#2.0.2 Constructive Feedback Megathread
1 messages · Page 3 of 1
orphion is such a shitty boss
Honestly, I like the chaos
chaos is fine, lag is not
Then kill your teammates
Eat them alive so you can savor their last moments of struggle before the darkness envelopes them
do it with such brutality blood stains every wall and floor
TNA is meant to rely on cooperation
If your teammates can't effectively communicate you're on a sinking ship
yet the boss fight is easier done solo than in a group
And that's their problem
How so?
greg being extremely unpredictable with agro when multiple people damage him
i love it when greg does a 180 no scope charge spam onto me after losing agro on someone else
That sounds like hardly enough reason to give up triple your dps
And that's how every mob works, I feel like that argument could equally be made for Orphion or The Colossus or Grootslangs
i'd gladly give up triple dps if it means that i can comfortably kite greg and be able to predict his attacks
I suppose we'll have to make future raid bosses too challenging to be done alone
i mean greg has been beaten naked with just a weapon and tomes so 🤷♂️
Nameless was built around mostly 1.20 stuff
You wouldn't have been able to do anything close to that in 1.20
yeah 2.0 powercreep is insane, im sure that naked archer with tomes did about as much dmg as a proper freedom build in 1.20 would do
Blame archer
it has also been done on mage but with accesories
Blame mage
So what should be changed? TNA and a lot of the rest of endgame or the ability trees?
and im sure the other 3 classes are also capable of doing it if the right person attempts it
Blame the fact that class mobility is insane
It would literally not be possible on shaman
so just blame 2.0 power creep as a whole, not individual classes
Escape and teleport barely got touched
blame the fact that only dps is important in tna
It would physically be impossible with haul as your movement spell
shaman and mage are very good support but you dont need heals in the current meta
I don’t know why you guys are blaming power creep or class roles, such movement spells have pretty much always been free total disengages from enemies
mage dps is also good dont be fooled by all the meta slaves 
not good in TNA = not good 😢
Like I’m sorry but personally I don’t find the tna naked solos very impressive it’s more just a test of endurance than mechanics
you're not wrong there
Noooo shaman is not good in this very specialized form of content 😭
the problem is that tna is the only challenging endgame content currently
Shaman is clearly TRASH
yeah everything else can be washed away with morph the nothing easily
including tcc
I’ve brought up these same issues when nol was released and people just didn’t care/ wanted to keep their innate mobility but man is it dumb
the suden realisation that unboosted 2.0 morph the nothing dps = 1.20 singu tstack with stonewalker 1 2 and 3 dps
It would physically be impossible on shaman because I don’t think you have the mana sustain naked for infinite totem flight and at a medium distance from the boss (how shaman normally plays) you literally don’t have enough time to cast both totem and blood connection into the air to fully evade a charge from the boss
You’ll always take at least some damage (which is death sentence for naked)
I guess maybe you could abuse walk speed tomes with something like olympic but it would take actual hours
Not really worth tbh
well the archer naked solo took 1 hour 15 minutes so i dont even want to imagine the shaman naked solo
assuming its possible
How long before you fall asleep
just have 2 people take shifts
fire take
Honestly, I’m fine with tna being very movement heavy and in the ideal world where there are multiple endgame raids available, it would give it its own niche and identity
Of course the problem is that tna is the main and only endgame raid right now
im generaly fine with it cuz walk speed is much more fun playstyle than heavy ehp face tanking
But eventually the argument becomes “add more content!!!” Which helps literally no one
That’s funny, since most of the ways that people suggest wynn raids to become more like “traditional” mmos that literally force the need for tanks and healers, usually boil down to this type of gameplay
wait so if the nameless was built around 1.20 damage values and such did no one think that giving literally every archetype a shit ton more dps than was normal before a bad idea?
🧀
yeah but i cant see wynn going to the traditional mmo raid/dungeon system ever
I am pretty sure they meant mechanically less so balance
Also beta 2.0 had absolutely shit damage on release lol
I do not blame ct at all for being unable to beat tna
wdym shit damage? didnt mage literaly do 1mill dps or more
the nameless and the ability tree were designed at the same time by different people. (I guess you can tell where problems can arise there)
before they nerfed breathless 10 times and killed ambivalence
also will other pieces of content be scaled up power wise so its in more in line with current dps standards?
Mage released much much later than warrior and archer (which was what beta started with)
ah yeah fair
int didnt reduce mana whatsoever on 2.0 beta release. it was borderline unplayable
^ it was fucking horrible
yeah i only played beta when mage droped cuz idc about other classes 
The only way people actually beat tna was with escape artist spam
guardian angel ambivalence was like S tier wasnt it
shows how testers had about 1 to 2 cps lol
this though everything including tna feels it goes by way too fast
Maybe, but I think the easier approach would be to scale down the ability tree, easier said than done though.
It’s not like a mob hp buff isn’t coming either
how much hp do you guys think would be fair for GREGGORY
I think excluding the absolutely minmaxed shit people are doing with assassin, it’s actually quite bloated rn
a flat stat buff to all mobs won't fix things imo.
i wish for all dps to go around mage level right now, maybe even slightly under mage level
Never said it would, just bringing attention to it
what about asn needs changing in your opinions
I don’t know I don’t play it all I know is I see funny damage numbers
trick? shade? acro?
just make it so a second clone cant hit the same target
Yeah, but I think some in the CT think that it will make things better when I am pretty sure it won't.
I’ll leave that to the assassin mains
i dont play assasin either but i think thats the main issue
The insane dps isn't really the biggest problem with the ability tree.
- it will make assasin obsolete in wars and i would love nothing more than that to happen
as an assassin main (admittedly i suck) BUT trickster thing that marqn said seems fair acros sustain from weightless maybe nerfed to .5 from .7 and shade just needs more damage and mobility
it's still a problem yes, but I wouldn't say it is the biggest.
