#Patch the "wall cheese" in The Nameless Anomaly.

1 messages · Page 4 of 1

median badge
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is strati even worth 1stx?

steel beacon
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Hey, @polar token one question, is an attack that triggers in similar conditions as collosal mouth's quake worth implementing on greg?

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As not a between-phase attack and instead just hp threshold one (so during time where he's vulnerable)

polar token
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yesssssss

polar token
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so I finished refacotring the nameless code yesterday spent all day doing it

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fixed the bug with the nameless freaking out when the party leader logs out durring the watched

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made the watched un skipable BUT BUT BUT

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Now he shoots 4 lazers, 1 at each player every time

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6 times

steel beacon
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Pog

polar token
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and he shoots them a bit faster

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its harder but less boring cuz now u always have to do something

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and also I would like to replace the 2nd and 3rd watched with something different

steel beacon
steel beacon
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Also

river skiff
grave halo
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Are we gonna turn this thread into another Israel vs Palestine Conflict ffs

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Sorry, This is just the first thing I saw, and it somewhat pissed me off

slim grail
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It will effectively kill any remaining chance the tna in boats run (already extremely hard because of purple circles) had of being possible, but the game shouldn't be based around a silly challenge

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(for context, me and a few others have been attempting to do the whole raid in boats, but we couldn't manage Greg or either 2nd room)

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(light room is killed by a time limit (who even knew this existed) and tree room by an inability to make it into the tree due to the steps design)

unborn crescent
wraith osprey
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hotfix #5

  • greg now plays red light green light with the players during watched phases
slim grail
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The last hope for Greg is a solo trickster tank vanishing when purple circles start, but this watched change might kill the run for good

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I guess maybe if the trickster is surviving solo, that might mean everyone else can space out as well

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Would lose radiance for toxo though

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Probably shouldn't have rambled about that here, sorry if so

steel beacon
slow rapids
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would be hilarious if you made ground pound instantly knock down airborne players and deal damage based on height say what you will about design but it'd at least be funny

steel beacon
polar token
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also I had a idea that I semi seriously thought about

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that the void holes suck u down

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if u fly over them

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but i think it would be too annoying

plucky helm
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vacuum void hole

polar token
plucky helm
polar token
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just only 1 warning lazer (which might be in game already) and a shorter tim between lazers

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not that the lazers themselves are faster

plucky helm
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That's partly used for that one attack

polar token
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well kinda

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NEUTRAL, RAW 3000
NEUTRAL, MAX_HP 1%
NEUTRAL, current HP 2%

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this is his melee now

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he till has base mob melee aswell

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but frankly that never attacks players anyway

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u have to be inside his chest to be hit lol

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he doesnt do like true damage as in you always take 3k damage

slow rapids
polar token
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other kind oh phase changes

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than the watched attack

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and I think 1 interesting one would be a phase of like 20 seconds of the void holes doing that

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sucking players down

slow rapids
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it'd have to have something else during that

polar token
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ye forsure

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not just that

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like greg also does some watched esque attack

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and the void holes suck

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so u cant fly to dodge

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basically

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idk would have to expirment

slow rapids
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arenawide attack where boss throws out a bunch of void holes and sends attacks through them (totally definitely did not steal this idea from megido abyss luveno boss fight!!!!)

polar token
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I have thought of that too

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I also thought of he goes into void hole

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and pops out the otheside

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attacks

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and then when u do like damage to him he goes back

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and pops out another hole

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idk

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its not that they are a problem

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just it dodges most of gregs attacks

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so having attacks that can in some way attack someone flying

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is helpful

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I dont want to make flying miserable

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frankly flying is the only "cheese" strat that I think is cool and interesting

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i dont wanna make it impossible unlike walling

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just harder and taking more skill in dodging

velvet burrow
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Make a new raid!

wraith osprey
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skulls could shoot more often

polar token
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well if i added them

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I am not even saying I would add them

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I am only considering it, my worry is that they would be annoying af

polar token
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I will not make a new raid

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I hated it tbh

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I will work on retouching nameless to fix issues and make the fight more interesting

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but in the future I personally will not make one,

wraith osprey
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remove 1 raid

polar token
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groot

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tbh groot is an odd raid anyway

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salted wanted it but we really didnt think it was the best idea cuz its so early in the game

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and it was the most rushed

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tbh my favorite raid is Orphion, If I had the time I wanan go back and use our new features to make the orphion fight less odd

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like remove all the support mobs and only keep a couple

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and make the "crystal pulls" or whatever those attacks are dodgable and not just a targeted attack u cant do anything about

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we were much more limmited with our abilites at the time

velvet burrow
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Orphion is just 0fps gameplay but it is my #1 fav raid

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I wish I could actually play the boss fight tho

polar token
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remoing all the damn mobs

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well reducing them

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would help

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also some of the lag is due to the floor changes

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and we could prob optimize it better

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again we were much more limmited with what we could do at the time

velvet burrow
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Mhm

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I love all the raids tho my fav content in the game

wraith osprey
polar token
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and like i said not a total rework

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just small QOL changes

wraith osprey
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doesnt it scale already

trim cove
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designing around classes like acrobat and battle monk that can just infinitely fly is basically impossible I’m ngl

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it’s not like you can just completely rework acrobat to not fly though so it’s just kinda something you have to live with

polar token
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I 100% agree

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but raid rewards are not in my control

polar token
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just make attacks that can target people who fly and people on the ground

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its harder

wraith osprey
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or maybe a dating sim 😳

trim cove
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well you technically can balance around it but I don’t think any of the methods tried have been good

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and I don’t think it’s possible to find a good middle ground

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lootruns tried adding mobs that spawn for “cheese spots” or flying classes but often they can just spawn even when using a spell like escape and are generally pretty disruptive for classes that might not even be what they were intended for

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this is generally pretty unrealistic when it’s only two archetypes

polar token
polar token
trim cove
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tna skulls don’t really do much either ngl

polar token
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the way those mobs work is they check if u are in a camping spot every like 5 seconds and then check again after 5 seconds

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and if u are still in a camping spot

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they spawn the mob

polar token
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meant to deal with flying players

trim cove
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then what were they intended for

polar token
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kinda

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just we felt the end of the nameless fight

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was getting too samey

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so another spell was added

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I can

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I am reworking his backend to make the fight easier to ballance

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or do the eye wave

trim cove
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make him randomly cast the eye laser with zero telegraph

polar token
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do this

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true

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and family guy funny moments would keep players attention durring the fight

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na I made the watched unskippable

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anyway

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now every 100ms it checks if his health is at 75% or whatever and does the watcehd if it is

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before it was like every 5 seconds

trim cove
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😭

velvet burrow
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Is watched at 75-50-25?

wide edge
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i think it should be at 0% hp

velvet burrow
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Every percent is a non skippable watch

steel beacon
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Shouldn't be like hyperglass users be more punished instead of tanks

polar token
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I mean hyperglass will be killed by 3k raw like anyway?

