#Sky Islands and Molten Heights Lootrun Feedback
1 messages · Page 2 of 1
That makes sense
oh i guess i had a reading comprehension skill issue moment 
tbh i have this issue too at first
idk is it beacuse we really cant read or they edited the patch
well thats honestly a good gambling beast nerf i guess
you can still get 10+ rerolls if you are fast
and lucky
u can get time before u get gb
true but you cant always get gb last mission
just dont finish the mission 
What beacons/missions need changes?
Then you wont get other missions
that's fine
but then you dont get other greys
all u need is gb
imo i think backup beat is kinda mid
idk if all i get is GB then i doubt il get many pulls to make the rerolls worth it
cool concept but pales in comparison to the other missions
they nerfed so many missions so u dont need mission combo anymore more mission only make ur run more efficient
idk if you can get stasis + equilibrium + cleansing ritual + gambling beast you can get a lot of pulls and rerrols
i want them reverse the Vgrey nerf and make grey can always get 3
Cleansing ritual makes lootruns so much easier
i still want the cleansing ritaul + equilibrium + orphion grace + materialism run
but i havent been able to get it so far (not that ive done many runs tho)
And lets you do 109 challenge lr
yeah u can get lot of pulls with it but it is so hard to get this combo with gb in the last with a good objective
i cant even just find a single equili
fr equili feels rare af
What does equili do?
1 boon for every curse you get
(yes if you get aqua boosted dgrey you get 18 random boons)
Early Rainbow helps a ton
Smaller nitpick: Adding time to your timer, if you want to do it optimally, means waiting before starting a challenge to maximize the time added if you're close to the 15 minute cap. For instance I'm writing this message right now to stall out a timer so I can finish a mission in one beacon. A little counterintuitive.
why dont u just /kill urself
It is not bugged
gray doesnt showup thanks
Gray seems to so stop appearing after 20/25 challenges
thats disgusting
rainbow is much less important now than it was prior to 2.0.4. In 2.0.3 you couldnt get a good run without getting it somewhat early
its still important tho
escape is kinda uselss for archer suviability during combat challanges in lootruns as they rebound you back to where you were
and near impossible when the mobs are flinging you everywhere as well and its not hard to get stuck on blocks
Also disable the voidshole which is kidna bugged its a run ender.
does this counted as voidshole?
voidhole
are they new?
or whatever its called once you enter you "can" leave it. but are teleported back instantly you cant exit it . always teleports you back inside in under a second
this one has been around since SE was released and been bugged since then
yeah which is a run killer
but u can just /kill ?
Don't know if this has been said before but falling into the void (shaman main) and having it force close my run is really a spit in the face.
everything about sky is cool except its litteraly just bringing us back to facetank meta
you litteraly cant kite anything in this place
I found a bug in sky islands lootrun
it ends the lootrun in its tracks
if you have the materialism boon and you take a portal challenge and then exit the portal at the end before claiming your flying chests it just breaks your entier lootrun in one click.
I was on a god run too. I am so mad at tealy for this bro my god run is in the mud now.
i hope the ct sees what they have done and fixes it because some things in corkus and sky are unplayable (animation totem in corkus, and portal challenges that break your entire run in sky) The challenge that specifically paused my entire lootrun is the angel falls one in sky but it pretty much can break on any portal challenge i believe.
kill class relog does not fix this your run is done lol get rekd nub im coping hard : (
(my timer is stuck on 35m and the next beacons will not spawn)
im gonna do some exploring in lootrun mode and see whats out there.
does your flying chest not spawn next to you if you /class?
nope.
but i will double check to confirm
will report, ty 👍
im prolly gonna end this run and not do a god sky run until its fixed.
but thank u tealy ❤️
whats this image
a place that on top of the entrance of junk fallen challenge?
wait is it the junk fallen challenge?
pretty sure it is that void entrance challenge
Nah the junk fall one is the crane one
i think skyslay4
wtf is that name
thats the internal name
yeah me and a friend also had this happen
honestly flying chests should just follow the player like an npc
bc if you're in the air while they spawn you also get trolled
this unfortunately is not something I can fix, will need to be a change to flying chests
i know
for some reason this can be fix with /class
except for sky
ok ig ot some more feedbac lo
did a 2.5 hr sky lr here is sumstuf
bug rtoo lazy to report(stuck on the meteor after challegne done had to /kill out of here rip run)
this guy had a hard time hitting me for some reason(was standing still forc orrupt but he didnt hit me for like 10 seconds)
same issue occurs witht he rune destroy challenge, mobs do not hurt you at all unless u rlly try
did you fall off the meteor while your were supposed to get tped?
prob lo
dont remembr
will look into fixing
ok these two challenges and the bird one that throws u up into some floating rocks are really annoying with enemy ws, i know its a curse and all but its really fucking annoying to havbe to try and find the enemy when they are either flying at mach speed or behind a rock
skyraider one has it esp bad because theres so many skyraider mobs around an the wolf is also really fucking small
i am cursing alot rn am to eepy
btw i saw someone can still get those vanilla item from pirate challenge
yeah i hae some shears and sticks
aware, is fixed
next patch or is it shadow patch rn
then why i saw someone have them
if you or anyone you know has vanilla items, throw them out
next patch prob
no i msut collect!! 🤓
it is just a ss so i forgot who
last piece of feedback: i think that the time req to get a mission buff is kinda dumb rn, esp with the 25 challengr grey thingymabob, most of the time in the beginning of a run u are at the 15 minute cap for challenges which means u cant get much time for these missions unless u purposefully wait outside a challenge or smth
this leads to the ideal scenario/course of action to be waiting at a challenge so that u fill up the time req faster which is very boring in the start of a run
fix is prob just makign it so uu can get greys past challegne 25 so that its not a requirement to waste time to get 4 missions
similar "problem" happens with the chests looted requirements, u can jsut open random t1/t2s to get the mission done in between challenges
erhh yeah sorryf or bad wordingf!
