#Banish The Beyond Feedback Thread
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great minigame
Had a game where someone left during the selection phase. It ended the game, but than restarted it without teleporting us. After changing the world it didn't remove the game items
overall when i can play the game, it's a lot of fun
uhh
when there is one well left the killer can just camp there
idk if thats supposed to happen but its a big issue honestly
7 wells spawn, survivors only need to complete 5 of them
ah
the one that can tp to lockers seems to not have the thing that goes through walls for me
as in, it just kept the normal attack in that other mode
- after jumping and rightclicking while in the mode i could walk normally again but could still instantly switch back to the coal to tp
it only works while in a locker
did i forget to update the item lore
how does the escape beacon work
if a survivor right clicks it, they instantly escape and the game ends
it only appears when theres 1 survivor alive
how does it look
dont htink so but i also might just have missed it
also, does the cursed mask legit require 32 stacks of the tokens?
because that seem like really excessively high
might be. i'll see about reducing it if it looks that way
when i made the cost i was working under the assumption of 8 essence per game
tbf game length can vary a lot
btw, i fully intend to do balance changes as needed for this game (because itll probably be needed...) so if anyone has any thoughts, send them here
make the game work please
yea working on it
i dont want the void to consume me every 2 minutes
its less the game being broken and more the servers as a whole being broken
also for some reason movement spells have a problem
idk if it has been said, but in The Woods you literally cant exit towards the east
yea known issue
that one might not be fixed for a bit since we'd need to push the map again, which is a process
This seems way more fun than the others if im honest
Spirit seems a bit strong tho, excpecially wanderer wich i used to win a game in 30 seconds
...30 seconds?\
Yep
3 grouped up
wanderer has sound cues that survivors need to use to Not Die
so if people arent using sounds, uh
rip
this game kinda relies on sounds a lot
Yeai noticed
no way theres one of these now great
i dont have to make my own and then yell to frozenearth or notafish or whoever about not being able to post threads 😄
might just need some balancing
nerf sprit's walk speed and make the normal ones easier to get new abilities
otherwise it has very cool designs 
Idk if it's just that i haven't played enough games with it
wynntils party coordnate tracking is kinda funny with this 
also, idk how possible that is, but would it be possible to not get fatigue when you start climbing ladders/sprint down stairs? kinda annoying
checking map to see where is the sprit actually helps me to surive 
that is actually kinda good for both parties
i just disabled it in config but still funny
if they balance the roles, i will disable them
but the ability that let's the spirit tp to the other side of the map via the closets and the one that lets them be invis are too op
Yeah this definitely sucks. we tried our best but couldnt end up fixing it because minecraft just doesnt have anything good to detect jumps
the closets needs to have a range limit imo
im gonna let things sit for a while
...not a while. a day, maybe
each spirit is strong in their own ways
the taken makes a fairly distinct noise when they teleport, which should be enough to know theyre nearby
yo uhh, its not working
?
the missing chunk incident
it doesnt tp into playable area
looking into it
so were just stuck there, cant even attack
i know
Yeah but being able to tp to the entire side of the map is too op imo
gonna be broken on a few new worlds for a bit
getting a fix pushed asap
so it still works on some older worlds rn?
btw if u get that and /lobby to another world that has a game progressing, you can smuggle 2 sets of items out of the mini game
wild
takens mobility is entirely dependent on random locker spawns, as well as the lockers rotation for their vision. its very easy to miss people when looking out of lockers and get a spirit well taken out from under you
Game doesn't work at all for me.
I've attempted... five, six, times, and none of them have worked.
Game is completely wack, far as I can tell, just found the game items hanging out in the overworld.
And chunks are disappearing from the antechamber.
well thats people throwing them out
yeah
i feel like, if i were the devs, i'd extend the festival by a day to cope with this
because "whoops, game was broken"
but also you probably have delicate timing
what's the current plan?
fixing it as soon as we can
joining thread
we didnt even get the trinkets during festival of the bonfire 😩
Wrong thread sorry but seems the most related, is there a place I can see all the new skins added from the event
wrong thread
Plz answer still

what is going on
It’s a nice mini game, one of the spirits that use the panic concept is clearly the panic zealots revenge

do u need to bring a weapon in this game?
no
oh shit the unable to /class is real
ok i am stuck here now
but pfinder sent u to random wc...
Your doing all you can and that’s what matters at the end 
so u need to find a party urself atm?
if you relog itll send you out of there
that'd be best for now
finally
spirit disconnected
i think the spirit dc is because of some bug
womp
the game cant start so he/she dc to end the game
any of these worlds should be working
now i need to find my party member 
lemme just hop on the yt world rq 
yeah youre the third person to make that joke
glad to see im that original
i just selected 2 first perks lol
awesome
but game also didnt start so i think it was still an old server
Is the glitch with the minigame world-specific?
yea
i love vanilla gameplay 
what worlds r good
olk i jsut played a game on w2 that shi was pretty fun
anywayhs time to takea bio test
@spring needle I’ve noticed a weird bug where you can just camp the gate as spirit and win
WHAT
CAMPING KILLER 🤬🤬
camping killer have 0 marks in rank
also dont send pfinder to worlds that are playing a game 😔
is that how the bug happen?
yeah, its a bug that it does that. theres something in place to prevent it but its not working
no, its unrelated
i think the game-not-starting bug should be fully fixed on the newest worlds
Wynntils just breaks this entire mini game 
figured out that some people don't play fairly and just use the map to track people down easily or avoid the killer easily
most op killer perk : wynntils
also ghosts shoudl eb able to help in some way other then jsut telling the players where the spirit is i feel, but idk might be too brokey
also when a spirit destroys a barricade can survivors not place a barricade thereanymroe??
