#2.0.3 Constructive Feedback Megathread
1 messages · Page 9 of 1
is that total pulls or base pulls without rrs factored in?
That’s base
the categories they are split in are by base pulls yes
According to these statistics you get a higher average chance of obtaining a mythic the less total pulls you do
well it makes sense tbh
idk if it’s too harsh of a rate decrease but it does prevent you from guaranteeing a mythic EVERY run
@spare charm
Then that is the obvious result as you are more likely to get a mythic in high pull runs so you are also more likely to have more rrs left over
Its just a question of if you want to do long runs so you dont need as mich luck to get more good runs or if you want short runs to not potentially waste pulls/rerolls
mehku
I’m pretty sure the total pulls is accounting for only the pulls spent to roll the mythics
could be wrong though
yep if u got 200 pull 10 rr run and got mythic at 4th reroll and kept that mythic then il only count 200*5 for total pulls
Do a 2 hour lootrun as the devs intended
My reward is 2 dabloons 20 e blocks
eo is easy asf
would it be easy af with lootrun mob scaling
and it still wouldn’t be quick
would have to stack up green beacons to have enough time to do it
ohh true
it would be a pain
especially bridge room if mobs had speed
eo adding 1.75m hp every challenge :doom:
Bro imagine HP scaling on the Eye……
Uh oh
Do tna during lootrun for free 10 rr
solo tna*
Solo tree room
Simply win 50 coinflips in a row and it's ez
How long do we need to wait for this hotfix patch notes
Oh lmao you are high on copium expecting notes for that
Insane
Ong
selling mythics is so hard now
theres wayyyy more supply than demand for every mythic
sounds about right
i have like 20 mythics to sell from lr camps and i cant even fit them all onto trade market
this is very fun and awesome
Idek what ud do ab this but this HAS to be addressed bruh
every lootruner that is not a complete casual about to have pages of mythics they cant sell
2 weeks inot this update and i alredy triples the total amount of mythics i have
in two weeks i got the same amount of mythics i got in like a few months of gameplay
this is gonna result in inflation but off the top of my head why don’t they make it so mythics actually sell for a fair amount to blacksmiths instead of like 20eb
i’m talking about like multiple stacks for good mythics n shit too (there are obviously gonna be hella details that would need to be resolved for this to be fair but Wtf else would u do an this problem ) 😭
i have 5 shitty springs that aren’t selling dawg
new mechanic: sacrafice mythcs to obtain tier 4 and tier 5 corkian amplifiers
that will instantly increase the demmand even for bad mythics!
(and in turn make god rolls also less valuable over time 😔)
it’s not difficult if it’s unid or a really good roll tho
the ones i get from camps sell instantly so idk
ok but imagine selling mythics in the same rotation
i’m not sure what you mean?
if you want to actualy sell your stuff for decent money then wait for the rotation to roll out before selling
selling unid is boring and rolling good is rng 💀
still hard to sell shit
“boring” lol what? and yes rolling is rng lmao, even getting a mythic is rng, isn’t that the whole point? that’s what makes it fun, if you get a really good roll on a popular mythic that shit will be pricey asf, or you could end up with nothing…
yeah it’s boring as fuck to sell mythics unid. and if you need good rng to be able to sell to shit quickly at a reasonable price that is infact not good . i think u misunderstood my msg
adding something to counteract the insane supply to demand ratio, like a system where u can just instasell ur mythics for a guaranteed price would be Nice!!!!
I think that’s a bad idea, if you get a shit roll then you tend to see ppl selling it for cheap, and for those that don’t lr all day it’s nice because they can afford to buy it. if you could just quick-sell to blacksmith then i doubt ppl would sell on tm, well maybe if it was like 16le to blacksmith a mythic but at that point it’s useless as most would still sell on TM?? how exactly do you think it would work, im open to ideas but i don’t understand how this system would be useful in any way
and how would you determine what the price of a mythic would be to blacksmith?
i am open to more ideas on how supply and demand issue could also be fixed other than my off the top suggestion ‼️
You say this as you speak for everyone. Personally I don’t mind selling mythics UNID.
just say ur broke and boring bruh 🤦♂️🤦♂️🤦♂️
how do either of those correlate from selling mythics unID?
For you boring sure yeah. sadly I don’t really care what you think about how I enjoy things or not. And as for the broke part not really but believe what you want
rolling unids is boring as shit . i want to be able to sell my mythics without having to wait multiple days and encouraging selling shit unid is not the path wynn should take to counteract the supply and demand problem, y’all are missing my main point 🤦♂️🤦♂️🤦♂️
idk mate, rolling mythics is fun asf, gives me an adrenaline rush. if you don't like it, doesn't mean the majority also doesn't like it lol.. gambling is fun
you don't find selling unid fun, you don't find rolling unid mythics fun; then what do you find fun? lmao
blacksmithing mythics 💀 ?
"sell my mythics without having to wait multiple days", this was the case pre-current update too, unless it was a decent/great roll
besides, the reason its so difficult to sell some mythics atm, for instance: idol- is because ppl are waiting for it to be in the pool to buy. however, once all mythics have been in rotation, then it will be easier to sell mythics imo
i agree tho ⁉️😭😭
i have been gambling on wynn for almost 2 years or sum and it’s like all i do in the game 😭
"rolling unids is boring as shit" "boring as fuck to sell mythics unid" HMMMMMM
you said it yourself, not me
just directly quoting what you said, so what is it? lol
where did i say rolling unids is boring
Me when
if i did it was jus a typo
weird typo
bro huh?
No way …….. I apologiesse
i am in FULL support of gambling and fully against people who sell shit unid
That ain't no typo, it's a whole ass brain diarrhea
shiiiiidd it happens
I see nothin wrong with either, some people like the risk and some prefer to play it safe
why? not everyone is rich, let ppl sell unid and buy mythics that they want? not everyone is fond of gambling and that is a.O.K.A.Y? and the whole point of fixing "supply and demand" that you mentioned, how would that help if ppl didnt buy anything apart from unid mythics
Can't expect everyone to have the same mindset
idk man, seems like a lot of contradicting to me
Yeah but me personally i don’t like people selling unids, i could never 🤷♂️y’all saying u have a problem with me not liking people selling unids ??
given that there's nothing wrong with selling unIDed...
lol so because you don't like selling unid, doesn't mean everyone should dislike it too lmfao
Brother if you like gambling you should be HAPPY that people sell unid cuz then you can buy unid and gamba
^^^
u getting hung up on the wrong shit too i just think there is too much supply compared to demand
That part is obvious to everyone
just wait till every mythic has been in rotation, a lot of ppl are hesistant to buy mythics when it could be in the next week's rotation
would never advise a person to sell shit unid , if they want to sell it unid idm i just wouldn’t fw that
no offence, but who cares?!
there’s still gonna be heellalaaaaallaalaaa supply left over for a fat minute
u bruh u are the one making a big deal outta this 😭😭😭
Ok but your opinion on unid/gamba has nothing to do with the high supply low demmand issue
im just having a civil conversation brotha
you the one telling ppl its cringe to sell unid for no reason, hey
so why aren’t we talking about the supply demand issue and instead focusing on my opinion about unids das yo fault 🤦♂️
bro how you shifting the blame on others when you the one that started the convo about unid's?