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or at least challanged

steel beacon
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It's more like 3 hits

polar token
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I mean still

steel beacon
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While previous one was 1-2

limber pilot
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3k is very forgiving ngl

steel beacon
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I mean like, the amounts of true damage greg deals kinda killed defense-based strategies ngl

polar token
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its a tiny amount lol

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its 2% current hp

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and 1% total

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also he still has his normal melee damage

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just its short ranged af

limber pilot
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Eh imo the bigger issue for these strats is that greg explodes when fight starts with etw

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So def strats died on their own

steel beacon
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But like, before people started to be sweats

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Like, for this fight is unironically safer to just build more damage than to build ehp lol

limber pilot
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Before that early form of walling (in corner edges) was fairly common

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Very very early people ran tankier builds but it died quckly

steel beacon
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True damage incident lol

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They just realized that defense doesn't matter because of this

limber pilot
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So called WFA immortal guardians first witnessing Purple circles blobsweat

steel beacon
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Stacked purple circles

limber pilot
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But Man release 2.0 was something, archer could solo 1 cycle like lmao what

polar token
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I could change up damages

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to be less

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%

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and true damage

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I do know there is a lot of it used

steel beacon
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Would be lovely

limber pilot
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Tbh i dont really mind insane Purple circle values, otherwise guardian provoke would be just as cheesy as pre nerf walling

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It is still possible to use guardian in that way but you have to put some effort into it

polar token
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na purple circle is fine
I will not change that

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I think its ligit a skill issue

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just

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walk away

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dodge the attack

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forehead

steel beacon
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Accidentally teleporting into them skull

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Still probably it should have better telegraph, idk give greg aura-like particles when he is about to spawn them

polar token
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I tested it and I still think the telagraph is fine

steel beacon
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For attack that can wipe you... mmmmh idk

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Sometimes just too much happens at the same time

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Oh well

white solstice
polar token
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he makes a rawr and there is an explosion particle

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but maybe that particle is too generic

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and also someo f the visual telegraph is like

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the rings

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themselves

white solstice
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By “explosion particle” do you mean the Explode puffballs or the LargeExplode crescent moons

polar token
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it should be the heavy explosion

white solstice
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Ok good

polar token
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but like i said a lot of attacaks use that particle

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so it might like

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be too hard to notice

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or tell apart

white solstice
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I mean, if they are all centered then it makes it unique

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No player attack has the crescents focused on 1 point

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And no TNA mobs have the Explode spell either
And if you make it big enough it’s even more distinguishable of an attack since the other explode crescents are kinda small

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Anyways I fought TNA a couple of times yesterday but haven’t seen it, I probably just missed the attack

I’ll go take a look at the boss later

polar token
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Ill go touch it up later today

limber pilot
polar token
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yee I figured

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thats why im gunna change it

limber pilot
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And relying on sound cue is not perfect due to sound limit

polar token
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yes

white solstice
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Wait how does the new explode visual look like

polar token
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its always been there

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which is why I think it needs a rework

white solstice
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What

polar token
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cuz no one fucking notices it

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lol

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maybe the particle is glitched too and not showing up idk

white solstice
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I swear I’ve never seen an explode particle

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Hold on I have a vid

polar token
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hmm odd

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it shows up on gm

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but like i said the particle could just be glitched out

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this is how it appears on gm

white solstice
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What in the goddamn hell

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And you had no idea this didn't show up in-game?

polar token
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I did not

white solstice
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Because I have fought this thing for years
I have never seen that before

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Did you see any footage of people fighting the boss, even?

polar token
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yee I guess somehow the file didnt get pushed correctly?

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I have but I never payed that close attention

white solstice
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E

polar token
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to if the particle was showing up for

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for that spell

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I call it the beyblade spell lol

white solstice
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It's like the most dangerous spell
this explains everything

polar token
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I forget waht its "real" name is

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but do u think if that particle was pushed it would help?

white solstice
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Very much so yeah

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There's still the tiny issue of it being mistaken for a player explosion since it happens so fast but otherwise a big improvement

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I'm not sure if you're able to do like a constant burst like The Eye's Deathknell but this is good enough to make the fight at least fair

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Thanks

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A mistake I find myself making constantly is assuming that the staff team is aware of certain really common issues only to find out like half a year later that they had no damn clue
And I really hate myself for repeating history for the 28635th time

polar token
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thats done with command blocks

white solstice
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Anyways that's about it I'll see how effective it is in a practical setting once the particles has been pushed to live

dusky forum
polar token
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iir

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and its basically using a glitch

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with particles

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not a normal thing

white solstice
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What, the size change?

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I wasn't aware that was a glitch asides from the really wacky formatting

polar token
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wiat what are u refering to?

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I thought u meant with the eye super attack

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it has the giant wall of explosion particles

white solstice
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Changing the size of the explosion particle, yeah

polar token
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this is the biggest

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I can add more particles

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to make it look bigger

white solstice
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I assume it doesn't really work on mobs?