also also how is score gained? is it just from acrtivting the wells?
most things you can do give score
powering wells, healing or reviving other players, stunning the spirit with a blockade
also what ar alll the spirits
Wanderer, Terror, Taken, Vermin, Keeper
you can disable it from tracking you through these options
or just not use wynntils
we might need to put a msg at the start of the minigame telling you to turn that shit off
Yeah cause I experienced this while being a survivor, wasn't fun
You wont see me as spirit :)
if 2 players die and the spirit camps 3 spirit wells it’s game over
some of the spirit wells are really really close to each other
lsot shield thig brokey, and the invis thing is brokey(as in really good)
the invis spirit thing *
i cant tell if the particles are sprint particles or invis assassin
also they can jsut camp bodies
doesnt ecven trigger heartbeat 💀
thats kinda the point...?
yeah but its kinda brokey
uncloaking time is around same time as revive time
so they can just camp u lo
they can jsut kill one person and then wait for somene tor evive them and then kill that person
the timer doesnt tick down while the killer is nearby
so you can kinda just
leave them
until the killer goes away
i think it does
it doesnt
revive is 2s, uncloak is 3s
and the grave timer doesnt go down while spirit's within like 10 blocks or something
icic
then i shall use hacks /j
i was gunan sa lone soldier is broken and then i realized how the injrued mechanic worked 💀
also i think the rat spirit is bugged cuz whenever i try to make a hole i get stuck in it and have t shift jump out
yea known issue
oki
wtf why the killer can hit me in a weird angle
player hitboxes are intentionally big because of lag and funkiness with how the attacks work
its better to let the killer hit you from a weird angle than have attacks seemingly miss when they shouldnt
what does this mean
check your tome of attunement
also i think the spirit camping bodies still decreases timer
cuz my fren said that his timer weas decreeasing when he was being camped(he is dumb tho)
also what does jump do
jumping barricades>?
slows you and disables jump for a second
but why should u jump?
the spirit cant
is it like a kind of dead hard?
its there to prevent sprint jumping
you shouldnt be jumping at all
but its the only way we can prevent it
ok i thought u can use it to dodge
ye me friend is camping my body rn and the timer is going down
camping is op
not sure why it would have broken
i think i clicked it
huh?
same when they are charging up soul wells
yea ive been told
what does the woods say
LOL
real dbd mechanics
it can be full?
yea theres 2 maps
each is its own instance and when both are active, you cant join a game on that world
oh my god my teammate get in the locker in the first second
struggle mechanic is real
i think my teammate is afking in a locker
ok maybe not
i got 0 bc i keep stalling the spirit
very funny tho
if you stun them you get score
bruh why the escape beacon can spawn in the corner of map
i run around the whole map and finally found it in the corner
then i watched the spirit destroyed it
i dont know how to use that
right click, then there is a cooldown of placing it
the dbd portal is already hard for me and now i need to use them in wynn 
so true
wtf...
hitbox is big
the panic zealot cosplay hits hard
how dbd feels like when it has world chat
me opening map so i can find them 
wtf stop exposing me....
lmfao
can u revive with this if u are the last survivor in game?
Nah
so u cant bm the killer?
and killer has 0 perk
Do you agree that survivors need to be buffed
I’ll type in a bit playing rn
no matter in dbd or this
Yea this is no swf (don’t forget about some players not having wynntils)
what can wynntils do?
If you don’t have it
some people are cheating using wynntils to track other players
yeah i click their head and there's waypoint on them
its pretty lame
but only for teammate?
i cant even delete the waypoint of my teammate and it kind of annoying me
nah i cant play wynn without wynntils 
A team of survivors all having wynntils versus not having it makes a difference lol
i dont even care about my teammate position because i dont like to play survivor
Ok I’m having a bad hunter rn what kind of luck is this
bad hunter?
Like the hunter is pretty bad
what is hunter
I mean killer sorry
huntress?
spirit...
i just lose to 3 survivor
Ok maybe survivors shld have the kindred perk available by default
when u and the target have different ping u need to stand on their block to hit them
so i can never hit tealy
i know u doing smth like 360 but i cant hit u in further distance
it is easy to get 360 in the same block
also u dont have hitbox with other player in minecraft so u cant block them with ur body
did u stuck in the hole?
known, lex is working on a fix 👍
Somehow got out after some attempts but good to know 
Yea stepbr

Yea just don’t use wynntils if you wanna play this without feeling unfair
Are the Spirits intended to represent major characters? I can see Taken as Aledar, Terror as Panic Zealot, and Vermin as the Colossal Rat, but what about Wanderer and Keeper, especially since Wanderer apparently has no attached dialogue?

Smh, forgot to put panic zealot and colossal rat in with the shadowed figures
The colossal rat one is really glitchy with the burrows
Surly wynntils dont allows for some silly stuff 
also the colossal Rat burrows just get u stuck (not sure if its always or just sometimes)
there is a archer / ranged that is using a mael’s skin
So the Keeper would be Mael, then, which makes sense.
That leaves the Wanderer. No dialogue for hints as to their identity.

So played first game. And it's ok? I was more confused on how to use score
side note it really needs to be sorted with the jump fatigue, it's causing too many problems with me randomly suddenly getting slowness
I like the game made, super fun. The graveyard map is a bit flat thou and i do wish their was more to it (like tunnels/connected basements) but overall it's really well made and fun!
Wouldnt just an absurdly high level of jump boost also work to prevent jumping?
issue is that just causes an infinite speed boost
since mojang's coding basically goes "still jumping so 30% speed"
bruh I just got stuck after tping to a snare
me sprinting off stairs causing jump fatigue
ok it just tps me underground every single time
ok terror, it sucks.
