#2.0.2 Constructive Feedback Megathread

1 messages · Page 3 of 1

plain canopy
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i had to turn off the resource pack on my old bad laptop just to play the boss fight, not a fun experience

fringe perch
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orphion is such a shitty boss

wheat swallow
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Honestly, I like the chaos

dusk scroll
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chaos is fine, lag is not

wheat swallow
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Shitty unfair laggy sure

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But when it doesn't lag its fun(once every green moon)

ember holly
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Then kill your teammates

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Eat them alive so you can savor their last moments of struggle before the darkness envelopes them

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do it with such brutality blood stains every wall and floor

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TNA is meant to rely on cooperation

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If your teammates can't effectively communicate you're on a sinking ship

dusk scroll
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yet the boss fight is easier done solo than in a group

ember holly
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And that's their problem

dusk scroll
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greg being extremely unpredictable with agro when multiple people damage him

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i love it when greg does a 180 no scope charge spam onto me after losing agro on someone else

ember holly
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That sounds like hardly enough reason to give up triple your dps

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And that's how every mob works, I feel like that argument could equally be made for Orphion or The Colossus or Grootslangs

dusk scroll
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i'd gladly give up triple dps if it means that i can comfortably kite greg and be able to predict his attacks

ember holly
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I suppose we'll have to make future raid bosses too challenging to be done alone

dusk scroll
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i mean greg has been beaten naked with just a weapon and tomes so 🤷‍♂️

ember holly
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Nameless was built around mostly 1.20 stuff

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You wouldn't have been able to do anything close to that in 1.20

dusk scroll
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yeah 2.0 powercreep is insane, im sure that naked archer with tomes did about as much dmg as a proper freedom build in 1.20 would do

dusk scroll
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it has also been done on mage but with accesories

lament shale
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Blame mage

tame comet
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So what should be changed? TNA and a lot of the rest of endgame or the ability trees?

dusk scroll
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and im sure the other 3 classes are also capable of doing it if the right person attempts it

lament shale
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It would literally not be possible on shaman

dusk scroll
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so just blame 2.0 power creep as a whole, not individual classes

lament shale
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Escape and teleport barely got touched

untold cloak
lament shale
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It would physically be impossible with haul as your movement spell

untold cloak
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shaman and mage are very good support but you dont need heals in the current meta

lament shale
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I don’t know why you guys are blaming power creep or class roles, such movement spells have pretty much always been free total disengages from enemies

dusk scroll
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mage dps is also good dont be fooled by all the meta slaves like

tame comet
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not good in TNA = not good 😢

lament shale
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Like I’m sorry but personally I don’t find the tna naked solos very impressive it’s more just a test of endurance than mechanics

dusk scroll
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you're not wrong there

lament shale
untold cloak
lament shale
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Shaman is clearly TRASH

dusk scroll
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including tcc

lament shale
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I’ve brought up these same issues when nol was released and people just didn’t care/ wanted to keep their innate mobility but man is it dumb

dusk scroll
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the suden realisation that unboosted 2.0 morph the nothing dps = 1.20 singu tstack with stonewalker 1 2 and 3 dps

lament shale
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It would physically be impossible on shaman because I don’t think you have the mana sustain naked for infinite totem flight and at a medium distance from the boss (how shaman normally plays) you literally don’t have enough time to cast both totem and blood connection into the air to fully evade a charge from the boss

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You’ll always take at least some damage (which is death sentence for naked)

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I guess maybe you could abuse walk speed tomes with something like olympic but it would take actual hours

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Not really worth tbh

dusk scroll
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well the archer naked solo took 1 hour 15 minutes so i dont even want to imagine the shaman naked solo

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assuming its possible

lament shale
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How long before you fall asleep

dusk scroll
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just have 2 people take shifts

dusky widget
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fire take

lament shale
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Of course the problem is that tna is the main and only endgame raid right now

dusk scroll
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im generaly fine with it cuz walk speed is much more fun playstyle than heavy ehp face tanking

lament shale
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But eventually the argument becomes “add more content!!!” Which helps literally no one

lament shale
fringe perch
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wait so if the nameless was built around 1.20 damage values and such did no one think that giving literally every archetype a shit ton more dps than was normal before a bad idea?

dusky widget
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🧀

dusk scroll
lament shale
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I am pretty sure they meant mechanically less so balance

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Also beta 2.0 had absolutely shit damage on release lol

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I do not blame ct at all for being unable to beat tna

dusk scroll
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wdym shit damage? didnt mage literaly do 1mill dps or more

tame comet
dusk scroll
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before they nerfed breathless 10 times and killed ambivalence

fringe perch
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also will other pieces of content be scaled up power wise so its in more in line with current dps standards?

lament shale
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Mage released much much later than warrior and archer (which was what beta started with)

dusk scroll
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ah yeah fair

dusky widget
lament shale
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^ it was fucking horrible

dusk scroll
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yeah i only played beta when mage droped cuz idc about other classes saltroll

lament shale
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The only way people actually beat tna was with escape artist spam

fringe perch
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guardian angel ambivalence was like S tier wasnt it

dusky widget
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shows how testers had about 1 to 2 cps lol

fringe perch
tame comet
lament shale
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It’s not like a mob hp buff isn’t coming either

fringe perch
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how much hp do you guys think would be fair for GREGGORY

lament shale
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I think excluding the absolutely minmaxed shit people are doing with assassin, it’s actually quite bloated rn

tame comet
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a flat stat buff to all mobs won't fix things imo.

dusk scroll
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i wish for all dps to go around mage level right now, maybe even slightly under mage level

lament shale
fringe perch
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what about asn needs changing in your opinions

lament shale
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I don’t know I don’t play it all I know is I see funny damage numbers

fringe perch
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trick? shade? acro?

dusk scroll
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just make it so a second clone cant hit the same target

tame comet
lament shale
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I’ll leave that to the assassin mains

dusk scroll
tame comet
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The insane dps isn't really the biggest problem with the ability tree.

dusk scroll
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  • it will make assasin obsolete in wars and i would love nothing more than that to happen
fringe perch
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as an assassin main (admittedly i suck) BUT trickster thing that marqn said seems fair acros sustain from weightless maybe nerfed to .5 from .7 and shade just needs more damage and mobility

tame comet
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it's still a problem yes, but I wouldn't say it is the biggest.

fringe perch
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also weathered major id worrySit

lament shale
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I think we should nerf everything to 1.20 WFA guardian dps

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Who agrees

fringe perch
dusky widget
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i think it’s very fine as is and encourages staying in the air. it never made the class too good at all, in fact i think it’s very well balanced currently

fringe perch
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weightless kind of removes the need to build for sustain for trickster and especially acrobat

dusky widget
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ok the trickster thing i agree with, it’s kinda stupid

fringe perch
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i personally dont think i should be able to chill with 20 mr on acro and especially not fucking trickster

warm zephyr
dusky widget
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nothing

warm zephyr
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oh ok i was like how havent i heard about this

dusky widget
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just what they suggested

lament shale
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Shut up autothan

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Do not monkey bath me

warm zephyr
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tbh it should either just be acro locked or much worse

fringe perch
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acro locked seems fair

dusky widget
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unless your cps is like 3

warm zephyr
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trickster having weightless just seems like a massive oversight lmao

fringe perch
dusky widget
dusky widget
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at a decent rate anyways

fringe perch
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spin spin multi bomb

dusky widget
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ok cool nice cycle but the rate at which you cast spells also matters

warm zephyr
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less on acro

dusky widget
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really? i dotn find that to be the case

warm zephyr
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unless this is talking about tricksterin which case ur right

fringe perch
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also please fix shade worryTrash its still mid as fuck

waxen patrol
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Imagine if shrapnel bomb was a spiral instead of straight lines

warm zephyr
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i mean on acro it SOMEwhat matters but not nearly to the extent of other archetypes