also weathered major id 
i think weathered should reduce or just remove vanish considering its current major id is a very big yikes
i disagree with the weightless change
i think it’s very fine as is and encourages staying in the air. it never made the class too good at all, in fact i think it’s very well balanced currently
weightless kind of removes the need to build for sustain for trickster and especially acrobat
ok the trickster thing i agree with, it’s kinda stupid
i personally dont think i should be able to chill with 20 mr on acro and especially not fucking trickster
wait what was the weightless change
nothing
oh ok i was like how havent i heard about this
just what they suggested
tbh it should either just be acro locked or much worse
ok but you cant
acro locked seems fair
unless your cps is like 3
trickster having weightless just seems like a massive oversight lmao
ive done it with cataclysm and nirvana can do it with like 10 mr
acro locked seems fsir
ok but you also cannot do any other spells then
at a decent rate anyways
spin spin multi bomb
ok cool nice cycle but the rate at which you cast spells also matters
less on acro
really? i dotn find that to be the case
unless this is talking about tricksterin which case ur right
also please fix shade
its still mid as fuck
Imagine if shrapnel bomb was a spiral instead of straight lines
i mean on acro it SOMEwhat matters but not nearly to the extent of other archetypes
pretty sure neither lacerate nor multi stack unless you're using trift
maybe i am incorrect
they dont, i find my dps increased a lot when i spam spells more
You are so wrong linny... (idk lol(
there is less downtime between the spells doing damage if youre quick to recast them
ok yea this is true
spamming lacerate between spells also allowd you to position yourself better, which matters a lot
it matters less for greg imo as long as youre able to stay above him
buff knife to 75 percent extra damage and change its cast to shift spin its unesseceraily annoying to cast
for any content where the mob can actually hit you its different teehee
for the most part yeah. only real thing to worry about with him is landing all 3 smoke bombs if u have sticky bomb
ya
still not the hugest issue because the bomb if it misses will probably end up right under greg anyways
mhm
all imma say about this is i want nightcloak acrobat to be a thing
thatd be cool
the positioning just doesnt work for it though ngl
can weathered major id remove cd please
if only vanish isn't so ass on acro
sadly shade is too much ap to get into at the start because of Vanish and you cant use backstab on acro
y eah
how are you a roving assassin if your existence is hindred by vanish cd
rove harder
im going to spray you with pesticide
You are just insanely wrong. Escape and bomb arrow are all you need both are 1.20
idk i dont really care that much about the acro major id lol
what if roving assassin is reworked to be an acro-shadestepper hybrid major id 🤯🤯
that is incredibly limiting
or just remove vanish cd for weathered 
assassin players desperately trying to go back to 1.20
i mean it could just be like "you can cast one spell without leaving vanish" or smth
acro major id?
that would be nice too
weathered, im multitaskign adn it is not working
but honestly nightcloak is still so hard to get for acro so imma just lie down and be sad about it
ohh
when shade is objectively worse than 1.20 asn without really any reason to be such yeah its a fucking annoyance also i know vanish was like op and all in 1.20 but the mythic literally designed around vanish should get SOME kind of treatment
like YES i am so excited to play my favorite mythic weathered then never use its major id
it is not objectively worse lol
^
also yea sure but have you considered the item team needs to like... make new items
i think a lot of people forget that 100k dps with spell in 1.20 was considered a very large amount of damage
i couldnt really give too much of a fuck about weath major id right now but its not like it wont ever be changed
i guess thats fair i am putting weathereds current dps against other archetypes which actually need fixing
shrug
i wouldnt be surprised if shadestepper gets more changes not involving new abilities and such
is there any word on a dissolution buff?
but also i have become too busy irl to work on ingredient and do literally anything else related to wynn
you have to admit .5 seconds of resistance is uh 💀
so i have no clue whats going on tee hee
introducing new end tier shadestepper ability to help it mechanically: facestab
dissolution needs to not cost 2 ap for shadestepper
disso should be 1ap
it's blocked by another node, tricksters can get it easier
also slightly more resistance ideally
which is weird bc it's a shade node
is it 2?
40 pecrcent resistance is definetly major but wtf is that duration 💀
uhhh yea honestly even 70 would probably be fine
someone said it was lol
i am fairly certain its 1
funny anti stunlock node!
yes someone look at the ap its very clearly one
if it's supposed to make vanish an iframe the resistance should at least be higher than what it is now
me too : )
:)))!!!
ya i think i wanted it to be higher when it was getting made
i know this has been said to death but please change this things cast
idk how impactful 40% is but it feels low 🤷♂️
does that ability still eat every single mark even if it goes past 10?
eh its not enough for how niche the ability is imo
no
i dont think so
based
it also. draws from the mobs equally
lol yeah true
I'm personally fine with it bc your other option for exiting vanish as shade is backstab
i just think shift spin is better for it
basically please do not nerf weightless!!! it is fine as is thank you
unless that cast was specifically made for a slower cast on the knife
yeah it could be nice
it does cost a vanish rn which puts you in an awkward position if you don't kill something quickly
is archer getting another nerf btw and is homing gonna get changed
another nerf?
archer still feels overtuned to me but 🤷♂️
there comes a point where overnerfing becomes too potent and then things like assassin become the best class and get nerfed as a result!!!
do not overnerf… save assassin… except trickster that can get nerfed 
tbh trickster has needed a nerf . always
yeah its damage is way too high
its not really a cata issue either
mfw good old non mythic spell shaman dps was around 25k-30k if the mob was near your totem
ye
frenzy needs to get split into 2 nodes
players melting down screaming when their beloved archetype gets only 100k dps with nonmythic builds
ah yes
i think that frenzy should initially require way too many arrows to feasibly cap out the bonus and then lower that requirement at some point later down the tree
arguably the lowering wouldnt be required with hurricane. hmm . maybe make it decay slower or some shit as well as just. not being as large of a value
it feels extremely silly to be able to easily solo endgame bosses with an oak wood bow and two armor pieces
the ability tree in general has instances where it feels like it needs a build up later down the line
I have . something . for archer . that I will post soon
and not "yeah here's the full power immediately"
put it behind all-seeing panoptes 
yea im looking forward to archer rework idea
it’s not something I really anticipate to actually affect archer more just something I wanted to make for myself
ye
boltslinger doesnt need a rework id say
aside from possibly making guardian angels worth having
or at least endgame (level 105)
just nerf frenzy to the ground
Something something blanket nerf damage creep
Also high mobility is fine because it's cool and spastic (which is what modern players enjoy) but the boss should be able to interact with flying players so you can't just cheese every fight 
how bout denial of freedom
i sure love how archer with one spell cast can avoid any and all threats (except it's cool and so we should just design every boss to somehow be able to counter it
Escape is just fundamentally op
it is
Allow players to have fun mobility perks
Avoid designing bosses around these features
Pick one lmao, unless you're proposing that mobility playstyles should be removed from the game? That would go over well with roughly nobody
that is a very extreme assumption
Escape is problematic, how else to deal with it?
what do u think
? no clue what you're on about, buff bosses or nerf mobility, but how do you think players would respond to having their core playstyle gutted?
this is quite literally the same argument as "players who enjoyed 1 million warrior dps builds will be sad if you nerf it"
numbers vs nature of gameplay, not remotely the same lol
similar outcomes
still no, because it's a difference between changing boss numbers and mechanics
when you do more damage and the boss has more hp it's just damage creep, this introduces 0 value
when you have cool mechanics and the boss has more mechanics that you have to respond to the fight becomes fundamentally more interesting
similar unbalance
consider how "just make bosses more mobile too" would affect classes other than archer
why would a boss that can respond to mobility make mobility unbalanced
also I'm talking about mobility in general not just archer, e.g. acrobat/bmonk can also helicopter TNA with 0 damage taken
Just gonna throw summoner out here, I leave now-
nope shaman does not exist apparently
considering that certain archetypes/classes altogether can trivialize the majority of concurrent bosses and nearly all mob spells, it's pretty safe to say that keeping them as mobile is fundamentally limiting on what you can do and have to do to make any form of challenging content
this is fair, but in what way would you deal with their mobility? just halve the number of blocks escape propels you?
i never said it would be easy tbf
i dont really have any solutions either and its not really something i care to think about because i know that mobility will probably never get changed anyways so shrug
its possible to lower the speed of it though right? that could be a good place to start
based
just throwing out my opinion that i do think its harmful
i made a thread on the forums on a way that i think would fix whirlwind strike but for stuff like acrobat/escape/teleport i feel its a bit more complicated
cooldown on use possibly, or slow you down when you land
idk just something, the fact that the current endgame boss can be easily beaten with 0 armor and just using escape is really telling isnt it
builds are shown at the end i will upload the full raid soon. pretty fun challenge, may do something more difficult in the future.
