#2.0.2 Constructive Feedback Megathread
1 messages · Page 2 of 1
Oh well yea obviously this is a business
Hi I’m not obligated to be kind, you’re stupid if you think this is the only reason
well 2 worlds got crashed within 30 minutes of eachother sooo yeah
the first world crash can be accident sure but the second 🤨
Making an enjoyable game is also something you can do 🤯🤯🤯
Committing a crime and self reporting will still get you punished.
Players are obliged, it’s public info what is bannable.
If what you’re doing crashes a world, you’re fine. If you go out of your way to continue you’re guilty.
I couldn’t see anything in the rules saying casting abilities should result a ban in any kind
Exploiting is in the rules, and it’s enforced within reason. You aren’t going to be intentionally dishonest here.
To my knowledge, thats not me. I've told OmegaCKL that the only server I've crashed was around GMT+8 03:00a.m. where my friend was in a laggy ass server telling me to join, and It was collapsed after some spell cycling, not even spamming smoke bombs.
if you do something, even as simple as WALKING, and it crashes a world and you keep joining worlds over and over and doing it KNOWING it will crash you will be banned.
i think its a bit ridiculous to assume that players should know that their mundane actions will result in a server crash but for this case sure
bro WHAT IS THIS CHAT AHAHAHHAA
Oh for sure I specifically am saying doing it isn’t bannable but repeating it on purpose is
Shut yo bichasup furry lookinass
Hi smartass I specifically said IF because I said I HEARD and I was not corrected. I was instead shown more proof regarding it.
asthae when a discussion occurs he is not involved in
I very very very much can. And if I’m wrong it becomes their job to show innocence. Quite literally that’s what accusations of rule breaking (when I have proof 🤯) are
Fun story, i false banned 0 people and not one person claims I did either
So my harsh judgement isn’t so harsh if it never has messed up a single player
hmmmmmmm...
I think it's fine to assume that using evidence and stuff, and if the person being accused thinks that assumption is wrong they can use their information to disprove that assumption
EXACTLY. Especially with a lot of evidence.
I don't have much of a good stance on this, but what nagisa said seems reasonable
what evidence could you reasonably give, though
On what the crashing?
nearly everything is server side logs, not client side
yeah
for example this claim that they crashed 2 worlds, whereas they claim they only crashed 1
they can only prove that if they happened to be screen recording at the time, no?
Typing something out, but world crashes are in logs
Bare in mind that I indirectly "crashed" a laggy ass server and Omega himself even admitted that that's complete accident and thats not enough to warren a ban.
Other than that, no servers are crashed or severely harmed
were*
that would prove that they were in two worlds that crashed, sure. that doesnt prove that they did or didnt cause the crash
Oh I’m not even saying what you did or not, I’m just talking about the idea that mods must warn
I wasn’t there to see you nor know the case so I can’t make a stance on it
It's alright, I'm just kind of curious on what makes me get banned, either player's reports or the server side, and I think crashing the server shouldn't be my case since well, I've said that the only server I managed to "crash" was complete accident and can be done by any assassin or even other players that spell cycles since it was already lagging.
Ok so here’s how I’d do it if I were a current mod
Whoever it is has been seen spamming a known laggy spell particle, people in chat are complaining and reporting them. The world they are on crashes so they’re now on another world. More people are seen complaining about said user and they’re proven (either I see or video is shown) of them doing it. World crashes again. Either this repeats or doesn’t, but at this point I’d say it’s enough to at least consider a ban. The player is doing something mundane, but the player must also see in chat the people complaining, notice their spells delaying, and the server ending. At that point they cannot make an argument of not knowing. They can still argue it was not on purpose.
It’s not just a case of caused some lag you’re banned, it’s a case of users experience being disturbed and someone continuing to do it knowing this.
I have no idea how I ended up in 2.0.2 constructive feedback mega thread
all under the assumption that they were doing this during a server crash twice from what i gather they only are aware of it happening once
Again, idk of the original case
so either they are lying which i find unlikely seeing as how much trouble theyve gone through to discuss this
or there is a a bad assumption being made
Also I will say, unpopular opinion but who the hell cares if you get banned, we aren’t hypixel wiping you
Just appeal and come back in a day or whatever (this is my opinion and not how I ever enforced stuff obv’
The point is that if ^ is not the case, then player reports would be it. As a suspect, it is my right to actually knowing the evidence of me crashing their game, like a video shown. If not, theres not really a way to tell whether I deliberately crash the server or not.
I've appealed
we obv wouldn’t count it against you if we revoke a ban, it’s been done before
Idk anything but I’ve seen screenshots of someone spamming the vortex spell in detlas on the crystal no idea if that’s even you
Also in the appeal its unlikely im getting "unbanned" because I did not admit anything I've done wrong, and there's not really a point for me to do so since admitting something that its not my fault.
to prove that they did it to two worlds means we need two videos
^
I've explained in details and timelines on where I've been and what I've done.
Also @waxen patrol this is from one player's evidence
This isn’t true on the dev world logs side I imagine. I’ve never seen them or anything but most server logs for games track crash causes if it finds them.
completely vague, claiming me to be lagging their game when im not even in front and looking at him, and im just moving foward to the trade market npc lol.
exactly which is why i've been saying the most important logs are all server side
Not entirely, just more importantly
I'm just saying, if theres any video shown me deliberately following someone and intended to "crash" their game I'd like to apologize with a long essay and to think of what I've actually done, but if its just some self-centered and vexatious individual coming up whining about someone lagging their game and get them reported, nah.
Following someone would fall under harassment and is significantly harder to prove
And as such significantly easier to disprove
Like I genuinely don’t know if wynn stores spell history. I honestly imagine it doesn’t since it would be a ton of data for almost no purpose
trift and chaos explosion
Whats funny
so maybe but it probably drops the logs at some point
idk if black holes works like that but if cherry bomb works with the same animation, everyone who plays it would easily be punished
imo if it was just the blocks then ice snake mage would easily get you banned for the same lag
especially now that ice snake is actually viable spell spam for arcanist
Ice snake is less likely to cause that much lag, I've also played it. Its not entitiy, its just particles.
ice snake is falling block entities
also if the server logs would be available, it would likely showing me to have myself to be in the detlas and cinfras area the most, and I did not "follow" someone to crash their game.
Justice for notorious flippa!
alright so i just wanna do the right thing here to prevent this exact issue from repeating itself, is whoever is capable of making black hole smokebomb less laggy aware of how laggy it is right now and if not how do i get the attention of those persons. do i bug report it? has someone here on CT or Mod team already notified them?
no
yes lol
also no. you're both wrong 💀
it's armor stands with an item on their head
i asked if i should bug report it or if they have already been notified and got a "yes" though i do assume you are saying they have been notified
The thing is ct / mods don’t decide the stuff for spells. They can give lots of feedback and input, but they can’t change it
the black hole really should just be done with smoke particles, it would be less cool but so much more helpful
yeah i figured that was a dev thing which is why i wanted to ask if they were aware of it
it would be nice if those effects got optimized in the near future
surprised nothing this big came out of it until now (unless i am mistaken) that effect has been like that since assassin's debut in the beta
better fixed late than never 
I mentioned ice snake being risky
ive definitely had some frame drops from ice snake myself
especially while playing snake nest arcanist 
It would be the most a flaw from the developers on having it released or not considering fixing the issue once reported.
hard mfing AGREE
it really feels more like an effect of not taking a very important (and recognized, mind you) issue as seriously as one should've
call it "exploiting dev oversight" or w/e but this dude speaking facts and that counts for something
This is so much to go back and read, someone got banned for casting spells? Seems like some extra context is being left out, can we get a short tldr on what actually happened and then move on
no
@ancient jackal have you tried this
Using it normally isn't the issue, it's intentionally spamming it in a full server or something in Detlas
and trying to crash the server
Enough staff members are already looking into this so im not trying to bother more
My friend tried it in front of me before, it was less laggy than black holes obviously.