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pretty sure neither lacerate nor multi stack unless you're using trift

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maybe i am incorrect

dusky widget
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they dont, i find my dps increased a lot when i spam spells more

waxen patrol
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You are so wrong linny... (idk lol(

dusky widget
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there is less downtime between the spells doing damage if youre quick to recast them

dusky widget
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spamming lacerate between spells also allowd you to position yourself better, which matters a lot

warm zephyr
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it matters less for greg imo as long as youre able to stay above him

fringe perch
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buff knife to 75 percent extra damage and change its cast to shift spin its unesseceraily annoying to cast

warm zephyr
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for any content where the mob can actually hit you its different teehee

dusky widget
warm zephyr
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ya

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still not the hugest issue because the bomb if it misses will probably end up right under greg anyways

dusky widget
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mhm

fiery portal
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all imma say about this is i want nightcloak acrobat to be a thing

dusky widget
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thatd be cool

warm zephyr
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the positioning just doesnt work for it though ngl

fringe perch
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can weathered major id remove cd please

fiery portal
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if only vanish isn't so ass on acro

dusky widget
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sadly shade is too much ap to get into at the start because of Vanish and you cant use backstab on acro

warm zephyr
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y eah

fringe perch
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how are you a roving assassin if your existence is hindred by vanish cd

warm zephyr
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rove harder

fringe perch
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im going to spray you with pesticide

strong lantern
warm zephyr
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idk i dont really care that much about the acro major id lol

fiery portal
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what if roving assassin is reworked to be an acro-shadestepper hybrid major id 🤯🤯

warm zephyr
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that is incredibly limiting

fringe perch
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or just remove vanish cd for weathered wahhh

warm zephyr
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assassin players desperately trying to go back to 1.20

fiery portal
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i mean it could just be like "you can cast one spell without leaving vanish" or smth

dusky widget
warm zephyr
fiery portal
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but honestly nightcloak is still so hard to get for acro so imma just lie down and be sad about it

dusky widget
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ohh

fringe perch
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like YES i am so excited to play my favorite mythic weathered then never use its major id

warm zephyr
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it is not objectively worse lol

dusky widget
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^

warm zephyr
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also yea sure but have you considered the item team needs to like... make new items

dusky widget
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i think a lot of people forget that 100k dps with spell in 1.20 was considered a very large amount of damage

warm zephyr
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i couldnt really give too much of a fuck about weath major id right now but its not like it wont ever be changed

fringe perch
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i guess thats fair i am putting weathereds current dps against other archetypes which actually need fixing

warm zephyr
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shrug

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i wouldnt be surprised if shadestepper gets more changes not involving new abilities and such

fringe perch
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is there any word on a dissolution buff?

warm zephyr
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but also i have become too busy irl to work on ingredient and do literally anything else related to wynn

fringe perch
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you have to admit .5 seconds of resistance is uh 💀

warm zephyr
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so i have no clue whats going on tee hee

lament shale
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introducing new end tier shadestepper ability to help it mechanically: facestab

fiery portal
warm zephyr
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disso should be 1ap

fiery portal
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it's blocked by another node, tricksters can get it easier

fringe perch
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also slightly more resistance ideally

warm zephyr
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i still hold the opinion its really useful tho

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whats resist at atm

fiery portal
fringe perch
dusky widget
fringe perch
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40 pecrcent resistance is definetly major but wtf is that duration 💀

warm zephyr
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uhhh yea honestly even 70 would probably be fine

warm zephyr
dusky widget
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i am fairly certain its 1

warm zephyr
fringe perch
fiery portal
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if it's supposed to make vanish an iframe the resistance should at least be higher than what it is now

warm zephyr
dusky widget
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:)))!!!

warm zephyr
fringe perch
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i know this has been said to death but please change this things cast

fiery portal
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idk how impactful 40% is but it feels low 🤷‍♂️

dusky widget
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does that ability still eat every single mark even if it goes past 10?

warm zephyr
dusky widget
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based

warm zephyr
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it also. draws from the mobs equally

fiery portal
fiery portal
fringe perch
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i just think shift spin is better for it

dusky widget
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basically please do not nerf weightless!!! it is fine as is thank you

fringe perch
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unless that cast was specifically made for a slower cast on the knife

fiery portal
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it does cost a vanish rn which puts you in an awkward position if you don't kill something quickly

fringe perch
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is archer getting another nerf btw and is homing gonna get changed

dusky widget
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another nerf?

fringe perch
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archer still feels overtuned to me but 🤷‍♂️

dusky widget
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there comes a point where overnerfing becomes too potent and then things like assassin become the best class and get nerfed as a result!!!

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do not overnerf… save assassin… except trickster that can get nerfed saltroll

fringe perch
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then nerf it all kekw

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nerf trickster nerf frenzy like

warm zephyr
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tbh trickster has needed a nerf . always

dusky widget
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yeah its damage is way too high

warm zephyr
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its not really a cata issue either

lament shale
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mfw good old non mythic spell shaman dps was around 25k-30k if the mob was near your totem

warm zephyr
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ye

fiery portal
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frenzy needs to get split into 2 nodes

warm zephyr
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players melting down screaming when their beloved archetype gets only 100k dps with nonmythic builds

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ah yes

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i think that frenzy should initially require way too many arrows to feasibly cap out the bonus and then lower that requirement at some point later down the tree

arguably the lowering wouldnt be required with hurricane. hmm . maybe make it decay slower or some shit as well as just. not being as large of a value

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it feels extremely silly to be able to easily solo endgame bosses with an oak wood bow and two armor pieces

plain canopy
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the ability tree in general has instances where it feels like it needs a build up later down the line

lament shale
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I have . something . for archer . that I will post soon

plain canopy
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and not "yeah here's the full power immediately"

fiery portal
warm zephyr
lament shale
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it’s not something I really anticipate to actually affect archer more just something I wanted to make for myself

warm zephyr
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ye

sonic ether
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boltslinger doesnt need a rework id say

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aside from possibly making guardian angels worth having

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or at least endgame (level 105)

fringe perch
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just nerf frenzy to the ground

inner elk
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Something something blanket nerf damage creep
Also high mobility is fine because it's cool and spastic (which is what modern players enjoy) but the boss should be able to interact with flying players so you can't just cheese every fight like

lament shale
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i sure love how archer with one spell cast can avoid any and all threats (except it's cool and so we should just design every boss to somehow be able to counter it

tame comet
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Escape is just fundamentally op

dusky widget
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it is

inner elk
lament shale
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that is a very extreme assumption

inner elk
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Escape is problematic, how else to deal with it?

lament shale
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what do u think

inner elk
# lament shale what do u think

? no clue what you're on about, buff bosses or nerf mobility, but how do you think players would respond to having their core playstyle gutted?

lament shale
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this is quite literally the same argument as "players who enjoyed 1 million warrior dps builds will be sad if you nerf it"

inner elk
lament shale
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similar outcomes

inner elk
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still no, because it's a difference between changing boss numbers and mechanics

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when you do more damage and the boss has more hp it's just damage creep, this introduces 0 value

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when you have cool mechanics and the boss has more mechanics that you have to respond to the fight becomes fundamentally more interesting

lament shale
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similar unbalance

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consider how "just make bosses more mobile too" would affect classes other than archer

inner elk
inner elk
lunar token
lament shale
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nope shaman does not exist apparently

