#2.0.3 Constructive Feedback Megathread
1 messages · Page 3 of 1
I also did this run which dropped a total of 4 mythics across all rerolls but they all got voided because i had more pulls than chest slots and apparantly all mythics were part of the 50% of items that did not fit in the chest
That sounds harsh.
Bro your CT, this rate is intended yes?
its way too high
At first I thought htey amped up the rate maybe 100x for the test server
but now im unsure, everyone says the rate is fine
the rate is not okay if mythics are supposed to stay near the same rarity as before
i dont think its a bad thing to make mythics more available though
rip market
You have to manually get them out of the chest, they dont automatically go into your inventory
For back to back runs this is incredibly lucky
How many rerolls per run?
8? 9?
sorry didnt mean to reply to that
Ah that explains it. Idk how you managed to get so many but yes with that amount of rr i can believe it
yes I know, but that was still 4 mythics out of 864 pulls
So about a 0.5% chance per pull, thats quite high (a lot higher than 8/8 forgery, even tho forgery is like 30 mins minimum)
forgery for mythics is a joke anyways in terms of time investment
Hello, IDK who wrote the Ancient Wynnic tablet at the SE refinery, but they forgot to use the Ancient Wynnic punctuation instead of normal punctuation. just an FYI
GGs. Are you able to send me ur build?
tree isnt up to date because beta
https://hppeng-wynn.github.io/builder?v=3#8_01d06O0r50QW0Xr0Xr0K40OH0Qd1G0Y221a0y1g10009I10009I10009I10009I1006CI0z0z0+0+0+0+0-jdFoDYwY5
yeah this should be a thing. it’s horrible right now
i don’t know how people are getting so lucky on runs is it some toggleable option because 💀
there has been a patch that made mythic rarer and good runs harder to get in terms of beacons
so that might be the issue with luck rn
why did they make beavons harder to get 😭
because they were absolutely broken
i genuinely just want like an endless mode. i don’t care about profiting
wait when were they broken?
broken in the sense of op (see the 4 mythics runs in a row)
cause irs absolutely not fun to get no whites for 20 challenges
yeah id love an endless mode too
i dont even have any mythics left to get so the challenge would be the only reason i would even lootrun
i never had this luck i’ve only gotten one mythic. (archangel)
why are players not allowed to replay the reworked recover the past?
i fell through the map during elemental exercise
How much rarer than they were?
No idea
good runs harder? :(
that makes me sad
Same
Lootrunning with only 10 challenges and sometimes 15 or 20 isnt that fun because it doesnt get that difficult yet usually
I am probably alone in this but I wish it was like, base 20 challenges with halved reward buildup
idk, rewards or not finishing a run after just 10 feels incredibly unsatisfying
Honestly I don't even think it really needs halved reward buildup
rewards are good it's just that runs can feel short often
it feels very boring now imo. You keep getting yellow or red beacons and its really hard to get a long run. I understand that is was a bit broken before but I think its been nerfed too hard
Yeah i agree
Did they make it so that yellow and red beacons work when its the end of a lootrun or when its a spelunk challenge?
or has that not been done yet
also I think its important to mention that those really long runs weren't necessarily OP. Yes, you get to fight 6 million HP mobs with an uber-buffed character, but for the time it takes to do these runs, the rewards you get are pretty similar/worse than just doing a bunch of 10/10 runs.
The best way to farm mythics with lootrunning isnt by grabbing a super buffed white beacon and a bunch of boons. It's by grabbing a super buffed gray beacon and a bunch of curses.
So I think it's weird to nerf the fun part of the runs when they were never even the cause of the problem (which I presume is just the high mythic droprates, which can be fixed by only lowering general mythic drop rate + lowering gray beacon rate)
That's my two cents, nerf gray beacons, not orange/blue/white beacons
Hey can we please make it so that totemic shatter doesnt delete my totem id very much like to have my totem when using shaman thanks🥰🥰
i mean could prolly rename it to like,,, totemic 'slam' or something
if im using fanatic im probably trying to survive and if i want to survive im probably using haul but i cant really haul if my totem shatters into pieces
also sorta limits you to only melee, so like no totem (totemic shatter), no aura or haul, and no uproot (ritualist)
yeah it’s kind of a meme-y ability, should definitely be made optional
id prolly be cooler to not dissapear but instead just do its effect at a smaller radius around it
idk whatever totemic smashes aoe is
it works decent for ritualist though cuz ritualist already has a use for uproot that doesn’t need totem
nah, I think the shattering is cool, they just need to make it more optional
yea the shattering effect is cool but it doesnt *need to delete the totem in the process
that’s kind of what shattering is
the totem is shattered therefore destroyed
you mean like when the totem dissapears or the rapid-totem effect it leaves behind
i was talking about the effect it leaves behind
thats cool (but the totem leaving me isnt i miss my totem)
no I just mean the actual meaning of something shattering
i mean yea it would look/sound cool but in practice your really gonna want your totem right
like if it was renamed to like a totemic slam or something cooler like that where it gets to *keep its totem then im sure itll have the same impact
idk, totemic grasp, totemic quake, totemic rupture, etc etc
aslong as you get to keep the totem cuz if you dont have a totem as ritualist youve litterly got nothing other than melee and some passive buffs
I think having an ability focused on melee builds is good
It just needs to be optional
having an ability that *benefits melee is very cool and good (like distant grasp or hand of the shaman) but having an ability that limits you to really only melee isnt yk what i mean
you cant really call it benefiting melee if its not changing anything with melee but instead making your spells really unusable/locking them out
This would be fun LOL, maybe a lr mythic tome based off difficulty/run length ?
Endless modes are great, I want an endless mode in basically every game that has buildcrafting because its fun to do endurance runs
Regarding fallen:
for anyone not aware, there were some changes to how fallens corrupted mechanic works in beta
Here are the changes i managed to spot:
- Corrupted will now charge based on the actual amount of damage you take instead of taking the difference between entering health and damage tick (this is to prevent funny shenenigans that allow for 100% corrupted at 70% hp)
- Corrupted NO LONGEr charges from fall damage
- Corrupted NO LONGER charges from negative health regen
- Corrupted also NO LONGER charges from negative life steal
basically only getting hit by aggresive mobs, blood pact, and massacre charge it
Im perfectly fine with fixing the armor thing, although this doesnt allow me to do 1hp 99% corrupted easily anymore i still approve
But in all honesty
why tf does it make sense that taking fall damage or negaive hpr/ls doesnt charge corrupted, please fix this
on another note, why nerf armour tomes now and not at 2.0 release? or even 2.0.2?
Not charging from fall damage was good change imo, but negative life regen/steal change was kinda unjustified
All it does it hurts mostly builds that didn't involve cheese
Literally what is gained by eliminating fall damage corruption gain, it’s still damage
Well, it was a very easy cheese for TNA...
