#Patch the "wall cheese" in The Nameless Anomaly.
1 messages · Page 5 of 1
fires the red beam
then the explosion at the same spot as the red beam is pointed at
visually it looks like its correcting the course
I thought it fires a white beam after
If my memory serves me right, this is roughly the pattern that TNA's Watched currently follows (ignoring timing differences)
Unless I got something wrong somewhere
@wet nymph
first white then red
Not even shifting power from damage to something else for example?
yea u got it right there
white beam, red beam, explosion
man idk like I said I have no control over AT
I am blind
Congrats you have found super rare mob in tna that drops it
yeah ik, i havent successfully drop it before that
Oh wait it’s white beam first
Shoot lol
I forgot to mention, orphion has also HP threshold based attack in form of crystallization
make greg spam as much minion as orphion do
i wish greg would drop nuclear bombs every 5 seconds
The Cyclone Watches
(a new spell has been added)
Notg is kinda better
Make greg channel 1 heavy pull every 1 milion hp lost 
Watching tricksters getting tossed around would be hilarious
Or heavy explode
Not the worst joke idea tbh
The nameless(obfuscated) stares
A new spell has been added
@polar token Actually there’s another issue that I don’t think I actually mentioned
Mostly because I completely forgot why I wanted to punish the player for going near the edge in the first place
TNA kinda can’t really create Void Holes if players kite the boss around the edge?
Not sure if you did anything about that because if I remember correctly you only fixed wall hugging TNA in place
yea uhh idk what to do about that
I cant control who the boss targets right
so I cant just make him stop targeting someone if they are near the edge
could drag you into stacked purple circles (a mere skill issue
)
can we play chess against greg instead
greg can't play chess
he is not very smart
make him smarter then
you made the raid
they said the art reflects the artist



no its cannon lore that greg is dumb
this is true
IRL I look a lot like EO style and have a very small brain like greg
I am also weak to kites
why is he smart enough to fight back with multiple mechanics
very relatable
atleast Greg is smarter than pfinder since pfinder hasn't evolved to the point of being able to kill greg
you know how people give their dog like 20 buttons on the floor to press to communicate
greg is like that
he can't do complex thought but can press a button to do a preset task
he was the cause of the void holes though and the entirety of the raid
and the dog is the cause of the shit piles in the yard?
nah that was me mb

if greg keeps watching me like that he gon make me act tf up
greg is naked canonically also
greg is also 27 years old, write that down in your lore books
where did his lower body go
motorcycle accident
what is that big ball in him
!
"The balls of greg" will make an appearance in dern itself
He is not smart enough to be not circled by one cloning lad tho
can greg do eco?
@muted meadow
waiting for lumi to make Greg have proper phases in which phase 3 involves killing his balls so he can't reproduce
I was more thinking of discouraging players to stay near the edge
I mean yee I could do something with that
I am looking at replacing the blue line attack
cuz its pretty random and easy to ignore
and maybe an attack on the edges would be a good replacement
or I could add the wretches
can he use his balls as an attack
i mean
I am working on changing the 4 dragon fireball attack
to target 4 players instead of just 4 in a cross that are stupid easy to dodge
and also attack flying players
can greg start flying like a wither
no :(
What
draw Greg now
Already did
turn greg into eldrask
drask is literally the easiest world boss 💀
solution: add touhou bullet hell mechanics
not when 20 billion player particle blocks everything youre trying to see 
how about what if if you’re too far from greg, he tp’s into your face
turn greg into twisted shadow
Y'all wanna make greg him
yeh
suggestion add terraria to minecraft
true
do greg pee
true
He pees blue
how heavy is greg then
Flying beings still have mass
mass and weight are different
How does roar do damage then... @wide edge
it doesnt if you avoid it
some of the nameless reworks are gunna be pushed later than expected cuz im doing more to the rework then I had first intended
I am basically gunna also be doing the idea from @white solstice with some modification. Removing the barrier wall, pushing it out, and having danger at the edge of the arena
also I am removing the blue line spell that greg has as frankly its pretty fucking useless, kinda laggy, and gregs charge and jump attack now use a blue line of particles to indicate where the jump is gunna go and act as a telegraph
hmm how it will look when he stacks charges
just multiple lines
asking cuz he's very unpredictable when he does that
I'm just concerned that it will be mismatched
how so?
like a line will appear, but then he will charge again and the line will be facing the wrong way?
hmmm
I mean its fair but I dont think itll happen
even still
just any attack indicator is helpful
yeah, thanks
you know what i think greg should just have the ability to blow up half the arena because he feels like it
his mango
phase change?!?!?!