im all about balancing supply and demand, but so far what you've said has not given me an indication of how you'd like it to get fixed, we could have a convo about that
I think selling unids should not be encouraged because it is fun for most of the playerbase (as shown by the amount of people who roll shit rather than sell unid when they get mythics) and gambling in general is very fun is there anything wrong with saying that discouraging something fun should not be a prevalent part of the game ?? that is my whole point
alr, when you start talking about supply and demand again i will have a convo, im not going to go in circles now.. end of conversation
selling unids can always be an option for the ppl who want to but it should not be forced onto people who who want to gamble but are discouraged by the problem of the supply and demand of the mythic
do u have any ideas on how to fix dat problem ? I’m not sure
You aren't discouraged tho? If you get lucky and get a good roll the item will sell easily, don't expect to gamba get a bellow average roll and easily sell it
I agree, selling unIDed is boring, but with the current supply and demand, it’s kind of forced
that’s what you’re saying right?
yea
yes you are in fact discouraged to gamble unids when you have to roll godly for a mythic to even be able to sell in a reasonable timeframe
That's always been the case
hell no it has not bruh
there have never been 3 pages of mythics that you are competing with to sell yo shit and it’s all mid
it’s never taken this long / been this hard to sell mythics
Actually, mythics will get cheaper so its deflation
Warring will be more profitable 😊
How much does the emerald upgrade give?
like 3le per territory per day if you claim it consistently
Max level it has 24% chance to drop half LE per hour I think
Fuck yeah 🔥🔥🔥
wars 🤮
war
war, more like bore
Map has become so stall that shortest held hq (excluding usually off-map guilds) is 3 days and it's PROF
blame the alliance for commiting unalive
Well, time between start of this season and 2.0.3 wasn't as stall
Sky was constantly fought over between you and ico (and sometimes even us)
yeah and then lootruns appeared
Ah yeah, ig
But might be also a bit caused by meta becoming very stale
Because AVO is still taking cinfras county almost all the time
Yo i just wanna say this update sucks ass and its actually impressive how hard ct fucked economy
Gg
Mythics will be worth less then legendarys at this rate and people will actually start skipping mythics for the emerald Block and le rewards
So there will be less mythics in market and prices will rise up again
It will be like a metronome
some rares and uniques are gonna be more expensive than legendaries cuz of them getting kicked out of the rewards after 36 pulls
the sadest part is that the lootruning system was honestly fun but then they decided to remove all the fun from it WITHOUT ACTUALY REDUCING THE MYTHIC INFLATION LMAO
its like they are doing it on purpose to fck up both the market and the fun
was it rly that hard to keep lootrun camps fun and just reduce mythic droprate further...
instead lets just butcher lootruning and keep mythic rates high!
Ye lootrunning is so fun fr i agree but like what do you get for grinding rn? A max 10 le mythic rewards so nice!!!
Fking ct team
Blue beacons are very rare rn, especially if no orange shows up, these ones suck...
lootruning used to be fun*
Make a new post showing how this could be fixed
now lootruning is boring and m,ythiuc rates are still high
as if they dont know how to
they just dont want us to have any fun in the game lol
youre assuming malice where it doesnt exist
the system's still going to see changes
Ct bunch of broke people who want affordable mythics
it's not like this is the final version of it
It doesnt matter shit is so fucked up itll never recover
i dont want to assume it but at this rate all the changes are just making lootruning less and less fun while mythics are still as common as dirt
ehh i dont think thats true. it might take a while to recover but i dont think its permanently fucked
i can go spend 15 minutes fail a lootrun and get a mythic, (no fun involved but hey a mythic!)
Nah its perma fucked
hard doubt
it might not ever reach pre-2.0.3 levels sure
but i dont think thats necessarily a bad thing
thats good
Ye but mythics are worthless there is like no fun in getting m anymore
me rerolling past immolation hoping to get 20 le instead:
idk mythics still have worth and i still get excited getting them
Back then you wer excited to get a mythic or even grind hard for them and now when i get a drop imma just fucking blacksmith it
i dont think thatll stay the case forever tho
Lets hope
go to pre-update mythic rates it was just sad, grinding 12+ hours for what most liekly will be boots- is trash
pre update mythic rate was fine but the way you obtained them was boring, now its the oposite
well its back to boring after all the hotfixes..
idk i didnt enjoy lr 12 hours a day to get nothing or boots
+1 beacon choice for gm, + slightly lower mythic rates would make it 10x better already
from what i can tell the mythic rate per player is still roughly the same, its just so many more people are lootrunning than before
its probs just as hard to get a mythic for average players, they dont know the meta lr camp strats like us who play 12 hours a day
mythic rate is roufhly 1 mythic per 1500 pulls which take ~5 hours if you are unlucky
yes more people are lring but mythics are way easier to obtain as well
its rly not rocket science.. it would take 15 minutes research to figure it out
Jokes on you, I've been gaslighted into shitty rainbow run, so it's gonna be 7!
are there numbers on this? i may just be lucky but i was getting like a mythic a day minimum with lr camps compared to my like 1 mythic a week or sum with previous lootrunning 💀
WHAT
THATS SO LOW
i meant like
ah the pulls being too low
yea
yeah just give it a month or two and mythics will be less valuable than legendaries
if u get an ideal run with best rng u can get that in like sub 2 hours
yep
B-b-but the casual players 🤓☝️
i mean.. casual players are the majority of the players
i just got an orange > rainbow > aqua > orange start and thats deadass more satisfying than getting a mthic at this rate
The run is alive
cant wait for the 20 min 10 rr 60 pull run 😻
(i reset if i dont get a good run until like 7)
And then im going for 110 pull 10 rr
Bro all my friends rage quit wynn to play monumenta 😭
even if mythic rate is about the same as pre 2.0.3, the rate should still be decreased to compensate for the amount of people lootrunning
chest can give more LE so people can still buy mythics instead
Idk the ppl in my guild that didnt like lr pre-update now seem to tell me they're having a lot of fun and playing more. Similarly, my friend that hated lr now loves it and actually plays the game with me, so its a W
no
would reducing mythic chances again but increasing overall LE rewards really make it better though? the average item price could get inflicted if a lot of people LR. Which they will since it will be the best money making method and then you would force others to do the same
I don't see it having anything but a negative effect in the longrun
reduce mythic rate, +1 beacon for grandmaster rank and possibly buff dark grey in a way to be more rewarding for long runs
for long runs
yeah it is
my idea was to nerf it in short runs and buff in long runs but it kinda looks like im alone on that opinion
It gives 50 pulls with no downside at end of run
yeah but its still more effewctive to use it on short runs than long runs if you get the rng
which is why it should be weaker in early challenges imo
it needs a nerf overall
it should for sure get weaker in earlier challenges
15m 700 pull runs should not exist
what needs a nerf is the chance to get a mythic above all else
Yes.
i'd rather not keep nerfing/butchering lootrun content just to make mythics rarer when its as simple as just reducing mythic rates
if dark grey gets nerfed lr camps will be 10x more boring
I like MaqnBG suggestion, nerf it for short runs, but buff it for long runs
Well there is a downside. The run is basically 100% over at that point so you either risk is in the last 10 or waste 15+ challanges
I agree a lot with this
it really isnt a downside everyone picks it at the end of their runs
i had some ideas of giving it a legitimate downside but its difficult
Well again you are wasting 10+ challange or you’ve saved aqua till the very end and semi risk it in the last 5-10 challanges. Imo there is a downside/risk to using it
yea i agree the gameplay is way improved from previous lr it’s just the mythic rates are way too high
literally this is how its meant to be, y'all are just suggesting it to be more boring, first you want mythics rates to be nerfed PLUS you want dark grey nerf which will make runs boring asf
not that risky if you booned up and didnt overcurse yourself
I don’t think you are understanding what I’m saying
the end goal should be make lr camps MORE FUN, and nerf mythic rates slightly
it’s getting my friends to get back into the game too which is awesome and is actually making me get my own mythics again
yeah fs there’s room for improvement
but also nerf mythic rates HEAVILY not slightly
I think the current state is not as bad as ppl say, its getting ppl to play it. just needs some minor tweaks and it will be perfect
Ngl that being said I do agree doing like 3 hour runs to get like 11 le at the end makes me a bit sad
what would u rather get
but that will make casual players not play it anymore, unless camps give more LE, idk
(genuine question)
Like 16 le. Just a bit more scaling on emeralds for long runs
make guranteed some amount of LE rewards for every 30 challenges done or something
this literally would be the best case scenario, i would be contempt with this
i feel like short term it will cause increase in playerbase but longterm the playerbase will decrease
this seems like an unpopular opinion but lrs should NOT strive to be like 3 hours long 💀
nah long runs are fun, they're just not rewarding atm
whilst short runs and more rewarding. so it should be the other way around
you can just use it when the run is over anyway
me doing a 200 pull 10 rr to get 1 LE:
me doing a 40 pull 6 rr to get shiny epoch:
if you’ve gotten good oranges
i saw some1 get a shiny epoch with 24 pulls 💀
waiting 3h to see if you get any loot kinda sucks i love the length of like 30min-1h for lootruns
ive goten more raw LE in a single 20 pull run than in my 2200 + 2600 effective pull runs combined
how is people being able to completely negate the downside of dark grey by using it last not a bad thing?
