#Unpopular opinion i have reached, Warrior, mage, and archer need nerfs

1 messages · Page 1 of 1 (latest)

rain pumice
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Warrior, mage, and archer, are just so much better than shaman and assasin it isnt even funny, while some people may believe this calls for a buff to shaman and assassin, its the exact opposite. Shaman and Assasin, while not perfect, are still balanced.

Just because your class cant solo a boss meant for 4 people in like 2 minutes doesnt make it bad, it just makes the ones that can solo a boss meant for 4 people too OP,

While yes, once more endgame content comes out, classes will inevetably be strong enough to solo the current raids/dungeons, but at the current moment, all endgame players have for the most part reached a similar level,

rapid hornet
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Assassin got only nerfs in the Update because of a few 4 player-teams using a Strategy to kill Said Boss in 3 seconds. What about everyone Else who used the same playstyle, but with a build focused less on dps?

frozen dagger
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Man wants to nerf paladin the moment it reached 2k dps

rain pumice
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i think paladin is fine

rain pumice
unborn raven
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arent you like

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level 50...?

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and how is mage too powerful, its incredibly hard to pull to the level of warrior and archer in dps with mage

hardy fjord
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warrior maybe

cedar pendant
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warrior is terrible in early game, nerfing it would just make it a boring class overall fr

frigid rampart
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yeah I feel like shaman needs to be brought up to the other 4 rather than touching the other 4

strong mantle
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Yea

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I sort of understand archer ig, but the other 2 are well enough balanced

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Instead of nerfing good stuff, buff bad stuff to be as good as good stuff

quick harbor
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mage is only slightly better than assassain, it should not be put on the same level of op as warrior and archer

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(slightly better when compared to archer and warrior)

strong mantle
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I’ve always thought mage was the most balanced in 2.0

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And well designed, each archetype had a different playstyle

tame osprey
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Assasin isnt bad
It was beyond broken before snd the nerfs were needed, now id say every class is about on the same level (keep in mind that i am not considering shaman as i dont play that class)

rapid hornet
frigid rampart
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shade is so bad

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shaman tier

rapid hornet
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Actually it works for solo content since you can just run a 85k ehp build and slowly kill everything, but for raids it is not an option at all

frigid rampart
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I mean any solo content can be done with anything

karmic isle
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Based thread

hardy fjord
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i think just nerf shaman instead

harsh quartz
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Its almost like the 5 classes are good at different things 🤯

frigid rampart
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what thing is shaman good at that other classes don't do as well?

rapid hornet
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crowd control

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aura just deletes everything

frigid rampart
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have you ever cast the spell arrow bomb?

harsh quartz
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Mob grinding, solo wars, crowd control, relying less on aiming

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Buffing allies

rapid hornet
frigid rampart
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no because shaman is dogshit and I haven't played mine since 2.0!

harsh quartz
frigid rampart
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played it in the beta and haven't looked back

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and I have 400 hours played on one of my two shamans alone

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which isn't too much comapred to my overall time but still

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so I can use my knowledge of the beta + common sentiment and knowledge of changes and form an opinion that it isn't worth playing!

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I log onto it to mob farm every day though with only skill points invested for totems though

harsh quartz
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??????

frigid rampart
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what about what I just said was confusing? My shaman is only good enough to insta kill mobs for ingredients and mythics. Nothing else thats an issue

strong mantle
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You said you haven’t played it since 2.0

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But you log on to it everyday

frigid rampart
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I mean is that really playing the game throwing totems

wintry latch
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did you know shaman has changed a lot since the release of 2.0

frigid rampart
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no way all the folks are coming out of the woodworks to tell me shaman is in a good state

harsh quartz
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  1. No shit you cant do much with it if you only invested on totems
  2. Why is it an issue? I was even nice enough to give you a list of reasons to play shaman
strong mantle
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Its not in a good state I’m just calling out your blatant lie

harsh quartz
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And instead of reading, you looked at how YOU use shaman, and since you only use it for 1 thing, you think its a dog class

wintry latch
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fact is shaman is not the best at what most people spend their time doing, tna and lootrunning

frigid rampart
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a class shouldn't only be useful for grinding mobs. I'd hope there some other dimensions

wintry latch
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besides that shaman is quite fun to play on everything else

harsh quartz
wintry latch
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unless youre optimizing for certain activities really all classes are fine

strong mantle
frigid rampart
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I would never ever ever bring my shaman to tna

wintry latch
strong mantle
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I set up my totem! Oh he’s on the other side of the map!

harsh quartz
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Like I agree that shaman feels underwhelming compared to meta classes but saying that it gets outshined in every aspect is just blatanty false

strong mantle
frigid rampart
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okay I'll conceed it's good at mob farming!

