#2.0.3 Constructive Feedback Megathread

1 messages · Page 2 of 1

sleek valley
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i really disagree on that

ocean peak
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what quests are marked as storyline

vocal stone
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it was amazing in certain tna rooms like the first Stump room and the Bulb room, also the boss

sleek valley
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  • new earlygame questline
  • recover the past
  • realm of light questline
  • wynnex questline
  • AJB & AJF
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might be some more. i can go check

vocal stone
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amd void matter. definitely void matter too

quiet lark
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dash stacking pretty good for wars like

ocean peak
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new earlygame questline?

queen grotto
woeful grail
vocal stone
sleek valley
#

the envoy and dwarves and doguns are storyline, as is breaking point

ocean peak
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dash stacking was silly to keep around

teal radish
quiet lark
ocean peak
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yeah i was gonna say, dnd and the envoy def should be storyline

queen grotto
queen grotto
silver siren
ocean peak
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i think feathers fly could be storyline since it's a continuation of the envoy and is important to corkus overall

vocal stone
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im like 95% sure i found the tech as well so i blame myself for the current state of wars like

sleek valley
#

i wonder if i could change it to have storyline in the description as well... though, it might be too long

woeful grail
quiet lark
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dash stacking is not considered in the current state of wars ngl

teal radish
quiet lark
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no one but us wants to use it

silver siren
vocal stone
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and then it became a problem :(

woeful grail
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well
have you seen linnys latest video?

ocean peak
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it was very abusable no matter how "niche" you want to consider it

woeful grail
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its in guild community btw

silver siren
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Ava should be more important to the main storyline than Lari fuck lari

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I hate Larry so goddamn much

sleek valley
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lol

teal radish
silver siren
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Ain’t no way I kicked your ass then suddenly you’re more powerful than me and can take on Black Balls

queen grotto
vocal stone
#

wdym by that…

ocean peak
#

black balls my favorite wynncraft antagonist 🙀

silver siren
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White balls when

ocean peak
#

ahc could probably be storyline

queen grotto
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if bakal is black balls then what is mister dern beast

silver siren
#

AHC should be storyline

sleek valley
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hm

ocean peak
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aldoreis secret could probably be storyline too?

silver siren
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Legit AHC has no reason to not be storyline

woeful grail
#

yea
ahc unlocks hunted mode
but if ahc is storyline then the golem quest in olux (i forgot the name ) has to be as well

ocean peak
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actually yea aldorei should def be storyline

queen grotto
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aldorei's secret 2 is kinda massive aah lore

ocean peak
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yep

woeful grail
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yea

sleek valley
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yeah aldorei 2 is true

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ill mark it as storyline

woeful grail
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i did that quest late in my first playthrough and was like
WHAT THE ACTUAL

queen grotto
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nice

queen grotto
silver siren
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I wanna commit mass genocide on any race that isn’t Wybel

ocean peak
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dont hurt the birds

teal radish
# sleek valley not necessarily

An Iron Heart is pretty important to the lore, just not to the main lore of "War of the Realms". The golems the player has seen all over the place being ABDUCTED PEOPLE maimed and made into golems is a pretty fucking huge reveal.

Quests should be marked as Storyline even if they don't directly relate to the war of the realms

queen grotto
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kill.gif

silver siren
silver siren
ocean peak
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maybe hollow serenity i dunno

sleek valley
queen grotto
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hollow serenity is kinda side quest

silver siren
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I think some “Big Lore moments” should be left as side quests

sleek valley
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^

ocean peak
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asides from aldorei i think just feathers fly (TOTALLY NOT BIASED) and ahc should also be made storyline

queen grotto
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no bias whatsoever yeah fr

lost talon
teal radish
silver siren
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Agree with both, Ava and Maxie seem like they will be major characters and AHC is pretty fucking important lore wise

sleek valley
ocean peak
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i dont really think ahc is that important my reasoning is moreso that it does take from so many other actual storyline quests

silver siren
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It takes place at the gate of dern, its likely important

queen grotto
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actually what even is the lore relevance of ahc
it's just dark sans bringing you to a parallel universe

ocean peak
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it's just something to give you access to hunted

silver siren
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He says “Look what would have happened if you didn’t do thing, anyway here you can kill your friends now”

ocean peak
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feathers fly because it is a sequel to the envoy which is storyline and is important to corkus plot 😼

silver siren
ocean peak
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also it has best quest npc i mean erm what

lost talon
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What lv is the first storyline quest?

ocean peak
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like 8

sleek valley
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4

silver siren
ocean peak
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oh oop

ocean peak
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kings recruit is not storyline... 😼

sleek valley
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infested plants (4) > mushroom man (6) > taking the tower (8) & elemental exercise (11) > arachnids ascent (14)

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is the earlygame questline

silver siren
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Yahya is finally a main character

teal radish
sleek valley
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i just forgor to list it

ocean peak
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so sad

silver siren
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I forgor 💀

teal radish
silver siren
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What even is the story of ??? I forgor

teal radish
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beyond the grave no

hybrid frigate
teal radish
sleek valley
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im adding ASP2, AHC, and both TFF quests as storyline

silver siren
ocean peak
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vine boom

queen grotto
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whar is asp2 again

fiery scarab
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isnt AHC explicitly non canon or something

ocean peak
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y do people think that

sleek valley
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im not particularly convinced about any others

silver siren
sleek valley
queen grotto
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oh
ok that's fair

ocean peak
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yeah i dont really see anything else too important

silver siren
ocean peak
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theres some other good stuff like iron heart and hollow serenity but those are mostly isolated events

lost talon
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Iron heart goes with rol 2

queen grotto
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how does it go with rol2

silver siren
ocean peak
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because of the stupid fucking orphion dialogue

lost talon
teal radish
sleek valley
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ok heres my thinking. storyline quests should be quests that, if the player only did them, theyd have the general idea of the story of wynncraft

queen grotto
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right
then that 1 secret discovery in olux lumberyard is relevant too

sleek valley
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i dont think iron heart is necessary for that

silver siren
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Yea

sleek valley
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it is a big lore revelation yes

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but not all big lore revelations need to be storyline quests

silver siren
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You don’t need to know about Golems being former people in general storyline terms

ocean peak
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makes questline where one of the main focal points is what choice you the player will personally make

orphion tells you that one of those two choices is the only correct one for the greater good

teal radish
ocean peak
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lore and story arent necessarily directly intertwined

sleek valley
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if someone's really into lore they won't be skipping quests

ocean peak
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like secret discoveries exist

silver siren
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Its like how in Elder Scrolls lore the fate of Morrowind is pretty fucking important to the lore but we don’t know about the Red Year outside of mentions and books

ocean peak
sleek valley
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part 1 doesnt really have any story stuff

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not all prereqs are turned into storyline quests

silver siren
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Part 1 is literally just “Turn elf in or don’t”

sleek valley
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breaking point is storyline, but thanos depository isnt

ocean peak
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i mean i think by virtue of being the same questline i think they should both count

silver siren
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Asp1 is so disjointed from Part 2 that it really shouldn’t even be the same questline

ocean peak
hybrid frigate
queen grotto
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yeah
they aren't even related anymore except for entry into the town

silver siren
queen grotto
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the secret is the friends we made along the way

silver siren
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Rename the quest but have it still be a pre-requisite, right now the name implies a lot more about it than what it actually is

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Have it be like “Runaway” or some shit

sleek valley
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we cant easily rename quests unfortunately

silver siren
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Remake the quest instead 4head

sleek valley
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only way to do so rn is to fully reset the quest for everyone, which isnt ideal

ocean peak
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please lock me out of aldorei secret part 1 again it will be funny

silver siren
teal radish
# sleek valley ok heres my thinking. storyline quests should be quests that, if the player *onl...

