#2.0.3 Constructive Feedback Megathread

1 messages · Page 3 of 1

finite heart
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These are from back to back runs which totaled about an hour of playtime

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I also did this run which dropped a total of 4 mythics across all rerolls but they all got voided because i had more pulls than chest slots and apparantly all mythics were part of the 50% of items that did not fit in the chest

vernal trench
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That sounds harsh.

pallid kestrel
finite heart
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its way too high

pallid kestrel
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At first I thought htey amped up the rate maybe 100x for the test server

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but now im unsure, everyone says the rate is fine

finite heart
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the rate is not okay if mythics are supposed to stay near the same rarity as before

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i dont think its a bad thing to make mythics more available though

pallid kestrel
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rip market

fiery scarab
fiery scarab
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How many rerolls per run?

finite heart
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sorry didnt mean to reply to that

fiery scarab
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Ah that explains it. Idk how you managed to get so many but yes with that amount of rr i can believe it

finite heart
fiery scarab
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So about a 0.5% chance per pull, thats quite high (a lot higher than 8/8 forgery, even tho forgery is like 30 mins minimum)

finite heart
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forgery for mythics is a joke anyways in terms of time investment

fiery scarab
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Hello, IDK who wrote the Ancient Wynnic tablet at the SE refinery, but they forgot to use the Ancient Wynnic punctuation instead of normal punctuation. just an FYI

rare sedge
rare sedge
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Nice

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Ty

indigo bloom
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i don’t know how people are getting so lucky on runs is it some toggleable option because 💀

finite heart
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there has been a patch that made mythic rarer and good runs harder to get in terms of beacons

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so that might be the issue with luck rn

indigo bloom
finite heart
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because they were absolutely broken

indigo bloom
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i genuinely just want like an endless mode. i don’t care about profiting

indigo bloom
finite heart
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broken in the sense of op (see the 4 mythics runs in a row)

indigo bloom
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cause irs absolutely not fun to get no whites for 20 challenges

finite heart
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yeah id love an endless mode too

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i dont even have any mythics left to get so the challenge would be the only reason i would even lootrun

indigo bloom
vague falcon
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why are players not allowed to replay the reworked recover the past?

fiery scarab
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i fell through the map during elemental exercise

finite heart
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No idea

fiery scarab
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that makes me sad

finite heart
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Same
Lootrunning with only 10 challenges and sometimes 15 or 20 isnt that fun because it doesnt get that difficult yet usually

unreal stratus
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I am probably alone in this but I wish it was like, base 20 challenges with halved reward buildup

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idk, rewards or not finishing a run after just 10 feels incredibly unsatisfying

scarlet cargo
wary portal
finite heart
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Yeah i agree

fiery scarab
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Did they make it so that yellow and red beacons work when its the end of a lootrun or when its a spelunk challenge?

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or has that not been done yet

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also I think its important to mention that those really long runs weren't necessarily OP. Yes, you get to fight 6 million HP mobs with an uber-buffed character, but for the time it takes to do these runs, the rewards you get are pretty similar/worse than just doing a bunch of 10/10 runs.
The best way to farm mythics with lootrunning isnt by grabbing a super buffed white beacon and a bunch of boons. It's by grabbing a super buffed gray beacon and a bunch of curses.

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So I think it's weird to nerf the fun part of the runs when they were never even the cause of the problem (which I presume is just the high mythic droprates, which can be fixed by only lowering general mythic drop rate + lowering gray beacon rate)

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That's my two cents, nerf gray beacons, not orange/blue/white beacons

stark depot
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Hey can we please make it so that totemic shatter doesnt delete my totem id very much like to have my totem when using shaman thanks🥰🥰

lone leaf
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thats kindof the point of totemic shatter

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but like. it being mandatory is silly

stark depot
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i mean could prolly rename it to like,,, totemic 'slam' or something

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if im using fanatic im probably trying to survive and if i want to survive im probably using haul but i cant really haul if my totem shatters into pieces

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also sorta limits you to only melee, so like no totem (totemic shatter), no aura or haul, and no uproot (ritualist)

teal radish
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yeah it’s kind of a meme-y ability, should definitely be made optional

stark depot
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id prolly be cooler to not dissapear but instead just do its effect at a smaller radius around it

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idk whatever totemic smashes aoe is

teal radish
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it works decent for ritualist though cuz ritualist already has a use for uproot that doesn’t need totem

teal radish
stark depot
teal radish
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the totem is shattered therefore destroyed

stark depot
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i was talking about the effect it leaves behind

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thats cool (but the totem leaving me isnt i miss my totem)

teal radish
stark depot
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i mean yea it would look/sound cool but in practice your really gonna want your totem right

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like if it was renamed to like a totemic slam or something cooler like that where it gets to *keep its totem then im sure itll have the same impact

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idk, totemic grasp, totemic quake, totemic rupture, etc etc

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aslong as you get to keep the totem cuz if you dont have a totem as ritualist youve litterly got nothing other than melee and some passive buffs

teal radish
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I think having an ability focused on melee builds is good

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It just needs to be optional

stark depot
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having an ability that *benefits melee is very cool and good (like distant grasp or hand of the shaman) but having an ability that limits you to really only melee isnt yk what i mean

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you cant really call it benefiting melee if its not changing anything with melee but instead making your spells really unusable/locking them out

gentle grail
silver siren
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Endless modes are great, I want an endless mode in basically every game that has buildcrafting because its fun to do endurance runs

woeful grail
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Regarding fallen:
for anyone not aware, there were some changes to how fallens corrupted mechanic works in beta
Here are the changes i managed to spot:

  • Corrupted will now charge based on the actual amount of damage you take instead of taking the difference between entering health and damage tick (this is to prevent funny shenenigans that allow for 100% corrupted at 70% hp)
  • Corrupted NO LONGEr charges from fall damage
  • Corrupted NO LONGER charges from negative health regen
  • Corrupted also NO LONGER charges from negative life steal
    basically only getting hit by aggresive mobs, blood pact, and massacre charge it

Im perfectly fine with fixing the armor thing, although this doesnt allow me to do 1hp 99% corrupted easily anymore i still approve
But in all honesty
why tf does it make sense that taking fall damage or negaive hpr/ls doesnt charge corrupted, please fix this

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on another note, why nerf armour tomes now and not at 2.0 release? or even 2.0.2?

rare sedge
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Not charging from fall damage was good change imo, but negative life regen/steal change was kinda unjustified

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All it does it hurts mostly builds that didn't involve cheese

ocean peak
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Literally what is gained by eliminating fall damage corruption gain, it’s still damage

rare sedge
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Well, it was a very easy cheese for TNA...

ocean peak
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“Cheese” my brother in Christ it is an intended game mechanic

woeful grail
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if you cant do the armor thing it invalidates it anyway

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where in tna can you take like 70% fall damage?

odd trout
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how about we just remove fall damage period what purpose does it serve

light pivot
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cuz why not

plain flower
thorny creek
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are there any other real changes to lootrunning except for getting xp the first time you do a cave?

woeful grail
woeful grail
thorny creek
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so what are they? I wasn't able to find a lot except for some more text at the start so thats why I am asking

viral prairie
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can we add lvl 95 stats pots to areas where are 95+

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instead of having lvl 75 in a lvl 100+ area

young ore
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What so

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Kandon Beda ? As the only other

viral prairie
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se

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having lvl 75+ potions in chest

young ore
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Oh you mean in chests

thorny creek
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and if they change it in chests they can change it in maybe kandon beda and se too ofc

young ore
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I only said kandon beda as I assumed he meant merchant and ahms + lutho already have

thorny creek
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aah yeah i am not sure which places have what exactly

neon slate
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I think we should allow a party of players to lootrun together, just a cool idea

shell sky
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Would be really nice to be able to use horses in lootruns

viral prairie
young ore
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forum post discord post discord thread potion potion potion

pliant matrix
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Now that client-sided chests are a thing in 2.0.3, will chest count be re-added to the API?