Like genuinely, snares shouldn't be that easy to avoid
taken is cool because you can patrol well
but also get caught out since people are gonna avoid lockers
played a few games, heres some feedback from me:
- the game feels too easy for survivors, there are several times where a party of randoms has escaped with 0 deaths and so far no spirit wins
- the barricade jumping is a bit odd, sometimes it just doesnt work and you'll have to move back to be able to do it
- the ranged spirit weapon appears to be a little too op on the woods map ngl, since it's pretty open
- perhaps it could be better if the 100% spirit wells were not given glow to the spirit, but maybe that's intentional to make it a little harder for the spirit
- maybe could be worth adding some prevention mechanisms against camping, especially when reaching the final spirit well as there's no reason for the spirit to do anything but camp the spot, which can get very frustrating to play against
other than that, really nice though :) perhaps some QA issues, but i like the idea of it and it's definitely a breath of fresh air
Actually there's 2 final spirit wells
I kept having to jump places as taken because of that fact
oh and one extra point, the barricade speed boost may need a little nerf but to be fair the 60s cooldown makes it balanced better. i just think the 5 seconds of speed boost is usually good enough to completely lose the spirit and more
the one where you get 5sec speed 3 for jumping over a barricade (parkour, i think)
yall can win as survivors?
yeah? ive played 5 games (the server crashed mid way through one lol) and won as survivors every time
twice with all 4, one with 3, one with 2 i think and one with 1 survivor left and that was all with randoms not like a specific party
there is soul escape if the game is too long and it counters the spirits camping
yeah i kept winning
fair ig, but idk this does also mean that the ppl being camped are unable to play the game for that whole time which sucks from a player perspective i suppose lol
i won once as a killer i think it really depends on the killer and map
ok so i think invisible guy is slightly too op?
like holy hell speed boost is a bad idea. Playing as him my only issue was literally checking lockers would of been impossible
terror is bad but fun to play ngl, too bad literally everyone chooses the invis guy
i enjoyed terror a lot
but found it to have the issue of, why are the snares so obvious
in DBD the snares were spottable but not "broadcasting location"
panic zealot was always mid even in item form
it’s replicate the actual boss fight the boss does the same exact thing
Yeah doesn't make it good
Like to me they should just go the DBD route, very subtle but noticeable if you look
remove the indicator keep the item
keep the dernic gem sprite without the ring
people might notice it when badly placed, but if you put it somewhere good, people will walk in to it unless they're scanning the ground
i.e any slightly dark map is great for it
so far played invis taken and terror.
Invis is by far the dumbest because of the speed, it's beatable but god it's really dumb.
Taken is honestly the most balanced since it's easy to counter but punishing if you don't pay ANY attention to the nearby lockers afterwards.
And terror is just... yeah needs to be made so it's not as obvious.
Also can the game please inform the player that to destroy the stuff as a killer you need to hold nothing?
it genuinely threw me off so much when i couldn't destroy anything due to the weapon.
but yeah just checked guide, there's 7 spirit wells in total
so unless the guy gets lucky and their right next to each other, it's not gonna be possible to camp them out
you can go invis and if you leave invis, there is a sound cue that alerts it, ngl they should add that it also affects your heartbeat
re: needing to hold nothing- this is a bug that's been annoying me for a bit. i havent been able to figure out how to fix it
yeah i found the sound cue didn't matter because if the survivor was fixing a gen they had to wait a second to escape meaning i had so much time.
yeah i'd say for now tell the player in some way "hold nothing" because rn it was causing me just to not be able to do anything
👍
yeah but when you get to the last one then the spirit can just camp the ladt one that you need to fix no? or am i just stupid here
nah there's only 5 to do
oh so theres two extra
yeah
riiight didn't realise, mb
So can't really camp them, can patrol them but that's it really
it does suck but it's not really possible to make it work better than it does due to minecraft limitations. we need it there to combat sprint jumping but no matter what there are gonna be false positives
yeah it's just annoying when you go via stairs
also im noticing something triggers it without falling?
like idk what but it just suddenly happens
btw, surprised there's not a self heal perk with a LONG cooldown
its hitbox is already significantly larger then the raidus tho
And? the only time it's usable is in a chase really which it doesn't work well in
Because if they're not in a chase, they'll see it, and go around it.
actually, i just realized that that would be one more reason to actually remove the ring lol
and the problem i see currently is that theres an indication but the indication is smaller than what it actually is -> you might feel safe but then trigger it
also, if possible i think it would be nice if all particle effect cosmetic were disabled by default because i dont htink some people realize those give htem away over half the map
Btw should probably point out to anyone who plays the game, just remove wynntils for it
jsut disable hades?
i'll check thought that was just for you tho
ok it's everyone, but yeah that needs to be disabled
noticed a couple people using that feature for obvious reasons.
disable totems in the gamemode
mob totems?
i feel like that's noticeable though
let them waste their totems lol
yeah it is but i'd say it'd confuse new people
i might not be able to, but ill look into it
nah i saw a totem and immediately went "really?"
yeah same but some newer people might be confused
does anyone have feedback about perks? anything too strong or too weak?
yeah, it is. you can like totally lock down games with it
eh. I've found it's only worked if the well placement is actually horrible
could I ask how you are using your snares
i was only him once
but i noticed a lot of the snares just never really came up outside of chases
or at one point i was literally triggering them on purpose just to try and get him away from the open exit gate
terror is best when you set up snares and force people to run through them
its area denial
Ehh i found wanderer was so much better solely due to how you could effectively kickstart a chase with 0 downside since they had to focus on wells and exiting took enough you can keep a chase
taken is pretty damn op, being able to tp into pretty much every important place
taken i'd say ends up suffering the moment anyone gets very weird with lockers
since if someone notices a locker you effectively go from less of a threat to more of an annoyance with patrol routes.