But what are we considering the "story of wynncraft"? Dwarves and Doguns is storyline. But it's just the story of this one place, and barely effects anywhere else. The Molten Heights is around the same size as the Nesaak tundra, maybe a bit bigger, yet Fate of the Fallen isn't storyline because...? It's also the lore of this one area, and in this case it relates to the rest of the Wynn lore because of Corruption.

ocean peak
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molten heights is significantly larger than nesaak tundra

sleek valley
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dwarves and doguns is a massive story event

silver siren
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The difference is that Dwarves and Doguns is a massive current event and that Fate of the Fallen is a massive historical event

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And also DnD introduces the Doguns, who are main characters in Breaking Point

queen grotto
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dod literally saved doguns as a species and subsequently stopped the colossus from destroying the canyon

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(with the player entering the colossus (ofc

ocean peak
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they did WHAT to the colossus

silver siren
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A shrimp did not just fry this rice

queen grotto
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fun fact: you enter the raid from the colossus' 😳

teal radish
silver siren
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I love TCC its the best raid because its 1 man and a jar but we’re the jar

queen grotto
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🥶

silver siren
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TCC wasn’t gonna do shit, it just wanted to shove more stuff up their entry hole

queen grotto
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does one thousand meters under count as a main quest
it introduces the fucking void

sleek valley
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it does not

queen grotto
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🥹

sleek valley
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it does say it unlocks the void though

queen grotto
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wait then what introduced the void

hybrid frigate
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it is devoid of storyline presence

ocean peak
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it's not like you wouldnt know of the void without one thousand meters under

faint moat
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there’s recipe for disaster and references in dialogue here and there

teal radish
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yeah I wouldn't say one thousand meters under needs to be storyline/lore

woeful grail
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why does fall damage and -hpr no longer charge corrupted?
anyone any clue?

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like
i noticed you fixed the thing with armor abuse wich is fine by me

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but corrupted should still charge from -hpr and fall damage

rare sedge
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But also gear durability :doom:

lone leaf
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if ur gonna use 110 dura lq then just repair every run who care

rare sedge
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If there's a lot of shotgun mobs then it would just actively break your gear

lone leaf
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u are flying above them

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also im p sure shotgun dura is better now

rare sedge
lone leaf
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been a thing for bit

rare sedge
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Oh well, so if I get laggy then I still have to say goodbye to my armor durability

vocal coral
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neg hpr / ls should without doubt count towards corrupted as well...

lone leaf
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the issue is when u get a shitload of corrupted and still have near full hp though? which is why it was patched? lol

vocal coral
#

huh

vocal coral
woeful grail
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O yea
But that was with the arnor thing

lone leaf
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yep

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idk why fall and -hpr dont do it anymore but honestly seems pretty situational

vocal coral
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-hpr / ls definitely not situational

lone leaf
#

ls?

woeful grail
lone leaf
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oh negative ls. yeah that should count

woeful grail
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Also its not mentioned in the patchnoted

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Wich is thr main annoyance here

vocal coral
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ok i never thought of doing that, i just took armor off and on to corrupt myself to 20-40% of ur hp like the intended effect, but just in advance to prep for a boss fight or LI speedrun or w.e it is

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but yeah if u have to avoid that statue shit then makes sense

woeful grail
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Yea same, i found the statue thing last week lmao

vocal coral
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im guessing that hpr / fall damage stuff is an unintended side-effect of them trying to prevent armor swapping from allowing manipulated corruption triggers?

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not sure, because manipulating armor doesn't really give u the corrupted by itself anyway

lone leaf
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unsure

vocal coral
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u still have to take damage, and neg hpr / ls not corrupting you doesn't really make much sense 😔

vocal coral
#

my favorite part of this patch was the notes actually seeming exciting, new, constructive, with well reasoned changes and balance tweaks

and then the beta is broken
and there are like 4 insane shadow nerfs that are all just ???

cloud mulch
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it is simply impossible to avoid. we will patch stuff soon though

rare sedge
lone leaf
rare sedge
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And the face that you could easily stack it with fall damage before the boss

vocal coral
#

being able to corrupt yourself to target hp before a bossfight should not be a really difficult thing to do imo

lone leaf
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just use 2 explosive dynamite before the boss instead smh

vocal coral
#

but even if you disagree, i don't think it makes sense for negative hpr / ls during combat to not increase ur corrupted

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lb spear grindset

cloud mulch
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drink some maex pale ale and stomp bosses to death

queen grotto
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beta is called beta for a reason lmao

vocal coral
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ok beta will always have stuff broken but tis a real shitshow rn

hybrid frigate
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paying to do work for free like

odd trout
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I'm still fruitlessly petitioning for lootrun minigame to receive a new name since it isnt REALLY a replacement to lootruns as they are, especially given that they're endgame only atm

vocal coral
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anyway the shadow nerfs are really the 🤨 why is shit not in patch notes 😭

odd trout
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I know salted doesnt wanna think of a new name for them :(

teal radish
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Hunting Challenges

odd trout
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idk the only thing I can think of is treasure hunt

cloud mulch
odd trout
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its just like, they dont replace the concept of lootrunning as it exists

teal radish
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treasure hunt is too similar to lootrun

odd trout
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then why is it endgame only

teal radish
cloud mulch
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nuh uh

odd trout
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lootrunning is the only way to obtain items at any part of the game that doesnt have loot spots, the highest lvl one being 35

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unless the supposed new one is higher level which I'd hope it is

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speaking of it's hard to say given god knows when the chests start counting time or if beta resets have reset those but effective 18h or 3 day cooldowns to chests make damn sure midgame items are inaccessible

teal radish
odd trout
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mostly depending on how effective the 18h thing is. not that anyone is gonna spend multiple days in a level range, but given every chest I opened had 3 items max, I'd assume those are pre 18h chests

teal radish
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Reneg, what do you think of this: revert chests to how they were, remove mythics from loot pool

odd trout
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and speaking of, new classes should probably start with 18h on chests by default

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(assuming they dont, it sure didnt seem like it)

teal radish
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no one's incentivized to do regular lootrun rn, mythics are mostly gonna be from final chest, and early-mid game will have the good chests

odd trout
teal radish
odd trout
teal radish
#

but like get rid of ridiculous refill times

teal radish
odd trout
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as far as refill times go, I cant say for sure given I havent seen how good chests are with them (especially when every t3/4 is unopenable) but it'd make more sende to me if it was more like

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6h or 8h for the first buff, so you can get it twice a day, or more if you tryhard, and then probably just 20h for the next one. or alternatively, add a third one as a sort of "missed days" bonus that's like 3d or whatever

high osprey
#

lootrunners when they cant lootrun 25 hours each day anymore:

odd trout
odd trout
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it has effects on the rest of the game too

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besides, the lootrun minigame seems aimed at tryhards since it's repeatable(?)

teal radish
high osprey
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true, just cant lootrun 24/7 using the old method

odd trout
#

like I assume that the chests I opened yesterday on beta were non filled since they had like 3 items each tops. only having 1 chance for items per day per chest seems. dumb, assuming 18h chests even are good. they could just be like, one fourth filled for all I know

high osprey
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i think it takes 3 days for each chest to fully fill again, but it's per-character

odd trout
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yeah, apparently it fills at 18h and 3d

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speaking of, I suppose caves have those now? but normal chests also having an indicator for their full-ness would be good

fiery scarab
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yeah the new lootrunning minigame is not really a replacement for the old lootrunning, since you can still lootrun without doing the game, which is much more similar to old lootrunning. but you just have to wait 3 days to do it per character

odd trout
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especially if it remains at such a comically high duration and you have to dodge chests you have opened in the last 18h

odd trout
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also that's the thing, I feel like the huge cooldown is because its class based but

what about the rest of the game. people who arent lvl 100 with 4 classes have to lootrun all the same if they want items

fiery scarab
#

im pretty sure people also usually only have 1 lootrun class

teal radish
odd trout
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how would you not

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it's not an official gameplay mode, its a concept created by the playerbase

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the only way to not keep it is to make chests never respawn once opened

teal radish
#

they could remove mythics from loot chests and then remove long cooldowns

fiery scarab
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tier 3 and 4 chests should prolly have a 1 day cd max

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wtf? remove the biggest reason people lootrun

