
Every ounce of strategy as a survivor is removed from the game when he can wander around the map looking and listening without a heartbeat detection
no i definitely see them approach
but by then theyre already in the room
wdym dropped ones
Such that you can vault them
hi please fix the hitboxes of traps
the terror in question:'
sometimes u get lucky with barricades, but the 2nd, 3rd, 4th time they do it, all the barricades end up broken and it's basically impossible to get away unless u have movement like linny
nah
agreed tho
terror needs a huge nerf imo
ima be real I really dont struggle against wanderer more than anyone else
10 traps + instant teleport is far too op
10 traps what are you yappin about
terror gets 10 traps they can place which they can teleport to the instant it gets set off meaning a free kill
imma need to fact check this ive never seen 10
- it gets them back as well to place again
yea its 10 max
Ngl i find it very difficult to judge the power of different spirits in public matches
im not necessarily opposed to reducing the max amt of traps
wtf......
Wether you stand any chance at all is basicly just a function of how aquainted your teammates are with the game
& i'll edit the hitbox so it's closer to what the particles indicate
i think traps should be decreased and also maybe add a cooldown to teleporting like 1-2 sec
thats crazy
trapper rn is a free win if the players dont spend all day hiding in lockers
I am because it would make terror unplayable on woods
yes pls
the woods do be kinda crazy for keeper and the bunker kinda crazy for terror...
I dont even see it half the time i just hear him uncloak, still means nothing even if i do it right as he starts to uncloak because it still has that delay in stopping a well.
woods I just dislike as a map though gotta be honest, feels like it's WAY too killer sided with the fact most of the survivor oriented stuff is mildly useless.
Barricades only barely work and that's because the stun radius is big enough it makes them justifiable.
All the tile layouts are the same across both maps, bunker has more god blockades because its smaller and has way less tiles
Keeper though, yeah i like the spirit but i'm not ever picking it solely because I can not tell if i'm going on bunker or woods. If i know which map i'll be playing i'd gladly pick it. But rn keeper sucks solely due to the "if it's bunker im screwed"
fair, although even as spirit i would gladly play bunker over woods. Although that might be since I actually enjoy playing taken and surprisingly snare spirit.
also uh lex found a slightly... annoying bug. Turns out if you already have speed using any speed skill does nothing other than just put it in to cooldown.
yeah
i used parkour a tiny bit after getting hit and the speed ran out nearly instantly after due to it still going off the injured speed
would you prefer it just not activating until a previous speed potion runs out
yeah
or it overriding the previous speed potion
I'd prefer just not activating
Makes more sense that way since you are nerfing yourself if you cut the first speed short.
what exactly? (im kinda confused by what that means)
i gotta say, i didnt know He could jump from locker to locker and i still think hes a bit too strong, i got told in the normal dead by daylight the survivors can close lockers so He cant to there, maybe thats an idea?
What
Locking them just delays him exiting by like 2s for the first time
oh i see, maybe Just actually being able to close lockers entierly could be an idea
lets say each survivor can close 1 locker He cant access anymore
i dont think that would hurt that bad and considering you basicly cannot open the doors in the bunker bc of him tping around it would be helpful
You should be able to hear the spirit heartbeat when Wanderer's invisible.
discovery: there is a rotation of spirit wells such that the spirit can easily camp middle and make it practically impossible to escape using wells, perhaps could do with another well location or some kind of check to prevent it?
i dont understand what this means
which map
woods
oh yeah i think i know what you mean
you should just make sure that doesn't happen
BUT i will grant that queueing with randoms that isn't always possible
damn i literally just spawned five blocks away from the spirit
and insantly got downed
yeah happens, for some reason you can just spawn directly next to the spirit and there's nothing you can do
would be nice if we could get a cooldown before they spawn or just some way to avoid insta dying because you spawned next to spirit
yea ok but which map\
happens on both, seems to be worse on bunker but both have the same issue
If the spirit destroys a blockade, it wouldn't be able to be repaired
If its just dropped down then maybe we could add a perk that lets you pick them back up
why do i get such little essence
it was a total shuitdown, they got 1 well activated
but i only get five essence?
