#maybe make it so u can put ur iteams in ingrediant pouches if u arent ironman
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i just think that this would remove one of the cooler and special parts about ironman(adding this would make it less cool yaknow) and isnt needed thattttt much(inventory management 🤯 )
but i am rnning on two hours of sleep and my judgement is clouded so balls
The point of Ironman’s ability to do that is because of the gamemode’s limited space
What on earth does this achieve in regular gameplay asides from “More Inventory Space”
ik
but like wouldnt it be cool if u can carry lutho scrolls, tol runes in ur pouch so u dont have to waste inv?
also putting ur stx?
You didn’t answer the question
So in other words, literally just “More Inventory Space”
Like, that’s the suggestion
true ig
ok but consider this
it would be cool
Would it?
it would be cool
What is it people say in constructive feedback nowadays?
Buffing shaman would solve this issue 
No it’s “Nerfing Mage would fix this issue”
Ah mb
I thought we were still nerfing warrior
Could’ve sworn we were nerfing Mage
Eh, just nerf them all and buff Shaman by 1000000000%
its making macros bannable
now they will experience what it felt playing shaman
not nerfing mage nerf warrior
Hell nah
Ironmans pouch is special because you dont have acces to your bank
Why would you need even more inventory space
Just think back to before we had emerald pouches and before pots were stackable
There even was a time when the ingredient pouch didnt even exist
This would kinda invalidate the uniqueness that ironman has
ik but it would be a nice thing
I
Guess?
Grayzone
A macro for a single spellcast on a single button press is allowed
did u see the gaia
thing? the 1 watch gaia u think thats balanced? do u rly think that should be allowed? after that u still think macros should be allowed?
Yeah
Imo manastorm ahouldnt be reachable from riftwalker
But im not designing thr tree
Its literally just an issue with manastorm
Try to sustain that on any other class and you suffer
Both cant sustain 25+ cps
arcanist
That archetype was made for infinite spellspam
Anyway, gaia still sucks, this is a manastorm issue (ive seen manastorm abuse on fatal and warp, damage isnt ok)
bruh my issue isnt the mana my issue is that the insane fucking dps of a macro i
if thats the dps of gaia try idol , nirvana trickobat
Yeah
And that issue is only possible because manastorm gives you infinite mana and then some more
Im using both
:)
But that one is an issue with abilities
Clones are dumb
And the spell multiplier on flykick is as well
.... bruh he had -1 ice snake costs mana isnt the issue the issue is a macro
Well
His meteors still cost 17
This argument makes me want to bash my head against the wall
Riftwalkers mana requirement is insane
It is basically impossible to get meteor cost to 1, wich would be needed for macros to be sustainable
The only 2 ways to sustain riftwalker at higher cps (as far as i know) are
A: manatorm (why is it accessible)
B: Lunar spine (mana stick my beloved)
||not just you||
Mana Stick my Lunar beloved Spine
Anyway back to the original topic:
Why except for being nice
If you want the pouch play ironman lol
I personally prefer ing pouch on normal character bc otherwise i would loose too many items (cant find them)
Also, ironman pouch isnt bug free
Its just that the bugs dont matter because of it being ironman only
no
the major one was fixed but they still uh. exist
also unpopular opinion ironman shouldnt be able to pouch items it should be full bank or nothing
O right
Forgot that one was patched
I mean yea
But also inventory hell if no pouch
(Was possible before but going back is always harder)
it was genuinely hard tho
its own bank, yea, and no pouch items.