“Cheese” my brother in Christ it is an intended game mechanic
if you cant do the armor thing it invalidates it anyway
where in tna can you take like 70% fall damage?
how about we just remove fall damage period what purpose does it serve
permanent weightless major ID from new gadget ava gives us at the end of the feathers fly part 2 when
cuz why not
’in 2.0.3 we made panic zealot easier’
are there any other real changes to lootrunning except for getting xp the first time you do a cave?
the fall in bottomless pit doesnt actually apply fall damage
you dont take fall damage at all funnily enough
there is a trigger at the floor that just does 99% true damage
the entire update is about lrs ofc there are changes on gob
so what are they? I wasn't able to find a lot except for some more text at the start so thats why I am asking
can we add lvl 95 stats pots to areas where are 95+
instead of having lvl 75 in a lvl 100+ area
Oh you mean in chests
and if they change it in chests they can change it in maybe kandon beda and se too ofc
I only said kandon beda as I assumed he meant merchant and ahms + lutho already have
aah yeah i am not sure which places have what exactly
I think we should allow a party of players to lootrun together, just a cool idea
Would be really nice to be able to use horses in lootruns
https://forums.wynncraft.com/threads/potions-in-chest-are-capped-at-level-75-stats-potions-please-read.309172/ idk if i can post a link but yea
forum post discord post discord thread potion potion potion
Now that client-sided chests are a thing in 2.0.3, will chest count be re-added to the API?
It'd be nice to have it back
can we not cap lootrun mission at 36 pulls and 500 xp
there’s no point in getting white beacons anymore when you can fulfill the pull cap with 2 dark gray beacons
it’s so wild to go on a 1 hour lootrun and get 12 eb reward chest
idk bout 500 xp but 36 pull limit is confirmed not gonna stay
thank goodness
i asked abt it a lil while ago yea
answer was. maybe.
Something something gatekeeping something something idk no good excuse
what
Maybe they are afraid of gatekeeping or bullying?
Although because its client side I don’t see much room for it to happen anyways other than the classic “You haven’t done this X number of times your opinion doesn’t matter”
weak aura: oh i have dungeon daily/guild objective, let me run some forgery or something
strong aura: fuck it we decrepit sewers fuck it we decrepit sewers
SO true
very true
so knowing dev team this is a no 😁
But then tome count exists, which makes the first decision even more illogical
eh
itll happen probably i dont see why not. surely.
I dont know if anyone has mentioned this but if you have 100% resistance to the enemies because of curses u dont do any damage. I feel like this shouldn't be a thing. Granted taking curses are suppose to like hurt u but not being even able to try and kill anything sucks
thats a bug thatll b fixed
ok so whats up with dark grey beacon
cuz i just tested a run with 7 choices from orange beacons, wasnt offered dark grey at all, beacon choices went down to 6
shouldn't dark grey have been offered
I think it's one of the beacons that have a cap
cuz I've only ever seen like one per run
yeah it has 1 cap, but i wasnt offered it at all
oh
that's weird
clueless
grah
stops being offered after some challenges
can you elaborate? like, a certain number of challenges, or a specific challenge?
ah ok
Where is the silverbull trading company? the patch says 'near cinfras' but not exactly where
Behind letvus airbase
ty
You can tp there if you speak with a lootrun associate and you havent joined yet
this is a game
this is like a staple of gaming
Two suggestions for lootruns:
- Allow horses to be used
- Rework Boons interaction with aqua beacons
I see no reason horses shouldn't be allowed in lootruns, I've brought it up many times in #💎hero_beta and no one has mentioned anything, initially I assumed it was bugged but at this point I'm pretty sure they are intentionally disabled.
I think the way blue beacons work with aqua/radiant is really unintuitive, and also the text description is just wrong, which I know has been brought up. The way multipliers should work on blues is either:
- You get to choose from 2 different boons x times
OR - You can choose x boons from (x+1) different options
I'm more of a fan of the second one since boons are already incredibly strong in longer runs, and the second option might force you to choose some weaker boons like LB/LQ (although even these can be op when people get 30+ challenges).
It feels like such a waste when you have multiple aqua stored up and you get something like red+orange+green+blue, the aquas mean pretty much nothing.
Someone said a while back in the thread that horses were disabled bc you could start the lr early with them
Forgor who said that tho
It was Madeline
That is not a hard issue to fix
I think it’ll be fixed though by release
surely the devs can figure out how to disable horses for just the starting cutscene right?
Apparently the band aid fix was to disable them entirely bc it’s a more minor issue
i dont really give a shit about people saving 5 seconds on a horse not going to lie!!!
besides why not just make a region where you cant use the horse in the starting area
idk why horses are disabled entirely when its like.. a valid method of transportation lmao
¯_(ツ)_/¯
fair
I agree with those points
the best advantage using a horse gives is taking a break from movement spell spam so you don't get carpal tunnel
i would love to be able to use my horse on shaman :)
Unrelated to lootrunning but
the new resource nodes are honestly miserable. They take forever to mine and are stupid far apart, which makes sense and would be fine if it werent for the fact that mobs still target you while harvesting them
Also, you can harvest them at 0 durability which I feel like is unintended
specifically referring to the void farming
that's probably intended, you can gather everything else with 0 dura
no I mean you get the resource too
oh wait
100% of the time as well
gonna bug report it soon but figured Id drop it here first
mobs targeting you also seems to be a bug. i just tested it and they ignore you a bit after you start mining it, but about 5 seconds in they stop ignoring you
probably something to do with the mobs still acting like it's a short prof node idk
yeah with normal resources they stop targetting you after the 2nd tick, but on these they just never stop
they do stop, they just start again for no reason
Ill be like 70% done with it (these things take FOREVER to mine) and Ill still be getting beef from the void enemies
yeah sounds about right. It's weird.
this happened with bamboo back when it took a long time to gather aswell
i think its just a weird bug with the gathering system as a whole
can it be fixed?
well. theoretically anything can be fixed
its a dev issue thatd need dev time to look at
and i figure theyre busy with lrs
understandable
I have like a long-ass backlog of bugs Ive been meaning to report 💀
bamboo can still be gathered at 0 dura
(totally didnt abuse that)
same lol, and feedback
so is the gutting of shaman a concern at all
wdym?
healing is now delayed like mage, except mage heal doesn't also take your health while shaman heal still does
healing rebound reduced by 40%
and archer being a better summoner than summoner 😿
Ritualist seems stronger with new abilities. Mage was always the class known for heals. And summons 
Rebound healing the same, it's non-rebound that's higher
- the healing takes 0.4 seconds, Heal takes twice that time
- sacrificial shrine's healing was buffed from 15% to 25% pre-rebound
- Rebound reducing power by 40% means it's a 0.6x multiplier. it goes from 25% per aura to 15%, so 15%x2 which is the same as current
But still it's significantly less spammable which makes it worse in guild wars (poor tanks)
Despite it apparently being only 8 ticks, it feels like 0.8s instead
It would be pretty funny if all those nerfs would kill normal guild snipes
Because tanks would get randomly killed by tower (damage highrolls and dodge not triggering)
just wanted to pop in and just give my input on the currently available new early game content
so far, i've really enjoyed it. im not a new player so i cant exactly represent how effective all of it will be, but the explanation of game mechanics in quests like new Elemental Exercise is awesome. Even Supply and Delivery having a subtle hint of the trade market's existence is good, and im looking forward to be able to play new Arachnid's Ascent and Timelost Sanctum
Youll barely notice it
we tried heal on beta today and legit ii is better ]
💀
its so funny
we did a little more testing and its probably good enough for 0 con
at least it felt ok
massive
isnt ii good enough for 0 con tho?
