#2.0.2 Constructive Feedback Megathread
1 messages · Page 4 of 1
its the only thing that can be consistently measured since 90% of the people that are involved in #🗿class_builds use optimised builds
by involved i dont mean people asking about their first build
i mean people that generaly talk about their builds and how good they perform
consistently measured because it's better? or because it's easiest for you? 🥴
because eeveryone fucking talks about it unlike unoptimized builds.. god damn
it's really not that hard
i dont even know
that using literally full mythic/crafted/tomed builds to "measure" class damage standards is completely absurd and just ends up confusing more people
Agree
ok then we dont use anything cuz we dont know about uinoptimized builds
if you do then go ahead share your knowledge
I see a lot of builds.
that doesnt mean anything
One classes reach 100k dps easier than others
i can see a warrior/archer build as well but i wont understand how much dps it does and how good is it unless someone that plays those classes explains it, and the only times that is explained is for optimized builds
I do agree that comparing classes is hard
exactly thats why i compare most optimized builds 🤷♂️ if someone is so eager to compare unoptimized builds then be my guest i wont stop you
in fact il be happy
I don't see a reason why we should continue this argument.
wtf man you cannot say archer is good my maxed crafteds mythic mage build has more dps than 5 cps morph olily boltslinger!!!!!!!!
does it rly tho 🤔
when you say maxed crafteds mythic do you mean glass etw build or ?
which is good
idk bro i dont make builds i just mean good at dps
they can't go a single patch without raising damage creep 🥹
assassin mains complained too much clearly they needed it!
they needed the qol changes but the dps was absurd even before changes
before the changes assasin had the absurd dps but it was super non practical to use, now it has the absurd dps and is also practical to use 
(this was sarcasm if it wasnt obvious btw)
i mean they did in fact need those changes
but damage nerfs should have also happened
idk doesnt look like assassin got too much qol this patch other than getting a shit load of damage but i dont play the class so i wont comment on it
mage dps is perfectly balanced
i 100% agree
but some people still call it negative dps despite doing 3-4x more than peak 1.20 dps
lightbender does a decent amount for a heal class, same for riftbender
full riftwalker is meh but just mix it up and all
arcanist is great too
like a certain other someone here...
who
Riftbender for me has the ability to hit 100k but averages 75k
Which to me is pretty good if I'm also allowed to heal myself
@zinc flame
to be fair ophanim has like 0 aoe also
I just use sunshower for it since it works
sunshower
Not good against actual bosses but minions don't survive
bosses don't need aoe
if an ything its better against bosses
I meant as actually damaging it
Although it is funny to go full aggressive with heal ice snake
marqnbg
Arcanist would wreck havoc in orphion fight. But no one cares about NoL.
Yeah arcanist can go 20 cps there if someone has the skills to click that fast
the the the macro
Blame archers
and warriors and assasins
Warrior is now fine-ish after the nerfs
so is archer-ish, rn its assasin doing the most if im not mistaken
I saw a few archers still obliterating greg
But maybe generally after crafted nerfs meta will stabilize a bit more
did you consider that a person can offer more than dps? sure, for tna dps is the main deciding factor but mage has healing, shaman has healing and massive aoe
shaman slows greg too
oh yeah
used to with the maddening roots until it got the slowness immunity
This is sarcastic right?
not anymore 😭 at least not constantly
yes of course :x
wait, they took away the literal only meaningful way shaman can help in tna boss?
lets pretend shaman doesnt buff teammates dmg, heal them and has incredible amounts of dps
incredible amounts of dps
have u seen crafted hadal?
only if stays in the limited ring circle ;exploding_head:
and? then stay there 🤯
My teams all archers 😔
still works
no
thought so, hadal and crafted armor is insane
show me
dont got a build lying around for my hadal yet, will show u sooner or later ig 
(cant wait for crafteds to be nerfed)
Which is probably why I’m not wasting my time on getting some crafted stuff to have it end up dead 
wait till you hear about lightbender
both are pretty nice. just wait until you realise that mage being strong doesnt make shaman weak
it's relatively weak compared to other classes
i wouldnt necessarily say that. actually id say shaman, especially when used correctly, is really strong. also shaman is by far the best xp and in that sense large mob wave killer
shaman is really only the best when you are looking at healing otherwise it's kinda mid
i doubt ud want to guild xp farm with other classes. same with ingredients and mythics. damage buff to teammates paired with own dps in a well played tna party for example can be incredibly strong too. sure its a bit different to use but it's certainly still good
well lightbender is basically that but better damage boost and damage so
how does lightbender boost dmg more? youd need to heal first
but fair point. regardless, lightbender rlly doesnt outweigh shaman dps in short term cuz u need to stack winded first
they literally doubled the base damage in the last update for lightbender
just scales slower now
let's assume top dps build, what does a mage reach within like 10-20sec
and then compare it to shaman that insta has all the dmg (+ outperforms mage outside of boss, too)
if we talk tna, of course
idk whats shaman dps but mage can get up to 150-200k dps without tna buffs
idk if shaman was nerfed but that was way higher
literally no clue on balance changes lately cuz it doesnt matter 
way higher with walk speed ? if so then wtf are shaman players crying for thats broken
who needs walk speed 
ah so no walk speed so its worthless vs greg gotcha 
if we go for n owalk speed builds i can proly get 300-400k dps on mage
but whats the point if i cant keepup with greg to do any of that dps
keep up with a non moving target 
there is basically no challenge at high level other than tna and maybe wars
id argue there is no challenge at all anywhere during wynncraft unless u build urself a challenge
I tested hybrid summoner on dummies and it was like 70-80k :/
your build sucks lol
i mean some people do use builds worse than morph
yea
mfw some of my friends run hadal crafted and a fkn TWF crafted nirvana gets double or triple dps
do you think shurkins on assassin should count to powders? i kinda wish my shurkins would build my powder special since its attached to melee attack. is that dumb?