agreed, will discuss with rest of CT
also 1 last thing, why is it that sometimes some red challenges give time when starting/endin th challenge? im assuming they are red challenges because i just finishd some challenges that gave time, then got some challenges that dont give time, and then got some challenges that gave time??? idk weird game
idk
weird game
yes, its very unintuative that grey can just stop showing up at some point and it can easily ruin runs. For example i've had the situation where i got rainbow and grey and took the rainbow, only to then never get offered a grey again which kinda sucks
also also the challenge cap is 100 but when i took a boosted vred at challenge 78/87 the cap became 99 and no more reds appeared is this intentional?
as for your other feedback
- ill see if i can fix the meteor teleport issue
- idk why they wouldn't be able to hit you, maybe you have agility? extremely strange if you aren't exaggerating
- there is not rlly much i can do to fix most of these easily. ill maybe make changes but tbh i might not unless more people complain. I think finding the last enemy doesnt usually take me >5 seconds
for the challenge in ss they basically couldnt hit me
((Not to imply you're complaining btw I greatly appreciate the feedback 🙏🙏🙏))
i had no agi and the boss just didnt hit me
like it was running into you dealing no dmg?
ye it was son to of me
on top of me*
ill check its hitbox but thats like really weird
for the destroy objectie thing the mobs forgor how to climb a block and didnt hit me, might hae been bc of enemy ws but ye
they also jsut die to my spells beforr they can do shi
If anyone else experiences that ping me
for the bird challenge when the brown one has walkspeed curse u cannot hit them unless they get stuck onthe rock
yeah thats by design, most enemies there are mainly for show cause strong mobs during destroys are kinda annoying imo
boowomp
spire of eyes 💀 i just thinkt hat the enemys not hurting the player at all is kinda goofy
they have low hp at least
me when the curse is a curse 🤯
they should still hurt if you let them
yeah but for most players they prob just wont do anything whcih hjust seems a bit goofy to me, liike why have them at that point other than for abilities that need multipel mobs
anyway 3 am i gonna sleep, ty for feedback ping me if problem persists
also the skyraider challenge can be really annoying because the wolves or skyraiders get stuck behind a house or something with high ws curses, i had to spam warscream for around 30 secodns to find a wolf hiding in the house with the vanilla items 💀
gn!(it is also 3 for me 💀 )
bruh it is 6 pm for me 
You probably died once
i died like twice i think scuffed run
How do you even tell where the Junk will be falling at
Black square on ground for a few seconds where it will fall
oh thats why its called shadow
yeah those are the junk threw by the sky resident
wat does enemy weaken do exactly, i thought it just reduced their dmmg but does it also lower their hp?
i dont think it lower their hp?
It reduces damage by up to 50%
Reduce enemy damage for 5 seconds after you hit them. 50% hard cap.
This is an image that shows my timer stuck at 35 cuz the flying chests wont tp from my portal challenge at the angel falls one i donk know the exact challenge namec
thank you for your report! This will be fixed in 4 years!!!
*next patch
oh ok
Good
oh so u mean fixed in internal ?
yes\
great
@royal charm all the chests re rolled the augments inside of them please add it to the same lock as the regular mythics.
Im gonna do a god run while i wait and make sure to give it a second
what
sorry i dont understand
the chests had different augments earlier
they are changed and re rolled themselves
what
Huuuuh
because they dont want u get too much value
its a loot pool it has different loot every week
Remember the first chest rr when idol day happened
at first the pool has some augment then it disappear after a few hours
sky had both augments day 1 and now it has none
okay so
that same thing is happening again with the corkian augments they rr themselves after the chest was supposed to rr its self
they removed them on purpose mannually i think
this is false
good
idk but we literally cant manually choose what shows up or doesnt show up
it is physically not coded for that
can u guys manually reroll the non mythics then?
you fixed mythics changing so surely you can change this too
thats fine but there has already been a lock in place for the mythics they clearly dont rr anymore after they arent supposed to im asking to pass it along that the augments rr rn
tbh i still dont know what you mean by rr
re roll
weekly pool rr
like they disappeared from the chest?
yes
yes
is it possible that they just didnt get rolled in this weeks pool?
no we already ss or record it bro
so bascially when the chest rolls over on friday, all the items except for the mythics arent final. They change after a while again
they were already rolled and it changed\
weird, idk about that. ill ask
and it is so funny that at first every camp have augments then now every camp that have idol dont have any augment anymore 
tell us when u asked
i 100% guarantee you that this wasnt done intentionally
yeah ik
as you can see in the mythic pool list from marketplace, both augments were in sky but now they arent
this already exist in 2.0.3 tbh
yeah
did it?
yeah
YES 100%
yeah it happens to every none mythic item
yes next chest rr you can look at everything but the mythics on an old world and a new world and they will be different
LE amounts would change on a new world
basically everything below mythics changes after rotation after about ~8 or so hours i.e., when all worlds reset
the mythic only rr 1 time iirc
but usually they only rr the non mythics
does it only change once?
yeah only once
yes
alr
also you can see the flatworld from this challenge
LOL wtf
boowomp
we find the cmoiser plain!!!
increased render distance be like
what challenge is this? Haven't been to Sky yet
the beanstock one
I don’t see any
Made a few changes based on yalls feedback that will be live with Hotfix 1, still got some more planned though
did the avos totem hole sometimes not opening get fixed?
idk but hopefully. It may have been a dev bug
Lmk if it works next time you do it on a new world
anything that isnt listed in the changelog?
