#Patch the "wall cheese" in The Nameless Anomaly.
1 messages · Page 3 of 1
exactly
i think there should be some reason why dps should matter
like we are talking hypothetical changes
cuz i cant even add a dps cap
but there is ligit nothing i can do
if u can kill the nameless in 5 seconds
and increasing hp just makes slower runs even slower
Ease of killing things in challenge rooms is enough imo
i think the issue lies more with powercreep being so beyond horrid, being even worse than hsb powercreep 😭
Have you considered separating their healthbar across different entities instead of using the current system?
Things take a while to kill on most builds
yes
So that you can't skip watched phases
so like th watched
I do agree its slow
if i forced watched
I would make it faster
like 1 warning lazer and only 6 shots
not 12
Isn't it 10 shots?
oh its 10
it was 12
lol
either way
I would make it 6 shots
and prob change it up for the 50% and 25%
so its not the same thing again
just to make it more interesting and not the same each time
sorta like how the eye
has the falling eyes
and the lazers
not just falling eyes each time
the black pill is realizing 2.0 is the issue
AT is just such a balance issue
nameless was hard af without it
like it was made before AT was a thing
so without AT the boss is a hard long fight
but with it its a fuckign joke
and so is every other boss
so uh whens xavier gonna fix at
its not just xavier that has to fix it
yea
time to add a new hard raid with customizable difficulty for fun mode and/or make wars mainstream 👍
this doesnt combat the real issue lol
Like fr most CT hate making raids
if i had to deal with these raidas, id hate it too
Not just that
@sharp ibex look its cath
Like
its sooo much work and data
probably the hardest content to make
in terms of technical stuff
and then when its made
everyone complains to you
about everything
there is a reason I am never making a raid again
I almost quit the CT making it
it just killed me
please dont make fruma's end game content just another raid i think that would suck
fart
i think what you should do
real
Well thank you for still being here and working on it, I enjoy seeing balance improvements all the time
is make forgery cooler, thatd be the saver of the endgame and your mental
surely
I much prefer making the loot runs and caves and all that stuff
that was much more fun
can u fix this one corkus challenge and tune down se thanks
u need to resign
wait no if it was cath it would have like 700 wynncraft tattoos and 16 different cats
se Lr already got nefed a lot lol
cath before and after
true
this challenge spawns anti camp mobs literally no matter where u are
its a defend, and it sucks. i hate it.
uhhh have you consdiered not camping 🤓
I COULD BE ON TOP OF THE DEFEND AS LOW TO THE GROUND AS POSSIBLE AND IT STILL SPAWNS, THE Y LEVEL CHECKER VALUE IS WRONG
I AM ON THE GROUND AND IT SPAWNS
uh idk on a path or smth, its the defend right infront of fallen factory
idk the name sorry bestie
also ngl man for a couple of the challs, the anti afk mobs spawn way too easily, speaking as an acro player that is
agreed if you are aerial in any form those mobs start spawning like wild in a lot of challenges
this?
yeah that one
ye
SE seems a bit overturned to me but just my opinion
lol
some challenges are worse than others
someone
moved that defend object
and the height on the anti camp mobs
wasnt changed
Ill fix it
i love how i can do 100 challenge in sky but i died at challenge 3 in se
👍
fixed now
idk if the goal is to make se hardest or make them all similarly hard but I def noticed at some point SE difficulty just jumped like crazy. haven't run much recently tho like 1-2 runs to feel
thanks lumi!
se is meant to be the hardest lr
people have fucked with the difficulty so like
maybe someone buffed it
i spent most of my time nerfing it cuz everyone yelled about it
skill issue
real
that fix wil be pushed in next patch
also the corkus lr got some QOL changes
the farming spot has 2 paths to it
LFG!!!!!!
and the avos animation totem cave
the pipe next to it
now is a fan
that will pull u up
YIPPEEEEEEEE
kewl
No more unnecessary spamming rrr!
did u do a le epic toxic cave nerf
also why did u change toxic cave comp to like that one witch bat guy instead of the giant
or was that something else question mark
oh ye it might've been toxic cave it was just one random cave challenge that randomly one tapped suddenly and then the rest were normal
i think one of the them is that the bat is unaffected by gravity
no its there, but u need to kill the witch to open the chest
yeah but why
i think aassin meant before 2.0.3 you kill the giant instead of the witch
it was changed in like 2.0.3, and it just seems weird
is meant to be controlling the other toxic mobs
the solution is to remove the walls and if you fall off the platform you die 👍
the guy
was based on
this guy
demongo from samurai jack
who is like a dude that summons monsters from hell or whatever
is that why he shotguns you once and one shots you on warrior
and the toxic guy
is meant to be like
summoning monsters
from the toxic waists
to fight for him
and he turns into a bat to like run away
and let his monsters fight
but he is the guy u are meant to kill
^ this guy summons deamons to fight for him
I think he even turns into a bat
and thats why the toxic guy turns into a bat
it was heavily based on him
the giant dropping the key was not intentional
wall cheese is in their blood, i hope the community gets well soon
that bat is so obscenely annoying man, not to mention the shotgun literally one shotting me in chal 10 if i dont get like 5 defense boons
(this was after the patch)
in a lootrun?
