#Banish The Beyond Feedback Thread

1 messages · Page 1 of 1 (latest)

spring needle
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give us feedback on Banish The Beyond (Spirits Festival Minigame) ty 🙂

vast shell
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great minigame

last fractal
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very fun so far

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gets a 🐝 /10 from me

tired wedge
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Had a game where someone left during the selection phase. It ended the game, but than restarted it without teleporting us. After changing the world it didn't remove the game items

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overall when i can play the game, it's a lot of fun

vast shell
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uhh

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when there is one well left the killer can just camp there

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idk if thats supposed to happen but its a big issue honestly

spring needle
vast shell
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ah

hearty heron
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as in, it just kept the normal attack in that other mode

  • after jumping and rightclicking while in the mode i could walk normally again but could still instantly switch back to the coal to tp
ocean marsh
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did i forget to update the item lore

vast shell
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how does the escape beacon work

ocean marsh
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if a survivor right clicks it, they instantly escape and the game ends

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it only appears when theres 1 survivor alive

vast shell
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how does it look

hearty heron
ocean marsh
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it doesnt say it on the item lore

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my bad, will fix

hearty heron
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also, does the cursed mask legit require 32 stacks of the tokens?
because that seem like really excessively high

ocean marsh
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might be. i'll see about reducing it if it looks that way

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when i made the cost i was working under the assumption of 8 essence per game

hearty heron
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tbf game length can vary a lot

ocean marsh
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yea

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we'll see

ocean marsh
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btw, i fully intend to do balance changes as needed for this game (because itll probably be needed...) so if anyone has any thoughts, send them here

vast shell
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make the game work please

ocean marsh
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yea working on it

vast shell
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i dont want the void to consume me every 2 minutes

ocean marsh
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its less the game being broken and more the servers as a whole being broken

vast shell
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also for some reason movement spells have a problem

steel willow
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idk if it has been said, but in The Woods you literally cant exit towards the east

ocean marsh
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yea known issue

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that one might not be fixed for a bit since we'd need to push the map again, which is a process

quaint sentinel
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This seems way more fun than the others if im honest
Spirit seems a bit strong tho, excpecially wanderer wich i used to win a game in 30 seconds

ocean marsh
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...30 seconds?\

quaint sentinel
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Yep

ocean marsh
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you killed 4 people in 30 seconds?

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how on earth

quaint sentinel
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3 grouped up

ocean marsh
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wanderer has sound cues that survivors need to use to Not Die

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so if people arent using sounds, uh

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rip

quaint sentinel
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Oh that may have been it

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Afaik only 1 of them plays with sounds

ocean marsh
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this game kinda relies on sounds a lot

quaint sentinel
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Yeai noticed

rough otter
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no way theres one of these now great

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i dont have to make my own and then yell to frozenearth or notafish or whoever about not being able to post threads 😄

mental pelican
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might just need some balancing

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nerf sprit's walk speed and make the normal ones easier to get new abilities

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otherwise it has very cool designs like

tired wedge
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Idk if it's just that i haven't played enough games with it

hearty heron
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wynntils party coordnate tracking is kinda funny with this saltroll

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also, idk how possible that is, but would it be possible to not get fatigue when you start climbing ladders/sprint down stairs? kinda annoying

mental pelican
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that is actually kinda good for both parties

hearty heron
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i just disabled it in config but still funny

mental pelican
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if they balance the roles, i will disable them

tired wedge
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but the ability that let's the spirit tp to the other side of the map via the closets and the one that lets them be invis are too op

ocean marsh
tired wedge
ocean marsh
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im gonna let things sit for a while

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...not a while. a day, maybe

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each spirit is strong in their own ways

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the taken makes a fairly distinct noise when they teleport, which should be enough to know theyre nearby

hearty heron
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yo uhh, its not working

ocean marsh
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?

mental pelican
hearty heron
ocean marsh
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looking into it

hearty heron
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so were just stuck there, cant even attack

ocean marsh
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i know

tired wedge
ocean marsh
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getting a fix pushed asap

hearty heron
ocean marsh
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idk

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if any are up from when chunks were broken

tired wedge
ocean marsh
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wild

spring needle
azure yoke
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Game doesn't work at all for me.

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I've attempted... five, six, times, and none of them have worked.

ocean marsh
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yeah, known issue

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we're trying to patch it asap

azure yoke
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Game is completely wack, far as I can tell, just found the game items hanging out in the overworld.

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And chunks are disappearing from the antechamber.

ocean marsh
azure yoke
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yeah

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i feel like, if i were the devs, i'd extend the festival by a day to cope with this
because "whoops, game was broken"
but also you probably have delicate timing

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what's the current plan?

ocean marsh
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fixing it as soon as we can

radiant galleon
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joining thread

hearty heron
rustic widget
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Wrong thread sorry but seems the most related, is there a place I can see all the new skins added from the event

radiant galleon
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wrong thread

rustic widget
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Plz answer still

radiant galleon
indigo thunder
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what is going on

quaint sand
indigo thunder
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do u need to bring a weapon in this game?

ocean marsh
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no

indigo thunder
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oh shit the unable to /class is real

ocean marsh
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WC47 45 48 and 46 should be working

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from what ive been told

indigo thunder
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ok i am stuck here now

indigo thunder
ocean marsh
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i know

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im aware

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im doing my best

quaint sand
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Your doing all you can and that’s what matters at the end like

indigo thunder
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so u need to find a party urself atm?

ocean marsh
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if you relog itll send you out of there

indigo thunder
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no i am still there

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i guess i need to /kill

spring needle
indigo thunder
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finally

spring needle
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would love to hear your feedback once you get in a game

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swag best of luck

indigo thunder
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uhhhh

spring needle
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spirit disconnected

indigo thunder
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i think the spirit dc is because of some bug

spring needle
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womp

indigo thunder
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the game cant start so he/she dc to end the game

ocean marsh
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any of these worlds should be working

indigo thunder
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now i need to find my party member saltroll

hearty heron
ocean marsh
hearty heron
indigo thunder
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i guess i need to do some lr first...

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i guess i need to heal someone in lrsaltroll

hearty heron
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i just selected 2 first perks lol

ocean marsh
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awesome

hearty heron
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but game also didnt start so i think it was still an old server

azure yoke
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Is the glitch with the minigame world-specific?

ocean marsh
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yea

hearty heron
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i love vanilla gameplay saltroll

civic token
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what worlds r good

civic token
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olk i jsut played a game on w2 that shi was pretty fun

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anywayhs time to takea bio test

honest forge
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@spring needle I’ve noticed a weird bug where you can just camp the gate as spirit and win

ocean marsh
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fixed for next map push

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which is either today or tomorrow

indigo thunder
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camping killer!!

