#Patch the "wall cheese" in The Nameless Anomaly.
1 messages · Page 4 of 1
Hey, @polar token one question, is an attack that triggers in similar conditions as collosal mouth's quake worth implementing on greg?
As not a between-phase attack and instead just hp threshold one (so during time where he's vulnerable)
yesssssss
man i just woke up idk what that is
so I finished refacotring the nameless code yesterday spent all day doing it
fixed the bug with the nameless freaking out when the party leader logs out durring the watched
made the watched un skipable BUT BUT BUT
Now he shoots 4 lazers, 1 at each player every time
6 times
Pog
and he shoots them a bit faster
its harder but less boring cuz now u always have to do something
and also I would like to replace the 2nd and 3rd watched with something different
Apologies, collosal mouth whenever it loses hp it does a quake attack
How hard it will be on low mobility? (Shamans)
Also
oh great now pfinder is going to start watched pvping even more now
Are we gonna turn this thread into another Israel vs Palestine Conflict ffs
Sorry, This is just the first thing I saw, and it somewhat pissed me off
This sounds pretty interesting
Guaranteed having to move will also make the phase more engaging
It will effectively kill any remaining chance the tna in boats run (already extremely hard because of purple circles) had of being possible, but the game shouldn't be based around a silly challenge
(for context, me and a few others have been attempting to do the whole raid in boats, but we couldn't manage Greg or either 2nd room)
(light room is killed by a time limit (who even knew this existed) and tree room by an inability to make it into the tree due to the steps design)
The 2nd room would be doable if it weren't for rubber banding. Greg is uh yeah uh....
hotfix #5
- greg now plays red light green light with the players during watched phases
The last hope for Greg is a solo trickster tank vanishing when purple circles start, but this watched change might kill the run for good
I guess maybe if the trickster is surviving solo, that might mean everyone else can space out as well
Would lose radiance for toxo though
Probably shouldn't have rambled about that here, sorry if so
There's a chance that purple circles will spawn around greg
would be hilarious if you made ground pound instantly knock down airborne players and deal damage based on height say what you will about design but it'd at least be funny
it would be funnier if greg got revenge attack instead like tcc ears had 
that would be funny
also I had a idea that I semi seriously thought about
that the void holes suck u down
if u fly over them
but i think it would be too annoying
vacuum void hole
ah not like harder in that way
You know the giant hand and arm model
just only 1 warning lazer (which might be in game already) and a shorter tim between lazers
not that the lazers themselves are faster
That's partly used for that one attack
well kinda
NEUTRAL, RAW 3000
NEUTRAL, MAX_HP 1%
NEUTRAL, current HP 2%
this is his melee now
he till has base mob melee aswell
but frankly that never attacks players anyway
u have to be inside his chest to be hit lol
he doesnt do like true damage as in you always take 3k damage
rather than a constant thing you could just turn it into an attack
Maybe. I am trying to think of like
other kind oh phase changes
than the watched attack
and I think 1 interesting one would be a phase of like 20 seconds of the void holes doing that
sucking players down
it'd have to have something else during that
ye forsure
not just that
like greg also does some watched esque attack
and the void holes suck
so u cant fly to dodge
basically
idk would have to expirment
arenawide attack where boss throws out a bunch of void holes and sends attacks through them (totally definitely did not steal this idea from megido abyss luveno boss fight!!!!)
I have thought of that too
I also thought of he goes into void hole
and pops out the otheside
attacks
and then when u do like damage to him he goes back
and pops out another hole
idk
its not that they are a problem
just it dodges most of gregs attacks
so having attacks that can in some way attack someone flying
is helpful
I dont want to make flying miserable
frankly flying is the only "cheese" strat that I think is cool and interesting
i dont wanna make it impossible unlike walling
just harder and taking more skill in dodging
Make a new raid!
skulls could shoot more often
well if i added them
I am not even saying I would add them
I am only considering it, my worry is that they would be annoying af
no
I will not make a new raid
I hated it tbh
I will work on retouching nameless to fix issues and make the fight more interesting
but in the future I personally will not make one,
remove 1 raid
groot
tbh groot is an odd raid anyway
salted wanted it but we really didnt think it was the best idea cuz its so early in the game
and it was the most rushed
tbh my favorite raid is Orphion, If I had the time I wanan go back and use our new features to make the orphion fight less odd
like remove all the support mobs and only keep a couple
and make the "crystal pulls" or whatever those attacks are dodgable and not just a targeted attack u cant do anything about
we were much more limmited with our abilites at the time
Orphion is just 0fps gameplay but it is my #1 fav raid
I wish I could actually play the boss fight tho
remoing all the damn mobs
well reducing them
would help
also some of the lag is due to the floor changes
and we could prob optimize it better
again we were much more limmited with what we could do at the time
doesnt even need reworks, just better rewards so people run it
thatss not gunna happen
and like i said not a total rework
just small QOL changes
doesnt it scale already
designing around classes like acrobat and battle monk that can just infinitely fly is basically impossible I’m ngl
it’s not like you can just completely rework acrobat to not fly though so it’s just kinda something you have to live with
its not impossible really
just make attacks that can target people who fly and people on the ground
its harder
what about petting the Orphion more times
or maybe a dating sim 😳
well you technically can balance around it but I don’t think any of the methods tried have been good
and I don’t think it’s possible to find a good middle ground
lootruns tried adding mobs that spawn for “cheese spots” or flying classes but often they can just spawn even when using a spell like escape and are generally pretty disruptive for classes that might not even be what they were intended for
this is generally pretty unrealistic when it’s only two archetypes
good idea
they cant spawn when u are just using an escape spell
tna skulls don’t really do much either ngl
the way those mobs work is they check if u are in a camping spot every like 5 seconds and then check again after 5 seconds
and if u are still in a camping spot
they spawn the mob
they werent actually really like
meant to deal with flying players
then what were they intended for
kinda
just we felt the end of the nameless fight
was getting too samey
so another spell was added
I can
I am reworking his backend to make the fight easier to ballance
or do the eye wave
make him randomly cast the eye laser with zero telegraph
do this
true
and family guy funny moments would keep players attention durring the fight
na I made the watched unskippable
anyway
now every 100ms it checks if his health is at 75% or whatever and does the watcehd if it is
before it was like every 5 seconds
😭
Is watched at 75-50-25?