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At least, with current Wynn tech

polar token
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the thing with the eyes particles

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for the big attack

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is its like a glitch somehow

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not something I can normally do with our script

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I cant exactly even remeber how it works

white solstice
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Figured

Sometimes I forget Wynn can't do somethings that are otherwise pretty trivial with command blocks

polar token
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wynns backend is still 1.8.9

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and we dont have modern command block features

white solstice
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I'm not sure how old the size change feature is but the gif was made in 1.12.2

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Regardless, I'm excited to see the backend slowly leaving
If Salted's estimation is still accurate then it will be any day now before Wynn drops support for versions below 1.16

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And then soon after, Wynncraft's internals leaves 1.8

polar token
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im not sure about that

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we on the ct do want new shit

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like new blocks

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we got up to 1.12 blocks and mobs with a weird work around thing

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really I just want new bocks

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Im gunna go back and add roof trim to Cinfras with dark prismarine stairs and slabs

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I wanted to do that at first but without the stairs and slabs it looks odd so rn cinfras roofs have no trim

dire scarab
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trickster in nol is death i think

wet nymph
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anti camp mobs when acrobat:

timid kernel
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wait wtf are you actually

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logging on how you are reworking greg

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this is turbo awesome

coarse sparrow
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please add ads for tna I want to see corporate commercials while enjoying my time on wynncraft

devout roost
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instead of eyes, can greg spawn invincible greater ones

severe turret
coarse sparrow
devout roost
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ea sports ah ah update
wanna skip watched phase? give greg 10stx

coarse sparrow
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I want to watch 10 unskippable ads everytime I fail to 0 cycle greg

elder trout
limber pilot
limber pilot
elder trout
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omw to /kill

white solstice
elder trout
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just make greg dash attack happen the moment it detects 4 etw players saltroll

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and make sure no telegraph too

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thats how you deal with sweats

limber pilot
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@polar token is it possible to make greg glow red before he leaps? There could be some use of this weird glowing.

elder trout
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nah we wont allow that, system sees >1sp placed in both str and dex, i see etw

wraith osprey
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is it possible to make greg red?

trim cove
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surely something else beyond sound cue for greg leap could be added since it’s often subject to not working

polar token
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I wish u could just switch a model and switch bacck

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we could do a lot more telagraphs if we could

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the nameless with his hands in his air is a totally different mob that is spawned

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and real greg is shot into the air

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and it looks wonky tbh

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here is something odd what if he gets like a line of particles up into the air when he jumps

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and a line going horizontal when he charges

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hmmm that could help and would be easy to read

wraith osprey
wraith osprey
plucky helm
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key word: skill issue

polar token
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I mean maybe

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naa probably could

wraith osprey
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Key word: naa

devout roost
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@river skiff

river skiff
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@devout roost are you pnoot

devout roost
river skiff
devout roost
river skiff
coarse sparrow
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I'm not waller

plucky helm
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I'm a roofer

mortal moon
tough pond
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new melee change makes it too hard to wall on divzer

fluid basin
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Who is walling on divzer

plucky helm
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We do not want you walling

wraith osprey
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wailing only

coarse sparrow
tough pond
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divzer corner is the new meta

plucky helm
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@polar token put Grafter Propagules with 20x stats in the corners of the arena

coarse sparrow
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what is grafter propagules

plucky helm
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Which then explode into smaller mobs that are invincible

coarse sparrow
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ceiling

white solstice
plucky helm
polar token
plucky helm
slim grail
# plucky helm

is this something from lootruns or Fantasic Voyage? I dont feel like I've ever seen it so Im very curious and can't think of anywhere else they'd appear
fantastic voyage seems unlikely though, because invincible mobs in a part of a quest not based around them sounds annoying, so Im guessing lootrun anti-camp mobs

wraith osprey
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Imagine the player entering the lair of an unknown deadly entity after surmounting its countless challenges, falling to their knees and begging it to chill in the corner while they kill it

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Don't know where you see rage, last day was about telegraphing the leap and some other stuff unrelated to walling. Just a peak behind the scenes, which is nice in my opinion

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Like when was the last time a dev was willing to share and coordinate so much of the dev process

wide edge
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bro wanted violence today 😭😭

wraith osprey
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you can't really blame devs for nerfing broken stuff, but i see your point, and i do think that it would be better to just isolate wallers from pfinder

plucky helm
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That's great but this was also equally uncalled for.

river skiff
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🤡

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not to hurt your enormous ego or anything but walling isnt optimal

wet nymph
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not to be that person but how many times have u successfully completed the raid while walling?
how many times have every member in your party survived the entire raid, while walling?

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how does your walling = ~10s greg kill in mid?

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i think u would also be a lil upset if you created something that was supposed to be the "most difficult raid in the game" and then players decided to find a way to cheese it by hugging a wall

limber pilot
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You are talking about literal Bug abuse 👀

river skiff
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most civil waller after learning about greg melee change (they have to actually put in effort to do tna now)

trim cove
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LMFAO

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no way this is the hill bro is wanting to die on

wet nymph
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nqbeel moment

devout roost
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that user supports exploits
what an actual idiot

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it’s actually so sad how people blatantly support exploits 😭

plucky helm
limber pilot
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waiting for this logic to be applied to duping as an "optimal strategy"

devout roost
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an optimal strategy to get banned zzz

fluid pewter
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she was never mad at players who find optimal strats, she was mad that players want them to stay

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you can't expect players to not try to abuse your product, but at the same time getting mad at ct for nerfing things which aren't supposed to be that way is dumb

devout roost
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let’s call exploits optimal strategies from now on

fluid pewter
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true guys, doing lr with no mob buffs is just an optimal strategy, and so is berserker berry abuse

devout roost
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this is actually hilarious

fluid pewter
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I mean 0 watched is not a bug in the end, but greg, as the final boss of wynncraft atm, was never supposed to be killed that way, so it's only natural that it should be nerfed

devout roost
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tbh though, the aoe melees did mess up some meta builds too

fluid pewter
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playing 1hp piro cata, i never noticed it tbh

devout roost
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yeah bc you’re above his aoe melees

fluid pewter
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another piro guy was complaining about getting knocked, but the only time i experienced that attack was when i flew inside of him as a ghost xd

devout roost
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yeah sometimes when the world lags i get knocked away

fluid pewter
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anyways, anyone who is against 0 watched nerf is just a selfish moron chasing faster runs

