#2.0.3 Constructive Feedback Megathread
1 messages · Page 2 of 1
what quests are marked as storyline
it was amazing in certain tna rooms like the first Stump room and the Bulb room, also the boss
- new earlygame questline
- recover the past
- realm of light questline
- wynnex questline
- AJB & AJF
might be some more. i can go check
amd void matter. definitely void matter too
dash stacking pretty good for wars 
new earlygame questline?
idk personally I have not seen dash stacking being used a lot in tna
want to run tna with me later
ill show you how op it is
take it from me then. i used it very frequently and can confirm it is effective if used properly
the envoy and dwarves and doguns are storyline, as is breaking point
dash stacking was silly to keep around
Another thing is, and I think this is the case with Recover the Past, other tags are on some quests rather than storyline.
wanna join dash stacking inc.
yeah i was gonna say, dnd and the envoy def should be storyline
it's silly n funny
ah, yea
ong fr...
It would’ve been fine if it had a damage cap, then it would’ve just been a neat mechanic
i think feathers fly could be storyline since it's a continuation of the envoy and is important to corkus overall
im like 95% sure i found the tech as well so i blame myself for the current state of wars 
i wonder if i could change it to have storyline in the description as well... though, it might be too long
there is no cap
you can 1 tap everything if you stack long enough
dash stacking is not considered in the current state of wars ngl
I would say just get rid of the other tags, it already says what the quest unlocks in the rewards
no one but us wants to use it
“It would’ve been fine if it had a cap”
-^ some bozo released a video of himself 1 shotting greg publicly with dash stacking
and then it became a problem :(
yea
well
have you seen linnys latest video?
it was very abusable no matter how "niche" you want to consider it
its in guild community btw
Ava should be more important to the main storyline than Lari fuck lari
I hate Larry so goddamn much
lol
although with The Breaking Point and probably some others, you'd have to change it from "Access to The Canyon Colussus" to "Access to The Canyon Colossus (Raid)" so people know its a raid
Ain’t no way I kicked your ass then suddenly you’re more powerful than me and can take on Black Balls

wdym by that…
black balls my favorite wynncraft antagonist 🙀
White balls when
ahc could probably be storyline
if bakal is black balls then what is mister dern beast
AHC should be storyline
Furry
hm
aldoreis secret could probably be storyline too?
Legit AHC has no reason to not be storyline
yea
ahc unlocks hunted mode
but if ahc is storyline then the golem quest in olux (i forgot the name ) has to be as well
actually yea aldorei should def be storyline
not necessarily
aldorei's secret 2 is kinda massive aah lore
yep
yea
i did that quest late in my first playthrough and was like
WHAT THE ACTUAL
nice
makes me wanna extirpate the elves even more! 10/10
I wanna commit mass genocide on any race that isn’t Wybel
dont hurt the birds
An Iron Heart is pretty important to the lore, just not to the main lore of "War of the Realms". The golems the player has seen all over the place being ABDUCTED PEOPLE maimed and made into golems is a pretty fucking huge reveal.
Quests should be marked as Storyline even if they don't directly relate to the war of the realms
kill.gif
They shit on my roof
Yea but I don’t think it needs to be forced onto the player as a “Main Story” quest
Ties into RoL 2 also
maybe hollow serenity i dunno
Quests should be marked as Storyline even if they don't directly relate to the war of the realms
already the case
hollow serenity is kinda side quest
I think some “Big Lore moments” should be left as side quests
^
asides from aldorei i think just feathers fly (TOTALLY NOT BIASED) and ahc should also be made storyline
no bias whatsoever yeah fr
Yes. Doesn't continue or start a new story.
yeah like with dwarves and doguns, that lore is just relevant to one area and is still storyline, so like fate of the fallen could be storyline even if its just relevant to nesaak
Agree with both, Ava and Maxie seem like they will be major characters and AHC is pretty fucking important lore wise
we cant just mark everything of relative importance as storyline
i dont really think ahc is that important my reasoning is moreso that it does take from so many other actual storyline quests
It takes place at the gate of dern, its likely important
actually what even is the lore relevance of ahc
it's just dark sans bringing you to a parallel universe
it's just something to give you access to hunted
He says “Look what would have happened if you didn’t do thing, anyway here you can kill your friends now”
feathers fly because it is a sequel to the envoy which is storyline and is important to corkus plot 😼
But it being at the gate of dern seems importsnt
also it has best quest npc i mean erm what
What lv is the first storyline quest?
like 8
4
Yea you’re obviously memeing a bit but Feather’s Fly should be mandatory viewing because of its importance to the future of corksus
oh oop
in an ultimafuckin cryptic way
kings recruit is not storyline... 😼
infested plants (4) > mushroom man (6) > taking the tower (8) & elemental exercise (11) > arachnids ascent (14)
is the earlygame questline
Yahya is finally a main character
this thread could be used to decide storyline quests https://forums.wynncraft.com/threads/all-worthwhile-quests-in-wynncraft-for-those-that-dont-do-all-quests.261960/
Almost all is in the title. This list is basicly made for those people that don't do all quests in Wynn (do them), and so I decided to create a list of...
it is actually
i just forgor to list it
so sad
I forgor 💀
some of those shouldn't be though like ??? for obvious reasons
What even is the story of ??? I forgor
beyond the grave no
king's recruit is not canon to wynn verse ong
meteor lore
im adding ASP2, AHC, and both TFF quests as storyline
Yea they are removing Fruma forever so its not canon anymore
vine boom
whar is asp2 again
isnt AHC explicitly non canon or something
y do people think that
im not particularly convinced about any others
Aspen 2
aldoreis secret part 2
oh
ok that's fair
yeah i dont really see anything else too important
The events that lead to you killing important characters aren’t canon, the parts in the real world are
theres some other good stuff like iron heart and hollow serenity but those are mostly isolated events
Iron heart goes with rol 2
how does it go with rol2
Killing Maxie isn’t real but Black Sans talking to you about it is
because of the stupid fucking orphion dialogue
The choice of killing someone
Ok, An Iron Heart. Golems, who have been a NECESSITY for Wynn to survive the Corruption War, are actually people who have been kidnapped and maimed. That's HUGE.
ok heres my thinking. storyline quests should be quests that, if the player only did them, theyd have the general idea of the story of wynncraft
right
then that 1 secret discovery in olux lumberyard is relevant too
i dont think iron heart is necessary for that
Yea
it is a big lore revelation yes
but not all big lore revelations need to be storyline quests
You don’t need to know about Golems being former people in general storyline terms
makes questline where one of the main focal points is what choice you the player will personally make
orphion tells you that one of those two choices is the only correct one for the greater good
Shouldn't they be? Is that not what a new player who is really into lore in games should go off of if they don't want to do all quests?
lore and story arent necessarily directly intertwined
if someone's really into lore they won't be skipping quests
like secret discoveries exist
Its like how in Elder Scrolls lore the fate of Morrowind is pretty fucking important to the lore but we don’t know about the Red Year outside of mentions and books
actually wait just part 2?
