#Soul point idea

1 messages · Page 1 of 1 (latest)

buoyant viper
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this would actually be worse
dying making it harder to reattempt and beat what you died on would just make you not want to try at all if you die on the first try

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at least now, you still have just as good of a chance to beat it the second try

gray rock
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Good point. I guess you could make the stat nerf scale so the first few deaths don’t make much of a difference, but after that it starts scaling more and more (staring at 6 soul points or whatever). It could also just keep lowering at the same pace. Thanks for the insight!

craggy idol
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soul points in general are just a stupid mechanic

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you would need to have at least 12 phds in game design to make them warranted

little crest
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I’m having mild PTSD from the whole “Remove Soul Points” thread debacle

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It’s a whole mess in here

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That being said, any amount of nerfing to your stats the more you die as a punishment is a terrible decision from a game design standpoint

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You’re just going to get people to stop playing as their combat capabilities get worse and worse

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Hell, if they die the first few times lowering their stats is only going to make it easier for them to lose in the same battle

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What good does this serve here?

gray rock
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No losing items? Ok but in reality best option would probably be getting rid of soul points entirely. This is just an (albeit bad) alternative.

little crest
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Like what purpose

sonic schooner
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instead, buffs as they get lower saltroll

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inb4 meta builds all based on having 1 sp for +1000% damage, ws, def

crude junco
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Yes lets punish beginners even more

buoyant viper
craggy idol
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also just realized you liked your own post, which is pretty cringe

naive kraken
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Remove soul points like

visual merlin
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💩 suggestion + soul points should and are confirmed to be removed anyway

gray rock
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oh i didnt know that. ill delete the post

little crest
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I mean, you don't need to

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Keep it here for the sake of discussion