It would be so complicated to have the full story explained in such a short paragraph but basically I was banned for intentionally lagging or crashing the server, and I was accused by an individual who claimed to have 2 servers crashed in such a short amount of time while I'm truly innocent, and the only server I've crashed was in a different scenario where its already lagging, where I asked a moderator that in person, doing that is not enough to warren a ban for "crashing servers". Therefore, it would likely to be a player report against me for lagging their game out, which for me, especially when its so vague to judge someone's intention and consider them to cause lag on a user's client, my stance is that the punishment is unjustified. Obviously there's more context involved. If you want to know more, I can explain it in dms later.
Bare in mind that this is all my words, and to achieve fairness, the server side may also have their own stance and evidences. However, up till this moment, I still cannot get my eyes to see any that actually showing me deliberately crashing a server / a player.
I think there should be some changes to make the warrior tree more flexible. Boiling Blood should be a Fallen ability, Flyby jab should be a battle monk ability, and it should only cost 1 AP
Whats funny there’s no rules saying making an individual who has a potato pc lagging is considered to be a bannable offense, and players are only obliged to follow the rules written on the rules page, not the rules imaginable by anyone or the staff team.
even Omega in person said that’s complete accident and should not be enough to result a ban.
I wouldn't say its bannable. If I was a moderator, I'd probably kick you with a warn not to continue, and only escalate if you did.
you guys are basically putting the blame onto a player when it’s your own fault, that’s quite tragic.
You could make this argument for literally anything. Oh no guys, people make knives and knives can hurt other people, so its not my fault if i hurt other people using this weapon that you are allowed to sell me. I get where you're coming from, and we need to fix it so it doesn't harm the servers, but it's also just kind of a goofy point.
And no, you did not even read the whole context, he did not “crash servers” instead it’s likely to be a player report against him
Player reports against someone causing them to crash is so vague and can easily written off as true even with bad evidences. No players are responsible for someone’s bad pc, it’s not obliged for a player to be “that” considerate in playing a video game
Sure, but I am pretty sure it was lowering TPS substantially.
If you are spamming spells in detlas and its lower server tps substantially, and a staff member requests you stop or delivers a warning in some form (not a ban, I do not agree with something that could so easily be unintentional or performed unwittingly being awarded such an extreme punishment)
and you continued to do so, I mean, that seems like something eligible of a punishment
Yeah, we gotta do something about the black hole creating so much lag that repeatedly firing 3 smoke bombs can tank that world's performance, but until then you can just use common sense that intentionally being a living lag machine or continuing to do so against staff request is Not A Good Thing.
tl;dr just add a rule against deliberately crashing servers and rely on moderator discretion
maybe warn/short first ban (hour to day) em

I am literally saying i disagree with banning someone for this without warning
YEAH I ACKNOWLEDGED THAT
yeah its not stated in the rules
what i said is that if you are doing it and a staff says stop doing it and you keep doing it after they deliver a warning then you are elligible to be punished
ok then we agree
It doesn't significantly drops the TPS of the server.
With the gif I made with my friend casting smoke bombs repeatedly did not seem like anything was slowered or something, and I actually have a TPS mod installed and I knew that if I fuck the server TPS over it would be going too far.
And I have included timestamps in the appeal and this convo, the only server I managed to "crash" is a server with super low TPS that my friend was in, and was lagging so hard already. The other person who was blabbering about 2 servers crashed subsequently has no evidence that it was me doing it, and some individuals actually believed in it and thinking that Im the one who crashed it with black holes.
One individual comes up with this screenshot, literally act as "media framing" and made others think of its actually me crashing 2 servers in a row but I didn't.
Yet that screenshot might actually due to other reasons, I've been having bad internet connection lately for a certain period everyday, and the message in the screenshot pops up when you are unable to connect to a server anyways.
(The server didn't actually crash as this message even pops up when my friend is completely fine in the wc that it says went down)
I try to not direspect anyone but some vexatious and self-centered individuals keeps on whining about their games being crashed without proper evidence, especially towards me is just unreasonable.
The moderators also must be able to keep the server running in a ethically, sustainably, and reasonable manner. The more rules you add the more people who will try and loophole them and say the game is too restrictive. You already have this with mob farming. Once again, crashing servers falls under bug abuse (or exploiting if done enough.) this is in the rules.
The moderators act in good faith despite what people believe. New rules and edits of rules take damn time and it’s also unfair to ad a rule and enforce it same day, so you need to spread the word a change happened.
Im of course a biased source, but mods never really care for power as it gives nothing. Mods get to ban people. That’s about it. There’s no power to be sought after.
You are 100% entitled to know what you did to get banned as well to ask why it’s the rule. For the last day or so you keep making what seem to be either intentionally dishonest messages to throw as much fault as possible or just flat out making claims about stuff you don’t have any proof on.
Also. Again. All bans are appealable. I am aware of the person in particular wanting to say they are innocent which is fine I’m just talking in general.
Also again idk enough about your case but the errors there do 99% of the time appear because of lag. Idk what the image on right is meant to be because if you’re saying that’s why then the devs would’ve just said it’s not your fault to the mods and unbanned you.
You're saying "oh they only get to ban people" as if that's not one of the most consequential actions you can take on any multiplayer server...
There is now a problem where undersea internet cables were broken for unknown reasons and Asia areas had their internet connection badly hampered at times. The notice "The server you were on before went down" will appear on the left even though it is perfectly fine and people are actually playing on it if your internet connection is unable to sync the server. This problem has been bothering me for the past month or so, especially when I try to connect to foreign Minecraft servers that are not in Asia. And based on his appearance, the man who sent the ss on the left appears to be an Asian player. Moreover, you appeared to think that the screenshot depicted a server crash.
Bans allow you to control who gets to participate in the server. You have the proverbial keys to the walled garden. With that, you get to dictate what is or what is not acceptable. That's not a power that you can just dismiss. Hence, there should be oversight over its use.
Even now, flippa's case is very easily dismissed as "just some rantings of a banned player". It's happening right here on this thread. You, the moderators, not only get to decide who to ban, but also the validity of anything that people say.
How do you justify the statement of “crashing servers falls under bug abuse (or exploiting if done enough.) this is in the rules.” as correct when there are clearly no guidelines for it?