Bunch of small stuff that you probably wont notice. Changed some timings on anti-camps, buffed/nerfed some stuff, etc
Havent changed any SE stuff yet but im still gathering data and might have some changes in hotfix 2
ok thank you :)
Ive already asked this in #❓questions but if I where to sacrifice before I re-rolled my rewards do I also sacifice those potential pulls? like having 50 pulls and 3 re-rolls, would I get 75 pulls or something? or would it just be 25
you sacrifice pulls, not rerolls
right but why then would I be able to sacrifice my pulls when I still have some re-rolls left?
u can use the rrs and then sacrafice 🤯
it is a bit goofy that it doesnt say that somewhere but ye
@royal charm is gonna update it so that the button is greyed out until theres no rerolls / the end roll soon. just wait for hotfix#2
this is not true
ah nvm then i guess ppl r allowed to throw loot away if they wanna
yeah ofc people can throw loot away if they want
its a free country
my bad i thought it was salted paradise falls where he rulls all
how exactly does gambling beast work rn, cuz i heard that the time req increases after each challenge instead of each time that it gives a rr
is there a cap for the time it can eat rn?(like 15 minutes ???)
no it never have cap
so basically after like 10 challenges it starts taking away time thats more than 15 minutes and that u probably wont be able to catch up to?
yeah
💀
u cant catch up it but u can prepare for it
ig the ideal situation is to get equilbrium + cleansing + whatever + gambling beast, but dont activate gambling beast until like challenge 50 ish if u can
just take gambling beast as yur last mission and then dont activate the requirment for it(hopefully) and build up a shit ton of extra time?
yeah
what mission req would work for that then? i think chest reqs dont disappear when u /class but im not sure abt rewards pulled or beacon reqs
altho this is borderline bug abuse if u /class to reset mission reqs so erhh this message was never sent!
and stasis too
o yeah stasis would be nice
only time objective can reset and i already report it to ct, idk it is fixed or not
time objective is usallly like
10 minutes and boosted green gives 12
would be annoying to have to stack up tim with 4 minute greens
the only playable objective of gb probably just curse?
but usually u use equilibrium to get boons and curses at same tme :/
little bit tooo goofy
dont get equili then
but equi is so cool i need equi my beloved
but yeah in the future when /classing to delete reqs is fixdd prob just take orphion grace tthingy stasis idk and gambling beast
ok i just did a challenge and proved that i remember it right
u dont need to open chest to finsh non spelunk challenge
so open chest probably the best objective for 4th gb
but its unrealistic to get only non spelunk
well i mean its prob unrealistic to get non spelunks that will help u
like u have to take a random vpurple instead of vaqua and u get two res curses 😔 or smth
u have equilibrium tho?
actually only curse objective is needed beacuse u need to build tons of time so u dont have time to get pulls
o yeah u take equilbirum
idk i thik that equilibrium is only good when u can consisntely go for vaqua vpurple so that u get to the curse limits and then u start to outpace them
u want to clean all the curses?
ye u prob just gunnna take orphions grace stasis something(prob backup beat/cleansing) gamblin beast
wha no
actually just a single gb is enough, more mission just improve the run
in da future to get lotta rrs u prob just take gambling beast with curse objectives or smth and then just take boons and time until like challenge 60-70? idk
wouldbe cool to see how many rrs u can get lo
yeah more is just qol
this is weird
50 def 😔
my equili somehow dont like fire
wait
me englih at 1 am is goofy
isnt equilibrium cleansing greed materialism cleansing ritual like super op
cleansing greed kinda useeless there ngl
but we trying to see the best way to get rrs from gambaling beast
wha
nvm challenges go up to 100 anyway so it doesnt really matter
acktually its 110 with cleansing ritual 🤓 i have not seen cleansing ritual yet
it just deletes curses after every challenge
and ive seen equilirbirum exactly once 😔
kinda boring
cleansing greed is also goofy asf
esp wit equilibirum
would rather get orphion grace for lq boons
true…
should i start doing aqua yellow with 300lb 100lq?
depepnds if u want chests or pulls
then u shhooulda gotten materialism!!!!
also the azurite cave in sky islands with the blue crystal absolutely tanks my fps
i love players finally experiencing shitty sky lag
:(
there was a fix for this too because this was an issue before
somehow ur fps always drop when near that cave
wtf go to sleep!!!!
💀 i hate downloading mods frick that
ill take the 10 frames
real
wtf is this curse
average equilibrium user
they get combined now for readability
unless wynntils is just being silly
curses still have a cap tho righ
doesnt enemy health also get boosted by challenges naturally
btw can u buff those less than 6mins boons
yeah but that doesnt get added to tab
they are kinda useless at cureent state
nope, nerfing them instead
they used to be 3 minutes ://
wtf
tbh delete them is the best way to nerf
they probably designed for early gb?
but gb received a nerf so they cant work with gb anymore and become completely useless now
useful for 1 challenge!
gambling beast theoretical 20 reroll tho
they are called slowrunner because they are good if your brain is slow
wtf?
whats base vibrant green
where should they use tbh
360 seconds
Make them the reverse clockworker
they hard to trigger and low value at the same time
12 minutes with boost
averae of 6 min per challenngg
math 🤯
Vgreen should be 240 base
idk i rememer getting 12 minutes from vaqua vgreen
so for 20 rerolls gambling beast would take 300, 360, 420, 480, 540, 600, 660, 720, 780, 840, 900, 960, 1020, 1080, 1140, 1200, 1260, 1320, 1380, 1440
yes because aqua is triple
i am not te mather
20 challenges times 6 mins per challenge means u will get around 120 minutes of time while gettings the re rolls, i forgor the arithmtic series formula so imma just add the time req on desmos rq
math 🤯
is there any way to build up 5 hours
how about just excel
u can get 2 hours durinng th 20 challenges
u sure?