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if i lootrun its literally the onl thing i care about

odd trout
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I think the idea is that most mythics will be dropped from lootrun minigame rewards chest now

teal radish
fiery scarab
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all the other stuff barely breaks even when i loot them like legendaries which cost more to id than to sell

odd trout
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(legendaries make like a 10% profit on average saltroll)

fiery scarab
teal radish
odd trout
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but yeah like. if lootrun minigame existed for every level range, or if loot grind spots existed until endgame, this wouldnt matter

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but neither of those is the case, if you want items midgame, you have to lootrun all the same

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again, assuming that 18h chests are at best half filled. and not like, entirely filled while 3d has 8 legendaries per chest

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I've yet to be able to see refilled chests or open a single t3/4.

neon slate
#

o shit I just found this

odd trout
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it is a possibility that playing the game, you're just entirely carried because by the time you get to a level range, all the chests will be 3d ones already, though bad luck could still nullify that

neon slate
#

gonna copy paste all my stuff here

fiery scarab
odd trout
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that's definitely not the case for non t3/4 at least

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fresh class opening chests around emerald trail, they have 2-4 items

fiery scarab
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at least, the cave entrance says that there's 100% loot

odd trout
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well, at the bottom line, if you really wanted to make sure that endgame changes dont conversely affect the early/midgame, you could just change the rules

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you could make level ranges affect the time it takes for lootchests to refill

neon slate
#

here's my take on this

The tags are poorly designed graphic design wise
the background is the same color as text and thus on a small scale it just looks weird
and this goes for every UI designed in this new update

the lootrun challenge gui feels modern, futuristic, oversimplified, too arcade like and feels like MCC more than the fantasy rustic medieval cartoonish feel of Wynncraft

same goes for the chat tags, it just feels like someone was trying to imitate wynncraft's cartoonish style but completely forgot about medieval fantasy aspect and just took the simple route

whoever made this is good at art for sure

but they don't know jackshit about graphic design cuz like

  • there is no contrast between the icons and the background
  • the tags in chat are the same color as their background
  • there is no uniqueness to the tags, it's just bland and looks like a mcc copy
  • the icons are not sorted properly so it's a huge mishmash

a simple recolor can make this look so much better

like genuinely the issue isn't with the artstyle as much as the lack of any graphic design knowledge

I'll get onto talking about game design aspects and build quality too ;)

high osprey
lone leaf
odd trout
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like, it's not gonna affect the mythic market if lvl 20 chests half-refill every 4h as opposed to 18

teal radish
#

they can cry and mald all they want

neon slate
odd trout
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but yeah atm I cant say anything for sure since. havent been able to do shit on beta, but fo sho, please add indicators to t1/2 chests what strength they're at, once they've been looted once

lone leaf
teal radish
fiery scarab
neon slate
#

all credits to him for the new version

teal radish
#

ohhh

odd trout
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I dont really see any reason why you couldnt add a number on chests that tells you if they're 30m, 18h or 3d chests. the cooldown counter already exists so the technology is surely there

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and caves have it.

neon slate
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@odd trout cave loot quality mention that

odd trout
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yup, but if the intention is to keep dodging chests until they're 18h, then I'd wish every chest has it

neon slate
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you can use different classes to lr no?

odd trout
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lvl 50 chump isnt gonna have 5 classes at lvl 50

neon slate
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but yeah ur point makes sense

neon slate
teal radish
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Another thing that I haven't seen anyone regarding the lootrun GUI is that hovering over the start button looks really weird because of it being made out of 6 slots...should probably just be made a one slot button

odd trout
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yes he is. just because the new system is called "lootrun" doesnt mean the old CONCEPT ceases to exist

odd trout
high osprey
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why would you lootrun at level 50

odd trout
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if you want items, what are your alternatives

high osprey
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trade market

odd trout
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and where do items generate to be put on the trade market

high osprey
#

level 50 stuff isnt that expensive

teal radish
high osprey
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at level 50 your gear goesnt really matter that much, there isnt as much challenge as later levels

teal radish
odd trout
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you can play endgame naked if you want, its entirely possible, that doesnt mean it should become IMPOSSIBLE to get good gear

high osprey
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level 50 isnt endgame

odd trout
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you have to be missing the point on purpose

high osprey
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i dont see your point

odd trout
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there is no alternative to getting items than to lootrun, if you want good items, you (or someone else via trade market) has to do it

high osprey
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and good items only matter late game

odd trout
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it doesnt matter whether YOU need good items or not

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legendaries and good items exist midgame all the same, and newer players might need them more than you do

high osprey
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i was a newer player once, and until level 80 or 90 i never had to go out of my way to get good gear

odd trout
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that's good for you, but clearly wynn is designed for the lowest common denominator if every earlygame update is anything to go by

high osprey
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if it were, then why are there mobs with 850k hp in the new lootrunning stuff in SE

odd trout
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and this doesnt change the point that, if you so please, you should BE ABLE TO get good items, even if they're overkill

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furthermore, I do not see what the point to arguing against it is? it's not gonna have a negative effect on the mythic market if more lvl 50 items exist

high osprey
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i really couldnt care less about the mythic market

odd trout
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yeah, so even less reason I see why you'd be directly opposed to the idea. the next best thing is "waste of dev time" which is quite frankly never a good point to go to

high osprey
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if the thing trying to be added has very little use, waste of dev time is a perfectly fine point to use

odd trout
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if you want to use that as a point, you have to include every opinion which features that

high osprey
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which are?

odd trout
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which, by the way, will surely include a lot of people who did NOT want chests to be changed, because it's a waste of dev time as opposed to pumping out fruma faster

high osprey
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i havent seen a single person who didnt like this update because its a "waste of dev time", because it isnt a waste of dev time - it's new content that the everyday player will be able to experience, and improves their experience

odd trout
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the point is that it's entirely subjective

high osprey
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most things are

odd trout
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and also, nothing I've said aside from potentially making lower level chests recharge faster (and the 18h/3d indicator on t1/2 which affects endgame also) even has any effect on dev time

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this isnt even an argument about dev time, it's an argument about the possibility of dev time, because I brought it up as an example that I feel shouldnt be used because of these reasons

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and with that realization that this is a hyper superficial argument and useless in this chat, I'm gonna go get breakfast.

high osprey
#

fair

fiery scarab
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funnily enough lvl 90-100 stuff is a lot cheaper than other lvl stuff

obtuse wyvern
#

but still good suggestion chinatf

neon slate
winged wyvern
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ok just tried SE lr

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fucking hell what's with the 900k hp boss
i only have warp, disco, lq gear and moontower on lightbender tree

gleaming geyser
#

don’t use lq on lootrun missions

wary portal
#

clearly a skill issue and not a balancing problem

winged wyvern
#

what gear am i supposed to bring

gleaming geyser
#

combat

winged wyvern
#

k imma reconfig my stuff

gleaming geyser
#

prepare like your gonna do tna

winged wyvern
#

also btw

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game says potions are locked but i can chug my consums

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or idk what are they saying

fleet viper
#

Yeah LQ should be used during normal Loot runs. Combat gear for the new and improved lootruns since iirc loot quality and bonus doesn't affect what you get in the chest.

#

Or does it? copium

winged wyvern
#

switch gear once you're done smh FaunaNod

#

i'll retry later
mobs dont frkn spawn at SE

static parcel
#

Can you still use consus in lootruns

odd trout
#

Suggestions:
-Make (t1/2) chests on fresh classes start off as if they've been unopened for at least 18 hours (unless they already do, in which case BUFF the amount of items in t1/2 chests holy fk they're empty)
-Reduce the timers for chest refills. 30 minutes as default is fine, but 18 hours means that you get one shot per day to get anything from a chest. You could say "it's class specific" but at endgame you'll be using the lootrun minigame, and people don't have multiple midgame classes they swap between. I'd say 6 to 8 hours for the first refill so you can get it twice a day, or more if you're tryharding, 20 hours, and if you want to add a third tier, you can keep that one at 2 or 3 days

half pike
#

i dont see why a new class wouldnt have all chests be on 3 days, you havent opened em in 3 days on that class

odd trout
#

You could do that as well to be fair, since you'll start running into 3-day chests in an average playthrough eventually regardless

modern pier
#

Yea right now it would make the earliest levels harder to find gear than mid-late

unreal stratus
unreal stratus
#

Thank you

winged wyvern
ebon grail
winged wyvern
#

ow

woeful grail
static parcel
#

RotS is gonna be nice

#

Weirdly enough, I have like 20 of them lol

ebon grail
woeful grail
#

true

ebon grail
#

The best builds will probably be a mix of combat + lb/lq.