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It'd be nice to have it back

gleaming geyser
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can we not cap lootrun mission at 36 pulls and 500 xp

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there’s no point in getting white beacons anymore when you can fulfill the pull cap with 2 dark gray beacons

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it’s so wild to go on a 1 hour lootrun and get 12 eb reward chest

crystal lantern
gleaming geyser
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thank goodness

lone leaf
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answer was. maybe.

silver siren
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Something something gatekeeping something something idk no good excuse

lone leaf
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what

silver siren
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Maybe they are afraid of gatekeeping or bullying?

lone leaf
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doubt it

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idk tho. itll prob be readded at some point

silver siren
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Although because its client side I don’t see much room for it to happen anyways other than the classic “You haven’t done this X number of times your opinion doesn’t matter”

static parcel
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You haven’t done ds 100 times your opinion is invalid

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Normal, not corrupted

merry umbra
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weak aura: oh i have dungeon daily/guild objective, let me run some forgery or something
strong aura: fuck it we decrepit sewers fuck it we decrepit sewers

queen grotto
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SO true

vocal stone
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very true

obtuse wyvern
rare sedge
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But then tome count exists, which makes the first decision even more illogical

lone leaf
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itll happen probably i dont see why not. surely.

tropic wing
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I dont know if anyone has mentioned this but if you have 100% resistance to the enemies because of curses u dont do any damage. I feel like this shouldn't be a thing. Granted taking curses are suppose to like hurt u but not being even able to try and kill anything sucks

sleek valley
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thats a bug thatll b fixed

teal radish
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ok so whats up with dark grey beacon

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cuz i just tested a run with 7 choices from orange beacons, wasnt offered dark grey at all, beacon choices went down to 6

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shouldn't dark grey have been offered

scarlet cargo
teal radish
scarlet cargo
teal radish
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I mean I'm 99% sure i wasnt

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I'll test it again tho

vocal stone
lone leaf
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grah

lone leaf
teal radish
lone leaf
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no i dont know

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but its #. it wont show up after a certain amt

teal radish
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ah ok

thorny creek
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Where is the silverbull trading company? the patch says 'near cinfras' but not exactly where

thorny creek
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ty

fiery scarab
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You can tp there if you speak with a lootrun associate and you havent joined yet

half pike
shell sky
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Two suggestions for lootruns:

  1. Allow horses to be used
  2. Rework Boons interaction with aqua beacons

I see no reason horses shouldn't be allowed in lootruns, I've brought it up many times in #💎hero_beta and no one has mentioned anything, initially I assumed it was bugged but at this point I'm pretty sure they are intentionally disabled.

I think the way blue beacons work with aqua/radiant is really unintuitive, and also the text description is just wrong, which I know has been brought up. The way multipliers should work on blues is either:

  • You get to choose from 2 different boons x times
    OR
  • You can choose x boons from (x+1) different options

I'm more of a fan of the second one since boons are already incredibly strong in longer runs, and the second option might force you to choose some weaker boons like LB/LQ (although even these can be op when people get 30+ challenges).

It feels like such a waste when you have multiple aqua stored up and you get something like red+orange+green+blue, the aquas mean pretty much nothing.

stuck river
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Someone said a while back in the thread that horses were disabled bc you could start the lr early with them

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Forgor who said that tho

ocean peak
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It was Madeline

hybrid frigate
ocean peak
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I think it’ll be fixed though by release

wary portal
regal plank
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Apparently the band aid fix was to disable them entirely bc it’s a more minor issue

lone leaf
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i dont really give a shit about people saving 5 seconds on a horse not going to lie!!!

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besides why not just make a region where you cant use the horse in the starting area

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idk why horses are disabled entirely when its like.. a valid method of transportation lmao

regal plank
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¯_(ツ)_/¯

lone leaf
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fair

regal plank
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I agree with those points

teal radish
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the best advantage using a horse gives is taking a break from movement spell spam so you don't get carpal tunnel

ocean peak
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i would love to be able to use my horse on shaman :)

unreal stratus
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Unrelated to lootrunning but

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the new resource nodes are honestly miserable. They take forever to mine and are stupid far apart, which makes sense and would be fine if it werent for the fact that mobs still target you while harvesting them

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Also, you can harvest them at 0 durability which I feel like is unintended

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specifically referring to the void farming

teal radish
unreal stratus
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no I mean you get the resource too

teal radish
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oh wait

unreal stratus
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100% of the time as well

teal radish
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ohh i see

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yeah thats definitely a bug

unreal stratus
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gonna bug report it soon but figured Id drop it here first

teal radish
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probably something to do with the mobs still acting like it's a short prof node idk

unreal stratus
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yeah with normal resources they stop targetting you after the 2nd tick, but on these they just never stop

teal radish
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they do stop, they just start again for no reason

unreal stratus
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Ill be like 70% done with it (these things take FOREVER to mine) and Ill still be getting beef from the void enemies

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yeah sounds about right. It's weird.

sleek valley
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i think its just a weird bug with the gathering system as a whole

sleek valley
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well. theoretically anything can be fixed

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its a dev issue thatd need dev time to look at

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and i figure theyre busy with lrs

teal radish
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understandable

unreal stratus
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I have like a long-ass backlog of bugs Ive been meaning to report 💀

woeful grail
fiery scarab
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erm... its not possible to leave the prison

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in recover the past\

main atlas
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so is the gutting of shaman a concern at all

scarlet cargo
main atlas
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healing is now delayed like mage, except mage heal doesn't also take your health while shaman heal still does

healing rebound reduced by 40%

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and archer being a better summoner than summoner 😿

lost talon
unreal stratus
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Genuine feedback:

This shits WAY too common

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I get 1 every other run at least

bronze prism
rare sedge
bronze prism
rare sedge
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But still it's significantly less spammable which makes it worse in guild wars (poor tanks)

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Despite it apparently being only 8 ticks, it feels like 0.8s instead

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It would be pretty funny if all those nerfs would kill normal guild snipes

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Because tanks would get randomly killed by tower (damage highrolls and dodge not triggering)

crystal lantern
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just wanted to pop in and just give my input on the currently available new early game content

so far, i've really enjoyed it. im not a new player so i cant exactly represent how effective all of it will be, but the explanation of game mechanics in quests like new Elemental Exercise is awesome. Even Supply and Delivery having a subtle hint of the trade market's existence is good, and im looking forward to be able to play new Arachnid's Ascent and Timelost Sanctum

soft thicket
lone leaf
quiet lark
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💀

lone leaf
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its so funny

quiet lark
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at least it felt ok

lone leaf
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isnt ii good enough for 0 con tho?

quiet lark
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uh

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well yeah but like

soft thicket
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It’d be funny if ii and rots stacked

quiet lark
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wtf based idea

main atlas
bronze prism
main atlas
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yes...

bronze prism
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and a buff pre-rebound

main atlas
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idk how anyone looks at shaman (especially next to classes like archer or warrior) and say "hmm...this class deserves a nerf"

silver siren
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Something something fix nerf warrior

unreal stratus
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Now you see your first mistake was doing a guild war

quiet lark
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you can tell that its shaman tank because guardian is a shaman mythic

main atlas
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you can tell that its a shaman tank because it died

stable pecan
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I could give a lot of reasons why I made that statement and all of them would result in me looking less intelligent

rare sedge
# bronze prism a 0.4 second nerf

Well, it felt way longer, roughly as mage. I can't believe its only 8 ticks, unless lag affects it. If that's the case, it's overall way worse than you think it is.