should probably proc ms
^
did not say assassin wasnt better for dps, i just said shaman isnt bad
Ehhhh, shaman has way bigger weaknesses than assassin...
just give shaman an ability (maybe at end of tree) that deletes aura and instead gives it good single target damage
not a good solution but less people would complain
so you're telling me your solution to making the crowd control class more likeable is removing its strongest aspect and most class defining aspect for something that every other class can do
so hear me out right, what if ritualist replaced totem instead of uproot
||/s ||
better way would be to add challenging content that needs good crowd control (or healing support) but i dont think that will happen for a while
i mostly meant shaman healing, which in theory is really strong but not in tna because youre constantly moving
no, i mean mage healer
that would be so bad
I hope this doesn’t get ignored
really makes sense
mage does more dps with shaman idk what in the world ur on about
if every class performs better than shaman then it's safe to say shaman performs badly
yes. it's an optional ability so if people find the cci strong about the class they don't have to take it
if every class is a little better = shaman is bad and needs hard buffs so that other classes are worse and need a buff then and so on?
like how does that make sense xd
not a little better my friend, a lot better
really not a lot better
other classes can easily benchmark 250k+ dps without having to go full crafteds while shaman needs extremely crafted hadal
that sounds fine to me
I'm sorry what does this sentence even mean
it means that youd need to perma buff the worst class so its not the worst anymore, one will always be the worst at something
good for you! however if something sounds fine to you doesn't mean it's good
no way... balance the classes maybe 🤯
besides if shaman didn't get nerfed in 2.0.2 it would be on the sameish level instead of being very underpowered
How do we do fellow 2.0.2 constructive feedbackers
I know what could make shaman slightly better
Instead of timed CCI make the bosses with resistances just could be crowd controlled for shorter amount of time, I guess... (probably this was suggested somewhere already, idk)
For knockback just make them take less knockback
it should yes
less tho
but they’re tied to spell. so.
Extreme sadge
But aren't powder specials coded as spell too nowadays? They need some mana to be casted...
If they are, I see absolutely no reason that shurikens shouldn't be able to proc ls (unless ms procs on powders are so limited that there's no way to make the ls/ms gain ratios independent from you attack speed)
wow!
no way frozenfort real
NERF IT!!11! THAT'S WAY TOO MUCH DPS!1!1!!!!1!
bro you are saying all the right things to be recruited to CT
damn. i really need to change my attitude then
nuh uh
that's a response to a blocked message. I don't even got to read it to know it ain't the right things to be recruited 💔
i literally got blocked because i ironically said ToA mobs are well designed when one picture of a literal minecraft chest as a mob was posted.
how is that an argument
real wynncraft ct moment
it's not it's just the worst opinion ever 💔
thats why its ironic 
wtf hacker, i used all of the mob drops and i get way less!! (i dont identify items)
its madeline
making joke = worst person to breathe air
on the contrary, i understand ToA mobs are certinaly a sensitive topic.
best toa mob is gatekeeper crystal
no
nothing in the game except for your initial swing does the charge
why would spells stack powder
shuriken isn't a spell i think is the reason
i believe the logic is since it's triggered by your main attack (after dashing) it should count
but its still a spell
eh, i mean i'd be fine with shuriken's getting a dumb buff because rn they're just there
they were a huge part of my etw potionless underleveled craftsman ninja playthrough
it's an ability 🤓🤓🤓
my bad 
tbf twains arc also charges iirc
except thats not a spell
but its an ability
yea but its an extension of main attack, shurikens arent. shurikens are only activated with main attack because having them activate after dash directly could be hard abused and also to give players better aim
they also scale with spell dmg pretty sure, twains arc doesnt
they dont
they scale with main attack
just change that to main attack damage 
its spell
i always remember it saying main attack damage
id be surprised if that was a thing, if it is it should count powder (but only 1/3 of attack)
although to me it makes more sense if they did
also the shurikens can be spammed, faster than the maiin attacks with super slow i think
oh
Imo they still should count to powder like twains arc
yea but again u need to make sure it cant stack faster than main attack
Works for me it would just be nice for it to generate at all/ it would so be nice to be able to activate them too but idk how that would work
i got blocked because i said that tcc is more fun than tna
IT KINDA IS
i deadass enjoyed running tcc more than tna at times
madeline does not understand the concept of opinion 😔
i once got blocked because i called a popular celebrity cat overrated
🤔
the fact that someone's cat is being discussed online instantly makes it overrated
TCC>TNA anytime
ima have to go with tna cuz i hated tcc rooms in 1.20...
they are fine now after the nerfs but when tcc was the main raid it was beyond frustrating to do most of them
tcc is just more satisfying to breeze through
yeah now tcc is like NOTG difficulty
fuck light room and void matter room in tna tho imo
lightroom requires some teamwork which is good !
this implies having trust in anyone but yourself
NoTG isnt that hard with a good team (like every raid).