part 1 doesnt really have any story stuff
not all prereqs are turned into storyline quests
Part 1 is literally just “Turn elf in or don’t”
breaking point is storyline, but thanos depository isnt
i mean i think by virtue of being the same questline i think they should both count
Asp1 is so disjointed from Part 2 that it really shouldn’t even be the same questline
i guess thats fair
Yeah honestly asp1 and asp2 could just have different names from eachother
yeah
they aren't even related anymore except for entry into the town
“Aldorei’s Secret part 1? Ooo I wonder what the secret is”
one quest later
“What about that quest was a secret”
the secret is the friends we made along the way
Rename the quest but have it still be a pre-requisite, right now the name implies a lot more about it than what it actually is
Have it be like “Runaway” or some shit
we cant easily rename quests unfortunately
Remake the quest instead 4head
only way to do so rn is to fully reset the quest for everyone, which isnt ideal
please lock me out of aldorei secret part 1 again it will be funny
But what are we considering the "story of wynncraft"? Dwarves and Doguns is storyline. But it's just the story of this one place, and barely effects anywhere else. The Molten Heights is around the same size as the Nesaak tundra, maybe a bit bigger, yet Fate of the Fallen isn't storyline because...? It's also the lore of this one area, and in this case it relates to the rest of the Wynn lore because of Corruption.
molten heights is significantly larger than nesaak tundra
dwarves and doguns is a massive story event
The difference is that Dwarves and Doguns is a massive current event and that Fate of the Fallen is a massive historical event
And also DnD introduces the Doguns, who are main characters in Breaking Point
dod literally saved doguns as a species and subsequently stopped the colossus from destroying the canyon
(with the player entering the colossus (ofc
they did WHAT to the colossus
A shrimp did not just fry this rice
fun fact: you enter the raid from the colossus' 😳
aldorei's secret part 2 is also historical for the most part (besides Olon also learning the truth, but he's not telling anyone else)
I love TCC its the best raid because its 1 man and a jar but we’re the jar
🥶
TCC wasn’t gonna do shit, it just wanted to shove more stuff up their entry hole
does one thousand meters under count as a main quest
it introduces the fucking void
it does not
🥹
it does say it unlocks the void though
wait then what introduced the void
it is devoid of storyline presence
it's not like you wouldnt know of the void without one thousand meters under
there’s recipe for disaster and references in dialogue here and there
yeah I wouldn't say one thousand meters under needs to be storyline/lore
why does fall damage and -hpr no longer charge corrupted?
anyone any clue?
like
i noticed you fixed the thing with armor abuse wich is fine by me
but corrupted should still charge from -hpr and fall damage
But also gear durability :doom:
i did 4 runs without repairing 330 dura leggings
if ur gonna use 110 dura lq then just repair every run who care
If there's a lot of shotgun mobs then it would just actively break your gear
Actually amazing
been a thing for bit
Oh well, so if I get laggy then I still have to say goodbye to my armor durability
honestly is this even a problem? i don't really think of it as abuse, you are purposefully damaging yourself to get the dmg bonus, which is the whole point. 😭
neg hpr / ls should without doubt count towards corrupted as well...
the issue is when u get a shitload of corrupted and still have near full hp though? which is why it was patched? lol
huh
yea agree tho
i'm not aware of any abuse method by which you could do that
O yea
But that was with the arnor thing
-hpr / ls definitely not situational
ls?
Try it rn
Get a fallen build
Put on statue
Enter corrupted
Swap statue to normal boots
Take dmg
oh negative ls. yeah that should count
ah lmao put on statue
ok i never thought of doing that, i just took armor off and on to corrupt myself to 20-40% of ur hp like the intended effect, but just in advance to prep for a boss fight or LI speedrun or w.e it is
but yeah if u have to avoid that statue shit then makes sense
Yea same, i found the statue thing last week lmao
im guessing that hpr / fall damage stuff is an unintended side-effect of them trying to prevent armor swapping from allowing manipulated corruption triggers?
not sure, because manipulating armor doesn't really give u the corrupted by itself anyway
unsure
u still have to take damage, and neg hpr / ls not corrupting you doesn't really make much sense 😔
It shouldnt be
my favorite part of this patch was the notes actually seeming exciting, new, constructive, with well reasoned changes and balance tweaks
and then the beta is broken
and there are like 4 insane shadow nerfs that are all just ???
beta breaks no matter what
it is simply impossible to avoid. we will patch stuff soon though
Removal of fall damage was justified, because (eww) greg
and then the beta is broken
of course the beta is a shitshow lol it always is
And the face that you could easily stack it with fall damage before the boss
being able to corrupt yourself to target hp before a bossfight should not be a really difficult thing to do imo
just use 2 explosive dynamite before the boss instead smh
but even if you disagree, i don't think it makes sense for negative hpr / ls during combat to not increase ur corrupted
lb spear grindset
drink some maex pale ale and stomp bosses to death
beta is called beta for a reason lmao
ok beta will always have stuff broken but tis a real shitshow rn
paying to do work for free 
I'm still fruitlessly petitioning for lootrun minigame to receive a new name since it isnt REALLY a replacement to lootruns as they are, especially given that they're endgame only atm
anyway the shadow nerfs are really the 🤨 why is shit not in patch notes 😭
I know salted doesnt wanna think of a new name for them :(
Hunting Challenges
idk the only thing I can think of is treasure hunt
loot run
its just like, they dont replace the concept of lootrunning as it exists
treasure hunt is too similar to lootrun
it does.
then why is it endgame only
no, because people can still lootrun normally
nuh uh
lootrunning is the only way to obtain items at any part of the game that doesnt have loot spots, the highest lvl one being 35
unless the supposed new one is higher level which I'd hope it is
speaking of it's hard to say given god knows when the chests start counting time or if beta resets have reset those but effective 18h or 3 day cooldowns to chests make damn sure midgame items are inaccessible
yeah the chest changes that were meant to change lootrunning are literally affecting early game now
mostly depending on how effective the 18h thing is. not that anyone is gonna spend multiple days in a level range, but given every chest I opened had 3 items max, I'd assume those are pre 18h chests
Reneg, what do you think of this: revert chests to how they were, remove mythics from loot pool
and speaking of, new classes should probably start with 18h on chests by default
(assuming they dont, it sure didnt seem like it)
no one's incentivized to do regular lootrun rn, mythics are mostly gonna be from final chest, and early-mid game will have the good chests
what why would they
idk I'd much rather not take steps backwards, even if its very easy for me to disregard anything mythics. clientside chests are good, they just need to hit a sweet spot
oh yeah srry keeping them clientside
because who is going to spend 18h on lvl 5 waiting for chests to refill
but like get rid of ridiculous refill times
yeah, but shouldn't they start at max (3 days)?
as far as refill times go, I cant say for sure given I havent seen how good chests are with them (especially when every t3/4 is unopenable) but it'd make more sende to me if it was more like
6h or 8h for the first buff, so you can get it twice a day, or more if you tryhard, and then probably just 20h for the next one. or alternatively, add a third one as a sort of "missed days" bonus that's like 3d or whatever
lootrunners when they cant lootrun 25 hours each day anymore:
I mean they could, I dont know how stacked 3d chests are. I'd hope they're basically entirely full which would be a bit overkill
me am the guy who hates lootrunning and keeps starting and leveling new classes btw
it has effects on the rest of the game too
besides, the lootrun minigame seems aimed at tryhards since it's repeatable(?)