Also tome nerf made that tanks can basically take one less tower shot when agility fails, which increased the odds of them just randomly dying from tower

vocal coral
rare sedge
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Or just wynncraft runs on 10 tps xd

scarlet cargo
# vocal coral yeah it definitely feels as long as mage heal even tho i think mage heal is supp...

I just checked by putting two recordings of me using heal on mage and shaman into blender's video editor and checking the frames that healing started and ended; One pulse from mage heal is 36 frames at 60 FPS, which is about .6 seconds. However, Acolyte's aura heal, without rebound, took 47 frames, which is roughly .8 seconds. So it's definitely bugged and is currently taking twice as long to heal as it should be.

scarlet cargo
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Actually, looking more closely at the health numbers themselves to calculate, Mage's heal takes 39 frames (or .66 seconds) while Acolyte's heal takes 42 frames (or .7 seconds) Which is closer, but still like 75% longer than Acolyte's heal is supposed to be. Also, for some reason the "____ spell cast" notification is delayed like three seconds from the actual cast, which is weird.

vocal coral
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@lone leaf ^ I wasn't crazy!

lone leaf
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🤯

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@tropic niche ^

vocal coral
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just make shaman heal instant again 🙂 🙏

lone leaf
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i highly doubt that will happen,

rare sedge
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Then reduce max tower damage

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As shrimple as that, only things we are asking

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It has stayed the same since 1.20 despite countless ehp and healing nerfs

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I am not even talking how low tps severly fucks up aura timers

quiet lark
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wars 🤣

main atlas
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still wondering how shaman keeps receiving nerfs considering its state in comparison to archer and warrior

ocean peak
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Summoner and ritualist received massive buffs this update

woeful grail
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"buffs"

ocean peak
rare sedge
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I mean... gap still will be there but at least it's something

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we'll see it anyways, maybe meta will also change to be more favourable to shaman

main atlas
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archer is like summoner except better 😄 even after the summoner buffs...

main atlas
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summoner pets deal damage and I guess crimson effigy does a little bit of CC?

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archer pets give weakness and blindness on top of damage 😭

neon slate
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Hey perhaps the changes will be made if we're a bit nicer about them? Like I feel like being hostile about bad decisions or bad design choices will just turn away people wanting to understand feedback.

Honestly I feel like summoner is just a tad bit more underpowered than other classes but it's better than other shaman archetypes

I feel like shaman could use a simple number buff or smth to just make the dmg live up to other classes due to how glassy it is

There doesn't feel to be much of a payoff for the glassiness

rare sedge
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and lack of mobility as well

void nova
void nova
untold junco
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Loving the beta so far! My two biggest things that I've been saying in #💎hero_beta that I realize should probably also be on the megathread:

-It feels like lootruns should have a small buy-in so that you're not just constantly starting and stopping runs to freely reroll the first two beacons you get

-Pls rename purple to pink that color is so obviously pink and I don't think an actual purple beacon is in yet but you totally could make a real-purple beacon

teal radish
stable pecan
teal radish
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Also, grey and white are too similar, for that I’d suggest changing dark grey to black, and making grey the color of dark grey.

gentle sable
untold junco
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That's fair, but the colour itself is much closer to the pink used for rares than the mythic purple

gentle sable
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well yea

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that's light_purple too

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and the other is dark_purple

main atlas
trim elbow
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very small qol thing but it would be nice to shorten the lootrun start timer from like 5s to 3s, as it provides nothing but a transition

main atlas
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the ct have had plenty of time to change things; they haven't

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there's not really much incentive for us to be nice anymore

trim elbow
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speak for yourself like

trim elbow
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the incentive to be nice is called literally being a human being with compassion

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🤯

main atlas
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sure, but at the same time, the game is supposed to be fun but repeated nerfs to an already subpar class isn't really helping that 🤯

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although keeping a class down because the players are mean is certainly a choice

trim elbow
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damn bro your legs must be buff as hell from all that jumping to conclusions

gentle sable
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don't lie lex

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it's over

main atlas
sleek valley
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being rude to ct doesnt cause them to, like, specifically target the things you like. it just makes them less enthused about working on stuff

main atlas
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🤯

sleek valley
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i mean i figure the changes in this patch were an attempt at that

trim elbow
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wynn playerbase when they realize that CT are volunteers and have no motivation to work on wynn other than their own good will 🤯

sleek valley
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was ritualist not buffed by its changes?

main atlas
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uhh...sure, if we wanna stretch it

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ritualist was buffed to be on the same level as the other shaman archetypes

sleek valley
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looks like summoner's summons' damage was buffed

sleek valley
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ok

main atlas
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yea

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are you honestly telling us that shaman is in a good spot right now? heh

young ore
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you'll barely notice it

sleek valley
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to be perfectly clear. i'm not at all involved in atree balance

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but from my perspective it does seem like theyre trying to improve the classes

ocean peak
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Nkklk was like this months ago, genuinely just ignore them

young ore
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shaman healing

main atlas
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youll barely notice it

sleek valley
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is that a reference to something

main atlas
sleek valley
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i assume it is but i have zero context

main atlas
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it's a reference to something all right

sleek valley
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ok

main atlas
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lemme find the exact msg

sleek valley
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well, have fun in whatever world you're living in

young ore
ocean peak
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I am hypercritical of wynn atree balance changes but outside of minusculey nerfing acolyte healing, shaman was significantly buffed this update but you just want to point out one specific aspect of the patch as if it’s how the class was overall treated

young ore
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salted said "you'll barely notice it" in reference to shaman healing

ocean peak
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I think archer changes were shit this patch

young ore
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then procedeed by several gifs of shaman healing being much much worse almost unusable in decent wars (warrers unhappy)

sleek valley
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..oh, this is about wars

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fair enough

trim elbow
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lex what is puppet attack rate
wait you would not know nvm

ocean peak
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Can we remove wars so people stop complaining whenever any aspect of healing or tanking in game is changed

sleek valley
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sorry i just make content

main atlas
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i mean the meme is funny and it's deffo about wars

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but I am talking about shaman in general

young ore
ocean peak
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And shaman in general this patch was treated really well

hybrid frigate
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can we make raids require healers and tanks so everyone malds when heals and tanks are nerfed

fiery scarab
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The world if shaman minions could hit moving targets:

ocean peak
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Tbh I have no idea why they changed aura healing to be non instant anyways

main atlas
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it's extremely glassy, it has the lowest inherent damage resist, its healing costs health while also being delayed like mage's, and yet it doesn't even come close to outputting half of the damage that other "similar" glass cannon classes can do

young ore
main atlas
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ok so remove the health cost of shaman heal

fiery scarab
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dont you understand? shaman is overpowered!