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go to hsb, such mentally ill people are welcome there

devout roost
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before doing that, fix every tcc bug so players actually get a reasonable choice on what raid to grind
same with other raids

steel beacon
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And buff it too so it's comparable with difficulty of TNA

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A little buff to TCC

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And probably nerf nol a bit more

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Because it's legit harder to do at level than TNA is apparently

dusky forum
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half of the difficulty is because the boss is unplayable for a lot of people

white solstice
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What on earth happened here

devout roost
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nah it’s unplayable because there’s barely any aoe at on level nol

dusky forum
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i think a ct said the shifting floors is rly bad for performance like how the doors in tna make it freeze for a few seconds

devout roost
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and it’s hella laggy

white solstice
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Why does peng’s name look so familiar

dusky forum
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i played a lot of sb idk

steel beacon
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And TCC is barely played by anyone despite only being level 97 (still basically endgame)

dusky forum
white solstice
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Wait weren’t you the guy who spammed messages of clown emojis when people disagreed on your idea of expanding the inventory slots

dusky forum
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what

white solstice
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I’m probably thinking of another penguin user

Nvm

dusky forum
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no that was not me 🙏

white solstice
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Okay yeah my brain was just being wack for a good few minutes

It was a panda

steel beacon
white solstice
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They both start with P and have similar color palettes you can’t blame me

steel beacon
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People are just very impatient because of TNA

devout roost
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golem room should be like vm room:
when all the current zombies die it goes into the next wave of zombies

steel beacon
dusky forum
devout roost
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dude i’ve ran a lot of tcc and i can tell you even i was annoyed about timer rooms

steel beacon
devout roost
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especially in 1.20

steel beacon
dusky forum
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damage inflation womp womp not sure how to fix that

devout roost
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i don’t think golem room is similar to plat room

steel beacon
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Nerf strength and dexterity so also WFA will be better 😊

devout roost
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both vm and golem literally have a specific type of mob that targets an objective

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and we defend said objective

steel beacon
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In platform stump room is miniboss fight and TCC that statue loses hp

steel beacon
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Probably better thing is to slowdown TNA

devout roost
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yeah but you don’t lose anything that an objective has from spawns in tna stump, it’s legit just “we have to spend extra time because we ignored a void hole”

dusky forum
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no pls dont ruin something else because you dont like something

devout roost
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it’s more like lava platforms

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you get punished for being careless but can recover

steel beacon
dusky forum
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how long is a raid supposed to be

steel beacon
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15 minutes?

devout roost
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tf?

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tcc usually takes 5-8 with a decent comp

steel beacon
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That was the standard I think

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Didn't took more?

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If for example bad stonewalker luck

devout roost
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8mins if you get unlucky with rooms (golem)

steel beacon
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Gather room could be very long

devout roost
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not if you always have rooms open

steel beacon
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But let's say
1.5-2 mins per room and 3-3.5 mins for boss should be ok

devout roost
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rooms are open for 30s, that’s like almost enough for 10

steel beacon
devout roost
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notg boss takes 10 years to do

steel beacon
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This applies both to greg and colossus though colossus can give a punch even if obliterated too fast

devout roost
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tcc was the most well made boss in the entire server

fluid pewter
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orphion.

devout roost
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yeah true
a boss that spawns 10000 mobs and runs around at mach speed is enjoyable and the best

fluid pewter
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orphion is lowkey more enjoyable than tcc

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ok colossus stands still, but whats the point when u cant come close to it anyways

devout roost
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orphion is literally greg but in a small arena and spawns thousands of mobs

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tcc is unique, and if you can stand near it then you’re just a skill issue

fluid pewter
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tcc is a cool concept but as it is rn its dogshit

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like an immovable boss with arena consisting of flying fragments of itself is cool, buuuuut it just sucks in reality

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just like the entire raid

coarse sparrow
gritty summit
#

Lumi is just trying to make quad shadestepper meta

#

and then we'll finally add dynamic mob resistance so every weapon and build does the same dps no matter what

tough pond
#

omg its akhil

#

i think i copied your build somewhere

gritty summit
#

that is inevitable, I have patented every wynn build

tough pond
#

can i have your shade build pro builder man

gritty summit
#

I have never used shade in my life (I still have made every shade build)

tough pond
#

well someone as wonderful as you doesnt need to have played it to make the best shade build

gritty summit
#

so true

tough pond
#

mr great person what is the new meta after these changes

gritty summit
#

probably pressing wasd while u click buttons now. or you can just use pirouette ig!

tough pond
#

such wisdom

#

only to be expected from someone as great as you

wide edge
#

true

#

@sharp ibex

#

wall

sharp ibex
#

wow

proper plinth
#

brainrot

river skiff
#

this post is about walling so this is completely unrelated in the case that you are not talking about something you do regularly to kill greg that has since been patched

wet nymph
#

"every good player" 💀
name 1 good player that walls ill wait

#

yeah

#

LOL

#

im sure

gritty summit
#

nono doing 20m damage with 4 ppl so quickly is absurd we should add a 1 mil DPS cap to tna boss

gritty summit
#

new number who dis

wet nymph
#

technically it was under grapz's name
but still read the title of the thread 💀

river skiff
#

there is no strategy to killing greg in 5 second tf are you on

gritty summit
#

.

devout roost
#

poop

wet nymph
#

goothbreeder has entered the chat

river skiff
#

@devout roost do you have 5 ire of the gods

devout roost
#

no i have 25 weathereds

echo tartan
#

i have a very good idea

#

remove tna

river skiff
#

aggro doesnt matter now with piro

#

you dont need idol to buff aftershock works just as well

echo tartan
#

make greater one the actual boss

river skiff
#

literally dash towards greg 🤯

devout roost
#

why does wynncraft exist, i wanna grind Diablo 4

river skiff
#

and you hit 20 billion times with multihit 🤯

river skiff
#

kid called dashing 2 times 🤯

devout roost
river skiff
#

also if you cant keep aggro its kind of a skill issue 🤯

river skiff
devout roost
#

anyone wanna irl trade

wet nymph
echo tartan
#

the wynncraft experience

devout roost
#

i make 6 figures by playing fortnite, get on my level

echo tartan
#

but can you crack egg with one hand

devout roost
wet nymph
#

i dont play w mfs on the doc fr

median badge
#

You: Fucking hell stop being like a crybaby get over it, it is just wall and mid nobody cares

