#2.0.2 Constructive Feedback Megathread

1 messages · Page 4 of 1

lament shale
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and my point is that those are not accurately reflective of the entire class

dusk scroll
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its the only thing that can be consistently measured since 90% of the people that are involved in #🗿class_builds use optimised builds

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by involved i dont mean people asking about their first build

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i mean people that generaly talk about their builds and how good they perform

lament shale
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consistently measured because it's better? or because it's easiest for you? 🥴

dusk scroll
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because eeveryone fucking talks about it unlike unoptimized builds.. god damn

lament shale
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it's really not that hard

fallen lantern
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What point are you guys making?

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I dont get it.

dusk scroll
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i dont even know

lament shale
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that using literally full mythic/crafted/tomed builds to "measure" class damage standards is completely absurd and just ends up confusing more people

dusk scroll
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ok then we dont use anything cuz we dont know about uinoptimized builds

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if you do then go ahead share your knowledge

fallen lantern
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I see a lot of builds.

dusk scroll
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that doesnt mean anything

fallen lantern
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One classes reach 100k dps easier than others

dusk scroll
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i can see a warrior/archer build as well but i wont understand how much dps it does and how good is it unless someone that plays those classes explains it, and the only times that is explained is for optimized builds

fallen lantern
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I do agree that comparing classes is hard

dusk scroll
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exactly thats why i compare most optimized builds 🤷‍♂️ if someone is so eager to compare unoptimized builds then be my guest i wont stop you

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in fact il be happy

dusky widget
fallen lantern
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I don't see a reason why we should continue this argument.

dusk scroll
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yeah its a waste of time

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its just the same thing being repeated over and over

sonic ether
dusk scroll
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does it rly tho 🤔

sonic ether
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at 5 cps probably

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7 cps morph olily boltslinger isnt terrible tho

dusk scroll
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when you say maxed crafteds mythic do you mean glass etw build or ?

sonic ether
#

which is good

sonic ether
inner elk
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they can't go a single patch without raising damage creep 🥹

lament shale
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assassin mains complained too much clearly they needed it!

dusk scroll
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they needed the qol changes but the dps was absurd even before changes

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before the changes assasin had the absurd dps but it was super non practical to use, now it has the absurd dps and is also practical to use like

lament shale
dusk scroll
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i mean they did in fact need those changes

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but damage nerfs should have also happened

lament shale
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idk doesnt look like assassin got too much qol this patch other than getting a shit load of damage but i dont play the class so i wont comment on it

zinc flame
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mage dps is perfectly balanced

dusk scroll
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but some people still call it negative dps despite doing 3-4x more than peak 1.20 dps

zinc flame
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lightbender does a decent amount for a heal class, same for riftbender

full riftwalker is meh but just mix it up and all

arcanist is great too

lament shale
zinc flame
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who

plain canopy
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Riftbender for me has the ability to hit 100k but averages 75k

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Which to me is pretty good if I'm also allowed to heal myself

dusk scroll
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@zinc flame

lament shale
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to be fair ophanim has like 0 aoe also

plain canopy
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I just use sunshower for it since it works

zinc flame
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sunshower

plain canopy
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Not good against actual bosses but minions don't survive

zinc flame
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bosses don't need aoe

dusk scroll
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if an ything its better against bosses

plain canopy
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I meant as actually damaging it

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Although it is funny to go full aggressive with heal ice snake

delicate gale
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marqnbg

fallen lantern
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Arcanist would wreck havoc in orphion fight. But no one cares about NoL.

dusk scroll
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Yeah arcanist can go 20 cps there if someone has the skills to click that fast

delicate gale
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the the the macro

cold bane
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Blame archers

dusk scroll
cold bane
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Warrior is now fine-ish after the nerfs

dusk scroll
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so is archer-ish, rn its assasin doing the most if im not mistaken

cold bane
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But maybe generally after crafted nerfs meta will stabilize a bit more

untold cloak
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did you consider that a person can offer more than dps? sure, for tna dps is the main deciding factor but mage has healing, shaman has healing and massive aoe

dusk scroll
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shaman slows greg too

untold cloak
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oh yeah

lunar token
delicate gale
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blame mages

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greedy mage mains stealing all the dps for themselves

fallen lantern
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This is sarcastic right?

raw rover
delicate gale
untold cloak
umbral gull
umbral gull
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have u seen crafted hadal?

lunar token
umbral gull
lunar token
umbral gull
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still works

untold cloak
umbral gull
untold cloak
umbral gull
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dont got a build lying around for my hadal yet, will show u sooner or later ig like

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(cant wait for crafteds to be nerfed)

lunar token
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Which is probably why I’m not wasting my time on getting some crafted stuff to have it end up dead saltroll

pliant current
umbral gull
pliant current
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it's relatively weak compared to other classes

umbral gull
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i wouldnt necessarily say that. actually id say shaman, especially when used correctly, is really strong. also shaman is by far the best xp and in that sense large mob wave killer

pliant current
umbral gull
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i doubt ud want to guild xp farm with other classes. same with ingredients and mythics. damage buff to teammates paired with own dps in a well played tna party for example can be incredibly strong too. sure its a bit different to use but it's certainly still good

pliant current
umbral gull
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how does lightbender boost dmg more? youd need to heal first like but fair point. regardless, lightbender rlly doesnt outweigh shaman dps in short term cuz u need to stack winded first

pliant current
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they literally doubled the base damage in the last update for lightbender

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just scales slower now

umbral gull
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let's assume top dps build, what does a mage reach within like 10-20sec like and then compare it to shaman that insta has all the dmg (+ outperforms mage outside of boss, too)