it's not bad but i'd say it's well balanced
head on (i cant remember the perk name so im using the dbd ones) is a little weak ngl. should be like 3.5 - 4
surprise strike
so something i've noticed, why is the burrow stupidly hard to destroy?
because its permanent
vermin has limited number of burrows. once one is destroyed they are permanently down one
why not give it a health bar then?
since rn it's just abusrdly long to destroy and you're REALLY hoping it's on the other side of the map and not caring if it gets destroyed
i get it, it's a resource but it should not take multiple seconds to get through 1 square alone and reset if you run for it
if it save dprogress it'd be basically impossible to preserve them
not really, keep the amount of time and it'll still be hell
i disagree, but thank you for your feedback
ok finally tried seeker, surprisingly balanced
the only thing i could suggest, if searching an empty locker can that just count as restocking?
also whatever the spirit clone is called (the spirit as in the killer from dbd) i think there should be a slight speed boost after decloaking similar to dbd
so, the restock time is functionally 4 seconds and thats intentionsl
it just takes 2s of that as searching time
ooh. so it's the same time no matter what?
yea
also also there should be an indicator for the healing. it's kinda confusing since it says "SHIFT to stop healing" both when you're healing and being healed
maybe like "SHIFT to cancel healing" and "SHIFT to cancel being healed"
good idea
same with being revived. there's no indication while you're being revived and a lot of the time and i feel it would be nice to be able to see other survivors (like in dbd) when you're downed
hm
making players glow only for some people and not others is actually very hard
an indicator while youre being revived would be good to add, yes
i think also cancelling the death timer while being revived would be nice too
i thought i already did this
was everyone else down
nope
weird
the very start of the game, first time i downed anyone, just after they were in a locker
and it game ended every single player
my best guess is data didnt reset from last game? thats very strange
this was our first game together
ah, maybe
is it possible to farm essences
bc you can stage a spirit that injure everyone and survivors can heal each other
score from a lot of actions has diminishing returns
there should be score from looping the killer ong
i swear i've had games where i'm just juicing the killer to the max and i get like 3 fucking shards 😭
yeahhh but its a bit hard to detect if youre being chased
i mean i think the workaround would just be within x amount of blocks of the killer
best idea i had was giving score if they miss an attack within a few blocks
or like if you've been in the killers LOS within the past 5 seconds and you're within like 15 blocks
pretty sure dbd counts you in chase if you've been in LOS within the past few seconds and you're sprinting
line of sight is... i think a little resource intensive for us to track constantly
ill see what i can do
i'd say dodging should count
cause i do agree you should get score for keeping the spirit busy
dodging should as well
just do a raycast between the player and the spirit and see if there's a wall
idrk how tools work but from a programmatic perspective it'd be checking if there's a wall, then checking if the spirit is facing towards the player's general direction
you could just loop it every second ngl
we'll see
i'm gonna be doing some minigame changes today, if i have time i'll look into it
holy shit it js so much cleaner than wynncrsft fa*dom wiki
it's on fandom.
💀
most wikis run on MediaWiki
also probably slightly op but i feel like narnia should let you pick the locker
its annoying when narnia teleports you to the locker right next to you but the randomness is also kinda the point
he has a limited amount but destroying them usually isnt a viable option because of the time it takes and the fact that it marks you
i think narnia should instead tp you to narnia as soon as you enter the locker and you are safe from the spirit there and can go on an adventure
they could either get some lower hp or remove the ability for the vermin to teleport to burrows being actively destroyed
imo vermin shouldnt be able to tp to burrows that are breaking but the player breaking it should still glow and the process of breaking the burrow should take ages
ive found it to be pretty viable. breaking a burrow gives the spirit a choice. consider doing what they're doing (might be chasing a survivor, guarding a well, etc), or keep their burrow
youre doing two things at once by both protecting your burrow and hunting a player
they very rarely can do both. they must drow what they're doing to guard it. this gives your team time to recoup / save them if they are being chased
the player destroying the burrow gets time to get away, and it'd just be restarting a whole chase
not like it takes much for the vermin to catch up post teleport
idk i wouldnt really ever consider trying to break a burrow against a good vermin unless its literally right next to a well
Wouldn't the issue be in the time it takes to destroy the burrow you could either injure/kill the survivor unless they manage to escape then just tp back anyway?
unless you kill the other survivor directly next to another burrow, not usually
since you can only move between them
Yeah but wouldn't that be much easier when you're on the jungle map and everything's wide open?
havent really read up much but im just gonna assume garvan is on the chopping block and rightfully so
hallway map sure i could see that becoming a problem?
garvan's on the chopping block but we haven't agreed exactly how he'll be nerfed
the speed i'd say is the biggest issue. I think he's also indirectly buffed by the delay in cancelling well?
you could either reduce the usability of invis by adding a duration to each invis and or a cooldown after uncloaking
or also just reduce the speed invis grants
yeah im thinking of adding a cooldown after uncloaking
like i noticed i'd hear him, cancel the well and it'd take me a second to actually start running
& we'll probably not let him damage wells while cloaked
💀
the speed especially just makes him a freerunner for checking around the map
what exactly is the thing thats op about him
His speed.
i think the speed is the big thing of the spirit
so im a little wary about nerfing it heavily
bit of both in the invis and speed
lose a chase? oh i'll just go invis and find them again, they're not gonna hide from something that fast and they can't see
you cant escape him if he chooses to chase you
i have escaped garvan many many many times
Probably wasn't that good then.