Team Comp: ROTS/Tidebinder (me) Freedom (LateOgre, Autosmord) Olympic (Werveh)
no way is that epanda
it is
blood pressure rising
FR
@lament shale https://forums.wynncraft.com/threads/whirlwind-strike-hitbox.306737/#post-3593671
bro please tl;dr
[ATTACH]
Whirlwind Strike is arguably the most overcentralizing, and strongest, node in Warrior's 2.0 ability tree. And while it's fun to use, it's...
that isnt even a long post
more than 3 sentences -> unreadable
just go to the end then
basically you propose making the hitbox a christmas hat?
nop
yes
like this if I understand correctly
yeah kinda
less of a cone though
just make it so u gotta play more aggressively ya know
not a terrible idea overall but for TNA most people just hover over greg anyways, you'd still have to reduce the vertical hitbox or let the boss hit flying players
could nerf vertical gain a bit sure but i dont think its too necessary
well until vertical gain/midair damage is changed you'll have the same problem with helicopter fmonk pushing greg's shit in from above
ig
i mean the main thing that i think needs combating is just the insanely easy 360 degree movement around bosses
vertical gain could def be nerfed sure but i mostly just tried to keep map mobility the same and nerf it for combat or else lootrunners will scream
🗿 just remove lootrunning
instead add nemract casino, you can buy unid mythic boxes using tokens
if u do like the idea tho then rad
add casino from monumenta
but as far as i know that was on hic and with a crapton of consumables
Nope I'm not talking about crokee, a guildmate did it no consu
well
also, why no blanket nerf for strength/dex? when all damage from every archetype for every class is too high, surely the solution is to nerf the commonality (damage stats) instead of addressing every problem separately?
I don't see why the logic for strength/dex nerfs is any different than for def/agi/int nerfs (ability trees added too much survivability/mana sustain, so skill points baselines were reduced to compensate)
like if anything ability trees added more damage than anything else yet the root of the problem remains untouched
um akshually archers spam LLL and hold their movement keys
They were nerfed because exponential scaling to make them more comparable in raw power to strength/dexterity
Even 2.0 paladin is not nearly as tanky as warrior could be in 1.20

And also the damage creep was mostly caused by warrior and archer
and now it moved to assasin
mage also got a huge damage buff too
yeah but its not milions of dps kinda buff
mage could only do that much dps in hero beta before the 10 breathless nerfs and before ambivalence got killed, and even then it wasnt practical
meanwhile archer and warrior could dish out 1 mill practical dps untill not too long ago
and assasin even crazier
only if you make the other classes as bad 
nope
Melee mage still bad though
melee mage was boring and cringe anyway
Lowest base dps weapons and lowest melee support in the tree
Assasin will get tuned down it time, if it's needed
Crafted nerfs also will hit etw builds
when the only time assassin is good in 2.0 gets nerfed and comes back to being mediocre
Why not add dmg caps to bosses so people stop whining about doing 8 million dps to Greg?
That’s the gangsters paradise for you
Nerfing strength/dex would just make them weaker than def/agi
One of the big reasons damage is so much higher is not because anything happened to str/dex but because of the insane mults available on the ability tree
what was the logic behind poison nerfs
yeah that just makes it even more stupid why it was nerfed
literaly 0 reason to nerf it
did anyone think at ALL toxo and poison in general was overpowered
it was strong (?) in 1.20 i guess but then they increased all other damage by 10x so yeah
toxo could have double the poison it does right now and the nerf could be reverted and it would still be goofy and entirely unusable in raids
one of the ims did
maybe it was a reactionary change meant to counter toxo being too good in hunted or smthn?
Hunted in its entirety needs a rework
the change was made by salted I believe and it was because he felt strength affecting poison was unintuitive
was trying to find the exact quote posted by like touhoku or whatever but it was in hero beta I think
people discovered antibiotics
poison does true damage which is incredibly stupid
salted knows! (He mentioned he wants to rework it in the interview)
imho poison could be a lot stronger if they made it a "rare" stat, like not many items have it but when they do oh boy do you notice it
is poison being dogshit more intuitive
Yes (people discovered antibiotics)
are you a catboy in real life
I'm a catgirl in real life
Poison was only really used for two things, semi afk mob farming and pvp (it was stupid)
thats cool
meow
wtf
BLEGH!!
i didnt make the change idk man
personally i think strength affecting it is cool it was just that pre 2.0 powder specials were fully multiplicative with poison which made it really goofy
AUGHHHHHHHHHHH
catgirl 
jinx is a girl cat.
no real thoughts
Didn't they change that
its still true damage
hell no
actually idk why it was even nerfed but. poison moment
I'd really like to see a spot where mobs drop high quality loot but have INSANELY high stats, like so high that you reasonably can't solo it
Encourages people to get together for more than some player looting mythics while others just take the normal items for money
I like this idea 
And it is definitely possible
However they'd also drop a lot of powders and junk
powders are always appreciated
honestly I feel tier 5-6 should drop very very rarely, game never explains how to get above t4
although honestly t1-3 should just not exist imho, they do so little and people worry about them for no reason
It does!
There is actually an NPC that has an absurd amount of dialogue about powders
i thought you meant it does drop i was like what
Who is a Book inside of a powder merchant shack
right, but does it say you can only get 5-6 from combining?
I mean, uh, Flarelings might drop T5s
I've never seen them drop it
Flarelings have a way way higher chance of dropping powders of their respective elements at the very least
Which makes them pretty unique. They're like those little guys that used to be in Ragni
Powder Imps still spawn iirc
they do yes
level 0 mushroom
howdo you get the steve head to be like that
WHAT HAVE YOU DONE, NOW ASSASIN WILL BE NERFED TO OBLIVION BECAUSE OF YOU
YOU DOOMED US ALL
oblivion reference ? !
No.
saddening
i think xavier is convinced it isnt real
i imagine it must get tiring to constantly have people post arbitrary housing dummy damage numbers under incredibly specific circumstances with fully crafted and tomed builds that probably wouldnt even come close to working in the actual game and go "man this is so op i sure hope ct doesnt nerf this" or "how did ct let this go through???"
or literally just . double ids lol
its dash stacking, while usable in combat those numbers are probably only achievable with infinite mana or a ton of time to set up
I don’t play assassin, realistically how many “dash stacks” can you land on a target like Greg or something like the eye?
dash stacking is a bug that needs to get turned to a feature 
infinite, thats the entire bug
I guess I don’t understand how it works
hold right click = damage
I assumed it was like “land 5 in a row” then target like Greg is too far away and you have to re cast a different cycle to start it again
Again don’t know how it works at all
each dash you cast has a different dancing blade, and they dont reset unless you touch the ground
Kinda based
stacking exploits in 2.0 be like
That honestly sounds like a nice feature, people often suggested that as a flying kick change already
wait so how does that work
this. basically you can keep dashing and as long as you don't land/hit anything your damage will just keep stacking
i mean. reasonably. there should be some kind of cap on how many times you can do it. but i dont really have a problem with the bug itself
sounds like a cool bug if balanced
I wasn't serious lol
#1080744268773204029
#1073868057002397726
And other threads are great feedback btw
assassin is balanced
what even happened there
goomba stomp
Makes all of those shaman nerfs worth while 
dash stack
a bug I assume?
yes
i did it before they remove it
omg shaman is so op!!
congrats lmao
15 minutes of dashing > killing normally in 1 minute
always
pls dont remove this the dps of dash stacking is rly bad 😭😭😭
just make it a feature!!!
