(Last suggestion I promise)
Dwelling Walls, as of now (I haven't done it in the new update but I assume it hasn't changed) consists of the following tasks:
Press a button twice.
Explore.
Press a button once.
Explore.
Finish quest.
There's a lot of spinning and map versions that you never encounter because there's no need to.
Dwelling Walls' concept is interesting and I bet that its puzzle could be improved, as for newbies it's trial-and-error and for people who've done it before it's a few button presses. But as for my suggestion, I think there should be some reward for exploring 'incorrect' configurations of the house - chests hidden in places, money, ingredients, and such hidden around. Perhaps you'd be able to guess beforehand how to get to these items by seeing them through barrier'd windows, and then spinning the house around to access them.
Also, since the whole point of the quest is that Leucsaa's moving out, maybe after the quest (or after some other quest done to indicate time's passed, like Dark Descent) you can get into the house again, but this time, it's a cave, and to make matters worse, it's exploded in classic Corkian fashion so it doesn't work right.
Thoughts?
#Make Dwelling Walls more interesting
1 messages · Page 1 of 1 (latest)
I would agree but the amount of xp it gives at level for about 30 seconds of work is not something I want changed. I do like your suggestion and agree more quests should be like canary calls where exploration is highly rewarded
Yeah.
The exploration things are really cool.
It's not something that should be exclusive to late-game Gavel - there's even an exploration quest already in Nemract! (That is, Misadventure on the Sea.)
Dwelling Walls is my 11th least favourite quest! 
Im pretty sure they made it just to test/show new mechanics for quests
Along the corkus release
I don't think it's a bad quest. I think it serves as a good introductory quest to puzzles, and figuring things out.
It definitely doesn't serve as a great repeatable quest I guess, but at the same time I have never fully remembered the order on my 6 playthroughs of it, since they were quite spaced out, so idk.
I don't disagree, but I also don't think it's too bad.
It's 'Press button twice, find new button, press once, find hole, fall through hole, done'.
Doesn't reward you for exploring alternate layouts of the house.
Yea but how do you know its 2 and 1 presses
Puzzle is pretty broad term. The wiki thing is kinda whatever. The only time I considered the wiki was OG House of Twain, OG Aldorei's Secret and ???.
Let me rephrase. How do you figure out how many times you need to press the buttons?
Without trial and error
Trial and error, yes I know. I guess trial and error could be considered something more specific than "puzzle".
And do you think this trial and error is more to figure out puzzles than using logic or solving riddles
Its like imagine you do house of twain but the cells with the heads in them just dont exist
So you have to endlessly do trial and error or use wiki
And yes i used an extreme example but its to show a point
Dwelling Walls could be decent if there was any logic or hints to how to navigate
Is the logic employed not just trial and error? I mean this is very well deviating from the acutal point of this thread, which I seem to really be good at doing.
Right now its ”press 1 time, run around like crazy and realize ur stuck, press 1 more time, find the second button, press that once and boom you found the book
Is it? This is me rn explaining that the quest is fundamentally flawed
Especially for a lvl 24 quest
I guess it is. Like I said earlier I don't disagree.
And you know, OP didnt say ”delete dwelling walls”
Uh where are you getting that from?
He said to improve it and add more to it
I read the thing?
This?
No, where are you getting the idea that I thought deleting dwelling walls was a good idea or something.
Because I don't think I ever mentioned or hinted at that.
I never said you said that…
Youre opposing the thread, saying the quest is perfect as it is. Theres no way that you think this quest cant be improved in any sort of way
If the amount of button presses was 4 and 6 instead if 2 and 1 you would probably hate the quest more
I'm more or less neutral. I don't think it's the end all be all, but sure I guess it could use some improvements.
I guess neutrality is more or less opposing the thread?
i unironically like dwelling walls
Bruh i refuse to believe you dont think that Dwelling Walls could use something more
It can be fun speedrunning it knowing the combination already and get a quick xp boost
Yeah okay it can use something more. This is the weirdest rabbit hole of a conversation I have ended up in.
You probably just didnt read the thread
It’s not about ”do you like dwelling walls or not”
If you already like the quest, you certainly wouldnt mind it getting more depth right
Have the quest play out as normal at first but once the player is about to leave with the book all the walls of the house suddenly spring to life and become enemies called "Dwelling Wall"
They are mobs whose model appearance is literally a giant wall of the house
They are slow moving and very tanky
Killing one of the walls changes the AI of all the other walls
This keeps on happening until you have killed all of the Dwelling Walls
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