chal 10 insinuates camp lootrun ye
dude
dying at chal 10 instantly is not normal, im not using a glass build i have 90 defense 45 agi and 12k hp on assassin
leme look at his stats then
I agree something wrong with the bat shotgun loool
some other chals are a little overtuned hp wise if anything but its like not as pertinent or bad as that specific challenges
altho i do find it funny its like insane warrior tax but sadly that also means its assassin tax which is NOT based.
hp tuning seemed fine to me
just some cave mobs randomly one shotting through high ehp
do u play warrior
ah his damge
on arrowstorm
is stupid high
also I can make his bat be less annoying
YES 🙏
i think i have neutral
NEUTRAL: 370-380
EARTH: 700-700
thats his base damage
and his arrow storms did
75%
oh i have like -50 oops
everyone i've talked to finds it too op
i will say i doubt even if i had neutral it wouldnt insta pop
I nerfed it to 25%
ur so real for that
best ct
also I made the bat phase quicker
2 less charge and the time between charge is shorter
nerf spire of eyes pls 🙏
some mob can 1 tap you there at any challenge and you can't really do anything unless you have a flying class
like 30k ehp no agi
thats kinda tanky rn ngl
its a very weird destroy tbh
spire of eyes is the tree one right?
its clear that it got far more attention than any other destroy but its also the hardest one by far
It's the koth one
koth?
idk if it's fair to complain about permafrost drake 1 tapping you since its more or less a boss enemy, but that is still a thing, also at any challenge with the same ehp
also fumedragons and the last mob of dragon delta are way too strong compared to other enemies at the same difficulty
the rodo cave one?
tealy confirmed he plans to nerf that mob
think thats dragon delta one
ooo thats nice
wait what is normal astorm base multiplier
what mobs
do u mean teh anti camp mobs in the trees?
if u mean the mbo spell there is no base multiplier
basically u just set what % damage each arrow does for the spell
mosttt of the time its around 25%
there's a big guy that does way too much dmg, he spawns normally without going to a safespot
which big guy lol
where tf is eyes of spire
ok time to go do se lootrun xd
hold on maybe i can tell u the nams
its se?
i probably dont remember cause i barely did se after 2.0.4
the Gurana?
something like that
thats the like "boss" of the are a
ill look at his stats
NEUTRAL: 400-450
EARTH: 800-800
FIRE: 800-800
his spell is HEAVY_CHARGE HEAVY_CHARGE HEAVY_EXPLOSION
with damage % 200 200 300
so yee thats a lot
hmm
this mf just ate 10k of my hp at 3rd challenge with no curses D:
yes
his 3rd spell does 6k
and if u nave negative ele def
it will be worse
- loot run mob bufs
its a lot
i only have -29 fire def
then maybe he hit u 2 timesi dk
but I am nerfing his spell damage
and his base damage a little
🙏
Damn I guess we need a dps cap for forgery bosses too so we can see all their spells
And LI
I mean I really only think this is an issue with raids
given how u have 4 people
and also nameless is the highest level
rn at least
and either way its not like I can eve nadd a dps cap
the point is that if the "end game boss" rn can be killed in 5 seconds something has gone terribly wrong and there needs to be some kind of change
and I dont wanna just give the nameless more hp cuz that would fuck over anyone who isnt min maxing some insane build
imma be honest forgery just doesnt have much complexity or spells to thme so thats already a shrug
Picking "you skip his spells" as an argument out of all the points you could make is like picking grape out of a bag of skittles
LI on the other hand, if you wanna skip mechanics like you do in raids, it takes infinitely more skill than greg
I mean yea?
thats a huge problem
is that u skip the fight
if there was a bug that let u skip the greg fight in 5 seconds
we would patch it
i think he just wants to do an easy fight lol
just cuz u do the same thing with AT
doesnt change the issue
you dont have to engage with gregs fight
dodging his ttacks
dealing with him as a boss
when u can kill him in 5 seconds
even 1 watched is beyond easy as shit
like i only semi pay attention to see if he charges, and then kinda watch for when he goes into watched
I will not respect or do anything to appease people who have the opinion that it is ok and normal to have the hardest boss in the game totally be skipped with a certain stratagy
its the same as I do not respect walling as a ligit strat
walling is a cheese
and this is just an OP strat and build
but it still casues the same thing
no but mid takes so much more skill and grace period is like not a bug so it should be a real strat!
idk man these people have thousands of tna raids... theyre kinda serious raidas... they know what theyre talking about...