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considering that certain archetypes/classes altogether can trivialize the majority of concurrent bosses and nearly all mob spells, it's pretty safe to say that keeping them as mobile is fundamentally limiting on what you can do and have to do to make any form of challenging content

inner elk
lament shale
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i never said it would be easy tbf

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i dont really have any solutions either and its not really something i care to think about because i know that mobility will probably never get changed anyways so shrug

dusky widget
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its possible to lower the speed of it though right? that could be a good place to start

lament shale
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just throwing out my opinion that i do think its harmful

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i made a thread on the forums on a way that i think would fix whirlwind strike but for stuff like acrobat/escape/teleport i feel its a bit more complicated

lament shale
dusky widget
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i like that too

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idk about the slow but the cooldown seems applicable

lament shale
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idk just something, the fact that the current endgame boss can be easily beaten with 0 armor and just using escape is really telling isnt it

dusky widget
lament shale
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no way is that epanda

dusky widget
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it is

lament shale
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blood pressure rising

dusky widget
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FR

inner elk
lament shale
#

that isnt even a long post

inner elk
#

more than 3 sentences -> unreadable

lament shale
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just go to the end then

inner elk
#

basically you propose making the hitbox a christmas hat?

lament shale
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nop

dusky widget
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yes

inner elk
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like this if I understand correctly

lament shale
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yeah kinda

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less of a cone though

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just make it so u gotta play more aggressively ya know

inner elk
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not a terrible idea overall but for TNA most people just hover over greg anyways, you'd still have to reduce the vertical hitbox or let the boss hit flying players

lament shale
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could nerf vertical gain a bit sure but i dont think its too necessary

inner elk
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well until vertical gain/midair damage is changed you'll have the same problem with helicopter fmonk pushing greg's shit in from above

lament shale
#

ig

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i mean the main thing that i think needs combating is just the insanely easy 360 degree movement around bosses

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vertical gain could def be nerfed sure but i mostly just tried to keep map mobility the same and nerf it for combat or else lootrunners will scream

inner elk
#

instead add nemract casino, you can buy unid mythic boxes using tokens

lament shale
#

if u do like the idea tho then rad

leaden trail
robust frost
dusk scroll
robust frost
#

well

inner elk
#

also, why no blanket nerf for strength/dex? when all damage from every archetype for every class is too high, surely the solution is to nerf the commonality (damage stats) instead of addressing every problem separately?

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I don't see why the logic for strength/dex nerfs is any different than for def/agi/int nerfs (ability trees added too much survivability/mana sustain, so skill points baselines were reduced to compensate)

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like if anything ability trees added more damage than anything else yet the root of the problem remains untouched

delicate gale
#

um akshually archers spam LLL and hold their movement keys

cold bane
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Even 2.0 paladin is not nearly as tanky as warrior could be in 1.20

delicate gale
cold bane
dusk scroll
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and now it moved to assasin

pliant current
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mage also got a huge damage buff too

dusk scroll
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yeah but its not milions of dps kinda buff

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mage could only do that much dps in hero beta before the 10 breathless nerfs and before ambivalence got killed, and even then it wasnt practical

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meanwhile archer and warrior could dish out 1 mill practical dps untill not too long ago

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and assasin even crazier

delicate gale
#

marqnbg

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i think mage is toooooo strong we should make it worse

dusk scroll
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only if you make the other classes as bad like

delicate gale
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nope

karmic marsh
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Melee mage still bad though

dusk scroll
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melee mage was boring and cringe anyway

cold bane
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Lowest base dps weapons and lowest melee support in the tree

cold bane
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Crafted nerfs also will hit etw builds

sweet venture
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when the only time assassin is good in 2.0 gets nerfed and comes back to being mediocre

cold bane
#

circle of life ¯_(ツ)_/¯

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I have a feeling that same happens with shaman

strong lantern
#

Why not add dmg caps to bosses so people stop whining about doing 8 million dps to Greg?

lunar token
pure sparrow
#

One of the big reasons damage is so much higher is not because anything happened to str/dex but because of the insane mults available on the ability tree

fringe perch
#

what was the logic behind poison nerfs

dusk scroll
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nobody knows

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poison at its peak probably cant outdamage morph the nothing in 2.0

fringe perch
#

yeah that just makes it even more stupid why it was nerfed

dusk scroll
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literaly 0 reason to nerf it

fringe perch
#

did anyone think at ALL toxo and poison in general was overpowered

dusk scroll
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it was strong (?) in 1.20 i guess but then they increased all other damage by 10x so yeah

fringe perch
#

toxo could have double the poison it does right now and the nerf could be reverted and it would still be goofy and entirely unusable in raids

tame comet
#

maybe it was a reactionary change meant to counter toxo being too good in hunted or smthn?

robust frost
lament shale
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the change was made by salted I believe and it was because he felt strength affecting poison was unintuitive

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was trying to find the exact quote posted by like touhoku or whatever but it was in hero beta I think

ember holly
waxen patrol
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poison does true damage which is incredibly stupid

ember holly
waxen patrol
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imho poison could be a lot stronger if they made it a "rare" stat, like not many items have it but when they do oh boy do you notice it

fringe perch
ember holly
fringe perch
#

are you a catboy in real life

ember holly
#

I'm a catgirl in real life

waxen patrol
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Poison was only really used for two things, semi afk mob farming and pvp (it was stupid)

fringe perch
#

thats cool

ember holly
#

meow

ember holly
fringe perch
#

wtf

ember holly
#

BLEGH!!

lament shale
#

personally i think strength affecting it is cool it was just that pre 2.0 powder specials were fully multiplicative with poison which made it really goofy

fringe perch
lunar token
fringe perch
#

catgirl rorryLove

lunar token
#

jinx is a girl cat.

cold bane
raw rover
#

its still true damage

warm zephyr
#

actually idk why it was even nerfed but. poison moment

waxen patrol
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I'd really like to see a spot where mobs drop high quality loot but have INSANELY high stats, like so high that you reasonably can't solo it

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Encourages people to get together for more than some player looting mythics while others just take the normal items for money

ember holly
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And it is definitely possible

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However they'd also drop a lot of powders and junk

waxen patrol
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powders are always appreciated

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honestly I feel tier 5-6 should drop very very rarely, game never explains how to get above t4

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although honestly t1-3 should just not exist imho, they do so little and people worry about them for no reason

ember holly
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There is actually an NPC that has an absurd amount of dialogue about powders

waxen patrol
#

i thought you meant it does drop i was like what

ember holly
#

Who is a Book inside of a powder merchant shack

waxen patrol
#

right, but does it say you can only get 5-6 from combining?

ember holly
waxen patrol
#

I've never seen them drop it

ember holly
#

Flarelings have a way way higher chance of dropping powders of their respective elements at the very least

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Which makes them pretty unique. They're like those little guys that used to be in Ragni

waxen patrol
#

Powder Imps still spawn iirc

ember holly
#

no way

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they must be like the emerald goblin enemies, just really rare

warm zephyr
#

they do yes

ember holly
#

level 0 mushroom

near stone
#

please dont remove the best feature of assassin

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it is epic

pliant current
cold bane
#

YOU DOOMED US ALL

pliant current
cold bane
#

No.

pliant current
#

saddening

warm zephyr
lament shale
#

i imagine it must get tiring to constantly have people post arbitrary housing dummy damage numbers under incredibly specific circumstances with fully crafted and tomed builds that probably wouldnt even come close to working in the actual game and go "man this is so op i sure hope ct doesnt nerf this" or "how did ct let this go through???"