Okay, but something doesn't feel right about your opening statement: "The more rules you add the more people who will try and loophole them and say the game is too restrictive" Especially coming from a former moderator. Rules are a set of instructions that specify what people should and should not do. Since I believe moderators were at least informed that only players who have broken the rules should result in a punishment, not a set of "makeup rules, self-defined rules, or assumptions," having more rules in place to protect the server would not only better protect it, but it would also limit the power of staff members when they decide to punish a player. You don’t see a city having no rules or less rules just because of a group of people whining about “freedom and democracy”.
It would be too powerful for the moderators to claim that anything is regarded to be in the rules when it is obviously not specified on the rules page, regardless of the player's behavior or intention. Not only players are obliged to follow the rules, mods, or a staff team as a whole, are required to respect the players and obliged to agree that no punishments should be easily issued to one individual. You said once more that "bug abuse (or exploiting if done enough)" would be sufficient for the issuance of a ban. First of all, casting spells is not a bug abuse, no exploits were involved in the process and it is purely game mechanics. If the server is incapable of handling a given amount of particles, there is no way a player or any individual should be responsible, as they do not know the limits of the server that can handle them and the ways the server operates. When the mods or an individual staff member come up and say “hey you are not allowed to do it despite its vague or not stated in the rules” and ban somebody without any warnings, you know it's unjustified, and almost nobody would consider it as a fair punishment.
I also noticed that you seemed to believe that banning someone without warning is a good idea. While this is true in some situations, such as when a player engages in flying, hacking, or duping, which are all covered in the rules page, if the server decides to ban someone for behavior that is not covered by the rules, moderators are required to warn the player and explain why this is wrong. The gamer should undoubtedly be banned if they chose to carry on after being warned and for not respecting the staff members.
As you stated, you are a biased source when you claim that "mods never really care for power." Without intending to offend, what might and can players do if they were wrongfully banned? As practically all of the server-side records in this instance point to wrongdoing, the gamers who claimed to be innocent can only serve as a witness against themselves, when the moderators refuse to look into or present proof that a player has harmful intentions toward other players or the server. Consider a scenario in which a suspect is accused of murdering a person who was not killed, despite the fact that no evidence was presented to the court and the judiciary was not at all convincing, the suspect is jailed anyway. If word of this situation spreads, the public would not care about who was at fault because they would only be focused on the injustice of the verdict.
The fact that all the words I’ve mentioned in these 2 or 3 days, over 5000 at minimum, the validity of them, are all decided by the mods, not the players. Despite how the players feel, and what viewpoint and stance they are at, the final decision is all by the moderators and the server. It is not about “mods never really care about powers”, it's about they already owning all the power to take control of one player’s freedom and fate. Not emphasized, but players cannot get themselves banned, or unbanned, nor know the evidence of what they got banned. With this mentioned, it comes to the importance of a set of rules being made to not only limits the illegitimate actions from the players but also limit the power of the moderators. In real life, a parliament is a legislative body of government in both current politics and history. A modern parliament often performs three tasks: it represents the electorate, passes laws, and conducts hearings and investigations to check on the executive branch, limiting the power of one government and preventing dictatorship with too much power.
^ I learned this in a sociology lesson, not just full of blabbering without shreds of evidence
If all of my statements were shown to be incorrect or untrue, I would never be able to prove my innocence because the server had the majority of the evidence and it was never made public.
Your advice to "just appeal and come back in a day or whatever" (Although I know it's just a recommendation), I'd like to say that I kind of disagree with it because there is no point for a user who wants to prove their innocence to readily admit something based solely on accusations and no supporting evidence. Additionally, in my opinion, if the server ultimately determines that I am innocent, it will be clear that wrongful bans do occur, and the server may be able to improve its moderating practices going forward.
2.0.2 constructive feedback? More like Complaining about Moderation
Hey that's actually a feedback 
Considering that the moderation especially for my case seemed to have flaws and problems.
This is exactly what I mean when I say moderators have all the power when it comes to framing what is and is not accepted behavior, even when that behavior is valid. By banning someone, you can just explain away their entire side of the argument as "rantings or complaints". That you are trying to make it seem like a nothing burger power is disingenuous.
so i stopped looking at this thread for a bit cause i felt like i really couldn’t contribute to this whole thing as from what i know the lag issue has been acknowledged and i have no control over the ban and can only voice my opinion which i have
but could someone catch me up on what’s been happening here
maybe i’m just not understanding your take but i where you say there should be oversight over bans there literally is? we have mod managers who will oversee mod actions and if they notice anything strange they will look into it, and above that there’s the admins who literally own the server and have final say on anything, though they are busy with mostly running the game hence why we exist to take that burden off their shoulders. “just being able to ban” i would say is brushing it off a little too easily but it really is not something we can or would take advantage of when there are so many ways it could end badly. either way, none of the mods on the team even think to try things like that, because management and trial processes weed out people who would try, leaving people who act in generally good faith.
to be honest, if anyone comes after me with whatever criticism or even just plain harassment i try to think more carefully about it, remove my role from the equation and respond or stand up for myself as a normal person because i genuinely do not want to ever let my power get in the way of anything and end up on any sort of power trip. not just because it looks bad and would end poorly for me but because i hate people who would do that. if another mod stepped in to deal with what they saw as harassment or otherwise undue comments then sure, but i would stop it if i didn’t feel like anything wrong was being done to me.
i can’t speak for everyone on the team but i’m perfectly fine with providing insights on what i do here and why, but sometimes we get criticism without trying to understanding why we do certain things or otherwise false, and it gets irritating to see.
I respect your dedication towards the server and I have nothing personal towards any individual. 
With my information and position in hand, I'm just kind of wanting to debate some facts and right or wrongs. I don't mean to harass anyone. Additionally, I believe that making a statement like "Bans enable you to control who gets to participate in the server." is going a bit too far in terms of criticizing the staff team. The point I want to make is that something that is not expressly stated in the rules, and just some wordings or a definition from one or a few staff members, is not sufficient to ban someone because this would be too strong given their authority.
I'll reiterate that, to a large extent, anyone who has been warned by a staff member and does not cease their behavior, even if it is not prohibited by the rules, should face punishment because, if the behavior is serious enough for moderators to warn you about it, you should already be aware of what is happening. But in my case (I can be biased toward taking the side of the suspect) a warning is sufficient to let me know that my actions have begun to obstruct someone, and I would be expected that keep on doing it is no good.
You are a good moderator and based on your personality and chats, and at least from what I could tell, I don't believe you did anything wrong. Even in this particular instance, you gave me a thorough explanation of your point of view after I explained what had happened and what I had done. And that's great because it could clarify a lot of misunderstandings and reduce criticism of the staff as a whole or at least of one particular person. I truly hope that everyone here does not send "hate" towards the staff members and actually giving out some evidences or standpoints if you think their statements are wrong, even though I still do not feel justified for the punishment imposed on me.
^
Also @distant epoch Not just the regulations may need to be updated or renewed. I feel that the rules should surely be enforced or at the very least mentioned if the server determines that someone is lagging someone else's computer or if the server should result in a ban. Although assuming someone's purpose can be difficult, I think it would be great if the rules were clearly defined. And I already sense that this might be challenging.
