#please add a skip feature for eldritch outlook parkour if someone has successfully cleared

1 messages · Page 1 of 1 (latest)

viral olive
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i just spent 1 whole hour struggling heavily with this parkour that frankly is not very user friendly to people with disabilities. i ask that a potential skip be offered for people who cant clear the parkour as other people rely on all players to clear it to progress the dungeon.

candid spruce
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dont be bad at the game

timber niche
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at least if someone is stuck for an hour let them skip

candid spruce
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maybe get better space precepting abilities

timber niche
viral olive
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why would you support a feature that only diminishes other players experiences?

candid spruce
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its not like this suggestion you have actually makes sense in terms of how the dungeons work

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its hard parkour. other dungeons have parkour and require you to do it every time.

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this has no reason to be any different

viral olive
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there are real examples in game of a skip feature being present for arduous hurdles and its less about not clearing it and offering other players a safety net so that people dont hold up the dungeon for longer then it should reasonably go on for

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its unfair to exclude people from the content as you also cant practice this solo

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i can do almost everyother form of parkour in the game without much struggle so i doubt im the lowest on the spectrum for potential victims of this parkour i had an understanding team and even then it resulted in a failure

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i am thinking of others as much as myself in regards to tthis feature as im sure it has created dramas in the past. given i hear its been nerfed already.

candid spruce
viral olive
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i know its got allot to do with my fault however this is not a reasonable barrier considering the cirumstances

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this is a team based scenario that requires everyone to participate

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obviously some people will have spent considerable time learning this

sturdy pond
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after your like third run through you'll have learned it and be breezing

candid spruce
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^ just practice it.

sturdy pond
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i got stuck on it for like an hour my first time around

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feels impossible on ur first runs, but when u get used to it, you can do it in a few minutes

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its actually not hard to perform the parkour, just challenging to read how to do it

viral olive
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whilst i agree the learning curve is a thing i dont think its appropriate for group content maybe if it was a solo instance i would be more lenient with the concept but i will try in future i just feel defeated and upset with myself due to letting people down and i dont want this to be an issue for others too

sick hemlock
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but i guess more so buffed for actual players that are good, and nerfed for bobs that do 1 jump at a time in slowmotion

viral olive
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oh ok

sick hemlock
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because now speedrunning through it is way harder than before, but slowly crawling along the jumps is almost free

sturdy pond
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if it helps, pretty much anyone you group with will be understanding cause that parkour is notoriously difficult for new players

timber niche
sick hemlock
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either way idk if ur just playing it incorrectly, just look down by 90 degrees and use your crosshair as character

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just like everyone else, and if you do that the parkour is free

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i do agree tho that EO parkour is annoying, even to me

viral olive
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i did try these methods to varying effect

wind gulch
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Did you also try 30 Fov?

viral olive
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i dont think so

wind gulch
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Yeah 30fov while looking down helps a lot

viral olive
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i never changed some settings

wind gulch
viral olive
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i will consider this in future for sure

sick hemlock
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if you are on archer and dont have dynamic FOV it can be a lot harder

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(if you have speed for example)

viral olive
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yeah im relatively fast

wind gulch
sturdy pond
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id recommend taking off all your armor to reset your walkspeed to normal 100%

sick hemlock
wind gulch
sturdy pond
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the jumps are super small, like maybe 2 block gaps, its really easy to jump too far

sick hemlock
viral olive
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thankyou yeah i might reattempt this later but i might need to issue a disclaimer beforehand for others sake

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but yeah thank you for the advice i will check out the fov options for sure

viral olive
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well yes if someone is holding up the dungeon for long periods it creates dramas for the team and just for that person

sick hemlock
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ah that'S what you mean, yea well, there is always one of the party that is incapable

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every time i played it with others

sturdy pond
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pretty much any player will be understanding and willing to wait cause they know the suffering of doing it on their first run

viral olive
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i feel like if someone was put in that scenario it should be at least mitigatable for the team to skip them or make it so they can teleport after a certain period

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but yeah i am glad its not overly toxic

sick hemlock
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i think the longest ive seen someone take is 25mins

wind gulch
viral olive
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yeah idk i guess my problem was i had the wrong settings

sick hemlock
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diamondhunt is not human tho

sturdy pond
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ive waited over 50 mins before

wind gulch
sick hemlock
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the parkour is kinda the reason why i dont carry people in the dungeon nowadays ngl

sturdy pond
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passed the time watching youtube on my second monitor and duelling people in the little walkway before the boss room

viral olive
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but yeah in fairness it was my first time

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and i do have an issue with depth perception sometimes

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the colour contrast and the height is disorientating

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anyways thank you guys and i will see you around maybe?

fast sand
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When the high level dungeon is difficult

sick hemlock
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yea but like it actually is annoying cuz u always have to wait for that one bob that can't finish the parkour

fast sand
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Tell that guy to bring his Double Vision

past lintel
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Skill issue threax

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Fix : Get Good

frank knoll
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Wasn’t EO parkour nerfed multiple times already?