i think it should be at 0% hp
Every percent is a non skippable watch
why more true damage :despair:
Shouldn't be like hyperglass users be more punished instead of tanks
It's more like 3 hits
I mean still
While previous one was 1-2
3k is very forgiving ngl
I mean like, the amounts of true damage greg deals kinda killed defense-based strategies ngl
its a tiny amount lol
its 2% current hp
and 1% total
also he still has his normal melee damage
just its short ranged af
Eh imo the bigger issue for these strats is that greg explodes when fight starts with etw
So def strats died on their own
But like, before people started to be sweats
Like, for this fight is unironically safer to just build more damage than to build ehp lol
Before that early form of walling (in corner edges) was fairly common
Very very early people ran tankier builds but it died quckly
True damage incident lol
They just realized that defense doesn't matter because of this
So called WFA immortal guardians first witnessing Purple circles 
Stacked purple circles
i mean this is fair
But Man release 2.0 was something, archer could solo 1 cycle like lmao what
I could change up damages
to be less
%
and true damage
I do know there is a lot of it used
Would be lovely
Tbh i dont really mind insane Purple circle values, otherwise guardian provoke would be just as cheesy as pre nerf walling
It is still possible to use guardian in that way but you have to put some effort into it
na purple circle is fine
I will not change that
I think its ligit a skill issue
just
walk away
dodge the attack
forehead
Accidentally teleporting into them 
Still probably it should have better telegraph, idk give greg aura-like particles when he is about to spawn them
I tested it and I still think the telagraph is fine
For attack that can wipe you... mmmmh idk
Sometimes just too much happens at the same time
Oh well
Wait does the dash attack have a visual telegraph yet
it should?
he makes a rawr and there is an explosion particle
but maybe that particle is too generic
and also someo f the visual telegraph is like
the rings
themselves
By “explosion particle” do you mean the Explode puffballs or the LargeExplode crescent moons
it should be the heavy explosion
Ok good
but like i said a lot of attacaks use that particle
so it might like
be too hard to notice
or tell apart
I mean, if they are all centered then it makes it unique
No player attack has the crescents focused on 1 point
And no TNA mobs have the Explode spell either
And if you make it big enough it’s even more distinguishable of an attack since the other explode crescents are kinda small
Anyways I fought TNA a couple of times yesterday but haven’t seen it, I probably just missed the attack
I’ll go take a look at the boss later
Ill go touch it up later today
Tbh visual cue is absolutely horrific. I would assume 90% of players have never even noticed it.
And relying on sound cue is not perfect due to sound limit
yes
Wait how does the new explode visual look like
What
cuz no one fucking notices it
lol
maybe the particle is glitched too and not showing up idk
hmm odd
it shows up on gm
but like i said the particle could just be glitched out
this is how it appears on gm
I did not
Because I have fought this thing for years
I have never seen that before
Did you see any footage of people fighting the boss, even?
yee I guess somehow the file didnt get pushed correctly?
I have but I never payed that close attention
E
to if the particle was showing up for
for that spell
I call it the beyblade spell lol
It's like the most dangerous spell
this explains everything
I forget waht its "real" name is
but do u think if that particle was pushed it would help?
Very much so yeah
There's still the tiny issue of it being mistaken for a player explosion since it happens so fast but otherwise a big improvement
I'm not sure if you're able to do like a constant burst like The Eye's Deathknell but this is good enough to make the fight at least fair
Thanks
A mistake I find myself making constantly is assuming that the staff team is aware of certain really common issues only to find out like half a year later that they had no damn clue
And I really hate myself for repeating history for the 28635th time
tbh I have no idea how we did that
thats done with command blocks
Anyways that's about it I'll see how effective it is in a practical setting once the particles has been pushed to live
this idea is so good how is not added?
What, the size change?
I wasn't aware that was a glitch asides from the really wacky formatting
wiat what are u refering to?