?
Wha
i expressed that i want there to be some sort of reasonably high cap /shrug
🙏
Ngl it is, you litteraly didn't do it first try and it must have taken 15 mins + lmao
I enjoy one shots that take a lot of set up and aren’t really worth it in most scenarios but are fun
Other than Greg, most endgame bosses have phases so one-shotting them with 1 bajillion damage doesn’t really matter either way
@distant epoch maybe unpin thread since 2.0.2 has been out for a good amount of time idk
Idk I think it’s a good idea to have a “pin” of the lastest patches. If/when 2.03 comes out I hope there is a thread for it
:doom:
yeah ur right 🥲
is dash stacking fixed
shhhh
We're very aware of it.
crap
i dont play assasin so idc
Would they consider making it a “feature” just tuining down the way it scales, it does seem like cool “skill expression” to be able to scale dmg by not landing on the ground
Nah fun is banned on wynn balance more important!
I agree with buuns for once, make it a feature but balance it in some way
it's already balanced lol, people just have a strong visceral reaction to the idea of 'infinite damage' without considering any other circumstances
Idk I’m not too into “one shotting” Greg from basically full health.
It takes a lot of setup and longer than just doing the fight normally
lmao
Its more of a funny strat rather than specifically better, especially since most endgame bosses have phases with separate healthbars
It was the most fun melee class imo
cant say since i never played other classes melee
give greg 1% thorns and reflection and watch dash stacking nuke the player too for no reason
that would be hilarious
wait
that would nuke me on 1 hp fmonk aswell right?
please dont
the duality of a man
Wtf is up with people hating dash stacking so much? It takes really long to build up the dmg anyway
what the bug does: assassin can chain dashes to stack damage, but the cap is broken. even though the increase on each dash is fairly small, if you do it several hundred times in a row you can do basically infinite damage
what people see: inFInITe DAmagE
No what we see is you being able to spend 5 minutes to deal 24 million damage
It's not a question of it it'll stay in the game, it's a question of when the next patch is
what does that mean…
it means it is considered a bug and not a feature
so dancing blade’ll just be an tree point skill nooooo 😭
was very fun while it lasted
thats only 80k dps though...
just put a cap to it or something, don’t remove it
it’s fun to play around with and build up when not attacking. it does really crappy dps, even when fully dedicating your spells to just spamming dash
like 60-90k with fully maxed out builds. it isn’t good, just fun
rewards high cps, rewards staying in the air for extended periods of time, rewards movement and builds with good mana. the only downside is that there is no cap to this ability, can this not be something that can happen?
I imagine that is what will happen
oh thatd be hype yeah
nerf everything that autosmord uses


I think that clip took longer than 5 minutes to set up
🫄
There's nothing else to say to that.
(i do not think it will not get fixed by next patch
)
24mil damage in 5 mins is 80k dps
I don’t understand why there is an issue with someone doing 5 minutes worth of dps in one attack
When that 1 attack takes 5 mins to setup
CT likes to play fast and loose with context in balancing 😿
like, one of the main reasons why shaman damage is so low is because you could theoretically put a thousand mobs within totem radius, thereby making shaman dps well into the millions
🤷
nevermind that the opportunity to put a thousand mobs within totem radius is next to nil, not to mention that those thousand mobs can also send the shaman six feet under considering the class's low base resist and unwieldly movement spell
I don't know why you'd think we'd keep the one shot move in the game
Yeah like, it takes time to charge up at a rate that would make it faster to simply attack at a higher dps in that time
but that amount of damage is occuring at once
As you can see in the video, it deals so much damage it outright kills The Nameless and it circumvents all of The Watched phases
Just admit that you hate fun
If I hated fun I wouldn't design stuff in fruma with archer grappling hook in mind
now we know why shade is shit...
Don't get me wrong, I think it's cool and it should stay in some form, but it needs a cap because otherwise it could break stuff
I imagine if you did this trick on Lari in the RoL IV fight it might just softlock
lmao I love content that's gated behind a specific archetype
but archer isn't meta guys, i promise!!!
Of course there you can just /class and redo it, but there's likely opportunities where you couldnt
Ok thats based 
Why are you so bitter wtf
bc things keep getting designed around archer? lol
???
It's not even fucking content it's literally just some places you could grapple around with some level of flow
There's no advantage to it unless you consider being 30 blocks above someone else an advantage for some reason
idk, I would classify "places you can be in" as content
i am very generalist though
It's.
It's not like a cave or something. It's not some area. It's just basically hook points.
You are such a little ghoul. A little scrumple.
you (and CT in general) really don't get the issue with the fact that some things are doable as a certain class and not doable as another
You absolute troglodyte designed around doesn’t entirely mean limited to
It’s damn hard to even MAKE places only one spell can get you to
you (and you specifically) really don't get what I'm talking about
I am still salty they stopped grapple going through barriers though
WHO TF CARES
Just bc ppl got high up in SE
it's the same issue with Greg and shaman, innit. A thing designed in a way that makes it much more difficult for a certain class than others
no it's fucking not the same issue
Bro it’s a mmo raid boss no shit one class is bad at it
You have no clue what I'm talking about and it really shows 
If they are all 100% balanced then no one would care about composition
yeah, you don't see the issue
Yeah, you don’t know how to argue
“You’re wrong.” Ok how, why, in what way, when, what part
sure 
You're complaining that I'm somehow giving archer w/ grapple access to content that nobody else gets. It's literally just the placement of stuff that allows you to grapple around with a certain flow to it. That's it.
It's not some loot cave, it's not some spot, it's literally the equivalent of me putting trees in a vague pattern so you could have some fun slinging around on them. That's it.
even if it WAS a chest it would not matter bruh look how many chests favor tp
But you're so fucking bitter and sour that it just has to be that "I don't know about this issue" and in contributing to it
can i get that same nice flow if I were a shaman yeeting my totem from point to point?
No, because shaman doesn't have grappling hook.
Either intentionally dishonest or unhelpably stupid
Can archer* teleport through one block gaps? No
Me on my way to complain about bosses (they deal dmg and I’m not a mage so I can’t spam heal)
is the tldr of this whole conversation that nkklk wants all classes to have similair playstyle or am i reading it wrong
me on my way to defend shaman (they have aoe!!!!)