The what spell
arena becomes permanently cracked with void holes and his attacks no longer create it (also this state doesn't reset)
exactly
his mango is to blow up
Anyways I haven't thought of any new ideas so far
The one where TNA just forcibly opens up a void hole to grab you works as a mechanic, I just find it a bit too hard-locked
Or hard... whatever it's called
Basically the opposite of soft
It's essentially of the game simply forcing the player back in rather than introducing something that makes the player really not want to stay at the edge
Like how instead of tping the player back down into the arena Lootrun camp spots spawn mobs that discourage the player to stay there anyway
Both lead to the exact same outcome but the second one is arguably more interesting
and gregs charge and jump attack now use a blue line of particles to indicate where the jump is gunna go and act as a telegraph
Good
Although asides from warning the player that the attack is coming will the line in of itself inherently matter?
Because TNA dashes in the direction it is facing
And given that Wynncraft mobs can change this direction instantly on a dime it ultimately serves no useful telegraphic purpose asides from like, a first-time player
the void claims
Wait sorry rephrase
Because TNA dashes in the direction it is facing
And given that Wynncraft mobs have a hard camera lock on the player when chasing them it ultimately serves no useful telegraphic purpose asides from like, a first-time player
In this case, the only time the line would be useful is if TNA actually slowly turns towards the player while it's charging up the dash attack rather than just locking their sight in the player's direction at all times
Which to be honest would actually be pretty cool albeit a bit too much to ask for given Wynncraft's current tech I think
holy shit real big raid changes, best ct out there on 🔝
wouldn't mind if some CT finally changed Hive reward system without consulting anyone 
aprently soemone already calculated speed of light in wyncnrab
and i think the gravity can be calculated
maybe from the failing coconut scene?
We all know that the Wynncraft player is clearly not your average human, being able to fight off entire hordes of baddies and survive falls into the...
@polar token is the charge direction determined when its cast or when the charge happens?
Both
It moves with the boss
It casts like a little bit before the charge and moves with the boss until be charges
ok so you can say its already telegraphed then
yeah i dont know what i was thinking when suggesting a telegraph, i think tna just targets the player right when the charge happens, coz if it moves with the boss (as in rotates with the tna) then the only time tna doesnt charge at the player is when switching aggro
Gravity is inconsistent
Minecraft player falls faster than falling blocks
And animated falling stuff might not be the same speed
so a telegraph would either look like a small vector of where tna is looking, or a giant line sweeping across the floor as it tries to follow the player's movements (even funnier when greg is spamming charge)
holding ctrl after a movement spell temporarily increases the speed of light
what
makes you fall faster

how is that the speed of light. what are you talking about
idk, werent you talking about getting the speed of light from a falling coconut or something
😭
That is not how that works in any world
Your own speed does not change the speed of light
strange, i could have sworn it did...
that isnt orphion
yeah it isn't
whenever I just fly close I sometimes one melee hit deals 1/3 of my hp with raid buffs and 35k hp at base
well, turns out small things add up very quickly
because I don't get knocked out so this melee sometimes hits multiple times
note to @polar token just in case ig
From what
that new melee
There is no chance you are taking ~12k dmg from New melee
Even on shaman with lunatic mask there is no chance
I know that's impossible on single hit, but what I'm trying to say it's somewhat easy to get hit multiple times
also true damage so each hit might add even 1-2k extra
It has .5 seconds between hits
It's not true damage
R u so close ur getting hit by his normal Melee
Wdym
I thought the player had to shift to fall faster
Hard melee got more range too? I thought only this got implemented
I just don't remember I was taking that much damage pre-patch, that's why I'm asking
Charge also seems to deal more damage
It literally doesn't
Charge wasn't changed at all
I think it might be something on your class idk
I was thinking because of that range increase he can melee you mid-flight and that's why it seems like it
ma bad, shift
the normal melee is still present
I know about that
normal one hurts still, and doesnt knock back
uhh nmememmf cna i get uhh erm chesmeborger?