110% agree
I really, REALLY hate the fact that TNA is one big mobility check
same could be said for tcc being ehp check when it was the main raid
I think that tcc wasn't that much ehp check as tna is mobility check right now
Aaand it was ehp check more because of there wasn't so much damage in the game so ETW couldn't keep you as safe as it does now
i mean.. if they revert all the nerfs to tcc to the way it was in 1.20 then even now you cant go ETW vs tcc
they nerfed tcc to oblivion in 2.0 to the point where even 20k meteors is enough to 1-2 shot almost all mobs in there
and the dmg was also nerfed ofc
still was better than 1.20 NoL
Although I still like 1.20 tcc more than current TNA
Honestly I think TNA would be much nicer to do if arena was smaller and greg's attacks were scaled down to the new size
I like tcc when running it with pfinder
I like tna when running it with friends
depends on the situation honestly
tcc is the kind of content that's hard for noobs to mess up in terms of rooms and boss
while in tna I can easily breeze through the boss but the issue comes with randos is when coordinating with them is a pain during main rooms
The TNA boss is very well designed I have no complaints with the boss and the rooms are fun too if you have people with braincells in your party
greg is by far the most fun boss in wynn due to it's challenge especially if u have a decent team
but nothing beats the feeling of carrying randos in pfinder in tcc with fkn hero hybrid of all things
hero hybrid is so fun in tcc
it's buff work so well
if I get stonewalker 3 I run full melee
otherwise I run hybrid and still do insane dmg
Jinx is not overrated
yes she is i genuinely don't know why people like that cat so much
like she's cool alright but not like s tier
bruh its a cat ffs 💀
She isn’t S tier, she is SSURMGR tier
I’m joking btw, my cat is in SSURMGR tier, not Jinx
SSURMGR stands for “Super Special Ultra Rare Mega Godly Rare” btw
Just to communicate how lucky I got in the gacha that was choosing my cat from her litter
I mean, most of the attacks are fine, I guess, the waaay bigger issue is that you have to be either speedy or be able to fly to perform well in this boss, which can heavily limit how you build your class (especially if you are shaman)
Greg's charge and watched are prime examples of being a mobility check attacks
If you don't meet the speed condition, you have to rely on your party having archer or be lucky enough to pick hopeless 3 without screwing over your mana
madeline deusphage wynncrafts chat full of "1 blocked message" be like
Literally a cope moment
just wait until he finds out that shaman can teleport to totems and can't ever be hit
but yea being mobile is and should be part of the game
Ok, then just remove shaman if so
just wait until he finds out that every class can dodge easily
hm, but in tcc's case you can't run hyperglass then
every raid has it's own thing, the ws requirement actually makes tna more fun cuz ws is more fun in builds
oh I forgot to mention assassin builds don't use ws they just hop dodge greg around if using trickcrobat or pop a speed surge if trickshade
If defending greg is a hill to die on so be it, cuz I love greg's design
the only thing that really needs to build walk speed is mage
u can still tp away but ur dps suffers from it a lot
but on the other hand u have time dilation or whaever its called
Shaman!
It's also more like, it's easier to not build hyperglass than is to build a lot of walk speed
u dont need walk speed on shaman lil bro
ifu play tstack u automatically have walk speed and to dodge watched u can on top of that use tp to totem, and without tstack u have enough mana to hop around and dodge watched anyway. i get it soloing on shaman/mage can be rlly annoying without walkspeed but that's not the goal of the bossfight, to solo it
point is u have more than enough abilities and possibilities to build around the "walk speed" you need without it being obnoxious. if u want to play -400% walkspeed glass cannon without movespell to solo the fight then yea no shit you will get stat checked by the boss
but thats a good thing not a bad thing
reclaiming the house is probably bugged
all orcs are killed but the quest wont proceed
and if i class i spawn right into fighting
am i supposed to wait for 1000 hours
Aren't homing eyes the problem with jumping around totem when watched? (Eyes are present surprisingly often during the watched phase)
And also I have a feeling that you need 2x haul to dodge the watched + be far away from the totem which can be very hard when you are constantly targeted with the watched without room to breathe
I love how shaman went in a full circle from worst class in 1.20 and most hated, to op class, to balanced and loved, to liked by niche, and back to being the worst class and most hated
depends who you ask though. are the best classes or the worst classes the most hated
still liked by niche tho
speak for yourself, I hate archer the most
fantasia will be always in my heart
anti frenzy gang rise up
(I use frenzy for lootruns so I really can't speak about frenzy...)
shaman is not the problem, greg kinda is imo
what else would you hate in archer? thats about the only thing i can think of being too op
I hate how much it trivialises greg
it trivialises greg because frenzy exists lol
the big dmg output is cuz they dont have to build walk speed and can focus on damage
can confirm
i play sharpshooter and cant get frenzy so...
you can live without ws, but then the fight actually takes a lot of skill
ws is definetly nice to have, as its archers main mobility
Archer is a boring class. Even building for it. Guess which class has the least 2.0 builds in blues discord?
it objectively is, especially the boss
i would disagree
only wynncraft member who doesnt
I like shaman for the nostalgia (it was my very first class) but it is by far the worst
Shaman is the worst class by stats and mobility. Only thing it does the best is healing but that comes at expense of your own health.