It’d be funny if ii and rots stacked
wtf based idea
So it's still an overall nerf for Shaman 💀
a 0.4 second nerf
yes...
and a buff pre-rebound
idk how anyone looks at shaman (especially next to classes like archer or warrior) and say "hmm...this class deserves a nerf"
Something something fix nerf warrior
You'll barely notice it
Now you see your first mistake was doing a guild war
just dodge the tower ???
tanking w/ shaman
wonderous
you can tell that its shaman tank because guardian is a shaman mythic
you can tell that its a shaman tank because it died
I could give a lot of reasons why I made that statement and all of them would result in me looking less intelligent
Well, it felt way longer, roughly as mage. I can't believe its only 8 ticks, unless lag affects it. If that's the case, it's overall way worse than you think it is.
Also tome nerf made that tanks can basically take one less tower shot when agility fails, which increased the odds of them just randomly dying from tower
yeah it definitely feels as long as mage heal even tho i think mage heal is supposed to be twice as long?
Or just wynncraft runs on 10 tps xd
I just checked by putting two recordings of me using heal on mage and shaman into blender's video editor and checking the frames that healing started and ended; One pulse from mage heal is 36 frames at 60 FPS, which is about .6 seconds. However, Acolyte's aura heal, without rebound, took 47 frames, which is roughly .8 seconds. So it's definitely bugged and is currently taking twice as long to heal as it should be.
you might not be far off, actually; 8 ticks at 10 tps would pretty much exactly match the results I got.
Actually, looking more closely at the health numbers themselves to calculate, Mage's heal takes 39 frames (or .66 seconds) while Acolyte's heal takes 42 frames (or .7 seconds) Which is closer, but still like 75% longer than Acolyte's heal is supposed to be. Also, for some reason the "____ spell cast" notification is delayed like three seconds from the actual cast, which is weird.
Here are the vids btw; I will not edit them because it's currently two AM
@lone leaf ^ I wasn't crazy!
just make shaman heal instant again 🙂 🙏
i highly doubt that will happen,
Then reduce max tower damage
As shrimple as that, only things we are asking
It has stayed the same since 1.20 despite countless ehp and healing nerfs
I am not even talking how low tps severly fucks up aura timers
wars 🤣
still wondering how shaman keeps receiving nerfs considering its state in comparison to archer and warrior
Summoner and ritualist received massive buffs this update
"buffs"
I mean … they did
I mean... gap still will be there but at least it's something
we'll see it anyways, maybe meta will also change to be more favourable to shaman
archer is like summoner except better 😄 even after the summoner buffs...
it's been, what, half a year since the first round of weird nerfs to shaman? at some point we may just have to stop hoping that the CT will make reasonable changes to the class
summoner pets deal damage and I guess crimson effigy does a little bit of CC?
archer pets give weakness and blindness on top of damage 😭
Hey perhaps the changes will be made if we're a bit nicer about them? Like I feel like being hostile about bad decisions or bad design choices will just turn away people wanting to understand feedback.
Honestly I feel like summoner is just a tad bit more underpowered than other classes but it's better than other shaman archetypes
I feel like shaman could use a simple number buff or smth to just make the dmg live up to other classes due to how glassy it is
There doesn't feel to be much of a payoff for the glassiness
and lack of mobility as well
@candid prawn had amazing summoner ideas that definitely gave good potential imo somewhere in #🌎wynncraft recently about an few hours or so ago
And a class that’s the most glassy compared to other alternatives definitely deserves that dmg to make up being easily shattered
Loving the beta so far! My two biggest things that I've been saying in #💎hero_beta that I realize should probably also be on the megathread:
-It feels like lootruns should have a small buy-in so that you're not just constantly starting and stopping runs to freely reroll the first two beacons you get
-Pls rename purple to pink that color is so obviously pink and I don't think an actual purple beacon is in yet but you totally could make a real-purple beacon
Agreed, but people will still abuse resetting despite a fee, so there should also be a cooldown penalty of some sort. Perhaps a one hour cooldown if you surrender below 4 challenges completed?
(In The Binding of Isaac, Eden can only be played by spending tokens, which are themselves earned from playing the game to prevent abusing resets for a good run so...)
Also, grey and white are too similar, for that I’d suggest changing dark grey to black, and making grey the color of dark grey.
Ooh, yeah that could work
the color is light_purple in minecraft (tho they don't know colors in this game like cyan clay)
That's fair, but the colour itself is much closer to the pink used for rares than the mythic purple
i think we ran out of good will approximately 2 patches ago
very small qol thing but it would be nice to shorten the lootrun start timer from like 5s to 3s, as it provides nothing but a transition
the ct have had plenty of time to change things; they haven't
there's not really much incentive for us to be nice anymore
speak for yourself 
lol
sure, but at the same time, the game is supposed to be fun but repeated nerfs to an already subpar class isn't really helping that 🤯
although keeping a class down because the players are mean is certainly a choice
damn bro your legs must be buff as hell from all that jumping to conclusions
not the case at all
they actually aren't; i really really hate leg day
being rude to ct doesnt cause them to, like, specifically target the things you like. it just makes them less enthused about working on stuff
then boy do i have a great solution for you: buff shaman
results:
✅ players happy
✅ feedback positive
✅ CT happy
🤯
i mean i figure the changes in this patch were an attempt at that
wynn playerbase when they realize that CT are volunteers and have no motivation to work on wynn other than their own good will 🤯
? how lmao
was ritualist not buffed by its changes?
uhh...sure, if we wanna stretch it
ritualist was buffed to be on the same level as the other shaman archetypes
looks like summoner's summons' damage was buffed
ok
you'll barely notice it
to be perfectly clear. i'm not at all involved in atree balance
but from my perspective it does seem like theyre trying to improve the classes
Nkklk was like this months ago, genuinely just ignore them
shaman healing
youll barely notice it
is that a reference to something
yeah fr, it gives you a good timescale of how unwilling the ct is to buff shaman
i assume it is but i have zero context
it's a reference to something all right
ok
lemme find the exact msg
well, have fun in whatever world you're living in
yeah
I am hypercritical of wynn atree balance changes but outside of minusculey nerfing acolyte healing, shaman was significantly buffed this update but you just want to point out one specific aspect of the patch as if it’s how the class was overall treated
salted said "you'll barely notice it" in reference to shaman healing
I think archer changes were shit this patch
then procedeed by several gifs of shaman healing being much much worse almost unusable in decent wars (warrers unhappy)
lex what is puppet attack rate
wait you would not know nvm
real
yea
Can we remove wars so people stop complaining whenever any aspect of healing or tanking in game is changed
sorry i just make content
i mean the meme is funny and it's deffo about wars
but I am talking about shaman in general
its a fairly simple fix to just adjust tower damages which doesnt fuck with normal gameplay but after talking to zeer he wanted to watch how it is first
And shaman in general this patch was treated really well
can we make raids require healers and tanks so everyone malds when heals and tanks are nerfed
Tbh I have no idea why they changed aura healing to be non instant anyways
it's extremely glassy, it has the lowest inherent damage resist, its healing costs health while also being delayed like mage's, and yet it doesn't even come close to outputting half of the damage that other "similar" glass cannon classes can do
Fair enough
to "make it inline with mage healing"
ok so remove the health cost of shaman heal
dont you understand? shaman is overpowered!