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if we talk tna, of course

dusk scroll
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idk whats shaman dps but mage can get up to 150-200k dps without tna buffs

umbral gull
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idk if shaman was nerfed but that was way higher

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literally no clue on balance changes lately cuz it doesnt matter like

dusk scroll
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way higher with walk speed ? if so then wtf are shaman players crying for thats broken

dusk scroll
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if we go for n owalk speed builds i can proly get 300-400k dps on mage

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but whats the point if i cant keepup with greg to do any of that dps

umbral gull
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keep up with a non moving target like

pliant current
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there is basically no challenge at high level other than tna and maybe wars

umbral gull
cold bane
lament shale
cold bane
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maybe :/

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Hybrid fantasia

pliant current
zinc flame
strong lantern
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do you think shurkins on assassin should count to powders? i kinda wish my shurkins would build my powder special since its attached to melee attack. is that dumb?

pliant current
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should probably proc ms

cold bane
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^

umbral gull
cold bane
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Ehhhh, shaman has way bigger weaknesses than assassin...

untold cloak
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just give shaman an ability (maybe at end of tree) that deletes aura and instead gives it good single target damage

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not a good solution but less people would complain

lament shale
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so you're telling me your solution to making the crowd control class more likeable is removing its strongest aspect and most class defining aspect for something that every other class can do

gleaming epoch
untold cloak
flint birch
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i would rather

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have a mage in my party than dps, i choose survivability over dps.

untold cloak
flint birch
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no, i mean mage healer

strong lantern
untold cloak
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really makes sense

zinc flame
zinc flame
umbral gull
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like how does that make sense xd

zinc flame
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not a little better my friend, a lot better

umbral gull
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really not a lot better

zinc flame
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other classes can easily benchmark 250k+ dps without having to go full crafteds while shaman needs extremely crafted hadal

umbral gull
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that sounds fine to me

zinc flame
umbral gull
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it means that youd need to perma buff the worst class so its not the worst anymore, one will always be the worst at something

zinc flame
zinc flame
lunar token
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How do we do fellow 2.0.2 constructive feedbackers

cold bane
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I know what could make shaman slightly better

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Instead of timed CCI make the bosses with resistances just could be crowd controlled for shorter amount of time, I guess... (probably this was suggested somewhere already, idk)

wheat swallow
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For knockback just make them take less knockback

warm zephyr
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less tho

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but they’re tied to spell. so.

strong lantern
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Extreme sadge

cold bane
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If they are, I see absolutely no reason that shurikens shouldn't be able to proc ls (unless ms procs on powders are so limited that there's no way to make the ls/ms gain ratios independent from you attack speed)

lean flare
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My warrior deal like 25k damage per second

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E

zinc flame
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wow!

lean flare
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So good!

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Best build ever

sonic ether
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no way frozenfort real

cold bane
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NERF IT!!11! THAT'S WAY TOO MUCH DPS!1!1!!!!1!

signal gulch
umbral gull
ember holly
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that's a response to a blocked message. I don't even got to read it to know it ain't the right things to be recruited 💔

umbral gull
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i literally got blocked because i ironically said ToA mobs are well designed when one picture of a literal minecraft chest as a mob was posted.

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how is that an argument

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real wynncraft ct moment

ember holly
umbral gull
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thats why its ironic like

untold cloak
umbral gull
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making joke = worst person to breathe air

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on the contrary, i understand ToA mobs are certinaly a sensitive topic.

storm anchor
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best toa mob is gatekeeper crystal

waxen patrol
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nothing in the game except for your initial swing does the charge

umbral gull
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why would spells stack powder

plain canopy
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i believe the logic is since it's triggered by your main attack (after dashing) it should count

umbral gull
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but its still a spell

plain canopy
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eh, i mean i'd be fine with shuriken's getting a dumb buff because rn they're just there

umbral gull
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they were a huge part of my etw potionless underleveled craftsman ninja playthrough

zinc flame
umbral gull
untold cloak
umbral gull
untold cloak
umbral gull
# untold cloak but its an ability

yea but its an extension of main attack, shurikens arent. shurikens are only activated with main attack because having them activate after dash directly could be hard abused and also to give players better aim

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they also scale with spell dmg pretty sure, twains arc doesnt

plain canopy
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they scale with main attack

umbral gull
untold cloak
raw rover
plain canopy
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i always remember it saying main attack damage

umbral gull
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id be surprised if that was a thing, if it is it should count powder (but only 1/3 of attack)

plain canopy
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although to me it makes more sense if they did

umbral gull
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also the shurikens can be spammed, faster than the maiin attacks with super slow i think

untold cloak
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oh

strong lantern
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Imo they still should count to powder like twains arc

umbral gull
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yea but again u need to make sure it cant stack faster than main attack

strong lantern
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Works for me it would just be nice for it to generate at all/ it would so be nice to be able to activate them too but idk how that would work

leaden trail
sweet venture
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i deadass enjoyed running tcc more than tna at times

leaden trail
sweet venture
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i once got blocked because i called a popular celebrity cat overrated

dusk scroll
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🤔

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the fact that someone's cat is being discussed online instantly makes it overrated

fallen lantern
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TCC>TNA anytime

dusk scroll
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ima have to go with tna cuz i hated tcc rooms in 1.20...