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violated the survivor rule book

spring needle
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CAMPING KILLER 🤬🤬

indigo thunder
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camping killer have 0 marks in rank

civic token
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also dont send pfinder to worlds that are playing a game 😔

indigo thunder
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is that how the bug happen?

ocean marsh
ocean marsh
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i think the game-not-starting bug should be fully fixed on the newest worlds

civic token
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😔

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it onlyu sending us to w25 w48 and w47

tulip drum
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Wynntils just breaks this entire mini game like
figured out that some people don't play fairly and just use the map to track people down easily or avoid the killer easily

civic token
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invis perk for the spirit is brokey

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as in its pretty op

indigo thunder
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most op killer perk : wynntilssaltroll

civic token
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also ghosts shoudl eb able to help in some way other then jsut telling the players where the spirit is i feel, but idk might be too brokey
also when a spirit destroys a barricade can survivors not place a barricade thereanymroe??

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also also how is score gained? is it just from acrtivting the wells?

ocean marsh
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most things you can do give score

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powering wells, healing or reviving other players, stunning the spirit with a blockade

civic token
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also what ar alll the spirits

spring needle
safe junco
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or just not use wynntils

indigo plume
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we might need to put a msg at the start of the minigame telling you to turn that shit off

tulip drum
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Yeah cause I experienced this while being a survivor, wasn't fun

quaint sentinel
pearl spoke
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if 2 players die and the spirit camps 3 spirit wells it’s game over

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some of the spirit wells are really really close to each other

civic token
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lsot shield thig brokey, and the invis thing is brokey(as in really good)

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the invis spirit thing *

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i cant tell if the particles are sprint particles or invis assassin

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also they can jsut camp bodies

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doesnt ecven trigger heartbeat 💀

safe junco
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thats kinda the point...?

civic token
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yeah but its kinda brokey

safe junco
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it has lighter particles than the sprit particles

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and there is the uncloaking time

civic token
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uncloaking time is around same time as revive time

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so they can just camp u lo

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they can jsut kill one person and then wait for somene tor evive them and then kill that person

safe junco
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the timer doesnt tick down while the killer is nearby

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so you can kinda just

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leave them

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until the killer goes away

civic token
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i think it does

safe junco
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it doesnt

ocean marsh
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revive is 2s, uncloak is 3s

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and the grave timer doesnt go down while spirit's within like 10 blocks or something

civic token
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icic

mental pelican
civic token
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i was gunan sa lone soldier is broken and then i realized how the injrued mechanic worked 💀

civic token
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also i think the rat spirit is bugged cuz whenever i try to make a hole i get stuck in it and have t shift jump out

ocean marsh
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yea known issue

civic token
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oki

indigo thunder
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wtf why the killer can hit me in a weird angle

ocean marsh
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player hitboxes are intentionally big because of lag and funkiness with how the attacks work

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its better to let the killer hit you from a weird angle than have attacks seemingly miss when they shouldnt

indigo thunder
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what does this mean

ocean marsh
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check your tome of attunement

civic token
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also i think the spirit camping bodies still decreases timer

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cuz my fren said that his timer weas decreeasing when he was being camped(he is dumb tho)

indigo thunder
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also what does jump do

civic token
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jumping barricades>?

ocean marsh
indigo thunder
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but why should u jump?

civic token
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the spirit cant

indigo thunder
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is it like a kind of dead hard?

ocean marsh
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its there to prevent sprint jumping

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you shouldnt be jumping at all

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but its the only way we can prevent it

indigo thunder
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ok i thought u can use it to dodge

civic token
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ye me friend is camping my body rn and the timer is going down

ocean marsh
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weird

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ill look into that

indigo thunder
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camping is opsaltroll

ocean marsh
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not sure why it would have broken

indigo thunder
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the word stuck

ocean marsh
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rrright

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im aware of that one

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itll clear when the game ends

indigo thunder
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i dont think i chose this

civic token
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if u take too long then

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it chooses for u

indigo thunder
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i think i clicked it

mental pelican
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the downed player can move around via boats

indigo thunder
mental pelican
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same when they are charging up soul wells

ocean marsh
ocean marsh
indigo thunder
indigo thunder
ocean marsh
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yea theres 2 maps

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each is its own instance and when both are active, you cant join a game on that world

indigo thunder
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oh my god my teammate get in the locker in the first secondskull

mental pelican
indigo thunder
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i think my teammate is afking in a locker

ocean marsh
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unfortunate

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theyre going to get very little score and rewards

indigo thunder
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ok maybe not

mental pelican
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very funny tho

ocean marsh
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if you stun them you get score

indigo thunder
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bruh why the escape beacon can spawn in the corner of mapskull

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i run around the whole map and finally found it in the corner

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then i watched the spirit destroyed itsaltroll

mental pelican
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the travel mechanic is broken

indigo thunder
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i dont know how to use that

mental pelican
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right click, then there is a cooldown of placing it

indigo thunder
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the dbd portal is already hard for me and now i need to use them in wynn skull

mental pelican
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so true

indigo thunder
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wtf...

ocean marsh
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hitbox is big

mental pelican
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the panic zealot cosplay hits hard

indigo thunder
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how dbd feels like when it has world chat

mental pelican
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me opening map so i can find them saltroll

civic token
wanton oracle
indigo thunder
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can u revive with this if u are the last survivor in game?

spare glen
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Nah

indigo thunder
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so u cant bm the killer?saltroll

spare glen
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Bruh I play with 4 perks in dbd

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Meanwhile this…

indigo thunder
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and killer has 0 perk

spare glen
indigo thunder
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probably

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survivor is not good without voice chat

spare glen
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I’ll type in a bit playing rn

indigo thunder
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no matter in dbd or this

spare glen
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Yea this is no swf (don’t forget about some players not having wynntils)

indigo thunder
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what can wynntils do?

spare glen
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If you don’t have it

spring needle
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some people are cheating using wynntils to track other players

indigo thunder
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yeah i click their head and there's waypoint on them

spring needle
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its pretty lame

indigo thunder
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but only for teammate?