not all garvan players are created equal
*if he chooses to chase you
i have wasted their time so much as they chase me invis. when they decloak ill just stun them and make distance again
The only times i manage to escape him are silent lockers and a LOT of confusing routes
i dont think using invis to explicitly chase is good it's moreso that it's an insane scouting tool
You can easily get the drop on someone even if they're being alert doing a well
way easier to check every well around the map with garvan than any other killer
at some point in testing we kept garvan's slowness for like a second after decloak finished
but ended up removing that before release
this was god awful
you essentially just couldnt trust your decloak timer
think just adding a duration/cooldown would be enough imo
cooldown maybe, duration def not imo
i'd prefer a cooldown than a duration
duration causes that issue of suddenly decloaking and the player getting annoyed over it
oh, actually, here's a question
a cooldown just means you gotta use it semi smart but are free to do whatever without feeling cheated
same reason i dont want decloak on damaging well, being forced out of cloak sucks
what do y'all think about garvan's ability to destroy blockades while cloaked
then dont destroy a well while cloaked it's that simple
id rather just have you not be able to damage wells while cloaked if the issue is people not being able to out-power it
i'm considering increasing the time it takes to destroy a blockade while you're cloaked but if it's not an issue i won't do that
i mean either way is fine, just being able to destroy wells while cloaked is very silly
clearing the map is one of garvans strengths. i think id rather add like a bonus stun time while cloaked
so if you're being harassed by a cloaked spirit you can try and bait them into a blockade for a 2x stun
and then get away
im not sure that really solves any of the complaints with garvan
i think thats an alternative to my proposal here
not being able to escape?
it'd be in addition to the other changes
which are not allowing damaging wells while cloaked, and adding a cooldown
id rather not over-nerf
being able to do so much while keeping no detection and speed is silly
Just nerf him in ways that gives the player a choice of decloaking to annoy the survivors, or keeping cloak on but can't interfere that much.
I.e he can't destroy a well without being uncloaked.
And barricades just take much longer while cloaked.
And searching should be impossible while cloaked.
searching is impossible when cloaked already
keeper (i think hes the crossbow spirit?) feels kind of weak atm
how about
- cannot damage wells while cloaked
- stun time from blockades is doubled while cloaked
keeper is op on big map
i know, i just meant the various interactions
bad on house
yeah hes pretty solid on the crypt not so good in bunker
terror's kind of the opposite
lex can i float my idea for keeper here
keeper can place Mirrors (5 max). When the keeper shoots a mirror, it will reflect the arrow in whatever direction the mirror is facing (mirror is set in same direction keeper is looking while placing) and extends the range of the arrow back to maximum (32 blocks)
this allows keeper to set up trickshots in advance and will benefit them most in bunker map, where they are currently weakest
and also cannot check lockers while cloaked
already cant
what
honestly the spirits are mostly pretty balanced my only real complaint with the minigame atm is garvan and thats about it
is there any way to tell what map ur on during perks, if so then i can see the keeper being fine since its just up to u to choose properly
yeah i wanted something that wasnt like a big buff but helped where it was needed and extended the skill ceiling more
feels kinda weak to me personally
...garvan?
could set them on corners and stuff so when people turn them you can shoot the mirror to nail them
sounds so useless
garvan is wanderer isnt it?
you need actual skill to make proper use of that
thats the point
no clue what this means
im just talking from the experience of having no one win as spirit and most times winning with 3-4 survivors left
and youve seen pfinder havent you
then dont choose keeper! or just dont use the mirrors
well is it really worth adding something for only the best players
tbh ranged attacks is the most beneficial rn, not its special abilities
unrelated but if you grab lost soldier while dead it dont work
yep known bug
gonna fix today
ah
idk i really hate to say skill issue but it really does just sound like youre playing with bad spirits
i suppose keeper and zealot both being really good on one map and weak on the other is fine
wanderer can literally camp while invis, and then uninvis to down all of them
i guess one last thing is that the perk where all blockades and lockers glow is fucking useless
Not really
lockers glow is actually kinda useful
right
Information stuffs usefulness always depends on your skill so i guess it varies but the one thing i does always help with is showing activated/broken blockades
nah i find it useful
if u arre REALLY alert u can see them uninvis and it tkars 3 secodns for it|
and survivors revive in 2
idk even after just a couple games of playing i lost any usefulness i had for it as it's super easy to remember where blockades are and if anything it becomes a downside when looking for graves
good for leanring map ig idk
It's pretty good if you go a more locker/block based
i dont think that makes it good
Lockers are random i think
i don thtink so
yeah and you can just remember where they are...
me when players turns off sound cues 
i think rat shouldnt be able to put holes at spirit wells
set locations, % chances to spawn each
also assaassin has particles when they invis so its not the worst, def will catch u offguard if u dont see em
bru te game tells u to turn on sound! also particles appear i think
trust me guys, playing with 3 yeti pets IS optimal
as someone who struggles at remembering small details, yeah not gonna happen
you forgot people cant read
the yetis will scare away the spirit
me when people play with skyraider parrot
womp womp the visual cue is enughyf or me, if the survivors dont have either on then reading comprehension issue
little known mechanic: The Vermin loses its heartbeat for 5s after exiting a burrow. its more effective to hide the burrow a bit away from a well and then use it to ambush people rather than have it out in the open and give them a headstart to run when you go to it
eh cant really remember where they are cause tiles are randomly loaded each game
me when people literally said "My location is at []"
?