wintry latch
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admittedly its not the best option sure but it works

strong mantle
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Ofc that works thats just melee, I wasn’t trying to say you were wrong or anything, you are right just I wanted to add that Greg, a core part of endgame, isn’t fun on most shaman builds

frigid rampart
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as an og tstack aftershock enjoyer, i'd never pick it over a different tstack class

hardy fjord
river delta
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aftershock skul

jovial portal
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nerf shaman frog dance is too good

devout olive
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shaman deserves to be buffed, its pretty underpowered in the current game and overly glassy for what the class offers; aura's damage is also pretty low considering that most of the time its limited by totem and has a pretty small aoe in large arenas (eg tna, hive, li)
haul is also limited by totem (totem basically splits shaman's movement spell into 2)

assassin archetypes' power levels are pretty 🗿, pre weightless nerf trickrobat w/ cataclysm was dominant in war meta, but the nerf is probably gonna cripple the hybrid
idk i dont use trickster as much as the other 2 archetypes

acrobat is pretty balanced actually; it has some good mobility, large aoe (passively) from jasmine bloom and decent dps. the kit of acrobat is enough to deal with basically everything in the game with relative ease.

shadestepper is the underpowered archetype here, the 'burst damage' of shade takes pretty damn long to setup and is barely rewarding enough to go for; the damage becomes even lower when it goes against huge beefed up bosses like greg.
funnily enough, shade is kinda better in aoe than single target
this is like an ultra shortened feedback of mine on the topic of shadestepper (you probably dont wanna hear the entire version (i made like multiple threads for it

i have not played enough of other classes to give feedback (i love assassin ilove asinasin ilovea assiang i lOEassainas i llveo asinasiani love asinasinineianidoaegbdfuai leiaekniasndinaeni

devout olive
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ok wait actually I've played mage before 💀
so anyways here's my mage analysis

arcanist is probably the most popular mage archetype atm, idk but I've been seeing people everywhere using it
it boasts an extremely high rate of spellcasting in exchange of inability to heal, and personally I'm a fan of that tradeoff
it also allows earlygame spellspamming (which I also like)
it's pretty balanced currently, not much to say here

lightbender is 😴
you can't die if you actually play unless you get oneshot
the heals are pretty cool I guess???

ok now uhhh riftwalker
the thing every mage used in release of the initial 2.0 update
it's not very good because all 30 winded stacks take INCREDIBLY LONG to build
this is about the same problem shadestepper has, long setup time for mediocre damage, except more severe
the fact that purification/heal on enemy units clear winded stacks does not help either
just imagine the 30 stacks you built for so long gets erased randomly
timelocked as an ultimate actually looks like an ultimate, except it's extremely impractical to pull off because stacks take too long to build + enemy is probably dead or close to being dead when you finally get 30 winded + it consumes all winded stacks + janky movement when cast
so yeah riftwalker is kinda 😭

viral plover
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This man has not heard of blizzard wizard manastorm abuse on riftwalker

devout olive
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I played blizzard wizard and failed miserably

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what is blizzard wizard even good at 😭ice snake damage is low man

frigid rampart
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great for crashing worlds in a scrap party

devout olive
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insane

coral swift
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warrior probably needs a nerf in it’s dps potential, but mage. lol… archers probably in an okay state i haven’t played much of it. i did hear they got screwed over pretty badly this update

quick harbor
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why nerf the entire class rather than just the weapons that made it op

harsh quartz
hearty ocean
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weapons are still significant though

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thrunda's weaker than idol despite being thunder
can say that for a lot of things
water in general, quite good I suppose, well that's irrelevant to the weapons

cloud canyon
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Mages are incredibly weak. And the higher lvl the more obvious it is. Their dps is the lowest among classes, their teleport ability doesn't save from fall damage, in all shops and dungeons mage weapons are much worse than those u can buy on market as well as mage weapons have lowest variety (if shops sell unique/rare/legendary weapons for all classes there is high chance that there will be no weapon of that quality only for mage)

strong mantle
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What

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Sir have you played mage?