i think
it is 2am
well yeah if u can do challenges in 0s
each challenge is prob 1.5minutes or smth and use stasis
if u jut took vaqua vgreen for like 50 - 60 challenges then mabye?? idk
we have to account for challenge timer cap too
get one more set of aquagreen to ignore the time from challenge 
challenge timer cap? do u men the 15 min one or
white beacon is out of the picture since it permanently caps it at 15 minutes
red beacon makes go infinite
no u can have higher than 15 min wit white beacon it jsut wont add time(or itll add 1 sec) not important tho
u dont need red beacon
cleaning trolll
wouldnt rllly work here tho cuz u need curses and we needa get greens
i mean u dont need red to exceed time cap
u store time?
and increasing after that
just build up a shit ton of time with green before hand or smth
you cant all that time gets deleted and reduced down to 15
u store like tons of hours
no?
that got fixd in 2.0.4
wtf greens dont cap at 15 anymore???
wdym are u playing 2.0.3 early
wtfffffffffffffffffffffffffff
it is fixed during the middle of 2.0.3
bro has not pllayed the new updat
ok then white beacon is like how many challenges
it is not new anymore
vibrant aqua vibrant white
30 challenges that give 4 minuts each for a little bit is also somethig to consider
but thas a lot of math that i don wanan do !
its just 2 hours
the ime would only apply before 15 mminutes tho
after 15 minutes u can only add time with green stil
it jst doesnt get added same ting basically m brain is fried
this run would be hell to set up tho
you needd to get right missioons ofc and u also need to get enugh boons in like 20 challenges (at the start!) and then u spam aqua green
then during that duration you spam red
like ungodly amount of red
then once white challenges are over you spam aqua green
i mean vaqua vred gives 12 challengs u dont needa spam that much
just cleansing ritual
10 challenges of vaqua to vred
aqua white to get 30
takes more challenges tho since vaqua vpurple only gives 6 challengess and vaqua vdgrey only gibes 18
althogh if the challenges given by cleansing work like whie challenges then it migh b worth?
OK THIS IS POSSIBLE
possible for what
if you spend 50 challenge spamming vibrant green and vibrant aqua you can build up to 5 hours of time
then gambling beast should let you keep playing for 20 more challenges to do whatever you want
u cant store time with equili tho
u can prob just use equilibirum until like challenge 25 and then get gambling beast mission wit curses
ok maybe u can with open chests objective
also u dont get purple u only get green if u want high rr
but like preparing before
mabye u get equilibirum cleansing backup beat gambling beast? and gambling beast woold be chest looted so that u can use beaocn rrs to force a new location or smth idk if that would work
o wait no stasi nvm
i think the max amount of rerolls from gabling beast is like maybe 25-30
u can calculate the max time u can get first
70 challenges are spent for making 20 rerolls happen
it takes 6 challenges to prepare for the 70 challenges
u dont need 70 challenges of time to get 20rr
20rr only need 290 mins
and if u keep taking aqua green then u can have 6 mins per challenge
neglect the time spent in challenge
i mean 50 challenges are spent making time and 20 challenges are for the actual reroll challenges
ok
and 6 challenges to get the number up to 54 in the first place
aqua white 30 aqua red 12 aqua red 12
this is unoptimized still because there are 24 challenges left over
24 challenges r prob just gunn end up being the ones at the start that get u the boons for the entire run or smth
oh right we need to make room for 3 more challenges for gray beacon
so 21 challenge left over
OH and 1 for the rainbow beacon at the start
so 20 left
this math is fucked up im not accounting for continuing challenges
20 challlenges for booning is prob fine idk
point is it is probably possible for 20+rrs
and then u can sacrafice 200 pulls from a prrevivous run and then get a 300 pull 25 rr run 
the meta
7500 pulls on gibble
so you just shit run if no rainbow get reward sacrifices with tons of pulls
then when finally rainbow first beacon you activate gambling beast mode
with tons of effort and about like 3 hours spent with insane luck you can get over 6k pulls
u know what at this point i might as well not play the game
25 reroll is 7 hours
i dont think thats possible
💀
ok it miiiight be possible
istg i cant get equilibium for shit tho, let alone get it twice ina rrow for a sacrafice
100 pull 20 rr is alr brokey tho
60 challenges worth of aqua greening
plus 3 gray plus 1 rainbow
plus 25 challenge to get 25 reroll
that leaves like 10 more challenges (not 11 because you need one more green to reach that 300 missed seconds)
aqua white 30 aqua red 12 aqua red 12 aqua red 12
thats 66
so you get a GRAND TOTAL of 2 free challenges
wha
8 challenges spent to get challenges + 3 gray + 1 rainbow + 25 rr challenges + 70 aqu green +1 extra green for 300 missed seconds(???) -> 2 challenges ok i see noww
rainbow, aqua, white, aqua, red, gray, aqua, red, gray, aqua, red, GAMBLING BEAST, (aqua green (70x)), green, whatever you want (x25) (TWO FREE CHALLENGES CAN BE WHATEVER)
this is so scuffed 3am math
and we assume all the greys are just chest opened so we can do them inbetwee challenges/do them later for gamba bbeast
u cant get third grey past like challlngr 30 or 25 or smth
u gotta get it earlier and then just not complete the mission
yeah u cant stock grey
i think uh
one of the challenges should be aqua and the other should be dark gray
and gamble entirely on the boons handed to you being all retrograde champino
troll emoji
also the mission list in order will be equilibrium, materialism, cleansing greed, gambling beast
hope this doesnt fuck up challenge list
this fucks it up
we cant get 25 we need to settle for 24
ok wait i think 25 might be possible because of the whatever you want section after gambling beast still allowing you to take missions
so uh
make some room for a few aqua oranges uh
yeah 25 is definitely possible
y get materialism and cleansing
u need cleansing ritual for the 10 challenges
and stasis prob for extra time save
bro really loves his flhying chest runs
so equilbrium cleansing ritual stasis gambling beast
never completing gambling beast for about 70 challenges
then unload with 7 hours
prob just have gamblig beast req be curse/chest/boon??