#

Although I wouldn't be surprised if the meta changed to only focus on the end reward chest and ignoring lb/lq.

hybrid vale
#

i think this update is cool 😁👍

static parcel
#

This update is gonna be amazing

#

If all of the bugs are patched lol

high osprey
#

yeah agreed

#

its a shame that these bugs are a thing, really overshadows how great the update itself is

plain flower
#

lb lq dont help when doing beacon stuffs

fiery scarab
#

i had a boon that gave me +200% lb and it changed nothing

#

but that might just be the boon being bugged cuz the normal chests didnt give more either

plain flower
#

They dont

regal plank
#

I’ve also heard that they don’t

plain flower
#

the rewards are only affected by boons or the beacon reward after you finish the required mission

#

beacons such as grey and yellow

ebon grail
#

If so then it's probably a bug

regal plank
#

So lq and lb should definitely affect the final chest then?

ebon grail
#

I thought that is what we were referring to

regal plank
#

Ah i see

#

Yeah those should work with lb and lq

#

But the final chest doesn’t I heard

ebon grail
#

Yeah I'm pretty sure it doesn't

ocean peak
#

If you’re forced to use the same gear you went into the lootrun with, and cannot change it until after opening the chest it would be fine for it to affect it

#

But since it’s just outside of any combat it’s just another forgery chest situation where there was no reason not to swap to xp gear when opening

high osprey
#

why tf 12 and 16 out of order

obtuse wyvern
#

first before sugo gets it sleep

neon slate
#

How to fix chat tags
step 1: lighten the text
step 2: darken the background

#

shit he got here first

obtuse wyvern
#

also like a number of resource pack changes 🤪

#

current font file:

{
    "type": "bitmap",
    "file": "font/chat/rank_build.png",
    "ascent": 7,
    "height": 7,
    "chars": [
        ""
    ]
}
#

fixed version

{
    "type": "bitmap",
    "file": "font/chat/rank_build.png",
    "ascent": 8,
    "height": 9,
    "chars": [
        ""
    ]
}
obtuse wyvern
#

he's frost 🤯

silver siren
#

I have added immensely to this discussion

obtuse wyvern
#

it has slight overhang but the overhang honestly improves it 😁

neon slate
silver siren
#

HOLY, FROST WARFRAME??? Thas my favorte Warringframed character

high osprey
#

i wouldnt really call that fixed tbh, but idk if its an improvement or not because i dont know what the normal one for build looks like

silver siren
#

I don’t like the new chat tags tbh, or the new ui look, it doesn’t feel like Wynncraft idk how to put it

#

Its too clean, Wynn has always been more rustic in its artstyle

obtuse wyvern
#

honestly i think expanding the text vertically makes it much more readable

teal radish
#

No offense but I think that looks worse, it looks more squished because it’s filling up the entire flag.

#

The old chat was perfectly fine, they should just revert.

obtuse wyvern
#

from 9 pixels high to 7

#

even without changes it looks a lot better fixing the scaling issue

silver siren
#

The new one is actually readable which makes it infinitely better

#

But the new chat tags just don’t fit the Wynn artstyle in general

#

You can make them more readable and change them all you want, it doesn’t fit the style rn, its too clean

hybrid frigate
#

I'd argue the new one is less readable but the colour scheme is better

plain flower
high osprey
#

eyeball forest slay challenge is broken, sometimes you can get to 1 mob left and it simply doesnt exist

teal radish
#

I have an idea for a rename of lootrun system, since it barely involves loot and so two different things don’t have the same name — patrol runs/challenges. Because it’s like we’re patrolling an area, killing waves of mobs and defending objectives.

ebon grail
#

I think lootrun is fine

odd trout
#

if not all, most of these should be 18h chests opened around troms and dernel with 84% loot bonus. this is not ok.
if there's some bug or beta shenanigans have interfered and these are 30 min chests, fine, but otherwise...?

teal radish
#

bruh 8 emeralds for a T2

hybrid frigate
#

0.5 em/h farm op

odd trout
#

(just added the specifications to the image in case other ppl post it so it paints the full context)

young ore
#

i would hate to be a lootrunner right now ❌

#

because this shit looks ass

gleaming geyser
#

stop looting chests on gord

odd trout
#

again. perhaps t3/4 chests are much, much better. but they're sort of unopenable right now on beta

gleaming geyser
#

just don’t play the game for 3 days

odd trout
#

but if the tiers compare to how they did before, then I'm rather worried

#

and there is no lootrun camps other than the endgame ones, if this update goes through as is, you just wont be able to acquire items midgame

#

unironically, the fastest way to grind midgame items would be to start new classes and powerlevel them, since their t3/4s should be 100% quality

light pivot
#

ye i think there should be lower level lootruns

#

tho idk how that will be done considering you need to get to cinfras to even do lootruns

odd trout
#

sure, but until then, this is absolutely miserable

#

that, and if lootruns require you to have good gear to complete them...

fathom gale
main atlas
#

delete shaman

obtuse wyvern
#

i think people are only lootrunning SE at the moment and they're giving an incentive to lootrun the full world more

teal radish
obtuse wyvern
#

i thought it was every major city / region

fathom gale
#

well it says "particularly" so maybe there is a slight hope for low level regions

hybrid frigate
#

New "lootruns" should not completely replace the old lootruns because why bother having chests in the first place then

teal radish
#

“eventually” doesn’t sound like there’s gonna be camps everywhere anytime soon

#

so we still need loot chests to be good

obtuse wyvern
#

"for now" is on beta iirc

teal radish
fiery scarab
#

@odd trout yeah I think loot bonus doesnt work

#

i got 200% lb on a lootrun from boons

#

didnt do shit

#

I also have a suggestion for dernic siren

odd trout
#

perhaps, though even for 0% lb chests these look a bit poor, assuming it is in fact 18h

fiery scarab
odd trout
#

(I'm under the impression that chests dont scale linearly over time anymore, but just jump up at 18h and 3d? is that a fact someone can confirm?)

#

I mean it'd have to be a dev who confirms it, but it'd be appreciated

steady quartz
#

i believe this is the case

fiery scarab
#

probably works like that

cunning verge
#

That spot is bugged

#

However they should have less health and have a greater delay on wave

#

Whisperer, Dernic Siren, Lesionary Parson, and Blazing Bot should all have less health

fiery scarab
#

@amber wasp bug: i got offered +6% weaken enemy for every boon i have (which was 3 or 4) but i only got the buff once. I think all of the "for every x you have" have this bug

silver siren
#

What is with the increased number of bug posts in #1019649786799996980 recently, most of them aren’t even beta related bugs

half pike
#

what are you gonna do, put it on the forums?

#

ofc not

hybrid frigate
half pike
#

theres also the bug and player reports channel

#

but putting bugs on forums is honestly such a hassle its not worth it, much easier to just leave them unreported

plain flower
#

if you meant #contact_staff then ‘This contact form is NOT for bug reports’

half pike
#

below discord link i think

#

oh it was last i checked

plain flower
half pike
#

i have it hidden

rare sedge
#

hmmm

#

now that I think about it it would be nice to add some NPC that would explain all the beacons and what do they do

lost talon
#

Yes

teal radish
hallow marten
#

is lootrun spelunk section bug fixed yet

sleek valley
#

yes

indigo bloom
#

okay time to filter my day 3 feedback

currently i believe that yellow and red beacons are kind of useless at the moment. red "greatly" increases the rewards at the cost of not giving time. it really doesnt show at all. plus i feel like while lootrunning youre more focused on the end reward chest so they both, red and yellow, become obsolete.
and if you get red or yellow on a spelunk youve recently done they become basically entirely useless.

and in my opinion green also. you can try to make the case for the boon that increases an id for how many minutes are left on the timer, but at like 10 or 12 beacons in already youre pushing past 20min+ usually. so it doesnt make sense to pick at all.

