#Cut manastorm from riftwalker
1 messages · Page 1 of 1 (latest)
EDIT: Macros and the cps cap are arguably more worth thinking about.
Combined with the understandable lack of macro restrictions (infeasible to regulate), riftwalker with manastorm allows a playstyle that is practically completely dependent on macros for cycling snake-meteor as fast as possible. With this, manastorm riftwalker attains dps that is unmatched by any other mage playstyle. In other words, it is the chargespam of mage playstyles (except chargespam is not even as macro-dependent).
Admittedly, this playstyle will not just work with any build. You need to have the total meteor and snake cost be around 20, you need decently high intelligence to facilitate manastorm, you need Entropy and usually also Flashfreeze, and you need to build for walkspeed and spell damage as usual. However, actually playing this out requires macros for incredibly high clicks-per-second on a difficult spell cycle. This way, you don't have to build for any mana regen, since the high cps + low spellcosts + high int works well with manastorm.
With this playstyle, Warp can solo Greg in 1:30 and Gaia can presumably solo Greg even faster. (see videos below for proof)
https://www.youtube.com/watch?v=G3YrXVJv73k
https://www.youtube.com/watch?v=S70NxL_JuvA
(keep in mind they are using a different key for each spell, so this is technically allowed by the rules)
Instead of nerfing manastorm to fix this issue, which would harm arcanist, I think riftwalker should not get access to manastorm at all. Instead, riftwalker should get an alternative buff (whether that be to mana sustain or to damage) to help the archetype's dps viability in comparison to arcanist.
What do you think? Would you suggest an alternative nerf?
tbf I'm not actually sure how much dps crafted arcanist + macro gets
really it's the macros that are broken, but again, I'm not sure if regulating those is feasible
it's just that this playstyle is very macro-dependent
or what if they change the cps cap 🤔
good post 
but that 2nd video isnt actually better than (current) warp since with arcanist im getting 300k non crafted with my fingers
check the numbers near the end of the video when they use Rage (they do start cycling too fast, but still, they can easily break 300k with rage, up to 450-500k)
(on a tangential note, Rage warp is getting nerfed due to spell conversion changes that increase the ratio of neutral:element)
so that rage gaia rift is impossible to match...
oh wow yeah thats a lot
8k ehp though 😐
currently ehp doesnt matter so 🤷
not unusual for etw
point is, it's really, really high for mage
its not sustained though they ran out of mana instantly so idk
i would argue that ehp does matter, maybe not for boss but unless you wanna get onetapped by literally everything in clear
yeah they were just showing off burst, but they would still break 300k with rage while sustaining
fair enough
honestly that’s fine
high risk high reward gameplay, warp arcanist easily matches 300k with 45k ehp
you do have a point
but can arcanist kill greg in 1 watched phase?
the warprift build has similar ehp to a warp arcanist build
gaia gets higher dps than warprift but is glassier ofc
haven’t tried soloing, but my guess is 2 not 1

yeah, this is hard to compare, but same playstyle https://www.youtube.com/watch?v=_Q1dGRaq4Iw
This is a warp build with many requests.