so you suggest nerfing the shit out of it so then short and long runs are boring? pog idea
whats bad is people being able to get 70 pull 10 rr runs in 15-20 minutes imo.. getting 50 pulls at the end of a 100 challenge run is perfectly fine
i think its just a bad design purple is a good design since you want to take them before the run ends dgrey doesnt work like this
doesn’t dark gray stop appearing after like 20 challenges
no
does it never stop appearing
yea i've gotten it in like challenge 90 something
oh naw
how is dark grey being high risk high reward “boring”?
exactly
maybe dark grey should NOT appear untill like challenge 80
i feel like the whole point of dgray should be that it forces u to end the lr basically because the curses are so fucking op
they’re both a problem…the downside of dark grey shouldn’t be able to be completely avoided
and how would you fix that without completely reworking the whole way dark grey works
but you could essentially do the same shit if dark grey didnt exist, spam a bunch of boons till like challenge 60, then stack aqua take purple stack aqua take purple, doing that can get you +50 pulls too...
just would take longer
nahhh i don’t think it’s a good idea to incentivise long lootruns this much
my bad more like 30ish because you'd want to take grey for rerolls
and then just do purple without aqua.. you will end up in same position. it would just mean you cant get godly short runs
My idea was to make grey stop dark grey from appearing
so if you want rerolls with dark grey, you’ll have to deal with the downside of dark grey for at least a few challenges (to get the grey) before ending
yes but even then you would still want to take purple in the run itself before you finally end with aqua aqua purple
and short godruns are atleast IMO apart of a bigger problem rn
yeah being able to end with purple isn’t an issue, it gives 10 pulls at most
yea but if you spam boons until like challenge 60, and then stack aqua into purple 3 times, you can get 30 pulls without much repercussions.
can a player housing balloon be added to kandon-beda? very annoying having to either take the corkus balloon or run all the way to ahmsord if you want to sell raid rewards or just spending soul points on scrolls
this requires 6/10 of your aquas though
you usually dont have 6 to spare atleast i don't
or just add a trade market
can u only get 10 aquas per run?
yes
naw what since when tf
since they added lr im pretty sure
well you would if dark grey didnt exist, you would use 2 for orange, and 2 for gray rerolls, 6 for purple
deadass ??? are u sure?
idk can someone confirm or deny im doubting myself now xd
Ur right
what about white dont you use aquas on white?
also potentially use more aquas on grey also you could just miss with aquas
true
yeah unless you get aqua aqua orange early on, you’ll have to waste some aquas on like red or green if you get unlucky
Dont you guys think mythics rates are still too high?
yes
I think in an ideal world they would balance short godruns before they go further on adjusting mythic rates
i think it would be nice if they
like nerf this rate by %75
rn i think its like 1000 pulls for one mythic which is fairly low
75% LOL
ye i think 3-4k for one mythic is fine
well from current data you can get a mythic every 1.5-2k effective pulls
You have to remember 3x the amount of people are lr now and factor in you can’t “snipe” other peoples worlds anymore. I think when players see the increase in mythics I hope they keep those factors in mind when comparing it to old lr ing
3x?
think about this
before the update you were limited by the world time and world count if you wanted to lr
you had to wait for around 2 hours per world for the chests to be good enough to lr and worth your time
and before the update we didnt even see the 40th world
rn its dependent on the player number
i think its like 10x
and considering the rates being this high
you can get a mythic per day easily
Ya I just didn’t want to say an extreme number to get my point across, I think daily mythics is kinda an overstatement but I agree I think nerfing rates but letting people have more access to 3 hr runs at grandmaster would be the best change in my opinion. I really like doing long runs, finishing a lootruns within like 20 challenges just feels bad to me
agree
To be honest, I feel part of the issue is that people play lootruns super competitively, trying to reset and fish for good runs all the time
I've had busted runs be uncommon enough that I've had no complaints towards "taking 10x gray 10x dgray and leaving" because I never actually get a run supporting that
Surely there could be a benefit to not forfeiting runs...?
No, lootrunning is just actually fun
For like the first time ever
arnt mythic rates like horrible
i saw someone mention they didnt get a mythic in 1.4k pulls
OVER A THOUSAND
😂
I saw someone not get a mythic in 2.4k so surely the rate must be more than 1 per 2.4k!!!!!!
doom
1000 pulls is not that much
marqn's data is giving approx 1 in 1500 chance
the more unids in the market the more gambling you can do if you buy said unids
i think we need more data before that 1/1500 is accurate, i wonder what the data will be at 1 million pulls
there's like more than enough data to guarantee that it's within like +- 500 pulls or so at most
I'd say 3 beacons for master and rainbow for grandmaster or something, or like +1 beacon choice instead of 2nd roll, idk, it needs something like that
Dark gray should be more like rainbow-esque effect, like it doubles your pulls gained from a challenge when you pick it, but you also have 50% chance to get a curse
that would actually be a great change
Blue beacons' boons should also be cut from loot quality and loot bonus and make so you get it whenever you pick yellow beacon which could be multiplicative with your gear's lb and lq; or just give small multiplier to these stats on top of lq and lb
me with 1 mythic after 12k pulls
shoot me maybe, but one issue we’re having is people are killing runs for god runs and people want something to boost rng. What if there was a streak system and maybe after 5 successful run in a row(run finished with over 10 challenges done). You get certain rewards like at a 5 streak you’d get a third beacon choice, you could get a boost to the rarer beacons from certain streak levels, more emeralds in chests, etc. I figure this will greatly boost how often you get god runs but slow how often you get them because you have to play bad runs out.
won’t be able to do much gambling if said mythics roll anywhere between trash and above average and it takes multiple days to a week or more to sell without underselling it
That's literally what gambling is..