The second concern is actually unrelated to my situation, but I would like to know if pricing guidelines for the channel #💰trade_market and perhaps something that was proposed, a tm helper, would be enforced. A person approached a few days ago or yesterday and attempted to market their item for a wildly inflated price (a bad hadal for 4stx). And when someone tried to tell him in a kind way that his item is overpriced and giving him an estimated value of that item, the person replied "do not care", "if you don't like it, then don't buy it and don't comment on it". If I recall it correctly you were also engaged in that conversation, I'm quite certain.
^
On the basis of that, I'd like to propose a set of rules or instructions for players new to this channel regarding how to respond to someone's opinion on both ends. As you can see, people enjoy discussing prices on that channel apparently without cause. I can't say whether it's good or bad, but speaking for myself, I would like to share my pricing because if someone truly listened, they would avoid being ridiculed by people who are quite obsessed with the subjects and prices. Additionally, this would stop conflicts from arising.
I hope these would also be taken into consideration although the ideas seems primitive yet.
god damn I have too much free time after finishing assignments
bro is writing a fucking book jesus christ
Longer than a novel you can comprehend in high school.
first off, thanks for the in depth response, it really does help to have a more calm and organized approach to these discussions, and makes everyone feel a bit better about handling it.
i do agree of course that a warning for something not stated should be followed up on with a ban if it’s continued, that’s a system in some way everywhere. the point of contention is that you did not get a warning but an immediate ban, which on the mod side as far as i can see is that you were doing it for long enough that it should have been obvious that you should have stopped doing it and would fall under common sense, while from your side it was unintentional to cause trouble for others. apologies if you have clarified your attempts to get this across in an appeal and i haven’t read or just forgotten that, but it seems like that’s the best you can do. perhaps we can clarify the rules more to add things like lagging or otherwise harming others’ experience on the server, even if it is somewhat covered by other rules it doesn’t hurt to add some hard text if we get a good way to word it.
yeah i did get into that conversation, and it was mostly left at “yeah it’s annoying to deal with people like that but they can be left to never have their item bought or naturally end up lowering it once they realize.” adding rules on interactions just doesn’t sit right with me, but i guess we can see? and yeah we are working on implementing effectively the same thing as tm helper, some behind the scenes things need to be finished up first but i will try to let everyone know asap when i have access to the information and clearance to talk about it all publicly.
it does suck that a lot of price related obsession leads pretty quickly to toxicity and flame wars, we’re hoping what we’re doing will eventually help to calm it down a bit
I like how 2.02 added some nice changes to assassin
It would be cool to add a way to change the skin of night-cloaked dagger
would probably be cancerous to have to store the data but i would love some way to have each of your weapons assigned to whatever skin you want instead of each class having an active weapon skin for all of their weapons
I agree it actively makes me not want to carry more than 1 weapon because I feel it breaks immersion pretty hard but that might just be for me
i just skill issue and try to fight with my level 49 ws bow 
would it be considered skill issue to use summoner post 2.0.2
well intelligence IS a skill so using it shows low amounts
what if you use hadal which requires high intelligence 
also unpopular statement but does it really make take that much effort to use any other archetype
Unless its assassin no
true, but at least the summoner nerfs means the archetype requires more action to gain the best effect out of it now, meaning more effort.
the problem is that even played perfectly, summoner (or any of the shaman archetypes, tbh) pales in comparison to others (warrior, assassin, and ofc god archer)
like, if you're going to bother putting in that much effort, you might as well do it on a class that will be much more impactful
but what if I like to play shaman?
skill issue
i have a level 106 and a level 105 shaman. I want the class to be good. Unfortunately, it just isn't, and I'm not going to delude myself that it is.
but if delusion is your opium then enjoy it as much as you want
I'm not even being delusional about it, I just like playing shaman. That's, just about it to be frank.
And yes, I am aware it's been bad since, well, idk maybe like 1.20 I think.
KB CCI has always existed 
I’m not perfect on my knowledge, I make mistakes :(
Imo shaman should have the ability to crowd control even the non cc bosses. Aura holding mobs in place it almost the only really defensive thing shamans can do and half of the bosses invalidate that. Imo is the worst part about playing shamans
Whats CCI?
crowd control immunity
Ah yes
shaman cannot trap mobs in place since 2.0 and a lot of bosses have immunity to being moved around (TCC parts and the eye come in mind) for a reason
Shaman vs Greg feels awful and bosses like Greg being cci makes zero sense imo
Omw to keep Greg Perma airborne with meteor/uppercut
Like have a extremely mobile boss with zero way to slow him down
I stand by the best designed boss is the giant robot rat at li. He doesn’t needlessly make the player less powerful by randomly being cci while also having engaging arena spells and a fun cycle of do dmg then purposely dodge for a second then go back to dmg again. It’s a very expressive boss fight while not being brain dead easy.
Imo there so almost Zero good reason to have cci be a main staple of the game. Why have moves like aura not effect mobs but something like provoke will. It’s a taunt which is a form of cc, I don’t understand the point of exclusively letting taunt break cci mobs.
The Nameless doesn't have CC immunity, only CC resist I believe
If anything I'd imagine they would have blindness immune, which is not a detriment but to prevent them from walking off and despawning
We had to put some thought into arena design so it wouldn't despawn when it wasn't meant to
Whats the diference between resistance and immunity?
resistance means it has a cooldown after being ccd, immunity means it cant be ccd at all
Thx for lmk.
Greg isn’t effects by uppercut tho ever so that doesn’t make any sense
Wynn not explaining any of this to the player is terrible design imo
cause he has knockback immunity, but resists blindness and slows
Imo terrible design to not explain stuff like that to the player, it’s insane players are expected to find this out by themselves by asking randoms on the discord
you think this is bad? base attack speed is like the most important multiplier (probably) in spell calculations yet the game tells you NOWHERE that it matters at all.
You don't get told once that super fast and super slow do different spell damage
You don't really need to know the difference between immunity and resist in a casual playthrough
If you see it isn't working against a mob that should probably be enough
(Also it isn't really used much before higher levels)
Average dos on weapons (unless thats a wynntils thing)
its not a wynntils thing, but that is your melee dps
your melee dps is useless for spell calc for that matter
The average dos in the weapon tooltip?
yeah that is melee dmg
Because that should also be whats used for spells (before spell conversion/spell damage%)
Nope, its something more like (I don't actually know it at all) Damage roll x damage multiplier of spell + raw spell, spell % x attack speed multiplier
Idk where some of the extra multipliers fit like focus, winded, marks, etc
theres a damage formula out there, i just don't know where it is
actually @pure sparrow are you sure attack speed goes there? I thought attack speed effected raw spell
Yes, and rolled damage * attack speed multiplier is average dps
incorrect, melee damage is damage range average * attack speed not rolled damage since that could be anything
I'm talking about spells, which have a huge multiplier based on attack speed (super slow is like 0.51 or something and super fast is like 4.5)
The average melee damage is completely disregarded for your spell damage, why would spell check melee
It only does a roll on damage range, then goes through the formula
The average dps listed accounts for stats on the weapon (I think)
Why would melee not roll damage?