Make mage heal drain you instead actually
To make it in line with shaman
also why does fluid healing not affect passive totem regen
I’m not gonna lie i don’t actually want to have a discussion with nkklk I just wanted to let y’all know that you will never change his mind and he will act full of himself in the process so have fun if you wish to
shaman heal requires a totem to cast + costs health + has an inherent initial delay while refilling blood pool
....and yet it also gets a delay like mage heal
thanks king 🫡
since nipnop is out, can someone explain why shaman heal deserved to have a delay like mage heal when it already had a lot of other prerequisites that mage didn't
Because bob had no shaman multiclass and is canonically a minmaxer (very real trust)
that makes sense actually
this was already mentioned but it was to make it more in line with how the mage heal functions for sake of consistency
the delay (even if it does) is not specifically meant to reduce the overall strength of the heal, and as far as I know it's just meant to make it a little more interesting.
The water splashing noise has more epic cool flair than the instant heal
but it also makes it worse. so the question is: why make it worse when shaman is in a bad spot already
Well the delay is also bugged and lasts like double the intended time according to people who played shaman
But yeah one would expect it to be slightly buffed alongside a nerf
okay but....shaman heal has a delay AND all the other prerequisites
so it's objectively worse than mage
well then. uh. use mage. I guess.
I'm not the one behind ability tree balance
unfortunately that does seem to be the general design goal of the CT
no offense but that's a really stupid thing to say
it actually wasn't, though
mage heal and shaman heal both have delays, but shaman heal requires totem + blood pool + health maintenance
it's a pretty clear choice on what's better to use
- mage has more inherent damage resist than shaman
but at that point who even cares 😄
(I'd just like for Blood Sorrow to be a useful ability, because it's a pretty cool ability to use if you asked me.
just that it is in every regard worse than continuing to use aura
less efficient blood pool usage
less powerful health gain
lower damage)
well actually shaman is still better as a pure heal 🤓 but mage is a one man army
i mean... sac shrine isn't the only way to play shaman anyway?
this is what I meant about being nice about feedback yeah
@main atlas
its a stupid thing to say because its a non-solution to the problem
kinda feels like people are treating shaman like acolyte is the ONLY way to play shaman
and not one of the ways
what does "just play mage" contribute to this conversation
unfortunately blegar none of the other options are enticing, either 😄
very ironic of me to say that tho considering how i've acted before but im trying to improve my feedback giving
I presume every time someone brings up sacrificial shrine it's in the context of wars which- yeah the heal delay does seem to make it harder
outside of that though I don't feel like this changes much of anything
archer is a better summoner than summoner, mage is a better healer than acolyte
ritualist idk....it got a lot of changes so I'm reserving judgement
seriously though, the archer buffs hurt from the perspective of summoner
all I want for shaman is either an ability that throws the totem at a greater speed or one that throws the totem in a straight line
I mean, ritualist is mostly fine. Literally ritualists biggest issue was lunatic was basically a "you always use this since there is no risk to it"
It was a fine archetype that i think got boring due to it just being lunatic useful and rarely fanatic. And coward being the travelling option
Now i'd say ritualist is fine since you've got rewards with all the masks and risks that make sense.
And i mean trapper doing beasts is fine (especially since they seem to be more status effect reliant than damage)
compared to summoner who is damage reliant minions, but admittedly god the minions do look boring. I tried to look at them again and yeah they just remind me of golems.
sure but archer already had good damage even before beasts
now archer has better damage AND better effects...which leaves summoner as...i don't even know
Hey I guess summoner at least has totem regeneration 🥴
didn't trapper have that issue of not being good at damage if you even committed to it?
it did, compared to other archer builds
strings of fate seems like a cool major ID
all of your summons have suddenly been replaced by vicious kamikaze puppets!
no more worrying about keeping invigorating aura active at least
just passive 400% spell homing missiles
but compared with summoner? I think trapper still took the win
new healing meta frfr
I still think it would have been better if the trapper rework focused more on the traps.
half of trapper's description advertised the usage of beasts to defeat your enemies and
one dog
Then just change the description lol
nah i think beasts suit the theme of it.
rename it to beast master 👍
idk if you remember but I think I was, overall, pretty nice for months, and this was when shaman was almost outright blacklisted from war. i have pretty much run out of patience. the carrot is all gone, and all that is left is the stick
tbh, i'm mildly surprised it didn't get a nature themed name at this point
wha tabout the string between the carrot and the stick
it's got so many nature themed stuff now.
Trapper is nature themed
or like, hunter (although there is hunted gamemode that contests that name)
I still want to add sticky traps as a perk for trapper
because you don't get any good benefit from directly shooting at an enemy, on account of needing to spawn traps
also a class called hunter
oh right yeah
beastmaster is a much better name than trapper tbh, and at this point, it's far more fitting
I personally find summons to be kind of boring, which is why I don't like how Trapper's rework went into that aspect more than everything else about Trapper.
Trapper traps the beasts and them uses them for own benefit 🤓
eh, it's in the context of it being an archer archetype, and beastmaster feels more suited for something in shaman
simply switch to a different game until feedback is listened to lmao
will see you back never 👋
i did, lol. i haven't logged in much except to try out new patches
coming from someone who's seen the trope a lot, archer weirdly works well with it
real
every time there's a nature theme enemy, it's always involving a bow.
fr
i am joke often feedback is looked at but awfully often the more important parts arent looked at and we just have to deal with ssosososociiety
and you can almost guarantee a few animals exist to make your life hell
where are the morningstar-wielding treehuggers!!
why does trapper have more types of summons than the summoning themed archetype
I dunno
just
trapper feels more geared towards specific usage of weapons, and not animals
which is something that should be more geared to archer
this is the real question
whar
the content team is allergic to shaman buffs
ents
in all seriousness i think they have the same amount
on a different note Cal u should check out monumenta
no
nono! you have totem! and small puppet! and big puppet! it's all good!
I have before
oh wait no trapper also has wolf
Trapper rework is a joke
didnt like it?
trapper has hound, crow, and snake. summoner has effigy and puppet
not particularly
yeah i forgot wolf existed for a bit there.
Unless we're counting the totem as an ent 
understandable, region 1 is bad
Even though that was the 1 reason i tried trapper
tbh if Seeking Totem = true, we can deffo count the totem as an ent
Yeah heard the early sucks but dont really care to get too involved in another mmo i already have given hours and hours a day for years into 1
omg! shaman is saved 🙏
can confirm early monumenta sucks and is a major hurdle
anyway seeking totem seems fun, can't wait to play with that in main
I am actively online monumenta right now 
yeah we're giving feedback to rework it (and its actually being implement big surprise), hopefully it gets better in the future
I know I’m super grateful for that so thx lexnt 🙏
It’s higher than what it was pre nerf, so it’s pretty nice
Does this mean I can do the dps I used to do in current patch? Most likely somewhat since it’s better than nothing
That’s what higher than pre nerf means yes
Also curious question, the neutral dmg for puppets / effigy’s get translated to other elemental damages if you use a powder on weapons right
Idk exactly how powder conversions work ngl I’m sure someone else might
Alright, I should probably ask someone else. But I can’t wait to try out ritualist to with these new changes
Also now I have a reason to play archer (trapper summons
)
I think ritualist finally got an actual playstyle but I think haunting memories and chant duration could be improved to make it less janky to use
yes
the neutral damage type for atree spells is just whatever damage your weapon deals
Ahhhh got it, thx lexnt. Also Ty for buffing summoner, I look forward to any potential future skills for it to 
At least ritualist can perform miracles and hymns now as described in its archetype against its enemies
Honestly I feel like the only way to make both warers and non warers happy is to just have separate buffs/nerfs for inside guild wars, cuz I feel like them trying to balance classes in both aspects at once just makes things hard
Idk how possible that is tho
i think its best to let warrers cope
war is boring anyway
But maybe something simple like "shaman heal is 30% stronger" and "mage damage dealt is 200% higher 😼 )
wars were 1000% cooler before the towers
thats an opinion 
That was literally an afk simulator
and theres nothing i liked more
This may come as a shock to hear, but making new abilities requires a lot of coding work and conceptualization, and rebalancing things is a delicate thing, saying "just buff it bro its easy bro" oversimplifies it as much as saying the internet has a couple of things you can do, so things taking months is not an unrealistic update cycle for this kind of thing
Yeah you would like that wouldn't you, I can picture you in your bed half asleep waring
i love pre 1.20 wars they were so nice :D
Infinite +50000 stat pots !!!!!!