Do you expect to be able to gamble unids with no risk and high reward involved
when cork amp 4
bro
it’s about the mythic taking way longer to sell than pre 2.0.3 because the competition has like quintupled It’s not about how much money u lose or gain from the gamble 😭😭
then just dont buy unid until its lower price? idk
nono the issue isn’t the price it’s the time it takes to sell
i mean. thats why people sell unid lol
Unids and good rolls will still sell fast unless overpriced to hell
It's just the bad rolls noone wants which doesn't seem any different than before
Why would I want to buy a bad mythic for 2 stx when I can get a considerably better roll for 4
Yes there are MORE bad rolls than before but that doesn't change much
i mean thats why its gambling no? 🥴
Yeah
because casual players dont got that kind of money yet probably ?? they are on a budget maybe? the issue is that if you roll a bad mythic, it will now take like 3x longer to sell than before
sure it’s always been a problem that shorty mythics take a while to sell but it’s never been THIS BAD
if you're poor then don't gamble lmao
and just sell unid
there's also tons of raw le generation by end chest, I've gained like 6 stx raw since I started lring and that's after constantly rring on high le rolls
??????? What
the end goal should not be to force players to sell mythics unid because rolling mythics and selling it is way more annoying and frustrating than just selling it unid
discouraging fun should NOT be forced , it should always be an option to take the safe option but it should never be so heavily incentivised over actually experiencing a part of the game and enjoying it
admitedly i feel like a stack of le - 3 stacks of le is kinad healthy for mythic prices, im still slaty my disco went from 22 stacks to 2 stacks if im lucky but its probably the best for the game. taking a month to grind 1 item isnt worth it to a casual
you sell them unid for a higher price because you are "selling the fun" aswell
its "fun" to id mythics and get a good one, imo is why people pay so much higher for them
most people would rather sell roll their mythics they find than sell it unid because it is objectively fun
bro speaking for the whole playerbase 😔
there are wayyyyy more people that roll their mythics instead of selling unid for a reason 😭look at the market
i’ve asked lots of people too inc random ass people and they also tell me they roll their mythics
of course i’m not speaking for the entire playerbase but i can say with confidence that applies to the majority of players
does anyone have any actual suggestions on how to fix the supply and demand issue?
Again you are saying it’s fun but how is it fun if you roll 3/4 times and get no good rolls? And yeah since so many people are rolling mediocrity is not worth much.
no its just that all the unids get purchased by the people that like to roll mythics. its all connected, people like you that dont like selling unid and like to roll mythics are the reason unids get purchased more
the solution has always been obvious but for some reason instead of reducing mythic drop rates they just keep ruining lootruning as a content
fr they need to 5-10x that shit bruh
it ws like 1/1500 pulls on avg for a mythic right
according to ur stuff
yep but unfortunately they prefer to just GUT the best gameplay they have released yet
and still keep mythic rate absurdly high even if you cant have fun with it
make it like atleast 1/10k deadass 😭
the most efficient fixes rn is just to increase the mythic rates by like 5-10x, change dark gray beacon, and make gm lr rank give base 3 beacon options
Yeah
Unnerf aqua
Make rng better (less rng fir the love of god)
And the just DRASTICALLY dercrease rates
hot fix 3 gotta drop soon fr
I personally sell all my mythics unid
although I also,,, haven't been selling mythics
yeah same, im just buying cheap unids and eventualy gona resell when they are pricier
bank space is going to start becoming an issue soon tho,,,,
yea sadly we only have 1 existing bank page, real issue
it's almost as if I'm using the other pages
Can you add the bug where cork amps give flat 15% boost back in for a day? 😄
Bro can legit think 🤯 (as opposed to most people posting here)
Its like tna on release, players actually like the system so theres a huge influx of items but at some point interest will die down and prices will go back up
they roll their mythics but do they intend to sell their rolled mythic? i'll bet most players don't have many mythics so ofc they'd roll their first mythic because they want to use it
i think its not a secret if i tell you that they should really buff le's rate to make a good ratio of mythic/money
The main issue I see with this is that inflating LE has a high possibility to increase prices for other things aswell. Which will be bad for a X% of the playerbase
Is that an Idol
?
no it's a convergence
I do have an idol tho
where did that azeotrope ring go, pretty sure it was in the se reward pool last time i checked it?
Wasn't that gravitron?
gravitron was in the last roster
im talking about the current one cuz my friend got one from se lr earlier today
there's always briefly two different pools at the start of each week
and one will disappear while the other stays
the one that disappeared this week had azeotrope and gravitron
probably not but it happens anyway
bruh i assume thats why a few gnossis appeared on market too last week
welp gonna wait to find interesting ways for using azeo builds ig
imagine not taking advantage of the brief window of time when it was available to grind a godly azeotrope
it was 2am for me aint no way i stay up late to play frickin wynncrat..
so true
Yall need to think about the fact that wynncraft endgame is dog water and the real end game was to grind for good mythics
Now with mythic prices gone people get their mythic in about a week, use it, realise there is literally nothing to do, and then quit to another game
Oh yeah mythic prices 1-3 stacks good yea sure but high mythic prices was literally the player retention wynncraft had
I find being able to afford new mythics and try new builds more interesting than to spend a year grinding LE to buy 1 mythic
Imo long lootruns should be encouraged through beacon buffs and mythic rates nerfed
- You dont need to spend a year grinding le, that was if you were using inefficient money making methods, which is another problem in itself.
- The new system allows you to selectively grind for whatever mythic you would like, lootrunning to get unlucky with boots is no longer the same issue it was.
Does anyone feel like chest mythic rates increased? I am getting way more mythic boxes from caves/challenge chests with 0 lq/lb
The mythic rates with new lring should not be better than the rates on old lootrunning, since the loot table system pushes the price of expensive mythics down over time.
It would be a different matter if there was actual challenging long term end game content, then I would be more for making mythics more common to get better balancing. But the rates right now are stupid *because that is not the case
From personal experience I do feel like they increased rates of normal chests too yea
Yeah mythic rates should probably go down, but when they add more lr camps, the mythic variety will increase (but idk how long that will take lmao)
Overall a fine display of the very smart thought process of wynncraft top brass 😂
Perhaps they can increase the mythic choices in the chests until they add more camps?
So that the supply will not be as concentrated, immolation 
I dont like to clown on devs because balancing stuff isnt easy, but this is straight up just 🤡 behaviour. Make use of your beta better and don’t release things prematurely
It is so frustrating having to complain about near obvious downsides almost every update.
It really does feel like there are certain individuals who do not even play the game at all yet are responsible for major decisions…
To be fair I don’t think they can really test the effect of update on economy in the beta
After all, most people won’t buy hero or silver bull just to gain early access.
No but it should not be hard to compare rates between old and new
And whos fault is this…?
Though, they could start with a very low mythic rate and buff it if needed
Yeah so lets make a beta server to test pur updates but lock it behind a paywall and have no good incentives for playing on it
Like any sensible person would
Or well, not very low, but at least low. The rates at patch #0 were just absurd
Like I said, as if they dont play the game at all
Infinite aqua stacking 
you 2 are talking like you have any clue about player retention.. Salted has been doing this for over a decade, im sure he knows what he’s doing..
I dont trust the moo guy
but we are literally the players
The things that keep me playing the game are fun rewarding content and bulding
idk about people saying that the horse is too op in lantern keeper.. but the lantern keeper himself with lag is so obnoxious
like you have his visual body at one location, then the hitbox from where his fire comes out at another location and then his actual hitbox that you can damage (completely invisible besides the hp bar) at yet another part of the cave 
make the mythic rates 1/15000 pulls NOW ‼️‼️‼️
I just cheese it 
well i didnt want to cheese it cuz it was in the first 10 challenges and i can 3 shot it but then the lag kicked in so it took 5 ages to kill it
make the mythic rates 1/150 pulls NOW ‼️ ‼️ ‼️
it probably was before they nerfed it 
For me it felt like 800-1000 and its like twice as much now
just make mythics 1/10k pulls type shit
- Like 6 times less mythics
- People stop lootrunning because rates are shit -> even less mythics
Awesome 🤩
what should the odds of mythics be in your opinion
high
high enough that camps are actually fun 🙏
which would probably be higher than they were originally, camps are just flawed by design
mythics should be MINIMUM 2-3x rarer than they are atm but should give shit other than mythics to keep players engaged
How many mythics are currently in your possession?