slogging out the nameless with a normal build. dealing with is attacks, doging, fighting, tanking, retreating, jumping over the void holes
that is skill
that is the point of the fight
if you dont like that
I dont care
selfish idiots who only care about faster runs rather than the game's state
dont play the fight then
facts
isnt someone like really close to 10000 tna runs lol
I am convinced you have not completed the the raid past room 3 by this point
I made the fucking raidd
They literally created the raid
this mf REALLY wants to do tna in 5 seconds
I made the boss
It literally doesn't matter if I do it in 5 seconds or 500 seconds I don't lose lol
no but dude this guy has done so many tna raids he literally knows good game design
but doing in in 500 seconds takes skill
and you have to engage with the content
dodge
attack
run
tank
not just come in with a perfect setup
and do damge for 5 seconds
No lie it is way easier doing it in 500 than 5
your full of shjt
frankly there is no point in convicing me, I will never come to the opinion that doing the boss in 5 seconds is healthy
or a "good fight"
like ffs should we let you skip every quest if u have a good build
skip all parkour all quests all content
in 5 seconds
cuz u had a good build
and its faster?
Crazy
yea I am crazy
u should try and steal the entirety of hsb dungeons
rats
I spent 1,500 hours of my life making this fucking raid
room
hsb dungeons are more skippable than tna
? Half the things you're accusing me of saying I haven't even brought up
you are saying you think its ok to kill the nameless in 5 seconds
i mean first off its actually hard
and that it should be allowed
and normal
and is hard
and is a better fight
hey just for you, for the next raid I will make the boss have 1 hp, so u can kill him extra quick
I'm sure you will find that fun
I haven't brought up 5 seconds = healthy literally once or suggested it LOL
Then what is your point?
state it clearly then
sense I am so stupid I can't understand it
The only point I made to you was this and you ran a marathon with it
what do you beleive then?
cuz you are being intentionally vague
and saying uhh uhh I didnt actually say that
I believe this was a great conversation
do you think the fight taking 5 seconds should remain?
and that the ct shouldn't do anything to adress it
cuz its clear that is why you are implying
i know my opionion really doesnt matter in the grand scheme of things
im for lengthening boss fights but u gotta add more depth to the fight
probably matters more than the average raida take
I'M LISTENING HENRY
I agree
i think tcc did well with phases and shit
maybe dont rip it exactly from that but boss phases ae cool and stuff
I HATE TCC OUTSIDE OF BOSS!!!!
imo the boss and its attacks should be so cool that players won't want to skip it, then it's the best bossfight achievable
I do agree that the watched could use better phase changes
thats never gunna happen
players will always want to do the most optinal easy strat
^
people used to say the nameless spells were so cool but when u play the raid 100 times
it looses its cool
if theres an end rewards you will always optimise the path to the reward over savoring the journey
my thoughts for now, cuz I can not actually do a dps cap
then make the attacks unskippable, but make them worth the players' time
thats what i want to do
but some people are saying it doesnt mater
how cool the fight is
they just want to skip it cuz they have a proper build
I think really I wanna changed the watched
phases
to be only 1 watched
and 2
something else
different
selvut said he nerfed it 
lies
really feels like it was buffed 5x
i just had an amazing idea
which spawned out of like pure vindiction out of raidas
brb.
I'd say greg lacks "lore" as a boss. All we get is a brief introduction upon opening the area. I'd say we need a quest telling us what he is and why we even need to kill him, explain in-depth how strong he is lore-wise. As of right now, Orpion and Colossus feel more.. important? As bossfight, and the nameless is just a walking source of mythic tomes. It's not really related to the issue with 0 watched but it's something that is also lacking a bit
that was the oriognal plan
to give greg a quest
but no one wanted to do it
so it didnt get one
moreover, lets be honest no one reads area descriptions
tbh I think some future content ideas would be to add a quest to SE for nameless
SE needs another quest anyway
I did heavily plan out the nameless lore
we just didnt get to add it in more than just some text
cuz of time
idk maybe I'm just too much of a lore nerd lol
well he creates void holes and he's the right hand of the dernic beast, that's it really
oh
so like
Basically the nameless is just like, some guy from dern lol. A powerful being. Not everything in dern is a servent of dern beast.
and he is creating the holes to try and escape dern but he cant
he just makes the holes
and cant go through them
did he come to wynn at the same time as dernic beast did?
oh, well, started creating holes
not clear
but there is some lore text
in the boss room
that says like out lie in
and the lore idea is
whenever the realm of darkness releases, I wanna find out the reason why the nameless wanted to escape
in order to leave the nameless
u have to kill him
and by killing him
u basically unleash a void hole
that can finally suck u the players
out of dern
back into wynn
This lore is kinda bearly explained
in the lore text
and some build stuff
but its SUPER hard to see and I think its said on the wiki
I wanted a quest
but no one wanted to do it
so blueshift archipelago is located inside dernic realm?