at least the war actually took place in the territory
made every territory unique
@bronze prism what is your opinion on this 🥺
there's also the fact that dev time is at a premium, so we can't just pester a dev to do something, cause 99% of the time they'll be too busy to do anything. the fact we got so many new abilities for this update was nothing short of a miracle
You may as well make two separate games at that point
Wynncraft war simulator
I mean the new lootruns have their own buffs
Would it really be any different
then how will you get buffs in wars, what would cause it to occur, cause you don't get the buffs in lootruns by default, you gotta seek out certain beacons and complete challenges to get them
- this was more than a year ago and
- it's kind of disingenuous to hear "we can't just buff classes" when it comes to shaman while archer/warrior/assassin remain exceedingly good at The Game
- Still a realistic timetable, despite what you may think
- "Just nerf it bro, it's so easy bro" is just as much an oversimplification as anything else
The idea is to just have them exist by default inside wars, for example assassin does like idk 4 million dps give or take while mage can hardly do 500k so give mage a 200-250% dmg buff and nerf assassin by 50% to equalize
And same with mage/shaman healing
And it doesn't even have to be for the sake of making classes equal
again, may as well just make a different game at that point. how are we going to indicate that to players? won't assassins feel absolutely ripped off to just suddenly Do Worse in this one mode for some reason
In the same time period that you were """having trouble balancing shaman""" you also gave pretty good buffs to trappers and assassins, heh.
Like, at this point I would be happy if y'all just admit that there is favoritism in how the classes are being handled
equalizing power like that is seldom a good idea. it may have worked for the nether PVP back before Gavel, but that's when mechanics were like infinitely less complex
It can just exist to make balancing wars easier without messing up other content atleast that's my idea
Since wars are entirely different than anything else I can't imagine properly balancing both sides
Really? Isn't everyone complaining about how Nightcloak Knife is useless for Shadestepper and that Weightless' nerf has completely ruined Acrobat?
Just cause it takes a while and just cause you personally don't like how the changes are handled doesn't mean we suddenly hate This Class In Particular
Saying that is incredibly self-centered
yes you are correct, it is only I who has an issue with how you are handling shaman 👍
It's pretty clear to me that you've got your mind made up on this and won't budge no matter how much evidence we throw your way, considering you're ignoring a number of actual significant buffs to Shaman that were made and are zeroing in on a single minor nerf that only seems to really affect a single side aspect of the game, so
(shaman should get nerfed more so mage can once again be the king of healing (totally not biased opinion))
you see, the issue is that despite this patch's round of shaman buffs, it remains among the weakest of the classes
and yet you somewhow expect players to be "omg this is so great! shaman is saved" when at best it's still subpar
see: shaman healing (very good change lol, it's the same as mage healing except you have to manage totem/health/bloodpool)
🤷
Do we though
.
this is so funny
Yes, you do
I think these are great improvements. If more need to be made, more need to be made, but improvement =/= fixed and I don't think anyone's been implying that. Maybe you've been taking it that way, but ik I saw in the team a lot of "I really hope this'll go over well" and "this ought to help a lot"
a lot of hopeful but ultimately uncertain statements
selvut who came up with haunting memory
you made shaman healing have a delay like mage healing while also needing more management and you thought it would go over well? hmm
xavier's AT lead.
oki that’s what I thought
and also buffed summons and redid parts of the tree to give better access to other strong abilities and gave ritualist stronger options and buffed ritualist masks and
Man if you were a mage main before arcanist buffs and after riftwalker nerfs you would have eaten the CT alive 💀
and they better be thankful I wasn't
AND MADE SUMMONER/RITUALIST HYBRID POSSIBLE :DDDDD
I would’ve been happy even if that was the only change
like I said, you're zeroing in on this singular effect and ignoring the entire rest of the buffs, as if giving acolyte a 0.4 second delay on healing somehow outweighs every single other improvement made
that's a you problem
Yes just dont war
ur not that important lol calm down
Simple solution to the problem
(I can't wait to hopefully start healing with mage in wars again)
Selvut I think you already said it yourself, you both are just kinda
ing at this point
that was gonna be my last statement on the matter
anyway moving on
selvut do you know what the minor adjustments to greg were
the issue with this, lol, is that the buffs on summoner/ritualist kind of don't affect acolyte
I’m just sad PZ no work with totemic shatter but I don’t think that’s gonna really be something ct/devs can afford to spend time working on
PZ totem dps when totemic shatter:
Wait ur mad that Ritualist and summoner got buffed because acolyte didn’t change as much?
nameless was adjusted?
I hope you realise that guild wars really aren't their primary concern for balance
according to changelog apparently yeah
I don't even participate in guild wars anymore, but the aco nerf is still a nerf, heh
or maybe they meant the raid rooms and not boss
It WOULD be epic
Healing delay isn't a minor change 😳
What so the nerf doesn't even affect you...?
I try to main aco so it actually does affect me
It really is in the general gameplay
Actually it’s a buff for non war
As I've said before, the change essentially makes aco healing the same as mage healing....except you still have to manage totems / health / bloodpool
Like...at that point, just switch to mage, heh
How so?
Shortened the timer for a miniboss spawn in The Nameless Anomaly's Void Hole room (probably the despair crawler)
Fixed inconsistent timer in The Nameless Anomaly Hold Room
Fixed dying in The Nameless Anomaly resulting in no soul point loss on repeated runs
Fixed a bug where multiple players could enter the tree in the "The Nameless Anomaly Tree Room at once
Fixed inconsistent timer in The Nameless Anomaly Berry Room
Fixed the Berserker Berry not respawning if the holder dies in The Nameless Anomaly Berry Room
Source: 2.0.3 changelog
You don’t really gain blood pool fast enough to spam it faster than the delay anyways
Outside of war from blood rite
don’t think that’s it
wdym how so?
- you need to be in totem range to receive shaman heal, even if you are the casting shaman
- you need to manage health and blood pool or else you just end up wasting one or the other
meanwhile....
- mage cast heal, mage and allies get health
well, uh, that probably answers your question
theres a line thats like nameless anomaly boss adjustments
Those were always things you had to do… anyways I’m done pce
And shaman does insane aoe dmg while healing (mage does 0 cuz Koh)
Oh
Yes, exactly. These were things shaman had to do. The benefit was that their health was instant as opposed to delayed. Now they're also delayed.