camps will NEVER be fun just cuz mythics are common
i had 24 but some of them might have sold on tm i haven’t been on in a while
in fact camps are less fun if mythics are common
yeah but at least you get mythic dopamine
20 of which i have gotten from mythics
NO YOPU DONT GET MYTHIC DOPAMINE IF THEY ARE COMMON AS DIRT
FR
i did
you get a brief moment of fun when you find a mythic and then go back to unfeeling running around when you start your next camp run
bro even getting a shiny epoch didnt excite me as much as finding a random weapon pre 2.0.3
i even had a bit of a dopamine hit when i got ALKATRAZ
my mythic dopamine receptors are fried
my dopamine receptors are the only ones that arent fried for me lul
i got the same amount of mythics in two weeks that i got in months of lootrunning (pretty casual lootrunning)
gg
i HOPE they change the mythic rates drastically next update instead of just a tiny amount
BUT YOU GET MORE OF THE GAMBLING DOPAMINE
My shit i get from gambling don’t even sell bruh
and it was alk which is more like none lul
unlucky dawg
yeah
were u doing a lot of lring
Bro i swear half of the people that want that filled their entire banks with mythics
- i don’t 2. nothing wrong with that
nah that’s wild
3d cool-down goes hard
yeah rip lring shame they killed it
beacons are the issue i have with camps really
instead of having choices its just "go defend there or kill mobs there" and instead of doing what you want to do where and when you want to you just kinda sit around half the time on a tree killing things
cant wait for low level items and ings and stuff prices to go up now that they arent really obtainable
tbh i forgot about normal lring they need to buff it HARD for it to be viable again bruh
i dont think they want it to be viable
yeah
it seems they dont want mythics to be obtainable unless you do some crazy grinding
which is fine by me, they killed one super toxic community
Tbh people just need to accept that mythics are actually affordable now
which sucks
??????????????????????????????????????
it didn’t kill the lring community what 😭
methods for mythic getting being nerfed into the ground
that is true have you seen lr discord
they just moved onto lr camps
Lr camps are worse than release but feel fair nos
new good method getting nerfed
but they can no longer be toxic towards random casuals opening chests or trying to lr for the first time
mythics are easier to get than ever tho wdym
and then got immediately nerfed multiple times
real
Tbh they only did one actual nerf (halving mythic rate), everything else were bugfixes
everything else was making lootruning less and less fun
yeah
a bit of grind isn’t even that bad tho this is an mmorpg
aquastacking and finding mythics werent that fun but they were what came the closest
Yeah, the bugs were fun, I can see why they removed them (being slightly op and not intended) but it feels a lot more boring now
if they fixed beacons i feel like camps have the potential to actually be good
Also forgot about aquastacking 💀
Tbh i think it would be enough if they buffed pulls some more
is Empyreal Emberplate finally in rotation yet
Yes I can
On god
il faceplant my fist in your speaking device if i see you do it 🔪
oMg yOu’Re sNiPiNg mE, wTF
i cLaImEd tHiS wOrLd lOsEr
real
use /stream challenge
the random newbie that is just opening random chests probably doesnt know about it
introduce a way to salvage unwanted mythics so that shiny mythics can be made
Yeah and give every shiny mythic a float like csgo so you can salvage three springs to make an unid shiny spring and it can have any float possible but you need to roll it to see the float and the lower the float the shinier the mythic is
That entire paragraph is word garbage fused together
Frankly I think most players were already quitting within like a week of a major update, with or without mythics, because the jump in investment between "get a basic full build going so you can do raids" and "grind out enough raids and lootruns to either luck into a mythic or be able to afford one" was previously way too high with basically no real rewards for a while unless you liked accumulating LE or got insanely lucky.
Like playercounts when updates dropped for the past few years was in the 3-5k player range, but would usually drop to like 1.5-2k within two weeks. This update hasn't drawn nearly as many players, as it's gotten like 2.5k peaks, but it seems to be retaining a lot more because we're still getting like 2k player peaks after two weeks even without the massive initial wave
i mean tbf the update isn’t much content
Bro 💀
when the endgame content update isn’t much content:

This update literally brought the best piece of gameplay wynn has ever seen (imo atleast).. but ofc with every hotfix the fun aspect is getting nerfed (and somehow mythic rate is still high?)
im not sure what point i was trying to make with that message
Honestly tho agree that LRs offer the best gameplay in wynn but it still needs a lot of improvements
If only they could stop targeting the fun of lootruning with their nerfs and instead focus on reducing mythic rates
^
importantly, whether you get a good run should involve more players agency than just beacon choice rng
I mean, getting dark grey out of 5 challenges jail was a gameplay buff
It just introduced unfun play patterns
More staring beacon choices and more beacon types would be a fun thing
Vibrant purple should probably give 1 curse only. You kinda never want to pick it anyway
Boons should have more melee options, aqua should actually add more boon picks, not just more boons to choose from
Yellow beacon is still in it's current state. Even if the spelunk bug is too hard to fix without creating some loopholes, just add a challenge reward chest after a spelunk is over, not like it's going to mess up the economy
Cork LR is still unbearable
nah vibrant purple is nice, when im on a long run i just grab 4 vibrant purples so i can get the 8 curses asap for boon stacking
I could see that being a thing but for me it just feels like shooting yourself in the foot
absolutely not
having 8 curses so you can pickup curse scaling boons is massive
curse scaling boons are op
I would rather not have a risk of getting 90% damage reduction
youll barely notice it
pffft what are the odds of that happening
@fathom gale im sure u posted somewhere but i havent seen, what are your ideas for making the gameplay more fun?
True, but damage reduction curse is ass if you get more than 2 of it still
My first ever experience with the dark grey beacon was picking it as the first challenge and getting 4/5 damage reduction curses (twas back in the first days of 2.0.3)
reduce mythic rate, +1 beacon choice for grandmaster rank, rework dark grey to be less rewarding in short runs and more rewarding in long runs, and overflow xp leaderboard for grandmaster(ive seen someone else mention this but i dont remember who)
meh i dont start feeling it untill 4 DR curses
ye that all sounds p good
ngl i kind of enjoyed lrs when aqua was super duper common but i think thats just cuz it made it really easy to get consistent runs and you didn't have bad beacon luck frustration as much
one time i was so jacked up on boons (especialy crit) that i was doing over 1mill dps THROUGH the 90% DR
yeah that bug was fun but a little too op
it completely removed RNG from lootruning pretty much
RNG should be reduced a bit but not completely removed like that
cuz at that point good runs get so common that you dont get excited for them
yeah very fair. imo dark grey and pull table can be tweaked in an elegant way to incentivize and reward longer runs and balance the mythic rate more, that already does a lot
What if dark grey beacon was like "All next challenges give 1 curse and 1-2 more pulls for completion"
+1 perma beacon choice and leaving two oranges still seems p good to me tbh, you really need 6 beacons minimum to make a run "god" consistently (though you can manage with 5 with good rng)
i mean i guess you can run yourself out of reds and greens
but i meant a time-efficient godrun
seems interesting, my idea was similar but in the opposite way of scaling it based on ur current extra pulls/curses. either way, incentivize taking more curses and force players to try and be able to judge a balance point of how many cursese they can still complete challenges with
I'd argue turning like every run into a slightly longer than needed god run is more time efficient overall
Anything that gives curses in a bunch will just be a run ender that might as well not have a downside
only thning i disagree with is the long runs shit i’ve seen u do 3h runs bruh 😭
yeah and those 3h runs have given me jack shit
where as 20-30 min runs have given me tons of mythics
i hope u don’t mean it incentivises going for 3h long runs n shit, or atleast it doesn’t incentivise it heavily so the player can choose based off solely what they prefer
It should reward it but it shouldn’t force it
I love me some endgame content that’s just “go for as long as you can” most of my playtime in Warfame is screaming in region chat or in an endless mode
Having too many pulls is actually kinda a waste
Because you will likely make use of less rerolls
yeah cuz mythics are so common they will appear in a 30 pull run
If we had exact mythic chances it would be possible to calculate a lot of funny stats like that
They will appear in low pulls either way lol
While it may not be much original content, it’s pretty great that one of the most criticized parts of wynn was reworked to be pretty good
Now time for prof rework
the pirate thing cave is very laggy and the chest outside with the pirate captain often does not refill which leads to not getting the beacon... lost my vibrant aqua boosted vibrant dark gray 3 times now to this problem 😦
You don't need the chest outside anymore for the pirate lattice
They changed it recently to have a 4th chest in the cave
you
i hope next hotfix fixes the 6 eyes cave kicking you out 0.5 seconds after opening the entrance
At least it prevents you from taking the normal exit which deletes all of your eyes (in your inventory)
why would you have eyes in your inventory if you have opened the entrance
what is the new loot in the chests ?