#

or literally just . double ids lol

pliant current
#

its dash stacking, while usable in combat those numbers are probably only achievable with infinite mana or a ton of time to set up

strong lantern
#

I don’t play assassin, realistically how many “dash stacks” can you land on a target like Greg or something like the eye?

fiery portal
#

dash stacking is a bug that needs to get turned to a feature like

strong lantern
#

I guess I don’t understand how it works

pliant current
#

hold right click = damage

strong lantern
#

I assumed it was like “land 5 in a row” then target like Greg is too far away and you have to re cast a different cycle to start it again

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Again don’t know how it works at all

pliant current
#

each dash you cast has a different dancing blade, and they dont reset unless you touch the ground

strong lantern
#

Kinda based

pliant current
#

stacking exploits in 2.0 be like

paper zealot
#

That honestly sounds like a nice feature, people often suggested that as a flying kick change already

wheat swallow
#

wait so how does that work

fiery portal
warm zephyr
#

i mean. reasonably. there should be some kind of cap on how many times you can do it. but i dont really have a problem with the bug itself

wheat swallow
#

sounds like a cool bug if balanced

zinc flame
near stone
tame comet
#

what even happened there

near stone
#

goomba stomp

lunar token
#

Makes all of those shaman nerfs worth while saltroll

fringe perch
tame comet
#

a bug I assume?

fringe perch
#

yes

near stone
#

i did it before they remove it

signal gulch
#

omg shaman is so op!!

warm zephyr
delicate gale
#

15 minutes of dashing > killing normally in 1 minute

near stone
#

always

dusky widget
#

pls dont remove this the dps of dash stacking is rly bad 😭😭😭

#

just make it a feature!!!

dusky widget
#

?

wheat swallow
#

Wha

warm zephyr
dusky widget
#

🙏

icy seal
pastel fox
#

I enjoy one shots that take a lot of set up and aren’t really worth it in most scenarios but are fun

#

Other than Greg, most endgame bosses have phases so one-shotting them with 1 bajillion damage doesn’t really matter either way

waxen patrol
#

@distant epoch maybe unpin thread since 2.0.2 has been out for a good amount of time idk

strong lantern
#

Idk I think it’s a good idea to have a “pin” of the lastest patches. If/when 2.03 comes out I hope there is a thread for it

fiery portal
pliant current
#

is dash stacking fixed

robust frost
ember holly
robust frost
#

crap
i dont play assasin so idc

strong lantern
# ember holly We're very aware of it.

Would they consider making it a “feature” just tuining down the way it scales, it does seem like cool “skill expression” to be able to scale dmg by not landing on the ground

zinc flame
#

Nah fun is banned on wynn balance more important!

wheat swallow
inner elk
strong lantern
#

Idk I’m not too into “one shotting” Greg from basically full health.

pastel fox
strong lantern
#

lmao

pastel fox
#

Its more of a funny strat rather than specifically better, especially since most endgame bosses have phases with separate healthbars

karmic marsh
dusk scroll
#

cant say since i never played other classes melee

distant epoch
#

give greg 1% thorns and reflection and watch dash stacking nuke the player too for no reason

robust frost
dusk scroll
#

the duality of a man

zinc flame
#

Wtf is up with people hating dash stacking so much? It takes really long to build up the dmg anyway

inner elk
ember holly
#

No what we see is you being able to spend 5 minutes to deal 24 million damage

#

It's not a question of it it'll stay in the game, it's a question of when the next patch is

dusky widget
#

what does that mean…

ember holly
dusky widget
#

so dancing blade’ll just be an tree point skill nooooo 😭

#

was very fun while it lasted

pliant current
dusky widget
#

just put a cap to it or something, don’t remove it

#

it’s fun to play around with and build up when not attacking. it does really crappy dps, even when fully dedicating your spells to just spamming dash

#

like 60-90k with fully maxed out builds. it isn’t good, just fun

#

rewards high cps, rewards staying in the air for extended periods of time, rewards movement and builds with good mana. the only downside is that there is no cap to this ability, can this not be something that can happen?

ember holly
dusky widget
#

oh thatd be hype yeah

lament shale
#

nerf everything that autosmord uses

dusky widget
ember holly
strong lantern
warm zephyr
#

(you can do it much faster)

#

but yea what auto and maddie said

zinc flame
#

There's nothing else to say to that.

warm zephyr
#

(i do not think it will not get fixed by next patch PepeLaugh)

pastel fox
#

I don’t understand why there is an issue with someone doing 5 minutes worth of dps in one attack

#

When that 1 attack takes 5 mins to setup

signal gulch
#

CT likes to play fast and loose with context in balancing 😿

#

like, one of the main reasons why shaman damage is so low is because you could theoretically put a thousand mobs within totem radius, thereby making shaman dps well into the millions

#

🤷

#

nevermind that the opportunity to put a thousand mobs within totem radius is next to nil, not to mention that those thousand mobs can also send the shaman six feet under considering the class's low base resist and unwieldly movement spell

ember holly
#

I don't know why you'd think we'd keep the one shot move in the game

#

Yeah like, it takes time to charge up at a rate that would make it faster to simply attack at a higher dps in that time

#

but that amount of damage is occuring at once

#

As you can see in the video, it deals so much damage it outright kills The Nameless and it circumvents all of The Watched phases

ember holly
#

If I hated fun I wouldn't design stuff in fruma with archer grappling hook in mind

pliant current
#

now we know why shade is shit...

ember holly
#

Don't get me wrong, I think it's cool and it should stay in some form, but it needs a cap because otherwise it could break stuff

#

I imagine if you did this trick on Lari in the RoL IV fight it might just softlock

signal gulch
#

lmao I love content that's gated behind a specific archetype

#

but archer isn't meta guys, i promise!!!

ember holly
#

Of course there you can just /class and redo it, but there's likely opportunities where you couldnt

ember holly
#

Why are you so bitter wtf

signal gulch
#

bc things keep getting designed around archer? lol

ember holly
#

???

#

It's not even fucking content it's literally just some places you could grapple around with some level of flow

#

There's no advantage to it unless you consider being 30 blocks above someone else an advantage for some reason

signal gulch
#

idk, I would classify "places you can be in" as content

#

i am very generalist though

ember holly
#

It's.

#

It's not like a cave or something. It's not some area. It's just basically hook points.

#

You are such a little ghoul. A little scrumple.

signal gulch
#

you (and CT in general) really don't get the issue with the fact that some things are doable as a certain class and not doable as another

waxen patrol
#

It’s damn hard to even MAKE places only one spell can get you to

ember holly
waxen patrol
#

I am still salty they stopped grapple going through barriers though

#

WHO TF CARES

Just bc ppl got high up in SE

signal gulch
#

it's the same issue with Greg and shaman, innit. A thing designed in a way that makes it much more difficult for a certain class than others

ember holly
#

no it's fucking not the same issue

waxen patrol
#

Bro it’s a mmo raid boss no shit one class is bad at it

ember holly
#

You have no clue what I'm talking about and it really shows nameless_skull_reaction

waxen patrol
#

If they are all 100% balanced then no one would care about composition

signal gulch
#

yeah, you don't see the issue

waxen patrol
#

Yeah, you don’t know how to argue

#

“You’re wrong.” Ok how, why, in what way, when, what part

signal gulch
#

sure like

ember holly
# signal gulch yeah, you don't see the issue

You're complaining that I'm somehow giving archer w/ grapple access to content that nobody else gets. It's literally just the placement of stuff that allows you to grapple around with a certain flow to it. That's it.

