This could be another angle to tackle anti-camping and balancing of challenges in loot running. Different classes have different play styles, but one play style could be shut down by a circle radius or anti-camp parameter. If a play style isn’t shut down, then another class could end up exploiting certain aspects of a challenge.
Currently, the question is “How do we balance all classes” but if we make the circle radius and anti-cap parameters class specific then the question changes to “How do we balance 3 archetypes.” I could be wrong, but this seems like it would be easier to do than having to tackle all 15 archetypes (and maybe more if a new class is added in the future)
The main issue I see with this is that people would probably complain that the anti-camp/radius are easier on class X than class Y and that it’s unfair. This is already kind of happening now though with (I believe) most people saying warrior is unfair as all the challenges seem to be built best just for them.
Let me know what you think