but we can, with the new system
true, just cant lootrun 24/7 using the old method
like I assume that the chests I opened yesterday on beta were non filled since they had like 3 items each tops. only having 1 chance for items per day per chest seems. dumb, assuming 18h chests even are good. they could just be like, one fourth filled for all I know
i think it takes 3 days for each chest to fully fill again, but it's per-character
yeah, apparently it fills at 18h and 3d
speaking of, I suppose caves have those now? but normal chests also having an indicator for their full-ness would be good
yeah the new lootrunning minigame is not really a replacement for the old lootrunning, since you can still lootrun without doing the game, which is much more similar to old lootrunning. but you just have to wait 3 days to do it per character
especially if it remains at such a comically high duration and you have to dodge chests you have opened in the last 18h
yeah, its more an alternative
also that's the thing, I feel like the huge cooldown is because its class based but
what about the rest of the game. people who arent lvl 100 with 4 classes have to lootrun all the same if they want items
im pretty sure people also usually only have 1 lootrun class
I dont get why they're keeping it as an alternative though
how would you not
it's not an official gameplay mode, its a concept created by the playerbase
the only way to not keep it is to make chests never respawn once opened
they could remove mythics from loot chests and then remove long cooldowns
tier 3 and 4 chests should prolly have a 1 day cd max
wtf? remove the biggest reason people lootrun
if i lootrun its literally the onl thing i care about
I think the idea is that most mythics will be dropped from lootrun minigame rewards chest now
people aren't gonna lootrun that way anymore unless they have loads of classes maybe
all the other stuff barely breaks even when i loot them like legendaries which cost more to id than to sell
(legendaries make like a 10% profit on average saltroll)
its also gonna completely nuke lb and lq gear
its basically already nuked
but yeah like. if lootrun minigame existed for every level range, or if loot grind spots existed until endgame, this wouldnt matter
but neither of those is the case, if you want items midgame, you have to lootrun all the same
again, assuming that 18h chests are at best half filled. and not like, entirely filled while 3d has 8 legendaries per chest
I've yet to be able to see refilled chests or open a single t3/4.
o shit I just found this
it is a possibility that playing the game, you're just entirely carried because by the time you get to a level range, all the chests will be 3d ones already, though bad luck could still nullify that
gonna copy paste all my stuff here
i think the first time you loot them they're completely full
that's definitely not the case for non t3/4 at least
fresh class opening chests around emerald trail, they have 2-4 items
at least, the cave entrance says that there's 100% loot
well, at the bottom line, if you really wanted to make sure that endgame changes dont conversely affect the early/midgame, you could just change the rules
you could make level ranges affect the time it takes for lootchests to refill
here's my take on this
The tags are poorly designed graphic design wise
the background is the same color as text and thus on a small scale it just looks weird
and this goes for every UI designed in this new update
the lootrun challenge gui feels modern, futuristic, oversimplified, too arcade like and feels like MCC more than the fantasy rustic medieval cartoonish feel of Wynncraft
same goes for the chat tags, it just feels like someone was trying to imitate wynncraft's cartoonish style but completely forgot about medieval fantasy aspect and just took the simple route
whoever made this is good at art for sure
but they don't know jackshit about graphic design cuz like
- there is no contrast between the icons and the background
- the tags in chat are the same color as their background
- there is no uniqueness to the tags, it's just bland and looks like a mcc copy
- the icons are not sorted properly so it's a huge mishmash
a simple recolor can make this look so much better
like genuinely the issue isn't with the artstyle as much as the lack of any graphic design knowledge
I'll get onto talking about game design aspects and build quality too ;)
so lootrunners dont get mad, but lootrunning still becomes accessible and fun
got a texture pack for those yet
like, it's not gonna affect the mythic market if lvl 20 chests half-refill every 4h as opposed to 18
as a lootrunner, screw lootrunners!
they can cry and mald all they want
not yet, cmt made those
but yeah atm I cant say anything for sure since. havent been able to do shit on beta, but fo sho, please add indicators to t1/2 chests what strength they're at, once they've been looted once
makes sense
CMT?
although my opinion isnt strong on the UI, I do think that this look fits better
ohhh
I dont really see any reason why you couldnt add a number on chests that tells you if they're 30m, 18h or 3d chests. the cooldown counter already exists so the technology is surely there
and caves have it.
@odd trout cave loot quality mention that
yup, but if the intention is to keep dodging chests until they're 18h, then I'd wish every chest has it
this
you can use different classes to lr no?
lvl 50 chump isnt gonna have 5 classes at lvl 50
but yeah ur point makes sense
lvl 50 chump isn't lootrunning
Another thing that I haven't seen anyone regarding the lootrun GUI is that hovering over the start button looks really weird because of it being made out of 6 slots...should probably just be made a one slot button
yes he is. just because the new system is called "lootrun" doesnt mean the old CONCEPT ceases to exist
this is the case in point why the new system needs a unique name as opposed to just stealing the old name and forcing this confusion every time, god. I cant wait for having to explain this to returning players
why would you lootrun at level 50
if you want items, what are your alternatives
trade market
and where do items generate to be put on the trade market
level 50 stuff isnt that expensive
is expensive and sometimes doesnt have the stuff u want
at level 50 your gear goesnt really matter that much, there isnt as much challenge as later levels
it can be pretty expensive since theres only gonna be like one of each item
you can play endgame naked if you want, its entirely possible, that doesnt mean it should become IMPOSSIBLE to get good gear
level 50 isnt endgame
you have to be missing the point on purpose
i dont see your point
there is no alternative to getting items than to lootrun, if you want good items, you (or someone else via trade market) has to do it
and good items only matter late game
it doesnt matter whether YOU need good items or not
legendaries and good items exist midgame all the same, and newer players might need them more than you do
i was a newer player once, and until level 80 or 90 i never had to go out of my way to get good gear
that's good for you, but clearly wynn is designed for the lowest common denominator if every earlygame update is anything to go by
if it were, then why are there mobs with 850k hp in the new lootrunning stuff in SE
and this doesnt change the point that, if you so please, you should BE ABLE TO get good items, even if they're overkill
furthermore, I do not see what the point to arguing against it is? it's not gonna have a negative effect on the mythic market if more lvl 50 items exist
i really couldnt care less about the mythic market
yeah, so even less reason I see why you'd be directly opposed to the idea. the next best thing is "waste of dev time" which is quite frankly never a good point to go to
if the thing trying to be added has very little use, waste of dev time is a perfectly fine point to use
if you want to use that as a point, you have to include every opinion which features that
which are?
which, by the way, will surely include a lot of people who did NOT want chests to be changed, because it's a waste of dev time as opposed to pumping out fruma faster
i havent seen a single person who didnt like this update because its a "waste of dev time", because it isnt a waste of dev time - it's new content that the everyday player will be able to experience, and improves their experience
the point is that it's entirely subjective
most things are
and also, nothing I've said aside from potentially making lower level chests recharge faster (and the 18h/3d indicator on t1/2 which affects endgame also) even has any effect on dev time
this isnt even an argument about dev time, it's an argument about the possibility of dev time, because I brought it up as an example that I feel shouldnt be used because of these reasons
and with that realization that this is a hyper superficial argument and useless in this chat, I'm gonna go get breakfast.
fair
funnily enough lvl 90-100 stuff is a lot cheaper than other lvl stuff
could've asked 😭
but still good suggestion 
#1124498322380554261 message
insane ratio
rip
ok just tried SE lr
fucking hell what's with the 900k hp boss
i only have warp, disco, lq gear and moontower on lightbender tree
don’t use lq on lootrun missions
clearly a skill issue and not a balancing problem
what gear am i supposed to bring
combat
k imma reconfig my stuff
prepare like your gonna do tna
also btw
game says potions are locked but i can chug my consums
or idk what are they saying
Yeah LQ should be used during normal Loot runs. Combat gear for the new and improved lootruns since iirc loot quality and bonus doesn't affect what you get in the chest.