Yeah I was just about to say 'you might as well argue that we should give all classes the grappling hook'
Me on my way to stop reading your god awful arguments in the 2.0.2 feedback thread and just leave
i want all classes to have pros and cons but all of them end up being net equal
heh
he can’t dodged watched on shaman so now he makes it his life goal to shit on the class unless it’s the best class in the game
Imagine saying the watched is hard when you can just walk
so the balancing policy really is to make classes unequal? good to know
he probably salty that he cant get in pug tna runs with shaman but i mean have you tried geting in a pug 15+ key in world of warcraft as warrior dps ?
no you are just a moron
idk nagisa literally said equal is boring
And I am not on the balance team
i can quote reply the msg if you want
Yes and no. Ideally we want all classes to have pros and cons, but we pretty explicitly don't want all classes to be good and bad at everything.
Yes, we do want classes and archetypes to be unequal in specific fields, but not overall
nkklk on their way to say all element mythics should be the same fr
take mage for example, its literaly decent at everything but isnt amazing at anything
oh that is helpful, I was just about to reply CT have implied it was
good to have confirmation
I’m not ct anymore 
does qa really count
Nagisa join back for 15 minutes so I can show you something really cool 
i was talking about madeline but pop off king 
I refuse to rejoin wynn servers while ability shards in their state and refuse to work on wynn as long as silverbull is directly tradable for emeralds

make silverbull tradable but only via level 1 mats
you won't be working you'll be subjected to content not making it
i love a compromise
No thanks, only having to test something for 4 mins once a year isn’t that fun
I'm not asking

i still cant understand the hate towards shards
yes its not a good feature to have but its not a bad one either
i get why you want it removed but i dont get why go the extra mile
I’ve said before shards are dumb but not dumb enough for me to quit. The problem is them being introduced NOW after it seemed salted processed the feedback of soul points cost in resetting skill points being annoying
Salted has said before they plan on doing it afaik could be wrong though I always hear stuff second hand about soul points
You can kill lari with your pet during that time it doesn’t break the quest
Ik because I tried anything possible to be able to kill her
well, you can do that without the onetap thing too
this ct slander ive been reading is undeserved
“But it’s cool!” Is not a good enough reason for leaving a bug that allows players to do millions of damage in 1 instance in the game.
Nuff said
But it’s not though
It takes much longer to set up than conventional fighting something like Greg
yeah, it takes me around 60 seconds to kill greg (excluding watched and skill issue due to 1 hp gaming) as solo
It doesn’t matter how long it takes to be set up, what I said still applies.
just add a cap gg
No? You’re reasoning is just flawed. In the time it takes to set up the 22 million hp Greg one shot, you lose much more “dps” setting it up then doing the fight normally. It’s not this insane tech that instantly deletes every boss and invalidated wynncraft. It takes skill it set it up and tons of time. Don’t treat it like you click 1 button and instant win.
Maybe just skill issue on my end but when I try to learn the “trick” it’s actually really hard to do
I never said it was an insta win button. I just don’t like the idea of doing millions of damage in 1 very quick instance.
And whatever skill it takes to accomplish does not make it appear better for me.
that sounds like a you problem more than a game design problem
literally ZERO actual thought or reasoning. wtf is the difference between dong a normal fight within 3-7 minutes and taking over 10-15 minutes setting up a one shot
like genuianilly, besides you "skip" harder parts of the fight the is coded in the "end section" but there is no real "boss" like that that doesnt have "invinvible phases" that literally spawn a new enemy you cant one shot like orange cybel
The difference is slowly taking down the bosses health vs doing a gazillion damage in 1 instance. That is the problem.
greg it like the only acception to the instakill rule because he doesnt spawn a new model when he goes into a new phase
use ur brain please. whats the problem with that?
dont remove the context of the cost it takes to set up "gazillion dmg"
they way you talk its an "instawin" button which it is not
thats like saying oh riftwalker at 30 winded does more dps than arcanist wtf its so broken
You're literally skipping the hardest phases of the fight by instakilling the boss...
what kinda nonsense is that? is the watched the hardest phase? lmao
And what happens when we get a boss harder than the nameless in which the setup is actually the fastest way to defeat the boss?
maybe in pfinder
As the nameless' health gets lower it starts to use harder attacks more frequently
just add a cap no? doesn’t seem that deep to me
it’s an exploit end of story sure add a cap instead of completely removing it but keeping it as is is idiotic
yeah obviously it doesnt have to infinitely stack dmg but the feature itself is nice
There are many ways to deal with it, I just don't understand why people are defending this being in the game.
i dont see why people want it removed
cts said they want a cap i think and it makes sense to cap it
granted removing is capping it technically
i mean it is pretty funny to use. but yeah i dont get why people defend it so valiantly, i agree with the idea that being able to skip entire bosses by just building it up in the easiest phase is dumb
especially on a class that can do it so incredibly safely
dashing and lacerating while having jasmine bloom bump your mana up even more on top of having your mana regen makes it incredibly safe to build up dashes
yeah
because if you land any other spell you mess it up? thus its really hard to actually practically do in fights
that isnt how the dash stack resets
from what i was trying to firgure out its actually pretty hard to do in actually senarios
it resets if you:
- Land
- Hit an enemy, but it only resets for the enemies that you hit.
ah so you gotta stay in the air the entire time
yes
that sounds even harder than just not using another spell
ya it is
For example if there were 2 enemies and i dash stacked 30 times, and hit enemy 1, i’d hit that enemy 30 times with dash, and dashing subsequently would reset the stacks on that enemy only
so if i were to dash 10 more times and hit enemy 2, it’d hit enemy 2 40 times, but enemy 1 10 times
i dont see how people see this has instant game breaking tech thats my whole side. its niche and hard to pull off. let players get their funny insta kill from 15 minutes of set up
it doesn’t have to be game breaking
it’s the fact that it can 1 shot anything with enough build up. it isn’t game breaking, just not very intuitive for fighting bosses or enemies
i dont see a problem with this, if it takes on avg "5 mins" to kill anyways why shout it matter you can one shot it with "15 minutes" of set up
because it skips the phases. it trivializes any boss
if it took even 30 minutes to build up, the case would be the same
not any, majoirty have different models they use for different phases like orange cycbel that would still spawn, greg and a few others are a rare acception
this doesn’t remove the fact that it can just skip things
like almost every boss on LI you couldn't "one shot" like this
bro chose the single boss you could do this too
that pretty big cherry picking lmao
it was funny
its a bad faith exapmle
either way, i think just adding a cap is a good middle ground to this
i kinda dont care i’ll be honest, i’m trying to prove a point that being able to skip bosses with dash stacking is pretty ridiculous
what "phase" are you trvializing with that gif? it seems like that example you arent "skipping" anything
ignore the gif, i just thought it was fitting
again if it took you 20 minutes to set that up compaired to an actualy 5 minute fight its a bad example of what you are trying to prove
let’s take tna for an example. like in the video of him getting 1 shot
How though, he is just trying to prove that skipping bosses with dash is ridiculous, you keep mentioning the time and skill factor but that doesn't necessarily matter here.
that took alot of set up, he said it took multiple tries and almost 15-20 mins
im gonna tell you now that it does not take 15-20 minutes to set that up
ive used it many times before. you can gather up about 1 mil damage in maybe 15 seconds of spamming
fine post the whole greg fight
record and post a greg fight of you winning in 15 seconds if tis so easy
are you good? 15 seconds?