Build Link: https://hppeng-wynn.github.io/builder/?v=3#8_0tx09-0PW0Qj0taCR-19c9S9S9i9S9i9m910wr0Ji0R1-s1H1p-E2W1g1007lU01007lU1007lU1007lU1B1B0+0+0+0+0-j-RwsdT1
The channel of Warp Pro: https://www.youtube.com/channel/UCqdtRlLibtYmxogtVpHSl8Q
it feels like macros are the real problem here
so true
but I would assume that the difference between manastorm riftwalker with vs. without macros is significantly bigger than the difference between arcanist with vs. without macros, due to the different difficulties of the cycles
which I why I'm addressing this playstyle
but changing the cps cap (currently 20, or 10 with rmb only) is also a fair question
macros are the issue yeah not manastorm
manastorm just enables low mana sustain builds (partially)
which. does just enable macroing lol
changing the cps cap is something but as someone who was able to cast spells near cps cap speeds it will fuck so much up
not a lot
12 isnt that bad tho honestly
i think people can do it its just that macroing is WAY easier
so why do it in the first place / pay that much attention to sweating in tna
yeah I think that's what I learned from this conversation
yerp
there will always be people hyperoptimizing though, so naturally they discovered a macro mod for that
i think its definitely a problem though. so many more ppl are macroing than were before + lets be real how many people are actually using legal macros lmfao
I wouldn't know
The only macroers I know are the japanese proffa guild people (who use jsmacros) and a few people who've watched their videos or also figured out manastorm riftwalker
nuking mana sustain or players ability to cast spells is imo not a good solution but it would fix the problem. same thing with setting a super low cap
it is probably a majority of the post endgame playerbase
I see
dunno how big tho
since I initially thought macros were untouchable, I suggested cutting off manastorm from riftwalker and giving riftwalker something else to make up for it (that wouldn't be abused by macros)
but the problem with that is that it ignores that arcanist can also use macros
and warrior and shaman and archer and assassin
true but the benefits are clearer in these sorts of playstyles (trickobat too ig)
someone else brought up that the cps cap can change and now that's got me thinking
the cps cap could probably be lowered but its something id want multiple people to test extensively
birdmade said that the current cps cap is 20 (10 for right click only)
it's capped by how wynn detects your spellcasts
so the question is should it be changed ig
how about we just make such fast macros bannable 🤯
u missed the part where its hard to regulate
I originally had a name for a perk and an ability description here, but I think it'd be funnier if I just said "add More Winded III" and "Stronger Breathless"
how is it hard to regulate? once someone is caught with inhuman speed and perfect spell cycle they get banned
I mean people can cycle really fast, to the point a lot will think its macroing or that you are sweating (I was specifically called a sweat when I did 2mil dps on an Archer build because of my cps) so it is hard to regulate
i'd love to see a video of you doing that perfectly for a minute
I don’t think there is any scenario outside of extremely tanky towers that you would need to dps something for a whole minute uninterrupted
I don’t think its applicable there, I can’t think of any scenario where you would be able to catch someone because they perfectly cycled for a whole minute, as most cycling happens in bursts, especially in boss fights
literally most tna parties
there is a lot of pfinder people that clearly have macros
To clarify, the cps cap can be regulated. It already is set at 20. The question is what it should be changed to, if we were to change it. Latency also decreases the max effective cps. (thanks birdmade for the info)
id say like 8cps or i guess 12 if u count both buttons
but it can't actually be regulated properly because it might lead to goofy fail registers
It may be better to limit the cps of the macro
Manastorm is very strong, but without it, rift walker is not worth using
In addition to mage, Assassin and Archer are also capable of this playstyle.
And even if manastorm is gone, it will be difficult to weaken mage because mana can be absorbed by Lunar sp.
Agreed, I have added that to the top of my first comment.
👍
If you account for latency, the current effective max cps is probably about 16, even though the cps cap is set at 20.
So if you're aiming to limit effective cps at 12, it may be a good idea to set it slightly higher.
i mean
idk cps cap could probably be set a bit lower
but i could see it messing stuff up
Yea
I’m sure there is one person who legit consistently plays at 16 cps who will get pissed when they suddenly aren’t on their a-game
that person can find something else to do if they are mad
Couldn't care less
low skill individuals clearly not caring for the one player with godlike spellcasting...
yea ill. bring cps cap up sometime
bringing it up
i rather have for example in bedwars godbridging flagged to piss off all the cheaters with scafold rather than care about the 3 people that do it
poor choice of words- mentioning
yea
the cap would still have to be pretty high though tbh 3 spells/sec + melees is super doable playing legit
i'm not saying to make it so that all legits get fked over, just those absurdly high speed perfect no human error in spell combinations type macros
osu players in shambles rn /s
3 spells/sec + melee isn't 16 cps