#

It's not some loot cave, it's not some spot, it's literally the equivalent of me putting trees in a vague pattern so you could have some fun slinging around on them. That's it.

waxen patrol
#

even if it WAS a chest it would not matter bruh look how many chests favor tp

ember holly
#

But you're so fucking bitter and sour that it just has to be that "I don't know about this issue" and in contributing to it

signal gulch
ember holly
waxen patrol
#

Either intentionally dishonest or unhelpably stupid

ember holly
#

Can archer* teleport through one block gaps? No

waxen patrol
#

Me on my way to complain about bosses (they deal dmg and I’m not a mage so I can’t spam heal)

dusk scroll
#

is the tldr of this whole conversation that nkklk wants all classes to have similair playstyle or am i reading it wrong

signal gulch
#

me on my way to defend shaman (they have aoe!!!!)

ember holly
waxen patrol
#

Me on my way to stop reading your god awful arguments in the 2.0.2 feedback thread and just leave

signal gulch
waxen patrol
#

Dudes never played an mmo

#

It’s just boring if everything is 100% equal

signal gulch
#

heh

lament shale
#

he can’t dodged watched on shaman so now he makes it his life goal to shit on the class unless it’s the best class in the game

waxen patrol
#

Imagine saying the watched is hard when you can just walk

signal gulch
#

so the balancing policy really is to make classes unequal? good to know

dusk scroll
#

he probably salty that he cant get in pug tna runs with shaman but i mean have you tried geting in a pug 15+ key in world of warcraft as warrior dps ?

lament shale
#

no you are just a moron

signal gulch
waxen patrol
#

And I am not on the balance team

signal gulch
#

i can quote reply the msg if you want

ember holly
#

Yes, we do want classes and archetypes to be unequal in specific fields, but not overall

waxen patrol
#

nkklk on their way to say all element mythics should be the same fr

dusk scroll
#

take mage for example, its literaly decent at everything but isnt amazing at anything

signal gulch
#

oh that is helpful, I was just about to reply CT have implied it was

#

good to have confirmation

waxen patrol
#

I’m not ct anymore like

lament shale
#

does qa really count

ember holly
#

Nagisa join back for 15 minutes so I can show you something really cool pleadingios

signal gulch
waxen patrol
signal gulch
#

make silverbull tradable but only via level 1 mats

ember holly
signal gulch
#

i love a compromise

waxen patrol
dusk scroll
#

yes its not a good feature to have but its not a bad one either

#

i get why you want it removed but i dont get why go the extra mile

signal gulch
#

forget shards. delete soulpoints

#

regressive game design

waxen patrol
waxen patrol
strong lantern
#

Ik because I tried anything possible to be able to kill her

robust frost
dusky widget
#

this ct slander ive been reading is undeserved

tame comet
#

“But it’s cool!” Is not a good enough reason for leaving a bug that allows players to do millions of damage in 1 instance in the game.

#

Nuff said

strong lantern
#

But it’s not though

strong lantern
robust frost
tame comet
dusky widget
#

just add a cap gg

strong lantern
# tame comet It doesn’t matter how long it takes to be set up, what I said still applies.

No? You’re reasoning is just flawed. In the time it takes to set up the 22 million hp Greg one shot, you lose much more “dps” setting it up then doing the fight normally. It’s not this insane tech that instantly deletes every boss and invalidated wynncraft. It takes skill it set it up and tons of time. Don’t treat it like you click 1 button and instant win.

#

Maybe just skill issue on my end but when I try to learn the “trick” it’s actually really hard to do

tame comet
#

And whatever skill it takes to accomplish does not make it appear better for me.

dusk scroll
#

that sounds like a you problem more than a game design problem

strong lantern
#

like genuianilly, besides you "skip" harder parts of the fight the is coded in the "end section" but there is no real "boss" like that that doesnt have "invinvible phases" that literally spawn a new enemy you cant one shot like orange cybel

tame comet
strong lantern
#

greg it like the only acception to the instakill rule because he doesnt spawn a new model when he goes into a new phase

strong lantern
#

dont remove the context of the cost it takes to set up "gazillion dmg"

#

they way you talk its an "instawin" button which it is not

dusk scroll
#

thats like saying oh riftwalker at 30 winded does more dps than arcanist wtf its so broken

tame comet
dusky widget
#

just add a cap gg

#

also the watched isnt the hardest part of the fight lol

dusk scroll
tame comet
#

And what happens when we get a boss harder than the nameless in which the setup is actually the fastest way to defeat the boss?

dusky widget
#

maybe in pfinder

tame comet
dusky widget
#

just add a cap no? doesn’t seem that deep to me

lament shale
#

it’s an exploit end of story sure add a cap instead of completely removing it but keeping it as is is idiotic

dusk scroll
#

yeah obviously it doesnt have to infinitely stack dmg but the feature itself is nice

tame comet
sonic ether
#

i dont see why people want it removed

#

cts said they want a cap i think and it makes sense to cap it

#

granted removing is capping it technically

dusky widget
#

i mean it is pretty funny to use. but yeah i dont get why people defend it so valiantly, i agree with the idea that being able to skip entire bosses by just building it up in the easiest phase is dumb

#

especially on a class that can do it so incredibly safely

#

dashing and lacerating while having jasmine bloom bump your mana up even more on top of having your mana regen makes it incredibly safe to build up dashes

sonic ether
strong lantern
#

because if you land any other spell you mess it up? thus its really hard to actually practically do in fights

dusky widget
#

that isnt how the dash stack resets

strong lantern
#

from what i was trying to firgure out its actually pretty hard to do in actually senarios

dusky widget
#

it resets if you:

  1. Land
  2. Hit an enemy, but it only resets for the enemies that you hit.
sonic ether
#

ah so you gotta stay in the air the entire time

strong lantern
#

yes

sonic ether
#

that sounds even harder than just not using another spell

strong lantern
#

ya it is

dusky widget
#

For example if there were 2 enemies and i dash stacked 30 times, and hit enemy 1, i’d hit that enemy 30 times with dash, and dashing subsequently would reset the stacks on that enemy only

#

so if i were to dash 10 more times and hit enemy 2, it’d hit enemy 2 40 times, but enemy 1 10 times

strong lantern
#

i dont see how people see this has instant game breaking tech thats my whole side. its niche and hard to pull off. let players get their funny insta kill from 15 minutes of set up

lament shale
#

it doesn’t have to be game breaking

dusky widget
#

it’s the fact that it can 1 shot anything with enough build up. it isn’t game breaking, just not very intuitive for fighting bosses or enemies

strong lantern
dusky widget
#

because it skips the phases. it trivializes any boss

#

if it took even 30 minutes to build up, the case would be the same

strong lantern
#

not any, majoirty have different models they use for different phases like orange cycbel that would still spawn, greg and a few others are a rare acception

dusky widget
#

this doesn’t remove the fact that it can just skip things

strong lantern
#

like almost every boss on LI you couldn't "one shot" like this

dusky widget
#

i have the literal perfect gif for this hold on

strong lantern
#

bro chose the single boss you could do this too

#

that pretty big cherry picking lmao

dusky widget
#

it was funny

strong lantern
#

its a bad faith exapmle

dusky widget
#

either way, i think just adding a cap is a good middle ground to this

dusky widget
strong lantern
#

what "phase" are you trvializing with that gif? it seems like that example you arent "skipping" anything

dusky widget
#

ignore the gif, i just thought it was fitting

strong lantern
#

again if it took you 20 minutes to set that up compaired to an actualy 5 minute fight its a bad example of what you are trying to prove

dusky widget
#

let’s take tna for an example. like in the video of him getting 1 shot

tame comet
strong lantern
#

that took alot of set up, he said it took multiple tries and almost 15-20 mins

dusky widget
#

im gonna tell you now that it does not take 15-20 minutes to set that up

#

ive used it many times before. you can gather up about 1 mil damage in maybe 15 seconds of spamming

strong lantern
#

fine post the whole greg fight

dusky widget
#

?