Only powders
It doesn’t
melee does roll damage, I'm saying if its like 1-3 it does not roll 1-3 for listed dps it will average it at 2
That would so broken if super fast items scaled raw spell
Yeah but thats the same for average . . .
That is why I said "Melee damge is damage average range"
And you can use the average dps number to get average damage for both melee and spells
except that the multipliers on spells aren't equal to attack speed numbers
super fast isn't 0.25s attack delay (this number is wrong disregard it)
You sure?
Pretty sure. Not positive.
What are yall even arguing about
I will double check
If both are the same average dps without boosts so the average dps number can be used for both
I said the game does a bad job at showing how much attack speeds matter in spells
Spell damage is just base DPS * spell mult * ID bonuses and that jazz
At least now all weapons have their base dps listed on them
Attack speeds & multipliers didn't change in 2.0 did they
And that’s the “150% of your dps” written in ability descriptions
So you don’t really need to worry about attack speed mult or find out what it is unless you’re specifically playing melee, then you care about attack speed
They did not
ok then this is still accurate, 4 swings a second (max) is not equal to 4.3 damage multiplier which is why I was saying it isn't 1:1
Makes sense actually . . . (I did not consider attack speed being tied to ticks)
so ye, unless im missing something new its not 1:1
In theory it should be 1:1 but in practice you have to worry about ticks and all that
well i mean even at 20 tps this would not be 1:1 frozen
4.3 does not equal 5*4 (Max swings per second)
this is the wrong way of saying it
(100+300)/2 = 200*4= 800
((100+300)/2)*4.3 = 860
No I mean, imagine if minecraft had an infinite amount of ticks per second instead of 20
Then the real attack speed would be able to reach 4.3 instead of being rounded to 4
yeah until you get to normal attack speed
which is 10 ticks, so you would assume its 2.0, but its not. its 2.05 for whatever reason.
Super slow, normal, and super fast are the only ones that work cleanly divisible by 20 btw
Yeah, since the game has a limited precision to ticks it only hits 2, can never hit the real 2.05 in theory
40(0.51), 10(2.05), and 5(4.3) in particular
well I mean this is true but shouldn't they have made the spell multipliers as such then 
Also what 💀
These are all not cleanly divisible by 20
Very slow is 24 ticks
i meant that i can in my head do the math for 5 into 20 and such
shaman players in 2.0 when they dont deal as much damage as warrior and archer (the class is clearly terrible
So true we should buff shaman
Salted can make mask of the awakened cost 150 mana saved instead of 155!
Slow is 16 ticks
Fast is 8 ticks
Very fast is 6 ticks
I mean these don't super easily in my head go in the formula
While how many times does 5 go in 20 does
I don’t know what you’re describing at this point
yeah
Shaman when none of its 3 archetypes are good in the current meta (imagine healing when you have 5 hp anway)
ok im saying that from back here, I'm saying in one second what you can do
20 ticks in a second / 5 ticks a swing is easy to write
20 ticks in a second / 24 ticks is annoying to write
It’s 5/6?
fo real ... the class should obviously be balanced around the heaviest hitting and most mobile archetypes in game
Mfw i have insane aoe but im fighting greg
what is ur point
ngl i didnt really come to here to argue i just wanted to leave a snarky comment
Erm.... just purposefully spawn greater ones so you can use hymn of hate on greg
Doesnt the "base dps" stat that the game (now) gives you take into account base attack speed
oh nvm someone already brought it up and you responded
exploding head emoji
oh shit i didnt know it only meant melee and genuinely wasnt even used in spell dmg calculations
i have spread misinformation to a fellow wyncraftian
What
It is used for spell damage calculations
It’s the “200% of your DPS” average DPS written on abilities and used for spell calcs
this
and all the messages surrounding it
I have no idea what they’re saying really
I would trust the damage formula though
No bias
(it was checked with IMs and zeer and the hppeng-wynn gang)
Any questions feel free to ask
How does explosion factor into all of this? I’ve really been wanting to make a collapse scarlet veil build the dmg feels so bad no matter what I try
explosion just deals your melee damage again
but it cant crit
That’s genuinely so sad
ive tried for a while to make collapse sveil work but its pretty bad. the -eledefs are really really terrible for survivability and the benefit isnt even that good. Not to mention melee as a whole is really bad, especially on warrior
-ele def % is useless just get +raw and make your base def 0
also its not sad, for one its free damage, and for two it deals your melee damage again uncapped to an unlimited mount of mobs.
Scarlet veil also makes it activate on hit, which means if you hit 5 mobs it causes 5 explosions (Just know the explosions cannot cause explosions)
more than -100% gives you negative eledefs bro 💀
You can have 0 base def with collapse sveil
ok time to balance out my eledefs to they perfectly equal 0
just not feasible if trying to make a good build
and explosions spread damage to other mobs is pretty useless against most bosses, and is obviously completely useless against greg
not to mention (non-archer) melee is just generally unviable in the first place (against greg)
Sveil had use when tcc was the most difficult raid since the explosions could hit all the parts of the colossus, but even then it was used more with like singu than collapse
fact is, the downsides exceptionally outweigh the benefits of using it. So no, its not "free damage." Much better off using other items for a hybrid build or going pure spell and taking advantage of discombobulate
My best build was before 2.0 but it was sveil apoc greed and stealing. It was the most fun tank build I’ve ever made. Defense nerfs killed it though sadly
I’m glad someone is here to stop nagisa from gaslighting me about wanting explosion to do more/have better scaling.
lmao shaman's never getting buffed huh
evil wynncraft be like: buff shaman nerf archer
evil wynncraft be like: why of course I spend my money on yachts (they dont)
Stat nerfs also killed all other forms of gameplay diversity 
Tbh def/agi/int nerfs weren't even a bad thing (they were pretty justified with the addition of abilities)
What makes 0 sense is the fact that dex/str got no nerfs -> 10x damage creep, you would think they'd be nerfed for the exact same reason as all the other stats
Now dex and strength builds are disproportionately strong and all other gameplay is worthless, WFA went from good to basically trolling
WFA/FA were never good in anything except tanking
Yes and tanking used to be playable, now it's not 🤯
(This is because the tanking stats were completely gutted)
trickster is kind of playable
Actually true, funny that trickster is a better tank than paladin
it was a criminal justice case up above in relation to trickster.
LOL so true
to trickster being better than pala
Like fuck I'll need to call saul goodman for both sides of the arguement at this rate https://www.youtube.com/watch?v=jeM9yRJwKl8&t=113s
1 hour of intellectual & original, high-brow content
pala is literally only viable in wars or hybrid (fallen paladin/palamonk) and doesn't even do all that good
wanna talk about summoner 
hadal 
hadal summoner is a viable play strategy, though now you just need loads of spell dmg boost from armor and trinkets because of the skill issue nerf-
is assassin supposed to have the ability to infinitely stack damage by dash stacking?
It’s a bug
ah ok
Though make of it what you will
i like the idea of assassin having infinite stacking dmg i feel if anyone should have a lore accurate one shot it should be assassin
Not really balanced though now is it
no but its based
the real assassin was here all along
wtf is dash stacking
It should cap at like max 5 dashes or smth, would be a cool side ability or you could even make it a 1cost AT node
What is it even?