can aqua please no longer be limited in how many total you can get in a lootrun since we cant stack anymore
Stacking them up so you dont waste time during lr
totally not what im doing for statue cave
yeah i do that for statue and the fake chest cave
but doing it for eyes sounds more trouble than its worth
Does mimic cave not delete keys if you have more than you need?
i dont use the exit there, i just fly back through the entrance while its open
and if it closes i just gota use 1 key instead of 4
Need to start doing that
I thought they kinda got rid of that
But ig it still works, it's just harder to do so
MASSIVE COPE RN but bruh rip not only mythic prices tank RIP THE RARE ANd legendary prices of some of my favorite rare items. cope about libra and bottle sky price tanking
nah thank fuck the legendary/rare prices are droping
gatekeeping rare/legendary items from new players behind absurd prices is super cringe
imagine you are a fresh lvl 100 and the pants for a basic non mythic build cost you more than some mythics on the market
eeek imo 1 or 2 le for an item isnt bad dont tank prices to 20 EB
they were literaly 20LE or more
Yeah, the problem with rares and legendaries right now is the opposite of that. The small pool of the chest makes some rares/legendaries still have absurd prices. It's especially bad for the rares, which you don't even get in high pull runs.
a new player would literaly have to sell their kidney to make a build with aquamarine/dark shroud
and some other items
libra were like 4 le last time i checked? the only crazy one si knew were dark shroud and like 1 other i forget
ya
when was the last time you checked
it was around TNa times
as in..?
2/3 months after tna dropped
tna has been around for quite a bit but im pretty sure at the begining of 2.0.3 up untill the current rotation libra prices were also infalted like shit
libra and dshroud are both in the se chest right now, right?
cork
im sorry to break it to you but they are in corkus..
mmm I remembered getting both of them and forgot which I guess
also I run corkus! sometimes!
it's not terrible!
it is....
i just feel bad hiving the "few" legendaries worth alot feel devalued even more, idk all the old stuff i liked about lr is getting rekt basuically
il never run corkus unless idol/warp/shiny warp/shiny fatal appear there
would you believe me if one of my guild mates just said in chat "cork is easy"
sounds like a psycho
he does it on shaman as far as I know too which
gamer
aleph null will become the most eхpensive item in the game frfr
Good thing i have 10 unid
What’s aleph null
tna legs
Greg doesn’t have legs tf 
He skipped the leg day smh
lol
What makes it good
its a pretty unique item
The steamjet walkers in question
Shadestepper buff pls? :)
yeah i usually go for around ~100 pulls seems to be effective loot table wise
ong
arcanist buff! (or riftbender + riftwalker nerf)
readd assassin flight
isnt arcanist best mage
idk maybe im wrong cuz i play arcanist and havent played in ages
it once again gets outdpsed by both archetypes that can heal (its still more fun so thats a W ofc)
so true
granted riftwalker needs macro and riftbender lacks the aoe arcanist has but its still silly that the archetypes with heal have a higher dps cap than the archetype without heal
wait no dont say that they remove everything fun
shit yeah nvm arcanist is boring dont worry about it salted
damn i just realised boon stat points dont count towards weapon stat req 😭
that’s so sad and depressing
Tbf that's how raid buffs work too, so not really that unsurprising
well i never tried in raids so i just assumed it works
getting ready to use time rift on top of a intless build
is winded actually higher DPS, takes so long to stack up the dmg boost
also you need to build way more mana onto it
no you dont
why not? idt it's possible to get manastorm on riftwalker without dropping cheaper meteor 1 no?
it is and there is some goofy ahh tech that went unnoticed for the entire first few months of 2.0 where if you have less than 20 combined cost of ice snake and meteor (so like 18.5 meteor 1 ice snake) you can practicaly spell spam at any CPS you want with macro
lol manastorm go brrr ig
wait this tree is really possible tf I guess I haven't looked at rift in a while
actualy you do have to drop cheaper meteor 1 iirc
ya which makes that total cost thing tough on items like warp afaik
did shiftclicking with compass in hand always open ability tree?
consider my mind to be blown
u might know this one already, but you can also click compass/quest book in inventory to open rather than scrolling to them on hotbar
yeah i jsut never shiftclicked with compass in hand before
I hope this get attention, I know you want to stop people from /kill in tna but having to stop doing tna cause I’m out of soul points is really annoying. I didn’t even notice the change and lost like 15+ tol cause I wasn’t looking
Idk, kinda dumb change in my opinion. But there probably no easy way to make /kill the only way to lose soul points or something. Idk just frustrating
i mean it's really not hard. just don't /kill
i wasnt /kill i was just dying in normal rooms since my build is kinda glassy
after 20 raids i didnt realize the few times of me dying started adding up
especially with dumb rooms like the light room ugh
it makes me want to be even more usless during the rooms and hide since dying matter even more
idk its just dumb to me having to wait to keep doing raids cause wynn keeps soul points EVEN THOUGH NOT A SINGLE PERSON BESIDES SALTED LIKES THem
wh
it's been specifically pointed out that Salted doesn't like soul points either
when things were actually going to be changed, I have no idea
I thought raids didnt reduce soul points
they reduce them once per raid run
if you die multiple times you only lose sp the first time
ah
hows work on TLS quest going?
I like to imagine TLS is just never going to have a quest it’d be very funny
(She doesn't know)
This is just an issue with mythics being easy lol
It's also an issue with some legendary/rare items not being obtained for a prolonged period of time
You typed something but none of it make sense
It's literally supply and demmand .. how does that make no sense
No supply and high demand = prices skyrocket for random items
Yea some items are fucking expensive, like this one legendary neck that’s like 10 LE because of how rare it is
Don’t remember the name but I used it in an Assassin build and was shocked by the price, it was like the same as Stardew prices
And it had like 2 on TM
the only legendary neck i can think of that would be capable of coming even close to 10 le would be tenuto?
surely its not any of the charms
Agree a chestplate called seagasser or something was 20 le for the cheapest one, that’s more expensive than some mythics now
bc normal t3 t4 are useless
Yea tenuto
It was like this before LR update bud
Tenuto is just rare
no
def just a u problem
Bro what
i remember good tenuto's being a stack 😄
I got a decent one for about 10 le luckily, idk where I put it though lmao it’s been years since I’ve actually used it
ye tenuto has been expensive for ages
Is it like a quest reward or something or is it just so down in the loot priority it just never shows up?