Or does it? 
Can you still use consus in lootruns
Suggestions:
-Make (t1/2) chests on fresh classes start off as if they've been unopened for at least 18 hours (unless they already do, in which case BUFF the amount of items in t1/2 chests holy fk they're empty)
-Reduce the timers for chest refills. 30 minutes as default is fine, but 18 hours means that you get one shot per day to get anything from a chest. You could say "it's class specific" but at endgame you'll be using the lootrun minigame, and people don't have multiple midgame classes they swap between. I'd say 6 to 8 hours for the first refill so you can get it twice a day, or more if you're tryharding, 20 hours, and if you want to add a third tier, you can keep that one at 2 or 3 days
i dont see why a new class wouldnt have all chests be on 3 days, you havent opened em in 3 days on that class
You could do that as well to be fair, since you'll start running into 3-day chests in an average playthrough eventually regardless
Yea right now it would make the earliest levels harder to find gear than mid-late
Is this something everyone is complaining about? https://media.discordapp.net/attachments/1073341214801268746/1125070274841292901/image.png?width=384&height=33
Thank you
seems like it
it means u cant buy potions
ow
ok
so no pot spam for hp sustain
builds are gonna be something
I mean you can still get pots from chests
true
The best builds will probably be a mix of combat + lb/lq.
Although I wouldn't be surprised if the meta changed to only focus on the end reward chest and ignoring lb/lq.
i think this update is cool 😁👍
yeah agreed
its a shame that these bugs are a thing, really overshadows how great the update itself is
i recommend full on combat build
lb lq dont help when doing beacon stuffs
im not sure if challenge completion chests even give any more loot with lb/lq
i had a boon that gave me +200% lb and it changed nothing
but that might just be the boon being bugged cuz the normal chests didnt give more either
they probably do
They dont
I’ve also heard that they don’t
the rewards are only affected by boons or the beacon reward after you finish the required mission
beacons such as grey and yellow
So lq and lb should definitely affect the final chest then?
No, the challenge chests
I thought that is what we were referring to
Ah i see
Yeah those should work with lb and lq
But the final chest doesn’t I heard
Yeah I'm pretty sure it doesn't
If you’re forced to use the same gear you went into the lootrun with, and cannot change it until after opening the chest it would be fine for it to affect it
But since it’s just outside of any combat it’s just another forgery chest situation where there was no reason not to swap to xp gear when opening
why tf 12 and 16 out of order
first before sugo gets it 
How to fix chat tags
step 1: lighten the text
step 2: darken the background
shit he got here first
also like a number of resource pack changes 🤪
current font file:
{
"type": "bitmap",
"file": "font/chat/rank_build.png",
"ascent": 7,
"height": 7,
"chars": [
""
]
}
fixed version
{
"type": "bitmap",
"file": "font/chat/rank_build.png",
"ascent": 8,
"height": 9,
"chars": [
""
]
}
he's frost 🤯
I have added immensely to this discussion
it has slight overhang but the overhang honestly improves it 😁
epic warframe reference
HOLY, FROST WARFRAME??? Thas my favorte Warringframed character
do you have a screenshot of what it looks like normally?
i wouldnt really call that fixed tbh, but idk if its an improvement or not because i dont know what the normal one for build looks like
I don’t like the new chat tags tbh, or the new ui look, it doesn’t feel like Wynncraft idk how to put it
Its too clean, Wynn has always been more rustic in its artstyle
upscaled versions of both
honestly i think expanding the text vertically makes it much more readable
No offense but I think that looks worse, it looks more squished because it’s filling up the entire flag.
The old chat was perfectly fine, they should just revert.
the texture was already squished through the resource pack
from 9 pixels high to 7
even without changes it looks a lot better fixing the scaling issue
The new one is actually readable which makes it infinitely better
But the new chat tags just don’t fit the Wynn artstyle in general
You can make them more readable and change them all you want, it doesn’t fit the style rn, its too clean
I'd argue the new one is less readable but the colour scheme is better
the second one looks like some1 went into photoshop and strech the width height thing
eyeball forest slay challenge is broken, sometimes you can get to 1 mob left and it simply doesnt exist
I have an idea for a rename of lootrun system, since it barely involves loot and so two different things don’t have the same name — patrol runs/challenges. Because it’s like we’re patrolling an area, killing waves of mobs and defending objectives.
I think lootrun is fine
if not all, most of these should be 18h chests opened around troms and dernel with 84% loot bonus. this is not ok.
if there's some bug or beta shenanigans have interfered and these are 30 min chests, fine, but otherwise...?
holy cow
bruh 8 emeralds for a T2
0.5 em/h farm op
(just added the specifications to the image in case other ppl post it so it paints the full context)
stop looting chests on gord
again. perhaps t3/4 chests are much, much better. but they're sort of unopenable right now on beta
just don’t play the game for 3 days
but if the tiers compare to how they did before, then I'm rather worried
and there is no lootrun camps other than the endgame ones, if this update goes through as is, you just wont be able to acquire items midgame
unironically, the fastest way to grind midgame items would be to start new classes and powerlevel them, since their t3/4s should be 100% quality
ye i think there should be lower level lootruns
tho idk how that will be done considering you need to get to cinfras to even do lootruns
sure, but until then, this is absolutely miserable
that, and if lootruns require you to have good gear to complete them...
nah it looks fire if we ignore the part where mobs dont spawn
delete shaman
keep in mind that like
i think people are only lootrunning SE at the moment and they're giving an incentive to lootrun the full world more
pretty sure they said there’s only gonna be lootrun camps at high level
i thought it was every major city / region
well it says "particularly" so maybe there is a slight hope for low level regions
New "lootruns" should not completely replace the old lootruns because why bother having chests in the first place then
“eventually” doesn’t sound like there’s gonna be camps everywhere anytime soon
so we still need loot chests to be good
"for now" is on beta iirc
yeah, but it sounds like full release will only have high level areas
@odd trout yeah I think loot bonus doesnt work
i got 200% lb on a lootrun from boons
didnt do shit
I also have a suggestion for dernic siren
perhaps, though even for 0% lb chests these look a bit poor, assuming it is in fact 18h
(I'm under the impression that chests dont scale linearly over time anymore, but just jump up at 18h and 3d? is that a fact someone can confirm?)
I mean it'd have to be a dev who confirms it, but it'd be appreciated
i believe this is the case
probably works like that
There's 3 or 4 times as many of them as there's meant to be
That spot is bugged
However they should have less health and have a greater delay on wave
Whisperer, Dernic Siren, Lesionary Parson, and Blazing Bot should all have less health
@amber wasp bug: i got offered +6% weaken enemy for every boon i have (which was 3 or 4) but i only got the buff once. I think all of the "for every x you have" have this bug
Post it on forums my guy, specifically the bug reporting one
What is with the increased number of bug posts in #1019649786799996980 recently, most of them aren’t even beta related bugs
bug reports are a form of feedback and neither forum guidelines (discord forum-channel) nor rules (discord server) state "no bug reports"
theres also the bug and player reports channel
but putting bugs on forums is honestly such a hassle its not worth it, much easier to just leave them unreported
where
if you meant #contact_staff then ‘This contact form is NOT for bug reports’
i have it hidden
hmmm
now that I think about it it would be nice to add some NPC that would explain all the beacons and what do they do
Yes
I think zeer said something about that for the guy in silver bull building
is lootrun spelunk section bug fixed yet
yes
okay time to filter my day 3 feedback
currently i believe that yellow and red beacons are kind of useless at the moment. red "greatly" increases the rewards at the cost of not giving time. it really doesnt show at all. plus i feel like while lootrunning youre more focused on the end reward chest so they both, red and yellow, become obsolete.
and if you get red or yellow on a spelunk youve recently done they become basically entirely useless.
and in my opinion green also. you can try to make the case for the boon that increases an id for how many minutes are left on the timer, but at like 10 or 12 beacons in already youre pushing past 20min+ usually. so it doesnt make sense to pick at all.