i see
I believe that is stated on the wiki
either way its meant to be heavily implied
by the raid
this isnt like a leak of lore
the parts do exist to put this together in game just becuase we didnt get a quest out
its not super clear
now we end up killing him despite him being peaceful
hes not like a peaseful guy
just some little guy
he just isnt a servent of dern beast
not everything in dern is one
so he isn't an enemy
he's neither a friend nor an enemy yet we're forced to kill him
yee kinda
its some ironic shit where like
he can make all this void holes
all the creatues can go through
but he nameless
cant go through them
and only by killing himself, or the player killing him, can he or the player enter back into wynn
It'd be so sick if he gave up at the end of the fight realizing all his efforts to leave dern were in vain.. buuuuut thats dev time xD
again I am looking into making som bigger changes to the nameless fight
thats why I keep aruging with people about the 5 seconds to kill
cuz the changes would stop that but also make the fight more interested
while you're at it you could make his arena somewhat more interesting
like removing the barrier and adding some floating islands beyond that the players can stand on
a rectangle limited by barriers is kinda disappointing
make him float! :D
D:
make him tp back to the center of the arena if he falls off
that's kinda stupid of him to fall off, just make him stop at the edge instead if that's possible
and if players camp outer islands he starts shooting something at them
tho its more dev time again
thats just not good lol
he will fall often
players will just fly over the void
and make him keep falling
lol
also it just looks like a bug
every time he would fall
Can't you ring xavier to nerf AT of the 2 most problematic classes currently? Like I'm pretty sure there could be a way to nerf assasin by a way the more clone it has, the less damage it deals
Ignore the message I responded on to
I mean maybe
the issue is other peole have a say in ability tree
not just xavier
It's kinda both
Greg is cheesable and there's too much damage and some classes can abuse the large hitbox
yee hmmm
regardless of dps shit
that i cant fix
I want forced phase changes
not forced watch 3 times
but 2 different phases
and 1 watched
i agree with chargespam but assassin's dps is justified for how much risk it has to take; except that it's not a risk due to greg being too helpless
You can easily hit greg with all clones
Like I saw clips him getting melted in 20s by brass brand
yea and that's normal, because if trickster clones wouldn't be able to hit greg it'd just make the entire archetype useless as it revolves around clones; also you have to be quite literally directly inside or above his hitbox, which would be a huge risk if greg was as strong as, say, colossus
brass brand needs a nerf tbf, it outdamages all assassin mythics except 2
hmmmm what if the dragon fire balls
only shot at people in the air
instead of like the x shape on teh ground
cuz people flying basically have nothing that attacks them
so it forces tricksters and chargespammers to land for a period of time? sounds cool, but only with a sound a few seconds before it
then idol and cata users would have to dodge or run from greg on the ground, thats interesting
so if u are like above 2-3 blocks above the ground
and close enough to him
he will make a sound and shoot a fireball
at u
that'd completely kill pirouette, so ig it should have some cooldown
oh ofc lol
not like
spamming fireballs
just like every 2s it has a 20% chance to shoot 1 maybe
just as an example
Hey, I have one more question regarding dps cap and saying that you don't have technology. Is it rather because you don't have the tools to check how much damage mob took in X amount of time or it's something else, like not being able to give greg damage reduction?
If it's the first there could be a very stupid workaround for that
Like, every time greg loses 1 milion HP, he gains like stupid amount of damage reduction for 1 second
its both
tbh a lot of these changes to nameless
I would need to totally refactor the main spells script
he has
which I might just do
lumi.
madie.
its not. you just leaked.
na its pretty clear enough
no thats genuinely a leak
I made the lore, I added enough so people could put it together
hhrhrrrrrrrrrrrghhgh if you say so
if its not clear enough
then we didnt do a good enough job
making that clear
cuz while making the raid the intetion was to make all that lore clear
its alluded to, but its going to be a lot more obvious to you as the person who implemented that then the players who don't already have an idea of what the answer is
lore theorists have followed the idea that it could be in the realm of darkness, but its never been outright confirmed
Hmmm
Wait, spell script can't have negative numbers, right
Maybe mob resistance could be done in form of a player spell "debuff" but being actually a buff
I thought wynn code is atrocious enough already so this is nothing
its not THAT bad anymore iirc
if you were to focus flying people to not be able to do this in 5 seconds then people would just kite for 5 seconds and murder greg without fight anyway. (The only way to stop this is hard gutting warrior buffs, curse, courage, ssac accessibility)
Which as I understand is unfortunately not within your current possibilities
still the fact that nothing actually attacks flying
is an issue
even without the op shit
well I guess the skulls later on
but still
another attack that can target flying is ideal
nah
that kills acrobat not pirouette
what makes pirouette invulnerable to something that acrobat would be severely hurt from
piro isnt invulnerable
it just does more dmg
so each phase is faster
humongous tea u have been typing for quite while
Got around to playing a few runs of tna since the change today on two different builds, Ignis Boltslinger and Guardian Battle Monk
While playing Ignis, when I had insidious 3, I was getting hit by the new melee attack a decent amount because I don't need to avoid it at all costs, but what I was noticing is that it seems the attack halts your horizontal momentum and only gives vertical, because I was feeling my movement stop every time I got hit and would then be directly above The Nameless
The upward aspect of the melee attack feels powerful and like it should be, but it doesnt feel right to not get launched away in any amount
On Guardian, I don't have much to say other than the fact that Mythril Skin currently does not prevent the knockback of the attack; I was still getting launched up. This isn't a big deal for me but it's worth mentioning (also I know this isnt a bug report thread, but it pairs well with my experiences on Ignis)
was almost done lol
skill issue
skill issue
ok for real thoe, I ligit dont know why that happened
Nothing in the raid just /kills a player
so idfk
i just think its a funny clip
idk either but has happened multiple time
AT field reference (evangelion)
ok so i kinda think ik what it is
theres this one weird mob that like does a silly tp, and im p sure it will just instant pop for no forseeable reason?