Us and Lumi: Walling is bug abuse and literally requires no skill and will put your teammates in harm. And we want to fix this

median badge
devout roost
median badge
devout roost
#

and

median badge
#

i need to get some amimir

coarse sparrow
#

i personally dont think the hardest boss in the game should die in 10 seconds but thats just me

#

what id propose is harder boss but more rewards

#

the boss dies in 10 second

#

I mean Greg is so easy right now you can beat it solo using adventurers armour

#

shoutout to closier for that

wheat mango
#

@wet nymph imagine typing more than 4 lines of text

#

Just to have 15 brain dead npcs type "but walling is exploit" (wall was never mentioned)

#

I'm so sorry for your loss

plucky helm
#

I can't tell if this is satire or not

#

You can kill every ultrakill boss in like 4 seconds, but that doesn't change that some of the bosses are hard as shit.

#

The difference is that killing those bosses in a few seconds isn't cheese, to do the strategies takes incredible skill

coarse sparrow
plucky helm
coarse sparrow
#

yea

plucky helm
#

Ultrakill equivalent being pre-patch red revolver

median badge
#

im sure phase skipping patch will fix the greg dead in 5 sec issue

plucky helm
#

Yeah, phase skipping being fixed will physically prevent the issue, but there's still some work to be done

coarse sparrow
#

you could revamp the entirety of tna into a roguelike indie game

plucky helm
#

the binding of nameless

coarse sparrow
#

risk of the anomlay

grave halo
#

enter the anomaly

coarse sparrow
#

Anomaly

plucky helm
#

nuclear void

median badge
plucky helm
#

cult of the nomoly

coarse sparrow
#

make greg dating sim

#

and make greg really hard to get and you have to find a way to seduce him

wraith osprey
#

orphion first

grave halo
wraith osprey
#

100 💎
punscake has donated 100 bits saying:
Hey Siri, where are we right now?

trim cove
white solstice
#

Have you all considered having multiple TNA bosses that trigger the Watched Segment when killed

#

Rather than 1 TNA boss with all its health where it’s prone to phase skipping

trim cove
#

im pretty sure lumia is just going to make it so the boss checks for hp thresholds significantly faster so you wont be able to skip

median badge
#

Make greg’s resistant that scales how much health every million

trim cove
#

personally im not sure i agree with removing phase skipping

#

it's not gonna fix any of the core problems with the raid or make it more enjoyable

wraith osprey
#

like the lack of multiple anomalies spawning at once

slim grail
#

not sure why you're all discussing how to approach the phase change stuff when this has been said
#1160457298200756274 message
it's already been determined how it'll be prevented

trim cove
#

not sure why that means we arent allowed to share our input on it

slim grail
#

fair

wraith osprey
#

not sure how that is fair

slim grail
#

it just seemed like some of it was suggestions for how to do so, but I suppose it being fixed already doesnt mean ideas shouldnt be shared

#

carry on

trim cove
#

i dont think the changes have been pushed yet

slim grail
#

also true

devout roost
#

poop

median badge
#

peee

plucky helm
trim cove
#

sorry......

steel beacon
#

You could get crystalized when you were solo effectively ending your run

devout roost
#

i mean there are a few ways to break yourself out

steel beacon
#

Still though, for some classes it was death sentence

white solstice
# trim cove sorry......

I can’t remember all the details but I think you didn’t like a lot of the ability tree balancing stuff or smth couple months back

#

I could pay real money to see you and XavierExe have a long, detailed talk with each other regarding Wynncraft balancing because it’ll be really entertaining

fluid pewter
somber locust
#

this is laughable

prime talon
#

btw would u guys consider like a 1 sec delay after he spawns he can't melee

median badge
#

greg is funny

#

when he first spawns and after the watch phase, greg can be frozen by arctic snake in arcanist's ability. However, this only work once

#

meaning after you cast snake to greg one more time, it is no longer affected

severe turret
polar token
#

Na I'm not raging I just personally don't like you and work to make the game worse for you.

#

Sorry I don't baby players like most game devs and actually tell you what I really think instead of just, "We hear you and take your opinions very serious"

#

This is a good idea thoe lol

median badge
polar token
#

I really wasn't mad lol

#

I just am very sarcastic and can be aggressive

#

Thoe like ffs It's not like I even can add a DPS cap lol

#

I can't even add one it was just a hypothetical

median badge
#

but also making it not just like a one time use

#

or switch with arcane power’s node location

coarse sparrow
#

lumi best CT to be added to the team

#

based and bobpilled

polar token
#

I been on the CT for 8 years lmao

wet nymph
#

womp womp

wraith osprey
#

Why do you need a monetary incentive to play the game with a different build

#

Would be cool to get to 'demo' builds before playing them tho

wraith osprey
#

Still think that playing a busted build and then calling tna not enough of a challenge is an issue on the player side

polar token
#

We have tried to make challange modes for the raid but its not something that I can really do

#

Like we on the CT do want a chllange mode for raids something like that

#

but it needs back ned stuff that I cant do

#

and salted doesnt have it on priority

#

the issue isn't even that people chose their builds

#

it the specific hyper glass dps builds that can just out dps the nameless before he can do anything

#

if I Ballance him around that people with normal builds won't be able to fight him. Having a normal and a hard mode raid where maybe the hard mode is ballanced around that high dps would help but

#

we cant do that back end wise

#

not to mention this really is just a problem with AT balancing that effects more than just nameless

#

it just is very noticable with nameless given u have 4 people and raid buffs also

#

rn my plan is to force the watched faze to at least make sure the nameless can do some damage to people with high dps

#

but i shortened the watched to 6 attacks and each attack hits all 4 players

#

so its more interactive

#

and I wanna replace the 2nd and 3rd watched some something new

#

so its less repetitive

#

Like I recognize that a dps cap isn't a good soultion, and I can't even add it to begin with

