#Having loot run challenges be class-specific

1 messages · Page 1 of 1 (latest)

drifting hamlet
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This could be another angle to tackle anti-camping and balancing of challenges in loot running. Different classes have different play styles, but one play style could be shut down by a circle radius or anti-camp parameter. If a play style isn’t shut down, then another class could end up exploiting certain aspects of a challenge.

Currently, the question is “How do we balance all classes” but if we make the circle radius and anti-cap parameters class specific then the question changes to “How do we balance 3 archetypes.” I could be wrong, but this seems like it would be easier to do than having to tackle all 15 archetypes (and maybe more if a new class is added in the future)

The main issue I see with this is that people would probably complain that the anti-camp/radius are easier on class X than class Y and that it’s unfair. This is already kind of happening now though with (I believe) most people saying warrior is unfair as all the challenges seem to be built best just for them.

Let me know what you think

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On a side note, if this is done then in the future we could potentially see challenges made specifically for specific classes and their specific utility

limpid condor
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Too much dev time

hasty bobcat
drifting hamlet
# limpid condor Too much dev time

idk if it would be? (i'm not a dev so ofcourse idk) but idk if it's longer to try getting a balance that works with all 5 classes or to make 5 separate parameters and only needing to tweak classes that need to be tweaked in the future

ebon knot
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Too much dev time

shut tide
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one of the suggestions was just change camp radius according to class

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its not exactly making a new class

limpid condor
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Too much dev time

limpid zealot
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The title already explains it all, no need for detail.

Also that is a bit of dev time saltroll

drifting hamlet
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tO mUcH dEv TiMe

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im just assuming people are trolling now since the point of dev time to balance everything vs future dev time to only balance specific classes is just being ignored

drifting hamlet
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ye just fuck off

limpid condor
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Too much dev time for that too

prisma elbow
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"too much dev time" is like a cult. oh? you have a suggestion to improve the game but it's not as important as the current thing being worked on? Nope. Can't ever add that.

limpid condor
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Yeah too much dev time

drifting hamlet
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bois time to cancel Fruma, too much dev time