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I used to complain about it and now even I have no issues with it

sick hemlock
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i mean im complaining about it now, its way harder for high walk speed speedrunners now

granite quiver
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implement the feature in The Canary Calls quest

sick hemlock
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it is there

granite quiver
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🤯

sick hemlock
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but thats for lag

granite quiver
minor compass
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The more I hear people complain about how difficult EO parkour is the more I begin to learn that maybe not everyone is able to visualize the invisible platforms like I do

sick hemlock
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you dont visualize it, you just use the floor patterns 🤯

minor compass
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Like, as an example here
Are any of you able to accurately jump a certain amount of blocks in-game with your eyes closed?

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Essentially without looking at any platforms

sick hemlock
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i think blud is lost in space

minor compass
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Because it’s probably the case of me having played Minecraft enough to get a feel of how long I should hold my keys for if I were to, let’s say, jump forward three blocks

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Even at different walkspeeds

sick hemlock
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yea that's normal but again everyone just looks at the floor patterns

minor compass
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I don’t understand how so many people find EO parkour remotely hard but if this many people are having this much trouble with it then it must be a real issue

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Maybe some people just can’t visualize the invisible platforms from the glowy blocks 20 meters down

sick hemlock
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its not this many, what are you talking about. its always like one out of the group that's like a bit behind in "things"

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you dont visualize platforms man are u dusted

minor compass
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Or some people whose perspective gets screwed up by how offset the shapes on the floor are

minor compass
sick hemlock
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you dont do that either

minor compass
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And then you jump that distance

sick hemlock
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you just look at the floor 90 degrees

minor compass
sick hemlock
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its not offset by anything u just literally follow the blocks from the floor by using ur crosshair

minor compass
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I sort of have to just take those and “lift” the platform in my imagination up to my level

sick hemlock
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like you dont look up either at all to jump you constantly have your head tilted by 90 degrees to the floor

minor compass
sick hemlock
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make a clip rq of how you do it then, and how you speedrun without stopping practically

minor compass
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Well, whatever the hell my brain does it helps me get past the entire EO parkour usually in one try

minor compass
sick hemlock
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yea so your tactic is dogshit

minor compass
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???

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It’s a method that helps me specifically

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I’m not recommending this to everyone to try it

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Because I am aware that not everyone visualizes the invisible platforms the same way

sick hemlock
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no im just saying, ur just extremely slow like that unless you don't mean the stops as literal as me

minor compass
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Is being slow bad here
I don’t really speed through it

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I haven’t done EO in ages but I can run now if you want

sick hemlock
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yea, being slow is generally really bad

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but again i dont know how slow you are talking

minor compass
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I’ll just run it real quick

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Hope the rustiness doesn’t screw me over haha

sick hemlock
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i would say a minute is an ok-ish kinda slow time

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https://youtu.be/UlwGCWxiAL0?t=212 thats me at 1am first try after a while, so pretty bad as you can see i fell like 2 times and it took 1 min

i saw this video: https://www.youtube.com/watch?v=nmpd_Fv6xUQ
rules: no conumables, no crafteds, no potions, must be done solo, time starts on dungeon entry

i spent a whole 1 attempt(s) and 12 seconds of planning, so this is by no means a good run
let's see how low we can go (with actually good builds)

▶ Play video
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and i stop sometimes too

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i miss the old one ngl

minor compass
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@sick hemlock Oh god the rustiness screwed me over
(I failed like thrice at the start of the second one but ignore that)

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I'm using a brand new build with mush faster walkspeed but I can't use that as an excuse for precision because walkspeed literally doesn't matter

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I mean, it does matter when you see me panickily realign myself as soon as I land but then fall off anyway
But in terms of percision walkspeed has 0 involvement it literally does not matter for me

sick hemlock
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so wtf do you mean you literally do it just like everyone else and how you are meant to, idk what kind of visualizing ur talking about

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i thought u looked down, then looked back up imagined where the platform is and jump

minor compass
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And then I jump on the imaginary platforms as if they were there

sick hemlock
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ah ok well so you do it a bit different, but u use the same tactic