just to make sure, is it range on hard melee still the same or it got increased too? (still not sure about that)
I don't believe the range is bigger
In case anyone wishes to know how to wall and does not know the main way I have seen that is easy is to get a boat with a gaurdian build and provoke boss and then run to wall sit in boat and provoke again
nuh uh
fear what is to come
shush you are killing the last bastion of tanking
I'll give greg anti tank rockets
can u avoid the true dmg purple circle thingies in a boat??
I can tank HQ tower aura but not purple circles? preposterous
tbh using an actual boat in the nameless is a cheese
like horses are blocked also in raids
i love boats
wdym a cheese you have goddamn 70% damage penalty when using them
unlews they allow u to avoid an attack its prob fine
or not being able to attack at all
just a bit of a silly item(please do not block boats from raids they are my only source of fun in waiting rooms)
i lost the screenshot but i was able to get under the floor in void matter room with them
also considering what cheeses exist, horse "cheese" is nothing compared to them
then why would you use the boat then?
funny
because it's comical
not particularly practical
unless there's something with them that I'm unaware of
Where you not saying being in a boat blocks damage? Am I missing something
no, I wasn't
I might have misunderstood I thought it was being said using a boat can make certain damage sources miss you
iir this was an issue in the past with other things
hitbox blocking projectiles?
I mean it could block that lol
i was asking if it blocked dmg
I guess it could block the dragon ball projectiles
but those dont do anything rn anyway
well, you can't attack and you can barely move, I think it's fair tradeoff
im assuming hitboxes blocking projectiles was removed when shaman totem couldnt block them anymore or smth idk
nuu they still exist
the replacement for the dragon ball projectiles coming up can be blocked by stuff
but they explode on contact with anything
speaking of shaman, lumi, what do you think about its viability in tna
like the boss room
i love shoe man
waiting for that day to my inner shaman main be awake once again
🙏
tbh shaman just needs to be made better in general imo
shaman will become viable when wynndata loads
You cannot avoid purple circles but If you see them just move
.
I want wall to be so destroyed it actually no longer can be done so make Greg break boats 
just make it impossible to place boats in the boss fight only( i need to throw by boating mid raid)
How would removing boats suddenly delete walling
try and get greg stuck in a ring of boats 
25 second trap frrr
fr
Mythril Skin does not prevent knockback from the new greg melee, being in a boat is the only way to prevent that right now
you cant play hypertank unless you get enough hpr while using Galloping Spurs
doesn't almost every hypertank run infernal impulse instead of relying on hpr
no? ii has a 20 dex req and hypertank is wfa ideally
and it wouldnt be needed if Boreal was useable
it's 20 dex for infinite and on-demand health sustain
hypertank gets enough hpr to survive forever without it
- you heal teammates
the heal range is insanely small; your teammates would have to join you in being right on top of greg to get healed from it
(in rooms)
being useful is infrequent anyways, since most of the time people are either on full health or dead
tna doesnt slowly wittle down your health, it just kills you or you avoid getting hit too much
tree room, stump room, uhhh
light room is the only place where I've used rally on teammates multiple times, but most of the time people are trained to just use potions anyways
reject potion
embrace 300% rage dmg
honest voidhole jumper reaction:
cant be killed if you kill them first
Are people trying to get boats removed from TNA? This is the worst suggestion in history.
if to tank you rely on a borderline bug abuse cheese strategy; skill issue
hope his helps 
naa Im gunna add stuff to make boats a ligit strat now 100%
make it so nameless cant hit u in a boat
but u cant hit nameless
fair trade tbh
boat strategy
galloping spurs allows you to hit greg
you just replace boreal with spurs and spam taunt / prevoke
too much true damage~
Skill Issue
so bald
My head is So full of Hair
What exactly is the hitbox of TNA’s dash again?