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i cant even delete the waypoint of my teammate and it kind of annoying me

spring needle
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simply play vanilla

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the intended experience like

indigo thunder
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nah i cant play wynn without wynntils saltroll

spare glen
indigo thunder
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i dont even care about my teammate position because i dont like to play survivor

spare glen
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Ok I’m having a bad hunter rn what kind of luck is this

indigo thunder
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bad hunter?

spare glen
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Like the hunter is pretty bad

indigo thunder
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what is hunter

spare glen
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I mean killer sorry

indigo thunder
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huntress?

spring needle
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spirit...

indigo thunder
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oh ok u should definitely call them killer

spare glen
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How tf can someone as spirit not win lmao

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Because we just had a 3 survivor win game

indigo thunder
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i just lose to 3 survivorsaltroll

spring needle
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not everyone is good at spirit

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danny thats cause i stomped you lmfao

spare glen
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Ok maybe survivors shld have the kindred perk available by default

indigo thunder
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when u and the target have different ping u need to stand on their block to hit them

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so i can never hit tealy

spring needle
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na i just juke you B)

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so i get broken ankles value

spare glen
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ok spirit game

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Imma pick huntress and see

indigo thunder
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i know u doing smth like 360 but i cant hit u in further distance

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it is easy to get 360 in the same block

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also u dont have hitbox with other player in minecraft so u cant block them with ur bodyskull

spare glen
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Bruh I’m stuck because of an ability

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Vermin’s burrow is a lil janky

indigo thunder
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did u stuck in the hole?

spring needle
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known, lex is working on a fix 👍

spare glen
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Somehow got out after some attempts but good to know SaltedHappy

spare glen
indigo thunder
spare glen
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Yea just don’t use wynntils if you wanna play this without feeling unfair

azure yoke
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oh huh that's

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bleh

azure yoke
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Are the Spirits intended to represent major characters? I can see Taken as Aledar, Terror as Panic Zealot, and Vermin as the Colossal Rat, but what about Wanderer and Keeper, especially since Wanderer apparently has no attached dialogue?

indigo thunder
tulip drum
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Smh, forgot to put panic zealot and colossal rat in with the shadowed figures

vagrant fog
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The colossal rat one is really glitchy with the burrows

wet river
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Surly wynntils dont allows for some silly stuff saltroll

also the colossal Rat burrows just get u stuck (not sure if its always or just sometimes)

mental pelican
azure yoke
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So the Keeper would be Mael, then, which makes sense.

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That leaves the Wanderer. No dialogue for hints as to their identity.

mental pelican
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i think it is the guy from memory paranoia

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not memory paranoia

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hollow serenity

vast shell
low wedge
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So played first game. And it's ok? I was more confused on how to use score

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side note it really needs to be sorted with the jump fatigue, it's causing too many problems with me randomly suddenly getting slowness

weak pike
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I like the game made, super fun. The graveyard map is a bit flat thou and i do wish their was more to it (like tunnels/connected basements) but overall it's really well made and fun!

hearty heron
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Wouldnt just an absurdly high level of jump boost also work to prevent jumping?

low wedge
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issue is that just causes an infinite speed boost

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since mojang's coding basically goes "still jumping so 30% speed"

last fractal
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bruh I just got stuck after tping to a snare

pearl spoke
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me sprinting off stairs causing jump fatigue

last fractal
#

ok it just tps me underground every single time

low wedge
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ok terror, it sucks.

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Like genuinely, snares shouldn't be that easy to avoid

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taken is cool because you can patrol well

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but also get caught out since people are gonna avoid lockers

vivid quail
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played a few games, heres some feedback from me:

  • the game feels too easy for survivors, there are several times where a party of randoms has escaped with 0 deaths and so far no spirit wins
  • the barricade jumping is a bit odd, sometimes it just doesnt work and you'll have to move back to be able to do it
  • the ranged spirit weapon appears to be a little too op on the woods map ngl, since it's pretty open
  • perhaps it could be better if the 100% spirit wells were not given glow to the spirit, but maybe that's intentional to make it a little harder for the spirit
  • maybe could be worth adding some prevention mechanisms against camping, especially when reaching the final spirit well as there's no reason for the spirit to do anything but camp the spot, which can get very frustrating to play against

other than that, really nice though :) perhaps some QA issues, but i like the idea of it and it's definitely a breath of fresh air

low wedge
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Actually there's 2 final spirit wells

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I kept having to jump places as taken because of that fact

vivid quail
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oh and one extra point, the barricade speed boost may need a little nerf but to be fair the 60s cooldown makes it balanced better. i just think the 5 seconds of speed boost is usually good enough to completely lose the spirit and more

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the one where you get 5sec speed 3 for jumping over a barricade (parkour, i think)

vivid quail
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yeah? ive played 5 games (the server crashed mid way through one lol) and won as survivors every time

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twice with all 4, one with 3, one with 2 i think and one with 1 survivor left and that was all with randoms not like a specific party

mental pelican
low wedge
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yeah i kept winning

vivid quail
low wedge
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i won once as a killer i think it really depends on the killer and map

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ok so i think invisible guy is slightly too op?

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like holy hell speed boost is a bad idea. Playing as him my only issue was literally checking lockers would of been impossible

last fractal
#

terror is bad but fun to play ngl, too bad literally everyone chooses the invis guy

low wedge
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i enjoyed terror a lot

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but found it to have the issue of, why are the snares so obvious

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in DBD the snares were spottable but not "broadcasting location"

pearl spoke
#

panic zealot was always mid even in item form

pearl spoke
low wedge
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Yeah doesn't make it good

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Like to me they should just go the DBD route, very subtle but noticeable if you look

pearl spoke
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yes huge radius indicator is not good

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might be a bit too obvious

low wedge
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remove the indicator keep the item

pearl spoke
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keep the dernic gem sprite without the ring

low wedge
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people might notice it when badly placed, but if you put it somewhere good, people will walk in to it unless they're scanning the ground

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i.e any slightly dark map is great for it

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so far played invis taken and terror.
Invis is by far the dumbest because of the speed, it's beatable but god it's really dumb.
Taken is honestly the most balanced since it's easy to counter but punishing if you don't pay ANY attention to the nearby lockers afterwards.
And terror is just... yeah needs to be made so it's not as obvious.
Also can the game please inform the player that to destroy the stuff as a killer you need to hold nothing?

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it genuinely threw me off so much when i couldn't destroy anything due to the weapon.

low wedge
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so unless the guy gets lucky and their right next to each other, it's not gonna be possible to camp them out

mental pelican
ocean marsh
low wedge
low wedge
ocean marsh
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👍

vivid quail
low wedge
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nah there's only 5 to do

vivid quail
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oh so theres two extra

low wedge
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yeah

vivid quail
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riiight didn't realise, mb

low wedge
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So can't really camp them, can patrol them but that's it really

ocean marsh
low wedge
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yeah it's just annoying when you go via stairs

ocean marsh
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fair

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ill see what i can do but no promises

low wedge
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also im noticing something triggers it without falling?

