#Make the sky islands void instakill you when you go beneath y=-100

1 messages · Page 1 of 1 (latest)

cinder quartz
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ok nvm ive come to embrace the void.

keeping this here if you wanna say why you dont like this suggestion:
it is one of the most annoying regions to traverse bc of this. you dont get sent back up to where you were, you either have to /kill, use a tp scroll, or embrace the void. there is no reason it shouldn't be there afaik.~~

edit: void instakill also works

main raven
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Mfw at least some hard content: 🤯

cinder quartz
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man should i take this seriously or play along

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why not both bc e

cinder quartz
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srs response: not a challenge, its an inconvenience

chilly lagoon
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So you remove the challenge in where one missjump sends you back to ahmsord

cinder quartz
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im stuck on the corrupted renegade boss can some1 carry me

chilly lagoon
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Huh??

cinder quartz
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what

chilly lagoon
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Can you start to make sense or are you just gonna goof around

cinder quartz
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alr anyways tho

cinder quartz
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and dont use soul points as an excuse cuz theyre gonna be removed soon (tm) anyways

chilly lagoon
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Its challenge cause if you get knocked off its garanteed death or scroll usage

thorn prawn
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Just play mage and fly out of the void

cinder quartz
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man

waxen cobalt
cinder quartz
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the void has a rebound system

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why cant the sky islands have one

waxen cobalt
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riding your horse off into the void makes horse level shoot up by like a billion

cinder quartz
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so why dont they do it in the void

chilly lagoon
cinder quartz
chilly lagoon
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Please do

cinder quartz
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its not a challenge

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its an inconvenience

chilly lagoon
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It adds difficulty to the region

cinder quartz
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guaranteed death and scroll usage is just another way to use up soul points which will either be too high to mean anything or will be retconned anyway cuz theyre getting removed soon (tm)

chilly lagoon
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You saying soul points is getting removed which isnt even confirmed, doesnt justify your suggestion

cinder quartz
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salted said he plans to do it at some point

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and again, explain to me how spending soul points when at a point where you either barely die or die too much (which is incredibly hard to do even with a trash build in endgame areas like the se out in the open from my experiences) is challenge

chilly lagoon
chilly lagoon
tulip cedar
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Sky islands death void is the evolution of molten heights lava

cinder quartz
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yunno what

tulip cedar
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It's an environmental hazard to add difficulty without being unfair

cinder quartz
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void instakill also works

chilly lagoon
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Its like playing crash bandicoot and if you fail a jump, you rather want to resurrect right where you were, instead of respawning at latest checkpoint

waxen cobalt
tulip cedar
chilly lagoon
tulip cedar
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I don't think in most situations you're gonna find one to douse yourself

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And fire tick is really deadly in Wynn because it's true damage !!!

cinder quartz
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yunno what yea sure ive changed my stance

chilly lagoon
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Sky Islands is like the least difficult region in the game. At lvl 95+ the player is skilled enough to not make stupid misstakes. The quests there is piss easy, the discoveries are easy, heck even orange wybel is easy now in 2.0 standards

cinder quartz
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changed the void so when you're below y=0 (where the vertical builds stop iirc) you instantly die and go back to ahmsord)

chilly lagoon
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Uhm

cinder quartz
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Make the sky islands void instakill you when you go beneath y=0

cinder quartz
lyric ether
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I want to fly below the islands and insta killing would be bad

cinder quartz
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man

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alr then below y=-100 then

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Make the sky islands void instakill you when you go beneath y=-100

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also add this to the void too if thats there as an environmental hazard in the sky islands, as they are pretty much a bizarro version of the place

chilly lagoon
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It feels like you wanted to be part of this game so you made a questionable not-so-thought-out suggestion and then try to sound smart and when realizing no one agrees with you, you instead make a 180 and want the current system except no chance to scroll out

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Like you have to be a troll, theres no other way

cinder quartz
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alr see you've kinda convinced me here

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so thats why i took a 180

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i understand what i've done wrong, and now i also know the cases for adding it, and now looking back at it, i now agree with my current stances, which are a mesh of my current views and the feedback here

chilly lagoon
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If it aint broke, dont fix it

cinder quartz
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game design is subjective, what some people view as good gameplay others could view as a terrible mechanic

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i myself think just falling down into the void to forever take chip damage is a stupid idea so i initally thought a rebound system works, and then i later considered other view points, which then molded by current views here

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i now somewhat believe it is now a challenge, i still believe its an inconvenience

chilly lagoon
cinder quartz
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if they want to please the masses, then go ahead, and if they want to please the minorities, go ahead

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as long as its not universally bullshit it works

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and if there's some people that want to keep soul points, a mechanic that i think is stupid, then by all means they're entitled to that opinion, but if the game designers think otherwise, so be it

chilly lagoon
cinder quartz
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my fates to the void often come from me running out mana tping down there

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or making an improper escape

chilly lagoon
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Falling of the sky islands is not unfair and thats why it doesnt need to be ”fixed”

cinder quartz
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not mob knockback

pliant granite
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I love warping into wars while falling into the endless abyss

cinder quartz
pliant granite
waxen cobalt
cinder quartz
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was gonna suggest to remove the rebound thing for the void but then i remembered: wait a minute, it's actually a big inconvenience instead of the sky islands cuz you now have to go back to the exact spot you were from ahmsord or smthn (is void village a town as it says you are now entering place?) and its a quest area

chilly lagoon
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Void village is not a town

cinder quartz
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ok i backtracked a bit and my thoughts are that it should be instakill to ahmsord at y=0, but i dont feel like going through this again, so ill just leave it at that bc underneath the sky islands is just inverted stone peaks, nothing you cant get from exploring the void (i suck at typing)

tulip cedar
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honestly you should be instakilled if you're in the void too deep

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just in general. it'd block some specific exploits because you'd die instantly doing them

cinder quartz
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eh

tulip cedar
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It would be best if it was just at y=0 but

cinder quartz
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also is there like ct stuff that shouldn't be revealed to the public underneath the map outside the sky islands

tulip cedar
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I feel like you'd bug out with shitty connection and end up triggering it or something

cinder quartz
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cuz if there is adding barriers to those parts around it would actually be the one time i support barriers around the map (and also the mountains that keep the map in but eh)

tulip cedar
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And you can't put barriers below y=0

cinder quartz
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ah

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unrelated note not at all related to the topic being discussed: i find it fitting that cool garoth's elemental weakness is to fire

idle ibex
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speaking of garoth...when is the quest

cinder quartz
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if i had to guess itd probs be pushed same hotfix as bonfire fest

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also rename sanctuary bridge to sanctum bridge or sanctum's crossing (do this one it sounds cooler)

idle ibex
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add fruma

cinder quartz
# idle ibex add fruma

i actually broke into salteds basement and got the plans for the future wynncraft provinces

idle ibex
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ooooh

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whens bloomi

cinder quartz
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i only got a map but this reveals a lot about wynn lor

idle ibex
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omg gravel

cinder quartz
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wynn lor

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wynn lory

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wynn thory

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wynn theory like

idle ibex
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gaming