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they are fine now after the nerfs but when tcc was the main raid it was beyond frustrating to do most of them

sweet venture
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tcc is just more satisfying to breeze through

fallen lantern
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Now it doesnt one shot too

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Most of the time

dusk scroll
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yeah now tcc is like NOTG difficulty

sweet venture
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fuck light room and void matter room in tna tho imo

dusk scroll
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lightroom requires some teamwork which is good !

sweet venture
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this implies having trust in anyone but yourself

fallen lantern
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NoTG isnt that hard with a good team (like every raid).

cold bane
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I really, REALLY hate the fact that TNA is one big mobility check

dusk scroll
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same could be said for tcc being ehp check when it was the main raid

cold bane
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I think that tcc wasn't that much ehp check as tna is mobility check right now

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Aaand it was ehp check more because of there wasn't so much damage in the game so ETW couldn't keep you as safe as it does now

dusk scroll
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i mean.. if they revert all the nerfs to tcc to the way it was in 1.20 then even now you cant go ETW vs tcc

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they nerfed tcc to oblivion in 2.0 to the point where even 20k meteors is enough to 1-2 shot almost all mobs in there

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and the dmg was also nerfed ofc

cold bane
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still was better than 1.20 NoL

cold bane
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Honestly I think TNA would be much nicer to do if arena was smaller and greg's attacks were scaled down to the new size

zinc flame
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I like tcc when running it with pfinder

I like tna when running it with friends

depends on the situation honestly

tcc is the kind of content that's hard for noobs to mess up in terms of rooms and boss

while in tna I can easily breeze through the boss but the issue comes with randos is when coordinating with them is a pain during main rooms

zinc flame
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greg is by far the most fun boss in wynn due to it's challenge especially if u have a decent team

but nothing beats the feeling of carrying randos in pfinder in tcc with fkn hero hybrid of all things

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hero hybrid is so fun in tcc

it's buff work so well

if I get stonewalker 3 I run full melee
otherwise I run hybrid and still do insane dmg

sweet venture
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yes she is i genuinely don't know why people like that cat so much

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like she's cool alright but not like s tier

dusk scroll
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bruh its a cat ffs 💀

pastel fox
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I’m joking btw, my cat is in SSURMGR tier, not Jinx

sweet venture
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i mean look at these fluffers aughhhh

pastel fox
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I love my raw chicken masquerading as a cat

pastel fox
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Just to communicate how lucky I got in the gacha that was choosing my cat from her litter

cold bane
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Greg's charge and watched are prime examples of being a mobility check attacks

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If you don't meet the speed condition, you have to rely on your party having archer or be lucky enough to pick hopeless 3 without screwing over your mana

umbral gull
cold bane
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Literally a cope moment

umbral gull
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just wait until he finds out that shaman can teleport to totems and can't ever be hit

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but yea being mobile is and should be part of the game

cold bane
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Ok, then just remove shaman if so

umbral gull
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just wait until he finds out that every class can dodge easily

zinc flame
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every raid has it's own thing, the ws requirement actually makes tna more fun cuz ws is more fun in builds

oh I forgot to mention assassin builds don't use ws they just hop dodge greg around if using trickcrobat or pop a speed surge if trickshade

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If defending greg is a hill to die on so be it, cuz I love greg's design

cold bane
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(Exception because innate speed, so is the case with archer)

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At least boltslinger

umbral gull
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the only thing that really needs to build walk speed is mage

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u can still tp away but ur dps suffers from it a lot

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but on the other hand u have time dilation or whaever its called

cold bane
umbral gull
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ifu play tstack u automatically have walk speed and to dodge watched u can on top of that use tp to totem, and without tstack u have enough mana to hop around and dodge watched anyway. i get it soloing on shaman/mage can be rlly annoying without walkspeed but that's not the goal of the bossfight, to solo it

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point is u have more than enough abilities and possibilities to build around the "walk speed" you need without it being obnoxious. if u want to play -400% walkspeed glass cannon without movespell to solo the fight then yea no shit you will get stat checked by the boss

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but thats a good thing not a bad thing

thick jewel
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reclaiming the house is probably bugged
all orcs are killed but the quest wont proceed
and if i class i spawn right into fighting
am i supposed to wait for 1000 hours

cold bane
zinc flame
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I love how shaman went in a full circle from worst class in 1.20 and most hated, to op class, to balanced and loved, to liked by niche, and back to being the worst class and most hated

sage moon
#

depends who you ask though. are the best classes or the worst classes the most hated

cold bane
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fantasia will be always in my heart

dusk scroll
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anti frenzy gang rise up

cold bane
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(I use frenzy for lootruns so I really can't speak about frenzy...)

cold bane
dusk scroll
cold bane
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I hate how much it trivialises greg

dusk scroll
#

it trivialises greg because frenzy exists lol

cold bane
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yeah, so maybe it is the frenzy

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  • still somewhat big damage output
dusk scroll
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the big dmg output is cuz they dont have to build walk speed and can focus on damage

robust frost
fallen lantern
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Archer is a boring class. Even building for it. Guess which class has the least 2.0 builds in blues discord?

untold cloak
fallen lantern
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TCC is the chill raid now

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And free materials

fallen lantern
#

Opinions

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Will not argue

sonic ether
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only wynncraft member who doesnt

signal gulch
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I like shaman for the nostalgia (it was my very first class) but it is by far the worst

fallen lantern
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Shaman is the worst class by stats and mobility. Only thing it does the best is healing but that comes at expense of your own health.