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like idk what but it just suddenly happens

ocean marsh
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minecraft's jump detection is really strange

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and barely works

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its awesome

low wedge
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btw, surprised there's not a self heal perk with a LONG cooldown

hearty heron
low wedge
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Because if they're not in a chase, they'll see it, and go around it.

hearty heron
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also, if possible i think it would be nice if all particle effect cosmetic were disabled by default because i dont htink some people realize those give htem away over half the map

low wedge
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Btw should probably point out to anyone who plays the game, just remove wynntils for it

low wedge
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i'll check thought that was just for you tho

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ok it's everyone, but yeah that needs to be disabled

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noticed a couple people using that feature for obvious reasons.

last fractal
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played my first game as the locker guy, it was so fun

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prob my fav spirit

earnest wharf
#

disable totems in the gamemode

hearty heron
#

mob totems?

earnest wharf
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some people use them to hide inside the model

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yeah

low wedge
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i feel like that's noticeable though

hearty heron
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let them waste their totems lol

earnest wharf
ocean marsh
low wedge
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nah i saw a totem and immediately went "really?"

earnest wharf
ocean marsh
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does anyone have feedback about perks? anything too strong or too weak?

spring needle
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terror is like one of the strongest spirits

low wedge
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is terror the snare one? if so not really

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might be getting them mixed up

spring needle
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yeah, it is. you can like totally lock down games with it

low wedge
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eh. I've found it's only worked if the well placement is actually horrible

spring needle
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could I ask how you are using your snares

low wedge
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i was only him once

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but i noticed a lot of the snares just never really came up outside of chases

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or at one point i was literally triggering them on purpose just to try and get him away from the open exit gate

spring needle
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terror is best when you set up snares and force people to run through them

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its area denial

low wedge
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Ehh i found wanderer was so much better solely due to how you could effectively kickstart a chase with 0 downside since they had to focus on wells and exiting took enough you can keep a chase

last fractal
#

taken is pretty damn op, being able to tp into pretty much every important place

low wedge
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taken i'd say ends up suffering the moment anyone gets very weird with lockers

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since if someone notices a locker you effectively go from less of a threat to more of an annoyance with patrol routes.

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it's not bad but i'd say it's well balanced

earnest wharf
spring needle
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surprise strike

low wedge
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so something i've noticed, why is the burrow stupidly hard to destroy?

spring needle
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because its permanent

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vermin has limited number of burrows. once one is destroyed they are permanently down one

low wedge
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why not give it a health bar then?

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since rn it's just abusrdly long to destroy and you're REALLY hoping it's on the other side of the map and not caring if it gets destroyed

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i get it, it's a resource but it should not take multiple seconds to get through 1 square alone and reset if you run for it

spring needle
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if it save dprogress it'd be basically impossible to preserve them

low wedge
#

not really, keep the amount of time and it'll still be hell

spring needle
#

i disagree, but thank you for your feedback

low wedge
#

ok finally tried seeker, surprisingly balanced

#

the only thing i could suggest, if searching an empty locker can that just count as restocking?

earnest wharf
#

also whatever the spirit clone is called (the spirit as in the killer from dbd) i think there should be a slight speed boost after decloaking similar to dbd

ocean marsh
#

so, the restock time is functionally 4 seconds and thats intentionsl

#

it just takes 2s of that as searching time

low wedge
#

ooh. so it's the same time no matter what?

ocean marsh
#

yea

earnest wharf
#

also also there should be an indicator for the healing. it's kinda confusing since it says "SHIFT to stop healing" both when you're healing and being healed

#

maybe like "SHIFT to cancel healing" and "SHIFT to cancel being healed"

ocean marsh
#

good idea

earnest wharf
#

same with being revived. there's no indication while you're being revived and a lot of the time and i feel it would be nice to be able to see other survivors (like in dbd) when you're downed

ocean marsh
#

hm

#

making players glow only for some people and not others is actually very hard

#

an indicator while youre being revived would be good to add, yes

earnest wharf
#

i think also cancelling the death timer while being revived would be nice too

vivid quail
#

i killed one person and it instantly game ended us all LOL

ocean marsh
ocean marsh
vivid quail
#

nope

ocean marsh
#

weird

vivid quail
#

the very start of the game, first time i downed anyone, just after they were in a locker

#

and it game ended every single player

ocean marsh
#

my best guess is data didnt reset from last game? thats very strange

vivid quail
#

this was our first game together

ocean marsh
#

yea i just mean

#

the lobby

#

not your specific party

vivid quail
#

ah, maybe

mental pelican
#

is it possible to farm essences

#

bc you can stage a spirit that injure everyone and survivors can heal each other

ocean marsh
#

score from a lot of actions has diminishing returns

earnest wharf
#

there should be score from looping the killer ong

#

i swear i've had games where i'm just juicing the killer to the max and i get like 3 fucking shards 😭

ocean marsh
earnest wharf
#

i mean i think the workaround would just be within x amount of blocks of the killer

ocean marsh
#

best idea i had was giving score if they miss an attack within a few blocks

earnest wharf
#

or like if you've been in the killers LOS within the past 5 seconds and you're within like 15 blocks

#

pretty sure dbd counts you in chase if you've been in LOS within the past few seconds and you're sprinting

ocean marsh
#

line of sight is... i think a little resource intensive for us to track constantly

#

ill see what i can do

low wedge
#

i'd say dodging should count

ocean marsh
#

cause i do agree you should get score for keeping the spirit busy

earnest wharf
#

dodging should as well

earnest wharf
ocean marsh
#

no yeah thats how you do it

#

but youd need to do that constantly

earnest wharf
#

idrk how tools work but from a programmatic perspective it'd be checking if there's a wall, then checking if the spirit is facing towards the player's general direction

earnest wharf
ocean marsh
#

we'll see

#

i'm gonna be doing some minigame changes today, if i have time i'll look into it

earnest wharf
#

these are exact conditions for chase in dbd

#

dbd wiki 😍

mental pelican
#

holy shit it js so much cleaner than wynncrsft fa*dom wiki

earnest wharf
#

it's on fandom.

mental pelican
#

💀

earnest wharf
#

most wikis run on MediaWiki

low wedge
#

also probably slightly op but i feel like narnia should let you pick the locker

indigo plume
#

its annoying when narnia teleports you to the locker right next to you but the randomness is also kinda the point

polar blade
indigo plume
#

i think narnia should instead tp you to narnia as soon as you enter the locker and you are safe from the spirit there and can go on an adventure

polar blade
#

they could either get some lower hp or remove the ability for the vermin to teleport to burrows being actively destroyed

indigo plume
spring needle
#

ive found it to be pretty viable. breaking a burrow gives the spirit a choice. consider doing what they're doing (might be chasing a survivor, guarding a well, etc), or keep their burrow

polar blade
#

youre doing two things at once by both protecting your burrow and hunting a player

spring needle
#

they very rarely can do both. they must drow what they're doing to guard it. this gives your team time to recoup / save them if they are being chased

#

the player destroying the burrow gets time to get away, and it'd just be restarting a whole chase

polar blade
#

not like it takes much for the vermin to catch up post teleport

#

idk i wouldnt really ever consider trying to break a burrow against a good vermin unless its literally right next to a well

low wedge
#

Wouldn't the issue be in the time it takes to destroy the burrow you could either injure/kill the survivor unless they manage to escape then just tp back anyway?