#

im not doing that just for this conversation

strong lantern
#

record and post a greg fight of you winning in 15 seconds if tis so easy

dusky widget
#

are you good? 15 seconds?

strong lantern
dusky widget
#

least childish wynncraft discord member

strong lantern
#

i can do 10 million dps, wont provide evidence

dusky widget
#

if youre not willing to even listen to my points, that’s fine. just know that this isn’t going to stay no matter how much you complain

strong lantern
#

im asking you to prove you point cause i dont belive you and you just say nah trust me

dusky widget
#

let me try to calculate it then instead of recording an entire video just for the sake of “proving you wrong/myself right”

#

assuming around 3 dashes per second are done, let’s say, with tomes, a dash would do like, what, 15k?

strong lantern
#

ok then its all "hypotheical" and the most optimal way of playing which isnt viable in fights like greg

#

but continue to talk in a vacuume

dusky widget
#

that isn’t what im trying to prove. it’s the fact that you can just skip the entire fight

#

i’ll admit i got off track in terms of the time it took to do the whole process

strong lantern
#

im saying you arent "skipping" them because realistically it takes more time set up dash stacking perfectly than it takes to just do a normal fight. MAJORTY of fights arent like greg with a single model with phases that ramp up. hes really one of the only bosses you can out dps "phases"

#

divzer archers can skip watching cycles with enough dps, this isnt a "one shot" problem

dusky widget
dusk scroll
#

nick brought a good point earlier tho, greg becoming more and more agressive the lower health he gets

#

with the 1shot you just avoid that

sonic ether
#

great

#

seems convenient

cold bane
dusk scroll
# strong lantern ^

divzer can 1 phase but still has to deal with greg ramp up from losing health

cold bane
#

I think that homing eyes should deal less damage but for example blind for longer

dusky widget
dusk scroll
#

watched isnt even the threatening ability you are skiping

dusky widget
#

this isn’t a balance issue, it’s a bug

dusk scroll
#

its greg becoming more agressive and spaming more abilities with less health thats threatening

cold bane
dusk scroll
#

just build 80-90 walk speed and u good

dusky widget
#

hopeless 3 chicken1

strong lantern
#

i dont want this to be removed like how grape bomb was "fixed" single worst "fix" ever imo

cold bane
strong lantern
#

it was a cool mechanic that lead to interesting build but it got gutted instead of toned down

#

let classes have thier funny neiche builds its not even like its better than the best of the "meta" thats my whole point

#

theres no reason to really do it since its harder and takes more time unless you think its funny or you extremely struggle at the end parts of a boss

dusk scroll
#

as long as it gets a cap so it cant actualy 1shot bosses then i see no problem

cold bane
#

Timed damage reduction hmmm

#

If he takes enough damage in certain amount of time (for example 20% of his max health in 5 seconds) he will get 50% damage reduction for next 10s lul

strong lantern
#

imo thats a way more based change that constantly trying to nerf classes/the meta

tame comet
cold bane
#

And please make greg fight less of a mobility check

plain canopy
#

i mean doesn't dash stacking count as a glitch?

cold bane
strong lantern
tame comet
#

also I thought @cold bane was referring to dash stacking

cold bane
#

Honestly for the greg fight:

  • make homing eyes deal less damage but increase cc duration and maybe like give a player weakness because this attack is hardly visible sometimes and can easily kill you when you least expect it
  • make watched's explosion have radius smaller but for example make it target 2 people
  • make greg lock on a position 0.5s before his charge and instead make it longer
    Last changes to make it less of a mobility check
tame comet
#

just remove all mobility options like

zinc flame
dusk scroll
#

the watched phase argument is kinda invalid cuz that phase is the least threatening

#

but the mechanic where greg starts spaming more abilities the lower hp he gets is a better argument against 1shoting

ember holly
zinc flame
#

bet

zinc flame
inner elk
pliant current
#

since lari only has like 220k hp iirc

strong lantern
warm zephyr
#

zz

midnight nacelle
#

i don't really care for the whole "dancing blade stacking isnt op" argument, while it may not ever be practical that does not justify it not having to be fixed. dealing ludicrous amounts of damage in a single hit is gonna end up breaking something eventually. (and even now it does skip TNA watched phases as well as that RoL 4 point from earlier)

#

a more balanced intended version of dancing blade stacking is something im not entirely against if that were to be added sure, the concept isnt bad i just dont want things breaking or unintended bugs occurring because of it

gleaming epoch
#

this whole argument is dumb

dusky widget
#

youre dumb!!!

gleaming epoch
#

assassin players just want dancing blade because its a fun tech to pull off, i dont think i've seen a single one advocate for infinitely stacking damage

dusky widget
#

nvm youre not dumb

gleaming epoch
#

meanwhile everyone else cant see past the infinite damage label and thinks assassin players are trying to justify infinite damage by saying it needs tech and skill

tame comet
#

So you think the damage should be capped then?

strong lantern
#

Ig let me try to word this as best I can, I don’t it’s practical to get to infinite dmg, I think this nieche tech will be gutted into the ground if you put like a 50k-200k cap which is what realistically ct team would probably do

#

That’s why I says just leave it alone let people do their funny flying strat, it’s not meta defining, and skill issue on my end but it’s decently hard to keep hitting it consistently especially on a moving target

waxen patrol
#

I think what is always good is to not just do the most practical thing. Take what people actually liked about it, the setup into a super massive damage hit, and apply that where possible. Could be stuff like making marks bonus higher (Idk, i don't play assassin)

could even be like marks are slightly weaker but you can now have significantly more

tame comet
#

I mean the idea of doing a butt load of damage in 1 instance is kind of shadestepper's thing

#

not acro's

waxen patrol
#

yeah, it wouldn't be a perfect solution for that reason

gleaming epoch
ember holly
#

The rate at which damage accumulates could be increased

#

But there should be a cap on it for what should now be obvious reasons ( I do not care to explain said major reason again)

inner elk
#

which defeats the entire point

ember holly
strong lantern
#

plz just dont make the cap like 200k

tame comet
#

If I am being honest I don't see the point in keeping it in any form. There is probably a better way to use dev resources than to reform this bug into an actual ability.

inner elk
tame comet
inner elk
gleaming epoch
#

if a cap is added and the way it stacks tweaked, it wont be a shadestepper-like ability anymore

tame comet
#

How?

gleaming epoch
#

shadestepper certainly isnt centered around dashing around mid air to hit enemies

tame comet
#

you mean "enemy" singular

gleaming epoch
#

the key characteristic people want to keep is the tech of not touching the ground to deal more damage

#

it doesnt need to be singular damage, nor does it need to be large damage

#

we'll be turning a bug into a feature after all, the devs are free to interpret the ability-to-be however they see fit

#

it could be as simple as 2 dash stacks giving ur dash an aoe

#

which would certainly not fit shadestepper

tame comet
gleaming epoch
#

yeah a damage self buff is another possibility

tame comet
#

As to whether or not we'd get something like that is another story 😦

gleaming epoch
#

yeah that depends on the devs really

lament shale
#

it's a bug that can potentially cause issues in the future whether you personally like it or not is irrelevant

dusky widget
#

adding a cap doesn’t seem that complicated to do.