^ was referring to that not the other changes
Now I’m curious about those to
yes very nice AOE damage (just don't face up against a boss, kek)
yall put far too much value on acolyte aura when it plateaus very quickly in actual gameplay
Well that is where aoe dmg falls off
like, at endgame, aco aura damage is mid at best
idk
There is very little point to a class that is subpar at endgame
no that’s always been a thing since 2.0 beta
You basically got yourself into obsoletion
Still the king of gxp and ing grinding which are both endgame activities!
yes very exciting
I’ll still use shaman regardless, it’s just enjoying what you use tbh
when was the last major update that focused on gxp and ings? heh
And what's exciting for you
oh, i should've clarified - i'm talking about the method of getting ings
isn't it still just...mindless mob grinding
Surely you dnt expect a healer class to be exciting right?
no
shallow ice core
just mild stuff like dungeons and raids tbh, i'm not terribly wild
and the guild war gameplay...
pandemonium🔥
inb4 "shamans can do dungeons and raids!!!!" yes sir but your spot in the team could have gone to another class who would have brought more to the table
now that you cant lr ings yeah ig
You are right about raids but for dungeons you can run morph the watched and solo them no effort
i went and grinded decaying hearts earlier today cuz i dont think itll be possible in 2.0.3
But see here's the catch, you can't expect every class to be good at everything, just like mage is shit in guild wars and practically everything that shaman is good at the same way shaman is shit at stuff like raids
I still say summoner allows shaman to have some kind of viability in raids for single target dps priority targets but it just gives it a slight edge at best
- with the aco nerf I actually think mage will become to healer-of-choice again when guild wars
- agreed; the trouble is that raids are the endgame content of Wynncraft and it sucks to be shit at it
Yeah as for war healing it's debatable but we won't know for sure till it's live
like....yes, you have gotten to level 106 shaman. congratulations, you have made yourself obsolete. now go play another class that actually has purpose at endgame.
Well shaman has always been the most boring class in my eyes so I sorta get your frustration (but I dont get what made you main it)
bc shaman was touted as a "difficult" class to master and I like challenges; I just didn't realize that "difficulty" did not translate to "efficacy"
I just think the tribal aspect of it is cool imo and being able to hit multiple things at once and feel like I’m in control a bit of an area
you can minmax shaman all day every day and you still wouldn't be as effective as archer or warrior
But trust me when 2.0.3 comes out I’m gonna trap because of its summons to
Yeah the crowd control is op but sadly the raid bosses dont require any of it
yeah if you wanna play summoner you might as well go trapper
True, that’s why I focus more on single primary priority* target w/ summoner
can puppets even damage any boss that's higher than 6 blocks? lol
Anyway I should really sleep now seeing as its almodt 2 am
I mean I do pretty nice in TNA, though it’s due to tomes and build but I’m just content to contribute
if you’re singling out warring as your primary argument then an argument could also be made that absolution completely negates any competition between mage and shaman healing
yeah but again, the problem with that is that an archer could have taken your spot and have done so much more with it
🤷♂️
Holy shit I’m not reading 400 messages about shaman.
Like I understand as a shaman main but also I could care less as a shaman main.
it's mostly just nkklk repeating the same (bad) take over and over again
for pure dps i would agree, but that’s just one part of the game and shaman shines at another part– aoe/crowd control which this new update just so happens to have
also healing but that’s been talked about already
Fr fr I only play shaman for the totem throwing aspect.
personally i only play shaman for this
actually debatable– https://youtu.be/GyX6jMzTHtk cata guy did around 12m-14m and shaman could still do 3 in that time
Hand over your build!!!
tstack makes me sad
If I can get a tstack hadal build
ik but it still makes me sad
I’d use it*
how much does hadal cost im too lazy to check
3? for a decent one
I mean I got mine b4 it’s buff so mines a pretty decently good %
(I don’t have any nearby device to play Wynn to say it nor do I have wynntill so)
you can sorta ignore +aura cost on hadal if you have a bad roll on that since slayer cancels it out
Right, I have like a
35%+ uproot
50-56%+ aura (forgot)
35/5mr
80% Spell
that’s honestly fine
the ehp on that build dam
use fanatic mask whenever you’re not doing anything important 😁
and it is getting even less next update cuz armor tomes are getting nerfed apparently
at least from what i saw
yeah this build will definitely be harder to survive in
And weapon tomes?
pretty sure those arent changing
Imagine if they added armor tomes to TNA due to it*
Never gonna happen but funny thought
nah next new raid will prob have t3 armor tomes
why would they nerf weapon tomes it's not like builds are glassy and deal tons of dps in this meta
they nerfed weapon tomes?
anyway i dont enjoy glassy builds too much so ig ill just continue my saving for an abso to make an immortal build cuz why not
pretty sure not weapon only armor
yeah
i can go on beta and check
They nerfed armour tomes (supposedly to introduce same tomes as current patch to fruma)
waiit mythics are going down to just 5
yep
thats a big nerf
yep
the lootrun tomes are weird, +loot quality and +some form of raw elemental damage and defense
my shaman has all mythic armor tomes cuz i like being alive too much
tomes were too strong in their old state
is it on purpose that lootrun tomes are supposed to be put in the gathering xp slot
now builds will have 10 less ehp 
i doubt it
ill ask if this is intentional, but it might be
maybe not mini quests but like on main server I have 50/50 on a warrior but only 47/50 on beta
also it literally deleted the tome from that slot
when is that forever empty slot in the bottom gonna be used by anything
oh. quests got removed
uh oh
ah
thought only 2 quests were removed
oh wait do the reworked quests no longer count
yea if a quest gets reset it wouldnt count for that
makes sense since I happen to have done exactly 3 quests that are getting reworked on the class
oh do reworked quests also have their completion reset?
nice
which is all except recover the past (for ability tree reasons)
does the tome reappear if you do the quests
lemme go do them rq
they should be pretty quick
u said it will have a manual reset option on live tho right?
yes but that doesnt necessarily apply here
sorry I got a little sidetracked following a Aqua lootrun beacon to Enter the Dojo (why is it there?????)
wtf
pretty sure thats a diff kinda beacon
it was loaded in when I was in Alekin
odd
nope
ok thanks for checking
no problem
Marionette relik in a nutshell:
My brother in christ, tower damage has stayed the same since 1.20 despite countless ehp and healing nerfs, it had to reach it's breaking point sooner or later
Do u think I care
yes
wars more like bores
The avo guild in question:
They were chill tasks u did while watching anime,
imo I liked them better because guild wars back then served like pvp while the actual content was just a medium of fighting not the focus, now they feel like pve moreso and I sometimes wish wars could be easier so it would be a chill thing to do and the actual battle would be the battle of strategies between guilds.
