#Make Dwelling Walls more interesting

1 messages · Page 1 of 1 (latest)

hard socket
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(Last suggestion I promise)
Dwelling Walls, as of now (I haven't done it in the new update but I assume it hasn't changed) consists of the following tasks:
Press a button twice.
Explore.
Press a button once.
Explore.
Finish quest.
There's a lot of spinning and map versions that you never encounter because there's no need to.
Dwelling Walls' concept is interesting and I bet that its puzzle could be improved, as for newbies it's trial-and-error and for people who've done it before it's a few button presses. But as for my suggestion, I think there should be some reward for exploring 'incorrect' configurations of the house - chests hidden in places, money, ingredients, and such hidden around. Perhaps you'd be able to guess beforehand how to get to these items by seeing them through barrier'd windows, and then spinning the house around to access them.
Also, since the whole point of the quest is that Leucsaa's moving out, maybe after the quest (or after some other quest done to indicate time's passed, like Dark Descent) you can get into the house again, but this time, it's a cave, and to make matters worse, it's exploded in classic Corkian fashion so it doesn't work right.
Thoughts?

feral mauve
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I would agree but the amount of xp it gives at level for about 30 seconds of work is not something I want changed. I do like your suggestion and agree more quests should be like canary calls where exploration is highly rewarded

hard socket
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Yeah.

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The exploration things are really cool.

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It's not something that should be exclusive to late-game Gavel - there's even an exploration quest already in Nemract! (That is, Misadventure on the Sea.)

gusty crystal
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NOOOOOOOOOOOOOOOOO

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I LOVE DWELLING WALLS 🐐 QUEST

icy knot
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Dwelling Walls is my 11th least favourite quest! like

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Im pretty sure they made it just to test/show new mechanics for quests

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Along the corkus release

vast hinge
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I don't think it's a bad quest. I think it serves as a good introductory quest to puzzles, and figuring things out.
It definitely doesn't serve as a great repeatable quest I guess, but at the same time I have never fully remembered the order on my 6 playthroughs of it, since they were quite spaced out, so idk.

I don't disagree, but I also don't think it's too bad.

icy knot
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Is it really a puzzle

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And not just trial and error, or use the wiki

hard socket
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It's 'Press button twice, find new button, press once, find hole, fall through hole, done'.

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Doesn't reward you for exploring alternate layouts of the house.

icy knot
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Yea but how do you know its 2 and 1 presses

vast hinge
# icy knot Is it really a puzzle

Puzzle is pretty broad term. The wiki thing is kinda whatever. The only time I considered the wiki was OG House of Twain, OG Aldorei's Secret and ???.

icy knot
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Without trial and error

vast hinge
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Trial and error, yes I know. I guess trial and error could be considered something more specific than "puzzle".

icy knot
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Its like imagine you do house of twain but the cells with the heads in them just dont exist

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So you have to endlessly do trial and error or use wiki

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And yes i used an extreme example but its to show a point

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Dwelling Walls could be decent if there was any logic or hints to how to navigate

vast hinge
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Is the logic employed not just trial and error? I mean this is very well deviating from the acutal point of this thread, which I seem to really be good at doing.

icy knot
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Right now its ”press 1 time, run around like crazy and realize ur stuck, press 1 more time, find the second button, press that once and boom you found the book

icy knot
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Especially for a lvl 24 quest

vast hinge
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I guess it is. Like I said earlier I don't disagree.

icy knot
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And you know, OP didnt say ”delete dwelling walls”

vast hinge
icy knot
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He said to improve it and add more to it

icy knot
icy knot
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Are you OP? Is this your thread?

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Wtf is happening

vast hinge
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No, where are you getting the idea that I thought deleting dwelling walls was a good idea or something.

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Because I don't think I ever mentioned or hinted at that.

icy knot
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I never said you said that…

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Youre opposing the thread, saying the quest is perfect as it is. Theres no way that you think this quest cant be improved in any sort of way

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If the amount of button presses was 4 and 6 instead if 2 and 1 you would probably hate the quest more

vast hinge
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I'm more or less neutral. I don't think it's the end all be all, but sure I guess it could use some improvements.
I guess neutrality is more or less opposing the thread?

summer jewel
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i unironically like dwelling walls

icy knot
icy knot
summer jewel
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i do not know the combination tf

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could it use something more? yea

vast hinge
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Yeah okay it can use something more. This is the weirdest rabbit hole of a conversation I have ended up in.

icy knot
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It’s not about ”do you like dwelling walls or not”

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If you already like the quest, you certainly wouldnt mind it getting more depth right

cold coral
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Have the quest play out as normal at first but once the player is about to leave with the book all the walls of the house suddenly spring to life and become enemies called "Dwelling Wall"

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They are mobs whose model appearance is literally a giant wall of the house
They are slow moving and very tanky

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Killing one of the walls changes the AI of all the other walls

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This keeps on happening until you have killed all of the Dwelling Walls

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