I assumed it was something like Draoi but I forgot Draoi was made tradeable recently
I remember LRing for Roulette and also hoping for a Tenuto during 1.20, I got neither 😭
it's only from t3 t4 in chests that are mostly non mythic level range, same as suppression
so you have to go out of your way to get it, and it's good. simple supply and demand
for a very long time, non mythic items have been better moneymakers than several mythics, you just have to know what's good and in demand but also not in supply. this is far from the first time uniques, rares, or legendaries are selling for more than mythics
don't think it's manipulation, it's just normal market dynamics
whether they are desirable or not is a different question
Yeah, random items with moche usecases are also really expensive because they take long to sell so almost noone puts them on tm
does soul eater stack
probably not
Why was azeotrope removed from chests
lol ur banned
lmao
took long enough tbh
Banned from the game or what
discord i think
Oh thank god
What did he do, I thought he was just kind of rude and had bad ideas
Maybe he left on his own or something lol
oof, to be expected since he has “my pronouns are USA” in his profile
Only people who do that are ironic or jerks
STFU YOU PATHETIC TRANSPHOBIC KID!!! 🤬
lil guy can't even respond 😭 you're kicking him when he's down
based though he was a bit Wretched
Surprised it took this long honestly, he was a blemish to class builds chat and has been saying weird stuff since he joined
I don’t know what he’s been saying outside of #1019649786799996980 but all his suggestions sucked
My first interaction with him was on thread to prevent selling locked items to blacksmith and he was like “This is a shitty idea” then an hour later he commented “this is a great idea” then got pissed when everyone laughed their asses off at him selling a mythic to a blacksmith
He would reply to newbies asking for builds with atrocious builds
Yea all the builds he posted in his Shaman thread had blatent flaws
Either that or copy commonly used builds that other people made and say "check out my build" lol
Lets just say, he was quite the heavily opinionated, confident fellow for someone who knew jack shit
Uh huh, wouldn’t mind the guy if he was open to criticism of his takes, he wasn’t though
It is funny that people were searching for any reason to ban him
Idk, he got banned for saying the stuff he usually says. He just said it around the wrong people. Most of us just ignored him.
Anyway I dont wanna get this thread offtopic, lets just leave it at that. Hes gone and no longer an issue for us (i hope)
I heard that uh t3 and t4 chests suck
The content of those dont matter much for lootrunning since people just open them to complete missions now.
Idk man it feels like they buffed mythic rates from chests cuz I’ve been getting significantly more, maybe just dumb luck?
This is prob uttered to all magnium but I feel like the Corkus vs Lutho feels heavily in favor to Lutho as not only is it smaller, but arguably... a lot easier to do. Corkus has the problem (at least in my opinion so far) that it's pretty large...ish... at least compared to Lutho it's larger and has more obstacles to go around, also the caves in there take a lot longer compared to Lutho...
Also Pirate Lattice.
It also only has 8 challenges and you only get 3 minutes per white challenge instead of 4 in SE iirc
Nah its just that before if you didnt abuse stuff like necron bot you would find chests that were looted a few minutes ago
I feel like that's my main gripe with corkus lr right now
I feel like I don't even know what area I'm going to even with the beacons guiding me because its so big
Also Pirate Lattice is tolerable now that they added checkpoints in it
There's checkpoints?
In a recent update there is yeah
Oh dang
It looks kinda cursed but hey its better than nothing
Also the melee guys don't have KB Immunity anymore
The last thing I remember them updating was that you didn't have to beat the boss anymore
But either way, I just feel like compared to Lutho, why even run Corkus?
Which may not be a godsend for most classes but for me it is
No longer have to deal with my damn arrow shield immediately expiring once I cast it
Even if there's Mythics that you want there, it just feels awful to always go through it.
Because you might be forever unlucky and the stuff you need, is congrats, on the other side of the island where you're prob gonna have to squeeze or scale a huge hill/mountain
Mind you: its still kinda annoying to miss a checkpoint, and be sent back to nearly the start, but that faults most likely on you for being greedy
And even then it at the very least takes like, 2 minutes instead of taking 2 milleniums
Oh also they nerfed corkus scaling recently
But yeah, still, the caves compared to Lutho to Corkus, is astondingly odd. Lutho's caves are insanely short
Its now +20% damage and +60% health
Hey I'll take it
Hot take: That's moreso a problem with Lutho caves
Honestly I like the short caves, don't get me wrong
I mean stuff like the key cave, whatever it is only takes a few seconds and barely provides a challenge at all.
Unless they updated it recently to have jacked mobs or whatever
Oh no, none of the caves are a real challenge
Admittidley that's probably the worst offender but still
The only cave that's a "challenge" is the Lantern but that's cause of teleport go brrt
I think the worst offender is The Which that Condenses
Me when um uh STEALING, STEALING THEFT I LIKE PILFERING
Nah actually I think it's the path one... I forgot it's name
Yeah I think that's the slime one, I was talking about the ender mites one
That one is just absurdly easy as well as the invisible path one cause if you happen to be a class that can fly it's not too much of a challenge
The place condensed is the one with the endermites yeah
Cool
Oh yeah and Corkus actually has challenges now that aren't just spelunks
Anyways, I think the worst offenders in mobs is Totem and LAZER for Corkus because Totem has teleport stun which is... incredibly annoying. And Lutho has Lantern which is... just teleport every few seconds
Said challenges can take you to literal other sides of the island or take a yellow
Which just feels awful at the beginning of the run
Why is Aquifier cave so far in the avos camp :/
I hate it too
Like the grand total of my last runs werent actually spelunks its pretty lit
Luckily it's really easy cause it's just one guy and with Battle Monk I just kinda skip across it
Yeah the cave itself is Lutho tier
Oddly enough the Corkus challenges that AREN'T Spelunks is oddly just really nice
I think I only did Lattice and Junk Pit?
Not Junk Pit
Animation Totem twice
Animation totem is free on archer since you can just camp on the top of the arena its great
I think that for Corkus especially, that Beacons should be locked from not going X distance to prevent you from having to haul from one side of Corkus to the other at the beginning, but that's just me
Animation Totem sucks as Warrior from my experience
Oh wait, I also did warehouse
I can only imagine how it feels for Assassins
Assassin can cheese with smoke bomb if needed
Fair enough
Altho it won't be really fast
Then again you are lootrunning Corkus' terrain with Assassin. Not exactly ideal
By the way, is the slow runner boon bugged rn?
I swear it gave me like, 96% damage last run even when I had 10 minutes on the clock
Oh yeah, so Boons are bugged when it tries to give you more than 5 from my experience
Because I had an option to get 7 (for context it was blue or Yellow and the run was not going well) and it only gave me 5
3 of which were just Move Speed, 1 was Loot Bonus, and 1 was Elemental Damage per curse
Been a thing since Beta, I don't think it's been complained about much since there were much more pressing issues
Weird. Ah well
I do wish it gave you more then 5 options as well
Cause sometimes, those 5 options are just... not good
Make it so if you have the option to gain more than 5, it instead lets you take another boon from that pool 
Actually that'd be kinda neat
I wondered about that actually, why doesn't 2 Aquas give you 1 extra boon to choose
Of course it'd get broken REALLY fast
But there's prob a way to balance it that my monkey brain can't think of at it's sleep deprived state
I don't even think it would be that strong, because it would be about the same as just taking the same amount of blue beacons
I guess so
Except with your change you could take the 2 best out of X rather then 1 out of 2-3, twice
I'm not a super expert on Lootruns so what I say can be 100% taken with grains of salt
Slightly better, which would honestly be welcome. Would be a reason to not be sad to use an aqua on a blue of all things
It's even worse when it's blue yellow
Yeah
And you're just standing there like: But Orang
At 'least let me settle on a purple so I can get some pulls out of this run
Also I found out that Orange Beacons had a cap... the hard way
And I mean how many more beacons it gives you
Although I think one very helpful thing would be an indicator telling you when you're going to lose beacons/how many beacons that will show. Unless that's a bug that I'm unaware of
Blue, Purple, Yellow can always show up, White, Grey, Rainbow and Dark Grey can be picked up once (And will show up whenever possible, except for Grey that can't be shown twice in a row), Red and Green show up any time they can, with a limit of 10 takes per run (Aqua is same but also cannot be stacked for more then 2 times in a row, unless you go Aqua -> Aqua -> Rainbow -> Aqua -> Aqua, since the first aqua stacks won't be used), and Orange can be picked up twice and always show up
I have heard that wynntils would get some kind of beacon tracker soon ? Would be very nice to have
Very much so
But I moreso meant that I'd have access to 6 beacons, then randomly it'd drop to 5 beacons then back to 6.