Tiles=floor?
it doesnt have visual cues for uninvis afaik
but you can camp last 3 wells when there is less than 3 survivors
im not convinced its a good perk but whatever its just one perk out of like 20
Turn on sound
i mean yeah but the game is basically over anyways then
if there are only 2 people left and you're still in spirit well phase
tiles are like. predefined 14x14 or 9x9 spots of the map that randomly load a structure and rotation each game
and some of the objects in said tiles also are randomly selected
but yeah pretty good and well balanced gamemode only really complaint i have is garvan being a bit too strong
bunker has less of them
bunker itself is a tile
i turn off my 170-250bpm breakcore for this stupid ah game
cloak of shadows appears to be bugged. i activated it, everything highlighted, couldnt teleport to any lockers
oh wow even dbd tile mechanic is implemented
its kind of buggy
Dont play the game mode based around sound cues then??
vermin burrows too also just dont work sometimes
hmm. thats a bit strange. ill have to look into that
i play this game for the trinkets
yea im aware of burrows
and debugging
the game heavily relies on sound cues
on other spirit you can try to juke them while the other guy does the spirit well but on vermin you cant cuz he can just wait at wells and tp to other ones
it worked the first time i did it, but then the 2nd time it just didnt work and ended up with me losing the game
if you're not using sounds, you're inherently at a disadvantage
Then get together with 4 pther people and farm the gamemode
is vermin fixed?
no trust me do NOT play with sounds they are a disadvantage
not yet
they are doing tna all day
true 
going to push a bunch of fixes/balance tweaks today
Uhh just buy 4 alts or smth idk
@polar blade any beyond banisher
does anyone have any perks they'd like me to take a look at
play without a monitor 100% win rate
survivor syndrome seems extremely mid for being triggered when its basicly over
so true..
also i think a small annoying thin about the panic zealot spirit is that their traps can be activated by invincible players who just got revived, and that they cant place a snare right next to a body when thjey put a snare there earlier(might be a bit op but can u make it so u can repair snares like 10 seconds after they activated?)
yeah survivor seems kinda... weak?
escape welll inq uestion: but ye if u die 2nd to ladt or smth its useless lo
on my list already ye
imo survivor syndrome is fine for its use-case
i just did a bunch of games after you left and I’m gonna head out for a bit soon so unless you’re awake in like…6 or 7 hours then can’t lol
which is: this match is basically over, my team sucks, im not confident im gonna find the escape beacon, im gonna try to slip out a gate
only buff i think it should get is just fully removing sprint marks while you're the last alive
healing streak is a good perk but unfortunately
what i'm thinking is to make the escape beacon glow if you're within like 16 blocks of it
hmmmm
Did you guys found a way to nerf garvan?
for survivor syndrome
public lobbies have such difficulty healing, you'll be extremely lucky to get off two heals before being downed
i like this too
i think its balanced engh with audio cues cuz it takes 3 serconds to uncloak
but in that case should get rid of sprint mark stuff
o ye the perk where dodgin an attack will make giv u speed is kinda wack with the big hitboxes
it's kinda too good cause of it
still you can easily abush people and pick them off one by one
that's more so a problem with players being unaware of how healing works though rather
unless u plaing with a dogshit spirit(u dont need the perk anywayas) its kinda hard to utilize i think
work together 🤯 also 3 seconds is more than enugh time to gtfo out
as long as survivors arrent dumb and try to revive 2 dead bodies right in front of spirit u chilling
Overall survivor is definitely weaker than spirit, however 3+ good survivors can turn that around (just like how it is in dbd)
ye i thought it meant healing a dead player not injured 💀
would be cool if it was clearer in chat when u were injured and could be healed
like i think it could already do a lot just have a title or something if an injured player is sneaking nearby
That would be helpful fr
RC with cleanser to heal
it says at top of screen + blood particles
also is the bug where survivor dead body timer ticks down when spirit is camping getting fixed 😔
looking into it
i still think there should at least be a 5 sec couldown for the ability after making yourself visible
btw is it intentional
i am blind(other players are probably more blind than me)
i turn particles down tho 
that the game ends if everyone is downed even though revival can still happen through perks
i mean it takes a couple seconds to go invis again anyways
its bad for people who dont know the game beforehand tho
yes
otherwise, the game would be dragged on since the spirit could still just camp those people
it takes like half a sec to go invis
o
errhh 3 second to uncloak 
It’s about 3s in dbd and I think it’s fair, but I definitely don’t understand why the invis killer can break barricades while being invis, shouldn’t be allowed to do so
i've had 2 scenarios where survivors could have pulled something off because far apart and reviving at the same time
planned wanderer changes:
- can no longer damage spirit wells while cloaked
- breaking a blockade takes ~40% longer while cloaked
- there's a cooldown on recloaking after you've uncloaked
but i guess in general it's pretty much game over
yipee
feels a little frustrating but oh well.
yea theres a few edge cases where it could have worked out
lets go
i think revives are brokey enugh to work like that anyways
also would be a bit confusing to kill everyone and then game not over for ne players
However keep in mind that you can see killer pov in terms of a very obvious red light, plus the dbd counterpart killer actually knocks a bell to warn players that they are uncloaking so it’s even more obvious
btw is there any way to make dropping blockades more consistent?
sometimes they react to rc immediately sometimes it takes like 10 clicks, the hitbox feels wildly inconsistent
uhhh
it's
that happens when youre right up against the barrier wall
and there's very little i can do to fix that
That’s just Minecraft being janky (more like every interaction here has been janky so far)
having worked similiar things, it needn't be janky.