LB/LQ boon ids from boons in my opinion i would never use. cause i personally think its more fun to focus on the end reward chest. than the t1s or t2s on the way. other than that % hpr is really situational but it can probably stay.
end reward chest. is really mediocre. i only get like 4-5le per lootrun which you have to invest maybe 20 minutes on. sure you might get the 16 le but its absolutely currently not worth it. as the 2,6,8 eb rewards are wayy too common. and as of now the rare and legendary revealed items are absolutely garbage to any player. they dont sell for much, and at that point its just not worth picking them up.
in my opinion tomes can also be replaced personally, like i dont understand why they are here in the first place. fableds are fine mostly but id rather see raw le than just random items i would throw out.
Currently i also believe that runs are kinda capped not based on how far you can go, but like on if you get a white beacon or not. which is pretty annoying. i was able to do a 15 challenges with like 5 curses really easily. and i havent gotten more than one white beacon in a run. which is pretty annoying.
there fore i believe there can be an endless mode maybe. i dont know you would balance it but it would bring out the "how far can you go aspect"
also i believe like each rank you go up you can get access to a lootrun token a currency, which you can use to upgrade your starting buffs or something. so you could upgrade how many max challenges you could do. form 10 to 15 or 20 maybe base. maybe a ton of tokens can give you access to an orange beacon just from the start. or you can roll 1 or 2 random boons to start off. but i dont know.
but other than that i think i saw an admin or a ct address how spelunks are super easy and basically free. and how protect kinda gets extremely tough. but as well i wanted to add specifically, the toxic city one, for warrior i do not know how it is on other classes, is incredibly difficult. just because the mobs are naturally super tanky and the terrain is really hard to navigate. and the distance between where they spawn and where the objective is.
but overall im extremely glad on his this system turned out its really fun to do but hopefully it can be more worth to do in the future.
Tbh I really want to have a mode where you have incredibly limited time, and green beacons give you like a minute max. All cooldowns for mob spawns are gone, and all mobs have 0.75x hp. In return, you get double the rolls you normally would
Just utter chaos
yeah that sounds really fun. perosnally i wanna go for endless becuase i wanna see how far i can go without relying on white beacons. as of now it is really easy. but this mode can be fun as well
What do white beacons do
+5 challenges
also can we have the timer pause on /class because it genuinely does not make sense on why it would pause on /hub but not pause for /class
You're still in the world in the class box
It makes mechanical sense but not gameplay sense
yeah i just want it to make sense gameplay wise
i understand mechanically wise
I feel like green beacons would be better if they instead made it so mobs didn't get the +15% damage and health from that challenge or something like that
that would be a great replacement
or replace red/yellow beacons with that, and keep green, while nerfing the amount of time challenges add so green is actually useful
I agree with yellow and red
greatly increased rewards only help if ur using a lb lq gear, which you probably aren't
that seems like it would be "For the rest of the run" which iirc it only begins counting after the boon is picked up
not sure if it's a bug or not bug but it seems like "This time only" only looks backwards and "For the rest of the run" only looks forward
For the issue of Spelunks being way too easy, I actually had an idea that could make them harder, more fun, and replayable. I think this would be possible, since we have the clientside chests. Spelunk caves could be much bigger and less linear, requiring the player to explore them to find chests. One cave in SE is already kind of like this, The Gwanari. It also has multiple chests already, but currently, the Spelunk challenge for this one only requires you to open the chest at the end, despite spelunks in general saying "loot all chests in this cave", which is weird. (And most Spelunks only have one chest...) Anyway, I'll use The Gwanari as an example. Well, the cave itself is a beast. So its insides could be expanded a bit, given some more tunnels, made deeper, and given some more clutter (like dead people) in these deeper levels. A bunch of locations within the beast would be designated as chest spawnpoints. When someone doing a lootrun enters, some of these spawnpoints would be picked to spawn a chest. To complete the Spelunk challenge, the player would have to loot every chest that spawned. There would still be an end to the cave, probably towards the bottom on the side, and there would still be a boss that would need to be defeated to unlock the chest at the end. The boss could be made harder, and there could also be hard waves of enemies while the player is trying to find the chests. For anyone not doing a lootrun challenge, the cave would only have the chest at the end, no additional chests would spawn.
(A lot of the Corkus caves are already fantastic for this, they wouldn't need many changes.)
add content suggestion
?
i think that’s fine yeah. but that would require them to make like a lot of new challenges i think it would be much easier to just have the mobs scale and spawn more or require more kills
i mean ur basically saying "add better chest caves that work with the lr system"
like. sure. yeah. that would be cool
yeah I know this would be complicated
for now mobs could just be made harder
just a suggestion for future improvements, cuz even if spelunk mobs are made harder to match other challenges, spelunks are still gonna be the boring ones
you're all talking about the wrong issues, this is the actual problem:
nah it honestly seems fine
oh you have got to be kidding me (first image is the first page, second image is the second page)
good le generations, more le means less people duping le to inflate economy
nah in general this patch is fine, just a few things that arent quite right or need improvement
lets ignore the mob spawning thing
Another bug/issue:
btw, the That which Condenses still drops the item that used to be used to open its chest, even though its now a tokenless thing (or at least it still dropped it when i last tried it, which was about 10h ago)
o ye I reported that bug in forums
fixed on ct end
Is there any reason Statue Opening and Loot Symposium can't be tokenless as well?
eh ok
kind of annoying though to have to find where they dropped and fiddle around in inventory
is loot symposium the one with 4 chests?
also has the bug with the cave near eo's chest not registering mob kills been fixed?
do you need them in your hand?
can someone test this for me?
nah, just like making sure you have them all
its more so an issue for loot symposium
ic
it would also just take less time if it was tokenless
speaking of which, why is the Geodesic cave not part of the Corkus Lootrun? it's a stupidly cool cave design, IMO, and it's kind of a shame it's not used
i wouldn't know
which one is that?
too long according to lumi
oh is that the one with 4 exits
yeah that one could be sick
why is it being long an issue?
aww
shame
...have you not noticed that lootruns are timed
maybe it could give like bonus time when completed or something?
there isn't a setting for that
time isn't exactly tight though
aww
and more interesting caves would make for better spelunks
spelunks are currently quite boring
Honestly I think that's mostly an SE problem
the Corkus caves are pretty good
true
for corkus they just need challenge
honestly I think corkus is fine as-is given that they're level 90+ rather than being truly endgame
we just need like
an Ahmsord lootrun to fill the gap between SE and Corkus
it still rewards endgame mythics
if corkus had a lower level loot pool it'd be fine
and the spelunks somewhat being close in difficulty to the other challenges
This is just not how an economy works
true you actually need ore and crop to generate emeralds
actually did disco fall in price when this update launched
or lb/lq still works on the chests
cheese be like
oh mb I forgot to mention u need a city for double ems
lb lq still works
h
Fair
TNA void matter room is bugged, the bosses doesnt give the drop
Beacon suggestions
(Mythic chance means *1.25 the original chance, so 0.1% becomes 0.125%)
These are pretty cool! Dark red and Lime seem rlly powerful tho, also Brown seems a bit too situational but it's still cool. 