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but not what i thought u did which wouldve been like complete canca

minor compass
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I think I got too reckless and just didn't crouch when I land for stages 1 and 2

sick hemlock
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either way have u tried just using the crosshair as player

minor compass
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I did in the past
But now I don't really need to use that tactic anymore

sick hemlock
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u dont rlly need to crouch i dont think

granite quiver
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tna love to lagback me when i have 200+ ws

minor compass
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Because, like I said, I just imagine platforms in the air

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And then land on the imaginary platforms

minor compass
# sick hemlock u dont rlly need to crouch i dont think

Yeah but as shown in the video I tend to do what I call as a "panicking-but-not-actually-panicking-in-my-brain-and-only-panicking-on-my-hands-for-some-reason" where I try to realign myself when I already landed on the platforms and then walk off on my own

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So crouching helps prevent that in the event where I do actually successfully land on a platform

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Which is pretty much 99% of the time

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It's like a "false panic" my fingers do
Maybe my hands think that I haven't landed yet and attempt to move to position myself over the platform below me
Idk

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But whatever it is my brain isn't fast enough to react to what the hell my fingers just did

calm pumice
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just buy idol or warp and don't touch the ground 🤓

viral olive
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been reading the comments and ive decided when i try to do this again im gonna use the double vision and fov idea mentioned

viral olive
viral olive
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i am a mage

heady ridge
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Cant you just skip the parkour with tp?

viral olive
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sadly no i tried

sick hemlock
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its doable but prob harder for new players than doing the parkour

heady ridge
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Fair

granite quiver
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barrier, he need precise tp to skip

viral olive
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its similar to the ice maze

sick hemlock
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if they flipped the glowstone from the bottom to the top as well it would be easy

heady ridge
sick hemlock
viral olive
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yeah but the teleporting is not an option due to the nature of the barriers

sick hemlock
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it is tho

viral olive
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but yeah its got abit to do with the optical aspect of the puzzle as well for me it may just be a practice thing

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i did spend along time trying but idk it could just take time

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im not particularly good at unique parkours

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i remember i struggled originally with the jungle dungeon too

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mostly due to the lag

granite quiver
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i often fell in tna parkour

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200 ws moment, shifting make me lagback

viral olive
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yeah... it sucks sometimes when these unique styled parkours end up bugging or being a major hassle on a technical side of things

granite quiver
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also csst spiral parkour with jump height 🤯🤯🤯

viral olive
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i respect the creativity but i just feel like their not practical sometimes for a dungeon format

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the canary in the coal mines a good example

sick hemlock
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the only problem there is lag

viral olive
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its hard but its at least controlled in there

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when other people are involved especially experienced players it just creates dramas when their waiting for the boss

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i had to /kill just so they did not have to throw the run i did it in good faith

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but yeah if anyone ever wants to attempt it with me i have a key but as you know im not particularly good at this i made it to the third stage afterall lol

minor compass
sick hemlock
minor compass
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Ah

sick hemlock
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have u played t on release date, that was unplayable

viral olive
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i finished the canary quest but it definitely was an experience

minor compass
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Selvut mentioned that a bunch of people complained that they cannot complete EO parkour because the server was “too laggy”

The both of us were like

Wot

viral olive
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EO was not laggy it was just very sensetive for me. it was like running on ice with a blindfold to a degree

fast sand
minor compass
viral olive
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parkour in my opinion should not be the case and point difficulty of wynncraft dungeons but it also should not be something to laugh at

minor compass
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Like bro the platforms don’t move the hell lag you having here

viral olive
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also this is not traditional parkour so idk why there is an elitist view on people being bad at it when in context there is no real equivelent elsewhere

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as far as practice goes its a lose lose for everyone hence why i made this post

granite quiver
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also the minecart segment in belly of the best remake quest(forgor name) is also affected by lag but less serious than canay calls

viral olive
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despite the mockery i do appreciate the double vision comment Xae and i will try that next i attempt the run

fast sand
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Wynncraft parkours doesnt really have a high bar

cyan ether
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simple solution: remove eo parkour

wary whale
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actually eo parkour is pretty challenging, I finish like 50 runs and most of them took more than 5 minutes to do the parkour

fast sand
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That makes me sad

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Youre at the very least assassin or shaman?

cyan ether
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I get this parkour done first try every time and it's still terrible compared to every other dungeon ever

timid berry
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yeah they should a skip if you have an issue with depth perception content shouldn’t be locked due to a disability. sorry you went through that

candid spruce
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ok

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hold on i need to find the perfect gif to make sure the fact that i am entirely satirical is significantly more obvious

peak swan
wary whale
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It is really hard for some slow build

strong current
frank knoll
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It looks like a meth-head’s sketch of an alien

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Or a 5 year old’s self portrait

sick hemlock