#

I just think that making a build that kills the boss before it can even do damage is a cheese Strat. and the point about it being the hardest boss in the game is that it is normal for a level 106 to kill a level 90 boss instantly, but to do that to the nameless is not normal and is considered a cheese that will be worked around.

tough pond
#

I feel like a major issue is that team buff multipliers are so high and multiplicitive. I think w single warrior can single handedly do like 2.3x buffs I think but that's not an issue with the raid itsself

polar token
#

or even raid rewards

#

so I can only work with what I got

#

I do agree that the raid isn't a challange enough

#

like i said before

trim cove
#

even non full glass builds in 2.0 deal too much damage

polar token
#

the raid was made before AT

#

so it was ballanced around that

#

and it was super hard for that

#

then AT came and kinda fucked it up

#

and I dont wanna like cause "drama"

#

but salted is kinda like uhh, very warry about making stuff too hard

#

and doesnt like when I overbuff stuff to acount for AT

#

so I cant just go in and buff all the mobs and nameless stats

trim cove
#

overbuffing stuff is a pretty bad idea so I agree with salted on that

polar token
#

but no one wants to nerf AT either

trim cove
#

just unfortunate that atree stuff is out of your control

polar token
#

so the game is just kinda

#

easier

#

now

trim cove
#

not really much u can do atm

tough pond
#

At is so broken I made a set that seems so broken and it is but then I remember that tricko exists

#

Is it possible to give just Greg some sort of resistance to extreme team buffs

polar token
#

thats exactly what people dont want

#

and no there isnt

tough pond
#

What about Greg taking damage on a logarithmic scale

#

So glass builds are still viable but normal people don't deal like 2 dps

polar token
#

again

#

I cant do anything

#

I can make greg stop taking damage all together

#

or give him more ele def

#

thats it

tough pond
#

Unfortunate

wide edge
grave halo
polar token
#

and also give greg -1000 fire def like

#

or maybe evert second greg checks how much damage u did to him and if you did too much he kicks you from the raid :)

polar token
#

also going back the attack line for the 2 spells where greg moves and spawns a void hole are added

#

will be pushed with next patch

#

same with the fix to the spell that was missing particles

wraith osprey
#

2 ppl pfinder when

steel beacon
#

Alka might be somewhat fine as it probably takes the most amount of skill to pull off

limber pilot
# polar token but no one wants to nerf AT either

How can Salted look at this and be like: nah it’s good keep it” is way beyond me. Wasn’t he the one who designed most of it? I would assume he of all people would be invested in polishing it.

wraith osprey
#

Why would you want the AT to be Polish...

fluid pewter
#

certain moronic creatures have managed to kill me with THEIR watched before, now its gonna happen every 2nd run

#

ive met a guy who literally ran past the floating sign explaining how the room works and then asking "gUyS wHaT dO i Do?"

#

and now lbenders that have an irresistable urge to heal everyone will run to you during watched phase and kill you even more often despite you telling them not to

slim grail
#

that sounds like the sort of thing they would then learn not to do after encountering the reverse at the same time as they do it to someone else

polar token
#

the damage can be made only player damage

#

so u cant be hit by other peoples watched

fluid pewter
#

OH

polar token
#

cuz each player gets hit by 1 beam

#

it seems fair

fluid pewter
#

that is very cool, eventho we have to dodge more watched at least its reliable now

#

90% of the time i die to watched, it's someone else's 💀

polar token
#

you should dox people who kill you with their watched

#

CT approved doxing like

fluid pewter
#

yk what im saving this

polar token
#

wait wtf

#

sorry I am mistaken I can't actually make the damage only target the player it was shot at

#

:(

#

there is a command for player.damage but I thought u could add cords to it but it can only appear on the players cords

fluid pewter
#

welp, guess its time to dox some players

polar token
#

na I gotta be able to get a workaround 4 watched lazers would be insane to dodge

fluid pewter
#

its not hard if your team spreads throughout the arena, but its only possible in parties of friends, or some unusually intelligent pf guys

polar token
#

blobsweat ok got a workaround

#

the damage instead of being an aoe I just manually check the distance between the player and center of explosion and apply damage if they are close enough

#

would be NICEEE if I could just use a damage AOE like every other way of applying damage lol

wheat mango
#

So I can't kill teammates no more.. :(

polar token
#

yes

#

with 4 lazers tbh

#

it would be too easy to kill teammates

wheat mango
#

😭

polar token
#

everyone just groups op on 1 guy

#

so they get hit 4 times

#

and die

#

lmaooo

fluid pewter
#

you should leave that as a feature for like a day :3

#

time to avenge the pain that pf players caused me

polar token
#

naaa

#

the only annoying thing is damage AOE is in blocks

#

so a unit of 1 is 1 block

#

but a distance idfk what the god damn unit is

#

all I know is 20 units is very close to center

#

so im fucking wrong again omg

#

there is litearlly no way to ONLY do damage to the player the script is acting on

#

sorry guess 4 watched lazers :(

fluid pewter
polar token
#

or just say pretty please dont grief 🥺

fluid pewter
#

uhh half the team commits suicide a necessary sacrifice at the start of the fight, so the other half can survive watched

#

honestly tho, 4 watched wouldnt be that bad if it wasnt for the fucking eyes on the ground that you also have to dodge

polar token
#

uhhh skill issue?

fluid pewter
#

they can straight up cut off some parts of the arena and you're forced to walk into someone's watched

polar token
#

hmm I may still have a funky work around that would kindaaa still be able to be abused

#

but not really

fluid pewter
#

doesn't watched do a % of your max health as dmg?

polar token
#

it does and some raw

slim grail
#

Was the raw a later change to block the 5hp strat?

polar token
#

yee

#

ok so I did get a workaround

#

basically I just made each player get a damage aoe around them if they are within x units from the center of the watched explosion

#

but the aoe is 1 block

#

so u could still get someone with ur damage aoe

#

but you would need to be on the same block as them, im also gunna be changing the watched damage as I think it should be more raw and less %HP

#

also gunna get rid of the you are being watched text 😭

#

it was only there cuz u were not always the one being attacked but now that u are its pointless and annoying tbh

tough pond
#

4 lasers that hit all players sounds really funny

polar token
#

there are 6 but they also appear faster

#

but the radius is shorter

#

so its not undodgable

#

and if you say "Hey lumi, you made the watched unplayable now!!! grr I can't dodge it now! Not fair." I say thats a ---> (Skill issue) < ---

#

I also changed up the damae numbers

if you get hit u take at least 33% max hp and 3k raw.