LB/LQ boon ids from boons in my opinion i would never use. cause i personally think its more fun to focus on the end reward chest. than the t1s or t2s on the way. other than that % hpr is really situational but it can probably stay.

end reward chest. is really mediocre. i only get like 4-5le per lootrun which you have to invest maybe 20 minutes on. sure you might get the 16 le but its absolutely currently not worth it. as the 2,6,8 eb rewards are wayy too common. and as of now the rare and legendary revealed items are absolutely garbage to any player. they dont sell for much, and at that point its just not worth picking them up.

in my opinion tomes can also be replaced personally, like i dont understand why they are here in the first place. fableds are fine mostly but id rather see raw le than just random items i would throw out.

Currently i also believe that runs are kinda capped not based on how far you can go, but like on if you get a white beacon or not. which is pretty annoying. i was able to do a 15 challenges with like 5 curses really easily. and i havent gotten more than one white beacon in a run. which is pretty annoying.

there fore i believe there can be an endless mode maybe. i dont know you would balance it but it would bring out the "how far can you go aspect"

#

also i believe like each rank you go up you can get access to a lootrun token a currency, which you can use to upgrade your starting buffs or something. so you could upgrade how many max challenges you could do. form 10 to 15 or 20 maybe base. maybe a ton of tokens can give you access to an orange beacon just from the start. or you can roll 1 or 2 random boons to start off. but i dont know.

but other than that i think i saw an admin or a ct address how spelunks are super easy and basically free. and how protect kinda gets extremely tough. but as well i wanted to add specifically, the toxic city one, for warrior i do not know how it is on other classes, is incredibly difficult. just because the mobs are naturally super tanky and the terrain is really hard to navigate. and the distance between where they spawn and where the objective is.

#

but overall im extremely glad on his this system turned out its really fun to do but hopefully it can be more worth to do in the future.

static parcel
#

Tbh I really want to have a mode where you have incredibly limited time, and green beacons give you like a minute max. All cooldowns for mob spawns are gone, and all mobs have 0.75x hp. In return, you get double the rolls you normally would

#

Just utter chaos

indigo bloom
static parcel
#

What do white beacons do

cunning verge
#

+5 challenges

static parcel
#

All I’ve seen is failed attempts from random people

#

Oh lol, those seem important

indigo bloom
#

also can we have the timer pause on /class because it genuinely does not make sense on why it would pause on /hub but not pause for /class

cunning verge
#

You're still in the world in the class box

#

It makes mechanical sense but not gameplay sense

indigo bloom
#

yeah i just want it to make sense gameplay wise like i understand mechanically wise

scarlet cargo
teal radish
#

that would be a great replacement

#

or replace red/yellow beacons with that, and keep green, while nerfing the amount of time challenges add so green is actually useful

neon slate
obtuse wyvern
#

not sure if it's a bug or not bug but it seems like "This time only" only looks backwards and "For the rest of the run" only looks forward

teal radish
# indigo bloom also i believe like each rank you go up you can get access to a lootrun token a ...

For the issue of Spelunks being way too easy, I actually had an idea that could make them harder, more fun, and replayable. I think this would be possible, since we have the clientside chests. Spelunk caves could be much bigger and less linear, requiring the player to explore them to find chests. One cave in SE is already kind of like this, The Gwanari. It also has multiple chests already, but currently, the Spelunk challenge for this one only requires you to open the chest at the end, despite spelunks in general saying "loot all chests in this cave", which is weird. (And most Spelunks only have one chest...) Anyway, I'll use The Gwanari as an example. Well, the cave itself is a beast. So its insides could be expanded a bit, given some more tunnels, made deeper, and given some more clutter (like dead people) in these deeper levels. A bunch of locations within the beast would be designated as chest spawnpoints. When someone doing a lootrun enters, some of these spawnpoints would be picked to spawn a chest. To complete the Spelunk challenge, the player would have to loot every chest that spawned. There would still be an end to the cave, probably towards the bottom on the side, and there would still be a boss that would need to be defeated to unlock the chest at the end. The boss could be made harder, and there could also be hard waves of enemies while the player is trying to find the chests. For anyone not doing a lootrun challenge, the cave would only have the chest at the end, no additional chests would spawn.

#

(A lot of the Corkus caves are already fantastic for this, they wouldn't need many changes.)

lone leaf
#

add content suggestion

teal radish
#

?

indigo bloom
#

i think that’s fine yeah. but that would require them to make like a lot of new challenges i think it would be much easier to just have the mobs scale and spawn more or require more kills

lone leaf
#

i mean ur basically saying "add better chest caves that work with the lr system"

#

like. sure. yeah. that would be cool

teal radish
#

yeah I know this would be complicated

#

for now mobs could just be made harder

#

just a suggestion for future improvements, cuz even if spelunk mobs are made harder to match other challenges, spelunks are still gonna be the boring ones

high osprey
#

you're all talking about the wrong issues, this is the actual problem:

teal radish
#

lol

#

yeah thats pretty bonkers too

#

so many problems with this patch...

neon slate
#

nah it honestly seems fine

high osprey
#

oh you have got to be kidding me (first image is the first page, second image is the second page)

neon slate
#

good le generations, more le means less people duping le to inflate economy

high osprey
#

lets ignore the mob spawning thing

#

Another bug/issue:
btw, the That which Condenses still drops the item that used to be used to open its chest, even though its now a tokenless thing (or at least it still dropped it when i last tried it, which was about 10h ago)

neon slate
#

o ye I reported that bug in forums

teal radish
sleek valley
#

uh

#

i think... it might be a stylistic thing

teal radish
#

eh ok

#

kind of annoying though to have to find where they dropped and fiddle around in inventory

neon slate
#

also has the bug with the cave near eo's chest not registering mob kills been fixed?

sleek valley
teal radish
#

its more so an issue for loot symposium

sleek valley
#

ic

teal radish
#

it would also just take less time if it was tokenless

scarlet cargo
teal radish
#

oh is that the one with 4 exits

#

yeah that one could be sick

#

why is it being long an issue?

scarlet cargo
bronze prism
scarlet cargo
#

maybe it could give like bonus time when completed or something?

bronze prism
teal radish
scarlet cargo
teal radish
#

and more interesting caves would make for better spelunks

#

spelunks are currently quite boring

scarlet cargo
teal radish
#

for corkus they just need challenge

scarlet cargo
teal radish
#

if corkus had a lower level loot pool it'd be fine

#

and the spelunks somewhat being close in difficulty to the other challenges

quiet lark
#

make corkus only give apoc disco and galleon

#

for real

young ore
quiet lark
#

true you actually need ore and crop to generate emeralds

queen grotto
#

actually did disco fall in price when this update launched
or lb/lq still works on the chests

winged wyvern
#

cheese be like

neon slate
queen grotto
#

h

scarlet cargo
modern pier
#

TNA void matter room is bugged, the bosses doesnt give the drop

fiery scarab
#

Beacon suggestions

#

(Mythic chance means *1.25 the original chance, so 0.1% becomes 0.125%)

ebon grail
fiery scarab
#

Oh the lime mythic chance is only for the end chest btw

ebon grail
#

yeah, still pretty powerful

half pike
#

sounds like a good beacon

rare sedge
#

like dark gray and the other one

fiery scarab
#

Yellow: increase rewards
Blue: boon
Purple: +1 curse +1 pull
Gray: +1 reroll
Green: +90s time
Dark Gray: +5 curse +5 pull
Aqua: +100% next beacon
White: +5 challenges
Orange: +1 beacon choice
Red: increase rewards greatly but dont increase time
Rainbow: every beacon is now vibrant