Well crowd control too but bosses
nol requires good aoe, but nol rewards aren't as good as the other raids
nol 💩
don't shit on nol, that shit kept us engaged for 2 years
That and Forgery runs
wrong. i hated every playthrough even in 1.20. 150 of these just for weapon and dungeoneering tomes
(10 diff classes, but still)
ok
also it was always super hard to find anyone to play it with, so it couldnt have been that engaging
Most of the people considered TCC better than NoL anyways...
I liked NoL’s boss as a concept but execution wasn’t great
I just didn't like random one-shots that could happen in the rooms and the boss
And bugs
Lmao yea, I had a decently tanky build in 1.20 but would get slapped 95% of the time I did the boss, I think I only got to the second phase alive like 3 times
1.20 tstack on top
I liked nol rooms a Lil more along with the buffs so I played it more
same tbh
the boss sucked though
I died hundreds of times because of the sheer lag and stupidity of that boss fight
the lag hasn't been fixed yet but dps has ramped up so there's less of a chance for it to go to shit which is nice
lag wasn't that bad in 1.20
^
lag wasnt issue in 1.20 cuz we didnt have enough dps but the rooms compared to tcc are just annoying af, especially with all the afking and waiting (even more than in tcc imo)
- the movement is annoying af
Dps doesn't cause lag lol
Are you sure?
in 1.20 I dealt way less damage so mobs piled on more and more and my computer usually went up in flames before I could kill the boss
now with the same builds I have actual damage so less mobs = less computer on fire = raid completed!
ah hell naw do you even know how NoL mob spawns work
That's mainly because of the NoL Mobs getting new textures
and totally not because the hp thresholds are hit 240 times quicker now for mobs to spawn
Yeah?
Literally nobody complained about NoL being extremely laggy till 2.0.1, which was when it got rebalanced
I meant it in the sense of hitting for 1 billion vs 1 thousand makes no difference in tps
yeah that is true
I did
in my own echo chamber
i dont think i even touched it til 2.02 (no reason to do that) also it doesnt lag for me but others said so but yea u might be right ig
What the f***
yeah I'm sure, this is
#1 Wynntils and not wynn problem
#2 You made it do this on purpose likely, even if you didn't this is because the timer on your damage numbers is set insanely high
#3 not actually lag, you can hear the explosions fine 🤯
Also idfk what this video is i haven't played wynn lately, but if you aren't swinging what is causing the explosions?
you goof ct you should know better, its wynntils damage numbers
Thats the ability effects not dps
then whats recasting explosion lmfao
I said I had no idea, but wynn numbers or wynntils numbers the explosions is weird
bug
That was explosive impact explosions triggering explosive inpact
Weird bug on beta
And it caused enough lag to both crash my mc and the server
top 10 goofiest subjective opinions on wynn
nah tcc is just way more chill my guy
your opinion
that is indeed my opinion
Will once again clarify that its not high dps causing lag, at least in most cases, its the effects from the spells
I would know because I did a TNA run with 3 archers when grapefirecreep wasn’t nerfed
Had no lag issues, and we still shredded everything
also is the fact that on test servers there are weapons with stupid high damage that cause no lag
high dps means more mobs spawn which cause the lag
(in NoL boss)
I think that mobs in NoL are spawned on boss' hp thresholds instead...
thats what i just said tho. so when you deal a lot more damage than before those thresholds are reached much quicker. and so there is way more mobs spawning in than before
Ok, yeah
i would like to say that crepuscular ray still sucks
on my cspring its about a 50k dps loss
and you lose your focus too
the only QUOTE UNQUOTE 'plus' of crep ray is being airborne which seriously isnt even that much of an advantage
please buff crepuscular ray
PlEASe its concept is so COOL
(also buff blood sorrow
or shaman as a whole)
buff shaman 🤣
"not that much of an advantage"
yes.
the bosses arent blind, they can still hit you in the air (ranged ai
push/pull spells exist, pull spell from a boss on ground can literally cripple you (stop you from shooting and stay basically only a block above ground)
at that point just use escape to dodge everything
and the fact that it will keep going until you lose all your focus (and is still a dps loss despite the big price of all 5/7 focus) is godawful
just spam ray/bomb/bomb you get more dps
if i remember correctly the goobers at the back of the eye's arena can shoot projectiles rapidly if youre close enough
with crep ray active a single push spell can get you all the way from within melee range (to the eye) all the way to the goobers
and you just get fucking stunlocked (even after initial ray cast)
if you consider vulnerable levitation as an advantage sure
im just saying that its not as big as it seems and sometimes can even turn normal situations into fatal ones
I think we should nerf every single thing about archer except Crep Ray and Trapper
:)
YES
NERF IT TO THE GROUND
LET THEM SUFFER AS SHAMANS SUFFER RIGHT NOW OR EVEN WORSE FOR YEARS OF DPS HUMILIATION CAUSED BY THEM
nah bro boltslinger is in a good space right now
Boltslinger when more than 1 enemy moment
shaman when any strong enemy moment
Shaman when any enemy with >1 dmg or >1 hp moment
Shaman when an npc has more dps than it moment
shaman
hey nonmythic (and noncrafted) archer is balanced :)
do not look at things like epoch or cspring and the game is fair and balanced!! !