Does boons from equilibrium count for mission reqs?
yes
prob
thats what the aqua dark gray is for
when would u activate gambline beast
after you get stasis
hurhh
Ya need to get the beast last then
gb req boon is not good u need boons to do long run
it goes equilibrium cleansing ritual stasis gambling beast
thats what equilibrium is for
u get boons from equili then finish the gb?
from the aqua dark gray
u get 18 boons to do the whole run?
.
I HOPE
yes 🔥 retrograde champion my beloved or smth idk
cleansing ritual removes the curses
18 random boons probably not good to do the whole run
this is a theoretical ass run tho
ok
all 18 are retrograde
insane
this is inaccurate af
because we need to prep with oranges and blue
in order to get equilibrium in the first place
also if the rainbow run within 5 challenges doesnt get equilibrium ur fucked too
im going to bed
mh good map
si needs a cloud at literally every challenge location
some challenges are at Y 40 while others are at Y 150
it’s not really fun with anything that isn’t warp
ghook can be useful in some scenarios but in most of the run it isn’t really useful considering most of the time ur traversing mid air and there isn’t anywhere to ghook to
but I don’t think this issue can be fixed with just some clouds lol
even if they’re located in every challenge
Which challenges need one that currently dont
only did 1 lr then came back to running mh bc it felt really unfun i only remember some that were low Y level, spesifically those that are kinda close to rodo
they dont ave a cloud
they all do
if you prefer mh though thats fine too
one of the slay challenges is extremely disgusting in sky 
why are there floating mobs so far up that i litteraly have to tp upwards 3 times just to hit them with a meteor
another lightbender w
😭
If there are options for more missions in the works, any chance we can get the grey limit bumped up from like 3 to 5? I feel like the grey limit cuts off fun runs JUST before they can get into the really crazy kind of stupid fun I've been looking for
it’s 4 missions limit
6 was giga op
(guaranteed mission at challenge 5 plus 5 grays)
(now guaranteed mission challenge 5 plus 3 grays)
Also PLEASE up the challenges before grey disappears PLEASE 20-25 is WAY too limiting
Like I'm lowkey surprised that wasn't addressed in hotfix 1
Skyshroom spelunk challenge is annoying. I especially don't like the attack that follows your position (smoke particles) and can kill you even in boon/mission screen. Wooden Antenna or something defend challenge should not allow falling of into the void (it is basically lost if you do). It also has the lowest health out of sky's defend challenges. Funny how a scared wybel has more health than a giant egg which has more health than a wooden antenna. Slay (target) challenge on the shooting star can be annoying on warrior/assassin since mobs can spawn out of reach including the boss. Walkable area being very small makes you a sitting duck.
The antenna has more health than an ancient dragon bone fwiw
Is it unintentional for the health of the defense target to be this low in this challenge?
I presume so
given it seems like all of the enemies except the excavator also have pretty low health
the excavator just has really high health for no reason lo
i think its good that the hp of challenges are lower now so that they are a bit harder, altho i will prob rage when i lose attention for 2 seconds and lose all the hp to a random rangd mob
Does anyone know if specific Missions have different rarities?, cause ive I have only gotten 1 Equalizer mission presented to me from the start of them being implemented
i dunno i barely get equilibrium or gambling beast lo
I don't mind the less health, but 45k is too little
also why does the anti camp mob(im assumming) for the defend in front of rodoroc have so much hp and dmg and spawn so quickly and leave so slw like gyatt dam that shit is annnoying
no reason
are you sure
idk i am retord

uunless its just for thematic purposes cuz its in a drill ad stuf but still
The excavator isn't that bad
ngl the drill dosent deal all that much damage
thign has same hp as the destory challenges
Skyshroom spelunk challenge is annoying. I especially don't like the attack that follows your position (smoke particles) and can kill you even in boon/mission screen. Wooden Antenna or something defend challenge should not allow falling of into the void (it is basically lost if you do). It also has the lowest health out of sky's defend challenges. Funny how a scared wybel has more health than a giant egg which has more health than a wooden antenna. Slay (target) challenge on the shooting star can be annoying on warrior/assassin since mobs can spawn out of reach including the boss. Walkable area being very small makes you a sitting duck.
6 waves of melee/ranged + very little health for the defense objective is more annoying than that bullet sponge
Very true
-
skyshroom attack not stopping on death is a bug, im looking into it
-
i could decrease the player-zone if y'all would prefer
-
i have decreased the perimeter of mob spawning, so hopefully they should spawn closer to the comet
this might be a wonky little aretmis bug but after i do the cave with the stone worms(i forgor the name) and go through the cave i see a popup that says go backk to the playable area for like 1 second and then it disappears
am too lazy to bg report lo
yeah i noticed that, will fix
Anyone else's music stops between challenges? I have a suspision thats Stasis is causing it.
Got that bug, it's not Stasis causing it (I think I've only ever taken stasis once)
thanks
u cant get it anymore
intresting why
because it is a feature?
😂
where any note about that
no notes about that, it even works different from what patch note said

but confirmed by ct it is a feature
btw u can still get ur 3rd grey in about chall 20-30 but after that 0
doesn't it not take away time if you dont have enough
yeah?
