#Remove the difficulty rating for Dungeons

1 messages · Page 1 of 1 (latest)

stuck fractal
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Title

They serve no purpose whatsoever, they do not show the actual difficulty (which is also dependent on a lot of factors, such as your archetype (and skill issues)) and instead the difficulty is based on the level. Instead of having that, maybe instead have a required quest tag so people know which quest to complete in order to do the dungeon (or this might already exist idrktbh).

heady leaf
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you're pretty much asking for them to remove the game, read before you type

stuck fractal
static mica
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he just means the tags that say "very difficult" no?

stuck fractal
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nvm then this suggestion is trash

tender goblet
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having a tag for "required" quests would also be stupid because then people would just skip quests (main content of the game) because they arent required

static mica
tender goblet
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everything else you dont have to do if you dont want to, its just a lot more inconvenient that way

static mica
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how would you unlock dungeons then? XD

tender goblet
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you wouldnt

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its just a lot more inconvenient that way

static mica
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but its already in the game that dungeons are locked behind quests, he just wants to see more exactly at those dungeons which quests ig (for some reason)

keen wren
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this is such an obviously positive suggestion that it's weird to even see discussion

static mica
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yea i dont get it either, i thought i was misunderstanding something

tender goblet
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i have nothing against difficulty tag removal i just dont think that giving people a tag on quests saying "required" or not is that healthy for the game

static mica
delicate hill
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They're basically mob levels. They're mostly there for cosmetic to show the progression of the player

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Like, sure, they don't have too much purpose, but there's also just zero reason for them to go.

stuck fractal
delicate hill
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Ok

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That's not really a reason to just get rid of them though

stuck fractal
delicate hill
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Unsurprisingly playing a glassy class means you have less defense

tender goblet
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🤯

stuck fractal
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i mean yea

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but these are probably new players who also dont really know what ip has in stock for them

static mica
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what he's saying: sometimes it can be easier than expected, sometimes harder. there is no proper way of judging the actual difficulty of them, and if you wanna go by player opinion they're all super easy

delicate hill
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I am willing to go with an idea of reworking them to better assess the difficulty at level instead of just increasing as dungeon level increases

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But outright removing them is goofy

flint bridge
static mica
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clearly only for daily objectives. saltroll

flint bridge
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i kinda agree with this suggestion bc it (the difficulty tag) assumes that higher level = harder when in reality some of the higher level dungeons are much easier relative to level

delicate hill
kindred summit
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I think dungeons typically do even proportionally for level get harder as you progress no?

flint bridge
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generally yes but like i wouldn't say CUR/CGG are the hardest in froggery relative to level, and FF is probably relatively harder than some froggery ones too

kindred summit
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well, at least until you get to around gg I think it mostly holds true

flint bridge
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yea for early game i think i'd agree maybe barring LS/UC

kindred summit
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idk I think sst ib and ur are all pretty comparable for level so it’s fine and then gg is just bleh

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ff is one of the easier dungeons and then EO is alright

static mica
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tell that to people that get onetapped against anthikythera or whatever the computer is called

kindred summit
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I think the problem inherently with trying to “accurately” assess dungeon difficulties and set a standard rating for them is that such a system doesn’t really work for non corrupted wynn dungeons as they are literally meant for linear progression- why would you make one of the earlier dungeons more difficult mechanically than a later dungeon; it would make sense if there were multiple dungeons on the same level range but that just literally isn’t the case

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corrupted dungeons have scaling though so it would kind of make sense for them

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and so I think that the ratings that currently exist which assume dungeons get more difficult is fine, even if that really isn’t the case nor if it adds much value at all

uncut merlin
static mica
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yea ice barrows is rlly annoying because of all the ranged mobs, way harder to play around (compared to other dungeons)

wispy nacelle
static mica
wispy nacelle
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i know

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i dont understand the point of that argument

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like u need to talk with one npc

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who cares

heady leaf
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👍

wispy nacelle
static mica
wispy nacelle
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yeah

tender goblet
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lucky you

wispy nacelle
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no i haven't

static mica
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but you already see which ones are required and not, what do you mean

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he doesnt mean in the quest book btw, he means below the dungeon difficulty tags

wispy nacelle
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who tf starts playing the game just to grind dungeons

weary plinth
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difficulty ratings are based on 1.20 stats

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because everyone is cracked in 2.0 that’s why it’s so easy

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it wasn’t meant to be this easy the devs messed up on the numbers

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ability tree gave access to every ability way too fast which cheeses dungeons

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when the dungeons were made in mind with abilities being slowly unlocked throughout the levels back then

merry cradle
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their not saying to tag quests in the questbook as required

static mica
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exactly

keen wren
fresh olive
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Get rid of these because I said so

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theres your reason