An ability that allows the player to cancel upwards momentum or make you fall quicker. Something like that would allow for some more precise vertical-wise maneuvers. I don't know how useful would that be during battles but I have noticed that moving through small gaps (while flying) can be bit annoying (may depend on one's personal definition of annoying but still). Yes, indeed definitely a niche problem. Maybe could be made cooler if it was doing some damage or something (??). Ah and also people seem to complain about the pirouette sending people to high up so maybe that could be a non obvious solution.
PS: I would like to hear some feedback on that if you are in a feedback giving mood. Downvote is also feedback but I'm more interested in text feedback.
***tl;dr:*Just read the first sentence and maybe the second one.
#Acrobat ability suggestion
1 messages · Page 1 of 1 (latest)
Who is complaining about pirouette sending the player too high? It's like the same height as whirlwind
what's wrong with assassin having more mobility
meteor slam!!
Huh??
more precise movements
in other words more precision for vertical movement
The OP says ppl are complaining that pirouette sends the player too high
I do agree that it would be nice to have some more downward mobility on acro but its definitely not a huge issue
it's not really a problem in combat more of a qol feature for moving around
acros also already got quite a few abilities so I wouldn't add a new one just modify some existing abilities maybe
make downwards dash a thing 🙏
teleport*
What's up with that tbh
like, teleport doesn't actually stop fall damage for a short period of time, only resets it
You can't immediately tp to the ground to make it easier either
yeah tp too
yeah it's weird that tp's the exception to that
dash... downwards.
ok but does it actually dash you downwards
fr tho i don't think it actually makes you dash downwards
nah you basically just fall tbh
just cuz of how. velocity works
it gives you like a tiny boost but that basically doesnt matter
and i dont see a good way to make downwards dash exist because of this
can't it be like, a launch direction thingy so it's "aimable" in all directions
idk the official minecraft code term for it I'm just basing off of dfire
ok but can it be?
like if you can make it happen upwards it can happen downwards, right
well it gives you the same amount of velocity push i am pretty sure
it just does different things to your movement depending on where the push is aimed
u go down but also it feels like falling becuz ur falling
oh.
Desolate dive in wynncraft?!?!
Actually it sounds cool
idk i thought i seen someone complain, if nobody does it's fine but i think it's not the only reason
i also tried dashing downwards and maybe it actually pushes you downwards, sorry i might have not noticed, but it's still not a big change to your momentum as you are already falling as space flower noises said
i would like to highlight the "not a big change to your momentum"
i also might have stated it a bit like i meant it to be new a ability (but i certainly didn't do it directly), which is a bit misleading because it can as well be an old ability slightly changed
so mb
i mean i dont actually know how feasible it is but every spell that can pull you downwards is a constant movespeed until you reach the target or at least to a much greater degree than dash is and changing dash (since it cant just be changing it to go down) would change the entire feel of the spell. to the extent of my understanding
yeah that's fair
man i wish coding is simple
ME too
pirouhette is sending you too high? dont fucking take it lmfao
changing dash
i was actually thinking it could be an acrobat node, like aimable multihit
so shadestepper/trickster would be unaffected
I do agree dash needs a rework to have more velocity cuz it feels like a sloppy potato charge at the moment, maybe #1071490042620559535 dash idea could work 😋
you and your agenda
yes.
ok. not the main point tho
sugo do not mention change weathered major id challenge
i just heard it somewhere ok?
every day I look at weathered damage, then I look at its major ID and I have a 12 minute crying session where I seethe about it being so underpowered
out of all the spells that can take you downwards
-haul has a much sharper pull. this would fuck up dash, but still you're just falling after like a second of the pull
-escape and charge are shift to go down at a constant rate faster than falling
-grappling hook is again a much sharper pull than dash towards a block
so yea idk
teehee
honestly i think weathered is only used because of how good air items are rn
yeah nerf those and weath dies
ok honestly it's weird that the major id that works with vanish is an air weapon, an element associated with the only archetype that doesn't use vanish (acrobat)
that's why I made the more recent suggestions with the velocity doubling
maybe going down with dash could be triggered only with a special combo like righting reflex+looking+dash down or whatever
thats my idea anyway
ok then
i also dont reeeeally think itd make you more precise for what you're describing
thats cool
wait you can proc pirouette multiple times with mob pull from multi??
cant wait to test honestly
yea its really really fun
i love bringing the despairing crawler in tna up to the barrier ceiling so it despawns and my team has to wait another 5 minutes for the objectives to restart
uh sorry what does itd mean
(not a native speaker)
it would (i was too lazy to add the apostrophe to something that is debatably not a word in the first place)
ty
i still think it'd be nice for acrobats to have more control over their height, especially with how ridiculously high pirouette sends you
been wishing for downwards dash to be a thing even before assassin changes were announced
tho i get that it's hard to implement, and honestly idk what I'd want for acrobat either
waiting for yourself to fall to a good height kinda ruins the momentum, imo
yeah this is what i kinda meant
i mean it's only a suggestion so if ct think that it's a bad idea then i trust them
i personally think that it can also be an opportunity to add some more dps for acro if that's needed. for example dancing blade damage could be scaled with the height you are coming from but that might be too op
dancing blade already stacks with the number of times you cast dash while being midair
WHAT
oh
yea its a lesser known "mechanic"
well then it's already op pls dont nerf
yyyup
op in a good way 😉
its not that broken
yeah kinda fits with acrobat gameplay, especially if it resets when you land
theoretically u can do infinite damage but you have to spam dash while flying for like an hour
wtf is this mentioned anywhere????
no
why 💀
yeah but shoilsnt it be in the ability description
nah its not intended lol
well if you know about it and you are consciously not removing it (hopefully) then it is kinda intended now
see i tried telling xavier about it but i couldnt fly on acrobat too well since my Hop was broken at the time
and my demo was not convincing like... at all
and then ive been busy. it happens
.
yeah i know tho it's a bug and should be fixed
||but pls dont||