hybrid frigate
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To make it in line with shaman

fiery scarab
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also why does fluid healing not affect passive totem regen

ocean peak
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I’m not gonna lie i don’t actually want to have a discussion with nkklk I just wanted to let y’all know that you will never change his mind and he will act full of himself in the process so have fun if you wish to

main atlas
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shaman heal requires a totem to cast + costs health + has an inherent initial delay while refilling blood pool

....and yet it also gets a delay like mage heal

ocean peak
main atlas
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since nipnop is out, can someone explain why shaman heal deserved to have a delay like mage heal when it already had a lot of other prerequisites that mage didn't

hybrid frigate
main atlas
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that makes sense actually

stable pecan
fiery scarab
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but it also makes it worse. so the question is: why make it worse when shaman is in a bad spot already

hybrid frigate
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Well the delay is also bugged and lasts like double the intended time according to people who played shaman

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But yeah one would expect it to be slightly buffed alongside a nerf

main atlas
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so it's objectively worse than mage

stable pecan
main atlas
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unfortunately that does seem to be the general design goal of the CT

fiery scarab
main atlas
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it actually wasn't, though

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mage heal and shaman heal both have delays, but shaman heal requires totem + blood pool + health maintenance

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it's a pretty clear choice on what's better to use

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  • mage has more inherent damage resist than shaman
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but at that point who even cares 😄

stable pecan
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(I'd just like for Blood Sorrow to be a useful ability, because it's a pretty cool ability to use if you asked me.
just that it is in every regard worse than continuing to use aura
less efficient blood pool usage
less powerful health gain
lower damage)

hybrid frigate
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well actually shaman is still better as a pure heal 🤓 but mage is a one man army

carmine stratus
#

i mean... sac shrine isn't the only way to play shaman anyway?

neon slate
#

@main atlas

fiery scarab
#

its a stupid thing to say because its a non-solution to the problem

carmine stratus
#

kinda feels like people are treating shaman like acolyte is the ONLY way to play shaman

#

and not one of the ways

fiery scarab
#

what does "just play mage" contribute to this conversation

main atlas
#

unfortunately blegar none of the other options are enticing, either 😄

neon slate
#

very ironic of me to say that tho considering how i've acted before but im trying to improve my feedback giving

stable pecan
#

I presume every time someone brings up sacrificial shrine it's in the context of wars which- yeah the heal delay does seem to make it harder
outside of that though I don't feel like this changes much of anything

main atlas
#

archer is a better summoner than summoner, mage is a better healer than acolyte

ritualist idk....it got a lot of changes so I'm reserving judgement

#

seriously though, the archer buffs hurt from the perspective of summoner

fiery scarab
#

all I want for shaman is either an ability that throws the totem at a greater speed or one that throws the totem in a straight line

carmine stratus
#

I mean, ritualist is mostly fine. Literally ritualists biggest issue was lunatic was basically a "you always use this since there is no risk to it"
It was a fine archetype that i think got boring due to it just being lunatic useful and rarely fanatic. And coward being the travelling option

#

Now i'd say ritualist is fine since you've got rewards with all the masks and risks that make sense.
And i mean trapper doing beasts is fine (especially since they seem to be more status effect reliant than damage)

#

compared to summoner who is damage reliant minions, but admittedly god the minions do look boring. I tried to look at them again and yeah they just remind me of golems.

main atlas
#

sure but archer already had good damage even before beasts

#

now archer has better damage AND better effects...which leaves summoner as...i don't even know

#

Hey I guess summoner at least has totem regeneration 🥴

carmine stratus
#

didn't trapper have that issue of not being good at damage if you even committed to it?

main atlas
#

it did, compared to other archer builds

stable pecan
#

strings of fate seems like a cool major ID
all of your summons have suddenly been replaced by vicious kamikaze puppets!
no more worrying about keeping invigorating aura active at least
just passive 400% spell homing missiles

main atlas
#

but compared with summoner? I think trapper still took the win

hybrid frigate
ebon grail
#

I still think it would have been better if the trapper rework focused more on the traps.

stable pecan
#

half of trapper's description advertised the usage of beasts to defeat your enemies and

one dog

ebon grail
#

Then just change the description lol

carmine stratus
#

nah i think beasts suit the theme of it.

hybrid frigate
#

rename it to beast master 👍

main atlas
carmine stratus
young ore
carmine stratus
#

it's got so many nature themed stuff now.

ebon grail
#

Trapper is nature themed

hybrid frigate
stable pecan
#

I still want to add sticky traps as a perk for trapper
because you don't get any good benefit from directly shooting at an enemy, on account of needing to spawn traps

carmine stratus
hybrid frigate
#

oh right yeah

main atlas
#

beastmaster is a much better name than trapper tbh, and at this point, it's far more fitting

ebon grail
#

I personally find summons to be kind of boring, which is why I don't like how Trapper's rework went into that aspect more than everything else about Trapper.

hybrid frigate
#

Trapper traps the beasts and them uses them for own benefit 🤓

stable pecan
#

eh, it's in the context of it being an archer archetype, and beastmaster feels more suited for something in shaman

neon slate
young ore
main atlas
carmine stratus
neon slate
carmine stratus
#

every time there's a nature theme enemy, it's always involving a bow.

main atlas
#

fr

young ore
#

i am joke often feedback is looked at but awfully often the more important parts arent looked at and we just have to deal with ssosososociiety

carmine stratus
#

and you can almost guarantee a few animals exist to make your life hell

main atlas
#

where are the morningstar-wielding treehuggers!!

nocturne linden
#

why does trapper have more types of summons than the summoning themed archetype

stable pecan
main atlas
#

the content team is allergic to shaman buffs

carmine stratus
#

in all seriousness i think they have the same amount

neon slate
#

on a different note Cal u should check out monumenta

main atlas
#

no

stable pecan
young ore
carmine stratus
#

oh wait no trapper also has wolf

ocean peak
#

Trapper rework is a joke

neon slate
#

didnt like it?

main atlas
#

trapper has hound, crow, and snake. summoner has effigy and puppet

young ore
#

not particularly

carmine stratus
#

yeah i forgot wolf existed for a bit there.

main atlas
#

Unless we're counting the totem as an ent saltroll

neon slate
#

understandable, region 1 is bad

carmine stratus
#

Even though that was the 1 reason i tried trapper

main atlas
#

tbh if Seeking Totem = true, we can deffo count the totem as an ent

young ore
#

Yeah heard the early sucks but dont really care to get too involved in another mmo i already have given hours and hours a day for years into 1

main atlas
#

omg! shaman is saved 🙏

carmine stratus
#

anyway seeking totem seems fun, can't wait to play with that in main

unreal stratus
#

I am actively online monumenta right now walter

neon slate
void nova
ocean peak
#

It’s higher than what it was pre nerf, so it’s pretty nice

void nova
ocean peak
#

That’s what higher than pre nerf means yes

void nova
#

Also curious question, the neutral dmg for puppets / effigy’s get translated to other elemental damages if you use a powder on weapons right

ocean peak
#

Idk exactly how powder conversions work ngl I’m sure someone else might

void nova
#

Alright, I should probably ask someone else. But I can’t wait to try out ritualist to with these new changes

#

Also now I have a reason to play archer (trapper summons saltroll)

ocean peak
#

I think ritualist finally got an actual playstyle but I think haunting memories and chant duration could be improved to make it less janky to use

sleek valley
#

the neutral damage type for atree spells is just whatever damage your weapon deals

void nova
void nova
fathom gale
#

Idk how possible that is tho

quiet lark
#

i think its best to let warrers cope

teal radish
#

war is boring anyway

fathom gale
#

But maybe something simple like "shaman heal is 30% stronger" and "mage damage dealt is 200% higher 😼 )

teal radish
#

wars were 1000% cooler before the towers

quiet lark
#

thats an opinion like

fathom gale
young ore
bronze prism
fathom gale
young ore
fiery scarab
#

Infinite +50000 stat pots !!!!!!