I took equli and cleansing ritual in se and it seems to be incompatible favoring cleansing and giving me 0 boons
?????
i used equi like 2 days ago
the current behaviour does not seem like a “feature”
that would be very misleading
if they say it is a feature then it is
also this is the case for orange and dark gray
idk anything about how should grey work
implying a bugged behavior is a feature would be odd
considering that the supposed behavior is clearly stated in salteds thread
so like..
pretty sure now the grey is what they want although it is not the same as the patch notes
yeah that's intended
id maybe im just trippin ill try again today
equilibrium with ritual should work properly i just did one yesterday
istg equilibirum is rarer than a sane plaeyr ont he wynncord i never get it :(
yeah it is the rarest
then why did they say that the rarity depends on the colour…
i mean i definitely get redemption and ultimate sacrifice like pretty much every run
so implying that is kind of a lie ;{
they are different rarities?
i dont think the colour is their rarity but tealy said yes so i guess yes
but what i talking about is they have different rate to appear in choices
just me or is this challenege like the hardest deffend in the game?
i have like 100 boons and i one shot everytihing + im pretty sure i have max or near max mob resistance curses and yet it just dies so fast
the egg hp also scales weird
other deffends have like 2.5x more hp
No, the dragon bone in MH is way worse. Less hp, more mobs, and it's out in the open, meaning mobs won't get stuck the same way some of them do with the eggs challenge.
Even if you don't scale well you can still beat back the skyraiders but if you didn't get damage early in MH the dragon bone can be nearly impossible
i havent done mh so i wouldnt know but atleast compared to other deffends the dragonling nest one felt stupid
in testing i dont think ive ever lost either
like with other deffends i just body block at the thing i have to deffend and shoot meteors and im fine
The defends in SI are tame compared to MH let me put it that way
very low hp mobs
yeah they die easily but unlike other mobs they seem to be able to damage the deffend thing through my body
simply kill them
I've failed all the defends in MH at least once (except the azer one, that one's chill)
as i said in the picture i had like 5 morbilion boons and was one shothing everything
but they just kamikaze rush at me hit it once and die
and eventualy the egg died 5 seconds before challenge ended
im not saying its impossible but it feels way harder than other sky island deffends
I put a totem of tales on the defend challenges sometimes. Dunno if it actually blocks shots or if it's a placebo effect but it certainly seems to help me
i put my body on the deffend challenges and it works everywhere except dragonling nest
The one challenge that most infuriatingly manages to consistently murder me is the smokescreen challenge in MH
Wave 4 of that chal is ridiculous
that egg is weird
also skyrider slay challenge is silly
it spawns some yellow mobs that dont attack me and just blends in with the normal mobs there and i have to literaly commit mass genocide to finish it
Same concept as the one on wybel island tbh
atleast wybel is deffend so it doesnt matter
My only grievance with those slay challenges isn't even that, though
It's when the last mob is hiding behind a rock because it got stuck and you have to spend 30 precious seconds hide-and-seeking the little nugget out
Like, I feel like slay challenge mobs need glowing or something
oh u mean the slay at wybel with the stupid birbs
wybel eater
No I meant the defend
oh if its the deffend why do you care if u cant find something
I was agreeing with you about the "committing mass genocide when you don't really want to" thing. And then I went off on a tangent about the hide-and-seek thing
is the sky run ending glitch fixed yet with the materialism mission
go into portal > flying chests spawn > quickly exit through portal > no beacons appear and your run is over 
is that fixed
that happens to me in corkus lootrun too. did /class and waiting for a while not fix it?
no, this is a run ending thing caused by the flying chests
something to do with the time between whenever flying chests spawn and it says collect your rewards and then the beacons are supposed to spawn but if you get tp'd back to soon they dont spawn.
i tried doing all the above
i dont think its caused by flying chests
it has happened to me when i unrender a challenge reward chest before looting it
whatever causes it, its ended 2 lootruns for me basically by leaving the same portal too soon before the beacons could "update"
i love sky island lootrun where immolation chance is boosted.
immolation chance??
i keep getting offered immolation and rerolling/sac
oh lmao
nobody takes immo unless u like 16le
fr
me when i mortis
Wherent infinite lootruns patched?
yes
well this is weird then, cuase they cap at 100 right?
i think its 110
aaah I see
or 100 + default amtn of challenges - failed challenges
possibly, im doing sky island so it might cap out at 112
okay its capped at 111 for me, just never seen it past 100 lol
cleansing ritual makes it go past 100
also were any challeges changed in the smol patch today
hehe
If I remember correctly if you don't kill the malfunctioning totem while standing really close to it can't get the chest, also a tad bit annoying it can throw you off the edge
alr
wha da fu
did u get two equilibirum runs in a row or smth!?!?
ngl when I start, I just rush for orange, then get a rainbow, aqua stack a white, then try to get the better challenges
when i start i pray for orange then rr for rainbow/get rainbow then get shitty missions and end the run because i want equilibirume ven tho the run is perfedctly fine

unironically ppl will do this and then say that lootrunning isnt fun
yeah runs thjat get shitty missions are still completeable just a little bit less fun than funny equilibirum chat spam
except in my casde i get a resistance curse because i took a straya purple for no reason 
if you go bowling and quit every time you dont get a strike id wager you're gonna not like bowling very much
true
well uuuh
Gambleing beast still can end runs
Finally a good end to my runs
took the fatal knowing my luck lmao
6 hours for fat l!
totally worth it
i assume high pulls because of tons of fable
trol emoji|
i just realixd this was only 1 sacrifce
womp womp
yeah it was just gonna be a smaller amount that what I was hoppin for
also I think I had like 1-2 re-rolls left, I have ass luck in sky island aparently
in rodo I got 2 mythics outside of rewards and then multiple mythic rewards, I was mainly aiming for crusade the entire time but i just settled for alka
how long does it take to get that fatal?
to long I would say, I mean I got half a stack raw which is nice
but yeah otherwise if it was put into time like 3 hours, in wich it was the only mythic that was offered to me
hey guys is the beacons not spawning after exiting portal too quickly fixed yet?
what portal
in sky islands theres different challenges with portals
and if u exit too quick your run gets ended by salted
I exited one of the void slays early and was fine
some how lootruns got even more boring than what they were.... fucked rerolls, doesnt value time, and overall boring.
