#The Eldritch Outlook should have longer and or more segments on the outside of it

1 messages · Page 1 of 1 (latest)

errant rain
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I do think that this dungeon is great and has some pretty cool sections, however the current outside segments seem underutilized considering its massive size (Even the discovery description mentions how its one of if not the biggest structure known across Wynn).

I know that they're just ment to be transitions from one area to another, but you could do so much more with these parts. It doesn't need to be super hard with a bunch of enemies, you could just extend the time of these segments and have the player travel across the outside more, or even add some small parkour challenges along the way. This way you can get a better feel of The Eldritch Outlook and its massive scale, plus the build itself looks amazing.

On the other hand you could also add one more area with some sort of fighting segment with enemies or a miniboss, but I dont think this would be nesccesary if they were to do my previous suggestion and make the current outside segments longer.

I do think that these changes could help enhance the dungeon experience, and make it feel more like a grand final mission, as you scale this massive structure in the silent expanse in hopes of defeating The Eye. Considering it is the last dungeon (as of now) in the game, it would make it more atmospheric as you tackle one of the final missions in the game.

outer lotus
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always kinda felt this but wasn't sure how to voice it

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full agree, i think the overviews are a really cool idea but not very well executed. it took me like a few months probably before i even once thought to look out and see the view. also i dont think ive seen a party member do it ever

sour imp
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What if no bridge and no parkour

graceful leaf
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if im boutta fight the final boss with the fate of the world weighing on my shoulders im definitely taking the scenic route

digital kite
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Can we remove the shitty sandstone bridge thing

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Nobody likes it, it’s really just annoying now that you can’t use a horse

hardy kestrel
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Oh I support this 100%. The first time you get that balcony view, you already feel so high up that the sense of scale is almost lost (at least for me)

digital kite
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(Also hard agree that this should happen)

hardy kestrel
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Also more outside time doesn't even have to mean a ton new dungeon content, although that would be cool

dull mortar
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parkour is based

hardy kestrel
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the parkour's pretty fun but tbf im not bad at it so

deep mantle
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i have no opinions one way or another on the parkour bc i play acro so saltroll

minor stratus
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At the very least I wanna see some cinematics involving EO in the future

Kind of like when starting the nexus of light raid

cedar tree
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Cinematics should be optional.

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Would help so much for RoL quests.

hardy kestrel
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^

tiny abyss
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And CGG too

minor stratus
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/toggle cutscenes

eager inlet
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wait ur actually so right

hybrid garden
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that would be cool like for example we could remove the bridge segment (wtf is that dogshit anyway) and turn it into a cool outside section

hazy prawn
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Bridge is cool, why not rework it and just add another section somewhere else if you want another section

hybrid garden
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cuz bridge is 💩

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i love getting pulled by mobs with no counterplay besides leap, hop grapple and other movement cancels and having game mechanics that don't rely on damage in a fight

hazy prawn
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I'm saying the vibe and concept of the room is cool

hybrid garden
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and the end of the bridge, cuz who tf likes speed travelling vertically

hazy prawn
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I kinda think any sort of move fast through zone section sucks in wynn cause infinite super fast flying for every flash

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Maybe mobs could form barriers? idk

hybrid garden
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i mean the ending of the bridge is just super dumb, u literally cannot climb up unless u waste a lot of time or use movespells

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which for example hop bounces you back from the teleporter cuz wallhop

hazy prawn
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I mean vertical is fine if you don't need to rush. So if the mobs only spawn once you can just kill them and casually walk up without issue

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Technically the current mobs only spawn if you pass by certain zones, so you can pause and kill them between zones which is only like 2 spawning at a time, making it much easier to deal with

hybrid garden
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yea sounds like great gameplay (im joking)

hazy prawn
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What's worng with it, you slowly progress through a room taking out enemies.

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If it's changed then it could be interesting if the mobs attacks were dodgeable. So you would be able to dodge the pulls

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Honestly if the gameplay can be challenging what's the issue with a slower progression across the bridge

hybrid garden
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challenging with top builds is never good. unless u mean they dont pull then it's ok

hazy prawn
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and if you have a "Top built" you could murder the enemies easier anyway

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So I don't see a issue with extra challenge. I get yall have no patience and just want rooms you can rush through, but it's good to have something more challenging in the game

hybrid garden
hybrid garden
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that's the only thing ever i complained about

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cuz no matter what u do u will be pulled

cedar tree
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Me when tp to end

hazy prawn
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With scripted spells, they can now make spells that can pull without it being undodgeable

hybrid garden
cedar tree
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Warrior upper surf

hazy prawn
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As I said, rework the room. Change the mobs and terrain and how it works etc. I'm saying keep the vibe and concept of crossing a bridge on top of a vortex or whatever

hybrid garden
cedar tree
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Not tp but works

hybrid garden
cedar tree
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Never had issues with that room.

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Those mobs fly like dust from that bridge

hybrid garden
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sounds like u never did a proper first playthrough then or somehow had good enough builds

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anyways i find it rlly annoying in the curr state because as long as u dont instantly go into the tper once at the end or get bounced back by wall hop or anything else u get pulled 40 times

cedar tree
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What did you just say?