spring needle
#

since you can only move between them

low wedge
#

Yeah but wouldn't that be much easier when you're on the jungle map and everything's wide open?

polar blade
#

havent really read up much but im just gonna assume garvan is on the chopping block and rightfully so

low wedge
#

hallway map sure i could see that becoming a problem?

ocean marsh
#

garvan's on the chopping block but we haven't agreed exactly how he'll be nerfed

low wedge
#

the speed i'd say is the biggest issue. I think he's also indirectly buffed by the delay in cancelling well?

polar blade
#

you could either reduce the usability of invis by adding a duration to each invis and or a cooldown after uncloaking

#

or also just reduce the speed invis grants

ocean marsh
#

yeah im thinking of adding a cooldown after uncloaking

low wedge
#

like i noticed i'd hear him, cancel the well and it'd take me a second to actually start running

ocean marsh
#

& we'll probably not let him damage wells while cloaked

spring needle
#

💀

polar blade
#

the speed especially just makes him a freerunner for checking around the map

spring needle
#

what exactly is the thing thats op about him

low wedge
#

His speed.

ocean marsh
#

i think the speed is the big thing of the spirit

#

so im a little wary about nerfing it heavily

polar blade
#

bit of both in the invis and speed

low wedge
#

lose a chase? oh i'll just go invis and find them again, they're not gonna hide from something that fast and they can't see

indigo plume
spring needle
low wedge
#

Probably wasn't that good then.

polar blade
#

not all garvan players are created equal

indigo plume
spring needle
#

i have wasted their time so much as they chase me invis. when they decloak ill just stun them and make distance again

low wedge
#

The only times i manage to escape him are silent lockers and a LOT of confusing routes

polar blade
#

i dont think using invis to explicitly chase is good it's moreso that it's an insane scouting tool

low wedge
#

You can easily get the drop on someone even if they're being alert doing a well

polar blade
#

way easier to check every well around the map with garvan than any other killer

ocean marsh
#

at some point in testing we kept garvan's slowness for like a second after decloak finished

#

but ended up removing that before release

spring needle
#

you essentially just couldnt trust your decloak timer

polar blade
#

think just adding a duration/cooldown would be enough imo

spring needle
#

cooldown maybe, duration def not imo

ocean marsh
#

i'd prefer a cooldown than a duration

low wedge
#

duration causes that issue of suddenly decloaking and the player getting annoyed over it

ocean marsh
#

oh, actually, here's a question

low wedge
#

a cooldown just means you gotta use it semi smart but are free to do whatever without feeling cheated

spring needle
ocean marsh
#

what do y'all think about garvan's ability to destroy blockades while cloaked

polar blade
#

then dont destroy a well while cloaked it's that simple

spring needle
#

id rather just have you not be able to damage wells while cloaked if the issue is people not being able to out-power it

ocean marsh
#

i'm considering increasing the time it takes to destroy a blockade while you're cloaked but if it's not an issue i won't do that

polar blade
#

i mean either way is fine, just being able to destroy wells while cloaked is very silly

low wedge
#

Sure

#

i'd say as long as there's a punishment for doing it while cloaked it's fine

spring needle
#

clearing the map is one of garvans strengths. i think id rather add like a bonus stun time while cloaked

#

so if you're being harassed by a cloaked spirit you can try and bait them into a blockade for a 2x stun

#

and then get away

polar blade
#

im not sure that really solves any of the complaints with garvan

ocean marsh
spring needle
#

not being able to escape?

ocean marsh
#

it'd be in addition to the other changes

#

which are not allowing damaging wells while cloaked, and adding a cooldown

spring needle
#

id rather not over-nerf

polar blade
#

being able to do so much while keeping no detection and speed is silly

low wedge
#

Just nerf him in ways that gives the player a choice of decloaking to annoy the survivors, or keeping cloak on but can't interfere that much.

#

I.e he can't destroy a well without being uncloaked.
And barricades just take much longer while cloaked.
And searching should be impossible while cloaked.

ocean marsh
#

searching is impossible when cloaked already

polar blade
#

keeper (i think hes the crossbow spirit?) feels kind of weak atm

spring needle
#

how about

  • cannot damage wells while cloaked
  • stun time from blockades is doubled while cloaked
vivid quail
#

keeper is op on big map

low wedge
#

i know, i just meant the various interactions

vivid quail
#

bad on house

polar blade
#

yeah hes pretty solid on the crypt not so good in bunker

ocean marsh
#

terror's kind of the opposite

spring needle
#

lex can i float my idea for keeper here

ocean marsh
#

very good on bunker, not as good in woods

#

ok

#

sure

spring needle
#

keeper can place Mirrors (5 max). When the keeper shoots a mirror, it will reflect the arrow in whatever direction the mirror is facing (mirror is set in same direction keeper is looking while placing) and extends the range of the arrow back to maximum (32 blocks)
this allows keeper to set up trickshots in advance and will benefit them most in bunker map, where they are currently weakest

polar blade
#

sounds very situational

#

i guess it's fine

mental pelican
ocean marsh
#

already cant

mental pelican
#

what

polar blade
#

honestly the spirits are mostly pretty balanced my only real complaint with the minigame atm is garvan and thats about it

vivid quail
#

is there any way to tell what map ur on during perks, if so then i can see the keeper being fine since its just up to u to choose properly

spring needle
vivid quail
polar blade
#

...garvan?

spring needle
#

could set them on corners and stuff so when people turn them you can shoot the mirror to nail them

mental pelican
#

garvan is wanderer isnt it?

indigo plume
#

you need actual skill to make proper use of that

spring needle
#

thats the point

vivid quail
# polar blade ...garvan?

no clue what this means yoop im just talking from the experience of having no one win as spirit and most times winning with 3-4 survivors left

indigo plume
#

and youve seen pfinder havent you

spring needle
#

then dont choose keeper! or just dont use the mirrors

indigo plume
mental pelican
empty valley
#

unrelated but if you grab lost soldier while dead it dont work

ocean marsh
#

gonna fix today

empty valley
#

ah

polar blade
#

i suppose keeper and zealot both being really good on one map and weak on the other is fine

mental pelican
#

wanderer can literally camp while invis, and then uninvis to down all of them

polar blade
#

i guess one last thing is that the perk where all blockades and lockers glow is fucking useless

mental pelican
#

lockers glow is actually kinda useful

polar blade
#

right

hearty heron
#

Information stuffs usefulness always depends on your skill so i guess it varies but the one thing i does always help with is showing activated/broken blockades

civic token
polar blade
#

idk even after just a couple games of playing i lost any usefulness i had for it as it's super easy to remember where blockades are and if anything it becomes a downside when looking for graves

low wedge
#

It's pretty good if you go a more locker/block based

polar blade
#

i dont think that makes it good

civic token
#

i don thtink so

polar blade
#

yeah and you can just remember where they are...