idk almost all the time whenever this mob tps, it wont even do dmg, but every now and then it will POP me.
you can tell a tp is what happened cus of the sound effects,
shift singularity
it was NOT oval shaped chat
im really out here just all knowing
To me it really doesn't look like there was anywhere a Shift Singularity could have teleported from, and usually you'd get blinded by the teleport a moment before the explosion spell hits
I'd assume that was just one-off jank
its happened to me before
itd make sense if it was an explosion thing, but i do know that the only thing that blinds you in that room is that little singularities tp thing
from the portal spawns atleast
I think aassin is referring to the singularities
the tp sound is the mobs spawning btw
Yeah that's not the teleport sound
Which would have been heard before the damage
Because I don't think Shift Singularities can explode except right after they teleport, that's their whole gimmick
Next time I get void matter room I could try standing off to the side and seeing what happens to me, since having defense would make it much more obvious, but I don't know how frequently that would occur
i slowed that vid down as much as possible, i dont feel like commenting on the sounds (i play with sounds off) but there is actually no visual queues as to why that happened
that is the video of all time
there are no sounds at all in the video except two mobs spawning
It's just dead silent
i didnt know that it makes a sound for literally every single spawn
i dont think ive done a raid with sounds on in like 200 raids
More importantly, there is no sound of arrow shield hitting something
And iirc the room has no ranged mobs except blueshift watchers
ghost shift singularity 
I am fragile enough to be 1 shot by singularities if my agility doesn't dodge it
this is why defense is superior except for the fact that building with it for tna is pain
no level 101 fishing for you
I think I should also mention this useless but cool way of killing the boss in the void matter room
if you are lightbender/archer you can take agro of the boss and drop him in long parkour and kill him there
silence
Hey wait that's me that died at the start
Must have been a while ago because I don't remember playing with grapz and dying on strati and barely ever die outside of that
I wonder what happened because I don't remember
like 3 days ago
Well then I was on strati
Must have forgotten that run
I was not having a good time with strati 2-3 days ago
I think you should use Ignis instead 
Ah wait maybe it was the run where I messed up flying bolt and went full HP to 0 in 2 frames
I swapped back to this because the novelty of 200% walk speed was wearing off and I was just getting annoyed having to use potions for every mistake and suffering to soul shrubs
when the agility doesn't proc
Im refactoring the nameless back end today, and accidentally buffed it to hell by having him infinitely spawn Surrender to Oblivion eyes. Pretty good idea I think, adds challenge frfr
post the video
it's like gazing into puragtory
Ultimate flying boltslinger/acrobat/whirlwind strike timing practice
well deserved buff
we getting our photos printed with this one
real
make them be able to fly
or spawn skulls instead
true
personally imo, adjust the AT first before adjusting the nameless boss
currently stands, fallen warrior is gigaop buffer, so tone down its buffing capability while keeping its personal dps relatively unchanged (not saying that it isn't op) would be preferable first. Take things slow first instead of huge drastic changes
I do agree
I still want to adjust things about the boss anyway
but increasing his hp or adding def is not one of them rn
cuz the AT effects more than just nameless anyway
abreak is honestly a fine ability relative to other debuffers like shaman/archer due to it's limited useability but in the specific context of tna speedrun it's a bit absurd because Greg's ehp is quite low. ig also maybe if things like forti/ragna/vengeful get fixed then dmg scale again shifts so can be a bit annoying to track atree changes and make sure they are done in a careful manner
i think nerfing abreak to 15% would help
and coursing and chant to 10/5
here is how much dmg the buffs give
courage, ragnarok, curse, armour break, ssac
it's no wonder people are killing Greg in 5-10 seconds
I had a few runs with some piru cata players, albeit they only have 15000 tna runs, we weren't able to exactly 0 cycle or 1 cycle Greg without warrior or actual buffs. I was an archer with curse and coursing
actually I have changed my mind! killing greg in 5 seconds is more fun and not having to dodge spells takes the boring parts out of the game
The moment I switched to warrior however we 1 cycled immediately
for the next raid boss the boss will only have 1 hp to make the fight faster and less borring
and also we will have family guy funny moments playing on ur screen while u fight the next raid boss

and I will create a subway surfers minigame u can play while fighting the next raid boss
to keep attention
put ads too and make it skippable by purchasing through the wynncraft store at https://store.wynncraft.com
I have thought about ads in wynn as a funny meme
like a billboard in detlas
u can pay real money to put an add on
would be mega funny
Like real ads that arn't just like, an ad on ur screen, but incorporated in the game
some NPCS will occasionally to a raid shadow legends ad read
💀
tasim: before we begin your training, let's hear abit from our sponsor, raid shadow legend
i think microsoft wont like that
but would be cool to see what people would pay money for
like you could have that stuff for guild adds
that would be pretty cool I just like the memes of players playing wynn and coming across a billboard for some local car repair in Lubbock Texas
you are delusional if you think this dmg multiplier is ok for the game
ragna vengful and fortitude aren't bugged they were meant to be like that
what epoch builds do you play?