shaman when weak zombie (lv. 1) moment
Sorry you said "Nonmythic archer" So I'm still looking at cspring :)
my internet is lagging it shows a ping here but I can't see it help
ok nvm it finally loaded
Still significantly more than even crafted + mythic shaman dps 🙃
Buff archer nerf shaman, shaman too op, I can “CC” things which makes everything really easy, imagine what this CC could do to bosses (I assume it works on bosses I’ve never played Shaman) Archer on the other hand can only shoot things, much less CC, therefore needs buffs
Give Archer CC + Meteor Spell * Vanish Spell + Warscream and then the game will finally be balanced
I agree, I keep getting waaaaaay too much dps on summoner that kills Greg faster than a crafted fallen monk, needs more nerfs so it’s as balanced as buffed archer and assassin 😩 😳 🤯
||(joking btw dw)||
oh yeah what else, maybe second chance and absolution-like healing
Mage heal spell as well
who need mage heal when you have shaman one with abso values
No no no, Mage heal spell as well as shaman abso healing
That way Archers can play different types of healers
oh and give it a passive ability that doubles your IDs permanently
you could literally delete shaman and nothing in the game would be noticeably impacted
actually, i'm wrong
the game would be positively impacted
we could return mage to being the healer/support class
we wouldn't have to balance around abso (which is the only item that makes shaman relevant)
nkklk try and not hate on shaman for 1 millionth of a second
i'm a shaman main lmao
You can be a main of something and still hate it
Source: I am shartshooter main
wynncraft players try not to excuse CT's terrible handling of shaman challenge: impossible
as someone who has done hilarious things on shaman, I can tell you very much that it is terrible
heck, I lootrun on shaman (semi-successfully...found 8 mythics on it iirc)
Probably because things right now are stupidly overpowered
Granted, I don't agree with how they nerfed shaman (it'd be in a better spot if they nerfed the other classes (bar archer which deserves to rot in bottom tier for the rest of this servers lifespan))
strange how people have been "saying" that for 3 patches and yet...shaman is still the laughingstock of the game
it's almost as if...defending CT's actions enables them to continue making terrible decisions 😮
bro has been permamald over shaman for 4 months
shaman is definitely not in a good spot but im aware you're being sarcastic
lmao
"we are aware that shaman is not in a good spot but we will defend its current position and refuse to buff it to be on par with other classes" 
somehow that is even worse than just outright denying shaman needs help
Can we talk about shade
you all are free to keep dismissing me and disagreeing with my statements, i don't mind
i'm sure there are plenty of people who think that shaman is fine
Mage - balanced (we don't talk about Warp), Warrior - paladin needs a rework but all else is more or less balanced, Archer - I don't play it, can't judge it, Assassin - pure trickster and shadestepper are still lacking something, feels balanced (Cataclysm
), Shaman - other than Absoliution heals it's really underwhelming. Good control but once mobs with cci/ccr appear it's useless.
Thats just my opinion.
if you think warp is too op cuz of the walk speed then frenzy just gota get removed
warp is fine
fully agree although shaman is actually quite good against crowds of mobs if you grab one specific upgrade
hymn of hate
warp base:
warp negative ID's that you have to counter:
warp would be useless without its walk speed
consus
:
Warp base is bit too high in my opinion.
I think it's fair for warp having this much damage because the drawback for using it is major
It's also an air weapon so it's somewhat harder to get strength and dexterity in the builds
yeah no matter what you do warp cant outdamaged fatal
its just that the walk speed makes warp 100 times better than fatal anyway
Fatal is kinda less extreme version of warp
i think shaman is fine
especially to farm ingredients and big mob waves
full fallen takes an L from base uppercut being a bit of a pitiful hitbox, this issue affects paladin as well so i hope base upper size gets some buffs
but it has a ridiculously low dps against single target
i understand shaman being a cc class but come on 50k dps? thats lame as hell
i sacrificed all that base dr for 50k dps? nope
as an acrobat main i get more aoe with jasmine bloom and more single target dps too
AND more base dr 
if you want to argue that jasmine bloom decays overtime do remember totems have a timer too
so its not all around
i think imma just say that 2.0 makes it that aoe capabilities are not limited to shaman
but shaman currently has good crowd control
and only crowd control 💀
ok maybe acolyte absolution healer but where is your damage
the wynncraft constructive feedback echo chamber
morbius
When half the bosses can’t be cc anyways…..
Bruh warrior and archer both get crit nodes that scale extremely well and shaman gets turns soul point regen into life steal. Who the fuck makes builds with soul point regen? Literally the most useless stat
why are you telling me this
Why make some rude comment that adds nothing to the conversation
because i wanted to
Average day on the 2.0.2 constructive feedback megathread
constructive feedback user when someone disagree with them
Do be that way at times.
I mean just bringing up the s word (shaman) makes things fun in here and #1080744268773204029
you are not allowed to disagree. shaman is trash.