Although the current system is fine as is and many people like it
Imo wars should be easier and war meta is also really boring
Yes wars should be chill tasks not something you break your keyboard over ( @magic turtle )
Yeah but I feel like the current design has dug itself too deep into a hole with all the new amazing lookin towers
They could keep the towers but change the dynamics of wars and just make the whole system more friendlier to those who newly became endgame players
Hm maybe towers could be nerfed severely
Yea……
High end towers require mythics to survive, hell even mediums are hard to take over without mythics, and a lot of terrs are meds because of an established guild holding them, which makes getting into wars hard
that would require severely nerfing either class damage or certain mythics
if you massively nerf towers then people will just dry snipe eachother untill they get tired of it
that's against the point of making wars easy and simple
before 1.20 there was no drysniping people took whatever they want
besides class balancing always ignores wars
Yeah, I honestly always thought it was really 🤨 that the 1.20 wars, which were designed with the intent to let more people get into warring + guilds gatekeeps warring behind mythics lol
you gota have atleast 1 content locked behind mythics smh
Sugo and Komi are speaking FACTS 🔥
The main problem that is locked behind a few mythics
thats a nice point of view and all but like if wars werent locked behind mythics then people WITH mythics would make guild wars unplayable for people without mythics anyway
imagine if a war team with praesidiums tank yol healer and like roulette dps or whatever was capable of hq sniping
a war team with proper mythics will just run over everything 10 times easier
at that point all eco would be useless
It's quite a dilemma
especially right now :::(((((((((
atleast before you had koh limbo in meta
koh meta 😭
Can someone give me a tldr cause I can’t read over 3000 msg to understand what the “feedback” is
something else every few hours
rn its about how warring sucks bc its very locked behind mythics
Waring sucks because the tower is boring as fuck
facts
limited to 4 friends per tower
on god
warring is honestly like
it was boring before, but it was boring and easy. Now you need more than 1 braincell.
(occasionally)
Its boring now, but in a needlessly more exhausting way
Most fun I had warring was when 2.0 launched and Archer was broken so you didn’t need a very specifically curated warring build to kill towers well
I havent warred since 1.20 ngl, so my opinions are outdated
I liked being able to use my endgame archer build in wars instead of having to switch to a very specific war build that I don’t enjoy at all
but still, I really sincerely think the 1.20 warring change was a direct downgrade
I think what surrounds it, like ecoing and stuff is cool, grand strategy elements are cool, but towers themselves are boring, feel overtuned, and high level towers require specific warring builds to kill and survive in, which isn’t fun because those specific warring builds are so different from literally any other endgame build
The guild system itself is super cool but the wars themselves just..... arent good, ngl
The idea of strengthening a building with resources is cool and logically makes sense, but an unmoving enemy that throws the same attacks at you, over and over again until you die or it dies is really boring, doesn’t help that tower hitboxes just make some spells outright useless
Also doesnt help that theyre a balance nightmare in more ways than 1
I don’t like talking about guild wars after 1.20 because any complaints I have, the guild community just says cope or get good
As if I don’t actively lose braincells everytime I try to take on a medium tower without a pocket guardian
People are gonna do that about any feedback about wynn. Can't please everyone.
real talk the best way to make warring better is to simply incentivize it more. Imo the challenge level is ok right now. People say that there is a reliance on mythics, but if you have good tech and experience you can snipe any 0 conn hq with a full non-mythic team rn.
- Add a "War Camp" similar to the "Lootrun Camp"
- Add a progression system for warring
- Give direct rewards for people to be incentivized rather than solely relying on personal interest and guild handouts. This is more likely to encourage the average joe to try their hand at warring.
- Add war-specific rewards like war tomes. would be cool if these activate a special effect inside a war but idk if that's technically feasible.
- Add a "training" territory in the guild hall where you can trigger a war with the desired defenses, so people can practice and it can add a new progression loop
It didn’t need any incentives before to get a large player base so there’s clearly an accessibility issue
im not familiar with pre-tower war era
i agree high end wars can be difficult to get into but realistically all you need is a praesidium and someone to tell you what to do... i have brought too many random recruiters into hq wars for funsies
incentivizing it the way raids / lootrunning are definitely would gain and retain engagement imo
ngl one of the main issues with wars rn is that every hq is snipeable wars are extreme easy. the only thing you need to hold territories for a longer time is coverage. New Wars some time ago were fun. Terrs took a longer time and you actually needes skill. nowadays take 2 catas and they are done in below 30 sec time so there is no challenge. Its just purely unbalanced
dps limiting factor rather than survivability limiting factor
i agree that wars are quite a bit overtuned to dps kind of compensating / covering up ehp issues
i don't really mind the faster style of warring from a qol perspective for attacking but i think it can be tuned back a little bit, if wars take twice as long as they do now but tanking for that duration is viable for high dmg towers
where are the non map holders complaining about tome seek emerald seek and terr boosts and sr system at
idk because personally idrc
I think the boosts for being a big competitive guild are fine, as someone who is not in one
eh its fine, em seek is used mainly for events and community stuff, improving stuff and builds
tomes for optimizing said builds, boosts, it’s cool if you want to lvl up quicker
and if you want to be competitive either you join a big guild or get them to join your guild with alts
tomes I have no issue with now that missions give em
braindead take. How is specifying and improving your build to the situation you face "boring" Instead of just using the same thing you always do "mindlessly"
I want to use the build I enjoy, not be forced into left click spam or whatever the new thing is in order to be able to do wars.
hypixel dungeons
Nooooo every hq can be taken I'm sobbing right now
i mean there’s a lot of issues
Mods are you going to ban guild bank stealing this update 🥺
both with how rewards are made (SR, em seeking incentivizes boring play) and taking the towers themselves
Heal nerf 🤮
Overkill dps 😂
Bro 90% of complaints from npc's who joined wars couple times and crying "why i cant win solo med with average raid build!?"
meds are at the difficulty point where you average build cant do anything
maybe some nonmythic mage builds can do something but usually you need monster
not soon 🥴
i dont know if im good enough to actually fix them tho im ngl
that sounds like something id make
actually no i think you would have to destroy the tower while pvping
yea thats the issue if you make it pvp
ok fine
towers get reworked to be more interesting and you can make a wager for all or nothing with the new pvp battle system

GUILD WARS REFERENCE??????
There were no Guild Wars 1 gifs
Well, hard towers (especially HQs) requires dpses to stack a lot of consumables to destroy tower before it kills tanks. One full bank page allows me to maybe have 3 sets of consumables at a time

Toggle on/off another player skill/particle pls 
Is it an intended feature for archer snakes to not attack if the enemy is already weaken?
Don’t think so
they try to hit as many enemies as possible rather than focusing in on one to spread the weakness debuff
and they stop attacking if all nearby mobs already have max weaken?
yep
not max weaken tho since they can only apply weakness once
I remember during my limited snake testing that it attacked the dummy after it applied weakness, but it was very limited testing
only once weakness fades
Like I said it was very limited but it looked like it was, not saying it actually was though
wtf
they don't build focus either though, right?