but cahnging it now would probably be too difficult
we don't have the exact tools you'd have in other mc plugin dev
Who can deal with wynnlagTM anw lol
yeah i am aware
add any means necessary for maximum looping trollage 
Honestly given how much the gamemode has copied from dbd you can just copy more perks if you want to add new ones
idk what this is
i'm not super interested in adding more perks
add lootruning to this gamemode
i have a list of a few that i didnt have time for, which i might add if i feel like it
it lets you pick up a dropped blockade and return it to an active state
you hold E to lift the pallet back up and it takes like 5 seconds to lift
also after taking a good look over perks
i finally remember the one i had on my mind ironwood blockade
at first i thought it was pretty cool but a lot of blockades you can just walk around
30% isn't crazy long extra time from breaking it and having to be injured to get it is kinda SADasfdsgsf
also i feel that suprise strike shouldn't have a cd if you don't stun anything
it doesnt
It doesn’t have one if you didn’t stun
it only activates the cooldown if you get a stun
well it still has the 5s timer
it doesnt activate the however long cooldown until you can survivor strike again
The map is pretty small so you don’t actually have that many spots to loop
It’s hard to transit to another site most of the time
no i mean it said "Suprise Strike is no longer on cooldown" or whatever the message is
oh, weird
also sometimes the jump fatigue is super weird
i'll have to look into that. i'm sure it only runs the cooldown if it successfully stunned though, so not sure what the cause is
yeaaa jump fatigue's always gonna be weird
minecraft limitations
Jump fatigue is straight up being annoying
you'll be walking down a staircase and suddenly be hit by it and lose all momentum
Especially with staircases
it sucks cause minecraft's jump detection is absolutely awful
but we need the jump fatigue to prevent sprint jumping
why not just apply the same anti-jump measures as when you actually jump?
Because +30% speed or sth like that
Put all players in boats/on pigs (peak gameplay)
like when you jump, it gives high jump boost (which prevents jumping) so why not just permanently give that instead of having jump fatigue
fair
also I’m just assuming that the wynntils exploit cannot and will not be fixed lol (like how do you even prevent it other than not using the mod)
you can opt out of it
you can turn it off in settings in the Hades tab afaik
and it doesnt show your loc to anyone
Disable it in settings . . .
Yes I alrdy did that
yeah so it won't show for others. not sure if you can disable others on yours though
You can
Yea I’d expect that, just can’t expect all my teammates to know that esp. if I’m playing survivor
i wouldn't know i use the superior 1.12.2 version 😁

your balls will explode on 25th october 2027
Realistically if your teammates don’t understand why they should disable wynntils map (and how to do that) they’re not gonna have time to disable that before the spirit starts x-raying and gain advantage from the map locations lol
looking forward to it 😼
its a doubleedge sword cuz you can also see the spirit
Theoretically double edge but realistically not, because this isn’t dbd and you can’t swf, hence other players won’t be able to know where the spirit is even if you know it, typing is not going to happen in a chase + the spirit is in the same party
nerf shadestepper
but you can alert other players by your action if they see that youre running away from a well if they arent brain dead they will know the spirit is coming
No offence but half of the time survivor teammates are braindead / new to the gamemode
for that problem only time is a solution
And that your teammates prolly don’t even know that you’re coming if they’re not aware, might be looking at somewhere else (again dbd has rlly smooth and user-friendly third-person pov, whereas in Minecraft f5 is crappy esp. when you’re physically next to a ton of blocks)
like, your pov will be zoomed in at times depending on your surroundings
there is a 3d person viev mod which is nearly identical to dbd one
Lol having to use a mod to compensate for a disadvantage 
skill issue
Also one important difference between this gamemode and dbd is that spirits can immediately reduce survivor hp by downing them, whereas in dbd killers must carry downed survivors to hooks, during which other survivors can help take a hit to buy more time for their teammates to escape, or stunning the killer by dropping barricades on them / flashlight blind
actually i'd argue rn the mod makes it harder in chase
lexnt said he wanted to add hooks but it would be too complicated
wtf
sorry
idk if i'd say i wanted to add hooks
but it was something i considered and decided not to do
too much dev time 
i mean it kinda does tbh
in #🌎wynncraft
probably also would make it WAY too easy to camp
Not having hooks definitely made survivors somewhat worse + having 1 perk only at the beginning (some are so situational lol)
i also kinda dislike how you only get to pick between 3 perks?
If all your teammates are familiar with the gamemode tho 4 good survivors can still win relatively easily
i'd rather have more options per choice
choosing perks in lobby would be nice
I mean it’s unrealistic to make huge updates for the gamemode now, maybe for next year tho
like maybe 5.
Because let's be honest, at max you're gonna have 3 perks by the end
MAYBE 4 if you are VERY hard carrying
And you prolly won’t be using them 70% of the time
debatable, parkour broken ankles and silent locker are used a lot xD
1 full generator gives 100 points and you need 150 for a perk
i think theres a cap on 4
i got to 450 and dint gain anymore
and you might be reviving people, you also get points for stunning
o wait i suck at math 3 extra
So you need to solo 2 gens + loop the spirit for like a minute / revive 2 teammates to have 3 perks
i think completing a well gives points as well
an intentional decision for the game was to not have any meta progression outside of the game
Honestly if you’re doing that you’re alrdy hard carrying
yea completing a well gives like +25 to everyone nearby i think
eh i will be honest, i've done it just by annoying the killer a lot.
I think it’s more like certain perks are underwhelming
mm strange. there shouldnt be anything stopping you
if you have a list id be glad to take a look at them
i'd say have more perks available at the start though
Bad killer (I’ll take those anytime tho)
im like 90% i didnt gain anymroe after 450 but i havent carried that hard since then so ill try to replicate eventually
nah, it's just the hitboxes are weird.
Very annoying combined with lag
so jumping makes it hard to hit, combined that with being inconsistent with barricades and you become an unpredictable menace
They don’t even know how to do 360 yet my hits can miss 3-5 times in a row due to freezes
because the killer has to make the choice to risk the barricade or take a slightly weirder path in some cases.
The path is usually better
nah, because the issue is it gives the survivour chance to backtrack
Because the maps aren’t very big, spending time to destroy barricades is usually not worth it unless it’s the important ones
you'd actually be surprised with the bunker
some barricades can COMPLETELY cut you off, like a decent amount do that.