ragepoch
Also nerfing strength dexterity mix
Lol more true knockback
I really forgot to tell that ETW is a problem also because defensive stats were made very obsolete by introducing tons of true damage and % health damage
they should add false damage to counter balance it, taking false damage would diminish health only visibly
I don't think str and dex nerf is justified
defense was made obsolete with the power of dodging
and running away
It very much is, when was the last time when you saw a good build that it doesn't have a mix of ET in it
damage stat when it gives dmg
if only they were additive like % damage
builds without any str or dex shouldn't expect dmg tbh and I don't think they should be nerfed either
I think it's the abilities that should be nerfed since you would have more control then
nerfing str and dex nerfs every single thing in the game while nerfing abilities give more control on what should and shouldn't do lots of dmg
Str/dex should still scale more linearly though
I mean they are 80.8%
they are also additive to each other rather than multiplicative to each other I believe
Nerfing AT wouldn't help TWF/EWF and combinations of similar nature
I know, but still
I mean why would you want etw to be similar in damage to twf or ewf
nerfing etw would mean nerfing twf and ewf though too
But to much lesser extent
but then etw doesn't get the upside of defense
and actually etwf does more dmg than etw 
all thanks to eleventh hour
players when opportunity cost
6000 ehp idol setup in tna
the mindset of "kill everything first before they kill you"
Remember that you have to waste 60 sp into def 
was eleventh hour 60 defense
I think so
oh I have no idea
been playing for 3months 🙃
maybe they can make armour breaker specifically just for melee attacks
Or just nerfing it but making last longer so it has less burst potential
I'd support this
And still roughly the same for anything else
20% defense reduction for 10s
For 8 probably
it's alrdy 8
I thought it's 5
na
if this was 5 coursing would always overwrite it
which is big troll -15% armour reduction
that won't do much tho
22.5% less effective ig but still like a drop in a bucket
holding right click for 1.5m dps 😋
do coursing restraints stack with each other? coz the debuff says x2 next to it
where
not in your screenshot, just in general when 2 archers both arrow bomb
I will test this later
because from my test, since they share the same buff and I believe it will just keep resetting the timer
could have sworn that when they came out there was no timer, just the icon
And devs said that overwriting is gone 
Meanwhile it's still there and more than ever
if Ragnarok has less than 3 seconds fortitude overwrites it
most of the buffs are based on time the longer the duration the higher the priority
they don't stack
Literally how it worked in 1.20, I could overwrite stronger war scream with weaker one, if duration remained was less than 2 mins
so they have done nothing
Devs lied to us
I have heard some news that greg melee dmg was reduced for glass cannons and got true damage... is that true? And why it was that done, I thought all that melee range increase was to punish people who abuse his hitbox
put this up thnx
I answered!!
fire
cata moment
I've heard the rumors that with that change greg's melee damage was heavily nerf that cata can tank 3 of them lol
And instead deals some % true damage on top of that
I actually dk if that was high
stop doing drugs
void the canned abis from rol4 !