like, i think giving the ingredient pouch to ironman just puts the gamemode in a weird middle ground where you dont have to worry about the space but its not enough to like store shit without it being cramped somewhat, its just not hard to manage inv tho
yea i think its either that or no bank and no pouch at ALL
or like. pouch stores ings blabla not the worst thing ig
i doubt many people would play ironman without bank or any pouches lmao
i mean yea, the pouch should store ings ofc but nothing else
im surprised there is a single player that plays ironman either way, actually
shrug
There are quite a few actually
not for everyone
but a version where you have a bank will be for a lot more people
i know, thats why im even more surprised
i would play hardcore on all classes if it didnt go away after deaths but was just like +30% dmg taken from all dmg sources or something like that
but craftsman did the trick too, to mix it up
craftsman unironically worst gamemode by itself
On its own craftsman sucks yea
if u play it standalone, yea, but i prepped sets on high lv classes and just found it fun to only be able to use those
it was a different feeling, especially as etc potionless perma underleveled
idk i think gamemodes are fun because you can kinda take your own spin on whatever exists as a base rule
Only reason for only craftsman to be actually played standalone is if it would get crafting xp boost
But i dont see that happening (proffers will be mad)
nah itll never happen
Yea
Hunted is
Difficult rn
hunted needs to be changed a lot, especially for those untradable item spammer c' s
i think it is quite easy actually 
nah its just bad and dead in multiple ways
i think the solution to this isnt to punish them its just to make normal items not drop either lol
i think that would be a bad solution to anyone using the hunted mode for the xp buffs!
clearly people dont like losing their shit when they die once and its relatively few people who play hunted in tradables and fight around it
Thats what i meant
tbh crafteds should still drop in hunted tho
no the problem is that no matter what you do you cannot win against the hunters, even if you kill them. the xp farmers are always getting fucked over
no matter how bad and unskilled the hunter, the xp farmer can never farm if the hunter doesnt want him to
i hate this filter why does it work in threads. also wrong partially
Just
Remove the xp boost from hunted
that would be favorable
LOL
i dont think the xp boost NEEDS to be removed but it wouldnt hurt to remove it. i think adding objectives that arent just farm xp while people screw you over would be favorable so people. actually fight each other.
shrug
but you cannot fight each other when the hunter has stealth advantage, stat advantage and infinite chances and the xp farmer has only downsides and only 1 live, maybe 2 if he gets lucky
like let's say the xp farmer kills the hunter, what are you gonna do now. /class and wait for the hunter to stop coming back in 40 seconds with no repercussions
xp boost from hunted is cool
You
Arent supposed to xp farm in hunted
Thats not what the gamemode was made for
Idk
(i meant it more as in you are wrong, you are definitely meant to farm xp and for the extra xp are meant to be in danger)
idk why the salter wont remove 60sec class timer tbh its really cancerous
but the problem is hunters are invincible, and thats just not balanced
you can never win the fight and enjoy some xp farming, you always have to leave regardless
resisting the urge to say skill issue even though it helps the discussion in no way whatsoever
I mean
Isnt it to prevent someone logging in next to you and immediatly killing you?
if you kill the hunter you still lost the fight, but alright
yea but its a made up scenario
if they remove the xp point from hunted there would like almost be no use for hunted class
i have logged into someone nearby in hunted literally 1 time
i mean. hypothetically. this comes with other changes
yea but that should be part of hunted, give like a 5 second invincibility phase but you cannot use scrolls for 10 seconds
if you removed the xp boost from it rn the last 5 hunted grinders would cease to exist
ig
yea im not against a small timer upon login. 60s is ridiculous tho
but its important to not be able to scroll away until a bit after the timer is up, so that you can force combat and snipe people
do u know how to get ''mage hat" btw ? :D
mage hat ?
that cosmetic
the cosmetic(s)?
Yea 60 is dumb
I jumped someone once and they got away bc invincibility bs
yeah which festivel?
Blizzard?
bonfire had one i think
the only bonfire cosmetic i didnt get. but i just use the jster hat for mage cuz mage is clown class
ill be real u can basically just run instantly and theres nearly no way the other person is catching you unless they have far superior movement
but yeah it would be nice. i think ideally using scrolls or classing or anything in an unsafe zome would have a timer where you couldnt move/take damage durign it
thoughts?
hm? ur right about ur points idk
So like
Some sort of cast time
BRUHHH well ig now i have to get mage hat and driftwood dagger skin
something, i mean i dont think u should be able to insta combat log or scroll outside of antiscroll radius etc
blizzard or bonfire?
no i just meant, you call it skill issue despite all of the disadvantages that are present either way. but lets say you even win against the hunter as the proffer, then what does the proffer get? he has to leave anyway cuz the hunter will just come back in 2 seconds, the proffer only has 1 life and can't come back
im trolling
ah, well
yeah theres no winning depending on what ur doing
I mean
Steps to fix combat logging:
A: no scrolls while tagged
B: no /class while tagged (ik it can be disabled)
C: actual punishment if you disconnect/hub
like if ur grinding at frozen fort its one thing but dernic mining? ur just fucked and have to toggle
u cannot scroll while tagged?
not like anyone grinds ff tho
you cant /class while tagged either
Idk
Do i look like i play hunted a lot?