Oh the lime mythic chance is only for the end chest btw
yeah, still pretty powerful
sounds like a good beacon
also do you happen to know what current ones do
like dark gray and the other one
Yellow: increase rewards
Blue: boon
Purple: +1 curse +1 pull
Gray: +1 reroll
Green: +90s time
Dark Gray: +5 curse +5 pull
Aqua: +100% next beacon
White: +5 challenges
Orange: +1 beacon choice
Red: increase rewards greatly but dont increase time
Rainbow: every beacon is now vibrant
i think it is 1 pull and reroll but whatever
actually did disco fall in price when this update launched
or lb/lq still works on the chests
Some feedback about beacons:
Yellow and Red beacon: They don't give anything if you've done a spelunk challenge AFAIK. Also, they dont give anything if its the last challenge in the lootrun.
Boons: The gain x per 5 items offered in loot chests is bad, since it doesnt actually give you something per 5 items offered, it seems really inconsistent. Also, it doesnt count challenge chests, which could help a lot
Would be lovely if master or grandmaster gave you the option to get +1 beacon choice
I also think if yellow and red would boost loot for the entire rest of the loot run and not just that single challenge, they would be a lot more useful
it's been +1 reroll since hb was released
Blind Burrow? Yes
Too long of a cave. Same reason for the eye gauntlet
I think there’s still a bug with the chest fluctuating between requiring 5 and 6 kills
That exists yeah but it doesn't really affect gameplay
The chest still opens
yeah just visual but still
Also I gotta say the models look insanely good
for mobs like the final boss model of the void hole area is just 👌
my favorite is probably exemplar
I feel like these chests, for being 3 day / 100% "quality" ones, are pretty disappointing given the 84% lb. Of course, it's not a super extensive pool, but combined with how bad t1/2s are, the likelyhood of being able to find items outside of the lootrun minigame seems low.
ok so i rerolled... can you please make it so that rerolling cannot give you the exact same choices?

i mean
its clearly different as the order is a different one
destroy challenge in se needs buff or allow it to scale hp
defend challenge in olmic city isn’t that threatening to the player but imo when curses start piling up it’s way harder to keep the statue alive than other defends
and the slay challenges in eyeball forest and the void hole teleport in void valley are too strong imo
How did Dukiooo know?
Also will I need 2 sets to LR now as crafteds will take more damage anyway?
Knockback already existed in the past but was removed
And now it’s back
Honestly not a fan of any of the new standard ids
Except healing actually
Weaken and slow enemy already existed in the form of abilities and to throw them onto normal items feels forced/unnecessary
^
As long as there are helpful gimmick items determining those new IDs then I'll be fine. For example weak weapon with extreme knockback would be funny.
challenge chests should count for that boons. also its 5 legit items offered, emeralds/potions/powders dont count
what i found out is that you actually need to pick up those items for it to count
aka take them out of the chest
^ yeah what they said
you dont though?
ah then it makes more sense (maybe change the wording to gear then?)
or is the display bugged and you dont actually get the effect unless you took out that many items?
Yellow and red can definitely use some buffs or changes
I'll try and test it
something seems to be off even though only legit items count
Same for green, or just give the player less time but personally I wouldn’t want that
I mean, they’re free damage in the place of gathering tomes are they not?
idk if they're staying like that
these boons (lightbringer) dont work btw, they only give the buff once
and they're still pointless even if so
It’s free damage
barely...I'd rather just keep the gathering tomes on so i dont forget to switch back when i need to gather
also them giving lb when lb is basically useless 💀
its a potgrinding buff 
lol
maybe instead, lootrun tomes could slightly buff chances of specific beacons
Juggler's Tome of Lootrun Mastery
X% orange beacon chance
X% walk speed
called it "juggler" because orange beacon is like letting you "juggle" more beacons
salted please buff normal chest loot a bit. If you look at these examples, its not really worth opening chests anymore except for when you have the chest open boon.
#💎hero_beta message
#💎hero_beta message
Dont get the wrong idea, loot bonus just doesnt seem to affect chests anymore
not that chests are bad, loot bonus/quality just doesnt work it seems
according to multiple ct members, it does
it definitely doesnt work when you get it as a result of lootrun boons, I had 75% lq and 162% lb and a tier I chest had 6 ems and 1 normal weapon
(chests are bad)
so don't buff chests, fix the bug that causes lb and lq to not work
Im not sure if thats an actual bug
well maybe not outside of lootrun challenges, but I can say at the very least that the lootrun boons that give lb/lq are broken
still not sure thats the case
how much would lq and lb do for you on chests that have just respawned on main? thats pretty much the current state of chests
im 87% sure
idk about t3/4 but as far as t1/2 go, they definitely just dont scale over time at all
the insane amount of buffs i got on my 40/40 run showed me that the loot chests didnt get any better with the boons
yeah t1 and t2 chests are so bad you cant even notice wether lq and lb work
also red and yellow beacons dont affect spelunk chests right?
no its not just t1 or t2
content team improve game thanks
t3s and t4s also give the exact same amount of loot.
no i hate the game
valid
cant wait for opening chests to be completely worthless and not give any materials
that happens to me when i do challenges a bunch of times in a row
but honestly i dont know if lq or lb actually work, its hard to tell with chests both being bad and softcaps existing
no not when i do them in a row, just the LQ/LB isnt working on them. t4s give me a shit ton of loot at 0% lq/lb, and they dont give any more at 160%lb/75%lq
like atm. t1/2 chests are absolutely abysmal, and t3/4 chests seem a bit disappointing, at least at 100% quality. I'll update my opinion a bit tomorrow when I can check some 18h (50%?) t3/4s
t3 and t4 seem okay? powders kind of wreck them sometimes and doing the challenges multiple times in a row makes them quite bad
but given they take 3 days to recharge to 100%, t3/4s have been very mediocre
powder rate seems to be increased from the screenshots ive seen
I'm talking mostly about midgame, and not at all about the lootrunning minigame
yeah they give a shit ton of powders
3 days is also a crazy long time to wait
thats like worse than soul points, soul points only are like 12 hours
imo lvl 105 t4 chests shouldnt even give any powders below t4
not a particularly big sample pool but these were chests I opened today
absolute beauties <3
you should also do a run without any lb. see if there's any difference
84 lb might not be worldshattering, but given these chests take 3 days to reach this, it's kind of. disappointing
well I'd have to wait 3 days for that which probably isnt happening. since I'm gonna be logging on tomorrow to check these as 18h chests
as far as level 65 and even higher goes
yeah, and I'm going for tests that could reflect the average joe schmoe. I don't think the average player is gonna have 84% lb unless they aim for it, in which case they probably have slightly more
I mean I can I suppose, but not gonna do that on 3d chests unless you remind me in like 5 days
@cunning verge more proof my mobs are the best 💯
I think they are referring to the Bone Monstrosity?
oh i thought that was exemplar
this then 🔥💯
nvm i did a few and with 27% lb its ass
just a few powders and some rare items
How difficult would it be to implement filtering the content book by multiple types of content but not all? For example, showing only Quests and World Discoveries? Because that would be quite useful.