It's an old bug actually
Basically if you cast dash multiple times in the air, then the damage from dancing blade stacks
and then the next enemy you dash into, however many consecutive dashes without touching the ground, will deal that amount of damage instantly
will it be patched?

just call it a feature
dont patch it its actually really fun 😭
i think it’d be smarter to nerf shaman tbh
buff every class to the same level 👍
nerf every class to the same level*
no
yes
nerfing would decrease the classes strength which would be bad
nerf every class to 1.20 dps
nerf everything to pre 1.20.3 dps
dps should be capped at 150k
now 200k dps is like mid
Its higher up now with all the nerfs, it used to be mid for months
Hey ! Are you guys in the team awares of the current (terrible) state of the shaman ?
If you are, then are you expecting to do something about it ?
If you aren't, then now you are.
the what
No I play a shaman and it's fine
It's "fine" ? Why don't you make a poll with the community to state about that one ? It's been months since players are crying about the shaman's state because you guys kept nerfing it over and over, each updates
I wouldn't take my time to write it down if it was fine.
And you know yourself that im actually speaking facts, right ?
- theres not a single game that nerf every classes just to make one perform better.
Thats not what Wynn is trying to do
I’ve hear that Shaman isn’t in a great place compared to other classes and I don’t doubt that, but Wynn is not actively trying to nerf all other classes to make one better
I definitely know that, but actually, that's what they did in this update, with the ninja
Every classes got nerfed, just to profit the assassin
- If the shaman is already in a bad state since months why do they keep nerfing it, instead of buffing it ?
Every class needed a nerf, they don’r want dps at the levels its at right now
Like, actually, do they have any excuse not to buff the shaman ?
If they have, i just would like to know why my favourite class is bad since a long time
If it has a reason, then it's okay
I don't see problems with nerfing other classes but shaman does feel underwhelming.
mage got buffed 
It truly is, and everyone is complaining about it since past 1.2
Which was, a long time ago
Wrong, Shaman on launch of 2.0 was loved
Mage is at least fun with arcanist or wacky with ice snake gunner but shaman is just ...
Shaman was legit the best designed class of all of them on 2.0 launch
until people ddiscovered the dif between fun and big numbers
shaman's problems aren't pure dps related
also, apparently assassin was handled first because it was in such a worse state
Do you find that the assassin was actually worse than the current state of shaman ?
Thats less a problem with Shaman and more a problem with overtuning of other classes
Yes, dramatically worse
shamn got the heals going but I want mge to have best heals (Im mage main)
absolutely
shaman has substantial issues but nowhere near what assassin had
or just nerf abso and overdrive even more so other relics see more use. Buff panic zealot base damage
Yeah, that's understandable, but why did they nerfed the shaman again in this update ?
no clue lol
Some of the nerfs to shaman were needed, they are still trying to bring all classes down and in line with eachother, but some weren’t needed at all like why
it's like slapping a kid and slapping him back because he complained bout it
shaman dps is always worse than other classes
Keep in mind that CT doesn’t like that endgame player dps is above 200k
So in general they want to bring dps down
I don't see a single shaman with other relic than abso (and acolyte) or overdrive do that damage
not even etw
Not saying they were right to, but I am trying to provide an explanation
yeah yeah
Okay, let's speak facts : they define around where every classes should be.
If the players get too much dps, why don't they just cap it at 200k ?
Why is nerfing a class all the way down compared to others when buffing a class to be better than the others classes even considered a solution ?
Like, if they want to cap the dps and bring every classes down, why are they just buffing the hell out of assassin ?
i just dont like how superior overdrive and abso are to other relics
They can’t cap dps and most assassin builds don’t do above 80k dps or didn’t before the buffs
If they could cap dps they would’ve
they "can't" ?
hard caping dps is not a thing or good solution either
Yea
Literally never seen it done anywhere in any game without severely hampering gameplay experience
unless a game hits 64 bit system number something somehting limit
Yea, but thats more of just a legit system thing and not a game dev thing
Literally never heard of a hard dps cap in any game
I’ve played multiple MMOs at hardcore endgame level btw
devs just can increase health of every mob to account for the dps creep 
no
You must really think we're super evil or something 
unironically i think shaman needs more nodes
ct need to do what they did for assassin, but for shaman
Dude imagine a Freedom Stardew Archer build and a no mythic Orange Lily archer build doing the same damage because both do above 200k dps
Shaman getting summoner and acolyte nerfs for the morbillionth patch in a row is funny
But realistically the game is still a big mess of power creep post-2.0 and bringing in other bloated baselines like archer or warrior to compare damage to just makes damage numbers even higher
What does CT consider “healthy dps”?
mage dps is healthy 💪
once they're done with fruma i hope they turn to balance changes as priority
It is funny to be honest, it’s making me tear up in laughter. Totally tears of humor from laughing so much- 😭 🤣
Who says it isn't a priority
I wish when people talk about dps they would also talk about what it takes to get to “optimal” dps. Like it takes much longer and is much scarier to get 99% corrupted vs getting 7 focus vs the time it takes to get all of your summons out as shaman. I feels like the “dps” conversation is always based just around the # and not the situation it takes to get to “max dmg”
Partially why I think classes like fallen/summoner/shade step should inherently have more dps than other archetypes because of the situations it takes to get to that point
Idk how to touch mage I’m very uninformed when it comes to that class
oh 🧍♂️
2.0.2 shaman changes:
multi totem damage nerfs- good
multi totem healing nerfs- not good
summoner nerfs- kinda not good
vengeful spirit move- good
although I haven’t actually tested how good summoner is now on live because they reverted most of the invigorating wave nerfs from beta when the patch released
Don't forget blood sorrow changes
think it’s also pretty important for people to realize that: shaman wasn’t the only class that got changed this update and it’s not like devs are for some reason just targeting your favorite class 💀
it’s not like solely shaman was nerfed; boltslinger arrow storm literally lost 200% of its multiplier, fireworks/comet for warrior are no longer instant versus CCI which is a massive damage decrease and the change to whirlwind
well, blood sorrow was always useless to begin with so not much changed
Real
Wynncraft making blood sorrow / Shepard a good red skill challenge (99% FAIL THIS CHALLENGE 😱) (also I’m joking btw but also a bit serious to)
to be fair for what it is shepherd isn’t a bad ability just really shouldn’t be the capstone red and blood sorrow got “nerfed” but realistically it’s still an improvement due to overheal drain bug being fixed
still a fundamentally shit ability though
Shepard feels more like a purple skill rather than red, just me though on that?