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Well crowd control too but bossesskull

fiery portal
#

nol requires good aoe, but nol rewards aren't as good as the other raids

umbral gull
#

nol 💩

zinc flame
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don't shit on nol, that shit kept us engaged for 2 years

pastel fox
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That and Forgery runs

umbral gull
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wrong. i hated every playthrough even in 1.20. 150 of these just for weapon and dungeoneering tomes

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(10 diff classes, but still)

zinc flame
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ok

umbral gull
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also it was always super hard to find anyone to play it with, so it couldnt have been that engaging

cold bane
#

Most of the people considered TCC better than NoL anyways...

pastel fox
#

I liked NoL’s boss as a concept but execution wasn’t great

cold bane
#

I just didn't like random one-shots that could happen in the rooms and the boss

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And bugs

pastel fox
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Lmao yea, I had a decently tanky build in 1.20 but would get slapped 95% of the time I did the boss, I think I only got to the second phase alive like 3 times

umbral gull
#

1.20 tstack on top

zinc flame
woeful basalt
#

same tbh

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the boss sucked though
I died hundreds of times because of the sheer lag and stupidity of that boss fight
the lag hasn't been fixed yet but dps has ramped up so there's less of a chance for it to go to shit which is nice

zinc flame
#

lag wasn't that bad in 1.20

cold bane
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^

umbral gull
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lag wasnt issue in 1.20 cuz we didnt have enough dps but the rooms compared to tcc are just annoying af, especially with all the afking and waiting (even more than in tcc imo)

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  • the movement is annoying af
waxen patrol
#

Dps doesn't cause lag lol

solid narwhal
woeful basalt
#

now with the same builds I have actual damage so less mobs = less computer on fire = raid completed!

umbral gull
dawn ember
umbral gull
dawn ember
#

Yeah?

#

Literally nobody complained about NoL being extremely laggy till 2.0.1, which was when it got rebalanced

waxen patrol
woeful basalt
#

yeah that is true

woeful basalt
umbral gull
robust frost
waxen patrol
# solid narwhal Are you sure?

yeah I'm sure, this is
#1 Wynntils and not wynn problem
#2 You made it do this on purpose likely, even if you didn't this is because the timer on your damage numbers is set insanely high
#3 not actually lag, you can hear the explosions fine 🤯

Also idfk what this video is i haven't played wynn lately, but if you aren't swinging what is causing the explosions?

warm zephyr
#

bug

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and damage numbers fall slow when lag

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the server is clearly lagging tho

waxen patrol
pastel fox
warm zephyr
waxen patrol
warm zephyr
#

bug

solid narwhal
#

That was explosive impact explosions triggering explosive inpact

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Weird bug on beta

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And it caused enough lag to both crash my mc and the server

zinc flame
umbral gull
#

nah tcc is just way more chill my guy

zinc flame
#

your opinion

umbral gull
#

that is indeed my opinion

pastel fox
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Will once again clarify that its not high dps causing lag, at least in most cases, its the effects from the spells

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I would know because I did a TNA run with 3 archers when grapefirecreep wasn’t nerfed

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Had no lag issues, and we still shredded everything

waxen patrol
#

also is the fact that on test servers there are weapons with stupid high damage that cause no lag

umbral gull
#

(in NoL boss)

cold bane
#

I think that mobs in NoL are spawned on boss' hp thresholds instead...

umbral gull
#

thats what i just said tho. so when you deal a lot more damage than before those thresholds are reached much quicker. and so there is way more mobs spawning in than before

cold bane
#

Ok, yeah

thick jewel
#

i would like to say that crepuscular ray still sucks
on my cspring its about a 50k dps loss
and you lose your focus too
the only QUOTE UNQUOTE 'plus' of crep ray is being airborne which seriously isnt even that much of an advantage
please buff crepuscular ray
PlEASe its concept is so COOL
(also buff blood sorrow
or shaman as a whole)

flint birch
#

buff shaman 🤣

umbral gull
thick jewel
#

yes.
the bosses arent blind, they can still hit you in the air (ranged ai
push/pull spells exist, pull spell from a boss on ground can literally cripple you (stop you from shooting and stay basically only a block above ground)

at that point just use escape to dodge everything

#

and the fact that it will keep going until you lose all your focus (and is still a dps loss despite the big price of all 5/7 focus) is godawful
just spam ray/bomb/bomb you get more dps

#

if i remember correctly the goobers at the back of the eye's arena can shoot projectiles rapidly if youre close enough
with crep ray active a single push spell can get you all the way from within melee range (to the eye) all the way to the goobers
and you just get fucking stunlocked (even after initial ray cast)

#

if you consider vulnerable levitation as an advantage sure
im just saying that its not as big as it seems and sometimes can even turn normal situations into fatal ones

dawn ember
#

I think we should nerf every single thing about archer except Crep Ray and Trapper

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:)

cold bane
#

YES

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NERF IT TO THE GROUND

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LET THEM SUFFER AS SHAMANS SUFFER RIGHT NOW OR EVEN WORSE FOR YEARS OF DPS HUMILIATION CAUSED BY THEM

sonic ether
#

nah bro boltslinger is in a good space right now

untold cloak
#

Boltslinger when more than 1 enemy moment

cold bane
#

shaman when any strong enemy moment

nimble mulch
cold bane
#

Shaman when an npc has more dps than it moment

umbral gull
#

shaman

thick jewel
#

hey nonmythic (and noncrafted) archer is balanced :)

do not look at things like epoch or cspring and the game is fair and balanced!! !

thick jewel
dawn ember
thick jewel
#

my internet is lagging it shows a ping here but I can't see it help

#

ok nvm it finally loaded

untold cloak
thick jewel
#

lmfao

#

thats a shaman problem
buff shaman !!!

pastel fox
#

Buff archer nerf shaman, shaman too op, I can “CC” things which makes everything really easy, imagine what this CC could do to bosses (I assume it works on bosses I’ve never played Shaman) Archer on the other hand can only shoot things, much less CC, therefore needs buffs