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Acro flies

hybrid garden
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yea and u also use hop, and the hop will bounce u off the tper

cedar tree
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Wall bounce shouldn't hurt flyin acro

hybrid garden
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it does when u bounce out of the teleporter

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and instead of getting tped it knocks you out

cedar tree
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Seems like acro issue

hybrid garden
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it is a wall hop issue, of course

hazy prawn
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wall jump activates off of hop

hybrid garden
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yea obv it activates off hop 🤦‍♂️

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but its till dumb as hell that u get knocked out of a tper and then get pulled around making it impossible to kill the mobs (barely) or impossible to properly stay no the bridge (ok its not that deep but still it happened once and annoyed me so i am standing my ground on this even if its not that deep.)

sinful fractal
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omg yeah i hate wall jump activating when i don't want it while at the same time refusing to activate when i want. just make wall jump not activate when you hold shift thats all i want

manic remnant
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the build is too cool

digital kite
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ok but nobody can appreciate the build if theyre running for their life and getting knocked around by mobs

manic remnant
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do the room as intended then, coward

digital kite
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how is the room intended to be done 😭

sinful fractal
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i think you are supposed to knock the mobs off

ivory pewter
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the cracks on the bridge ground spawn mobs when any player steps on them, you're supposed to knock the mobs off (or just kill them)

manic remnant
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every time you approach a rune/crack mobs will spawn. These mobs take multiplied KB

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Hitting them will throw them over the edge

hybrid garden
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anyhow its easily skippable, but still rlly annoying

manic remnant
hybrid garden
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that is wrong i got it from salteds lost brother detlas and his company detlas laboratories inc.

manic remnant
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More than 4 thousand players know the intended way

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And that statistic wasn't pulled out of my ass

hybrid garden
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where did you find that out

manic remnant
hybrid garden
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for sure people remember that like

hybrid garden
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yes

onyx pasture
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wrong thread

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idk how i posted this here lol

hybrid garden
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Xd

sinful fractal
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If you want the bridge segment to be completed as intended by players then maybe make the intended way more appealing?

night shale
manic remnant
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EO was recently changed so now theres particle indicators as to where mobs spawn

night shale
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A large amount of people still won't understand the significance, at least not right away

If you see a near-100% of the collective community run across the EO bridge room instead of doing it the way the room maker intended, the problem and fault isn't with people's in misunderstanding of the room's trial, it's of the design of the actual room

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As in, it isn't clear enough that you're not supposed to run

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No other dungeon has ever asked the player to go slowly before

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In fact, I'm pretty sure every dungeon with a similarly-structured room in the form of a corridor, bridge or otherwise requires the player to run as fast as they can

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The player would naturally assume the same here

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The mobs spawning as the player steps on the triggers isn't going to make them stop, if anything the knowledge of mobs spawning at intervals will only cause the player to run faster

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Because who the hell wants to stick around when mobs are spawning behind them

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I understand Selvut's thought process in terms of the EO bridge room but that's just not how player's brains work

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Anyways running across the bridge proves to be much less riskier than the slow route, anyway

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Can't really push the player off if the player is fast enough

onyx pasture
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but I get your point and yeah

night shale
onyx pasture
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true...

hazy prawn
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What about like, mobs that create barriers which when you kill will break the barriers

hazy prawn
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Oh, I guess yeah

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idk it just feels like it's impossible to make anything in wynn that naturally makes the player go slow cause movent spell spam

onyx pasture
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disable movement spells saltroll

hazy prawn
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What about disabling movement spells and having mobs with telegraphed pull/push stuff

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Instead of push and pull that's undodgeable and annoying

onyx pasture
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could make an interesting room if a single room had no spells

night shale
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Designing a section without accounting for all playstyles and builds is fine if it’s in the context of “““buffing””” (not the right word but idk what else to use) some of them by being able to exploit their strengths but in the context of “““nerfing””” (again, not the right word but idk the actual term for it) some of them by punishing those that don’t fit the room is kinda bad

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As in, a room/battle should reward certain builds that have an advantage to said challenge rather than intentionally giving other builds a hard time

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Which is why I’m not really fond of “tests” that sort of serve as a wall for a player and makes sure a certain stat is at an acceptable level

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Like, a dps check or a walkspeed check, for example

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Not saying I hate those, if anything these tests also help weed out certain weaker players, like the miniboss in EO
It sort of sends them a message of “you need to do more damage so get a better build”

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But completely removing or disabling a feature that many playstyles (not just one or two rely on (in this case, spells)) is not a good idea to have

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It just screws over people who don’t have walkspeed in mind when making their build, something that shouldn’t be 100% needed

hazy prawn
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Wynn just

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has a lot of movement, and most mob spells are close range or much better at close range

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Unless theres a door that needs stuff to be done to be opened you really can't make a room that the player will actaully fight in, when they could just speed past

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It's not like skillful movement either, it's hold w or spam left or right click

night shale
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And you think removing the ability to use spells is a good idea?

hazy prawn
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Movement spells specifically, they can do that

night shale
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Spells, basically 80% of the player’s capabilities?

hazy prawn
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I do not believe it is a good idea because of what you mentioned, that it just makes ws "required"

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I'm just sayin, that since wynn is made like this these rooms just can't work

night shale
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Making ws required is still not a good idea

hazy prawn
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yes I agree

night shale
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A player should have different ways to overcome something

hazy prawn
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I'm not saying adding limitations to balance the player in these rooms is a good idea

night shale
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Like TNA’s Watched Phase, for example

that is essentially a speed test

hazy prawn
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I'm just saying because of the players abilities these rooms just dont work

night shale
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Mhm

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So idk why Selvut thought people would do it like that lol