mental pelican
cunning hare
#

i think rat shouldnt be able to put holes at spirit wells

spring needle
#

set locations, % chances to spawn each

civic token
#

also assaassin has particles when they invis so its not the worst, def will catch u offguard if u dont see em

mental pelican
#

me when peopl turn on pets likent

#

me when people get time dial likent

civic token
polar blade
#

trust me guys, playing with 3 yeti pets IS optimal

low wedge
mental pelican
polar blade
#

the yetis will scare away the spirit

civic token
#

me when people play with skyraider parrot

civic token
spring needle
#

little known mechanic: The Vermin loses its heartbeat for 5s after exiting a burrow. its more effective to hide the burrow a bit away from a well and then use it to ambush people rather than have it out in the open and give them a headstart to run when you go to it

ocean marsh
mental pelican
mental pelican
cunning hare
polar blade
#

im not convinced its a good perk but whatever its just one perk out of like 20

hearty heron
spring needle
#

if there are only 2 people left and you're still in spirit well phase

ocean marsh
# hearty heron Tiles=floor?

tiles are like. predefined 14x14 or 9x9 spots of the map that randomly load a structure and rotation each game

#

and some of the objects in said tiles also are randomly selected

polar blade
#

but yeah pretty good and well balanced gamemode only really complaint i have is garvan being a bit too strong

ocean marsh
#

bunker has less of them

spring needle
#

bunker itself is a tile

mental pelican
vivid quail
#

cloak of shadows appears to be bugged. i activated it, everything highlighted, couldnt teleport to any lockers

gentle tulip
#

oh wow even dbd tile mechanic is implemented

polar blade
#

its kind of buggy

hearty heron
polar blade
#

vermin burrows too also just dont work sometimes

ocean marsh
mental pelican
ocean marsh
#

yea im aware of burrows

mental pelican
#

and debugging

ocean marsh
#

the game heavily relies on sound cues

cunning hare
#

on other spirit you can try to juke them while the other guy does the spirit well but on vermin you cant cuz he can just wait at wells and tp to other ones

vivid quail
#

it worked the first time i did it, but then the 2nd time it just didnt work and ended up with me losing the game

ocean marsh
#

if you're not using sounds, you're inherently at a disadvantage

hearty heron
civic token
#

is vermin fixed?

polar blade
#

no trust me do NOT play with sounds they are a disadvantage

ocean marsh
#

not yet

mental pelican
ocean marsh
#

going to push a bunch of fixes/balance tweaks today

polar blade
#

or just blast music into your ears

#

i am normal and can be trusted

hearty heron
indigo plume
#

@polar blade any beyond banisher

ocean marsh
#

does anyone have any perks they'd like me to take a look at

cunning hare
gentle tulip
#

survivor syndrome seems extremely mid for being triggered when its basicly over

mental pelican
civic token
#

also i think a small annoying thin about the panic zealot spirit is that their traps can be activated by invincible players who just got revived, and that they cant place a snare right next to a body when thjey put a snare there earlier(might be a bit op but can u make it so u can repair snares like 10 seconds after they activated?)

low wedge
#

yeah survivor seems kinda... weak?

civic token
spring needle
#

imo survivor syndrome is fine for its use-case

polar blade
spring needle
#

which is: this match is basically over, my team sucks, im not confident im gonna find the escape beacon, im gonna try to slip out a gate

#

only buff i think it should get is just fully removing sprint marks while you're the last alive

gentle tulip
#

healing streak is a good perk but unfortunately

ocean marsh
#

what i'm thinking is to make the escape beacon glow if you're within like 16 blocks of it

civic token
#

hmmmm

cunning hare
#

Did you guys found a way to nerf garvan?

ocean marsh
#

for survivor syndrome

gentle tulip
#

public lobbies have such difficulty healing, you'll be extremely lucky to get off two heals before being downed

civic token
spring needle
#

but in that case should get rid of sprint mark stuff

civic token
#

o ye the perk where dodgin an attack will make giv u speed is kinda wack with the big hitboxes

low wedge
#

it's kinda too good cause of it

cunning hare
gentle tulip
#

that's more so a problem with players being unaware of how healing works though rather

civic token
#

unless u plaing with a dogshit spirit(u dont need the perk anywayas) its kinda hard to utilize i think

civic token
#

as long as survivors arrent dumb and try to revive 2 dead bodies right in front of spirit u chilling

spare glen
#

Overall survivor is definitely weaker than spirit, however 3+ good survivors can turn that around (just like how it is in dbd)

civic token
gentle tulip
#

like i think it could already do a lot just have a title or something if an injured player is sneaking nearby

spare glen
#

That would be helpful fr

gentle tulip
#

RC with cleanser to heal

spring needle
civic token
#

also is the bug where survivor dead body timer ticks down when spirit is camping getting fixed 😔

ocean marsh
#

looking into it

cunning hare
gentle tulip
#

btw is it intentional

civic token
gentle tulip
#

that the game ends if everyone is downed even though revival can still happen through perks

civic token
ocean marsh
#

otherwise, the game would be dragged on since the spirit could still just camp those people

cunning hare
civic token
#

o
errhh 3 second to uncloak saltroll

spare glen
gentle tulip
#

i've had 2 scenarios where survivors could have pulled something off because far apart and reviving at the same time

ocean marsh
#

planned wanderer changes:

  • can no longer damage spirit wells while cloaked
  • breaking a blockade takes ~40% longer while cloaked
  • there's a cooldown on recloaking after you've uncloaked
gentle tulip
#

but i guess in general it's pretty much game over

civic token
#

yipee

gentle tulip
#

feels a little frustrating but oh well.

ocean marsh
civic token
#

i think revives are brokey enugh to work like that anyways
also would be a bit confusing to kill everyone and then game not over for ne players

spare glen
#

However keep in mind that you can see killer pov in terms of a very obvious red light, plus the dbd counterpart killer actually knocks a bell to warn players that they are uncloaking so it’s even more obvious

gentle tulip
#

btw is there any way to make dropping blockades more consistent?

#

sometimes they react to rc immediately sometimes it takes like 10 clicks, the hitbox feels wildly inconsistent

ocean marsh
#

uhhh

#

it's

#

that happens when youre right up against the barrier wall

#

and there's very little i can do to fix that

spare glen
#

That’s just Minecraft being janky (more like every interaction here has been janky so far)

gentle tulip
#

having worked similiar things, it needn't be janky.