The only ways to relibly dodge (0 damage taken) dahs is either warp and just
Tp to the other side of the arena
Or assasins vanish
(Note that i do not play archer or shaman in tna)
flat escape in question
also isnt true
tremorcaller offhand works and non aero charge can also dash charge pretty well
are you going to dm her the discord invite link
how do you flat escape anyways
time escape with a jump
like right at the start of the jump
how did u just find out about this
i have like 20 runs on archer lol
cant rly find any interest in playing it
pov 4 players that are greedy and keep under 5 tols in inv
they then take their time to get the tols after the party has been made 💀
in order to make the costs more fair we have increased the raid fee to 20 tols
bring back the tol merchant
o hell na
o hell ya
xd
hell make it 8 tols so everyone pays 2
idm paying 2 runes if those tax evading pf bіtches are no more
6 for little trolling 
Do 7 so that it’s expected of party leader to pay 4
no, everyone will have to pay 2 instead of leader
Wich would make pleader a wanted position
And stop people from not carrying tols
It’s a competition to see who can have the most tols
6 is more funny because random person would have to pay as well
or 2 random people not particularly leaders
make it customary that party leader pays all the fee
Na that's dumb
no im sure that is dumb
yes, that is genius
TNA 30 in queue
It's not a problem bro 😭
paying tols or wall cheese
everyone laugh at this waller 🫵
I was referring to tols
Bro must be using pande the way a random topic is brought up 😭
never make a wynncraft joke again @wheat mango
The moment when you show a brainrot lootrunning where they can farm insane amounts of runes to run their favourite raid and earn money on top of that
nuh uh
if your runs are good enough for a solid mythic chance, you dont get tols
would be nice if we could change the priority of drops, maybe i'll make a thread abt it at some point
Yes, but nobody will stop you from running for runes anyways
(Also gambling beast exists)
taking gb without like 200 pulls sacrifice is a waste of time and braincells
It's not possible usually because you know
Gray beacons fking disappear if you don't pick them
And requirement... you know, you can't never avoid it
- gb still is time efficient even without sac pulls
gb is shit unless it has a usable condition
(thanks ct for making stasis completely useless and making an already rare mission require a certain condition)
also grey beacon disappearing is not connected with skipping it
my theory rn is it stops appearing if you dont activate a mission for too long
again, thanks ct for making a vital beacon have some weird ass mechanics and not explaining anything
That sounds more like devs would do, not ct
Explode
all hamsters die horrible deaths
this would be a defining point in my life if i was 13 holy shit LOL
he let out a final squeak and bursted.
ate a bunch of baking soda and exploded
i hope this is #not #real
This isn't the first time I've heard of a hamster exploding either
I heard of one that gnawed into the wall and ate drywall
And then drank water and the drywall expanded, but unfortunately the hamster did not
resulting in a minor hamsplosion
this is fucked up wow. And why tf would they let him drink vinegar????
my first hamster died to a fridge door lmao
hamster ownership should be banned if there are children in the house istg
My hampter ate pebbles and died, dumbest mf ever
why do bulb catchers have cci now ?
:c
as if having cci makes them more threatening
Because they would teleport to a bulb anyways
Another bandaid fix
no but
i cant bulbyeet anymore :ccccccc
In a way that it favors damage over crowd controll 😴 💤
goodbye this lovely moment
I love using arrow shield to get bulb up top
you mean using hook?