Both maps feel small to me, but I’m comparing with dbd so yea
If more players start getting better and stop panic dropping planks in advance it’ll be harder for spirits
they are, but bunker's case a barricade can pretty much mean you are not catching that person unless they get lost
For now, ppl are still panicking
yeah panic dropping causes so many problems.
Also I don’t have confidence in stunning spirits due to lag
i've found it's VERY lenient on it
Hit box is huge tho so yea
like not stupid lenient but you got enough time to do it lenient
blockade stun hitbox is big because it's kind of hard to pull off without getting hit
When the music stops playing smoothly you know you’re fked
yeah that heartbeat stopping then going at 50 times speed tells me "oh no"
What 360?
I honestly think any speed 3 skill and silent locker is a dangerous combo though
because it just means the killer now has to check EVERY locker you might of gone in after the trail ends.
i might need to raise the cooldown on some of the speed perks
Parkour is fine i will say
actually scratch that, parkour should be higher
i'll check the cooldowns now but parkour should have a higher cooldown than the other 2 due to the ease to use
its 60 rn
It refers to a survivor trying to spin in a circle in quick succession when they predict that the killer is going to launch the melee hit. Because of melee hits having relatively narrow register, a quick spin might allow you to dodge the melee hit. It’s a dbd thingy and it’s not exactly easy to pull off here in this game mode
might bump that to 90
yeah was thinking 90
i think 75 would be better
because parkour's so easy to use
Speed 3 is pretty good
speed 3 is less the issue and it's more, the lack of difficulty in some cases
That and injured soldier or whatever that gives you 5 lives + self-revive
lone soldier is very funny
good if teamates r ass
i just dislike lone soldier since i dont want to be a permanent 1 hit
entirely fair
Because most players don’t heal others, 5hp is very rewarding
do u have 2 revives or wha
you can auto revive 30s after being dropped
side note does fight and flight have a cooldown?
uhh
or is that use whenever you want?
looks like no
yeah but can u do it infinitley/5 times or is there a limtied amnt of times u cna use it
i assumed it was use until you actual die
The last one you just die
if spirit isnt brain dead it wont fall for this trick twice
oki i thought it was liek the other revive one and could onl ybe used lmited numebr of times
am a bit goofy
So 4 in total, realistically tho if you’re down it’s entirely possible that your other teammates won’t save you
tbf, it might not remember who actually has the perk
yea no lone soldier has no limit on revives besides how often you get dropped
it shows u ave 5 hp in chat tho
and i will be honest, there have been times i've just hid around a corner and flipped it in front of their face.
lone soldier is. it makes you permanently injured (so 1 hit from spirit and you drop)
but in exchange you get +2 max health (5 total)
and you can revive yourself
Just get good (fr)
and lone soldier will be rewarding
If you’re not confident with looping the spirit lone soldier is prolly not as good
lone soldier is high risk high reward
lone soldier alone to me sucks
Countermeasure is prolly underrated but I get it everytime
it's only good if you can get some perks to back it up
Countermeasure I like solely because it means I can adapt on the fly.
Yea esp. when I’m not that familiar with the maps still
If I'm using various locker/barricade perks it basically means I have a lot more control than the spirit most of the time
silent locker is REALLY good, especially in bunker
lone soldier is for people that are capable of dogging the spirit while not reallying on teamates
Locker is better in this gamemode despite them simply being how they are in dbd because spirits take 2-3 seconds to search
In dbd it’s like less than a second to search
If you have surprised strike it’s a guarantee stun
yeah fair. and surprised strike is just fun to use
tactical retreat can also be REALLY good with other perks
The kind of teammates I want every game
mentally destroying killer is always fun
tactical retreat and blood rush are basically a way to say to the killer "not allowed to kill me"
If the killer is good tho killer wins most of the time on the graveyard map
imagine you had a friend with healing streak as well
Because it’s easy to patrol once 3/5 wells are finished
also many barricades there dont make sense
That map is not as limiting as bunker and it’s easy to patrol between 3-4 gens
i'd say bunker is more balanced for both sides
Those barricades do nothing at all lol
outside of keeper. Who i feel bad for
all the barricades do is act as free speed boosts for parkour
If you get the perk that is
yeah
Bunker is giving me “the game” dbd map vibes
there is only few barricades on graveyard that actually can stop killer for more than half a sec
bunker on the other hand, most barricades become a problem for the killer
You’d better off running instead of trying to loop there
there's only a few that do nothing
Because bunker is composed of multiple “rooms” but there are more than one barricade connecting between rooms
Usually 2-3, so destroying one doesn’t make that room easier for the killer at all
And there are like 7-8 areas in total
but the barricade inside underground passage on top
i also enjoy the double locker area next to ladder
but it rarely spawns there
like, no killer searches those lockers because it's so out of sight.
People usually ignore that lmao which I’m happy about
it's out of their main vision both ways xD
me and someone else kept jumping in and out of those lockers and somehow never got caught
Prolly deaf
nah we both had silent
Sound cue is important in dbd but it’s prolly not being valued as much here
it was just funny cause we'd stop our trails before getting there
I mean
Black particles are how trails look here versus bloody footsteps in dbd
If they change footstep particles to bright red it could be a lot more different
Yeah, i will say though the killer did always find our trails, they never worked out where we went though since we could of gone ahead or in to the room
and since the room isn't exactly obvious, we'd watch them run past. Either way, fun to just sneak in to lockers
The lockers here taking so much time to search thru is actually significant
makes it actually balanced
Btw do you guys play with normal lighting? I had wynntils gammabright on for most games before i realized it and it does seem a bit more balanced without