I thought u meant with the eye super attack
it has the giant wall of explosion particles
Changing the size of the explosion particle, yeah
the thing with the eyes particles
for the big attack
is its like a glitch somehow
not something I can normally do with our script
I cant exactly even remeber how it works
Figured
Sometimes I forget Wynn can't do somethings that are otherwise pretty trivial with command blocks
I'm not sure how old the size change feature is but the gif was made in 1.12.2
Regardless, I'm excited to see the backend slowly leaving
If Salted's estimation is still accurate then it will be any day now before Wynn drops support for versions below 1.16
And then soon after, Wynncraft's internals leaves 1.8
im not sure about that
we on the ct do want new shit
like new blocks
we got up to 1.12 blocks and mobs with a weird work around thing
really I just want new bocks
Im gunna go back and add roof trim to Cinfras with dark prismarine stairs and slabs
I wanted to do that at first but without the stairs and slabs it looks odd so rn cinfras roofs have no trim
trickster in nol is death i think
anti camp mobs when acrobat:
wait wtf are you actually
logging on how you are reworking greg
this is turbo awesome
please add ads for tna I want to see corporate commercials while enjoying my time on wynncraft
instead of eyes, can greg spawn invincible greater ones
me who has explosion particles disabled bc of guild wars:
._.
instead of spawning eyes they spawn in ads instead (unskippable)
ea sports ah ah update
wanna skip watched phase? give greg 10stx
I want to watch 10 unskippable ads everytime I fail to 0 cycle greg
find the dash attack
smh you should have seen these few particles
you missed this singular particle : /
Yeah good luck seeing that from player's pov
just make greg dash attack happen the moment it detects 4 etw players 
and make sure no telegraph too
thats how you deal with sweats
@polar token is it possible to make greg glow red before he leaps? There could be some use of this weird glowing.
nah we wont allow that, system sees >1sp placed in both str and dex, i see etw
no
is it possible to make greg red?
surely something else beyond sound cue for greg leap could be added since it’s often subject to not working
true
no
I wish u could just switch a model and switch bacck
we could do a lot more telagraphs if we could
the nameless with his hands in his air is a totally different mob that is spawned
and real greg is shot into the air
and it looks wonky tbh
here is something odd what if he gets like a line of particles up into the air when he jumps
and a line going horizontal when he charges
hmmm that could help and would be easy to read
Who said anything about switching back, the change is permanent
Would be cool to know the direction of jumping, its easy to keep track of during single jumps, but when it starts spamming and overlapping sound queues i skill issue
key word: skill issue
uhhhh im not 100% sure I could do that
I mean maybe
naa probably could
Key word: naa
@river skiff
@devout roost are you pnoot
are you a waller
im not @coarse sparrow
are you a waller
no
I'm not waller
I'm a roofer
waller keith
new melee change makes it too hard to wall on divzer
Who is walling on divzer
new melee change is meant to make it too hard to wall period.
We do not want you walling
wailing only
corner
divzer corner is the new meta
what is grafter propagules
Mobs that explode into smaller mobs that are fast enough to keep up with idol chargespam
Which then explode into smaller mobs that are invincible
ceiling
I thought it was hidden underground
used to be
no
💔💔
is this something from lootruns or Fantasic Voyage? I dont feel like I've ever seen it so Im very curious and can't think of anywhere else they'd appear
fantastic voyage seems unlikely though, because invincible mobs in a part of a quest not based around them sounds annoying, so Im guessing lootrun anti-camp mobs
You would be correct
Imagine the player entering the lair of an unknown deadly entity after surmounting its countless challenges, falling to their knees and begging it to chill in the corner while they kill it
Don't know where you see rage, last day was about telegraphing the leap and some other stuff unrelated to walling. Just a peak behind the scenes, which is nice in my opinion
Like when was the last time a dev was willing to share and coordinate so much of the dev process
bro wanted violence today 😭😭
you can't really blame devs for nerfing broken stuff, but i see your point, and i do think that it would be better to just isolate wallers from pfinder
That's great but this was also equally uncalled for.
not to be that person but how many times have u successfully completed the raid while walling?
how many times have every member in your party survived the entire raid, while walling?
how does your walling = ~10s greg kill in mid?