I mean yeah it is a tad rn. But maybe undoing of some of previous patch nerfs can make things hurt less ig
Shaman lowkey fun when you have 1. Olympic or 2. 200% ws
wynncraft in general when someone has a different opinion than them
The internet in general when…
Disagree with me
shamam 
shamam 
LOL !
hmm I have also few ideas how paladin could be buffed to make it better both generally and in support
- brink of madness could get buff to 45% resistance (this would also help full fallen)
- new node: steel lungs (probably replacing sparkling hope in position): similar to iron lungs but also will give +10% resistance buff and better duration
- sparkling hope could proc multiple times from one heal or just deal extra damage depended on amount of healing received
- manachism could also give 3 mana to other nearby allies
- rejuvenating skin would get +5% healing received from all sources (including the passive)
and as for second chance... either merge with martyr and make this in red node or make compeletely new red node
or:
halve it's cooldown, give it 3.5s invulnerability
then martyr could give full healing and spread this invulnerability to all other allies
i feel like martyr can only be relevant if paladin has some damage redirection mechanic, since it's very unlikely that a supposedly tanky class can easily die
there's probs lots of other ways to make martyr better, but that's one way i can think of
I'd say that's just one way to look at it
No, that came from words of a CT member
oof
I also thought that new red node could extend your buff durations
which one
this is a dev/salted thing not gm
dev time just do be like that sometimes
especially since wynn feels like it's basically just a massive passion project
as for the alternative final red node:
after reducing damage equal to X% your health in X s your next war scream will engulf you with holy flames for 10s
holy flames deal damage to enemies every second, restore your allies' health and mana and extend duration of their buffs
(but eh, this will never likely be in game)
Put cooldown on Timelocked but make it doesn't consume all winded stacks
Mmm this could extend the duration of it
Me when i had to completely rebuild all 5 of my class builds cause of nerfs and buffs and a whole new set of skills
I love it when I have to get a completely new build for all my 14 classes
skill issue, just dont have classes
what about making the SUMMONer final red node an actual SUMMON and not some extremely useless boost to something else
Probably too strong and personally I'd prefer an active ability
good old times when 2.0 launched
Tbh a final summon for summoner that incorporates the totem (so something luke a walking totem thats punching the enemy) would be cool
Would also remove seeking totem from ritualist
hmmm maybe, tho numbers would be heavily toned down (like healing equal to single totem regeneration) but on the other hand paladin maybe needs another strong support ability. Buff extention would probably synergize with a lot of things (including some really powerful ones)
healing is also self-synergy with sparkling hope
For a passive healing final red ability I'd prefer if rejuvenating skin affected allies by a reduced percentage
But I'd prefer an active final red ability, Paladin already has so many passive abilities
(it's not fully passive)
Paladin is still just standing there, keeping aggro as best as you can with provoke (not viable without strobelight lmao) and being a damage sponge
or he can try suicide just to have like 12s invulnerability to all allies with this potential node 
Guild wars be like
💀
funny
seeking totem 
Why is lightbender still not able to trigger fortitude/sunflare when it wants
why should it be able to do so
Because it's an ability that isn't always useful at that time?
Would you want Ubercharge in TF2 to activate the moment you hit 100%
I mean better question is when is sunflare heal req going to be reduced
Isn't it at 300%
Yes
But If you’ve played much with a tree that has it, that is very hard to trigger
Ehhh depends on your health
Even low Hp builds there are next to no scenarios you lose and reheal your entire health 3 times in 10 seconds
It's not for solo though
I don't think that it's even possible to trigger it solo
Like I thought that was the obviousness of sunflare. Completely useless solo
It is with some low Hp builds
Sunflare is obviously the teamwork ability
I don’t think a red keystone should be almost useless in a solo setting
Not something that should be feasible solo
I feel like I triggered it only once in a teamwork
Change the design entirely or nerf the effect and lower the req
I believe it's required to have at max like 10-12k hp?
yes, it should be like ubercharge, remove the time limit and make trigger controllable
After that it becomes difficult
then it will be good
Also do heals during it contribute to next one?
eh, cooldown will take care of it
Ok so semi balanced
this maybe will incentivise going full lightbender
it's very close to make this happen, this change will like make full lightbender on par with riftbender
It is, if you have good timing with your low hp and low orb hp
probably you also need tons of water damage in kit
Lament build
lament is not the only weapon that exists
I triggered it on a Lameme build is what I’m saying
Semi-consistently but the setup was not worth it
But yea the heal req needs to be lowered, its useless solo and in a group its hard to trigger it because everyone is bouncing around
Even with a team you literally have to ask everyone to get naked and equip back up and then heal, and you still might have to go naked a second time to proc it
Well that's exactly it
You can't proc it on demand in any other way
You are constantly healing people at a slow pace with pulses so in a realistic scenario you will never proc sunflare
Like never
i thought most people spammed heal
the only reason pulse gets used is more just for not drastic situations
What is a drastic situation
The only situation where your pulses can't manage on their own without spamming would be a guild war in which case why are you even healing with mage
low health?
Knowing 99% of the 2.0 builds you would be healing atleast 70% of their total health with each pulse
just in general?
If people need heal spam then they must be trying to facetank Greg on a build with 40k ehp
lightbender uses so little mana in general that you can actually afford to heal spam
It's as active as ragnarokkr
Or more like mantle
idk why nk became so spiteful towards ct lol
his feedback isn't bad if it was phrased correctly and had a better tone tho
yeah he isn’t wrong really
like I think we all can agree that summoner nerf was very undeserved and a revamp was more suitable to make it more active if it felt like a passive class (aco is fine it's a heal class)
yeah, aco before nerfs felt balanced
I feel like acolyte is completely balanced around the existence of absolution
And not literally any other relik
Hmm speaking of active abilities shield strike could be one but then it will be too similar to bamboozle I guess...