teal radish
#

made every territory unique

fathom gale
bronze prism
#

there's also the fact that dev time is at a premium, so we can't just pester a dev to do something, cause 99% of the time they'll be too busy to do anything. the fact we got so many new abilities for this update was nothing short of a miracle

bronze prism
regal pewter
#

Wynncraft war simulator

fathom gale
#

Would it really be any different

bronze prism
main atlas
bronze prism
fathom gale
#

And same with mage/shaman healing

#

And it doesn't even have to be for the sake of making classes equal

bronze prism
main atlas
bronze prism
#

equalizing power like that is seldom a good idea. it may have worked for the nether PVP back before Gavel, but that's when mechanics were like infinitely less complex

fathom gale
#

Since wars are entirely different than anything else I can't imagine properly balancing both sides

bronze prism
#

Saying that is incredibly self-centered

main atlas
#

yes you are correct, it is only I who has an issue with how you are handling shaman 👍

bronze prism
#

It's pretty clear to me that you've got your mind made up on this and won't budge no matter how much evidence we throw your way, considering you're ignoring a number of actual significant buffs to Shaman that were made and are zeroing in on a single minor nerf that only seems to really affect a single side aspect of the game, so

fathom gale
#

(shaman should get nerfed more so mage can once again be the king of healing (totally not biased opinion))

main atlas
#

you see, the issue is that despite this patch's round of shaman buffs, it remains among the weakest of the classes

#

and yet you somewhow expect players to be "omg this is so great! shaman is saved" when at best it's still subpar

fathom gale
#

Shaman still #1 xp and ing grinda

#

So you got that going for you

main atlas
#

see: shaman healing (very good change lol, it's the same as mage healing except you have to manage totem/health/bloodpool)

#

🤷

main atlas
bronze prism
#

I think these are great improvements. If more need to be made, more need to be made, but improvement =/= fixed and I don't think anyone's been implying that. Maybe you've been taking it that way, but ik I saw in the team a lot of "I really hope this'll go over well" and "this ought to help a lot"

#

a lot of hopeful but ultimately uncertain statements

trim elbow
#

selvut who came up with haunting memory

main atlas
#

you made shaman healing have a delay like mage healing while also needing more management and you thought it would go over well? hmm

bronze prism
trim elbow
#

oki that’s what I thought

bronze prism
fathom gale
main atlas
trim elbow
#

AND MADE SUMMONER/RITUALIST HYBRID POSSIBLE :DDDDD

#

I would’ve been happy even if that was the only change

bronze prism
#

like I said, you're zeroing in on this singular effect and ignoring the entire rest of the buffs, as if giving acolyte a 0.4 second delay on healing somehow outweighs every single other improvement made

#

that's a you problem

fathom gale
#

Yes just dont war

trim elbow
fathom gale
#

Simple solution to the problem

#

(I can't wait to hopefully start healing with mage in wars again)

untold junco
#

Selvut I think you already said it yourself, you both are just kinda DonoWall ing at this point

bronze prism
void nova
#

I’m just grateful summoner got a dps boost

#

That’s it rly and ritualist looking cooler

trim elbow
#

anyway moving on
selvut do you know what the minor adjustments to greg were

main atlas
regal pewter
#

I’m just sad PZ no work with totemic shatter but I don’t think that’s gonna really be something ct/devs can afford to spend time working on

regal pewter
fathom gale
trim elbow
main atlas
trim elbow
#

or maybe they meant the raid rooms and not boss

main atlas
fathom gale
main atlas
regal pewter
#

Actually it’s a buff for non war

main atlas
#

As I've said before, the change essentially makes aco healing the same as mage healing....except you still have to manage totems / health / bloodpool

#

Like...at that point, just switch to mage, heh

fathom gale
#

💤

#

Mage doesn't have the same crowd controll that shaman has

void nova
# trim elbow or maybe they meant the raid rooms and not boss

Shortened the timer for a miniboss spawn in The Nameless Anomaly's Void Hole room (probably the despair crawler)

Fixed inconsistent timer in The Nameless Anomaly Hold Room

Fixed dying in The Nameless Anomaly resulting in no soul point loss on repeated runs

Fixed a bug where multiple players could enter the tree in the "The Nameless Anomaly Tree Room at once

Fixed inconsistent timer in The Nameless Anomaly Berry Room

Fixed the Berserker Berry not respawning if the holder dies in The Nameless Anomaly Berry Room

Source: 2.0.3 changelog

regal pewter
#

You don’t really gain blood pool fast enough to spam it faster than the delay anyways

#

Outside of war from blood rite

trim elbow
#

don’t think that’s it

main atlas
# regal pewter How so?

wdym how so?

  1. you need to be in totem range to receive shaman heal, even if you are the casting shaman
  2. you need to manage health and blood pool or else you just end up wasting one or the other

meanwhile....

  1. mage cast heal, mage and allies get health
bronze prism
sleek valley
#

theres a line thats like nameless anomaly boss adjustments

regal pewter
fathom gale
sleek valley
void nova
main atlas
trim elbow
#

^ was referring to that not the other changes

void nova
main atlas
#

yall put far too much value on acolyte aura when it plateaus very quickly in actual gameplay

fathom gale
main atlas
#

like, at endgame, aco aura damage is mid at best

sleek valley
#

idk

main atlas
#

There is very little point to a class that is subpar at endgame

trim elbow
#

no that’s always been a thing since 2.0 beta

main atlas
#

You basically got yourself into obsoletion

fathom gale
main atlas
#

yes very exciting

void nova
#

I’ll still use shaman regardless, it’s just enjoying what you use tbh

main atlas
#

when was the last major update that focused on gxp and ings? heh

trim elbow
#

uh

#

2.0.3 has some pretty big ing changes lol

fathom gale
main atlas
#

isn't it still just...mindless mob grinding

fathom gale
#

Surely you dnt expect a healer class to be exciting right?

trim elbow
#

no

gleaming geyser
main atlas
fathom gale
#

Healer mage is boring as shit as well

#

All healers are boring sadly

stable pecan
gleaming geyser
#

pandemonium🔥

main atlas
#

inb4 "shamans can do dungeons and raids!!!!" yes sir but your spot in the team could have gone to another class who would have brought more to the table

half pike
#

now that you cant lr ings yeah ig

fathom gale
half pike
#

i went and grinded decaying hearts earlier today cuz i dont think itll be possible in 2.0.3

fathom gale
void nova
main atlas
fathom gale
main atlas
#

like....yes, you have gotten to level 106 shaman. congratulations, you have made yourself obsolete. now go play another class that actually has purpose at endgame.

fathom gale
#

Well shaman has always been the most boring class in my eyes so I sorta get your frustration (but I dont get what made you main it)

main atlas
#

bc shaman was touted as a "difficult" class to master and I like challenges; I just didn't realize that "difficulty" did not translate to "efficacy"

void nova
main atlas
#

you can minmax shaman all day every day and you still wouldn't be as effective as archer or warrior

void nova
#

But trust me when 2.0.3 comes out I’m gonna trap because of its summons to

fathom gale
main atlas
#

yeah if you wanna play summoner you might as well go trapper

void nova
main atlas
#

can puppets even damage any boss that's higher than 6 blocks? lol

fathom gale
#

Anyway I should really sleep now seeing as its almodt 2 am

void nova
#

I mean I do pretty nice in TNA, though it’s due to tomes and build but I’m just content to contribute

grizzled crescent
main atlas
void nova
#

🤷‍♂️

stuck river
#

Holy shit I’m not reading 400 messages about shaman.