i think u would also be a lil upset if you created something that was supposed to be the "most difficult raid in the game" and then players decided to find a way to cheese it by hugging a wall
You are talking about literal Bug abuse 👀
most civil waller after learning about greg melee change (they have to actually put in effort to do tna now)
nqbeel moment
that user supports exploits
what an actual idiot
it’s actually so sad how people blatantly support exploits 😭

waiting for this logic to be applied to duping as an "optimal strategy"
an optimal strategy to get banned zzz
she was never mad at players who find optimal strats, she was mad that players want them to stay
you can't expect players to not try to abuse your product, but at the same time getting mad at ct for nerfing things which aren't supposed to be that way is dumb
let’s call exploits optimal strategies from now on
true guys, doing lr with no mob buffs is just an optimal strategy, and so is berserker berry abuse
this is actually hilarious
I mean 0 watched is not a bug in the end, but greg, as the final boss of wynncraft atm, was never supposed to be killed that way, so it's only natural that it should be nerfed
tbh though, the aoe melees did mess up some meta builds too
playing 1hp piro cata, i never noticed it tbh
yeah bc you’re above his aoe melees
another piro guy was complaining about getting knocked, but the only time i experienced that attack was when i flew inside of him as a ghost xd
yeah sometimes when the world lags i get knocked away
anyways, anyone who is against 0 watched nerf is just a selfish moron chasing faster runs
go to hsb, such mentally ill people are welcome there
before doing that, fix every tcc bug so players actually get a reasonable choice on what raid to grind
same with other raids
And buff it too so it's comparable with difficulty of TNA
A little buff to TCC
And probably nerf nol a bit more
Because it's legit harder to do at level than TNA is apparently
half of the difficulty is because the boss is unplayable for a lot of people
What on earth happened here
nah it’s unplayable because there’s barely any aoe at on level nol
i think a ct said the shifting floors is rly bad for performance like how the doors in tna make it freeze for a few seconds
and it’s hella laggy
Why does peng’s name look so familiar
i played a lot of sb idk
And TCC is barely played by anyone despite only being level 97 (still basically endgame)
tcc too many countdown rooms x)
Wait weren’t you the guy who spammed messages of clown emojis when people disagreed on your idea of expanding the inventory slots
what
I’m probably thinking of another penguin user
Nvm
no that was not me 🙏
Okay yeah my brain was just being wack for a good few minutes
It was a panda
Eh, there's nothing wrong with them by design
They both start with P and have similar color palettes you can’t blame me
People are just very impatient because of TNA
golem room should be like vm room:
when all the current zombies die it goes into the next wave of zombies
_ _
120s defending 3 statues with 3 zombies every 10 seconds but you only need 1 statue and 1 person alive to finish room
dude i’ve ran a lot of tcc and i can tell you even i was annoyed about timer rooms
Golem room is more similar to platform holding room
especially in 1.20
Which was NOT the case in 1.20 mostly because mobs were very strong
damage inflation womp womp not sure how to fix that
i don’t think golem room is similar to plat room
Nerf strength and dexterity so also WFA will be better 😊
both vm and golem literally have a specific type of mob that targets an objective
and we defend said objective
I mean, you defend the platform mobs spawn and then something that you have to kill spawns, if you don't kill it then you get punished
In platform stump room is miniboss fight and TCC that statue loses hp
Ig this room could be 90s but whatever
Probably better thing is to slowdown TNA
yeah but you don’t lose anything that an objective has from spawns in tna stump, it’s legit just “we have to spend extra time because we ignored a void hole”
no pls dont ruin something else because you dont like something
It's rather "returning to standards not ruining something"
how long is a raid supposed to be
15 minutes?
That was the standard I think
Didn't took more?
If for example bad stonewalker luck
8mins if you get unlucky with rooms (golem)
Gather room could be very long
not if you always have rooms open
But let's say
1.5-2 mins per room and 3-3.5 mins for boss should be ok
rooms are open for 30s, that’s like almost enough for 10
Ok, somewhere around 10-15 mins
notg boss takes 10 years to do
(Makes sense now because you can delete boss within 20s)
This applies both to greg and colossus though colossus can give a punch even if obliterated too fast
tcc was the most well made boss in the entire server
orphion.
yeah true
a boss that spawns 10000 mobs and runs around at mach speed is enjoyable and the best
orphion is lowkey more enjoyable than tcc
ok colossus stands still, but whats the point when u cant come close to it anyways
orphion is literally greg but in a small arena and spawns thousands of mobs
tcc is unique, and if you can stand near it then you’re just a skill issue
tcc is a cool concept but as it is rn its dogshit
like an immovable boss with arena consisting of flying fragments of itself is cool, buuuuut it just sucks in reality
just like the entire raid
hey congrats on the rank promotion
Lumi is just trying to make quad shadestepper meta
and then we'll finally add dynamic mob resistance so every weapon and build does the same dps no matter what
that is inevitable, I have patented every wynn build
can i have your shade build pro builder man
I have never used shade in my life (I still have made every shade build)
well someone as wonderful as you doesnt need to have played it to make the best shade build
so true
mr great person what is the new meta after these changes
probably pressing wasd while u click buttons now. or you can just use pirouette ig!
wow
brainrot
this post is about walling so this is completely unrelated in the case that you are not talking about something you do regularly to kill greg that has since been patched
nono doing 20m damage with 4 ppl so quickly is absurd we should add a 1 mil DPS cap to tna boss
.
new number who dis
technically it was under grapz's name
but still read the title of the thread 💀
there is no strategy to killing greg in 5 second tf are you on
.