You should also consider base resistance and how much aoe you have
Because if you would just nerf every archetype/class to the same dps you would just use the one that has the best secondaty effects
Assassin nodes weren’t the greatest ngl
Well for endgame that is
jasmine bloom:
satsujin:
more marked:
well imo shadestepper and acrobat tree feels a little too strict rn. especially with shade where you have to sacrifice the first -spin attack cost if you wanna take all shade nodes + black hole
i think trickster tree is pretty fine compared to the other two trees in terms of full ap cost
in comparison its not bad but tricksters ap costs are also a bit pricey, it takes like 40 AP to get to the final clone damage node. For example of a comparison from another archetype, Paladin only takes about 30 to get to the cheaper uppercut node past second chance
though that could just be paladins inherently flawed design that makes it better to snag for side passives on another archetype rather than be worth playing the full archetype at all 
paladin could do with a few more nodes. it'd be a good opportunity for adding interesting abilities that'll make the archetype less boring to play
a good example is trickster bamboozle with how it gives the player options in combat instead of going with the same repetitive gameplay (in theory at least lol)
all in all i like the whole "let's add more nodes" thing they did. it fixed a lot of stuff and i think it's a good direction
yeah, though i do hope some straight up useless warrior nodes get attention soon (heavy impact flyby jab collide martyr etc)
i heard there was some ideas in the works for martyr which is nice
Counter ambidexterous in question ( I use it but its almost nonfunctional with 83 agi)
My preferred approach would be to make Counter 50% / with ambidextrous 100% on every hit, not just when dodging, but obviously removing its damage denial
for the record the difference in EHP rn is pretty marginal, iirc ambidextrous adds like 1% EHP
this is just another change that rewards glass builds while hurting paladin, don't think it makes sense
probably horrid idea by me but what if it converts your dodge chance to counter chance so you don’t have agi dodges or maybe less damage reduction from agi
also just creates damage creep but ngl revenant enjoyers would love this
idk something like
counter: 50% of your agility dodges will proc a counter, dodging now reduces damage taken by 50% rather than 90%
ambidextrous: same but for 100% of dodges
at that point it feels like counter + mantle would be best on ... fallen, which is silly from a gameplay perspective
yeah that would be more fallen mixing being stupid wouldn’t it
I'd rather see existing abilities reworked since most of them are straight trash, some examples:
Rejuvenating skin is garbage since it heals less the more damage reduction you have
Provoke is basically 'cheaper war scream' for 2 AP, because you need Taunt anyways
Mantle + stronger mantle (3 AP) lasts for 1.25 when being constantly hit (20s cooldown)
Shield strike/sparkling hope BWAHAHAHAA
Second chance is really only good with Hero but requires you to take all but one (1) paladin skills before it (which all suck)
Martyr has no functional use (the tank will never die first and 3s is too short)
All valid arguments, the only part where martyr is actually useful is guild wars, other than that...
Even in guild wars martyr is garbage, it's just that you have no other job so anything that lets you tank even 0.5% better is worth taking
We considered dropping martyr for funkier stuff, (it was not worth it)
Cuz martyr actually procs twice
Once for second chance pop and the second time when you actually die
yeah honestly i get that second chance is supposed to be a failsafe for when you take too much damage bc you always take aggro, but taunt mechanics being 🤷♂️ made paladin as a whole really useless as an archetype
either rework taunt or rework paladin. tho i know there's lots of other more creative ways to get around this issue
i wish i can give more input regarding balance in guild wars but i don't do those lol
this is exactly correct
There are 2 ways to tank: taunt mechanics or damage redirection
Taunt mechanics are currently garbage and got gutted as soon as they were playable, so I feel like this is just part of the head dev vision (taunt-based tanking will never exist)
The only way to redirect damage is Guardian ID, which also got gutted as soon as tanks started being played
Idk I know CT explicitly said they were trying to nerf damage/rebalance playstyles but it really doesn't feel that way 🤷♂️ I don't currently see a way for tanks to be playable that matches the staff vision
Yeah i i think the main reason this was done is because having a tank pull aggro from greg pinning him in 1 place and removing all danger from the team is a bit...
But thats what a tank is supposed to do
And its still being done
I mean there's no reason why this is a problem? Basically every other MMO in existence has managed to balance this by a) allowing the tank to screw up, b) making them rely on team support, and/or c) still having some AOE mechanics that force other players to pay attention
It's just been implemented in the worst way possible
thats what tank is supposed to do if there are other threatening mechanics to the dps classes which there are 0 if a tank can keep agro 100% of the time
Well greg as the bombs, aura and skulls but in the end...
🤷♂️ is greg bad design a reason for paladin/all tanks to be permanently useless?
Nope, some people run full tank quire effectively in tna
And its very nice to play with
yeah i see why balancing around tanks is hard. high damage builds (especially etw) are supposed to be high-risk high-reward. with taunt and damage redirection, the risk becomes lessened, which essentially makes the dps playstyle overpowered.
I run full tank in TNA btw, it's not terrible but really linear/boring compared to what it should be (for both you and other players)
Well, wynn in its core was mire designed around solo play
I think thats the main issue
This is true lol, wynn isn't really an MMO it's just an RPG with multi player content
Which is why I expect it to be balanced the same way as similar "multiplayer RPGs" like FFXIV, which is to basically make every archetype DPS but with a different theme
honestly they can turn paladin to a proper support archetype like trickster (with diversion, at least), putting them in line with lightbender and acolyte as the support archetypes
i mean, it feels like that's the original plan 🤷♂️
are you able to keep agro 100% of the time ?
Honestly, paladin is fine, it just lacks some active abilitys
also lure basically works like a taunt but between enemies, how come paladin taunt sucks?
If you play properly yes, I cycle scream/scream bash, you just need enough mana sustain (which you can get even on 0 int build from buffs)
Hold spacebar and cycle bash and warsceam with strobelight
sounds busted, every tank ive played with just takes agro and loses it randomly so i end up missing all my shit and do negative dps
this wouldn't be a problem if provoke had 0 cooldown, which it shouldn't anyways
right now provoke on the ability tree is literally just a worse version of taunt ID
Yep, a friend of mine died on hic in nol because provoke was being dog ass
As far as specific solutions I would recommend the following:
- Make paladin/tanky support archetypes playable
Move guardian ID to ability tree + give guard a new ID
Remove cooldown from provoke, instead make Taunt ID do something extra
Rework all of the other dogshit abilities clogging the tree
Replace them with active abilities that allow for skill expression
- Change specific fights for balance
Can give greg more aoe/tankbusters (he already has these in the form of purple rings/void holes/watched but could use more?)