Yes, it is hitbox abuse
hitting greg with all clones is not hitbox abuse
I know it's rather clone issue l too and how they are coded but it's greg having large hitbox too
all clones are supposed to hit greg, its not an issue or something that needs to be nerfed
make greg half a block big
yep make a giant dernic creature have hitbox of a hobgoblin
Still, if the damage wasn't nerfed then it could discourage tricksters to sit on top of him
why? that's just straight up making the archetype entirely useless
Then damage buff so could be the aoe archetype so shaman will be even less useful 
trickster dps as of right now is literally normal
go try playing it in colossus or orphion, it's so much riskier than greg, and it should be a risk for massive dps
its a greg issue not trickster
I told about him having large hitbox then you started shitting on me that trickster should him with all clones
So no, it shouldn't be possible for game health
how am i shitting on you.... ok
ah yes for game health we should make more dead archetypes, surely
yes you can we discussed it with luminescence yesterday
there is no issue with clones to greg hitbox ratio what are yall on about
then what? for other classes greg's hitbox doesnt matter
People should not be able to sit almost in him to do so
yea exactly, and thats not a hitbox issue its lack of attacks issue
I mean, technically this was supposed to be fixed by attack range increase
yes it is greg, you cant kill colossus in 5s without getting hit once
no?? attack range increase was meant to fix wall and nothing else
not kill flying archetypes by any means
yea but good idol players/piro players never actually go inside of his model
But it could be also for this
Listen. If that would be a thing, then assasins wouldn't be able to hit him with all clones, then damage will be lower so greg will have a chance to cast spells
A chain reaction, one thing will lead to another
someone should test if aftershock with hand of the shaman is still playable
ok amazing you killed trickster now what? there's tons of other archetypes that can easily do 0 watched. Fixing an issue with 1 particular playstyle won't fix the boss being too weak
Idol would be AT nerf
Even one less clone is huge
even if you completely kill trickster, what does it change
you either kill half of the game's archetypes or just buff boss
That's copium
void matter room bulb room light room
Lol who tf wants to kill archetypes, just nerf
not hard at all with mantle and massive bash for aoe
making trickster clones unable to hit greg is complete death for trickster
stonewalker defense and damage means that you kill the boss before it has the chance to cast a single spell
ok you nerfed all archetypes that deal damage, now greg is just the right difficulty. What of other bosses? They've just become harder than they should be, so they also need a nerf. So you end up nerfing every piece of content in the game instead of 1 boss
Is 1 less clone able to hit him that big of a difference for him
15% less damage
how do you imagine that, 1 clone randomly wandering away from the circle?
massive bash aoe in question
also spoiler: 15% less dmg isnt gonna do anything against 0 watched
if greg takes 15% more time to kill than current 0 watched it's gonna be a total increase of whopping 1.5s or even less
also etw trickster is completely viable in tcc
viable, but it's very risky. Just like it should be in tna
in some cases thats just enough for greg to go into watched
If trickster player would stay away from greg
.
Or making rooms not cheesable so full ETW teams will have bad time getting into boss fight
i hate to be that guy but the only cheesable room is light room and if you have a bad time in the other ones as a etw player you're just bad
berry room without chain is just gonna take 30s longer thats it
aint no way someone is dying to those mobs that holes spawn, they're so stupid
doesnt change a full etw team melting him in seconds 
every attack is perfectly telegraphed tf you mean its hard
I can summarize that greg should be buffed in a way that mostly affects ETW
luminescence talked about it yesterday and she said she'd like to make 1 watched phase forced, and the other ones skippable
she also mentioned an attack that would occasionally shoot players that are in the air, so it doesnt kill flying archetypes, but makes a window for them to dps instead of 100% uptime
Attack range could work, so tricksters have less dps on him
More air attacks so idol users have more difficulties
gma > divzer
Just overall ET nerf
Wynn has too much damage in general
Skill points
Like ET mix specifically
No it does not. You know people say "damage on dummy isnt equal to damage on bosses cause they move and attack". But here the dummy dmg is literally less than greg dmg because greg is just another dummy
you can literally put a dummy in your housing, test damage and cycle on it and then do THE EXACT SAME THING on greg and get away with it
buff greg, not nerf players
Yes, do you remember boss called the eye and how strong it was in 1.19?
Now I can melt him under less than 1 minute with rainbow
Previously it wasn't possible with it
Nerfing sweats, not buffing greg
buff greg against flying players and 0 watched
do you understand that straight up nerfind str and dex damage buff will literally nerf everyone, and mostly non-sweat players
yes
trickster will still be able to 0 watched if you nerf str and dex, and players who can't 0 watched will take even longer
ET nerf is overall good for non-et archetypes which are nonexistent
But this is only an option
if anything, warrior buffs need a nerf cause fallen being the best support is not right by any means
Armor break less damage but for longer I think
assassin is dps, assassin should be dps, if greg had the attacks that luminescence suggested trickster would face a huge risk to make up for its huge damage
Attack range buffs so one bad step and he pops 
if they extend greg's attack by 1 block vertically, tricksters wont care
Both of course
Horizontal + vertical
And make so it knocks away the player, not upwards
That too
Also as an option reworking trickster to what it originally supposed to be: a bruiser
can they add 2 unskippable ads in tna
Can survive a lot but not particularly good damage
Something between a tank and dps basically
ah yes lets make this class be a tank
fits so well
idk why trickster's final ability is diversion like do they want us to use a fucking tank ability for a dps class
Agony