#

but i’m no dev, so i can’t say much. i just hope it stays in some capacity

#

if the ability to stack dashes were not implemented, both dancing blade and pirouette would be some of the weakest options that you could take a on a tree, no doubting that

#

a meagre 80% dps, upgraded to 120% later down the tree each time you dash with no way to increase is really pitiful. Jasmine bloom does 80% dps 3.33 times per second

#

just being able to stack it even a little will give dancing blade purpose and a place on the tree, rather than just being some forgettable niche ability thag you just take because it costs 1 ap compared to the other options that cost 2

dusky widget
# dusky widget a meagre 80% dps, upgraded to 120% later down the tree each time you dash with n...

on top of that, even taking pirouette will cause you to just get launched up to like 15 blocks in the air depending on your momentum, causing you to deal a super low amount of damage in return for getting launched away from every enemy you hit. it’s just something that everyone is going to ignore cause it’ll go from a nice increase to the total amount of damage that you do as well as a decent movement option to keep yourself afloat incase you almost touch the ground, keeping your dash stacks, to just something that literally actively hinders your damage for a brief period

#

this also doesn’t help with how flow state works, alongside other damage increasing abilities, as a large number of them are on a flat timer

#

so the time you’re spending getting launched into the air because of the incredible 120% dps that you just did is now also wasting all of the potential cooldowns that may be up at the moment

dusky widget
#

i think of it as a bug fix in the form of a balance patch

#

oh also pirouette still isn’t an acrobat archetype. idk if that’s something that is ever going to happen, but the fact that it isnt will make it even more stupidly useless to take if dash stacking were to be fully removed

pliant current
dusky widget
pliant current
#

no like as the main weapon

dusky widget
#

even then that’s a super niche use

pliant current
#

instead of lacerate to hover you use pirohette

#

although it deals less damage

dusky widget
#

you cant just not take lacerate as acrobat

pliant current
#

yeah but you just dont use it and instead use dash to hover

dusky widget
#

it deals less damage and forces you to deal contact damage to an enemy, there’s so few scenarios where you actually want to do that. especially with an oblivion build

gleaming epoch
#

thats why the crux of the discussion is centered around the skill expression that dash stacking adds, and how it might be reimplemented in a balanced way

lament shale
#

it’s

not that hard to pull off

gleaming epoch
#

skill expressive combos dont need to be hard to pull off

lament shale
#

lol

gleaming epoch
#

its true though

#

take the super jump bug that mercy had in overwatch

#

its not hard to pull off at all but it allows for more skill expression in the form of movement

#

similarly, dash stacking can add more things to think about when moving around

zinc flame
#

Just curious

cold bane
#

Dash stacking should stay in game, just add a cap to it
I just agree with the others

#

There are many games that did that and that only made it beneficial to the game or made communities pleased

untold cloak
cold bane
#

:/

zinc flame
#

imo this situation kinda reminds me of old vanish flying, rest in peace 🫡

dusky widget
flint birch
#

I don't understand how to dash stack someone teach me ;-;

untold cloak
flint birch
#

but like how do you start and end it

#

ig you don't do anything to start it

#

but you end it with a dash?

dusky widget
#
  1. Dash in the air
  2. Use lacerate and hop to stay airborne
  3. If you aren’t in need of going higher, use dash cycled with lacerate
#

each dash you do will stack in damage until you hit an enemy. once you do, the dash stacks resets *per enemy, similar to satsujin cooldown

#

if you land the stacks reset

strong lantern
#

Oh wait what I though you constantly had to hit the target to apply the stack, no wonder I couldn’t figure out how to do it

sage moon
#

Why are Windy Feet, Frenzy, and Stormy Feet all on the boltslinger side

#

windy feet doesnt matter, but it makes no sense to have both the walk speed boosting abilities to be relegated to one archetype

#

getting frenzy wastes a lot of AP but is possible (that's fine) but why is stormy feet locked by having phantom ray

#

that doesnt make sense

raw rover
lament shale
#

windy feet doesnt have an archetype and is easily grabbable by all 3 archetypes

considering boltslinger is the shit out arrows and move fast archetype i think stormy feet being on there is fine and sharpshooter not being able to grab it is also fine since you have range benefit

frenzy should just be near the end of the boltslinger tree realistically lol

sage moon
#

Hmm I guess

#

The only benefit of frenzy at the end of the tree is that you lose access to it early game

#

Which I don't think it necessary

lament shale
#

i dont really think early game should have access to it

#

stormy feet alone outspeeds most early game content and mobs

tame comet
#

Just make it more easily accessible to every archetype in the later game

lament shale
#

why though 🥴

tame comet
#

bc speed is op

robust frost
# tame comet bc speed is op

Yes
Frenzy is way too broken
Imo it should be removed
You can literally wear statue and still move because of how stupid frenzy is

strong lantern
#

Plz don’t nerf it anymore it’s very nice for lr ing

inner elk
dusk scroll
#

Remove frenzy on god

wheat swallow
#

Maybe make frenzy be worse from further away, that would reinforce bolts playstyle and make it less op

#

Or have it like flow state with something you can build up, and it lasts for a while before going on a short cooldown

robust frost
zinc flame
wheat swallow
robust frost
dusk scroll
#

cries in arcane speed

sage moon
#

hope you don't pull a muscle making that stretch

lament shale
#

making frenzy like flow state honestly does sound pretty interesting

#

regardless it still absolutely needs a nerf

robust frost
dusk scroll
#

ive suggested that before

#

frankly i dont care about arcane speed buff but i sure as hell want the bug to get fixed

robust frost
#

I never had the speed bug but i only played arcanist for like maybe 5 hours so idk

dusk scroll
#

it doesnt happen too often and its easy to fix (class) but its still anoying

gleaming epoch
lament shale
#

rune of acceleration is pretty different

gleaming epoch
#

idk my idea of a flow state ability is something that ramps up and ramps down with a cooldown inbetween

#

which is pretty much rune of acceleration

lament shale
#

well, that isnt what flow state is

gleaming epoch
#

"Or have it like flow state with something you can build up, and it lasts for a while before going on a short cooldown"

lament shale
#

thats what they said, but not what flow state is compared to the likes of rune of acceleration lol

gleaming epoch
#

so whats your idea of a flow state ability then

#

coz i'm pretty sure a ramp up ability is what daktota here meant

lament shale
#

you build it up from attacking an enemy (or whatever mechanic you want to incorporate for the class) and the bonus (damage in the case of actual flow state) is just immediately as strong as it is when you get it. it doesnt ramp up. thats not what my idea of a flow state ability is, thats what the ability actually is

#

rune of acceleration progressively increases walk speed when you use it, and so it's pretty different mechanically

#

if you want this rework of frenzy to be like rune of acceleration, then sure, but i have no idea why you're trying to debate the semantics of it when it is clearly different lol

gleaming epoch
lament shale
#

frenzy currently basically already works more like rune of acceleration than it does flow state anyways, minus the fact that rune of acceleration actually starts off negatively

gleaming epoch
#

i personally would consider riftwalker's sprint effect more of a flow state than time locked, for example

gleaming epoch
lament shale
#

idk just nuke frenzy already like damn

wheat swallow
cold bane
robust frost
#

acrobat

cold bane
#

Couldn't*

#

But acro flight is kinda meh compared to these 3 mentioned

dusky widget
#

it’s kinda really good but sure

cold bane
#

I mean, needs enemies to be able to fly for longer (I think)

dusky widget
#

wait why shaman? that class can like barely move

cold bane
#

Isn't it like, you don't gain much height when in the air?

dusky widget
#

that’s definitely not the case

#

have you like, played acrobat? that class has the best combination of sustained vertical and horizontal movement out of any class

zinc flame
delicate gale
cold bane
#

Yeah, kinda

gleaming epoch
#

shaman flight is only decent if u dont take better totem

#

once you take that, the distance for blood connection to proc is too far

zinc flame
delicate gale
#

wattttafak

sonic ether
warm zephyr
#

have you played acro?

