#add more major ids

1 messages · Page 1 of 1 (latest)

main perch
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title

they make the game more fun and add different playstyles and stuff

pastel heron
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I think we should first prioritize more important things before we add new content. Like nerfing warrior

agile hazel
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yeah nerf warrior

main perch
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guh

agile hazel
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@paper iris

paper iris
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@agile hazel

agile hazel
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hi

paper iris
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hi

jagged remnant
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Tbh major ids are just ability tree dlcs

agile hazel
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theres definitely a few items that could do with a major id but at the same time

rose gulch
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Add more content suggestion

faint mica
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CT seemed against it last time I checked

opaque bridge
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that's because the CT hates fun /s

bronze hazel
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add content feedback

supple slate
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This is something we've been thinking about basically since day 1 of 2.0

main perch
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i mean, major ids like geocentricism are (seemingly) easy to add

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but could add a lot
i think narcissist is unused because its absolutely horrible
however, if the major id is added to like armors/accessories, thatd be a gamechanger (fr)

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also wb major ids on tomes? by “add more major ids” i mean like new ids as well as expansion of other ones

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which i forgot to state (the latter)

main perch
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they have code for aura no?

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copy paste, change position variables to player x and y

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and make it conditional for only when the player has the id

main perch
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theres gotta be other easy ones

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not similar in what it does but similar in implementation difficulty

red bridge
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maybe change furious effigy by making it affect all shaman spells like haul totem and uproot

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and not just aura tick damage and the ability tree stuff

clever pecan
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it would also be great if major ids had more game changing buffs/debuffs

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rather than just a bonus stat here or there, something that changes the fundamental way a class is played

broken schooner
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nighthawk

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though more unique ids would be cool

bright acorn
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i.e. the direct code for aura is not at a level accessible to us

main perch
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but the devs will inherently have the code

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so major ids with a foundation built on code for things that already exist would be easy to implement

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and while the code is unaccessible to IMs, it is still something you can infer contains or doesnt contain

bright acorn
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right so i think you have a misunderstanding of the major ID process

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we design and make the major IDs now; devs are no longer involved at all

main perch
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oh wtf

bright acorn
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this means we actually can make new major IDs without worrying about the bajillion higher priority dev things

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and you can expect to see new ones trickle into the game now and again

main perch
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so how does it get coded in

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assuming it is implemented as such

bright acorn
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we code it in at the level we have access to using parameters we have access to

main perch
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oh ok

primal bobcat
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WE GOT ONE

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MOST PRODUCTIVE CONSTRUCTIVE FEEDBACK POST

bright acorn
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this item was designed months ago

vestal shadow
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Is it the cool one?

bright acorn
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it's probably the quirkiest

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i think there are cooler

fossil rune
halcyon yarrow
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that is the worst suggestion i’ve heard

opaque bridge
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plug the teaser ;)

balmy canyon
spiral frost
fossil rune
bright acorn
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this bit was funny once

primal bobcat