Fluid healing needs a cap at +100%
Thats the main problem, yeah
Not really, i feel like either a soft cap (like lq on chests) or just nerfing absos water damage (in exchange for something else) would be better
just reverting it to 1.20 values, both for mage and shaman
so better, but have a cap
maybe abso won't feel it that much negatively, but other reliks will definitely feel it positively
- mage healing will be more competeable
Well
In that case they need to rebalance guild wars though
Like..
Nerf tower damage and increase tower health
Because its barely possible to stay alive rn (against strong hq's)
Maybe we aren't meant to defeat high headquarters after all 😔
Almost as if we were supposed to remove connections first
I meant 0 conn...
When they don't have connections they don't stay high forever
I'm pretty sure cutting off territories to ruin the other guild's economy (= making them unable to upkeep their defences) instead of taking the hq through brute force is how wars are supposed to be played
I've solo warred a lot and this tactic often allowed me to get a small claim (like all of SE or jungle) despite only being able to solo (normal) high terrs
And since I didn't want to waste too much money on skill point potions I tried to mostly stay with medium terrs since I could nopot solo them.
By using this very technical approach to warring of cutting off key territories and ruining their economy I still had great success (top 50 of all guilds mostly through solo wars by me and like 1-2 other guild members)
You might be unaware how slow of a process burning resources can be as an attacker to a defender guild and vice versa, if you are defender in trouble with this you can ask an alliance member to send some resources
Or just like undefing useless territories
Like in we had a guild that was on sitting our territory for 3 hours straight trying to ruin our economy and nothing big happened besides losing already low treasury and making defenders very tired afterwards
Big alliances are a huge problem, I have to agree with that. That's why I always warred in SE and jungle which were marked as FFA territories at that time.
Maybe there should be more restrictions for allying other guilds (for example a maximum of 5 allies, one day cooldown after removing an ally until you can use that slot again (ally removal timer similar to class removal timer))
That would not affect alliances meaningfully
The only thing that the ally slots are necessary for is tributes
and doing ffas that are across multiple guilds
Fair point
Yes
just global 5%
ffas are mainly for season rating, so allies can actually compete a bit with each other
lmao
large alliances are an inevitability in any system
unless they’re directly worse than attacking and holding a claim for a shorter period of time + there aren’t massive rewards like. emerald seeking. to make people want to sit on the same claim
im sure there would still be a large alliance
but it would be probably more fun than what’s going on now
you underestimate how lazy people have gotten, attacking would have to be MORE than just better than defending
arguably towers would have to be balanced as well
despair
honestly i think if wars went back to 1.20 lengths literally nobody would be able to take their hq back for a few weeks
i mean optimized warring end of 1.20 was still somewhat fun
curse stacking zz z
definitely was better while stuff wasn’t completely worked out tho
take me back to alka 😤 💪
ONG
curse stacking was high skill cap on healer tho ngl
iono i never healed i just sat as guard and swang while shifting
the only video i have lying around i think is one where aiza dies to final aura to kill tower
i mean in later hqs guards had to do stealing and chestplate swaps while cursing
aura tanking with so many stacks :D:D:D:D
still not too hard tho
old cursestack was so fun
yeah i am defender guild we did like 0conns or countersnipes never needed or tried to do much more
especially when we were the only guild with the shaman tech
yea that. makes sense
the real tech is me having to countdown every aura to our shaman who has no particles and no visual countdown from avomod or whatever

10k wars no particles
i liked 1.20 warring but
at the end it got way too easy if it wasn’t a drysnipe
my fav era of new warring was when ecoing made a large difference
when just defending 6s could stop most people
Omg @pliant drift
oh hey
This meta is also very interesting for tanks because they are not nearly as tanky as they used to be in 1.20
“interesting” (bad)
i like tanking more now than before
Final red node idea attempt #2, after reducing damage equal to X% of your health in Y s your next war scream when crouching will smite nearby enemies, dealing them massive damage and makes them deal less damage for some time @paper zealot
or maybe it could be exponentially proportional to how much health you lost
(1 shots tna boss after going down to 1% hp)
dancing blade my beloved
Naah, this is the opposite that paladin wants to accomplish
Yeah
It seems more like a fallen ability ngl
With this, you are rewarded to build tanky, the more ehp you have, the more often you will have this ability
- gives you more team support
I mean
Thats paladins goal right?