Also, filters right now don’t save after /class, I don’t know if this is a bug, but if it’s not, please make them save.
rest of the mobs were pretty dope too, like the destroy mob in eyeball forest
ermmm make it 1 day instead of 3
Wish the lootrun loot floor was buffed a little bit so you don’t spend half an hour lootrunning just to get like 18 eb
its meant to be more in line with lootrunning clearly
most of the time you get nothing but sometimes you get a mythic and strike rich or apoc
so true
same, like why tf can you get rare items and 2 eb as rewards
or if its a rare item only make it armor, cuz most rare weapons suck
The 2 eb/4 eb reward stacks are quite confuzzling
rare items are important
pls make them pre-id then
so you can make some money off of them when they aren't part of the 12% of rare items that are used in builds
it's not like everything should be profit
Otherwise lootrun system is pretty cool, would just buff the min loot to avoid rewards where it’s just 16 eb and a bunch of filler rares
Cause these lootruns do take a good chunk of time
Or just simply 16 LE, which is not bad for half an hour
It gives different beacon destinations
The slay challenge in eyeball forest is bugged and spawns 3 to 4 times the intended amount of enemies
And I think the Graveyard of the Thousand is meant to be harder than the other challenges
^ it does get its own area so that makes sense
anyway how about this stuff
which is that
fair enough i guess
but that challenge and the olmic city defend one i literally just avoid with high curses
like even with shaman i just literally cant damage the mobs enough before they kill the statue
Yeah the City Statue defend is brutal
its not even threatening to me, i just cant defend it lol
although this is only with like, pretty high curses? so idk if that should matter too much in balancing it
And that one in toxic wastes near the ruins as well, sometimes
Not as bad as olmic city though
Right. I was gonna change the toxic wastes one to be more open
ismt that the point of the objective. To camp the defend thing.
Nah, I mean, it is unique that is closed
stand on the pillars and just spam auras
A lot of people don't like it
Just towers could get a bit more HP
Towers?
I mean, whatever you have to defend
Visage of the Obelisk
voto
They have guild tower sounds
They function like guild towers a lil
theres a lot of "cheese" spots that you can sit on to avoid taking damage with shaman and still nuke everything below even with high curses
do not remove them please :)
There's cheese spots for every class
i mean i think it's blatantly more powerful with shaman though
do you guys know if yellow and red beacons improve loot from spelunk caves?
For like every location
but if you wont remove then great for me
I would rather implement features that would punish you for taking too long during a challenge than outright remove the potential to hide ontop of behind something to avoid mobs
ok good
last thing from me just like frozen said it would be awesome if the floor for rewards was buffed a good bit since it sucks to play for 14 minutes to just get like 10 eb
tna is 10x more effective than that
granted tna also does not give mythics but still
We are genuinely talking about nerfing it because we're consistently pulling 16+ LE from lootruns.
would love that rng
lower the max le and raise the min
i mean you can also just... nerf the loot ceiling while buffing the loot floor lol
but i dont think raw le should be why you lootrun
i mean like what else are you gonna lr for
items
le and mythics (le half the time)
raw le doesnt have to be the main reason you lootrun but i think it should still be improved
you should be able to get items from chests ideally
i dont think you can rn very well but i think thats a bug
Yeah, there are chests where you could pull off like 18+ LE and some are where you can barely get 0.5
yeah its way too inconsistent
i think ive probably done around 20 lootruns on beta and only ever gotten the 16 le reward once
and the second most ive gotten is the 3 le reward
Including rolls?
Uhhh, with 5 first runs for SE I've got like, 2
congrats
I rerolled once and 2nd time it just bugged because I pulled it back into the lootrun chest so it disappeared xD
that shouldnt be the case, are ya sure about that?
lootrunners try not to complain about new system not giving enough emeralds even though they never took emeralds from loot chests in old system challenge (impossible)
everyone did though
most lootrunners i know insta-closed chests if no mythic
well, im not a "lootrunner" nor does it diminish my points
yeah it should probably be made more consistent at least
getting 16eb sometimes and 16le other times is kinda silly
mythic rng should be the only rng
It really depends on the beacons you got, as it should.
um
i pretty much always take purples unless theres a white or orange, literally as much loot as i can get and it's still wildly variable, usually on the low end for me
It’s kind of hard to compare to tna tbh, cause there is a ton of factors
Always take aqua instead
aqua 🥴
Aqua is op
yeah i love getting aqua and then getting yellow and green as my only beacons
no
Different strats for different people
Vibrant aqua then vibrant dark gray 😼
Also, what is a difference between one-time boons and permanent ones, as I thought what did they different, it just stayed the same (being only for next challenge)
might be bugged? i think permanent is supposed to keep increasing
Also what's the point of them as they aren't much stronger than permanents, if at all
Yea, temp boons should be way more powerful so there is a difference, like risk and reward, you can get really good boons now, but at the end you may not have good boons and get screwed, or you can get a weak boon now and be guaranteed a strong boon by the end
One time boons only apply stats when you take the boon.
That’s the difference
They can be stronger, depends on the stats given and how they are given ofc
Quick lootrun feedback:
There should be a level reward that gives the effect of the orange beacon (+1 starting beacon) since the further on you go, the more beacon types you unlock, which makes getting the beacon types you want ironically much harder the higher level you get. Considering the orange beacon is relatively rare, I feel like one of the higher levels giving you +1 base beacon is pretty fair.
Idk, seems pretty strong
i like this, since we already sometimes get the effect of Aqua beacon (vibrant) for free
why not make it that there's a chance for another option to show up, like 10 or 20%
also I think with +1 starting beacon you mean +1 beacon choice right
aqua stacks with vibrants doesnt it
yes, but the effect itself works the same I think
I also agree that the beacon type bloat needs to be negated in some way, as unlocking red beacons is actually a net downgrade as of right now (red beacons suck and I'd rather have any other beacon)
It's the same as with card games. A bigger deck doesnt mean a better deck. Usually, the small deck is better due to its consistency
^^^
I've done about ~8 lootruns today and most of them I got stuck with 2 beacon choices the entire run
And the biggest drawback of a small deck in a game such as hearthstone is that you run out of cards, but in our case you always have the same amount of beacons available so its not a problem
it makes it so reaching green and red beacons generally is an outright downgrade
so unlocking a beacon that is below average (which statistically will happen 50% of the time) is a downgrade and makes your lootruns weaker
like ATM lootrunning feels like "reset until you open with an orange beacon" to me
This is made up for partly by unlocking other perks such as walkspeed, beacon rerolls and vibrant chances. But I think there could be more buffs and +1 b eacon choice would be really nice
this is only really made worse by the current unbalanced state of some challenges since picking a defense mission on round 9 or 10 for example is just a suicide mission, further limiting your options
but thats a temporary issue
I just came here to mention that lol
A 4 minute cooldown should probably be added to starting a lootrun to prevent resetting to get orange or dark grey or vibrant, or white if that can appear as first one
the former beacons I mentioned can definitely appear first, just don’t know about white
mythics?? 💀
what kind of maniac would lootrun to get mythics???? insane
gonna start doing this
i said that already
i mean why not just make white and orange more common
how would that solve anything
I mean I agree with making white more common but what does that have to do with abusing surrendering lootrun instantly
alright maybe not orange but white most definitely. surrendering lootrun can have a cooldown though, i just don’t know how effective surrendering is to re roll beacons. i’ll try it out today but the period for a couple seconds seems already long
does anyone else feel like the defend objective is too hard at higher stages, compared to the other ones at least. i always fail it if it's above like objective 7 or 8
Yea I’ve only heard bad things about it, other than the one guy thats like “Build Issue” anytime someone talks about challenge
well i mean the other combat ones are easy for me
its more so about defend being harder than the others and players intentionally avoiding it
Yea I’m not saying you suck or anything like that, I haven’t gotten a chance to play it but I have read a lot about defend
And a lot of what I’ve read says that the mobs are too tanky
and they attack too fast as well. players should have a little more time to react
and then there's spelunking which is way too easy
I think it scales but its barely noticable
Isn't he just saying he wants to make the defend challenges as easy as caves?