I have an idea to prevent people cheating with Wynntils minimap.
you get more essence if both parties are doing good
I assume Wynntils draws from the website map or something similar to determine party member locations; could that be coded to be disabled for the Beyond's region?
its not the website its all in-game you can disable it its called hades
you get lots from draining wells and killing them multiple times and stuff so in a longer game you will get more essence just because you did more stuff
huh???
yea search hades in the wynntils setting and disable all of it
they introduced it in 1.19 in the early versions
early 1.19 wynntils versions ^
maybe theres something i could change so youd get more score for getting a win like this
im a bit worried to do that though because it might make it easier to just supergrind the game
btw is it a known bug that sometimes you die twice and also sometimes you can revive people twice for not reason whatsoever
it just happens during normal gameplay basically randomly
really cool game, I will note that the lily pad room in one of the maps is wack with the jump detection and can be really annoying (when you walk from a lily pad to a full bock and vise versa)
is a bit annoying
how long will this gamemode be there?
another 3 weeks or so
until the end of the festival of the spirits so yea 3 weeks
will all the shop items still be available after the game dissapears?
the armour will be on the isles of fiction eventually but the trinkets and food and masks wont be
got it ty, so thats what i should be going for
tiles might be bugged in your instancew
sometimes the previous map doesnt unload fully and tiles overlap
its an issue im looking into
yea def not a simple fix, i appreciate that u feel the same tho
wom wpomp
also most skilled pfinder parrty
bro died a tthe very end
Yeah both maps have the issue bunker does it more but the maze like structure stops it from being instant death woods on the other hand will mean you're in for an instant chase which can feel pretty unfair
ill add a like 10s window where the spirit cant move but survivors cant power wells either
oh ur the mf
I want to note that trapper boi's particles are innaccurate, and I think it's near impossible to dissarm them
game is cool i got to play it for the first time earlier
well aside from the ppl that love complaining about everything because i was a newbie but w/e not the games fault
I feel like narnia should have a minimum distance it tps
especially with how many groups of lockers there are
multiple times now I have gotten teleported about 2 blocks
yea alright
COOL
I saw that aswell 🔥
Just ignore for now, will be fixed soon
Buff vermin fr it sucks
Also I would ask to make the terror faster in exchange for like less max snares or smth but it’s probably fine as is
very small question
what is the point of listing the heartrate radius and attack range for each spirit if it's the same 30/4 blocks on each
(also also, what is the specific purpose of having Grasp of Darkness on Taken? If you've already found someone through a locker it'd probably just be extra hassle to mark them with the beam)
mm kind of a holdover from heroes (where i copied the format for the stats from), & in case we made a spirit which did change it up
I really did expect Zealot to have a larger heartbeat radius given it's whole gimmick
my absolute surprise that it had the same range as the other spirits
Vermin is likely one of the strongest spirits
For your second question, using grasp of darkness blinds the survivor (which stops them from sprinting) and exits you from the locker instantly. This usually leads you to get a hit in on them instantly
i think it’s one of the strongest spirits if you play it very well & survivors aren’t super coordinated tbh
its kinda saved by base movement speed if you fuck up burrows anyways
so fair
panic zealot is the weakest spirit if you dont use your snares 
and yet like half the pz players i see only drop a few snares instead of spamming them in every relevant intersection lol
tbh i think my fav thing to do with pz is trap all exits of a room but one and then chase people into the room
and close their entrance with another trap
it is so silly
pz is very fun if you play it well
pz was fun the one time i tried it yeah, although i wasnt able to figure out how to tp to my snares when possible
if anyone knows please enlighten me so i know for next time
Left click your snare item
ok! major issue with pz actually
if you are placing a snare while someone sets one off you can’t cancel it. and then when you tp to the snare it tps to the one you just placed
@ocean marsh
alright thanks
this is known
ok fire
i swear to god i can not place any for 30 seconds and as soon as i go to do it someone will set one off crossmap
without fail
fr...
the snares are a neat mechanic as well as the sensory overload panic debuff
needs gambling ngl
would it be possible to put cooldowns on the scoreboard?
it's kinda hard to keep track of how long until your ability is off cd
nope
not a thing we have access to
how about like a boss bar
too cluttered
isn't there only like 2 while you're alive?