Hmm I wonder if u can still use hook
you cant
whomp whomp
i love killing bulbs with reflectio[n
same
me when setting this thread muted after 48 hours inactive
hushy wushy
finally
I smelled someone using my drawings
You must take dire action- Alone, your light shall illuminate nothing. Let me provide direction, and strike me down
@polar token Did You intentionally shorten greg's leap time between roar and leap itself? It seems like nerf to etw but it ends up being only another reason to use etw cata (which doesn't care about leap since it can easily dodge it always) AND a huge nerf to I assume intented way of fighting the boss which is kiting.
nah melee changes very cool
would give greg his old melee dmg though
we dont want greg one shot divzer users again
1 old melee always left me at like sub 1k health 
rn i cant even use tremorcaller to dodge leap
He still has his hard melee but that change was another thing to discourage tanks (not only % damage but true knockback as well) :doom:
Well at least now it doesn't cancel elusive which is a minor w in comparison with new leap giga L
I havnt changed it yet
it is gunna be changed when the attack line comes in
to show where its attack goes
There is no way leap time delay has not changed, now it takes ~1 second where before it was ~2 👀
It has not
well
Previously I was able to turn around cast charge 2 times and then greg leaped, now I die at moment of casting charge.
idk, perhaps salted is just bald and implemented it without you knowing it
Also Greg sometimes now jumps for like 1 block of height
It practicaly Impossible to dodge for people with bad ping
Currently you need to 1. Have VERY stable connection, 2. Be on adderall to be able to play at almost superhuman level to dodge it
I can make it back to 2 sec
(I would suggest making his leap hitbox higher to kill catas [I will become public enemy #1 for trying to stop meta])
Not as if they aren't high dps enough to never have to worry about those
(suggest adding a undodgeable instance of damage
)
naa just
making it back to 2 seconds
the ping issue is something I didnt consider
the nameless has a lot of changes made to it rn but they arnt pushed
we are holding off on pushing them to make sure they are like good lol
I talked about some before, I wasnt sure if the jump changes were pushed or saved back
The low jump thing was one of these changes? I can give get a clip if needed
Alr need to crop/host
hmmm
I wonder if maybe he is hitting his own line
wait
can u guys see the blue line?
that shows where he is charging?
To be honest I don't know I personally have never noticed it but maybe it's because I always play close archetypes
its not in game then
something didnt get fully pushed
maybe that is causing the issue
I think its a pretty obvious line
Also this lil jump is very rare
This is the only case I have personally seen it and only 1 other person said they encountered it as well
Im gunna figure out what file didnt get pushed
cuz u shud see a bright blue particle line
in the direction he is jumping
or charging
Checked 5 seconds after this clip ends (I die due to fast leap
) And there was no line
yeee that might be why there is the short leap
Did something change about the nameless in the festival of the blizzard? Or is everyone just talking about the changes that were pushed a week or two ago (or whenever it was)?
I do remember seeing a blue line though, it pretty much shows up when you're looking away from greg as to not get hit by charge. It is quite small and relatively invisible though.
This is the line 👀 ?
Gotta rewatch with it in mind then
I think i see it in this frame
Yes it's up quite high, you barely ever see it in gameplay because you will never be focusing on it. (Mostly because of the new reduced charge delay).
I don't know if it's on the ground slam like the patch notes suggest, it might be.
huh odd
its much more obvious on gm
I wonder if like the particle amounts are just
lesser?
on main
this has been an issue with stuff before where particles seem to just not be as easy to see on main, this is why we use explosion a lot for effects as its hard to miss
hmm, I wonder if there's an option to make greg hard lock on the line when he's charging (like for example, spawning a stationary, invisible target dummy on targeted player position whenever he roars and then after delay making him charge to it)
I got an idea instead of using particles, replace blocks in the ground with a blue line of concrete lol
that probably wouldnt look good at all
What about over void holes
if it was a single line it would be really ugly but if it was a bunch of blocks.. nexus of light shifting tiles ☹️
me with particles mininal
nope
it does 3.2 to 3.3 neutal
i looked back where i died and it was gone
so I dont think thats what killed u
also the lightholder can take dmg from being too far away from light
how can they be too far?
i have a clip of me taking dmg sec
I mean I really dont think the grub is what killed u in that first clip
maybe u got caught in a spell or something u were weak to
it wasnt even really close enough to melee u it seems
it did over 10k hp to my friend who used gma
oh
something got fucked up with its back end
it has a attack rate of 10
not 1
for some reason
lol
so it does like 30k dps
💥
🔥
was it always like that?