#

Give Archer CC + Meteor Spell * Vanish Spell + Warscream and then the game will finally be balanced

delicate gale
#

Shaman

lunar token
cold bane
pastel fox
cold bane
#

who need mage heal when you have shaman one with abso values

pastel fox
#

No no no, Mage heal spell as well as shaman abso healing

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That way Archers can play different types of healers

cold bane
#

oh and give it a passive ability that doubles your IDs permanently

signal gulch
#

you could literally delete shaman and nothing in the game would be noticeably impacted

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actually, i'm wrong

#

the game would be positively impacted

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we could return mage to being the healer/support class

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we wouldn't have to balance around abso (which is the only item that makes shaman relevant)

dawn ember
#

nkklk try and not hate on shaman for 1 millionth of a second

signal gulch
#

i'm a shaman main lmao

dawn ember
signal gulch
#

wynncraft players try not to excuse CT's terrible handling of shaman challenge: impossible

#

as someone who has done hilarious things on shaman, I can tell you very much that it is terrible

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heck, I lootrun on shaman (semi-successfully...found 8 mythics on it iirc)

dawn ember
#

Probably because things right now are stupidly overpowered
Granted, I don't agree with how they nerfed shaman (it'd be in a better spot if they nerfed the other classes (bar archer which deserves to rot in bottom tier for the rest of this servers lifespan))

signal gulch
#

strange how people have been "saying" that for 3 patches and yet...shaman is still the laughingstock of the game

#

it's almost as if...defending CT's actions enables them to continue making terrible decisions 😮

warm zephyr
#

bro has been permamald over shaman for 4 months

signal gulch
#

yeah and there's no reason to...right? 😄

#

shaman is in a perfectly good spot 😳

warm zephyr
#

shaman is definitely not in a good spot but im aware you're being sarcastic

signal gulch
#

lmao

#

"we are aware that shaman is not in a good spot but we will defend its current position and refuse to buff it to be on par with other classes" like

#

somehow that is even worse than just outright denying shaman needs help

warm zephyr
#

zzz

#

i really dislike talking with you im ngl

nimble mulch
#

Can we talk about shade

signal gulch
#

i'm sure there are plenty of people who think that shaman is fine

fallen lantern
#

Mage - balanced (we don't talk about Warp), Warrior - paladin needs a rework but all else is more or less balanced, Archer - I don't play it, can't judge it, Assassin - pure trickster and shadestepper are still lacking something, feels balanced (Cataclysmskull), Shaman - other than Absoliution heals it's really underwhelming. Good control but once mobs with cci/ccr appear it's useless.

#

Thats just my opinion.

dusk scroll
#

if you think warp is too op cuz of the walk speed then frenzy just gota get removed

flint birch
#

warp is fine

robust frost
dusk scroll
#

warp would be useless without its walk speed

storm anchor
#

consussaltroll:

fallen lantern
#

Warp base is bit too high in my opinion.

cold bane
#

I think it's fair for warp having this much damage because the drawback for using it is major

#

It's also an air weapon so it's somewhat harder to get strength and dexterity in the builds

dusk scroll
#

yeah no matter what you do warp cant outdamaged fatal

#

its just that the walk speed makes warp 100 times better than fatal anyway

cold bane
#

Fatal is kinda less extreme version of warp

umbral gull
midnight nacelle
thick jewel
#

as an acrobat main i get more aoe with jasmine bloom and more single target dps too
AND more base dr saltroll
if you want to argue that jasmine bloom decays overtime do remember totems have a timer too

sonic ether
#

so its not all around

thick jewel
#

i think imma just say that 2.0 makes it that aoe capabilities are not limited to shaman
but shaman currently has good crowd control
and only crowd control 💀
ok maybe acolyte absolution healer but where is your damage

lament shale
#

the wynncraft constructive feedback echo chamber

thick jewel
#

morbius

strong lantern
#

When half the bosses can’t be cc anyways…..

strong lantern
strong lantern
lament shale
#

because i wanted to

lunar token
lament shale
lunar token
#

Do be that way at times.

lament shale
#

you are not allowed to disagree. shaman is trash.

lunar token
#

I mean yeah it is a tad rn. But maybe undoing of some of previous patch nerfs can make things hurt less ig

nimble mulch
#

Shaman lowkey fun when you have 1. Olympic or 2. 200% ws

sonic ether
nimble mulch
delicate gale
fiery portal
#

shamam sh_smug

storm anchor
#

shamam fall

pastel fox
#

LOL (LOL)

pliant current
#

LOL !

cold bane
#

hmm I have also few ideas how paladin could be buffed to make it better both generally and in support

  • brink of madness could get buff to 45% resistance (this would also help full fallen)
  • new node: steel lungs (probably replacing sparkling hope in position): similar to iron lungs but also will give +10% resistance buff and better duration
  • sparkling hope could proc multiple times from one heal or just deal extra damage depended on amount of healing received
  • manachism could also give 3 mana to other nearby allies
  • rejuvenating skin would get +5% healing received from all sources (including the passive)
#

and as for second chance... either merge with martyr and make this in red node or make compeletely new red node
or:
halve it's cooldown, give it 3.5s invulnerability
then martyr could give full healing and spread this invulnerability to all other allies

fiery portal
#

i feel like martyr can only be relevant if paladin has some damage redirection mechanic, since it's very unlikely that a supposedly tanky class can easily die

#

there's probs lots of other ways to make martyr better, but that's one way i can think of

cold bane
#

But this won't happen because GMs are stubborn

#

Kinda

fiery portal
cold bane
#

No, that came from words of a CT member

fiery portal
#

oof

cold bane
#

I also thought that new red node could extend your buff durations

fiery portal
#

which one

warm zephyr
cold bane
#

oh I forgot to change that

#

but yes, I meant devs

fiery portal
#

dev time just do be like that sometimes

#

especially since wynn feels like it's basically just a massive passion project

cold bane
#

as for the alternative final red node:
after reducing damage equal to X% your health in X s your next war scream will engulf you with holy flames for 10s
holy flames deal damage to enemies every second, restore your allies' health and mana and extend duration of their buffs