artemis is your best friend
Well alright then
It kinda makes sense, altho I've sometime seen greens and reds not show up when they were remaining
the tracker works but there is one bug that they are aware of and will soon fix, beacon tracking resets to 0 when you class
so keep that in mind if you use it
Most recent update I'd presume?
yeah it was released yesterday
you have to add a function manualy to have it showup tho
and the functions can be found in wynntils discord
Alright, I see. Ty for the info
Whelp gotta find that
Wait is it me or did they hotfix the aqua -> rainbow -> aqua thing
I mean shadow patch
i would not be suprised..
someone else was complaining about the same thing actualy
like 5 hours ago
maybe but shadow patches are still cringe 💤
Indeed
but honestly no reason to complain about them as its clearly having no effect
My face when meteors knock them into the air so I cannot kill them
Oh yeah that's a silly bug too
atleast they reduced the meteor KB a while back.. it was so terrible before
haha funy spider go flyyyyy
Why can’t we directly target airborne mobs with meteor
- meteor in pirate lattice is annoying due to the amount of holes, my meteors keep going into the gaps even though I’m aiming on the platforms
does it track red challenges (like when u start getting time bonus again)?
dont think so
only time u appreciate cci forreal
i love cci, i want to marry cci
everything should have cci
ok i just got aqua > rainbow > red and the red gives me +4 which is the default vibrant red number what?
dont tell me rainbow resets aqua stacks now ( i love shadow patches)
they do
i hope thats an unintentional bug or whatever but i highly doub it..
wynncraft devs when they see a feature that the players enjoy: 🔪
I think the way it previously worked was the unintentional bug.....
probably.. the only way we could ever get fun stuff is through bugs
surely they will make lootruns great again in shadow patch 5
only by accident of course
but whats so bad about rainbow not reseting the aqua stacks?
like i get aqua aqua rainbow aqua aqua being bad
but doing aqua > rainbow should not reset the aqua stack
too many rerolls!!!!!!
there was better ways to fix it they just chose the easiest...
or 4
there is absolutely no reason for aqua aqua rainbow to not work when its literaly worse than rainbow aqua aqua
you do know every class can cheese animation totem right
wynncraft mobs when elevation:
standing on a ledge to chesse 80% of content 🤯
i wonder how many times are they going to absolutely gut lootruning before they realise the fix is as simple as reducing the mythic chance
me when removing aqua rainbow stack is uh "absolutely gutting lootrunning"
also i don't think that the pool rotation should be completely random as it is now
its not just that.. they keep removing stuff one by one in shadow patches untill eventualy there is nothing fun left
shrug
still better than old lring
and tell me whats wrong with being able to do aqua > rainbow > orange to get +4 orange ?
it buffs your vibrant chance to 200% instead of 100%
i don't see why having less aqua beacons means less fun
its literally some beacon color
the fun should be in the challenges themselves no?
anyway I might try a 132 challenge run tmrw where I take as many yellows as possible
whats less fun is that they keep removing fun beacon interactions that make the actual run more fun and yet the mythics are still as common as dirt to the point where u can find them with 30 pull runs
you'd be able to find mythics with 4 pull runs no matter what the chance is lol
yeah but not as often
ofc u can find mythics in 30 pull runs. u can find mythics by killing a mob 🤯 🤯 🤯 🤯 🤯 🤯 🤯
i havent found a mythic by killing a mob in the lsat 7 years ive playd the game
ive found like 10 mythics in under 50 pull runs in 1 week of lring
fun beacon interactions more like beacon interactions that don't make any sense and are more like a bug than a feature
without lring all day long
I got 5 mob kill mythics in one run once 
haha uncapped boons were so funny
yeah okay but that is a rate issue
thats what im talking about no ?
u say the beacon fixes / changes make it way less fun for u. thats the part i don't understand
?
the way i see it they are doing these changes to hopefully reduce the mythics that are being found but thats doing nothing besides making lring less fun
imo a lot of problems would be solved by simply removing orange
a lot of beacons could be given more power without awful consequences
obv you'd buff base beacon choices in return but
(why does the rainbow beacon exist it makes like all runs with rainbows op and all other ones useless)
(idk but now that it exists salted wouldn't be able to remove it without extreme backlash so)
(that is true)
maybe rainbow should just buff vibrant chance instead, it’d at least make the aquas stacked into it not wasted
and make vibrant rainbow better
something like 20% base buff, 2 can appear would be good I think
aqua > aqua > rainbow would +60% vibrant chance for 70% total, then grab a vibrant rainbow to max out chance
or +30% and limit at 1, then aqua aqua rainbow would get to 100% chance (current effect of rainbow)
that would just make current lootrunning nerf and more rng reliant
it’d make it easier to buff other beacons, since getting all beacons vibrant wouldn’t be as easy
and it would probably be more balanced rng, since rainbow would likely be more common
when you try to rely on brute force and collecting every limited beacon instead of pure luck (0 oranges and 0 greys appeared the entire run) 🤡 <- me right now
back to ending every run that didnt start with aqua orange before challenge 10 i go
47 challenges in 1.5h dam dawg unlucky
i swear grays and dark grays are 1% without an orange beacon 😭
Yeah that was truly the run of all times, I used all greens and reds barely ever saw any blues so it was rough and I had a few curses xd
And orange simply decided to not exist
on that note i dont think orange can appear after atleast challenge 30 ish
orange has to have been nerfed at some point, it seemed so common in beta
i had a run with 10+ options only 1 orange used and orange stopped appearing after a while
sadly i do not recall the exact moment it stopped appearing
Well if I ever get a +10 orange beacon il try to pay attention to that
Welcome to my rng, except i never got oranges commonly
Rly doesn't surprise me if there are mechanics we still don't know about
it was after the hotfix where one of the CTS mentioned Orange appearance rates get reduced after every challenge
Honestly off my memory I haven't seen an orange appear at 15+ but I usually don't let runs go on for that long without already having orange. Idk if anyone else has seen oranges appear after challenge 15?
I saw second orange at like 20+
either way its significantly rarer the more challenges you do
ive goten orange within the first 5 challenges so many times its insane but once you go past 10 it becomes the rarest beacon ever
which is why the meta is either get a god run in the first 10 challenges or just give up the run
kinda anoying meta but it is what it is
yeah I have the same experience on getting orange often on 5 or less challenges
especialy on challenge 1 it feels like there is a 30% chance for it to appear
Idk if it was like that before the aqua bug
it probably was but the aqua bug overwrited it
I liked the aqua bug because there was a very clear strategy on what to do but now it’s like really slow and it’s significantly harder to get decent runs
did i just see someone asking to nerf rainbow to only have a chance of beacons vibrant? what kind of psychopath would want that? it would make runs even more rng then they already are, such a dog suggestion
idk for some reason a lot of people especialy whoever is responsible for the hotfixes love the idea of making lring less fun, more rng with hella high mythic drop rate instead of less rng more fun and less mythic rate
i cant quite comprehend this myself but 🤷
I did one corkus lootrun yesterday for 12 challenges and my feedback is to make corkus smaller 
Delete the top half of the island what could possibly go wrong
"Why can't I get a mythic every 2 hours this is no fun"