- you already cant scroll while tagged
- you cant scroll while nearby another player
- using /hub or DCing in combat makes you drop the stuff but not take a death
you should try it lol
do i?
It shoudl make you take a death ngl
yeah it just wasnt coded in but it should
also ofc the big you shouldnt be able to class in combat but i think thats pretty much just an unspoken thing that everyone agrees needs fixed lol
honestly, just disable /class, /hub and scrolls until you go back to a town after logging back in. and reduce the invincibility phase to 5sec
this way the hunter should always be able to catch his prey
i mean what if you have to go / disconnect outside of a town? i dont think u should instadie but there should be a lengthy enough timer where people can catch you before you get into safezone
also honestly i dislike the whole hunter prey dynamic id rather it be two people who both want to fight the other
hardcore in current state contradicts with that logic
thats why i hate the idea of hardcore deleting your class much rather than just make you take more dmg
but then you can't ever take full house
just pvp on the hardcore and dont die
the thing is, not dying isnt hard. not dying forever even after the challenge is hard
how it goes with hardcore in all mmos*
also a majority of hunted players arent gonna be hardcore. but its not like running away wont exist either
but wynncraft isnt an offline game tho, it can be played pve, sure, but the game forces you to run into other players sooner or later with bombs, grindspots being limited, raids
so you can't ever just treat it as an infinitely ongoing grind, you can play your challenge and then quit that class
no matter how much skill you have, you can't ever treat a HICH like a normal class, a ICH could be tho
i do pfinder tna on my hich
but yea i mean you arent wrong, endgame hich isnt very viable because of how the game is
how about you get 1690 on it real quick without peace treaties and then you also max it out after fruma release and then you also battle around with anyone for fun to fight
surely you won't die sooner or later!
that being said almost nobody views hich (or even hic) as something that goes on infinitely. you beat the challenge
thats my problem with it xd
1690 lmfao
yea 1690 curr is troll, anything above 120 is
1690 hic when?
but even 120 could be annoying in a normal hunted life thats not fully dead and without peace treaties
my wifi goes out multiple times a day and has been for multiple months
so i cant play it rn 
nah if hunted was actually active grinding profs on a hich would be actually difficult and people would show up to kill you
but . good. thats the point. mf hich players playing pvp and dont want to pvp
Doomed
assuming pvp actually gets balanced since we're talking hypotheticals i would absolutely fight anyone and everyone on a hich class
so just change hardcore or make it not show up! and then everyone can pvp anyone
just dont play hardcore if you dont want to experience the game in that way
no i mean as in you always take the fight cuz you cant lose anything besides ur items anyway
yea it seems fun
I mean
We do need a damage nerf against other players
1 taps cant be the way
yea im just talking in like a hypothetical state of healthy hunted gameplay
Yeah
Rn its kinda doomed
I think on beta you killed me with 2 meteors
And im not that glassy
to be fair my meteors are relatively quite high damage
but yeah its fucked
play ironman
true kinda hard to get mythics there tho
ik but mythics are better in some builds such as nirvana, cata, idol, fatal, warp, lament and prob more that i forgot
But you don’t need a mythic, if you think you do it’s just a massive skill issue
idk why people never understand that
Legit used the same Orange Lily build for 3 years before I finally got a Freedom
i dont think that im just saying mythics would make shit abit easier
Again skill issue
bruh i used to use a non mythic build and it was perfect for lring just fucking saying that a mythic would make stuff faster and more dps and u cant argue with that bc warp build is better than a morrowind build epoch builds are better than most other melee bows, alkatzr better than most warrior melee builds and nirvana builds are better than smth like manna builds
i dont say that u NEED a mythic build to lr or a mythic build to do tna im just saying it would be faster and more dps with mythic builds