#

but cahnging it now would probably be too difficult

ocean marsh
#

we don't have the exact tools you'd have in other mc plugin dev

spare glen
#

Who can deal with wynnlagTM anw lol

gentle tulip
#

yeah i am aware

earnest wharf
spare glen
#

Honestly given how much the gamemode has copied from dbd you can just copy more perks if you want to add new ones

ocean marsh
#

i'm not super interested in adding more perks

cunning hare
ocean marsh
#

i have a list of a few that i didnt have time for, which i might add if i feel like it

gentle tulip
#

it lets you pick up a dropped blockade and return it to an active state

earnest wharf
gentle tulip
#

also after taking a good look over perks

#

i finally remember the one i had on my mind ironwood blockade

#

at first i thought it was pretty cool but a lot of blockades you can just walk around
30% isn't crazy long extra time from breaking it and having to be injured to get it is kinda SADasfdsgsf

earnest wharf
#

also i feel that suprise strike shouldn't have a cd if you don't stun anything

ocean marsh
#

it doesnt

spare glen
#

It doesn’t have one if you didn’t stun

ocean marsh
#

it only activates the cooldown if you get a stun

earnest wharf
#

i had a cooldown like twice after getting out

#

with no stun

ocean marsh
#

well it still has the 5s timer

#

it doesnt activate the however long cooldown until you can survivor strike again

spare glen
#

It’s hard to transit to another site most of the time

earnest wharf
ocean marsh
#

oh, weird

earnest wharf
#

also sometimes the jump fatigue is super weird

ocean marsh
#

i'll have to look into that. i'm sure it only runs the cooldown if it successfully stunned though, so not sure what the cause is

#

yeaaa jump fatigue's always gonna be weird

#

minecraft limitations

spare glen
#

Jump fatigue is straight up being annoying

earnest wharf
#

you'll be walking down a staircase and suddenly be hit by it and lose all momentum

spare glen
#

Especially with staircases

ocean marsh
#

it sucks cause minecraft's jump detection is absolutely awful

#

but we need the jump fatigue to prevent sprint jumping

earnest wharf
#

why not just apply the same anti-jump measures as when you actually jump?

spare glen
#

Because +30% speed or sth like that

hearty heron
earnest wharf
#

like when you jump, it gives high jump boost (which prevents jumping) so why not just permanently give that instead of having jump fatigue

ocean marsh
#

oh

#

you can spam jump to go super fast

#

when you have that high jump height

earnest wharf
#

fair

spare glen
#

also I’m just assuming that the wynntils exploit cannot and will not be fixed lol (like how do you even prevent it other than not using the mod)

ocean marsh
#

you can opt out of it

earnest wharf
ocean marsh
#

and it doesnt show your loc to anyone

spare glen
#

Yes I alrdy did that

ocean marsh
#

thats p much all we can do

#

just say to disable it

earnest wharf
#

yeah so it won't show for others. not sure if you can disable others on yours though

spare glen
#

Yea I’d expect that, just can’t expect all my teammates to know that esp. if I’m playing survivor

earnest wharf
hearty heron
cunning hare
spare glen
#

Realistically if your teammates don’t understand why they should disable wynntils map (and how to do that) they’re not gonna have time to disable that before the spirit starts x-raying and gain advantage from the map locations lol

earnest wharf
#

looking forward to it 😼

cunning hare
spare glen
cunning hare
#

nerf shadestepper

cunning hare
spare glen
cunning hare
spare glen
#

And that your teammates prolly don’t even know that you’re coming if they’re not aware, might be looking at somewhere else (again dbd has rlly smooth and user-friendly third-person pov, whereas in Minecraft f5 is crappy esp. when you’re physically next to a ton of blocks)

#

like, your pov will be zoomed in at times depending on your surroundings

cunning hare
spare glen
#

Lol having to use a mod to compensate for a disadvantage saltroll

cunning hare
#

skill issue

spare glen
#

Also one important difference between this gamemode and dbd is that spirits can immediately reduce survivor hp by downing them, whereas in dbd killers must carry downed survivors to hooks, during which other survivors can help take a hit to buy more time for their teammates to escape, or stunning the killer by dropping barricades on them / flashlight blind

low wedge
cunning hare
empty valley
cunning hare
ocean marsh
#

idk if i'd say i wanted to add hooks

#

but it was something i considered and decided not to do

mental pelican
#

i mean it kinda does tbh

low wedge
#

probably also would make it WAY too easy to camp

spare glen
#

Not having hooks definitely made survivors somewhat worse + having 1 perk only at the beginning (some are so situational lol)

low wedge
#

i also kinda dislike how you only get to pick between 3 perks?

spare glen
#

If all your teammates are familiar with the gamemode tho 4 good survivors can still win relatively easily

low wedge
#

i'd rather have more options per choice

cunning hare
#

choosing perks in lobby would be nice

spare glen
#

I mean it’s unrealistic to make huge updates for the gamemode now, maybe for next year tho

low wedge
#

like maybe 5.
Because let's be honest, at max you're gonna have 3 perks by the end

#

MAYBE 4 if you are VERY hard carrying

spare glen
#

And you prolly won’t be using them 70% of the time

low wedge
#

debatable, parkour broken ankles and silent locker are used a lot xD

spare glen
#

1 full generator gives 100 points and you need 150 for a perk

civic token
#

i think theres a cap on 4
i got to 450 and dint gain anymore

low wedge
civic token
#

o wait i suck at math 3 extra

spare glen
#

So you need to solo 2 gens + loop the spirit for like a minute / revive 2 teammates to have 3 perks

civic token
#

i think completing a well gives points as well

ocean marsh
spare glen
#

Honestly if you’re doing that you’re alrdy hard carrying

ocean marsh
#

yea completing a well gives like +25 to everyone nearby i think

low wedge
spare glen
#

I think it’s more like certain perks are underwhelming

ocean marsh
ocean marsh
low wedge
#

i'd say have more perks available at the start though

spare glen
ocean marsh
#

hm

#

5 perk options in your initial selection could be good

#

ill consider that

civic token
#

im like 90% i didnt gain anymroe after 450 but i havent carried that hard since then so ill try to replicate eventually

low wedge
spare glen
low wedge
#

so jumping makes it hard to hit, combined that with being inconsistent with barricades and you become an unpredictable menace

spare glen
#

They don’t even know how to do 360 yet my hits can miss 3-5 times in a row due to freezes

low wedge
#

because the killer has to make the choice to risk the barricade or take a slightly weirder path in some cases.

spare glen
#

The path is usually better

low wedge
#

nah, because the issue is it gives the survivour chance to backtrack

spare glen
#

Because the maps aren’t very big, spending time to destroy barricades is usually not worth it unless it’s the important ones

low wedge
#

some barricades can COMPLETELY cut you off, like a decent amount do that.

spare glen
spare glen
low wedge
#

they are, but bunker's case a barricade can pretty much mean you are not catching that person unless they get lost

spare glen
#

For now, ppl are still panicking

low wedge
#

yeah panic dropping causes so many problems.

spare glen
#

Also I don’t have confidence in stunning spirits due to lag

low wedge
#

i've found it's VERY lenient on it

spare glen
#

Hit box is huge tho so yea

low wedge
#

like not stupid lenient but you got enough time to do it lenient

ocean marsh
#

blockade stun hitbox is big because it's kind of hard to pull off without getting hit

spare glen
low wedge
#

yeah that heartbeat stopping then going at 50 times speed tells me "oh no"

low wedge
#

I honestly think any speed 3 skill and silent locker is a dangerous combo though

#

because it just means the killer now has to check EVERY locker you might of gone in after the trail ends.

ocean marsh
#

i might need to raise the cooldown on some of the speed perks

low wedge
#

Parkour is fine i will say

#

actually scratch that, parkour should be higher

#

i'll check the cooldowns now but parkour should have a higher cooldown than the other 2 due to the ease to use

ocean marsh
#

its 60 rn

spare glen
# hearty heron What 360?