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I’m not saying they are super strong but they are 100% not “incredibly weak”

umbral remnant
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mage is quite balanced from my hearings, not by any means weak but also not incredibly strong. good spot in the middle of feeling 'strong' but not 'unfair'

strong mantle
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And if you’re taking fall damage on mage you suck at the game

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Literally just tp right before hitting the ground

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Its as shrimple as that

quick harbor
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mage seems pretty ballanced to me, as a mage main

wintry latch
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as someone who plays on all classes

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mage is probably the most balanced one in its current state

harsh quartz
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Complaining on mage should be illegal

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(Complaining that its too weak)

rain pumice
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so from the looks of it, the main issue seems to be primarily with assasin and archer, making the op the minority, my opinion has been changed,

quick harbor
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Your opinion.. has been.. changed?? People who are willing to change their opinion on wynncraft exist???

rain pumice
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im not some dumbass who blindly sticks to one argument despite given valid reason not to

cedar pendant
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most reasonable wynncraft player

rain pumice
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I do still believe either options are viable, either assassin, shaman, and mage are buffed enough to solo stuff, or warrior and archer are nerfed to be unable

cedar pendant
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mage can solo tna easily

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same with assassin

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all can be great except shaman but it has its own uses so i think it’s fine as is tbh

karmic isle
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Just nerf archer warrior fr

cedar pendant
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nerfing wynncraft would fix this fr

rain pumice
mossy ivy
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they should nerf warrior instead

quick harbor
strong mantle
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It’d be comparable to 2-manning a Destiny 2 raid but you’re also on a time limit and can’t die

cedar pendant
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and even without a mythic it’s doable, just a little bit harder and takes longer but doable

strong mantle
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I think they mean all of TNA not Greg

jovial portal
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gregor

green mango
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Please buff archer make it best class for everything Ty!

strong mantle
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What

cedar pendant
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archer is already strong lol

green mango
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make it best class for everything

devout olive
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🤯

green mango
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I know it sounds crazy but I think we should have archer dps do 3m dps and then give it an extra 20k base ehp and yea I think that’s the only change archer needs no🧢

strong mantle
green mango
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yea defiinetly]

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i think they should also nerf every other class damage by 100%

strong mantle
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And make them die if they touch anything

green mango
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and also make arrow storm do an extra 300k dmg

strong mantle
green mango
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and alow you to escape mid air

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and give 100% speed boost

strong mantle
green mango
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what do you think? i think its a great update

green mango
strong mantle
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Indeed, call it “Wynncraft 3.0: The an actually good update”

strong mantle
green mango
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yea but escape infinite times in air

strong mantle
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Yea that sounds fun and balanced ofc, like Mage

green mango
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also give focus +100% dmg for 1 stack

strong mantle
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Dude Mage movement spell literally has no drawback

green mango
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and make the homing shots more homing like accros the map

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@ me when they make this update i hope the content team reads this it will be a very important update

strong mantle
# strong mantle Dude Mage movement spell literally has no drawback

Every other movement spell has some drawback, like Charge has great horizontal movement speed and length but lacks in Vertical ability, Assassin’s is just worse Charge and Teleport, Archer has great Vertical mobility and kind of ok Horizontal mobility, Shaman’s sucks ass and Mage is just like “I RRR and go where I am looking”

rain pumice
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also, if you look down when falling and teleport right before you hit the floor, you can kinda cancel your momentum, and not take fall damage (at least what ive noticed when jumping off of llevigar)

karmic isle
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That’s the case for every movement spell

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Gives you a short period of fall damage immunity

rain pumice
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ohh

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wait so why are people complaining about mage teleport then? its really good

grave thistle
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mage needs a nerf 💀

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why.

strong mantle
viral plover
frozen dagger
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blood connection could have been decent if it didn't have a range requirement

mossy ivy
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if blood connection didn't have a range requirement it would exterminate the rll rrr spell cycle when using it and that would automatically make wynncraft unplayable

strong mantle
viral plover
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blood connection haters when I perform emergency surgery to reattach my arteries and nerves (blood connection is restored)

strong mantle
viral plover
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blood connection haters when I travel to the underworld to sign a pact with the devil to restore my vital facilities (blood connection is unbreakable)

strong mantle
rain pumice
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holy shit

indigo sundial
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I disagree, Warrior is only really busted when paired with great mythics that not everybody has access to and the archetypes are surprisingly balanced. Not everyone in the game has 500 stacks of LE to just splurge on the most busted stat roll mythics. Even then Guardian isn't really game braking since it just helps warrior fill the niche it was always meant to fill. Hero fallen monk is probably the first time warrior was seen as viable dps source and even then it has the downside that you have to be really low on health to accomplish its full damage potential which can be dangerous if you're not skilled at dodging boss skills and good with map awareness. It's surprisingly more balanced than you think. Yes fallen gives you a crap ton of damage potential, but it comes at the price of low survivability and always being at risk of being one shot. Yes Paladin gives you a crap ton of survivability, but at the same time you lose a lot on the dps potential. Yes battlemonk is good at both damage and survivability and especially mobiity, but it's often used in hybrid builds since it's not as good in survivability and damage compared to fallen and paladin.

river delta
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mythics are like 5 le

strong mantle
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So is your mom

green mango
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Nothing is able to be good if u don’t have money

strong mantle
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Morph The Nothing is hilarious

serene palm
serene palm