If you get hit and u hardly moved and are close to the center of the blast u also take
2k neutral raw
2k air raw
2k water raw
2k thunder raw

#

the reasoning for this change is before it was just like 3k raw and 25% max hp. And if u got hit close to the center it was another 25% hax hp. I felt this punished tanks way too much so a still high damage for being closer to the center, yet it being raw I think is more fair

#

thoe numbers can be subject to change if they are too much cuz I do suspect they might be

slim grail
polar token
#

raw means just raw

#

the % is true as in it will do 33% ur max hp

slim grail
#

Very cool
I enjoy being able to benefit more from spending too much time trying to make fire mythics work well in this raid

#

So thank you

#

(obviously not going to facetank watched, but being punished less for a mistake is nice)

polar token
#

yee like my worry was that tanks could ligit just not be able to dodge 6 shots

#

and just die

#

so I changed the damage numbers

velvet burrow
#

make shaman usable!

slim grail
#

Changes to tna won't be able to make shaman work better there
Many of Shaman's issues may be most prevalent in tna, but the fixes have to come from within the class

wraith osprey
polar token
wraith osprey
wraith osprey
#

im making a new constructive feedback thread about this

velvet burrow
#

I want shaman to be usable in general

wraith osprey
velvet burrow
wraith osprey
#

😳

velvet burrow
#

😏

polar token
median badge
#

wynncrap

median badge
median badge
white solstice
white solstice
polar token
#

why?

#

it ligit would be stuid hard to dodge all 4 attacks at once

white solstice
#

I always liked that because that encourages slight teamwork regarding making sure that all your teammates are away from each other or don’t overlap each other

polar token
#

that was the intention but all the feedback I have gotten about it as that it was annoying to be griefed or accidentally hit by someone elses lazer

#

with 4 at once

#

that will happen much more

white solstice
#

It means the player also had to pay attention to the position of the other players during the Watched Phase

polar token
#

and considering u always have one pointed at u

#

I think its a fair trade

white solstice
#

No but like
Isn’t also tracking everyone else also kinda part of the challenge?

polar token
#

yea it can be

#

when 1 of 4 people is being hit

white solstice
#

To make the Watched Phase less individualistic

polar token
#

when all 4 are

#

it will just be too much imo

#

I mean I COULDD add it back if it is too easy after the push

#

but I dont think it will be

white solstice
#

Okay yeah but that’s only if all four players are in the same spot

Which like, if that happens that’s kinda their fault

polar token
#

its more like u can accidentally go into someone elses by charging out or moving too quickly

white solstice
#

I like the concept of not only avoiding your own laser but also taking note of where the rest of your teammates are so you also don’t run into their laser

polar token
#

I just think with 4 its too much

#

with 1 lazer it was nice

#

just play it with 4 and then judge for yourself

#

it will prob be pushed either in the next patch or the one after if the next patch is like

#

tomorrow

white solstice
#

Yeah but individual wise the Watched Phase just boils down to casting the movement spell every 2 or so seconds

polar token
#

you can bring this back up when you have actually had a chance to play with the 4 lazers at once change

white solstice
#

The player doesn’t really have to pay attention to any other factors because the Watched Laser isn’t really a laser? It’s more of a damaging circle mechanic-wise

polar token
#

but rn im not gunna add back the world damage as I think it will be too much

#

we can see after the push

slim grail
#

Needing to separate for watched made sense as a way to add some team coordination, but the initial scramble to separate would become rather problematic with 4 at once
You're often all at one spot for the first attack

white solstice
#

I do like the inclusion of all players getting targeted at once though

#

I feel like the removal of the “you have to be on your toes and react when the laser is directed at you next” is a worthy sacrifice in exchange for this

polar token
#

yee the og watched idea was like a "break durring the fight"

#

but that didnt work out too well

#

and became borring

white solstice
#

Since now I assume you’re literally going to get lasered at fixed intervals so the player doesn’t really have to pay attention

polar token
#

a shorter watched attack where it attacks all players

#

is better pacing

white solstice
#

Less attention, I mean

#

But yeah I like the shortening
Very nice change

polar token
#

I did make the timing more tight

#

like the damage aoe is smaller

dusky forum
#

faster pacing is good, ig i'll see from gameplay whether it makes things better or worse

polar token
#

but u have half a second before the red lazer

#

and then half a second

#

before the explosion

#

to get out of the way

white solstice
polar token
#

ooh

#

i see what u mean

white solstice
#

But now that it’s 100% predictable the player doesn’t even have to look at their screen to avoid all the lasers

polar token
#

hmmm

#

I mean there are still the blinding eye guys

#

and u have to avoid the void holes

white solstice
#

They can legit just cast <movement> spell in intervals and get off scott-free

polar token
#

while dodging

#

so I dont really think thats true

white solstice
#

I do have some ideas regarding making TNA a bit less prone to players doing too much damage but a lot of them might actually clash with the philosophy of the battle

polar token
#

what ideas?