poop
goothbreeder has entered the chat
@devout roost do you have 5 ire of the gods
no i have 25 weathereds
aggro doesnt matter now with piro
you dont need idol to buff aftershock works just as well
make greater one the actual boss
literally dash towards greg 🤯
why does wynncraft exist, i wanna grind Diablo 4
and you hit 20 billion times with multihit 🤯
get every epic in monu
kid called dashing 2 times 🤯
maybe
i will get my pogger monu duo if that was the case
also if you cant keep aggro its kind of a skill issue 🤯
(only arrow hurricane)
anyone wanna irl trade
ill give u a 25 dollar target giftcard for one of ur hsb armor sets
the wynncraft experience
i make 6 figures by playing fortnite, get on my level
but can you crack egg with one hand
i dont play w mfs on the doc fr
You: Fucking hell stop being like a crybaby get over it, it is just wall and mid nobody cares
Us and Lumi: Walling is bug abuse and literally requires no skill and will put your teammates in harm. And we want to fix this
shrimp cookies
🦐 🍪 ➡️ 🫄
hop on muck
it is half past 4 rn
and
i need to get some amimir
i personally dont think the hardest boss in the game should die in 10 seconds but thats just me
what id propose is harder boss but more rewards
the boss dies in 10 second
I mean Greg is so easy right now you can beat it solo using adventurers armour
shoutout to closier for that
@wet nymph imagine typing more than 4 lines of text
Just to have 15 brain dead npcs type "but walling is exploit" (wall was never mentioned)
I'm so sorry for your loss
I can't tell if this is satire or not
You can kill every ultrakill boss in like 4 seconds, but that doesn't change that some of the bosses are hard as shit.
The difference is that killing those bosses in a few seconds isn't cheese, to do the strategies takes incredible skill
the world record before patch incident
I'd equate that to the current issue with wynncraft balancing, being that 2.0 spiked up player power a shitload
yea
Ultrakill equivalent being pre-patch red revolver
im sure phase skipping patch will fix the greg dead in 5 sec issue
Yeah, phase skipping being fixed will physically prevent the issue, but there's still some work to be done
you could revamp the entirety of tna into a roguelike indie game
😭
the binding of nameless
risk of the anomlay
enter the anomaly
Anomaly
nuclear void
fuck it, greg is now 100mil health and we give you buffs at 90mil, 75mil, 50mil and 25mil
cult of the nomoly
make greg dating sim
and make greg really hard to get and you have to find a way to seduce him
orphion first
nah
Instead make greg a social deduction game where you have to find out who is the greg amongst various non gregs
100 💎
punscake has donated 100 bits saying:
Hey Siri, where are we right now?
when I say it I’m an asshole 😵💫
Have you all considered having multiple TNA bosses that trigger the Watched Segment when killed
Rather than 1 TNA boss with all its health where it’s prone to phase skipping
im pretty sure lumia is just going to make it so the boss checks for hp thresholds significantly faster so you wont be able to skip
Make greg’s resistant that scales how much health every million
personally im not sure i agree with removing phase skipping
it's not gonna fix any of the core problems with the raid or make it more enjoyable
like the lack of multiple anomalies spawning at once
not sure why you're all discussing how to approach the phase change stuff when this has been said
#1160457298200756274 message
it's already been determined how it'll be prevented
not sure why that means we arent allowed to share our input on it
fair
not sure how that is fair
it just seemed like some of it was suggestions for how to do so, but I suppose it being fixed already doesnt mean ideas shouldnt be shared
carry on
i dont think the changes have been pushed yet
also true
poop
peee

Not allowed
sorry......
Tendency of orphion bugging out was too goddamn high
You could get crystalized when you were solo effectively ending your run
i mean there are a few ways to break yourself out
Still though, for some classes it was death sentence
I can’t remember all the details but I think you didn’t like a lot of the ability tree balancing stuff or smth couple months back
I could pay real money to see you and XavierExe have a long, detailed talk with each other regarding Wynncraft balancing because it’ll be really entertaining
uhh ive had it for a while, but only now hams the savior gave it to me in discord
this is laughable
btw would u guys consider like a 1 sec delay after he spawns he can't melee
greg is funny
when he first spawns and after the watch phase, greg can be frozen by arctic snake in arcanist's ability. However, this only work once
meaning after you cast snake to greg one more time, it is no longer affected
no
arctic snake is just a per enemy cooldown
Na I'm not raging I just personally don't like you and work to make the game worse for you.
Sorry I don't baby players like most game devs and actually tell you what I really think instead of just, "We hear you and take your opinions very serious"
This is a good idea thoe lol
wont that make the overall experience weird?
I really wasn't mad lol
I just am very sarcastic and can be aggressive
Thoe like ffs It's not like I even can add a DPS cap lol
I can't even add one it was just a hypothetical
i think they should change it to “Slowing the mobs down even more and make snake deal more damage”
but also making it not just like a one time use
or switch with arcane power’s node location
based
I been on the CT for 8 years lmao
womp womp
Why do you need a monetary incentive to play the game with a different build
Would be cool to get to 'demo' builds before playing them tho
Actually i take back what i said, not everyone has all classes at 105, or all the required items
Still think that playing a busted build and then calling tna not enough of a challenge is an issue on the player side
We have tried to make challange modes for the raid but its not something that I can really do
Like we on the CT do want a chllange mode for raids something like that
but it needs back ned stuff that I cant do
and salted doesnt have it on priority
the issue isn't even that people chose their builds
it the specific hyper glass dps builds that can just out dps the nameless before he can do anything
if I Ballance him around that people with normal builds won't be able to fight him. Having a normal and a hard mode raid where maybe the hard mode is ballanced around that high dps would help but
we cant do that back end wise
not to mention this really is just a problem with AT balancing that effects more than just nameless
it just is very noticable with nameless given u have 4 people and raid buffs also
rn my plan is to force the watched faze to at least make sure the nameless can do some damage to people with high dps
but i shortened the watched to 6 attacks and each attack hits all 4 players
so its more interactive
and I wanna replace the 2nd and 3rd watched some something new
so its less repetitive
Like I recognize that a dps cap isn't a good soultion, and I can't even add it to begin with
I just think that making a build that kills the boss before it can even do damage is a cheese Strat. and the point about it being the hardest boss in the game is that it is normal for a level 106 to kill a level 90 boss instantly, but to do that to the nameless is not normal and is considered a cheese that will be worked around.