invaild wont provide evidence
least childish wynncraft discord member
i can do 10 million dps, wont provide evidence
if youre not willing to even listen to my points, that’s fine. just know that this isn’t going to stay no matter how much you complain
im asking you to prove you point cause i dont belive you and you just say nah trust me
let me try to calculate it then instead of recording an entire video just for the sake of “proving you wrong/myself right”
assuming around 3 dashes per second are done, let’s say, with tomes, a dash would do like, what, 15k?
ok then its all "hypotheical" and the most optimal way of playing which isnt viable in fights like greg
but continue to talk in a vacuume
that isn’t what im trying to prove. it’s the fact that you can just skip the entire fight
i’ll admit i got off track in terms of the time it took to do the whole process
im saying you arent "skipping" them because realistically it takes more time set up dash stacking perfectly than it takes to just do a normal fight. MAJORTY of fights arent like greg with a single model with phases that ramp up. hes really one of the only bosses you can out dps "phases"
divzer archers can skip watching cycles with enough dps, this isnt a "one shot" problem
but you are skipping them. it doesnt matter how long it takes, the boss instantly dies as a result of iy
nick brought a good point earlier tho, greg becoming more and more agressive the lower health he gets
with the 1shot you just avoid that
^
There's one one shot that is kinda bullshit to die to
divzer can 1 phase but still has to deal with greg ramp up from losing health
I think that homing eyes should deal less damage but for example blind for longer
because that’s just cuz the class is broken, not because of an unintentional “feature”
watched isnt even the threatening ability you are skiping
this isn’t a balance issue, it’s a bug
its greg becoming more agressive and spaming more abilities with less health thats threatening
(Unless you are shaman)
just build 80-90 walk speed and u good
hopeless 3 
i dont want this to be removed like how grape bomb was "fixed" single worst "fix" ever imo
Yeah, but still it's kinda sad that you have to build around specific thing that if you don't do you pretty much have very bad time
it was a cool mechanic that lead to interesting build but it got gutted instead of toned down
let classes have thier funny neiche builds its not even like its better than the best of the "meta" thats my whole point
theres no reason to really do it since its harder and takes more time unless you think its funny or you extremely struggle at the end parts of a boss
as long as it gets a cap so it cant actualy 1shot bosses then i see no problem
Timed damage reduction hmmm
If he takes enough damage in certain amount of time (for example 20% of his max health in 5 seconds) he will get 50% damage reduction for next 10s lul
imo thats a way more based change that constantly trying to nerf classes/the meta
seems like a complex solution to a simple problem...
And please make greg fight less of a mobility check
i mean doesn't dash stacking count as a glitch?
A lot of modded terraria bosses have mechanic similar to this...
seems like a simple solution to a long complex problem that could be applied to alot of bosses that got power crep by 2.0
The power creep applies in many ways, not just dps.
also I thought @cold bane was referring to dash stacking
Honestly for the greg fight:
- make homing eyes deal less damage but increase cc duration and maybe like give a player weakness because this attack is hardly visible sometimes and can easily kill you when you least expect it
- make watched's explosion have radius smaller but for example make it target 2 people
- make greg lock on a position 0.5s before his charge and instead make it longer
Last changes to make it less of a mobility check
just remove all mobility options 
I mean greg generally dies in less than 5 minutes anyway....
the watched phase argument is kinda invalid cuz that phase is the least threatening
but the mechanic where greg starts spaming more abilities the lower hp he gets is a better argument against 1shoting
Please read the rest of what I said
bet
ok yeah this is a good explanation
cope, the team just can't be bothered to work this stuff into the game in a meaningful way
this will 75% sure be gutted like grape bomb
can't you do this with shadestepper too?
since lari only has like 220k hp iirc
Literally my biggest fear
zz
i don't really care for the whole "dancing blade stacking isnt op" argument, while it may not ever be practical that does not justify it not having to be fixed. dealing ludicrous amounts of damage in a single hit is gonna end up breaking something eventually. (and even now it does skip TNA watched phases as well as that RoL 4 point from earlier)
a more balanced intended version of dancing blade stacking is something im not entirely against if that were to be added sure, the concept isnt bad i just dont want things breaking or unintended bugs occurring because of it
this whole argument is dumb
youre dumb!!!
assassin players just want dancing blade because its a fun tech to pull off, i dont think i've seen a single one advocate for infinitely stacking damage
nvm youre not dumb
meanwhile everyone else cant see past the infinite damage label and thinks assassin players are trying to justify infinite damage by saying it needs tech and skill
So you think the damage should be capped then?
Ig let me try to word this as best I can, I don’t it’s practical to get to infinite dmg, I think this nieche tech will be gutted into the ground if you put like a 50k-200k cap which is what realistically ct team would probably do
That’s why I says just leave it alone let people do their funny flying strat, it’s not meta defining, and skill issue on my end but it’s decently hard to keep hitting it consistently especially on a moving target
I think what is always good is to not just do the most practical thing. Take what people actually liked about it, the setup into a super massive damage hit, and apply that where possible. Could be stuff like making marks bonus higher (Idk, i don't play assassin)
could even be like marks are slightly weaker but you can now have significantly more
I mean the idea of doing a butt load of damage in 1 instance is kind of shadestepper's thing
not acro's
yeah, it wouldn't be a perfect solution for that reason
it should be capped and rebalanced
The rate at which damage accumulates could be increased
But there should be a cap on it for what should now be obvious reasons ( I do not care to explain said major reason again)
but this would just shift the dps model to be more consistent/less burst
which defeats the entire point
more archer lr 🤯
You act like the cap is going to be super super low and not like 3 million
plz just dont make the cap like 200k
If I am being honest I don't see the point in keeping it in any form. There is probably a better way to use dev resources than to reform this bug into an actual ability.
sounds extremely incorrect, this is the first thing that allows assassin to "assassinate" and it's almost certainly worth the effort
Then it should be on Shadestepper, the archetype centered around this type of gameplay.
that is true, although first shadestepper would need to be reworked from the ground up (it is garbage)
see you're still harping on the whole infinite damage thing
if a cap is added and the way it stacks tweaked, it wont be a shadestepper-like ability anymore
How?
shadestepper certainly isnt centered around dashing around mid air to hit enemies
you mean "enemy" singular
the key characteristic people want to keep is the tech of not touching the ground to deal more damage
it doesnt need to be singular damage, nor does it need to be large damage
we'll be turning a bug into a feature after all, the devs are free to interpret the ability-to-be however they see fit
it could be as simple as 2 dash stacks giving ur dash an aoe
which would certainly not fit shadestepper
Yeah I'd definitely support something like this, but I think a damage boost or something similar would be better than what it currently is, even with a damage cap.
yeah a damage self buff is another possibility
As to whether or not we'd get something like that is another story 😦
yeah that depends on the devs really
it's a bug that can potentially cause issues in the future whether you personally like it or not is irrelevant
adding a cap doesn’t seem that complicated to do.