#

(but eh, this will never likely be in game)

sleek python
#

Put cooldown on Timelocked but make it doesn't consume all winded stacks

cold bane
vagrant forge
#

Me when i had to completely rebuild all 5 of my class builds cause of nerfs and buffs and a whole new set of skills

paper zealot
#

I love it when I have to get a completely new build for all my 14 classes

untold cloak
cold bane
#

ong

#

oh btw ingo, opinions on this "funny" red node?

untold cloak
#

what about making the SUMMONer final red node an actual SUMMON and not some extremely useless boost to something else

paper zealot
umbral gull
untold cloak
#

Tbh a final summon for summoner that incorporates the totem (so something luke a walking totem thats punching the enemy) would be cool

#

Would also remove seeking totem from ritualist

cold bane
#

healing is also self-synergy with sparkling hope

paper zealot
#

But I'd prefer an active final red ability, Paladin already has so many passive abilities

cold bane
#

(it's not fully passive)

robust frost
#

Paladin is still just standing there, keeping aggro as best as you can with provoke (not viable without strobelight lmao) and being a damage sponge

cold bane
#

or he can try suicide just to have like 12s invulnerability to all allies with this potential node saltroll

cold bane
#

funny

sleek python
#

Why is lightbender still not able to trigger fortitude/sunflare when it wants

umbral gull
plain canopy
#

Because it's an ability that isn't always useful at that time?

#

Would you want Ubercharge in TF2 to activate the moment you hit 100%

delicate gale
#

I mean better question is when is sunflare heal req going to be reduced

plain canopy
#

Isn't it at 300%

delicate gale
#

Yes

#

But If you’ve played much with a tree that has it, that is very hard to trigger

plain canopy
#

Ehhh depends on your health

delicate gale
#

Even low Hp builds there are next to no scenarios you lose and reheal your entire health 3 times in 10 seconds

plain canopy
#

It's not for solo though

cold bane
#

I don't think that it's even possible to trigger it solo

plain canopy
#

Like I thought that was the obviousness of sunflare. Completely useless solo

delicate gale
plain canopy
#

Sunflare is obviously the teamwork ability

delicate gale
#

I don’t think a red keystone should be almost useless in a solo setting

plain canopy
#

Not something that should be feasible solo

delicate gale
#

No other class has things like that

#

And it’s just poor design imo

cold bane
delicate gale
#

Change the design entirely or nerf the effect and lower the req

plain canopy
cold bane
#

yes, it should be like ubercharge, remove the time limit and make trigger controllable

plain canopy
#

After that it becomes difficult

cold bane
#

then it will be good

plain canopy
#

Also do heals during it contribute to next one?

delicate gale
#

Then it will be usable in a solo setting

#

❌ no

cold bane
plain canopy
#

Ok so semi balanced

cold bane
#

this maybe will incentivise going full lightbender

#

it's very close to make this happen, this change will like make full lightbender on par with riftbender

pastel fox
cold bane
#

probably you also need tons of water damage in kit

pastel fox
#

Lament build

cold bane
#

lament is not the only weapon that exists

pastel fox
#

I triggered it on a Lameme build is what I’m saying

#

Semi-consistently but the setup was not worth it

#

But yea the heal req needs to be lowered, its useless solo and in a group its hard to trigger it because everyone is bouncing around

solid narwhal
#

Its really easy to trigger on a 5hp build

#

So it must be viable!

dusk scroll
plain canopy
#

uhhh

#

why would the rest get naked?

#

that's nowhere near how sunflare works

dusk scroll
#

So they drop low on hp when they re equip gear

#

Otherwise you are never procing it

plain canopy
#

ah yes take off gear mid fight

#

what an excellent idea

dusk scroll
#

Well that's exactly it

#

You can't proc it on demand in any other way

#

You are constantly healing people at a slow pace with pulses so in a realistic scenario you will never proc sunflare

#

Like never

plain canopy
#

i thought most people spammed heal

#

the only reason pulse gets used is more just for not drastic situations

dusk scroll
#

What is a drastic situation

#

The only situation where your pulses can't manage on their own without spamming would be a guild war in which case why are you even healing with mage

plain canopy
#

low health?

dusk scroll
#

Knowing 99% of the 2.0 builds you would be healing atleast 70% of their total health with each pulse

plain canopy
#

just in general?

dusk scroll
#

If people need heal spam then they must be trying to facetank Greg on a build with 40k ehp

plain canopy
#

lightbender uses so little mana in general that you can actually afford to heal spam

paper zealot
#

Or more like mantle

zinc flame
warm zephyr
#

shrug

#

idrc

zinc flame
#

his feedback isn't bad if it was phrased correctly and had a better tone tho

warm zephyr
#

yeah he isn’t wrong really

zinc flame
#

like I think we all can agree that summoner nerf was very undeserved and a revamp was more suitable to make it more active if it felt like a passive class (aco is fine it's a heal class)

untold cloak
#

yeah, aco before nerfs felt balanced

cold bane
#

I feel like acolyte is completely balanced around the existence of absolution

#

And not literally any other relik

cold bane
paper zealot
#

Fluid healing needs a cap at +100%

untold cloak
untold cloak
cold bane
#

so better, but have a cap

#

maybe abso won't feel it that much negatively, but other reliks will definitely feel it positively