rare sedge
#

huh so they changed gray, it was simply +1 pull

#

or it's just my imagination

plain flower
#

i think it is 1 pull and reroll but whatever

noble ember
#

actually did disco fall in price when this update launched
or lb/lq still works on the chests

fiery scarab
#

Some feedback about beacons:
Yellow and Red beacon: They don't give anything if you've done a spelunk challenge AFAIK. Also, they dont give anything if its the last challenge in the lootrun.
Boons: The gain x per 5 items offered in loot chests is bad, since it doesnt actually give you something per 5 items offered, it seems really inconsistent. Also, it doesnt count challenge chests, which could help a lot
Would be lovely if master or grandmaster gave you the option to get +1 beacon choice

wary portal
#

I also think if yellow and red would boost loot for the entire rest of the loot run and not just that single challenge, they would be a lot more useful

young ore
#

You can get lqlb with boons

fiery scarab
cunning verge
teal radish
cunning verge
#

The chest still opens

teal radish
#

yeah just visual but still

neon slate
#

Also I gotta say the models look insanely good

#

for mobs like the final boss model of the void hole area is just 👌

teal radish
#

my favorite is probably exemplar

odd trout
#

I feel like these chests, for being 3 day / 100% "quality" ones, are pretty disappointing given the 84% lb. Of course, it's not a super extensive pool, but combined with how bad t1/2s are, the likelyhood of being able to find items outside of the lootrun minigame seems low.

fiery scarab
#

ok so i rerolled... can you please make it so that rerolling cannot give you the exact same choices?

lost talon
woeful grail
#

i mean
its clearly different as the order is a different one

ocean peak
#

destroy challenge in se needs buff or allow it to scale hp

defend challenge in olmic city isn’t that threatening to the player but imo when curses start piling up it’s way harder to keep the statue alive than other defends

and the slay challenges in eyeball forest and the void hole teleport in void valley are too strong imo

daring aurora
#

How did Dukiooo know?

#

Also will I need 2 sets to LR now as crafteds will take more damage anyway?

ocean peak
#

Knockback already existed in the past but was removed

#

And now it’s back

#

Honestly not a fan of any of the new standard ids

#

Except healing actually

#

Weaken and slow enemy already existed in the form of abilities and to throw them onto normal items feels forced/unnecessary

daring aurora
#

^

#

As long as there are helpful gimmick items determining those new IDs then I'll be fine. For example weak weapon with extreme knockback would be funny.

bitter linden
woeful grail
#

what i found out is that you actually need to pick up those items for it to count
aka take them out of the chest

fiery scarab
finite heart
ocean peak
#

Yellow and red can definitely use some buffs or changes

teal radish
#

something seems to be off even though only legit items count

ocean peak
#

Same for green, or just give the player less time but personally I wouldn’t want that

teal radish
#

also why are lootrun tomes so bad

#

51 health? just get rid of them honestly

ocean peak
#

I mean, they’re free damage in the place of gathering tomes are they not?

teal radish
fiery scarab
#

these boons (lightbringer) dont work btw, they only give the buff once

teal radish
#

and they're still pointless even if so

ocean peak
#

It’s free damage

teal radish
#

also them giving lb when lb is basically useless 💀

finite heart
#

its a potgrinding buff like

teal radish
#

lol

#

maybe instead, lootrun tomes could slightly buff chances of specific beacons

#

Juggler's Tome of Lootrun Mastery
X% orange beacon chance
X% walk speed

#

called it "juggler" because orange beacon is like letting you "juggle" more beacons

wary portal
fiery scarab
#

Dont get the wrong idea, loot bonus just doesnt seem to affect chests anymore

#

not that chests are bad, loot bonus/quality just doesnt work it seems

wary portal
#

according to multiple ct members, it does

fiery scarab
#

it definitely doesnt work when you get it as a result of lootrun boons, I had 75% lq and 162% lb and a tier I chest had 6 ems and 1 normal weapon

fiery scarab
#

so don't buff chests, fix the bug that causes lb and lq to not work

finite heart
#

Im not sure if thats an actual bug

fiery scarab
#

well maybe not outside of lootrun challenges, but I can say at the very least that the lootrun boons that give lb/lq are broken

finite heart
#

still not sure thats the case

#

how much would lq and lb do for you on chests that have just respawned on main? thats pretty much the current state of chests

fiery scarab
#

im 87% sure

odd trout
#

idk about t3/4 but as far as t1/2 go, they definitely just dont scale over time at all

fiery scarab
#

the insane amount of buffs i got on my 40/40 run showed me that the loot chests didnt get any better with the boons

finite heart
#

yeah t1 and t2 chests are so bad you cant even notice wether lq and lb work

wary portal
#

also red and yellow beacons dont affect spelunk chests right?

half pike
#

yikes

#

time for a fix issue suggestion

fiery scarab
#

no its not just t1 or t2

half pike
#

content team improve game thanks

fiery scarab
#

t3s and t4s also give the exact same amount of loot.

finite heart
#

no i hate the game

half pike
#

valid

#

cant wait for opening chests to be completely worthless and not give any materials

finite heart
#

but honestly i dont know if lq or lb actually work, its hard to tell with chests both being bad and softcaps existing

fiery scarab
#

no not when i do them in a row, just the LQ/LB isnt working on them. t4s give me a shit ton of loot at 0% lq/lb, and they dont give any more at 160%lb/75%lq

odd trout
#

like atm. t1/2 chests are absolutely abysmal, and t3/4 chests seem a bit disappointing, at least at 100% quality. I'll update my opinion a bit tomorrow when I can check some 18h (50%?) t3/4s

finite heart
#

t3 and t4 seem okay? powders kind of wreck them sometimes and doing the challenges multiple times in a row makes them quite bad

odd trout
#

but given they take 3 days to recharge to 100%, t3/4s have been very mediocre

half pike
#

powder rate seems to be increased from the screenshots ive seen

odd trout
#

I'm talking mostly about midgame, and not at all about the lootrunning minigame

fiery scarab
#

yeah they give a shit ton of powders

half pike
#

3 days is also a crazy long time to wait

#

thats like worse than soul points, soul points only are like 12 hours

fiery scarab
#

imo lvl 105 t4 chests shouldnt even give any powders below t4

odd trout
#

not a particularly big sample pool but these were chests I opened today

finite heart
#

absolute beauties <3

fiery scarab
odd trout
#

84 lb might not be worldshattering, but given these chests take 3 days to reach this, it's kind of. disappointing

half pike
#

that left middle 3 star one is yikes

#

84 lb isnt terrible

odd trout
half pike
#

as far as level 65 and even higher goes

odd trout
# half pike 84 lb isnt terrible

yeah, and I'm going for tests that could reflect the average joe schmoe. I don't think the average player is gonna have 84% lb unless they aim for it, in which case they probably have slightly more

fiery scarab
#

you gotta check if 0% lb makes the loot worse

#

for me pls

odd trout
#

I mean I can I suppose, but not gonna do that on 3d chests unless you remind me in like 5 days

cloud mulch
ebon grail
#

I think they are referring to the Bone Monstrosity?

cloud mulch
#

oh i thought that was exemplar

cloud mulch
fiery scarab
#

just a few powders and some rare items

teal radish
#

How difficult would it be to implement filtering the content book by multiple types of content but not all? For example, showing only Quests and World Discoveries? Because that would be quite useful.