i think 3 boss bars is already a bit much
spirit wells tracker, heartbeat, health bar
you could just make them appear when the cooldown is actually there then vanish after it's off cd
well you could probably just combine them into a single one
uh
like "ABILITY - Xs"
maybe? i think it'd still be too much
fair i suppose. just a little janky having to guess how long left on your cds
could be like a message at like half-way / 25% off cd
this is wholesome 🥹
thats good
Unless you're lightbender. Or arcanist. Like there ends up being a lot
Guild. Heartbeat. (For some reason) lives. And then if appropriate archetype boss bar
also opening the exit gates should provide score
btw you can see lockers/blockades through walls because they show "lvl. 1"
on bunker btw
I wonder if anyone is virtually close to getting the lantern
It’s like 20hrs of grind assuming 5 shards per game in 10mins
That's a bad assumption you get way more if you deliberately farm them
So some people already have one 🙀
i think 1 shard/min is a reasonable assumption
1 essence*/min is generous
but it depends if ur gonna sit there and farm deliberately
also you sure you mean latnern and not the mask?
i think they do mean the mask
tbf i am playing pfinder
the lantern?
the mask that summons a lantern* sorry for the confusion folks
Deliberate as in custom party? I only play pfinder coz
If I want to deliberately grind it I would be quitting every game that I didn’t get spirit
/kill injures you but also always tps me back to the same spot
Doesn’t /kill end the game
u can /kill in the game?!!!
no
lmao i can power a well and /kill to get away fom it but itk eep powering
i asssume theres been a shadowpatch?
because it s on wc31 (new server) and on the same server spirits also cant attack
if you assume 8 shards per game, its a total of 192 games, which is 32 hours already
source
anyways, as to how close people are to it
linny is at 20.5
im at ~19.5
and idk about other people
It’s a bit funny that it takes longer to grind than salted plushie
It really doesn't though
It doesn’t?
Simply use alt accounts 😼
I’m talking about actually playing the game
Ok
And if you didn't farm for salted plushie but actually played the game it took longer anyway
Im at 5 rn, this will be a long grind 😔
It took me 158 games to grind everything in heroes including all the trinkets, armor, plushies, and ring of memories
158 games but how long were they
The average heroes game was also a bit longer but I don’t think it matters too much if you grind for everything in spirits
Tbh I may be wrong I’ll see for myself when I end up getting mask
It does look a bit more grindy though
Difference is this game is actually fun
I loved heroes
i like both
I prefer the actual combat minigames but this one is cool too
Sadly the servers seem to be having an issue where the spirit can’t hit the survivors
Actually bonfire got pretty stale after a while though ngl
itll be fixed soon
Maybe if bonfire had a mythic trinket I’d have played it more
If it doesn’t get fixed, it just makes the grind for the lantern faster
Wynncraft invincibility trick 2023 working
clueless icl
When did the game just completely break anyways for survivors to not die
I played some games like 6 hours ago before I went to sleep and it was fine
guys this is so fake
2 hours later still broke 
also removing most the wall spots in bunker is rude >:( they werent even that good
You smurfed them
i have like 300 hours on DBD i'm sorry i'm too good 😭
they were insanely good on 1.13+ since people on 1.12 couldn't see you underneath them
especially if you had silverbull to disable armour and have a skin that blends in
wait they literally couldnt see you wat
fair enough ig but man, still sadge
not completely invisible but like it is fairly easily for me to blend in with my skin lol
zzzz
how did it happen that the spirit literally cant hit people?
stop ghosting my requests to join party and yo ass may have known❗❗
we full bro
nuh uh
about right
man the game was normal
wdym ur supposed to have 23 snares out of 10 max
i dont see anything abnormal about that :3
and damaging survivors was never intended, it was a bug and we don't have bugs round here 😇
hag addons:
Are any other people experiencing an issue with spirits attacks not working?
everyone
damn
HOUSING IS ALSO DEAD LMFAO
Who put wynncraft servers in israel
damn is the game really still broken
can someone ping me when it works again thanks
me too :3
me too 🙂
spirits can't attack despair
fixed on newer worlds

Round up the essences at some point I hate getting 3 essences for 199 score
hmm
maybe i wont round up but i could have it store whatever extra score you had and give you an essence when it passes 50?
that sounds amazing
ill look into it
You can just take off armor?
bugged? or just weird display
i didnt take it on purpose i took it as a joke thinking it would be a bugged server 😅
seeing this, maybe add in the description that it resets on death, could be useful to know
Wynncraft players when they have to play the game
on god
can we farm pls 🤓
ok saying now, there REALLY needs to be a warning to the player about destroying barricades
had to explain to someone because they genuinely couldn't destroy barriers due to not realising the fist thing
I think it might be a bug I'm pretty sure(?)
it is, issue is rn some people believe barricades are unbreakable cause of it
it is a bug
i'm trying to sort it out for next patch but it's annoying
items with left click functions just cant trigger left click interactions for some reason
my options are either getting that issue fixed, or switching all left-clicks to right-clicks
which would be annoying
yep so i'm hoping for the first
it's just i feel bad for spirits who genuinely don't realise how to break them
i refuse to play the game if people farm personally, i wanna earn my tokens while having fun
i know. i'm working on it
farming 🤮
half the parties I get on pfinder want to farm score :/
kinda sad but I guess its too be expected
The Terror makes me caffeinated every time I play it.