but i’m no dev, so i can’t say much. i just hope it stays in some capacity
if the ability to stack dashes were not implemented, both dancing blade and pirouette would be some of the weakest options that you could take a on a tree, no doubting that
a meagre 80% dps, upgraded to 120% later down the tree each time you dash with no way to increase is really pitiful. Jasmine bloom does 80% dps 3.33 times per second
just being able to stack it even a little will give dancing blade purpose and a place on the tree, rather than just being some forgettable niche ability thag you just take because it costs 1 ap compared to the other options that cost 2
on top of that, even taking pirouette will cause you to just get launched up to like 15 blocks in the air depending on your momentum, causing you to deal a super low amount of damage in return for getting launched away from every enemy you hit. it’s just something that everyone is going to ignore cause it’ll go from a nice increase to the total amount of damage that you do as well as a decent movement option to keep yourself afloat incase you almost touch the ground, keeping your dash stacks, to just something that literally actively hinders your damage for a brief period
this also doesn’t help with how flow state works, alongside other damage increasing abilities, as a large number of them are on a flat timer
so the time you’re spending getting launched into the air because of the incredible 120% dps that you just did is now also wasting all of the potential cooldowns that may be up at the moment
this can easily be fixed by just adding a moderate cap to how much damage it can do, i don’t think removing it is the solution as there’s a middleground for those who don’t like the ability and those who do
i think of it as a bug fix in the form of a balance patch
oh also pirouette still isn’t an acrobat archetype. idk if that’s something that is ever going to happen, but the fact that it isnt will make it even more stupidly useless to take if dash stacking were to be fully removed
you can use it for oblivion cycling i guess
prob not worth it as the large majority of builds use curse or courage, so you’d be losing dps by just swapping
no like as the main weapon
even then that’s a super niche use
you cant just not take lacerate as acrobat
yeah but you just dont use it and instead use dash to hover
it deals less damage and forces you to deal contact damage to an enemy, there’s so few scenarios where you actually want to do that. especially with an oblivion build
the discussion is not whether or not to keep the bug, its whether the bug should be entirely removed, or whether it should be patched and reimplemented as a feature
thats why the crux of the discussion is centered around the skill expression that dash stacking adds, and how it might be reimplemented in a balanced way
it’s
not that hard to pull off
skill expressive combos dont need to be hard to pull off
lol
its true though
take the super jump bug that mercy had in overwatch
its not hard to pull off at all but it allows for more skill expression in the form of movement
similarly, dash stacking can add more things to think about when moving around
Btw how do u prevent the same thing happening with etw shade builds, do they not break some stuff?
Just curious
Dash stacking should stay in game, just add a cap to it
I just agree with the others
There are many games that did that and that only made it beneficial to the game or made communities pleased
no, you dont understand: we cant have fun
:/
imo this situation kinda reminds me of old vanish flying, rest in peace 🫡
horrible mentality
I don't understand how to dash stack someone teach me ;-;
step 1: dash
repeat
but like how do you start and end it
ig you don't do anything to start it
but you end it with a dash?
- Dash in the air
- Use lacerate and hop to stay airborne
- If you aren’t in need of going higher, use dash cycled with lacerate
each dash you do will stack in damage until you hit an enemy. once you do, the dash stacks resets *per enemy, similar to satsujin cooldown
if you land the stacks reset
Oh wait what I though you constantly had to hit the target to apply the stack, no wonder I couldn’t figure out how to do it
Why are Windy Feet, Frenzy, and Stormy Feet all on the boltslinger side
windy feet doesnt matter, but it makes no sense to have both the walk speed boosting abilities to be relegated to one archetype
getting frenzy wastes a lot of AP but is possible (that's fine) but why is stormy feet locked by having phantom ray
that doesnt make sense
boltslinger is supposed to be the fast archetype though
windy feet doesnt have an archetype and is easily grabbable by all 3 archetypes
considering boltslinger is the shit out arrows and move fast archetype i think stormy feet being on there is fine and sharpshooter not being able to grab it is also fine since you have range benefit
frenzy should just be near the end of the boltslinger tree realistically lol
Hmm I guess
The only benefit of frenzy at the end of the tree is that you lose access to it early game
Which I don't think it necessary
i dont really think early game should have access to it
stormy feet alone outspeeds most early game content and mobs
Just make it more easily accessible to every archetype in the later game
why though 🥴
bc speed is op
Yes
Frenzy is way too broken
Imo it should be removed
You can literally wear statue and still move because of how stupid frenzy is
Plz don’t nerf it anymore it’s very nice for lr ing
remove lrunning too 
Remove frenzy on god
Maybe make frenzy be worse from further away, that would reinforce bolts playstyle and make it less op
Or have it like flow state with something you can build up, and it lasts for a while before going on a short cooldown
That would make frenzy fully unusable and a waste of 2 ap
I approve
Being op = bad
Makes game less fun
I mean, not like a million second cd. It would just require a lot of hits up close to fully activate and make it more bursty. It gives a burst of speed instead of constant speed so it's less reliable and you have to use it while you have it.
Literally any cooldown would make it unreliable enough to not be viable
cries in arcane speed
hope you don't pull a muscle making that stretch
making frenzy like flow state honestly does sound pretty interesting
regardless it still absolutely needs a nerf
Oh yeah
Honestly
Arcane speed rework idea:
No cooldown but it only activates if you actually transfer mana
ive suggested that before
frankly i dont care about arcane speed buff but i sure as hell want the bug to get fixed
I never had the speed bug but i only played arcanist for like maybe 5 hours so idk
it doesnt happen too often and its easy to fix (class) but its still anoying
so something like rune of acceleration?
rune of acceleration is pretty different
idk my idea of a flow state ability is something that ramps up and ramps down with a cooldown inbetween
which is pretty much rune of acceleration
well, that isnt what flow state is
:shrug: if u say so
"Or have it like flow state with something you can build up, and it lasts for a while before going on a short cooldown"
thats what they said, but not what flow state is compared to the likes of rune of acceleration lol
so whats your idea of a flow state ability then
coz i'm pretty sure a ramp up ability is what daktota here meant
you build it up from attacking an enemy (or whatever mechanic you want to incorporate for the class) and the bonus (damage in the case of actual flow state) is just immediately as strong as it is when you get it. it doesnt ramp up. thats not what my idea of a flow state ability is, thats what the ability actually is
rune of acceleration progressively increases walk speed when you use it, and so it's pretty different mechanically
if you want this rework of frenzy to be like rune of acceleration, then sure, but i have no idea why you're trying to debate the semantics of it when it is clearly different lol
ah, so basically get x stacks to trigger y effect
frenzy currently basically already works more like rune of acceleration than it does flow state anyways, minus the fact that rune of acceleration actually starts off negatively
i'm not, i'm just going off of my interpretation of what they said and my own understanding of a flow state which is something that gets better the more you do it
i personally would consider riftwalker's sprint effect more of a flow state than time locked, for example
yeah pretty much, minus the cooldown
idk just nuke frenzy already like damn

The buildup from one thing to a instant effect was the idea yes. It's a random one so it's probably not great. Theres other ways to nerf it is what Im saying
I mean, if mage, warrior and shaman can fly then why assasin can't :/
acrobat
it’s kinda really good but sure
I mean, needs enemies to be able to fly for longer (I think)
wait why shaman? that class can like barely move
you dont
Isn't it like, you don't gain much height when in the air?
that’s definitely not the case
have you like, played acrobat? that class has the best combination of sustained vertical and horizontal movement out of any class
assassin can fly but not in the old method, also shaman is dogshit at flying
Woah shaman vertical is insaner….