cant even guarentee a reroll unless its my daily???
basically wasted 1 hour and 20 minutes
bc of the shit missions that dont gurentee a reroll
overall very unsatisfied with the changes
same but this was their goal so
@left violet
Fair
SI lootrun REALLY shouldnt end on the void
its pointless and the only times ive ever died to it and lost my entire LR is because of the server lagging and just putting me below the death barrier when i relog
wdym?
like you want us to teleport you if you fall into the void or something, right
no i want it to just kill you
we cant do either rn
its not a punishment, its a limitation
can you explain it to me?
just /kill and you are fine, all you lose is like 1 minute of your time
cant /kill when you spawn on the death barrier
we cannot create regions with negative Y values, so we cant practically detect when you fall into the void unless we
- cover the entire place with like 200 script regions which would suck and still probably not work
- have a script running on the player at all times which we currently cant do consistently
huh ive used /kill atleast 3 times in sky and its been fine
mate im currently IN the void
i disconnected above it because the server went down
you cant /kill in the void?
no it just instantly takes you out of the lr
you only lose your run if you're <Y 0 for over 10 seconds straight
as soon as you touch the barrier you lose
what barrier im confused
its LumiScion's fault
there's barrier in void?
huh?
am i stupid or do i not get what barrier you mean
how can u reach y0 then
do you not know what a death barrier is?
i have no idea
thats what i been asking
ok so u died in the void?
?? im litteraly asking you cuz i dont know what death barrier is..? what
can u explain more detailed
bruh how do u not know what a death barrier is
but basicall
it would jsut kill u when u get to a cetain y level or smht
a death barrier is just a large box that kills you
ok so u died?
its like the most basic thing EVER in games
no, are you illiterate? im asking for a death barrier over the void instead of a LR end barrier
u can still /kill in the void but thre should prob be a message that tells u to do it or just does it for u ya know
Use /kill
thats what i been saying since the start, regardless of what death barrier you talking about all you have to do is type /kill and you respawn at the lootrun camp with -1 minute to ur time
that's not what im talking about
now if u wait the 10 seconds ofc ur gona fail the run
YES BUT ITS BAD DESIGN TO NOT KILL THE PLAYER AUTOMATICALLY
most plaayers wont know to /kill!
but 10 seconds should be enough time to type /kill
no shit im saying that if you lag it instantly ends the run
can you read?
most players dont know about /'killing or /classing in time 💀
if u lag there's tons of method to kill ur run
i typed /kill before i disconnected and i still lost the run
yeah? because u lagging
when i reconnected i spawned at ahms with the run ended
and the command probably lost
there was NO way to /kill in time
yeah?
yeah!
idk why u thikn not adding a death barrier is bad bru
what would be a downside to adding a death barrir at like y=2??
becuase its trolling
not adding a death barrier is bad?
idk thats what it sees lke u sayin lo
least illiterate wynn player right here
so u saying i think adding a death barrier is good?
There is little ct can do about lag.
dont say sorry to someone who try to attack people in language
wait so why are dying from /kill and dying from the void different?
oh so void is out of bounds?
yeah
I see
and sky is the only camps can let that happen without bug
people attack me all the time, but i try to remember that its because they want the game to be better
yeah so u dont need to say sorry to me
because i m really attacking a shark 
i always expect an answer or reply when i m attacking u
instead of sorry, i dont need someone say sorry to me
(mf is legit a debt collector)
unrelated btw
hard work and luck, been going for nearly 3 years now
I'd like to check now if you can get behind EO in a lootrun
or if that area is an out of bounds
wait wdym by get behind eo in a lootrun
at the portal to dern
there's the open void there
and I wasn't sure if you were able to get back there during a lootrun
oh go through the dungeon?
is that possible
btw can u also check if u can get in a dungeon
says you cant interact with npcs during a lootrun so I'll presume that includes key collectors
checking now anyway...
wait but why can u interact with that npc in sky pirate slay
unsure, but I just remembered I had sacrified pulls
testing waits for later
I don’t really understand why they don’t just add a barrier floor below the Sky Islands like they did with the Void
Like, it shouldn’t take that much time, right?
Okay sure teleport destination is another issue but you can’t tell me they need that much time to set up the teleporting region itself
that's what they always do
probably need to make a constructive feedback and hopefully they can see it
wynn ct when they're asked to do their job:
E
o the lengths ct go thru to make a good game only to be harassed by the comunity for something they cant control
ty fo yo service ambrosia man
yeah as black papyrus said, thank you
bless up
But then other CT will spend hours trolling players in discord and ruin and reputation CT is “suppose to have”
👍
right so we can’t appreciate the ct’s hard work on this update because some other members trolled some people
like players don’t troll others either
👍
It’s almost as if one spoiled apple ruins the bunch for those who don’t really care for apples in the first place 👍
kinda what i said in hero beta, literally only tealy using it and then u would see some clueless or troller CTs.. i still refuse to believe we should just use a hero beta for “discussing the beta” lol
although a few bugs that were reported on beta for a few days (well beta literally only lasted 6 days barely) launched to live so idk how much they even looked at the channel
anyways transparency and communication is important but i think most game companies don’t care about it nowadays bc they know they will get money regardless.. it’s not wynn specifically, just a pattern ive noticed
pls buff the green missions or remove them pls
actually only 2 ct responsible for the 2.0.4 patch
ah yes wynn the minecraft server is comparable to AAA studios in their unreliability and greed
since of course wynn is equally as profitable, employing dozens full time to work on the game
stop playing this godtamn game it wasn’t designed for endless hours of grinding
i literally stopped playing for an entire month and i came back to lootrun for like 2 days straight and i had lots of fun
lots of qol improvements from when i last played
especially with corkus being my new favorite lootrun now
i will gladly wait another month for them to improve the experience on sky rodo even further
the mobs are just better looking
is there any change in corkus?