I feel like a major issue is that team buff multipliers are so high and multiplicitive. I think w single warrior can single handedly do like 2.3x buffs I think but that's not an issue with the raid itsself
^^^ but I have no control at all over AT
or even raid rewards
so I can only work with what I got
I do agree that the raid isn't a challange enough
like i said before
even non full glass builds in 2.0 deal too much damage
the raid was made before AT
so it was ballanced around that
and it was super hard for that
then AT came and kinda fucked it up
and I dont wanna like cause "drama"
but salted is kinda like uhh, very warry about making stuff too hard
and doesnt like when I overbuff stuff to acount for AT
so I cant just go in and buff all the mobs and nameless stats
overbuffing stuff is a pretty bad idea so I agree with salted on that
but no one wants to nerf AT either
just unfortunate that atree stuff is out of your control
not really much u can do atm
At is so broken I made a set that seems so broken and it is but then I remember that tricko exists
Is it possible to give just Greg some sort of resistance to extreme team buffs
What about Greg taking damage on a logarithmic scale
So glass builds are still viable but normal people don't deal like 2 dps
again
I cant do anything
I can make greg stop taking damage all together
or give him more ele def
thats it
Unfortunate

The best strat is to make it so greg has ridiculously high earth, thunder, water, and air defenses
Inferno Supremacy
and also give greg -1000 fire def 
or maybe evert second greg checks how much damage u did to him and if you did too much he kicks you from the raid :)
also going back the attack line for the 2 spells where greg moves and spawns a void hole are added
will be pushed with next patch
same with the fix to the spell that was missing particles
2 ppl pfinder when
double thunder increase water keep air the same
Alka might be somewhat fine as it probably takes the most amount of skill to pull off
How can Salted look at this and be like: nah it’s good keep it” is way beyond me. Wasn’t he the one who designed most of it? I would assume he of all people would be invested in polishing it.
Why would you want the AT to be Polish...
gg pf is unplayable
certain moronic creatures have managed to kill me with THEIR watched before, now its gonna happen every 2nd run
ive met a guy who literally ran past the floating sign explaining how the room works and then asking "gUyS wHaT dO i Do?"
and now lbenders that have an irresistable urge to heal everyone will run to you during watched phase and kill you even more often despite you telling them not to
that sounds like the sort of thing they would then learn not to do after encountering the reverse at the same time as they do it to someone else
uhhh so like
the damage can be made only player damage
so u cant be hit by other peoples watched
OH
that is very cool, eventho we have to dodge more watched at least its reliable now
90% of the time i die to watched, it's someone else's 💀
yk what im saving this
wait wtf
sorry I am mistaken I can't actually make the damage only target the player it was shot at
:(
there is a command for player.damage but I thought u could add cords to it but it can only appear on the players cords
welp, guess its time to dox some players
na I gotta be able to get a workaround 4 watched lazers would be insane to dodge
its not hard if your team spreads throughout the arena, but its only possible in parties of friends, or some unusually intelligent pf guys
ok got a workaround
the damage instead of being an aoe I just manually check the distance between the player and center of explosion and apply damage if they are close enough
would be NICEEE if I could just use a damage AOE like every other way of applying damage lol
So I can't kill teammates no more.. :(
😭
you should leave that as a feature for like a day :3
time to avenge the pain that pf players caused me
naaa
the only annoying thing is damage AOE is in blocks
so a unit of 1 is 1 block
but a distance idfk what the god damn unit is
all I know is 20 units is very close to center
so im fucking wrong again omg
there is litearlly no way to ONLY do damage to the player the script is acting on
sorry guess 4 watched lazers :(
send all 4 players to different arenas 
or just say pretty please dont grief 🥺
uhh half the team commits suicide a necessary sacrifice at the start of the fight, so the other half can survive watched
honestly tho, 4 watched wouldnt be that bad if it wasnt for the fucking eyes on the ground that you also have to dodge
uhhh skill issue?
they can straight up cut off some parts of the arena and you're forced to walk into someone's watched
hmm I may still have a funky work around that would kindaaa still be able to be abused
but not really
doesn't watched do a % of your max health as dmg?
it does and some raw
Was the raw a later change to block the 5hp strat?
yee
ok so I did get a workaround
basically I just made each player get a damage aoe around them if they are within x units from the center of the watched explosion
but the aoe is 1 block
so u could still get someone with ur damage aoe
but you would need to be on the same block as them, im also gunna be changing the watched damage as I think it should be more raw and less %HP
also gunna get rid of the you are being watched text 😭
it was only there cuz u were not always the one being attacked but now that u are its pointless and annoying tbh
4 lasers that hit all players sounds really funny
https://www.youtube.com/watch?v=RzwicQ85RZc&ab_channel=BogosBinted also I increased the speed of the lazers
there are 6 but they also appear faster
but the radius is shorter
so its not undodgable
and if you say "Hey lumi, you made the watched unplayable now!!! grr I can't dodge it now! Not fair." I say thats a ---> (Skill issue) < ---
I also changed up the damae numbers
if you get hit u take at least 33% max hp and 3k raw.