#

you also gotta conider our tools

#

we cant do everything

white solstice
#

Oh btw this is a bit off-topic to your question but have you considered simply just splitting TNA into the traditional OOXXX mob phases

#

It may ruin a little bit of the immersion of TNA being the same entity throughout the battle but at least it fixes the phase-skipping problem

polar token
#

I already fixed phase skipping

#

its just in the game yet

#

basically he just checked every 5 seconds if he was at 75% or whatever and did the wathced

#

he checked at the end of every spell cooldown

#

now it checks every 100 ms

white solstice
#

Oh cool

Surprisingly easy fix that it makes me wonder why this hasn’t been done earlier tbh

polar token
#

its not an easy fix

#

I had to dedo the whole way the backend of the spells script works

#

to make that change

#

lol

#

redo*

white solstice
#

Darn Wynncraft and all their hardcoding

polar token
#

basically there is a data for every 10% of the nameless hp and after every spell cooldown it would check that data and then pick from a set of spell and spell combos to do

#

then do the cooldown

white solstice
#

Anyways about the idea thing

I wasn’t part of TNA’s battle’s creation, obviously, so I’m confident that some of my own opinions on the fight probably don’t align with that the people who worked on it wanted the fight to be like

polar token
#

but that meant u had to wait for each spell cooldown to check what hp namelss was at

white solstice
#

Like, how I would much prefer if there aren’t barrier walls since that kinda gives the player a really secure physical guide when it comes to movement

In a way the barriers serve as more of a helping hand rather than a space limitation

#

But then there’s problems regarding void hole spawning and such

Along with

polar token
#

I would like to get rid of the barrier wall too lol

#

but i cant

white solstice
#

You know
It being an opinion I have no doubt that it isn’t really an idea others would like

polar token
#

nameless would just fall off

#

the map

#

I cant make nameless have no gravity either

#

or else he wouldnt fall back down after a jump

#

trust me I tried server lag just makes it so it wont work

white solstice
#

I mean my barrier floor thread fixes that

But yeah Void Hole spawning I know

polar token
#

I think it would be interested to have no barriers and just like

#

a damage zone around the nameless

#

so u can go out

#

but u just take a huge amount of damage every second

#

but nameless would just fall out

#

and yea

#

:(

#

I really wish I could make it so nameless wouldn't fall but players would

white solstice
#

That’s a nice soft-restriction method

polar token
#

like the attempt is to make it so like

#

nameless had no gravity

white solstice
#

I mean to be honest I did put out a mini-thought of players getting pulled back into the island if they tried leaving

Which to be honest might be too much of a hassle to develop

polar token
#

and u simulate gravity with the jumping spells by setting motion dowward

#

but u just can never get the exact motion right

#

and he will often end up floating

#

and keep going higher

#

and due to server lag and a few other things

#

its just out of my control

white solstice
white solstice
#

Sometime in the future I hope they eventually change Flying Mob behavior so that they attempt to go to the y-level players are on

polar token
#

so fun fact

white solstice
#

Or like a certain y-level relative to the player

polar token
#

I actually made a flying mob ai with script

#

its just

#

super annoying to use

#

I was gunna use it as an anti camp mob at a grindspot

#

not grindspot

#

lootrun spot

#

the one in the toxic wasit with the wierd toxic eye thing in the ruins

white solstice
#

Wait did you just bypass the slowmode

polar token
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yes

white solstice
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Damn

Anyways about that
Did you mean the one at the top of the hill?

polar token
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uhh i guess

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its more under a cliff

white solstice
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That like
Giant two-legged behemoth thing

polar token
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and near a hill

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no

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idk the offical name lmao they dont actually have names on the code end

white solstice
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Oh the Teratoma

polar token
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yee

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it was gunna go there

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a flying ranged mob that shoots exploding toxic gas balls

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and would actually fly up and down

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to the player

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but I didnt add it

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it was kindaaa jnaky

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if it hit a corner just right

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it could get stuck in a wall

white solstice
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Mmmmmm

median badge
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just an idea i had in mind

maybe make watched phase harder by limiting where can people stand?

polar token
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the void holes kinda do that but i get what u mean

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like I said before i want to make the 2nd and 3rd watched more unique

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I was honesting thinking of some tnt run type of thing

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where u keep palacing void holes

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where u stand

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so u gotta keep moving

white solstice
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Not sure if this is possible but what about making the Watched laser more chaotic?

median badge
white solstice
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So instead of intervals they rapidly target players at a greater speed instead?

median badge
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target them and shoot 4 times rapidly

polar token
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I mean i guess

white solstice
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Through this picking process it gets rid of both the pacing/break issue along with the predictability issue

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Hold on lemme demonstrate real quick
Gimmie like 10 minutes

polar token
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but like, I dont see why it targeting randomly helps with its targeting all 4 at once?

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what difference does it make if it shoots 4 lazers at once every 2 seconds or every 1.5-2.5 seconds?

white solstice
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Oh no I mean targeting individually

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It's kinda hard to explain in words so I'll have to make an in-game demonstration in case I translate the wrong idea

polar token
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ahh that would be a bit more difficult

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but possible

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basically the issue is if its more random

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it will randomly target the same player

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multiple times

white solstice
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This might be asking Wynncraft too much but can it be a queue?
As in, it targets players randomly but it has to target all four players at least once before repeating

polar token
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no

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basically what I would have to do would be janky af

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I would need to like set a data while a player is being targeted

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and if that player is targeted again it will check the data

median badge
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is it possible to make greg immune to arctic snake’s ability?

polar token
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and if the player has the data

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it plays the random script again

polar token
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but that causes issues if it randomly pics the same player multiple times in a row

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or a risk of causing an infinite loop

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if only 1 player is alive and being targeted

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thats actually why, fun fact, some spells happen less often when there are people dead

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like the spells that target a player lik the void hole over the head

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if it targets a dead player

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it just skips the spell

median badge
# white solstice Is it not

nope, you can test it out and it only works like once bc people decided that is it a great idea it is an ability with no cooldowns and it only work on mob once

polar token
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or else it cuased issues of infinite loops

white solstice
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I'll still make the demo anyway though lol one moment

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Just for accuracy, what is the delay period for the Watched attack?

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Like, between the flame line and the explosive line
It's like 1 second right

polar token
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700ms

white solstice
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Oh huh

polar token
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but the taking of ur position is different

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iir rn it takes ur position and then after 500 ms it shoots the red lazer at that position

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then after 700 ms it has the explosion

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so the total time u have to move is 1.2 seconds

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which is why dodging slightly before the red lazer is best strat

white solstice
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OK HI BACK SORRY

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I spent way too much time trying to make this look fancy I'm not even making the forums post I have no idea why I did this

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Wow that was over half an hour to make a Watched mechanic that is piss long

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@polar token Hi back sorry lmao excuse the sudden leave

white solstice
polar token
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no it doesnt

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it aims at the player before the red beam is even fired

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and uses that position