cuz we just did some mob back end reworks and it was automatic
this mighta been fucked up form that
it has been i cannot tell you how many times a random mob has 1 shot me in that room alone
I mean its cuz u moved that fast? there isnt much i could do that wouldnt lag the server
Skipper, deserved 
like I could make it move and check with the player super fast but it would be laggy
other times it has not really happened, this is my first time experiencing it
do we have to wait for servers to restart
yes
TNA try to have 0 issues for 5 minutes challenge (impossible)
youll barely noticed it
tbh minecraft lgiit just isnt built to have something like raids in it
a lot of the issue just cant be fixed or by fixing them u cause other issues
add on server lag causing even more issues
its just a pain in the ass
this is why Im never making a raid again
I hate it
guild war
what's your thunder defense
...
am i suppose to have 1000 thunder defense
is that ehp from agility
probably
that might be it
it does like 9k self destruct
it coulda self destructed on u
well 10 k
You literally just missed your agility proc. Its damage was fine.
the mobs damage is 3 neutruel but the self destruct is 10k
It deals ~3250 damage, and its self-destruct is three times that. It also deals 1 thunder damage, so if you have thunder weakness it hits harder but if you resist it doesn't hit for less
there's no problem with the mob, you just missed your agility proc.
I dont think its self destruct should be so much
considering how often it goeso ff
300 self destruct is a lot
for a basic mob
i was relying on arrow shield to kill it
that mob was not its home
It's also got super super low health for a raid enemy, and only middling speed, so that self-destruct isn't likely to hit unless you stand completely still
like what was happening in the clip.
what
this is NOT the void grub's fault, you just needed to do something other than stand in place holding right click
i was actually moving backwards in that clip
barely
notice it
that 100% is not the mob's fault, you just needed to pay better attention.
youll barely notice it
ok im moving in this one what is the issue with this
i think that the funny boom endermie should be able to 1tap low ehp users
Your skill 
simply too little ehp
you'll barely notice it
(Sorry I had to)
There seemed to be a lot of enemies around and that Metaphysical Walker was charging up a spell
switch to hmelee
you probably walked right into something.
hmelee trying to charge up to 7 focus (it hasnt hit greg once)
i checked the path and there was nothing
dont use homing shots on hmelee problem solved
bug abuse
i also had my arrow shield up so if i did run into something the shield would bounce it off
You probably got hit by the Metaphysical Walker casting Heavy Explosion. It deals 250% damage and it has about 3625 damage
and archers take more damage from mobs, so your agility most likely failed you again
foiled again
you were definitely within range of it, heavy explosion goes out 9 blocks
fake news cnn agility never fails
9 blocks in radius or diameter
Radius. It's big.
It can knock out players standing on platform...
thats why i was tryna kill it
and you stood too close, and got whacked.
didnt know half the mobs in tna have a self destruct 17 block diameter nuclear explosion spell
It can legit 4 shot rainbow idol user
self destruct doesnt
my bad next time ill just sit in the corner of the room like tricksters and not participate in gameplay until a voidhole spawns
💥
4 people on stump
self-destruct and explosion have 5 block radii, heavy explosion has a 9 block radius.
or perhaps since they were an archer they could have Utilized Their Longer Range
the long range in question when the mob moves 3 blocks to the left (homing shot misses)
phantom ray 10 block
16 block
it was standing completely still aggro'd to the guys on the stump.
power shots 🤓
well if id go any further my homing shots would hit other things really
the long range homing shot in question vs a bulb catcher (the shot will never hit a moving object going the same direction 🔥 )
btw i always wondered why do homing shots actually home instead of having like a 1 block radius hitbox for mobs
Still I'm just sometimes "amused" by amount of issues 2.0 brings over 1 year after its release (almost 1.5 if you include hero beta)
makes no sense to not have them just land when they are close
So what you're saying is your setup was experiencing problems with the task at hand
obviously homing shots needs to have better velocity, but
You could make power shots working with it
only half of homing shots can actually hit greg when its spinning in circles
feel like coding for them to home is more work than having them just hit, and it creates more problems too
actually wait nvm im stupid i can add a fix for this without lagging the game
Ill do that
this is so awesome and cool this is my favorite part
I don't see much of a reason to change the raid over the problems you're having, it just sounds like you're falling victim to a few abilities being suboptimal that we already know about
does anyone have more footage of greg charge telegraph particles?