#

Like I understand as a shaman main but also I could care less as a shaman main.

trim elbow
#

it's mostly just nkklk repeating the same (bad) take over and over again

grizzled crescent
#

also healing but that’s been talked about already

stuck river
#

Fr fr I only play shaman for the totem throwing aspect.

half pike
#

personally i only play shaman for this

void nova
#

Personally I only play shaman for this

grizzled crescent
light pivot
#

tstack makes me sad

light pivot
#

ik but it still makes me sad

void nova
light pivot
#

how much does hadal cost im too lazy to check

grizzled crescent
#

3? for a decent one

void nova
#

I mean I got mine b4 it’s buff so mines a pretty decently good %

#

(I don’t have any nearby device to play Wynn to say it nor do I have wynntill so)

grizzled crescent
#

you can sorta ignore +aura cost on hadal if you have a bad roll on that since slayer cancels it out

void nova
#

Right, I have like a
35%+ uproot
50-56%+ aura (forgot)
35/5mr
80% Spell

grizzled crescent
#

that’s honestly fine

light pivot
#

the ehp on that build dam

grizzled crescent
#

use fanatic mask whenever you’re not doing anything important 😁

light pivot
#

and it is getting even less next update cuz armor tomes are getting nerfed apparently

#

at least from what i saw

grizzled crescent
#

yeah this build will definitely be harder to survive in

light pivot
void nova
#

Imagine if they added armor tomes to TNA due to it*

#

Never gonna happen but funny thought

light pivot
#

nah next new raid will prob have t3 armor tomes

hybrid frigate
#

why would they nerf weapon tomes it's not like builds are glassy and deal tons of dps in this meta

grizzled crescent
#

they nerfed weapon tomes?

light pivot
#

anyway i dont enjoy glassy builds too much so ig ill just continue my saving for an abso to make an immortal build cuz why not

light pivot
grizzled crescent
#

yeah

light pivot
#

i can go on beta and check

soft thicket
#

yes armor tomes are getting nerfed

#

mythic tomes 8% -> 5%
fabled tomes 5% -> 4%

hybrid frigate
light pivot
soft thicket
#

yep

light pivot
#

thats a big nerf

soft thicket
#

yep

grizzled crescent
#

the lootrun tomes are weird, +loot quality and +some form of raw elemental damage and defense

light pivot
#

my shaman has all mythic armor tomes cuz i like being alive too much

sleek valley
#

tomes were too strong in their old state

grizzled crescent
hybrid frigate
#

now builds will have 10 less ehp like

soft thicket
#

also uh

#

quest tome slot seems to no longer allow mini quests

sleek valley
soft thicket
#

maybe not mini quests but like on main server I have 50/50 on a warrior but only 47/50 on beta

#

also it literally deleted the tome from that slot

light pivot
soft thicket
#

ah

#

thought only 2 quests were removed

#

oh wait do the reworked quests no longer count

sleek valley
#

yea if a quest gets reset it wouldnt count for that

soft thicket
#

makes sense since I happen to have done exactly 3 quests that are getting reworked on the class

grizzled crescent
#

oh do reworked quests also have their completion reset?

sleek valley
#

yes

#

if theyre reset

grizzled crescent
#

nice

sleek valley
#

which is all except recover the past (for ability tree reasons)

sleek valley
soft thicket
#

lemme go do them rq

sleek valley
#

they should be pretty quick

soft thicket
#

yeah

#

coincidentally the first 3 in the questline

#

lucky me

teal radish
sleek valley
#

yes but that doesnt necessarily apply here

soft thicket
#

sorry I got a little sidetracked following a Aqua lootrun beacon to Enter the Dojo (why is it there?????)

lone leaf
#

pretty sure thats a diff kinda beacon

soft thicket
#

it was loaded in when I was in Alekin

lone leaf
#

odd

soft thicket
sleek valley
#

ok thanks for checking

soft thicket
#

no problem

void nova
rare sedge
vocal stone
#

yes

teal radish
#

wars more like bores

rare sedge
#

saltroll The avo guild in question:

neon slate
# teal radish wars were 1000% cooler before the towers

They were chill tasks u did while watching anime,

imo I liked them better because guild wars back then served like pvp while the actual content was just a medium of fighting not the focus, now they feel like pve moreso and I sometimes wish wars could be easier so it would be a chill thing to do and the actual battle would be the battle of strategies between guilds.

Although the current system is fine as is and many people like it

pliant matrix
#

Imo wars should be easier and war meta is also really boring
Yes wars should be chill tasks not something you break your keyboard over ( @magic turtle )

neon slate
#

Yeah but I feel like the current design has dug itself too deep into a hole with all the new amazing lookin towers

pliant matrix
neon slate
#

Hm maybe towers could be nerfed severely

silver siren
#

Yea……

#

High end towers require mythics to survive, hell even mediums are hard to take over without mythics, and a lot of terrs are meds because of an established guild holding them, which makes getting into wars hard

fathom gale
#

if you massively nerf towers then people will just dry snipe eachother untill they get tired of it

neon slate
#

besides class balancing always ignores wars

unreal stratus
#

Yeah, I honestly always thought it was really 🤨 that the 1.20 wars, which were designed with the intent to let more people get into warring + guilds gatekeeps warring behind mythics lol

fathom gale
pliant matrix
#

Sugo and Komi are speaking FACTS 🔥

#

The main problem that is locked behind a few mythics

fathom gale
#

imagine if a war team with praesidiums tank yol healer and like roulette dps or whatever was capable of hq sniping

#

a war team with proper mythics will just run over everything 10 times easier

#

at that point all eco would be useless

unreal stratus
#

It's quite a dilemma

young ore
#

atleast before you had koh limbo in meta

woeful grail
#

koh meta 😭

unreal robin
#

Can someone give me a tldr cause I can’t read over 3000 msg to understand what the “feedback” is

woeful grail
#

something else every few hours

#

rn its about how warring sucks bc its very locked behind mythics

unreal robin
#

Waring sucks because the tower is boring as fuck

pliant matrix
#

facts

young ore
#

limited to 4 friends per tower

pliant matrix
#

on god

unreal stratus
#

warring is honestly like

#

it was boring before, but it was boring and easy. Now you need more than 1 braincell.