#
  • mage healing will be more competeable
robust frost
paper zealot
#

Maybe we aren't meant to defeat high headquarters after all 😔
Almost as if we were supposed to remove connections first

robust frost
#

I meant 0 conn...

paper zealot
#

I'm pretty sure cutting off territories to ruin the other guild's economy (= making them unable to upkeep their defences) instead of taking the hq through brute force is how wars are supposed to be played

#

I've solo warred a lot and this tactic often allowed me to get a small claim (like all of SE or jungle) despite only being able to solo (normal) high terrs

#

And since I didn't want to waste too much money on skill point potions I tried to mostly stay with medium terrs since I could nopot solo them.
By using this very technical approach to warring of cutting off key territories and ruining their economy I still had great success (top 50 of all guilds mostly through solo wars by me and like 1-2 other guild members)

cold bane
#

Or just like undefing useless territories

#

Like in we had a guild that was on sitting our territory for 3 hours straight trying to ruin our economy and nothing big happened besides losing already low treasury and making defenders very tired afterwards

paper zealot
#

Big alliances are a huge problem, I have to agree with that. That's why I always warred in SE and jungle which were marked as FFA territories at that time.

#

Maybe there should be more restrictions for allying other guilds (for example a maximum of 5 allies, one day cooldown after removing an ally until you can use that slot again (ally removal timer similar to class removal timer))

solid narwhal
#

That would not affect alliances meaningfully

robust frost
#

The only thing that the ally slots are necessary for is tributes

dusk scroll
robust frost
#

Fair point

delicate gale
cold bane
#

ffas are mainly for season rating, so allies can actually compete a bit with each other

warm zephyr
#

lmao

delicate gale
#

large alliances are an inevitability in any system

warm zephyr
#

im sure there would still be a large alliance

#

but it would be probably more fun than what’s going on now

delicate gale
#

you underestimate how lazy people have gotten, attacking would have to be MORE than just better than defending

warm zephyr
#

arguably towers would have to be balanced as well

warm zephyr
#

honestly i think if wars went back to 1.20 lengths literally nobody would be able to take their hq back for a few weeks

delicate gale
#

1.20 Despair

#

it wasnt even that good at the end Despair but it makes now look awful

warm zephyr
delicate gale
#

curse stacking zz z

warm zephyr
#

definitely was better while stuff wasn’t completely worked out tho

delicate gale
#

take me back to alka 😤 💪

warm zephyr
#

curse stacking was high skill cap on healer tho ngl

delicate gale
#

iono i never healed i just sat as guard and swang while shifting

warm zephyr
#

heres vid of me testing it (i sucked)

delicate gale
#

the only video i have lying around i think is one where aiza dies to final aura to kill tower

warm zephyr
delicate gale
#

aura tanking with so many stacks :D:D:D:D

warm zephyr
#

still not too hard tho

warm zephyr
delicate gale
warm zephyr
#

especially when we were the only guild with the shaman tech

delicate gale
#

paimon_nom the real tech is me having to countdown every aura to our shaman who has no particles and no visual countdown from avomod or whatever

warm zephyr
delicate gale
#

10k wars no particles

warm zephyr
#

i liked 1.20 warring but

#

at the end it got way too easy if it wasn’t a drysnipe

#

my fav era of new warring was when ecoing made a large difference

delicate gale
#

when just defending 6s could stop most people

warm zephyr
#

☺️

#

it was quite fun ngl

robust frost
pliant drift
#

oh hey

cold bane
#

This meta is also very interesting for tanks because they are not nearly as tanky as they used to be in 1.20

dusky widget
#

“interesting” (bad)

pliant drift
#

i like tanking more now than before

cold bane
dusky widget
#

or maybe it could be exponentially proportional to how much health you lost

robust frost
#

(1 shots tna boss after going down to 1% hp)

pliant drift
#

dancing blade my beloved

cold bane
robust frost
#

Yeah
It seems more like a fallen ability ngl

cold bane
#

With this, you are rewarded to build tanky, the more ehp you have, the more often you will have this ability

#
  • gives you more team support
robust frost
#

I mean
Thats paladins goal right?

cold bane
#

(Current one doesn't really do that)

strong lantern
#

Not sure if right thread, would they ever add a piercing effect to Twain’s arc? After playing heavy melee it’s slightly to deal with crowds. Also I think it would be nice if the shot spawned from a higher spot, when looking down I sometimes hit the ground instead of where I’m aiming and lose all focus(especially bad in bulb room where people like to sit on the rock while they wait)

robust frost
#

Yeah
Twains arc fires roughly from the center of the player hitbox while your camera is well
On top of the hitbox
(At least in my testing)

dusky widget
cold bane
untold cloak
#

the main reason is propably that it would completely invalidate normal heavy melee in group situations (outside of some explosive impact builds)

nimble mulch
warm zephyr
#

oo pcaps

cold bane
#

wouldn't be just for a temporary solution to double poison ID on every single item? Or something more like for each item level, increase it's poison ID by like 1,25% rounded down?