If you get hit and u hardly moved and are close to the center of the blast u also take
2k neutral raw
2k air raw
2k water raw
2k thunder raw
the reasoning for this change is before it was just like 3k raw and 25% max hp. And if u got hit close to the center it was another 25% hax hp. I felt this punished tanks way too much so a still high damage for being closer to the center, yet it being raw I think is more fair
thoe numbers can be subject to change if they are too much cuz I do suspect they might be
How much of this is true damage? I assume the max hp % is but what about the rest?
none
raw means just raw
the % is true as in it will do 33% ur max hp
Very cool
I enjoy being able to benefit more from spending too much time trying to make fire mythics work well in this raid
So thank you
(obviously not going to facetank watched, but being punished less for a mistake is nice)
yee like my worry was that tanks could ligit just not be able to dodge 6 shots
and just die
so I changed the damage numbers
make shaman usable!
Changes to tna won't be able to make shaman work better there
Many of Shaman's issues may be most prevalent in tna, but the fixes have to come from within the class
please please PLEASE let me team kill
no
please
im making a new constructive feedback thread about this
I want shaman to be usable in general
😳
😏
I will ban you from play.wynncrap.com !!!! feedback not appricated!
wynncrap
I will use lobby.wynncraft.com !!!!!!!!!!!!!!!!
doesnt meow.wynncraft.com also works?
ok so it is just a pot / heal spam moment
each attack hits all 4 players
GOOD.
Wuh wait wait a minute that’s not good
I always liked that because that encourages slight teamwork regarding making sure that all your teammates are away from each other or don’t overlap each other
that was the intention but all the feedback I have gotten about it as that it was annoying to be griefed or accidentally hit by someone elses lazer
with 4 at once
that will happen much more
It means the player also had to pay attention to the position of the other players during the Watched Phase
No but like
Isn’t also tracking everyone else also kinda part of the challenge?
To make the Watched Phase less individualistic
when all 4 are
it will just be too much imo
I mean I COULDD add it back if it is too easy after the push
but I dont think it will be
Okay yeah but that’s only if all four players are in the same spot
Which like, if that happens that’s kinda their fault
its more like u can accidentally go into someone elses by charging out or moving too quickly
I like the concept of not only avoiding your own laser but also taking note of where the rest of your teammates are so you also don’t run into their laser
I just think with 4 its too much
with 1 lazer it was nice
just play it with 4 and then judge for yourself
it will prob be pushed either in the next patch or the one after if the next patch is like
tomorrow
Yeah but individual wise the Watched Phase just boils down to casting the movement spell every 2 or so seconds
you can bring this back up when you have actually had a chance to play with the 4 lazers at once change
The player doesn’t really have to pay attention to any other factors because the Watched Laser isn’t really a laser? It’s more of a damaging circle mechanic-wise
Sure thing
but rn im not gunna add back the world damage as I think it will be too much
we can see after the push
Needing to separate for watched made sense as a way to add some team coordination, but the initial scramble to separate would become rather problematic with 4 at once
You're often all at one spot for the first attack
I do like the inclusion of all players getting targeted at once though
I feel like the removal of the “you have to be on your toes and react when the laser is directed at you next” is a worthy sacrifice in exchange for this
yee the og watched idea was like a "break durring the fight"
but that didnt work out too well
and became borring
Since now I assume you’re literally going to get lasered at fixed intervals so the player doesn’t really have to pay attention
I guess? I mean it was fixed before
I did make the timing more tight
like the damage aoe is smaller
faster pacing is good, ig i'll see from gameplay whether it makes things better or worse
but u have half a second before the red lazer
and then half a second
before the explosion
to get out of the way
Before the player actually had to react because it was kinda random on whether the laser will target you next
But now that it’s 100% predictable the player doesn’t even have to look at their screen to avoid all the lasers
hmmm
I mean there are still the blinding eye guys
and u have to avoid the void holes
They can legit just cast <movement> spell in intervals and get off scott-free
Oh yeah fair
Forgot about those
I do have some ideas regarding making TNA a bit less prone to players doing too much damage but a lot of them might actually clash with the philosophy of the battle
philosophy of the battle
Which I assume is an inverse to TCC where TNA favors glassy players like how TCC favors tanky players
Oh btw this is a bit off-topic to your question but have you considered simply just splitting TNA into the traditional OOXXX mob phases
It may ruin a little bit of the immersion of TNA being the same entity throughout the battle but at least it fixes the phase-skipping problem
I already fixed phase skipping
its just in the game yet
basically he just checked every 5 seconds if he was at 75% or whatever and did the wathced
he checked at the end of every spell cooldown
now it checks every 100 ms
Oh cool
Surprisingly easy fix that it makes me wonder why this hasn’t been done earlier tbh
its not an easy fix
I had to dedo the whole way the backend of the spells script works
to make that change
lol
redo*
Darn Wynncraft and all their hardcoding
basically there is a data for every 10% of the nameless hp and after every spell cooldown it would check that data and then pick from a set of spell and spell combos to do