#

(occasionally)

silver siren
#

Its boring now, but in a needlessly more exhausting way

unreal stratus
#

yep that

#

Like Id rather play something boring and easy than boring and draining

silver siren
#

Most fun I had warring was when 2.0 launched and Archer was broken so you didn’t need a very specifically curated warring build to kill towers well

unreal stratus
#

I havent warred since 1.20 ngl, so my opinions are outdated

silver siren
#

I liked being able to use my endgame archer build in wars instead of having to switch to a very specific war build that I don’t enjoy at all

unreal stratus
#

but still, I really sincerely think the 1.20 warring change was a direct downgrade

silver siren
#

I think what surrounds it, like ecoing and stuff is cool, grand strategy elements are cool, but towers themselves are boring, feel overtuned, and high level towers require specific warring builds to kill and survive in, which isn’t fun because those specific warring builds are so different from literally any other endgame build

unreal stratus
#

The guild system itself is super cool but the wars themselves just..... arent good, ngl

silver siren
#

The idea of strengthening a building with resources is cool and logically makes sense, but an unmoving enemy that throws the same attacks at you, over and over again until you die or it dies is really boring, doesn’t help that tower hitboxes just make some spells outright useless

unreal stratus
#

Also doesnt help that theyre a balance nightmare in more ways than 1

silver siren
#

I don’t like talking about guild wars after 1.20 because any complaints I have, the guild community just says cope or get good

#

As if I don’t actively lose braincells everytime I try to take on a medium tower without a pocket guardian

unreal stratus
#

People are gonna do that about any feedback about wynn. Can't please everyone.

vocal coral
#

real talk the best way to make warring better is to simply incentivize it more. Imo the challenge level is ok right now. People say that there is a reliance on mythics, but if you have good tech and experience you can snipe any 0 conn hq with a full non-mythic team rn.

  • Add a "War Camp" similar to the "Lootrun Camp"
  • Add a progression system for warring
  • Give direct rewards for people to be incentivized rather than solely relying on personal interest and guild handouts. This is more likely to encourage the average joe to try their hand at warring.
  • Add war-specific rewards like war tomes. would be cool if these activate a special effect inside a war but idk if that's technically feasible.
  • Add a "training" territory in the guild hall where you can trigger a war with the desired defenses, so people can practice and it can add a new progression loop
young ore
#

It didn’t need any incentives before to get a large player base so there’s clearly an accessibility issue

vocal coral
#

im not familiar with pre-tower war era

#

i agree high end wars can be difficult to get into but realistically all you need is a praesidium and someone to tell you what to do... i have brought too many random recruiters into hq wars for funsies

#

incentivizing it the way raids / lootrunning are definitely would gain and retain engagement imo

verbal mirage
#

ngl one of the main issues with wars rn is that every hq is snipeable wars are extreme easy. the only thing you need to hold territories for a longer time is coverage. New Wars some time ago were fun. Terrs took a longer time and you actually needes skill. nowadays take 2 catas and they are done in below 30 sec time so there is no challenge. Its just purely unbalanced

young ore
#

dps limiting factor rather than survivability limiting factor

vocal coral
#

i agree that wars are quite a bit overtuned to dps kind of compensating / covering up ehp issues

#

i don't really mind the faster style of warring from a qol perspective for attacking but i think it can be tuned back a little bit, if wars take twice as long as they do now but tanking for that duration is viable for high dmg towers

cedar breach
#

where are the non map holders complaining about tome seek emerald seek and terr boosts and sr system at

unreal stratus
#

idk because personally idrc

#

I think the boosts for being a big competitive guild are fine, as someone who is not in one

cedar breach
#

eh its fine, em seek is used mainly for events and community stuff, improving stuff and builds

#

tomes for optimizing said builds, boosts, it’s cool if you want to lvl up quicker

#

and if you want to be competitive either you join a big guild or get them to join your guild with alts

unreal stratus
#

tomes I have no issue with now that missions give em

subtle prairie
silver siren
static parcel
#

hypixel dungeons

gentle grail
rapid gale
#

Mods are you going to ban guild bank stealing this update 🥺

lone leaf
#

both with how rewards are made (SR, em seeking incentivizes boring play) and taking the towers themselves

gleaming geyser
#

will linny fix wars???

#

Find out Next Time on DBZ

pseudo path
#

Heal nerf 🤮
Overkill dps 😂

pseudo path
woeful grail
#

meds are at the difficulty point where you average build cant do anything
maybe some nonmythic mage builds can do something but usually you need monster

lone leaf
#

i dont know if im good enough to actually fix them tho im ngl

gleaming geyser
#

guild wars rework #2

#

wars are now 1v1 3v3 and 6v6

#

all pvp

lone leaf
#

that sounds like something id make

#

actually no i think you would have to destroy the tower while pvping

gleaming geyser
#

the tower becomes an objective instead

#

guild wars just becomes tf2

lone leaf
#

sounds fun

#

other than the part where ur guild has to be online 24/7 and its not fun

woeful grail
gleaming geyser
#

ok fine

#

towers get reworked to be more interesting and you can make a wager for all or nothing with the new pvp battle system

silver siren
#

There were no Guild Wars 1 gifs

rare sedge
tawdry isle
midnight skiff
#

Toggle on/off another player skill/particle pls like

viral prairie
#

Is it an intended feature for archer snakes to not attack if the enemy is already weaken?

silver siren
#

Don’t think so

trim elbow
#

yes it is

#

snakes are meant to be debuff applicators not dmg sources

bronze prism
#

they try to hit as many enemies as possible rather than focusing in on one to spread the weakness debuff

teal radish
#

and they stop attacking if all nearby mobs already have max weaken?

trim elbow
#

yep
not max weaken tho since they can only apply weakness once

silver siren
#

I remember during my limited snake testing that it attacked the dummy after it applied weakness, but it was very limited testing

trim elbow
#

only once weakness fades

silver siren
#

Like I said it was very limited but it looked like it was, not saying it actually was though

unreal stratus
#

fun fact they also decay focus stacks if they miss

cedar locust
#

wtf

teal radish
unreal stratus
#

They do

teal radish
#

so that seems unintended that they decay focus

unreal stratus
#

Id rather they did neither

#

Since its really jank

teal radish
#

oh, I was told they don't build focus -- but yeah, I would rather they did neither

#

would rather be able to use trapper and sharpshooter together with no synergy than for trapper to mess with sharpshooter

unreal stratus
#

Mhmm

fiery scarab
#

Recover the Past is supposed to give you 6 ability shards but it only gives 1

sleek valley
light pivot
#

did a 49 challenge lootrun very fun

#

also after that lootrun some of the buffs stayed on me

#

one of the loot quality ones and a mana regen one

fathom gale
#

220/5s mr with no dmg

#

your fingers must be dead now

light pivot
#

no thats after the end of the run

#

did u not read the message

#

i had like 200% elemental dmg and 504% just dmg worth of

#

and more

light pivot
woeful grail
#

that is literally
infinite mana
and then a bit more

light pivot
#

i mean the 101 mana wasnt infinite

#

the 321 was very infinite

trim elbow
#

as in the madman boon, for whatever reason is persists until you /class or log off

#

oh I need to test if using /class in the middle of a run deletes your madman boon

#

I don’t think it does but you can never know with wynn ¯_(ツ)_/¯

light pivot
#

btw /class pauses the lootrun timer right?

#

i forgor

trim elbow
#

no, only /hub

fiery scarab
#

Please buff life steal boons

#

also, if you add a lootrun cooldown timer, make it 10 minutes or less
and if you go outside of the lootrun area DO NOT END THE LOOTRUN INSTEAD PLEASE PLEASE TELEPORT US BACK TO THE LOOTRUN GUY INSTEAD!!!!!