#

and no, PvP isn't an excuse, because you said that there's already a pvp damage modifier for it

fallen lantern
# cold bane this maybe will incentivise going full lightbender

Full lightbender with 5 orbs has about 3/4 maybe 2/3 dps of riftbender with 30 winded. Lightbender can use manastorm for spamming snakes. As I like to play full lightbender, sunflare being useless is sad. It never ever activated for me solo and for groups there is no indication when its charged so you cant know whete to cast it. I would just replace it. Smt like the amount you healed (maybe multiplier for balance) in x amount of time will be added to your ice snake damage + some cool effects with bigger aoe + a cd ofc

cold bane
#

As an alternative to what I said previously to change it, maybe it should get kinda like mask of the awakened/flow state treatment so you see how close you are to triggering it and instead of time limit this progress bar starts decaying when you don't heal anything. And when it gets charged it doesn't decay for some time and you can crouch to activate it

#

I just don't really think that replacing is a way to go, kinda

waxen patrol
#

@rain oxide ping what will he do

rain oxide
#

WHAT THE FREAK

waxen patrol
dusky widget
#

can we nerf warrior

sweet venture
#

that's like beating a dead horse

arctic crescent
#

new plan
class requirements for weapons have now been removed
now you too can have cata flying bolt
or royal hydrangea on a class with a useful 1st spell for spam

cold bane
#

Warrior is rather balanced now, even tho it's on the stronger side

#

And still is probably overpowered in terms of pvp (extreme mobility while having giant hitboxes on whirlwind strike)

warm zephyr
#

i think we should make summoner puppets deal less damage

cold bane
#

Shaman players on their way to become ryze mains

dusky widget
#

i think the solution here is to nerf warrior

warm zephyr
dusky widget
#

we should also nerf the hitbox to be behind the player so that the player must actively get hit in order for it to activate its damage

#

make it like, behind and above too just to make absolutely sure the player goes directly into the mob’s melee hitbox

pliant drift
#

(that wont change anything for tna)

dusky widget
#

nerf it more? ok

#

make it so that the movement of warrior’s charge can only be activated once until touching the ground again, like archer’s escape

#

uuuhhhh

#

make it so that uh

pliant drift
#

actually it depends how far up you move the hitbox ig

dusky widget
#

war scream actually reduces damage dealt and increases damage taken for all affected players

#

ummm

#

reduce its range for melee attacks its too high

warm zephyr
#

you can never heal health lost while corrupted even after death

dusky widget
#

i like that one

warm zephyr
#

thanks i have a degree in game design

dusky widget
#

uhhh. decrease Sparkling Hope’s damage while we’re at it

warm zephyr
#

TRUE

cold bane
warm zephyr
#

what if.. hypothetically.. we nerfed battle monk again

#

honestly i just want paladin to be actually interesting to play

cold bane
warm zephyr
#

1.5 blocks vertically and horizontally

dusky widget
#

make it so that Paladin’s final ability red node actually has a range, and make it like 60 blocks, but dont specify what it’s for

secretly make it so that when it procs, it kills a nearby player as compensation for letting the paladin live again and give it no cooldown

warm zephyr
dusky widget
#

lmfao

cold bane
dusky widget
#

it bypasses worlds too

warm zephyr
#

it only hits behind you

cold bane
warm zephyr
dusky widget
#

what…

cold bane
#

So, like decrease to 6 blocks on the sides and 4 from behind

warm zephyr
#

i disconnected while grinding mobs and did not die because of sparkling hope 🤩

dusky widget
#

lmfao

warm zephyr
#

i mean. partially

dusky widget
#

common sparkling hope W

warm zephyr
#

simply mob grind on paladin it’s that easy

dusky widget
#

hmmm what else can i nerf about warrior

#

uhhhhh multiply blood pact’s hp drain by 2000%

warm zephyr
dusky widget
#

make it so that it can kill you too thats important

warm zephyr
dusky widget
#

lmfao yeah you can combo the new blood pact and the new martyr and just kill everyone on the server

#

i should be on the content team

warm zephyr
#

unironically i might not have the crafted changes done in time because i’ve been having too much fun playing the game

dusky widget
#

💀 wtf

#

ive completely lost motivation in turn for other games, idk how you stay so dedicated

warm zephyr
#

i just enjoy game 👍

dusky widget
#

solid

cold bane
dusky widget
#

make it forced on the fallen tree boom

arctic crescent
#

blood pact now consumes 10x less health, and now directly feeds from your health before using mana
but that could incentivize weird intel-less builds and add diversity to the game! drats!

arctic crescent
#

ok new plan
plug a blood syphon into your arm
blood pact now uses that to cast spells
it's a lifetime supply of spells saltroll

cold bane
#

Still win-win

warm zephyr
#

salted drains your life force

arctic crescent
#

sorry budget cuts
can't have blood anymore

warm zephyr
#

blood drive donation but it’s hooked up to your health bar while playing fallen

arctic crescent
#

also, is it more correct to say Syphon or Siphon?

ember holly
#

Next updating is nerfing warrior

#

Consensus? 🤔

#

We believe this change will improve the rates of getting 3 Star Voidstone from gathering

robust frost
#

amazing
nerfing warrior fixes everything

#

(please give me my uppercut hitbox back)

cold bane
#

No, warrior will be even stronger in pvp

#

It's strong enough already

robust frost
#

i know its not happening
im just coping

delicate gale
#

waror

lunar token
#

We should nerf every class

cold bane
#

we should nerf only shaman and buff everything else like

strong lantern
#

Revert the level cap back to 60 👍

flint birch
#

shutdown wynn

dusky widget
#

nerf warrior

ember holly
robust frost
#

Noooooo

arctic crescent
#

Time for Enraged Blow nerf number two thousand eighty seven
Where it stays at 80% but you also have permanent -40% damage
You know.
For balance.

sonic ether
dusk scroll
#

delete the game

#

just make it a big ass SMP

#

with cosmetics

ember holly
lunar token
#

Gorp

storm anchor
lunar token
pastel fox
#

Add Le Big Fishe back to Wynncraft

ember holly
#

and then for CGG its Le Fishe Au Corruption

pastel fox
#

Yes

dusky widget
#

good update

pliant drift
#

revival

fallen lantern
#

Less buggy than 2.0.4 like

cold bane