then do the cooldown
Anyways about the idea thing
I wasn’t part of TNA’s battle’s creation, obviously, so I’m confident that some of my own opinions on the fight probably don’t align with that the people who worked on it wanted the fight to be like
but that meant u had to wait for each spell cooldown to check what hp namelss was at
Like, how I would much prefer if there aren’t barrier walls since that kinda gives the player a really secure physical guide when it comes to movement
In a way the barriers serve as more of a helping hand rather than a space limitation
But then there’s problems regarding void hole spawning and such
Along with
You know
It being an opinion I have no doubt that it isn’t really an idea others would like
nameless would just fall off
the map
I cant make nameless have no gravity either
or else he wouldnt fall back down after a jump
trust me I tried server lag just makes it so it wont work
I mean my barrier floor thread fixes that
But yeah Void Hole spawning I know
I think it would be interested to have no barriers and just like
a damage zone around the nameless
so u can go out
but u just take a huge amount of damage every second
but nameless would just fall out
and yea
:(
I really wish I could make it so nameless wouldn't fall but players would
That’s a nice soft-restriction method
I mean to be honest I did put out a mini-thought of players getting pulled back into the island if they tried leaving
Which to be honest might be too much of a hassle to develop
and u simulate gravity with the jumping spells by setting motion dowward
but u just can never get the exact motion right
and he will often end up floating
and keep going higher
and due to server lag and a few other things
its just out of my control
Yeah and No Gravity mobs are kinda weird anyway
Since they can’t change their height
could be cool idk
Sometime in the future I hope they eventually change Flying Mob behavior so that they attempt to go to the y-level players are on
so fun fact
Or like a certain y-level relative to the player
I actually made a flying mob ai with script
its just
super annoying to use
I was gunna use it as an anti camp mob at a grindspot
not grindspot
lootrun spot
the one in the toxic wasit with the wierd toxic eye thing in the ruins
Wait did you just bypass the slowmode
yes
Damn
Anyways about that
Did you mean the one at the top of the hill?
That like
Giant two-legged behemoth thing
and near a hill
no
idk the offical name lmao they dont actually have names on the code end
Oh the Teratoma
yee
it was gunna go there
a flying ranged mob that shoots exploding toxic gas balls
and would actually fly up and down
to the player
but I didnt add it
it was kindaaa jnaky
if it hit a corner just right
it could get stuck in a wall
Mmmmmm
just an idea i had in mind
maybe make watched phase harder by limiting where can people stand?
So Void Holes
the void holes kinda do that but i get what u mean
like I said before i want to make the 2nd and 3rd watched more unique
I was honesting thinking of some tnt run type of thing
where u keep palacing void holes
where u stand
so u gotta keep moving
Not sure if this is possible but what about making the Watched laser more chaotic?
bc this could either make people eat the beam or dodge it but stand on the wrong spot
So instead of intervals they rapidly target players at a greater speed instead?
target them and shoot 4 times rapidly
I mean i guess
Through this picking process it gets rid of both the pacing/break issue along with the predictability issue
Hold on lemme demonstrate real quick
Gimmie like 10 minutes
but like, I dont see why it targeting randomly helps with its targeting all 4 at once?
what difference does it make if it shoots 4 lazers at once every 2 seconds or every 1.5-2.5 seconds?
Oh no I mean targeting individually
It's kinda hard to explain in words so I'll have to make an in-game demonstration in case I translate the wrong idea
ahh that would be a bit more difficult
but possible
basically the issue is if its more random
it will randomly target the same player
multiple times
This might be asking Wynncraft too much but can it be a queue?
As in, it targets players randomly but it has to target all four players at least once before repeating
no
basically what I would have to do would be janky af
I would need to like set a data while a player is being targeted
and if that player is targeted again it will check the data
is it possible to make greg immune to arctic snake’s ability?
Is it not
but that causes issues if it randomly pics the same player multiple times in a row
or a risk of causing an infinite loop
if only 1 player is alive and being targeted
thats actually why, fun fact, some spells happen less often when there are people dead
like the spells that target a player lik the void hole over the head
if it targets a dead player
it just skips the spell
nope, you can test it out and it only works like once bc people decided that is it a great idea it is an ability with no cooldowns and it only work on mob once
or else it cuased issues of infinite loops
.
I'll still make the demo anyway though lol one moment
Just for accuracy, what is the delay period for the Watched attack?
Like, between the flame line and the explosive line
It's like 1 second right
700ms
Oh huh
but the taking of ur position is different
iir rn it takes ur position and then after 500 ms it shoots the red lazer at that position
then after 700 ms it has the explosion
so the total time u have to move is 1.2 seconds
which is why dodging slightly before the red lazer is best strat
OK HI BACK SORRY
I spent way too much time trying to make this look fancy I'm not even making the forums post I have no idea why I did this
Wow that was over half an hour to make a Watched mechanic that is piss long
@polar token Hi back sorry lmao excuse the sudden leave
Also by "that position" you mean that it re-aims at the player right