(Current one doesn't really do that)
Not sure if right thread, would they ever add a piercing effect to Twain’s arc? After playing heavy melee it’s slightly to deal with crowds. Also I think it would be nice if the shot spawned from a higher spot, when looking down I sometimes hit the ground instead of where I’m aiming and lose all focus(especially bad in bulb room where people like to sit on the rock while they wait)
Yeah
Twains arc fires roughly from the center of the player hitbox while your camera is well
On top of the hitbox
(At least in my testing)
too used to warrior being only fallen oops
Sounds interesting
hmmm maybe because technical difficulties, maybe if it would pierce, it would reset your focus?
doesnt really make sense, phantom ray pierces and doesnt reset your focus
the main reason is propably that it would completely invalidate normal heavy melee in group situations (outside of some explosive impact builds)
unrelated but dyk when poison getting buffed
fair enough, I forgot
wouldn't be just for a temporary solution to double poison ID on every single item? Or something more like for each item level, increase it's poison ID by like 1,25% rounded down?
and no, PvP isn't an excuse, because you said that there's already a pvp damage modifier for it
Full lightbender with 5 orbs has about 3/4 maybe 2/3 dps of riftbender with 30 winded. Lightbender can use manastorm for spamming snakes. As I like to play full lightbender, sunflare being useless is sad. It never ever activated for me solo and for groups there is no indication when its charged so you cant know whete to cast it. I would just replace it. Smt like the amount you healed (maybe multiplier for balance) in x amount of time will be added to your ice snake damage + some cool effects with bigger aoe + a cd ofc
As an alternative to what I said previously to change it, maybe it should get kinda like mask of the awakened/flow state treatment so you see how close you are to triggering it and instead of time limit this progress bar starts decaying when you don't heal anything. And when it gets charged it doesn't decay for some time and you can crouch to activate it
I just don't really think that replacing is a way to go, kinda
@rain oxide ping what will he do
WHAT THE FREAK

can we nerf warrior
that's like beating a dead horse
new plan
class requirements for weapons have now been removed
now you too can have cata flying bolt
or royal hydrangea on a class with a useful 1st spell for spam
Nerfing shaman would be like beating a dead horse
Warrior is rather balanced now, even tho it's on the stronger side
And still is probably overpowered in terms of pvp (extreme mobility while having giant hitboxes on whirlwind strike)
i think we should make summoner puppets deal less damage
Shaman players on their way to become ryze mains
i think the solution here is to nerf warrior
i think specifically we should make flying kick move the player in slow motion for added cinematic effect
we should also nerf the hitbox to be behind the player so that the player must actively get hit in order for it to activate its damage
make it like, behind and above too just to make absolutely sure the player goes directly into the mob’s melee hitbox
(that wont change anything for tna)
nerf it more? ok
make it so that the movement of warrior’s charge can only be activated once until touching the ground again, like archer’s escape
uuuhhhh
make it so that uh
actually it depends how far up you move the hitbox ig
war scream actually reduces damage dealt and increases damage taken for all affected players
ummm
reduce its range for melee attacks its too high
you can never heal health lost while corrupted even after death
i like that one
thanks i have a degree in game design
uhhh. decrease Sparkling Hope’s damage while we’re at it
TRUE
(Fallen isn't the problem, battle monk is)
what if.. hypothetically.. we nerfed battle monk again
honestly i just want paladin to be actually interesting to play
Nerfing whirlwind strike horizontal hitbox now ig
1.5 blocks vertically and horizontally
make it so that Paladin’s final ability red node actually has a range, and make it like 60 blocks, but dont specify what it’s for
secretly make it so that when it procs, it kills a nearby player as compensation for letting the paladin live again and give it no cooldown
not even nearby, it just kills a random person on the server
lmfao
Mostly that you cannot hit mobs from sides and from behind ig
half moon 2
it bypasses worlds too
it only hits behind you
I forgot to say as easily*
you joke but sparkling hope has saved me before
what…
So, like decrease to 6 blocks on the sides and 4 from behind
i disconnected while grinding mobs and did not die because of sparkling hope 🤩
lmfao
i mean. partially
common sparkling hope W
simply mob grind on paladin it’s that easy
hmmm what else can i nerf about warrior
uhhhhh multiply blood pact’s hp drain by 2000%

make it so that it can kill you too thats important
martyr goes from doing nothing to taking away one second of invincibility
lmfao yeah you can combo the new blood pact and the new martyr and just kill everyone on the server
i should be on the content team
truth
unironically i might not have the crafted changes done in time because i’ve been having too much fun playing the game
💀 wtf
ive completely lost motivation in turn for other games, idk how you stay so dedicated
im not really sure either
i just enjoy game 👍
solid
Not a nerf, no one picks it anyways
make it forced on the fallen tree boom
blood pact now consumes 10x less health, and now directly feeds from your health before using mana
but that could incentivize weird intel-less builds and add diversity to the game! drats!
The rally major ID in question:
ok new plan
plug a blood syphon into your arm
blood pact now uses that to cast spells
it's a lifetime supply of spells 
Still win-win
salted drains your life force
sorry budget cuts
can't have blood anymore
banger video idea @lofty sorrel take note
blood drive donation but it’s hooked up to your health bar while playing fallen
also, is it more correct to say Syphon or Siphon?
Next updating is nerfing warrior
Consensus? 🤔
We believe this change will improve the rates of getting 3 Star Voidstone from gathering
i know its not happening
im just coping
waror
We should nerf every class
we should nerf only shaman and buff everything else 
Revert the level cap back to 60 👍
shutdown wynn
nerf warrior
I'm making the hitbox smaller
Noooooo
Time for Enraged Blow nerf number two thousand eighty seven
Where it stays at 80% but you also have permanent -40% damage
You know.
For balance.
remove levels in general

Gorp
✅
add gorp to wynncraft
Add Le Big Fishe back to Wynncraft
and then for CGG its Le Fishe Au Corruption
Yes
good update
revival
Less buggy than 2.0.4 
You'll barely notice it