Yeah, kinda
shaman flight is only decent if u dont take better totem
once you take that, the distance for blood connection to proc is too far
without blood connection 
wattttafak
i mean like the walkspeed abilities should be together
Oh I know, swap frenzy and stormy feet places 
2.0.2 should've added the little one pet
healthy as in it's in the negatives 
you are delusional if you think that
🥱🥱🥱
why was everyone okay with 40-50k dps in 1.20 but now even 100-150k is considered negative
2.0 really made people want more and more dps for no reason
meta innit
50k dps is not fine when there are people hitting 150k regularly
if you want people to be okay with 50k dps then make 50k dps the upper limit (right now, it is not)
umm thats not what im saying
150k is the lowest right now, people are drooling over warrior/archer doing 300-400k dps and assasin doing god knows how much dps
yes, that's the meta
no thats unbalanced classes
well that's the fault of CT, innit. they are literally the ones fiddling with the classes
but they are focused on nerfing uhhh....shaman
sure, but my whole point is that 150k dps shouldnt be considered negative dps
like a certain stratiformis archer believes
it kind of is. imagine a Greg fight with 4 available slots.
You could have 4 archers, 300k DPS each for a total of 1.2M DPS.
If you sub one of those archers with a mage dealing 50k dps...you're losing 250k DPS in your team.
Hence, -250k effective DPS.
do i have to remind you that greg is a raid boss? a single character with 150k dps will kill greg in 4-5 minutes which is 5-10 minutes faster than it should happen
also you rly have no idea what state mage is in huh? even morph the nothing does 75k dps unboosted and without tomes
bro I am using the numbers you put up for the sake of simplicity
you are understanding my numbers wrong
okay let's use the numbers for morph the nothing (75k)
you're still 225k behind on archer...
150k dps is the peak mage dps without tomes while 40-50k dps is 1.20 dps, my argument was that current mage dps would be healthy for the game not 1.20 dps
even at peak mage (no tomes), that 150k is still negative 100k DPS from what an archer could be
...
its less than archer yes but what he meant by negative is that mage dps was worthless and not viable
well
it kind of is. again, why would anyone take in a mage when they could have an archer or assassin
which is not the case cuz mage can literaly solo greg in 4 minutes or even less
how long would it take for archer?
2
exactly
being worse than the meta class doesnt make the weaker class useless
even mage has no buisiness soloing greg in 4 minutes if we look at it from a mmorpg perspective
the sooner you finish Greg, the sooner you can start a new round.
Like, a mage can do 15 rounds of Greg in an hour. An archer can do 30. That's, what? A difference of 75 (over a stack) of LE?
It's all about the meta.
your whole argument is pointless cuz im well aware whats meta and what isnt
my point is that the overall dps in 2.0 should be reduced, i never said that mage is or should be meta
agreed. but it really isn't looking like that will be happening any time soon, heh
idk about soon but im sure the ct will do smth about it considering a lot of them have expressed their discontent with the inflated dps
even after a couple of patches, there are classes that are a hundred K or so of DPS above the rest
well asasin did literaly go from worst to best in 1 patch so yeaah
but thats more a problem of people realising that assasin is actualy decent after crying about it being bad 24/7
CT is like....100k steps back, 300k steps forward
i mean it was pretty bad pre-patch2 kek
it was bad for general use cuz it was inconvenient but the dps was NUTS
they shnould have reduced the dps while making it more convenient to use
to be fair trickster was never bad
or. acro or shadestepper really but like. from a meta pov
either way i kinda stopped doing at stuff so idk what's happening there anymore
but . trickster is too good for sure lol
anyway my point is that CT is not good at properly scaling back damage numbers. they either greatly nerf the wrong classes (RIP shaman), ineffective at nerfing the ones that actually need it (archer), or create a whole new overbuffed class (assassin)
so uh. don't hold your breath that the problem of overzealous damage numbers will be fixed anytime soon
so. you need to lobby hard for your favorite class to be buffed instead of praying that the other classes get nerfed
Acro and trick are godly while shade is still not great right? ive been busy since the assassin patch dropped
im pretty sure thats basically whats been going on (i am in the same predicament)
but yeah i promise shaman is relatively fine (trust) 
meh i dont need my favorite class buffed, its alredy strong enough (mage)
i also love negative damage
keep being delusional 📮
some people dont need to kill things in seconds to enjoy the game 🤯
idk maybe i am poor but i look at the opportunity to get a whole stack more of LE and think "Hmmm i want that"
well i dont even see tna as money making method so i guess its a playstyle diff
Says this 2 chats after calling someone delusional
see the difference is that nkklk gave a reason for why he thinks that
i called him delusional as well before he gave a reason 
also pretty important to note that these "averages" are still usually multi-mythic or even crafted builds with tomes and do not accurately reflect the base damages of the classes 🙂
tomed mage does 200-230k dps , i was using untomed dps
have you heard of lootruning? its about 50 times better for money making
your average non-mythic build still wouldnt put up the numbers you claimed and using stuff like mythics and or crafteds for ""base class damage standards"" is just really silly and forces a narrative
doesnt matter, non mythics are the same difference in dps between classes except with smaller numbers
I’ll try not to flame but imo lr is much worse than grinding tna, lr depends a lot on other players on the server vs finding 3 people in ur guild to run tna for an hour or 2, tna is much more consistent for emeralds vs a random chance you find a mythic worth millions vs avg a stack of le.
morph the nothing doing 75k dps for example is absurd and shouldnt be happening (but its also considered trash dps)
Don’t get me wrong I lr too it’s just very frustrating to find good worlds vs finding “good” tna groups
when your argument is revolving around how classes have evolved through differing updates and what damage standards are being seen as "normal", then yeah, i think differentiating between non mythic and more optimized builds is pretty important lmao
also just because of the way that it can be interpreted, like by a certain someone who i will not name that's set on one class that i will not name only dealing x amount of damage non mythic whilst other classes are doing x amount of damage with highly optimized builds
omg guys x class is sooooooo bad!
see thats easier said than done, aint nobody braging about their unoptimized non mythic build so how should i know what dps those builds do
im using peak dps cuz thats whats talked about the most so i have a better idea of it
test it yourself then...? and if you have no experience with those classes why try to make brash generalist statements as if you definitively know what theyre capable of
have you tested them all to speak?
yes?
well not all just the classes i enjoy playing the most, being warrior archer and shaman
every single class with non mythic and mythic builds ?
not a big mage or assassin player personally
thought so
when did i give opinions on other classes anyway? i just mentioned their dps thats all
that's... pretty important lol
? everyone knows the rough amount of dps classes do
apparently not
All classes can deal very decent damage now. Shaman not so much.
"everyone knows damage it's a fact 🥴 "
do i srsly have to explain this again