#

Also, filters right now don’t save after /class, I don’t know if this is a bug, but if it’s not, please make them save.

neon slate
shut moth
#

ermmm make it 1 day instead of 3

robust shore
#

Wish the lootrun loot floor was buffed a little bit so you don’t spend half an hour lootrunning just to get like 18 eb

half pike
#

its meant to be more in line with lootrunning clearly

#

most of the time you get nothing but sometimes you get a mythic and strike rich or apoc

fiery scarab
#

or if its a rare item only make it armor, cuz most rare weapons suck

robust shore
#

The 2 eb/4 eb reward stacks are quite confuzzling

sleek valley
#

rare items are important

fiery scarab
#

pls make them pre-id then

#

so you can make some money off of them when they aren't part of the 12% of rare items that are used in builds

shut moth
#

it's not like everything should be profit

robust shore
#

Otherwise lootrun system is pretty cool, would just buff the min loot to avoid rewards where it’s just 16 eb and a bunch of filler rares

#

Cause these lootruns do take a good chunk of time

rare sedge
cunning verge
cunning verge
#

And I think the Graveyard of the Thousand is meant to be harder than the other challenges

teal radish
#

^ it does get its own area so that makes sense

cunning verge
#

In the void hole

ocean peak
#

fair enough i guess

#

but that challenge and the olmic city defend one i literally just avoid with high curses

#

like even with shaman i just literally cant damage the mobs enough before they kill the statue

cunning verge
#

Yeah the City Statue defend is brutal

ocean peak
#

its not even threatening to me, i just cant defend it lol

#

although this is only with like, pretty high curses? so idk if that should matter too much in balancing it

rare sedge
#

And that one in toxic wastes near the ruins as well, sometimes

#

Not as bad as olmic city though

cunning verge
#

Right. I was gonna change the toxic wastes one to be more open

finite heart
#

the toxic wastes one isnt that hard on shaman

#

you can camp it

cunning verge
#

ismt that the point of the objective. To camp the defend thing.

rare sedge
finite heart
#

stand on the pillars and just spam auras

cunning verge
rare sedge
#

Just towers could get a bit more HP

cunning verge
#

Towers?

rare sedge
#

I mean, whatever you have to defend

cunning verge
#

Visage of the Obelisk

finite heart
#

voto

cunning verge
#

or just

#

Obelisk.

rare sedge
#

They have guild tower sounds

cunning verge
#

They function like guild towers a lil

ocean peak
#

theres a lot of "cheese" spots that you can sit on to avoid taking damage with shaman and still nuke everything below even with high curses

do not remove them please :)

cunning verge
#

There's cheese spots for every class

ocean peak
#

i mean i think it's blatantly more powerful with shaman though

wary portal
#

do you guys know if yellow and red beacons improve loot from spelunk caves?

cunning verge
#

For like every location

ocean peak
#

but if you wont remove then great for me

cunning verge
#

I would rather implement features that would punish you for taking too long during a challenge than outright remove the potential to hide ontop of behind something to avoid mobs

ocean peak
#

ok good

cunning verge
#

as in like

#

Shadow Mario clones from super Mario Galaxy specifically

ocean peak
#

last thing from me just like frozen said it would be awesome if the floor for rewards was buffed a good bit since it sucks to play for 14 minutes to just get like 10 eb

#

tna is 10x more effective than that

#

granted tna also does not give mythics but still

cunning verge
ocean peak
#

would love that rng

finite heart
#

lower the max le and raise the min

ocean peak
#

i mean you can also just... nerf the loot ceiling while buffing the loot floor lol

finite heart
#

but i dont think raw le should be why you lootrun

half pike
#

i mean like what else are you gonna lr for

finite heart
#

items

half pike
#

le and mythics (le half the time)

ocean peak
#

raw le doesnt have to be the main reason you lootrun but i think it should still be improved

half pike
#

you should be able to get items from chests ideally

#

i dont think you can rn very well but i think thats a bug

rare sedge
#

Yeah, there are chests where you could pull off like 18+ LE and some are where you can barely get 0.5

ocean peak
#

yeah its way too inconsistent

#

i think ive probably done around 20 lootruns on beta and only ever gotten the 16 le reward once

#

and the second most ive gotten is the 3 le reward

ocean peak
#

and 99% of the time it's just less than an le

#

yes

rare sedge
#

Uhhh, with 5 first runs for SE I've got like, 2

ocean peak
#

congrats

rare sedge
#

I rerolled once and 2nd time it just bugged because I pulled it back into the lootrun chest so it disappeared xD

bitter linden
teal radish
#

lootrunners try not to complain about new system not giving enough emeralds even though they never took emeralds from loot chests in old system challenge (impossible)

ocean peak
#

everyone did though

teal radish
ocean peak
#

well, im not a "lootrunner" nor does it diminish my points

teal radish
#

yeah it should probably be made more consistent at least

#

getting 16eb sometimes and 16le other times is kinda silly

#

mythic rng should be the only rng

ebon grail
#

It really depends on the beacons you got, as it should.

ocean peak
#

um

#

i pretty much always take purples unless theres a white or orange, literally as much loot as i can get and it's still wildly variable, usually on the low end for me

ebon grail
#

It’s kind of hard to compare to tna tbh, cause there is a ton of factors

ocean peak
#

aqua 🥴

ebon grail
#

Aqua is op

ocean peak
#

yeah i love getting aqua and then getting yellow and green as my only beacons

ebon grail
#

Unlucky

#

Still take aqua always

ocean peak
#

no

silver siren
#

Different strats for different people

rare sedge
#

Also, what is a difference between one-time boons and permanent ones, as I thought what did they different, it just stayed the same (being only for next challenge)

sleek valley
#

might be bugged? i think permanent is supposed to keep increasing

rare sedge
#

Also what's the point of them as they aren't much stronger than permanents, if at all

silver siren
#

Yea, temp boons should be way more powerful so there is a difference, like risk and reward, you can get really good boons now, but at the end you may not have good boons and get screwed, or you can get a weak boon now and be guaranteed a strong boon by the end

ebon grail
#

One time boons only apply stats when you take the boon.

#

That’s the difference

#

They can be stronger, depends on the stats given and how they are given ofc

unreal stratus
#

Quick lootrun feedback:

There should be a level reward that gives the effect of the orange beacon (+1 starting beacon) since the further on you go, the more beacon types you unlock, which makes getting the beacon types you want ironically much harder the higher level you get. Considering the orange beacon is relatively rare, I feel like one of the higher levels giving you +1 base beacon is pretty fair.

ebon grail
#

Idk, seems pretty strong

fiery scarab
#

why not make it that there's a chance for another option to show up, like 10 or 20%

#

also I think with +1 starting beacon you mean +1 beacon choice right

sleek valley
fiery scarab
#

yes, but the effect itself works the same I think

#

I also agree that the beacon type bloat needs to be negated in some way, as unlocking red beacons is actually a net downgrade as of right now (red beacons suck and I'd rather have any other beacon)

finite heart
#

Better than yellow

#

Also better than green

fiery scarab
#

It's the same as with card games. A bigger deck doesnt mean a better deck. Usually, the small deck is better due to its consistency

unreal stratus
#

^^^

#

I've done about ~8 lootruns today and most of them I got stuck with 2 beacon choices the entire run

fiery scarab
#

And the biggest drawback of a small deck in a game such as hearthstone is that you run out of cards, but in our case you always have the same amount of beacons available so its not a problem

unreal stratus
#

it makes it so reaching green and red beacons generally is an outright downgrade

fiery scarab
#

so unlocking a beacon that is below average (which statistically will happen 50% of the time) is a downgrade and makes your lootruns weaker

unreal stratus
#

like ATM lootrunning feels like "reset until you open with an orange beacon" to me

fiery scarab
#

This is made up for partly by unlocking other perks such as walkspeed, beacon rerolls and vibrant chances. But I think there could be more buffs and +1 b eacon choice would be really nice

unreal stratus
#

this is only really made worse by the current unbalanced state of some challenges since picking a defense mission on round 9 or 10 for example is just a suicide mission, further limiting your options

#

but thats a temporary issue

teal radish
#

A 4 minute cooldown should probably be added to starting a lootrun to prevent resetting to get orange or dark grey or vibrant, or white if that can appear as first one