It refers to a survivor trying to spin in a circle in quick succession when they predict that the killer is going to launch the melee hit. Because of melee hits having relatively narrow register, a quick spin might allow you to dodge the melee hit. It’s a dbd thingy and it’s not exactly easy to pull off here in this game mode

ocean marsh
#

might bump that to 90

low wedge
#

yeah was thinking 90

cunning hare
#

i think 75 would be better

low wedge
#

because parkour's so easy to use

spare glen
#

Speed 3 is pretty good

low wedge
#

speed 3 is less the issue and it's more, the lack of difficulty in some cases

spare glen
#

That and injured soldier or whatever that gives you 5 lives + self-revive

ocean marsh
#

lone soldier is very funny

civic token
#

good if teamates r ass

low wedge
#

i just dislike lone soldier since i dont want to be a permanent 1 hit

ocean marsh
#

entirely fair

spare glen
#

Because most players don’t heal others, 5hp is very rewarding

ocean marsh
#

it's not for everyone

#

but it's funny and solid enough

civic token
#

do u have 2 revives or wha

ocean marsh
#

you can auto revive 30s after being dropped

low wedge
ocean marsh
#

uhh

low wedge
#

or is that use whenever you want?

ocean marsh
#

looks like no

civic token
#

yeah but can u do it infinitley/5 times or is there a limtied amnt of times u cna use it

ocean marsh
#

well

#

you can only be in grave state 4 times

low wedge
#

i assumed it was use until you actual die

spare glen
#

The last one you just die

cunning hare
civic token
#

oki i thought it was liek the other revive one and could onl ybe used lmited numebr of times
am a bit goofy

spare glen
#

So 4 in total, realistically tho if you’re down it’s entirely possible that your other teammates won’t save you

low wedge
ocean marsh
#

yea no lone soldier has no limit on revives besides how often you get dropped

civic token
#

it shows u ave 5 hp in chat tho

ocean marsh
#

not done yet is 1 use\

#

indeed

low wedge
#

and i will be honest, there have been times i've just hid around a corner and flipped it in front of their face.

ocean marsh
#

lone soldier is. it makes you permanently injured (so 1 hit from spirit and you drop)

#

but in exchange you get +2 max health (5 total)

#

and you can revive yourself

spare glen
#

Just get good (fr)

#

and lone soldier will be rewarding

#

If you’re not confident with looping the spirit lone soldier is prolly not as good

cunning hare
#

lone soldier is high risk high reward

low wedge
#

lone soldier alone to me sucks

spare glen
#

Countermeasure is prolly underrated but I get it everytime

low wedge
#

it's only good if you can get some perks to back it up

#

Countermeasure I like solely because it means I can adapt on the fly.

spare glen
#

Yea esp. when I’m not that familiar with the maps still

low wedge
#

If I'm using various locker/barricade perks it basically means I have a lot more control than the spirit most of the time

#

silent locker is REALLY good, especially in bunker

cunning hare
#

lone soldier is for people that are capable of dogging the spirit while not reallying on teamates

spare glen
#

Locker is better in this gamemode despite them simply being how they are in dbd because spirits take 2-3 seconds to search

#

In dbd it’s like less than a second to search

#

If you have surprised strike it’s a guarantee stun

low wedge
#

yeah fair. and surprised strike is just fun to use

#

tactical retreat can also be REALLY good with other perks

spare glen
cunning hare
low wedge
#

tactical retreat and blood rush are basically a way to say to the killer "not allowed to kill me"

spare glen
#

If the killer is good tho killer wins most of the time on the graveyard map

low wedge
#

imagine you had a friend with healing streak as well

spare glen
#

Because it’s easy to patrol once 3/5 wells are finished

cunning hare
#

also many barricades there dont make sense

spare glen
#

That map is not as limiting as bunker and it’s easy to patrol between 3-4 gens

low wedge
#

i'd say bunker is more balanced for both sides

spare glen
low wedge
#

outside of keeper. Who i feel bad for

#

all the barricades do is act as free speed boosts for parkour

spare glen
#

If you get the perk that is

low wedge
#

yeah

spare glen
#

Bunker is giving me “the game” dbd map vibes

cunning hare
#

there is only few barricades on graveyard that actually can stop killer for more than half a sec

low wedge
#

bunker on the other hand, most barricades become a problem for the killer

spare glen
low wedge
#

there's only a few that do nothing

spare glen
#

Because bunker is composed of multiple “rooms” but there are more than one barricade connecting between rooms

#

Usually 2-3, so destroying one doesn’t make that room easier for the killer at all

#

And there are like 7-8 areas in total

cunning hare
#

but the barricade inside underground passage on top

low wedge
#

i also enjoy the double locker area next to ladder

cunning hare
#

but it rarely spawns there

low wedge
#

like, no killer searches those lockers because it's so out of sight.

spare glen
low wedge
#

it's out of their main vision both ways xD

#

me and someone else kept jumping in and out of those lockers and somehow never got caught

spare glen
#

Prolly deaf

low wedge
#

nah we both had silent

spare glen
#

Sound cue is important in dbd but it’s prolly not being valued as much here

low wedge
#

it was just funny cause we'd stop our trails before getting there

spare glen
#

I mean

#

Black particles are how trails look here versus bloody footsteps in dbd

#

If they change footstep particles to bright red it could be a lot more different

low wedge
#

Yeah, i will say though the killer did always find our trails, they never worked out where we went though since we could of gone ahead or in to the room

#

and since the room isn't exactly obvious, we'd watch them run past. Either way, fun to just sneak in to lockers

spare glen
#

The lockers here taking so much time to search thru is actually significant

low wedge
#

makes it actually balanced

hearty heron
#

Btw do you guys play with normal lighting? I had wynntils gammabright on for most games before i realized it and it does seem a bit more balanced without

low wedge
#

i will say one funny trick to do though, hit it with your weapon.

#

if you hit the locker with your weapon the person normally jumps out thinking you're about to search