when the walker does its explosion does it create explosion particles
yep, but you wouldn't see them in that clip cause you died
i feel like the inconsistency of damage in the raid is a bit annoying
agility moment
where is the damage inconsistent? the only thing inconsistent in the clips you've shown is your agility, which is by design
there will be mobs doing 1000-2000 dmg and then some doing 10K+
such as?
Also, that damage range sounds very agility-like, must say.
the walker doing 10k and then the normal mobs in that room does nothing
3625*2.5=9062.5
It is an explosion that occurs with telegraphing, preceded by multiple smaller explosions that deal much less damage
You're saying that mob spells shouldn't deal extra damage compared to normal?
isnt it its only attack other than melee
No????????
in like 10 seconds i seen it explode twice
It has two combos- either it rapidly explodes three times and then does Heavy Explosion, or it explodes four times with greater delay between the explosions, then uses heal.
rapidly as in how many seconds
The explosions from its healing combo deal the same damage as usual, but the explosions from the combo that ends in heavy explosion do 1/3 standard damage, as they're intended to clue you in that he's about to do a powerful attack.
Three times in three seconds, then there's a 2 second gap after that before the heavy explosion.
they appear to be broken on main
With the healing combo, he explodes four times in 10 seconds instead.
cuz particles seem to just become like lesser cuz or particle limits
what about the heavy explosion what is the timer on that
I am looking at a different solution for an attack indicator that isnt particles
so its a 2 second timer for the heavy explosion?
im curious how you solved the problem of greg changing tragectory as it follows the player
after three explosions in a row over three seconds.
what do u mean?
How are you dying to these fodder mobs 💀💀💀💀
And that's not even accounting for the usual spell chargeup time.
They're assuming their EHP is their actual HP without regarding the fact they're using agility
i dont usually play games where a normal mob has a huge explosion radius
It's not a normal mob. It's a strong enemy in a raid.
You have more than enough experience with tna to know the mobs mechanics
You're just bad lol
the strong enemy in question dies to like 5 shots
remember i asked if greg decided where to leap at the moment of the leap or before and you said both? i undestoon that as following the player, which means the telegraph of the attack probably follow as well?
Then boy, you shoulda shot it, huh.
yes it does
how am i suppose to know that it has a 17 block diameter explosion
every mob with explosion has either a 5 block radius or a 9 block radius
its not like this spell is only used in TNA
by having played the game before and looked at other mobs who have used spells
you are crazy if you think a human cant make mistakes
the rapid explosion doesnt look rapid and they look the same
This is an endgame activity. You've had 103 levels to get used to this.
if the mob dies in 5 hits why didnt u just hit it 5 times forehead smh my head
i didnt know it has a 17 block diameter explosion radius so i got closer
the explosion looks small asf as indicated from that video i just sent
is there anything in the game that prepares you for heart of darkness?
That's cause it wasn't using the heavy explosion
hell it looks exactly the same as my explosion radius which has like maybe a 3 block radius
to hell with this, I'm getting a video of it ready
ok dude Like ligit have u never seen ANY mob in the game that has the spell heavy explosion? its not a unique spell to this 1 mob that is upsetting u
its ligit used in hundreads of mobs
I personally have made tons of mobs that use that spell with the crazy 9 block radius
i have not
Sorry but like
i have been playing this game for 4 months
265 mobs have heavy explosion.
then why should we listen to you when so many other people dont have this issue with heavy explosion?
i am asking about it
Like every other raid uses it
a lot actually
tcc and orph use it in their spell combos
i dont do any other raids than tna
sounds like a personal problem to me
the good times when orphion's heavy explosion could wipe entire team with one proc 
or was it just normal explosion, idr
that was def heavy
in my clip it didnt do that explosion like that though
cuz u died
In your clip you died.
before the particles showed up
i meant this
that was normal explosion
the 3 explosions happened instantly rather than in 3 seconds
Did you forget when I said it had two combos?
normal is single particle and heavy multiple, right?
also heavy has just a large radius of particles
u didnt really explain what the 2 combos did
It was using the combo that ended in heal, which has it casting its explosions much smaller.