#

it will be an unfunny troll if someone leaves the area thinking they can still do the funny li thing on a 90 challenge run and losing it immediately

amber wasp
light pivot
#

Neat

silver siren
#

And then Zeer disappears into the void once more

teal radish
#

He’s ByeZeer0 now

polar robin
trim elbow
#

This is specifically about the shaman tree but:
It seems odd that each mask does not require any of the other masks, but haunting memory specifically requires mask of the lunatic

#

I suppose you have to require at least one of the masks, and lunatic makes the most sense since it's highest up
However it is possible to get mask of the fanatic without lunatic so it'd be nice to be able to use haunting memory in that case

candid prawn
#

Or just have Haunting Memory not work if you don’t have any masks unlocked

queen grotto
#

can we please revert weightless change or add a node down the acrobat tree to buff it back to 0.7 per hit (make it replace one of the current obsolete nodes because acro is pretty tight in ap)
acrobat were basically never op compared to meta archetypes
cataclysm acrobat is a special case, but that's because of cataclysm itself + cata works better with trickrobat (probably why weightless nerf was there in the first place)

vocal coral
lone leaf
#

something

#

only prob is that it needs to be better than just exchanging vlows or whatever over and over

vocal coral
#

war camp = reward chest with le after war session!

#

exchanging vlows = 10min cd kills the streak

lone leaf
#

so real

silver siren
#

Vlow exchanging is too low a penalty, should be: exchanging vlows = 3 day ban for all guild members and also your guild is deleted

rare sedge
# lone leaf something

Well, simpler solution would be the stronger the tower wad the more sr gained from it
And lower values for v.lows
Like for example (of current values)
0.4x of v.lows
0.7x for lows
1x for normals
1.5x for highs
2.5x for v.highs
HQ will multiply it by additional 1.5 of whatever value
If tower had multihit on it extra 1.2 multiplier too
(So max buffed HQ would give 4.5x value of normal territory)

#

Probably these values could be more extreme, like 0.25x for vlow and 4x for vhigh

#

And maybe losing 1 SR for each territory you fail to take, as well (or varied, -4 SR for vlow and 0 for vhigh)

lone leaf
#

eh na

#

idk that system would need to be heavily changed

trim elbow
queen grotto
#

wait what the fuck

#

good to hear but i dont have silverbull (🤯
where was this mentioned? (or is there a screenshot

trim elbow
bronze prism
#

0.1 mana and 1 AP total nerf

regal pewter
bronze prism
#

as in, compared to live

regal pewter
trim elbow
#

I hope they nerf weightless more

lone leaf
#

acro needing low mana is fine by me tbh

#

i dont really think anyone is arguing to nerf acro more

vocal coral
trim elbow
#

🤦

lone leaf
#

lack of patchnote

quiet lark
#

where patchnotes

#

this is so sad

#

i dont want to log on to see changes

queen grotto
# trim elbow smh

nice,,,.....
overall nerf but its very cool
tbh idk why acro deserves to be nerfed
mediocre-high damage
and while the mobility is good taking turns with acrobat is like driving a car at high speeds and trying to turn it around
the only real thing that's slightly op about acrobat is the big ahh jasmine bloom aoe

neon slate
queen grotto
#

what nice buff
nightcloak knife is still ass to activate

neon slate
#

my guy just play shade like 1.20 assassin and u get 100k+ consistent easily with smth like weath

queen grotto
#

5 second cooldown of vanish for a minimal damage increase
at that point just go acrobat fr

young ore
#

Hellooo men??? Acro needs nerfs as does the thunder dagger commonly referred to as cataclysm :D

queen grotto
#

nerf cataclysm then :))))

neon slate
#

(real)

young ore
#

The nerfs are more than justified to acro

neon slate
#

wait didnt cata get a nerf already

Also acro doesnt do enough dmg to get a proper nerf my guy

young ore
#

Also you are playing acro wrong if you’re not getting enough damage

neon slate
#

like u need high amount of skill and low amount of ping to even be able to acro (u literally cannot get high dmg with ping over 200)

queen grotto
#

are you using a full crafted set skull

young ore
#

You can build 0 mana full damage and 1 phase Greg on a slider

neon slate
#

my guy thats dash stacking....

young ore
#

No

neon slate
#

also I think ur talking about trickobat

queen grotto
young ore
neon slate
#

not full acro

neon slate
young ore
#

Trickobat which directly benefits from weightless

queen grotto
#

yes now thats a fair point trickrobat does deserve a nerf

young ore
#

I’m not calling for things that make acro acro to be nerfed I said the acro nerfs as in the ones we have on beta right now are deserved and those are the keystones that trickobat directly takes

neon slate
#

I mean as long as we have better weightless deeper into acro tree im fine with base weightless nerf

#

full acro shouldnt be nerfed imo

young ore
neon slate
#

oh wait is the better weightless real?

#

I thought it wasnt cuz of no patch notes

young ore
#

It is

young ore
#

I can give you a clue you’ll struggle finding one

neon slate
#

none? I dont rememeber if it was nerfed any further my problem was just with weightless and now that its been buffed again im good

lone leaf
#

nvm i scrolled up

neon slate
#

crafted nerfs maybe lmao but yeah

queen grotto
vocal coral
#

well give them credit for making the change after feedback though idk why there was no patchnote about it 😭

#

now when is shaman heal gonna get fixed...

queen grotto
#

probably didnt have time to make the notes yet
and NO shaman never gets anything good
never
uh
never 😭

queen grotto
subtle prairie
quiet lark
#

for real

neon slate
#

like since 2.0 launch, me and homies trolled with it in tna

ocean peak
#

there are no patch notes because xavier gatekeeps them and relevant atree information to a certain discord server and refuses to interact anywhere else

fiery scarab
#

which one tho

neon slate
#

atlas inc

rare sedge
#

Not the greatest, because it will be even harder to pick between all of abilities

#

Maybeeee it's not that bad, idk...

hard heron
#

anyone know what was added in "Added new Nest of the Grootslangs raid accessories"?

#

why was this even in the Bugfixes and More category of the patch notes

neon slate
teal radish
#

you can see them on trade market buy order

light pivot
#

wait there are stats that buff healing now?

#

is it healing u get or healing u give?

teal radish
light pivot
#

are there any high level items with that

thorny glacier
light pivot
#

true

teal radish
light pivot
#

just

thorny glacier
# light pivot just

don't forget that draoi fair is a lv 61 accessory and is used in lategame builds..

light pivot
#

true

thorny glacier
#

Those can practically fit anywhere, probably in every lightbender or riftwalker or riftbender build

teal radish
light pivot
#

seems nice

#

less need for being water dmg based if u wanna heal better

thorny glacier
#

Those item's look very bad though ngl

teal radish
#

symbiont seems more usable than atavistic

thorny glacier
#

for general gameplay definitely, but i'd argue at that point the extra healing isn't worth it xd

#

if it gave some sp and maybe a little more buff to healing, sure

light pivot
#

i mean not like im gonna play my shaman unless i somehow get an abso anyway

#

and at the point where u have abso i doubt 10% extra healing is gonna be that useful

thorny glacier
#

Isn't toxo kinda good now anyway too

#

Ah no wait it has 35k poison not 60k, idk why i always confuse it

light pivot
#

idk but i wanna acolyte anyway

thorny glacier
#

i mean u could use hadal acolyte

teal radish
#

these are the other two grootslang accessories

#

extinction is pretty bad

light pivot
#

why are spell cost reduces shown as red

#

reducing spells costs is good

teal radish
fathom gale
teal radish
#

necklace

light pivot
#

anyway i really enjoy not being forced to get flying kick to get ragnarokr now

fathom gale
#

ah balls

teal radish
#

symbiont and extinction are rings, atavistic is bracelet

thorny glacier
light pivot
#

im too lazy to look for one rn

thorny glacier
subtle prairie
thorny glacier