And jump detection is so wack, I hate it. I missed half my chases my last game because I kept getting randomly jump-detected.
Although to be fair I thrashed those guys so really they needed the advantage.
(12 Essence, all players killed, keheheheh...)
Based
necro, i guess, but: my tactic as PZ is to trap every well i can get to. it's so fun and i love it. best part is it's not even that unbalanced, my enemies last PZ game still managed 5/5 (although i trapped the gates too and ended up killing them all eventually, PZ snares are so good if you use them properly)
i feel like the escape beacon resulting in a feels bad position from the spirit perspective is kinda annoying, like they ccan be steamrolling the entire game but not get 4/4 kills just because they got unlucky and the beacon spawned nearby the survivor instead of them, i get that its supp\osoed to help bad survivors sometmies still get a win but ye plz let me be able to get 4/4 kills 😔
it's meant to be that way though
since the game becomes functionally impossible if it's 1 survivor and there's wells left
ye
especially on woods, which is much easier for the spirit to navigate, and therefore circle, and therefore flush out every attempt at a well
the escape beacon is a necessary balancer to make the game playable for low-skill players
ye ik that but its just kinda annoying that some games i cant get all kills cuz of luck
i can tthink of any possbile fix for it and it isnt the biggest deal
mabye if th survivor uses the beacon it still counts as a kill for the spirit so they get mroe essences idk
while normally i would agree that it reduces the impact of skill, this is ultimately a minigame and they want it to be accessible to every wynn player, even the ones who can't devote hours to gaining skill at BtB
so i don't think the escape beacon mechanics should be changed
new bugs discovered:
- on woods, theres a chance that you can get stuck inside a locker when teleporting as taken. i think this is a 1.16+ bug as you get stuck crawling and have to find your way out, funnily enough i just spammed jump and hop saved me
- on bunker, the two lockers next to the spirit well next to one of the exits (the death trap one next to obsidian spike) were un-openable as spirit once
- not a bug, but more a request, why are we still able to spawn right next to the spirit when starting the game? i thought that was being changed days ago :c
- not a bug part 2, terror still too op ngl
- triggering a barricade on a wanderer as they are removing invis will cause them to be locked in a state of extremely low walk speed (the same as the ws you have when returning to normal) until they re-enable invis, theres also a similar bug that affects taken but im not sure how to reproduce it
- terror snares appear to still have inaccurate hitboxes
i mean there's already a 50/50 shot theoretically that the spirit will find it first
ye
terror is fine if the survivors are somewhat competent
the fella that can tp to lockers tho 🔥
even against competent survivors i still ended up with a somewhat confident win, unless im just good at terror it feels a bit too op
it's mostly about the instant tps imo since if you set up your snares well enough then you can kinda rely on them to counter the low ws once you initiate a chase
if you were able to catch them in chases they were doing somethign wrong
if they arent blind and see your snares they should disable them and then theyre barely an issue
yeah but once you initiate the chase they cant sit and disarm them lol
we havent pushed changes since the changelog posted in noticeboard
working on a balance/bugfix patch for today or tomorrow
So, what I'm hearing is that I should try Taken once or twice.
Hey, I have a wacky idea for BtB2 next year; a special mode with 8 10 survivors and 2 spirits.