I literally did, but okay.
so the walker used heal twice?
Receipts.
neither of those have explained the 3 explosions that happened instantly twice in 5 seconds
The 3 explosions that happened instantly, twice, in 5 seconds.
You've named four different time scales. Try again.
wym
did you not see the clip I sent you said it happens 3 times in 3 seconds but in the clip it happened 3 times instantly
you then it's a combo which I don't see how anything you have said makes it a combo
Are you even looking at your own clip? I've watched it like ten times and he explodes twice.
With about 3 seconds between each explosion.
As in, the exact explosion timing on his combo that ends in heal.
so it healed twice?
...
well it looks like 3 explosions to me but what you are saying is 1 so I'll go with that and so far the only thing that has 1 explosion from it's attack is heavy and heal
LEARN TO READ.
I have been telling you in the exactest terms I can manage what is happening and you're somehow taking away from this a bunch of completely different sentences.
Let me get you another video that shows both combos.
Can you see the difference now? I was looking away from the first explosion of its combo, but it did the heal combo, the heavy explosion combo, the heavy explosion combo, then the heal combo IN THAT ORDER.
Four explosions, then heal. Three explosions, then heavy explosion. Three explosions, then heavy explosion. Four explosions, then heal.
What you saw in your clip was it doing the heal combo, where it explodes four times over the span of 10 seconds, then does heal.
Explode, wait three seconds, explode, wait three seconds, explode, wait two seconds, explode, wait two seconds, cast heal.
Bro is going in
date idea: Sevlut's enemy testing coliseum
I gues it was prob server lag or smth
because what I seen in your clip is the attacks have like a 3 second delay between each
the one I saw from my clip had a 5 second but yea I see the healing ability it tried to do at the very end
No, it wasn't.
You just weren't paying attention. It wasn't done with its combo.
You killed it before it finished. You recorded the clip, how do you not know this.
I dont have any of the information you have none of this is public besides observation of the enemy
unless it's in the wiki
It exploded at around 2 seconds in on the timer of your clip, and then exploded again at around 5 seconds in on the timer of your clip.
Let's do some math! What is 5-2?
3!!!
if you do another playthrough please actually try to pay attention to how mobs cast spells and maybe you won't be so utterly lost
I don't think anyone looks at a mob that is killed in 3 seconds on average to observe the attack it does that spans over 15 seconds
hence why I am asking you
I can't trust you to use your eyes. I've got coke bottle glasses and I can tell what's happening what is your excuse
i still dont know what the boss in rol 3 does
not alot of people know what it does even through thousands of runs because nobody sits there observing that it does
asking you guys helps bring the information more accessible and clearer
You have a literal timed clip and somehow you're measuring from the first moment its spell telegraphing particles appear to the last moment the explosion particles end on the second explosion. No one measures like that unless they're arguing in bad faith
I am not arguing and I did not intent to I was simply asking since the beginning
Yes, you very literally are. I'm not continuing this.
you seem like you surrounded yourself with people who argue a lot
not everyone is trying get you or smth
Epoch users when agility fail 🤯
gambling my survivability with this one
inflation
epoch users when they expect their agility to work
(they want to make their braindead class even more braindead)
Hey don’t trash talk entire class we have gma/div and uhhh uhhhh BB Spring?
What happened to this thread
people went insane
I mean personally I think being oneshot in the hardest raid with a 9k hp build is completely fine
true
true
mehku y r u a turtle now
oh
epoch users truly experience the most brain rot of all
how tf do you see a turtle
i did not click on that image and i was on phone