Can't you read? I clearly said BETWEEN a tank and dps
it looks like the ct is an unorganized bunch of people, each one doing their own thing... hold on... thats literally what it is
Paladin was supposed to be a tank
ask anyone what "assassin" is in their mind, and NO ONE will even mention any tankiness
kinda sad that ct abandoned guild wars
SHADE was supposed to be the dps archetype
ye it would be better than trickster but both should be purely dps, none of the assassin archetypes should be tanky. Like you can't define a tanky archer archetype bc archer is obviously a dps class
trickster sucks for anything but tna and wars
fallen sucks for anything but tna
and that is normal, there shouldn't be "universal" archetypes that are best for everything because then no one would play the other archetype
Then change them so they aren't as polarizing
Honest lightbdender and battle monk reaction
lbender is dogshit for tna and lr, and literally anything, compared to arcanist. It's even outclassed as a healer by acolyte
bmonk is best for lr tho, and that's a big enough part of wynn content
Both of them can easily solo greg is user has at least 2 braincells
if quality of an archetype is measured by being able to solo greg, I can confidently say I can solo greg with any existing archetype, except for shaman cause I haven't played it much but I'm sure there are people who can do it too
Literally not possible
By difficulty of being able to solo greg
I never disagreed with that
all archer archetypes and mage archetypes are literally the exact same difficulty in terms of soloing greg: you press S and cast spells
Whatever
What is bro on
"You killed the boss in 10 seconds so you have to do card swipe task"
ah yes make pf unplayable
Give greg retaliation attack 
If he loses 10 milion hp in first 10s of a fight he explodes dealing massive damage
Oh I know
Remember the attack tcc ears had
Let's implement that 
Guild wars :doom:
As a warrer I think this might be not that great of an idea
Or at least give variety that it's not a requirement, but rather a convenient preference
@wheat mango
lmfao
Also still no one related to this, this is pure example how far damage in wynn has gone
I didn't play 1.19 but eye was piss easy in 1.20 as well lol
It was equally as boring with having to wait 30 seconds after dealing 20% of max hp
It was still more difficult than it is right now
I didn't notice a change, probably just a skill difference
Because how far damage has gone that 20s seems long
Because it is long when even in 1.20 I was dropping the boss 20% of its max hp in 10 seconds
Like full stop you are just not good at the game, despite playing since 1.19
💀💀💀😭
And now it's 3 at most
So like
Another thing: tcc - previously to delete colosus you had to have triple stonewalker to do so and even it was still slower than it is currently
That’s just not true about needing stonewalker
Also you were punished for dealing too much damage
Whar
Guild wars: since the first day guild towers had to be buffed instantly and when 2.0 dropped and wars still last about 1/4 of the time they used to last even before trickster was started to be used as dps
Ears...
You realize that phase 3 revenge attacks were based on quantity of damage ticks they take and not how much damage they take right
Still was some kind of punishment
But also mouth has quake attack which can stack and it's based on HP threshold
yeah but damage is also far far harder to tank lol. the current pace of wars is quite reasonable and good imo 👍
I'm just pointing out how much damage outputs have increased since 1.20
Just nerf towers again when you nerf the ability tree 🤯
Also that damage raise was even after courage stacking was gotten rid of
Wars at this point are beyond saving because devs don't care at all about them
ye but we already know that ain't happening in a timely manner :despair:
also a bunch of buffs overriding each other doesn't make sense, make them work properly and then rebalance 👍
Yeah I know I gave up a long time ago
surely the act of changing tower stats isn't time consuming
as long as there's an open conversation with players and an active testing loop, should be pretty easy no?
Warrior's buffs being fair :
idt you can expect much
its just hilarious to me that this is what a lgbt person is saying
there is something wrong with you
why
listen to urself
explain? i laughed at someone's bio
there is nothing to laugh about there
the clash in statements showing lack of brain cells is funny to me
what do you mean
a lesbian saying "from the river to the sea"
just looked at what that meant and i dont see why it matters
wdym by clash in statements
man why are you telling me theres something wrong with me when you don't even know what it means
it's a saying for palestinian support despite the fact that palestine itself does not support the lgbt
why he's bringing that up for a fucking block game server is beyond me though
calling it a saying for palestinian support is hilarious, i was just showing you what people you are working with in ct 
right
explain the joke:
i always try to find reasoning with whatever salted and ct are doing.. 🤔
people can support whatever they want i dont see why their sexuality matters
still dont see how it's relevant at all for how someone does their job though
a lgbt member (a minority) calling for the destruction of a land and its people (of another minority) means you are either stupid or you either have no idea what you are "supporting", which also makes you stupid
why are you even bringing politics into this tf 😭
🍿
the most whitest argument
politics lol
im not white but if it makes you feel better
ok so are you a minority?
i'm gay myself so you can say so but that has nothing to do with it?
it's just interesting to me that CT proves that they are stupid in more than one way which is terrible design or balance or lack of that
”its just hilarious to me that this is what a lgbt person is saying”
and then they do it in the funniest ways too x)
yeah.. because if this lgbt person steps in this territory they support so much, and outright raise their flag they will get lynched on the spot ?
furthermore i dont see why an lgbt member has something to deal with the conflict between palestine and israel
chat is this rael
brother are you even reading what im saying or nah
if no its ok we can both move on with our day
ok so your opinion is different, no shit same and i dont give a single fuck. Have a good day
i regret saying anything
lmfao
have a wonderful day :3