the caves are slightly more interesting
they updated pirate lattice to not reset you
oh yeah that's good
also it’s way more open than se
se is just boring because it’s just 4 linear areas
corkus u have the whole island
that's too big for me tho
kind of annoying when the beacon u want is over the island
i only use warp but still take more time to lr in corkus
although mostly the reason is because cave too long
i avoid those caves entirely
i only do wave challenge defend challenges steamworks builder bot central aquifier and pirate lattice
and with the new 3 beacon selection i’m able to pull it off
yeah man bc that’s definitely what I said and I totally know what that company is
you’re just right
"anyways transparency and communication is important but i think most game companies don’t care about it nowadays bc they know they will get money regardless"
please tell me if its unclear how that's what you're saying
EA
blizard
wasn’t junk pit improved in 2.0.4?
improved but still have some problem imo
not really but sure
Junk pit problem? Laughs in warrior
Couldn’t you do like a push thing where the player gets boosted back up (maybe with a bit of damage dealt) like you guys do in some of the challenges?
The issue is detecting the player has fallen into the void in the first place, see here @iron bane
Not being able to create regions with negative values sounds like something that should be fixable by the devs but maybe I’m wrong
And I mean technically you could just check if the player has a negative y value every second or so while they are in a sky lr
I don’t think that would be too bad for performance
Should just be an iterator going over maybe 10-15 entries
This would require #2 #1157394110508965929 message
And yeah it'd require dev intervention
Well yeah, but that shouldn’t mean it won’t be done
It doesnt
Ok cool
Also do you know how the game checks if the players is in the allowed area? Bc isn’t that just also one big region or is it just a distance check?
btw in sky lr, there's a cave that the tp somehow give u 1sec of "u are in unallowed area"
Yeah
hey guys is the portal glitch fixed yet that ends your lootrun?
why cant u just /kill the pllayer after 10 secons out of bound instea of completing the loootrun
i'm not a dev so forgive me if this is really stupid
but since the game can tell when you are out of bounds, by telling you to /kill in 10 seconds, couldn't you have that same thing just teleport you back to the camp, or up to an island, or boost you upwards like in that challenge with the birds on the rocks and in pirate lattice?
if you can do it inside of challenges, i don't see why you couldn't do it outside of them
if i am understanding the concern correctly its that /kill is working fine in this situation, but it does not work in a laggy situation where normally you could disconnect and your lootrun would still be in tact. in this scenario it ends the run entirely.
true
Put barrier block over the void 
I just had my mission progress for gaining time reset after using /class
and wasnt offered my 3rd mission even though i was a few challenges before the 25th challenge
can we make this challenge not aids to play for shorter ranged classes pls 🥺
the thing is that the playerzone functionality is hardcoded by devs, I cant change it or even interact with it in script. It's certainly something I can bring up with devs, but CT themselves cant change it
also floating chests can spawn in walls :)
just un render the blocks and click it teehee
or /class
that makes sense. thank you for the explanation!
np 
@royal charm Why not just do the Void method for Sky Islands
the void area doesnt go below y 0
No as in
It has a barrier floor
Why not just implement that to y=1 of Sky Islands
i could talk to salted about it, but tbh id rather just change how leaving the playable area ends your lootrun in the first place
cause i never really liked that
Actually you know what would be kinda cool
If in a future update when the Void under Sky Islands has been updated, the Void will be the same size as the Sky Islands
So if the player falls into the Void post-1000 meters under they will instead teleport into the sky of the Void Islands relative to where they fell in Sky Islands
Irrelevant and off-topic to the whole lootrun business but just putting the idea out there
would be cool
oh my god yes please
why leaving the are should end ur run tho?
why are you asking me?
who made this?
salted???
LOL
i think you're very confused what CT do despite me explaining it like 3 times
because i thought u know smth about it
i got materialism and did the outer space slay challenge and the flying chests spawned in the challenge room and now i cant progress
known bug
no solutions?
ok ty
u can /class to fix it in most of the challenge
but somehow not work in some sky lr
this isnt for either lr but just in general for missions
materialism completely bricks any "number of yellow beacons offered" boons from what ive seen
which, if you take materialism after you get a boon like that you just cant get the benefits from it
perhaps once you get materialism you just get one yellow beacon proc per beacon set?
yeah that will be a good change
what bug
beacon choices are randomly removed despite having enough challenges with oranges
grays and oranges just stop appearing
is that how it works
is that sarcasm or what
basically most of the people now think that grey will disappear after certain challenge. we can prove this with take enough grey
but for orange we cant prove it because we need orange first to prove it
Orange can appear at any challenge
clearly you don’t play the game if u say that since just playing the game says otherwise 
sometimes orange always appear
sometimes cant appear for like 40 challenges somehow
Clearly you don't play the game if you say that since just playing the game says otherwise
it’s true just play the game and you will see
my current run with gbeast is also gonna get screwed because beacons are just getting removed

run till like challenge 80 smth and u will find orange
Oranges can appear late. Greys dont appear past ~ 25.
I have 80+ oranges recorded iirc.
ah yea because this is totally fine
idk if u guys are mocking me or ur just being sarcastic lol
i suspect this isn’t something tealy can fix and might be tied onto the devs
then wdym by beacon choices are randomly removed?
for grey i can understand because grey diappeared in a range of 18 - 30 smth
but what for orange?
ive had orange not appear for 30+ challenges once
can u get it after 80 then?
and with beacon choices sometimes they just get reduced even though the challenge limit hasn’t changed
who cares?? I don’t want every run to last that long like wtf
we can prove grey because we can get orange
but we cant prove orange
maybe you can, but because of the beacon removing bug I never bothered getting that many challenges lol
then u should say the appearing rate of orange is weird instead of beacon choices are randomly removed
which is not proved