#

the former beacons I mentioned can definitely appear first, just don’t know about white

cunning verge
teal radish
half pike
indigo bloom
teal radish
#

I mean I agree with making white more common but what does that have to do with abusing surrendering lootrun instantly

indigo bloom
#

alright maybe not orange but white most definitely. surrendering lootrun can have a cooldown though, i just don’t know how effective surrendering is to re roll beacons. i’ll try it out today but the period for a couple seconds seems already long

vague falcon
#

does anyone else feel like the defend objective is too hard at higher stages, compared to the other ones at least. i always fail it if it's above like objective 7 or 8

unreal stratus
#

Yeah

AFAIK they plan to balance that next patch

#

so it is not just you

silver siren
#

Yea I’ve only heard bad things about it, other than the one guy thats like “Build Issue” anytime someone talks about challenge

vague falcon
#

its more so about defend being harder than the others and players intentionally avoiding it

silver siren
#

And a lot of what I’ve read says that the mobs are too tanky

vague falcon
#

and they attack too fast as well. players should have a little more time to react

teal radish
#

and then there's spelunking which is way too easy

#

I think it scales but its barely noticable

unreal stratus
#

it does scale

#

here's what salted said on caves vs combat challenges

teal radish
#

Doesn't sound like he's talking about making caves harder...

sleek valley
#

hes saying he wants to make everything as easy as caves by default, but make it scale up faster

unreal stratus
#

I never said anything about making caves harder. I just said that is what he said about them.

teal radish
ocean peak
#

let us get multiple whites and dark greys per lootrun

teal radish
unreal stratus
#

I kinda wish you could get unlimited whites but have a cap on where loot stops

The thought of doing a completely endless "as far as you can go" lootrun sounds like a ton of fun

#

I believe there already IS a cap, anyways

#

since the end chest has limited space

regal plank
#

Yeah it’s 36 rolls afaik

unreal stratus
#

yeah

teal radish
#

makes sense, thats how many slots are in chest

#

although with runes and keys, couldnt multiple pulls only take up one slot?

#

or do they not do that

regal plank
#

They do not

#

When the chest decides which items to roll, it rolls a random item from the loot table and then gives you a random number of that, which takes up one slot. That item can be chosen multiple times, but each time that item is rolled it takes up one additional slot, even if that specific stackable item has been rolled before

ocean peak
teal radish
#

hopefully a CT confirms it

#

and confirms max pulls too

lone leaf
ocean peak
#

Please let us get multiple whites and dark greys 🥰

lone leaf
#

no ☺️

#

maybe if dark grey was more punishing tbh

ocean peak
#

Ok but why

#

It just makes it feel way more rng than it needs to

regal plank
ocean peak
#

Pray to get vibrant aqua and vibrant white

#

And or vibrant aqua and dark grey

indigo bloom
#

as of now the system just feels bad. and less entertaining when you get absolutely nothing. for my effort i’m rewarded with NOTHING. i want to go as far as i can i want to break the game. and this system just feels like it limits that.

like the maximum challenges i’ve gone is like 20 or so. but i didn’t even struggle, like it just feels so limiting

#

this system is amazing but i don’t understand why from my experience you can only get like 1 or 2 whites

lone leaf
#

YEa

indigo bloom
#

like literally the system feels like a waste. it’s so fun at higher difficulties but like getting to those higher difficulties is intrinsically impossible becuase you need like a quad aqua vibrant white which is genuinely impossible

lone leaf
#

i dont disagree with you. i think the only way white beacons are really good is to gigaboost them which is pretty rng

#

and arguably stacking buffs from long whites is less efficient than doing multiple shorter ones with reward stack

indigo bloom
#

i don’t even care about the rewards 😭 i just wanna be absolutely broken, and i want the mobs to be absolutely broken in compensation

lone leaf
#

mm

#

yea i get that. im talking w cowman about it rn

rare sedge
#

Hey, @lone leaf will there be guild wars rebalance patch in beta? Summary these changes feel very harsh for general survive

lone leaf
#

no

#

noone is working on guild wars rn and i dont have the time

#

changes are not balanced around wars either. idk whats goin on with the healing shit tho

rare sedge
#

Well, it's way less spammable and despite value buff it's still negative
Combined with around 30% ehp loss with crafteds + tome nerf
Same with 30% dps loss
Even standard HQ snipe might be very hard to pull off

#

Especially if tanks have burned second chance

(It would be very lovely if you could start guild wars with your cooldowns refreshed)

indigo bloom
silver siren
#

Torghast buffs were so bland and lead to like slight variations in power, instead of fun stuff like “No CD on this spell” or “You summon a void tendril everytime you kill an enemy that grabs enemies”

#

Simple things like “Arrow Bomb costs 75% less mana” can lead to one run feeling wildly different from another and also being fun

ocean peak
#

i cant believe that wynn's first piece of roguelike content is... lootrunning

#

it's very surreal

silver siren
#

Yea lmao

#

Imagine a lootrunner who quite during like 1.17 or something coming back and seeing that their main way of playing the game is now a roguelike with enemies that have more hp than bosses

scarlet cargo
#

but yeah Lootrunning is way more in-depth

silver siren
#

Raids in general with their randomized rooms could be considered roguelike if you wanna be real technical

ocean peak
#

raids are NOT roguelikes, they may have some ever so slight similarities but it does not go remotely in depth at all

silver siren
#

I said “could be” I agree that they aren’t lmao but some could consider raids rougelikes if they squint hard enough

scarlet cargo
#

they're roguelite-lites
zero calorie roguelites, if you will

silver siren
#

Roguelikelite-zero

scarlet cargo
neon slate
teal radish
#

Rewards chest preview has a next arrow so presumably it would have that too

harsh crown
#

druksh doesnt seem to react to the drunkeness potion and so the quest wont progress

#

pit of the dead even after the tweak seems still pretty underwhelming? the questgiver gives the stalest dialogue possible. and the pit has just the one modern looking parkour cave, and then the shrine cave just looks as dated and cluttered, you just go in and out. feels like a fetch quest

#

the pit of the dead with all the buried people and all that interesting lore seems little incongruent with the quests simplicity

#

just going through the newish earlygame rn and giving my thoughts

sleek valley
harsh crown
#

thats a relief, looking forward to the actual changes

harsh crown
#

mobs barely spawning (edit: none at all lol) to progress when protecting the bridge during recover the past rn

pallid kestrel
#

Mythic drop way too common bro

#

Someone got 5 in a hour

pallid kestrel
#

Also my friend get 2 mythics in 30 mins

fiery scarab
#

a lot of people's friends getting mythics and shiny mythics without any proof whatsoever these days......

pallid kestrel
#

The 5 in an hour is heard from a guy in tna, also my friend was streaming so we can see hero beta, also proof isn’t needed loot run for youreself

#

Rates is insane

pallid kestrel
#

Whatever bro mythic prices crashing is a good thing

#

Im poor anyway

#

Im hoping this rates will not be fixed

fiery scarab
#

they really went and made lootrunning fun and now everyone is lootrunning all the time so more mythics will be found so even with nerfed rates mythics are gonna be cheaper

pallid kestrel
#

I mean even 1 mythic per hour is insane but it will likely be fixed

#

But its wynncraft and full of bugs so maybe not at the same time

fiery scarab
#

1 mythic per hour is not the rate currently I can tell you that much

pallid kestrel
fiery scarab
#

I'd say it's closer to 1 mythic every 3 hours

plain flower
fiery scarab
#

which kinda coincides with the mythic rate in 2.0.2 for lootrunners who know what they're doing

fiery scarab
plain flower
#

avr would be 5-7h per mythic tbh

#

(including different gears and stuff)

fiery scarab
#

I've found 2 mythics in hero beta so far and I think I've done 5 or 6 hours worth of lootrunning

fiery scarab
#

well before spelunk fix it was 20 mins now its closer to 14 mins

pallid kestrel
#

Yea about right

fiery scarab
#

although I like doing 40/40 runs which take almost an hour

#

and are not great for mythic rates

plain flower
pallid kestrel
#

Anyway im gonna go save up raw LEs for the mythic crash

fiery scarab
#

if you wanna grind mythic i guess you just gotta farm aqua into gray beacons and get some purples, if you go for that I can see you getting a mythic every hour

plain flower
#

we’ll see

fiery scarab
#

so you just gotta uber buff it and hope for vibrant

pallid kestrel
#

Is lootrun the only repeatable thing they add

#

I though they said things as plural bruh