They do
so that seems unintended that they decay focus
oh, I was told they don't build focus -- but yeah, I would rather they did neither
would rather be able to use trapper and sharpshooter together with no synergy than for trapper to mess with sharpshooter
Mhmm
Recover the Past is supposed to give you 6 ability shards but it only gives 1
that's weird- the rewards should be giving you 6
did a 49 challenge lootrun very fun
also after that lootrun some of the buffs stayed on me
one of the loot quality ones and a mana regen one
did you not have any dmg boons 💀
220/5s mr with no dmg
your fingers must be dead now
no thats after the end of the run
did u not read the message
i had like 200% elemental dmg and 504% just dmg worth of
and more
together with that 220 mr my total was 321
that is literally
infinite mana
and then a bit more
yeah known bug it’s madman
as in the madman boon, for whatever reason is persists until you /class or log off
oh I need to test if using /class in the middle of a run deletes your madman boon
I don’t think it does but you can never know with wynn ¯_(ツ)_/¯
no, only /hub
Please buff life steal boons
also, if you add a lootrun cooldown timer, make it 10 minutes or less
and if you go outside of the lootrun area DO NOT END THE LOOTRUN INSTEAD PLEASE
TELEPORT US BACK TO THE LOOTRUN GUY INSTEAD!!!!!
it will be an unfunny troll if someone leaves the area thinking they can still do the funny li thing on a 90 challenge run and losing it immediately
it does
Neat
He’s ByeZeer0 now

🤨
This is specifically about the shaman tree but:
It seems odd that each mask does not require any of the other masks, but haunting memory specifically requires mask of the lunatic
I suppose you have to require at least one of the masks, and lunatic makes the most sense since it's highest up
However it is possible to get mask of the fanatic without lunatic so it'd be nice to be able to use haunting memory in that case
Or just have Haunting Memory not work if you don’t have any masks unlocked
can we please revert weightless change or add a node down the acrobat tree to buff it back to 0.7 per hit (make it replace one of the current obsolete nodes because acro is pretty tight in ap)
acrobat were basically never op compared to meta archetypes
cataclysm acrobat is a special case, but that's because of cataclysm itself + cata works better with trickrobat (probably why weightless nerf was there in the first place)
u right btw change SR system to give bonuses for attacking 😮
conn / hq capture bonus and add a "streak multiplier" where continuously capturing terrs increases the SR gain
something
only prob is that it needs to be better than just exchanging vlows or whatever over and over
war camp = reward chest with le after war session!
exchanging vlows = 10min cd kills the streak
so real
Vlow exchanging is too low a penalty, should be: exchanging vlows = 3 day ban for all guild members and also your guild is deleted
Well, simpler solution would be the stronger the tower wad the more sr gained from it
And lower values for v.lows
Like for example (of current values)
0.4x of v.lows
0.7x for lows
1x for normals
1.5x for highs
2.5x for v.highs
HQ will multiply it by additional 1.5 of whatever value
If tower had multihit on it extra 1.2 multiplier too
(So max buffed HQ would give 4.5x value of normal territory)
Probably these values could be more extreme, like 0.25x for vlow and 4x for vhigh
And maybe losing 1 SR for each territory you fail to take, as well (or varied, -4 SR for vlow and 0 for vhigh)
there's already better weightless below jasmine bloom bruh
wait what the fuck
good to hear but i dont have silverbull (🤯
where was this mentioned? (or is there a screenshot
smh
0.1 mana and 1 AP total nerf
My disappointment is immeasurable and my day is ruined.
as in, compared to live
(ik)
I hope they nerf weightless more
acro needing low mana is fine by me tbh
i dont really think anyone is arguing to nerf acro more
wait did they actually add this tf
🤦
lack of patchnote
nice,,,.....
overall nerf but its very cool
tbh idk why acro deserves to be nerfed
mediocre-high damage
and while the mobility is good taking turns with acrobat is like driving a car at high speeds and trying to turn it around
the only real thing that's slightly op about acrobat is the big ahh jasmine bloom aoe
because fuck assassin and shaman!!! 🤓
on a serious note tho I feel like a lot of assassin nerfs are unjustified (acro nerfs*)
but atleast shade got a nice buff
what nice buff
nightcloak knife is still ass to activate
my guy just play shade like 1.20 assassin and u get 100k+ consistent easily with smth like weath
5 second cooldown of vanish for a minimal damage increase
at that point just go acrobat fr
Hellooo men??? Acro needs nerfs as does the thunder dagger commonly referred to as cataclysm :D
nerf cataclysm then :))))
(real)
The nerfs are more than justified to acro
wait didnt cata get a nerf already
Also acro doesnt do enough dmg to get a proper nerf my guy
It got a 8% base reduction
Also you are playing acro wrong if you’re not getting enough damage
like u need high amount of skill and low amount of ping to even be able to acro (u literally cannot get high dmg with ping over 200)
are you using a full crafted set 
You can build 0 mana full damage and 1 phase Greg on a slider
my guy thats dash stacking....
No
also I think ur talking about trickobat
wait no wtf
i play with ~250
I am
not full acro
I mean yeah tricko nerf is deserved I agree
Trickobat which directly benefits from weightless
yes now thats a fair point trickrobat does deserve a nerf
I’m not calling for things that make acro acro to be nerfed I said the acro nerfs as in the ones we have on beta right now are deserved and those are the keystones that trickobat directly takes
I mean as long as we have better weightless deeper into acro tree im fine with base weightless nerf
full acro shouldnt be nerfed imo
Which acro nerfs are undeserved then…
It is
But which acro nerfs are undeserved if you think weightless is fine
I can give you a clue you’ll struggle finding one
none? I dont rememeber if it was nerfed any further my problem was just with weightless and now that its been buffed again im good
nvm i scrolled up
crafted nerfs maybe lmao but yeah
honestly same
im just baffled by the fact that they nerfed weightless despite knowing that this move will affect both trickrobat and full acrobat (acro is pretty much subjectively weaker) and not add/replace a node down the acrobat tree to compensate at the start of the update
well give them credit for making the change after feedback though idk why there was no patchnote about it 😭
now when is shaman heal gonna get fixed...
probably didnt have time to make the notes yet
and NO shaman never gets anything good
never
uh
never 😭
though fr yeah they listened holy crap
Your ass does not know how dashstacking works
for real
bro I've known about dash stacking before guild communers found out 😭
like since 2.0 launch, me and homies trolled with it in tna
there are no patch notes because xavier gatekeeps them and relevant atree information to a certain discord server and refuses to interact anywhere else
which one tho
atlas inc
Eh, 1 AP is huge for acro, usually you don't have enough SP to pick all of abilities at the first anyways
Not the greatest, because it will be even harder to pick between all of abilities
Maybeeee it's not that bad, idk...
anyone know what was added in "Added new Nest of the Grootslangs raid accessories"?
why was this even in the Bugfixes and More category of the patch notes
and More
hey atleast there's patch notes for it unlike AT changes
they have some of the new stats like healing effectiveness
you can see them on trade market buy order
both i think
are there any high level items with that
if that was to be a new stat, they wouldn't make it exclusive to low level
true
its just the grootslang accessories
just
don't forget that draoi fair is a lv 61 accessory and is used in lategame builds..
true
Those can practically fit anywhere, probably in every lightbender or riftwalker or riftbender build
Those item's look very bad though ngl
symbiont seems more usable than atavistic
for general gameplay definitely, but i'd argue at that point the extra healing isn't worth it xd
if it gave some sp and maybe a little more buff to healing, sure
i mean not like im gonna play my shaman unless i somehow get an abso anyway
and at the point where u have abso i doubt 10% extra healing is gonna be that useful
Isn't toxo kinda good now anyway too
Ah no wait it has 35k poison not 60k, idk why i always confuse it
idk but i wanna acolyte anyway
i mean u could use hadal acolyte
idk, wynntils fixes it though
what slot is the apex predator
necklace
anyway i really enjoy not being forced to get flying kick to get ragnarokr now
ah balls
symbiont and extinction are rings, atavistic is bracelet
Wtf am I reading, Earth Main Attack Damage
Have they lost their mind
du u have any build i can steal
im too lazy to look for one rn
Just spam mana reg and spell dmg lol
There's a new ing with water main too
That's besides the point