Doesn't sound like he's talking about making caves harder...
hes saying he wants to make everything as easy as caves by default, but make it scale up faster
I never said anything about making caves harder. I just said that is what he said about them.
Is that including scaling up caves more? (Caves should also have much higher base difficulty.)
yeah ik
idk
let us get multiple whites and dark greys per lootrun
is it confirmed that only one is offered per run?
I kinda wish you could get unlimited whites but have a cap on where loot stops
The thought of doing a completely endless "as far as you can go" lootrun sounds like a ton of fun
I believe there already IS a cap, anyways
since the end chest has limited space
Yeah it’s 36 rolls afaik
yeah
makes sense, thats how many slots are in chest
although with runes and keys, couldnt multiple pulls only take up one slot?
or do they not do that
They do not
When the chest decides which items to roll, it rolls a random item from the loot table and then gives you a random number of that, which takes up one slot. That item can be chosen multiple times, but each time that item is rolled it takes up one additional slot, even if that specific stackable item has been rolled before
I do not think it’s confirmed officially but I’m 99% sure it is based on my own and other’s experience
i was told live would go above 36
Please let us get multiple whites and dark greys 🥰
Would be awesome if so
at least give us endless mode
as of now the system just feels bad. and less entertaining when you get absolutely nothing. for my effort i’m rewarded with NOTHING. i want to go as far as i can i want to break the game. and this system just feels like it limits that.
like the maximum challenges i’ve gone is like 20 or so. but i didn’t even struggle, like it just feels so limiting
this system is amazing but i don’t understand why from my experience you can only get like 1 or 2 whites
YEa
like literally the system feels like a waste. it’s so fun at higher difficulties but like getting to those higher difficulties is intrinsically impossible becuase you need like a quad aqua vibrant white which is genuinely impossible
i dont disagree with you. i think the only way white beacons are really good is to gigaboost them which is pretty rng
and arguably stacking buffs from long whites is less efficient than doing multiple shorter ones with reward stack
wdym?
i don’t even care about the rewards 😭 i just wanna be absolutely broken, and i want the mobs to be absolutely broken in compensation
Hey, @lone leaf will there be guild wars rebalance patch in beta? Summary these changes feel very harsh for general survive
no
noone is working on guild wars rn and i dont have the time
changes are not balanced around wars either. idk whats goin on with the healing shit tho
Well, it's way less spammable and despite value buff it's still negative
Combined with around 30% ehp loss with crafteds + tome nerf
Same with 30% dps loss
Even standard HQ snipe might be very hard to pull off
Especially if tanks have burned second chance
(It would be very lovely if you could start guild wars with your cooldowns refreshed)
thank you!!
This is what Roguelikes are best at, and what Torghast from WoW failed at
Torghast buffs were so bland and lead to like slight variations in power, instead of fun stuff like “No CD on this spell” or “You summon a void tendril everytime you kill an enemy that grabs enemies”
Simple things like “Arrow Bomb costs 75% less mana” can lead to one run feeling wildly different from another and also being fun
i cant believe that wynn's first piece of roguelike content is... lootrunning
it's very surreal
Yea lmao
Imagine a lootrunner who quite during like 1.17 or something coming back and seeing that their main way of playing the game is now a roguelike with enemies that have more hp than bosses
I mean arguably the first piece was raid buffs
but yeah Lootrunning is way more in-depth
Raids in general with their randomized rooms could be considered roguelike if you wanna be real technical
raids are NOT roguelikes, they may have some ever so slight similarities but it does not go remotely in depth at all
I said “could be” I agree that they aren’t lmao but some could consider raids rougelikes if they squint hard enough
they're roguelite-lites
zero calorie roguelites, if you will
Roguelikelite-zero
"Same great taste with none of the commitment! Now in eldritch horror flavor!"
chest capacity?
Linny was told live would go above 36
Rewards chest preview has a next arrow so presumably it would have that too
druksh doesnt seem to react to the drunkeness potion and so the quest wont progress
pit of the dead even after the tweak seems still pretty underwhelming? the questgiver gives the stalest dialogue possible. and the pit has just the one modern looking parkour cave, and then the shrine cave just looks as dated and cluttered, you just go in and out. feels like a fetch quest
the pit of the dead with all the buried people and all that interesting lore seems little incongruent with the quests simplicity
just going through the newish earlygame rn and giving my thoughts
for some reason the tweaks arent on beta rn
thats a relief, looking forward to the actual changes
Keratoconus
Time Rift
Leictreach Makani
Capricorn
Cold Wave
CR-14Y4Y9h4Y9i9c9m91
Prowess
Amanuensis
Third Wish [a6a6a6]
mobs barely spawning (edit: none at all lol) to progress when protecting the bridge during recover the past rn
yea known issue
Also my friend get 2 mythics in 30 mins
a lot of people's friends getting mythics and shiny mythics without any proof whatsoever these days......
The 5 in an hour is heard from a guy in tna, also my friend was streaming so we can see hero beta, also proof isn’t needed loot run for youreself
Rates is insane
that guy is exaggerating
Whatever bro mythic prices crashing is a good thing
Im poor anyway
Im hoping this rates will not be fixed
they really went and made lootrunning fun and now everyone is lootrunning all the time so more mythics will be found so even with nerfed rates mythics are gonna be cheaper
I mean even 1 mythic per hour is insane but it will likely be fixed
But its wynncraft and full of bugs so maybe not at the same time
1 mythic per hour is not the rate currently I can tell you that much
My bro guild leader got 1 his first loot run (14min) i mean
I'd say it's closer to 1 mythic every 3 hours
what rank and what efficiency?
which kinda coincides with the mythic rate in 2.0.2 for lootrunners who know what they're doing
just grinding SE lootruns
I've found 2 mythics in hero beta so far and I think I've done 5 or 6 hours worth of lootrunning
Time per loot run?
well before spelunk fix it was 20 mins now its closer to 14 mins
Yea about right
although I like doing 40/40 runs which take almost an hour
and are not great for mythic rates
does the reward pool have a major difference tho?
Anyway im gonna go save up raw LEs for the mythic crash
if you wanna grind mythic i guess you just gotta farm aqua into gray beacons and get some purples, if you go for that I can see you getting a mythic every hour
we’ll see
you just get a full chest, but for some reason after I found 1 gray beacon no more started showing up. I think 1 gray beacon is the max you can get
so you just gotta uber buff it and hope for vibrant