Taken's spot ability is also fun
since it means you can track a survivor much more effecitvely if they try to escape
okay awesome, just noticed some other changes so i thought there were some silent patches (like the map reworks that werent announced at any point)
what map reworks
the only one is the bunker, which was announced
i dont think woods has seen any changes yet
is there some randomness to the maps or am I just going insane
oh at the end it was mentioned though there were also the wall changes near one of the wells and the removal of another well in the upper floor
wells and barricades are random, other changes like walls may just be an old server
yes
there's a bunch of tile locations on each map
which randomly load in each game
from a set of options
probably just switching between old and new servers
after the spirit attacks were broken they also changed some walls in bunker in the same silent patch that fixed spirit's attacking
so if you played anywhere around like 18-21utc that was when servers were starting to switch
nah the map does semi randomize
Sometimes disarming snares doesn’t work
you need to get very close
No real rhyme or reason to it
No I’ve done that and it just activated them
were you contiunuing to sneak
I was sneaking for the record
are you sure there wasnt someone else than ran over them
strange
someone ran over them while I was disarming an unsetteling amount of times
This was the game you were in earlier lol you were the only other person alive and you were a grave
I love not being able to revive myself with the broken shield 
no I had it since the start and used it twice before that
Btw, The Guide won't let you select The Wanderer when talking to them
There should be an item/info section when you talk to The Guide that explains all the different things that actually grant you spirit shards. cuz rn i think it only talks about doing wells = in-game points and x number of in-game points = each shard
Sometimes it really hurts me seeing 28 different Ct extremes active for one time events but bugs that have been in the game for 7+ years are still around “cuz to much dev time”
So there's no info on what gets shards when playing as a Spirit as far as I've seen
Like there’s almost 2k comments alone about this one event but y’all will leave forgery half baked for the next 3 updates most likely (I’ll leave now so thread doesn’t get off topic)
id rather play this game than a fixed forgery so
why would they focus their energy on forg rn
🤔
it wasnt removed, I moved it further down to the end of the stone hallway to help prevent well-locks
what are well locks
Where the spirit can easily cover all three wells at the same time
ah
I just don’t enjoy how much stuff just gets “outdated” and then left behind cause they want to add more instead of fix old content to be on par with what they are releasing now
forgery's on my list
bump
^
maybe. the reason the stats screen doesnt go into too much detail is to try to prevent people from learning what's most efficient and just grinding it
most if not all stuff that you'd expect to give you score, does
fair but i feel like that happens already.
on one hand: the people that play it the most figure out how to optimize shard-generation. it’s their work that they put in, so it’s deserved
on the other: now only a few sweats know how to make the most shards, and everyone else is left wondering why they got the score they did, and there’s nowhere to find out why. (this kinda ties back to that game i posted about as Spirit where i got like 5 essence even though i did really well and they only got 1 well)
it's cause you didn't get many hits/downs/kills
i do need to figure out a way to reward you for a fast game, but it's tricky
??? getting points isnt being gatekept by sweaty players. you can find out how to get points just how other people did, by playing the game. doing more stuff in the game will naturally get you more points, so yeah even if you're really effective as spirit and end the game in 3m, you wont get many points cause you didnt do many actions
^ not saying that that should be the case, but thats currently how it is
that’s fair
Tldr let spirit kill everyone 2 times then let’s players charge well and leave to meta game it for everyone?
new patch sneak peak
🔥
nooo now people arent guaranteed too die when they go up the vines when injured 😔 (assuming this appleis to vines too)
takes 1s to climb but its better than getting stuck there
is the spirit actionable while going up
if not then I forsee ladder chases that last indefinitely
which would be very very funny
i love this
not only the ladder thing, but the mass of amazing features i can smell coming
ALREADY?
gg
Not on bunker
Wait I confused bow and locker
Taken is better on bunker wanderer is better on graveyard imo
wtf cannon ohm skeleton...
Add more spirit/perks and dont remove it after spirit event
- if there's time, maybe
- no
Then 1 doesn't matter, cool minigame tbh
Also the new update prevents you from using Surprise strike if they have started to open the locker
that's always been the case
Oh
i wish there was a timer for abilites in chat or smth
would be nice to not have to use wynntils chat timer to roughly estimate when locker skills r ready when u infrotn of the spirit
it sends a chat msg when it goes off cooldown
honestly
would be funny if Narnia could activate instantly
emergency "go away" ability 
yeah but its nice to know how much longer u hae to hope the spirit wont find until u can use yo ability to escape
like i was waitinf for narnia message to pop up in chat and rthe spirit was like a second away from searching my locker
if i had a timer that was like "narnia can be used in x seconds" then i prob wount have risked it
@ocean marsh
👍
wynntils on their way to make thos a mod 
HUGE
💪
you could have just dmed me
if a single other player still has these i will give them all my le
its just rather silly
I think I do, get ready to pay up
ur ctn ot player :3
goofy