#

oooooops that was from 4am

umbral gull
cold bane
lunar token
#

2.0.2 should've added the little one pet

delicate gale
gusty egret
#

healthy as in it's in the negatives skull

dusk scroll
gusty egret
#

🥱🥱🥱

dusk scroll
#

why was everyone okay with 40-50k dps in 1.20 but now even 100-150k is considered negative

#

2.0 really made people want more and more dps for no reason

signal gulch
#

meta innit

#

50k dps is not fine when there are people hitting 150k regularly

#

if you want people to be okay with 50k dps then make 50k dps the upper limit (right now, it is not)

dusk scroll
#

umm thats not what im saying

#

150k is the lowest right now, people are drooling over warrior/archer doing 300-400k dps and assasin doing god knows how much dps

signal gulch
#

yes, that's the meta

dusk scroll
#

no thats unbalanced classes

signal gulch
#

well that's the fault of CT, innit. they are literally the ones fiddling with the classes

#

but they are focused on nerfing uhhh....shaman

dusk scroll
#

sure, but my whole point is that 150k dps shouldnt be considered negative dps

#

like a certain stratiformis archer believes

signal gulch
#

it kind of is. imagine a Greg fight with 4 available slots.

You could have 4 archers, 300k DPS each for a total of 1.2M DPS.

If you sub one of those archers with a mage dealing 50k dps...you're losing 250k DPS in your team.

Hence, -250k effective DPS.

dusk scroll
#

do i have to remind you that greg is a raid boss? a single character with 150k dps will kill greg in 4-5 minutes which is 5-10 minutes faster than it should happen

#

also you rly have no idea what state mage is in huh? even morph the nothing does 75k dps unboosted and without tomes

signal gulch
#

bro I am using the numbers you put up for the sake of simplicity

dusk scroll
#

you are understanding my numbers wrong

signal gulch
#

okay let's use the numbers for morph the nothing (75k)

you're still 225k behind on archer...

dusk scroll
#

150k dps is the peak mage dps without tomes while 40-50k dps is 1.20 dps, my argument was that current mage dps would be healthy for the game not 1.20 dps

signal gulch
#

even at peak mage (no tomes), that 150k is still negative 100k DPS from what an archer could be

dusk scroll
#

...

#

its less than archer yes but what he meant by negative is that mage dps was worthless and not viable

signal gulch
#

well

#

it kind of is. again, why would anyone take in a mage when they could have an archer or assassin

dusk scroll
#

which is not the case cuz mage can literaly solo greg in 4 minutes or even less

signal gulch
#

how long would it take for archer?

dusk scroll
#

2

signal gulch
#

exactly

dusk scroll
#

being worse than the meta class doesnt make the weaker class useless

#

even mage has no buisiness soloing greg in 4 minutes if we look at it from a mmorpg perspective

signal gulch
#

the sooner you finish Greg, the sooner you can start a new round.

Like, a mage can do 15 rounds of Greg in an hour. An archer can do 30. That's, what? A difference of 75 (over a stack) of LE?

It's all about the meta.

dusk scroll
#

your whole argument is pointless cuz im well aware whats meta and what isnt

#

my point is that the overall dps in 2.0 should be reduced, i never said that mage is or should be meta

signal gulch
#

agreed. but it really isn't looking like that will be happening any time soon, heh

dusk scroll
#

idk about soon but im sure the ct will do smth about it considering a lot of them have expressed their discontent with the inflated dps

signal gulch
#

even after a couple of patches, there are classes that are a hundred K or so of DPS above the rest

dusk scroll
#

well asasin did literaly go from worst to best in 1 patch so yeaah

signal gulch
#

exactly

#

you wanted things to be reduced (they were instead increased)

dusk scroll
#

but thats more a problem of people realising that assasin is actualy decent after crying about it being bad 24/7

signal gulch
#

CT is like....100k steps back, 300k steps forward

#

i mean it was pretty bad pre-patch2 kek

dusk scroll
#

it was bad for general use cuz it was inconvenient but the dps was NUTS

#

they shnould have reduced the dps while making it more convenient to use

warm zephyr
#

or. acro or shadestepper really but like. from a meta pov

#

either way i kinda stopped doing at stuff so idk what's happening there anymore

#

but . trickster is too good for sure lol

signal gulch
#

anyway my point is that CT is not good at properly scaling back damage numbers. they either greatly nerf the wrong classes (RIP shaman), ineffective at nerfing the ones that actually need it (archer), or create a whole new overbuffed class (assassin)

#

so uh. don't hold your breath that the problem of overzealous damage numbers will be fixed anytime soon

#

so. you need to lobby hard for your favorite class to be buffed instead of praying that the other classes get nerfed

vocal fiber
#

Acro and trick are godly while shade is still not great right? ive been busy since the assassin patch dropped

warm zephyr
#

im pretty sure thats basically whats been going on (i am in the same predicament)

signal gulch
#

but yeah i promise shaman is relatively fine (trust) like

dusk scroll
#

meh i dont need my favorite class buffed, its alredy strong enough (mage)

warm zephyr
signal gulch
#

i also love negative damage

dusk scroll
#

keep being delusional 📮

#

some people dont need to kill things in seconds to enjoy the game 🤯

signal gulch
#

idk maybe i am poor but i look at the opportunity to get a whole stack more of LE and think "Hmmm i want that"

dusk scroll
#

well i dont even see tna as money making method so i guess its a playstyle diff

strong lantern
dusk scroll
#

i called him delusional as well before he gave a reason like

lament shale
strong lantern
#

“I don’t see tna as a money making method”

#

That’s delusional

dusk scroll
dusk scroll
lament shale
dusk scroll
strong lantern
#

I’ll try not to flame but imo lr is much worse than grinding tna, lr depends a lot on other players on the server vs finding 3 people in ur guild to run tna for an hour or 2, tna is much more consistent for emeralds vs a random chance you find a mythic worth millions vs avg a stack of le.

dusk scroll
#

morph the nothing doing 75k dps for example is absurd and shouldnt be happening (but its also considered trash dps)

strong lantern
#

Don’t get me wrong I lr too it’s just very frustrating to find good worlds vs finding “good” tna groups

lament shale
#

when your argument is revolving around how classes have evolved through differing updates and what damage standards are being seen as "normal", then yeah, i think differentiating between non mythic and more optimized builds is pretty important lmao

#

also just because of the way that it can be interpreted, like by a certain someone who i will not name that's set on one class that i will not name only dealing x amount of damage non mythic whilst other classes are doing x amount of damage with highly optimized builds

#

omg guys x class is sooooooo bad!

dusk scroll
#

im using peak dps cuz thats whats talked about the most so i have a better idea of it

lament shale
#

test it yourself then...? and if you have no experience with those classes why try to make brash generalist statements as if you definitively know what theyre capable of

dusk scroll
#

have you tested them all to speak?

lament shale
#

yes?

#

well not all just the classes i enjoy playing the most, being warrior archer and shaman

dusk scroll
#

every single class with non mythic and mythic builds ?

lament shale
#

not a big mage or assassin player personally

dusk scroll
#

thought so

lament shale
#

i only give my opinions on the classes that i play o_o

#

wild idea, i know

dusk scroll
#

when did i give opinions on other classes anyway? i just mentioned their dps thats all

lament shale
#

that's... pretty important lol

dusk scroll
#

? everyone knows the rough amount of dps classes do

lament shale
#

apparently not

dusk scroll
#

except shaman i have no idea there

#

stating the dps is not an opinion its a fact

fallen lantern
#

All classes can deal very decent damage now. Shaman not so much.

lament shale
dusk scroll
#

do i srsly have to explain this again