Adjust other content as needed
Well, greg doesnt need more tank busters, aura and stuff already does enough to mess you up
But yeah, paladin rework is something required
well when they changed greg's health from 16m -> 22m they also nerfed TP aura
because in 2.0 hero beta and some of 2.0 launch, greg's tp aura could kill guardian users with 30k+ hp because it was like 3.5k true damage and he moved a lot more
in the current state, orphion boss fight is more challenging than greg
orphion is faster than greg, teleports, and has a higher AOE, and feels like more melee damage
the only difference is HP and the watched phases, and the watched phases are literally a break from the madness, making the boss easier
if anything buffing TP aura again would be a better tankbuster than just upping melee damage or something else
maybe the final watched phase greg looks at everyone at the same time multiple times in a row? Would require more coordination than normal watched phases
and would actually feel like impending doom
Honestly just make it harder to infinitely kite greg on any glass build while taking 0 damage
i think wynn should always continue to be balanced around primarily single player with multiplayer elements (although I do agree raids should have more party mechanics)
idk just give paladin more self and party buff mechanics/abilities and take away a lot of the unnecessary bulk or something
Tanks already lost 70% of their bulk to def/agi changes, this is not the play lmao
meant the purely tank abilities that paladin has
Yeah those are actually necessary
🥴
Warrior is down 10% base resist and goes from 0.192^2 to 0.3^2 damage mitigation
well, I’m not saying stuff like mantle needs to go it’s just that 99% of its kit is quite literally Not Die
and I think it’s boring
Yes but not dying is the only way for tanks to be playable 
There are plenty of people like me who enjoy being unkillable, especially when it's literally the only defensive archetype in the game
I don’t really think paladin needing defense or agi investment would be a bad thing anyways
It does, but def/agi investment is nerfed, so you need to compensate with other abilities?
i think players being consistently unkillable is pretty bad ngl
The increased survivability from abilities is the reason they were nerfed in the first place lol
that’s just kinda not true
That is explicitly true and the reason they gave for the nerf in the patch notes
that was what was said to describe paladin in specific, not defense/agility in general
If I put every skill point/item/ability into damage I should deal damage, if it put it into survivability I should have survivability?
Either way the point is paladin doesn't need to lose survivability, it just needs to be rebalanced to be more active/engaging
i mean, that was pretty much my point to begin with
Good to know
defense/agi nerf was something that outright needed to happen
That is true, imo dex/strength nerf also should have happened for the exact same reason as def/agi/int nerfs
Instead we got 5x damage creep because of abilities
they were incredibly potent prior to 2.0, and the way they scaled with each other was also ludicrous
the problem herein was how raids were consistently balanced around needing to be deadly to even the bulkiest of builds, which massively hindered build diversity because of needing base amounts of ehp to not get one shot in stuff like old tcc and nol; purely air defensive builds were generally not viable
it was something that needed to happen for raid balance to not be completely fucked and I’m not saying that defense/agi shouldn’t be tanky it was just way too good before
I mean they mostly became way too good because of added survivability from abilities, the same way damage is now insane because abilities just added damage on top without taking any away
"The Defence and Agility changes were implemented to account for the greater survivability that certain abilities give and to improve balancing" word for word from 2.0 patch notes
you had 4 spells prior to 2.0 lol, with even a somewhat tanky build you could afk and be unkillable to pretty much all non raid content
Yes ik this from experience
, but you also did sub 10k dps (I took 4 hours to kill phoenix prince secret discovery)
whether 2.0 abilities added onto it was irrelevant as to the decision - it was something that was going to happen inevitably
Not really, I would say it wasn't broken at all prior to abilities and the fact that literally nobody played tanky builds proved that
Like statue/hetusol prices have actually increased several times since I used to play tank
uh huh… I don’t think you really saw pre 2.0 raid metas then
I mean either way, I think current survivability is alright and damage creep is still too high (and that's being worked on with each update)
well, that’s not really an unpopular take
but saying pre 2.0 metas didn’t revolve around a lot of defensive items is just flat out wrong no matter how you look at it lol
Tbh I don't care, I just want current paladin to be made playable
ok
Then it'd need super high dmg to be worth it
Rework it to deal melee damage LUL
Ever since they reworked the trade market with the new mechanics with tax reduction through silverbull share, it is highly annoying to see how much something will actually be sold for once you put a price in for it. Just as an example, I put 5 hemp grains I had laying around in my inventory, and I attempt to sell at 64 emeralds each. the tax is 15 total, but it does not show the total price per item like it used to prior to 2.0.2. In this example its easy since its a small number, but when selling items at different prices, it can be very annoying to see the actual tm price other players will see. The solution would be to just add another line to show the price per item.
Doesn't it say "For: 64 E (1 EB) each"?
that is the price Im trying to sell it for, but with tax it is actually 67 per for the buyer
with the stats provided rn, ig the best way to determine price per unit would be the amt each like u said, and then u would add to it the (total tax / amt. sold)
Ohh thanks
np 😄
didnt they only nerf the healing
No
what else
Summoner got hit pretty hard again, double totem acolyte also got a lot worse
lmao at all the "shamans heal for huge amounts!!!!" yeah if you're the ally, not the shaman
tiny brain people forgetting that shaman heals cost the shaman's health
Acolyte can heal way more than the cost it takes
my face when water damage exists
"way more" is a pretty way of putting it considering 1) shaman is the glassiest class in the game with also the most unwieldly movement spell so literally every little bit of health matters, 2) the massive health regain is dependent on a few very specific items and 3) very specific abilities on the Acolyte tree
also my face when shaman healer is only really used in wars and maybe grindparties cuz its not needed anywhere else
acolyte skill issue....
(i'm talking about absolution + water damage armor + fluid healing + blood rite btw)
i think their point is that acolyte shaman should not be relegated to only being useful as a utility healer class
all i know is that big healers are useless in general use
you are not wrong but it is very sad that the CT disagrees
unnecessary =/= unviable
i'd argue its not viable cuz in tna for example not only is it hard to heal people cuz shaman is imobile but also most people play glass so if they take dmg they are most likely gona die anyway
it’s a pretty large range and what people play doesn’t make it any worse
it’s not like it’s solely a healing class anyways, has immense aoe and yet arguably still the strongest single target damage for shaman post summoner nerfs
you also don’t need abso for its healing to suffice
I do think the healing nerf in the most recent update was unnecessary but a certain someone here would say I’m advocating for shaman’s downfall anyways
i still dont see it, you either use abso to heal in wars or you dont heal whatsoever cuz its pointless
i just gave ways in which it is strong outside outside of healing
i was refering to this
damage isn’t the only thing that this game revolves around 🤯
and my point still stands
but im talking about healing not damage ...?
you don’t need abso to heal…?
you dont need to heal if you dont war and if you war you need abso
or atleast a crafted relik
“you don’t need to heal” 💀
sorry but thats how the game is designed, i dont like it either but we gota be realistic
you don’t really need strong mobility either but that doesn’t make it not good
what do you define as strong mobility
high walk speed or specialized archetypes like acrobat/monk/bolt
how much walk speed is high to you
i don’t need acrobats mobility so this makes it worthless 🤯
idk anything above 70 tbh
and you DO need mobility cuz greg exists thats my whole point, the current content forces mobility and doesnt allow healing to be viable
tna is surely the sole content in game
ok lets base things off of NOTG then 
cool, healing is viable there and in tna
me when healers are the rarest players to see in a raid
and why is that i wonder.. oh cuz healing is useless
because it’s a rare role in game…? there’s only like two archetypes ever that make it apart of their identity
and like, if you’re just gonna argue that seeing them is rare makes them bad then I’m just not gonna bother lol
it doesnt make them bad..
_ _
it makes them irrelevant to the current content
bad and useless are 2 different things
again just not true but if you continue to use solely tna as a basis and pure dps being the most popular choice then I don’t think you’re willing to discuss
healers can heal 1 morbilion hp in seconds which makes them strong but they are just useless cuz the content doesnt require it
the content doesn’t require high dps either
ok then what content do we use to measure?
the whole game…?
why?
jus gonna say this but I'm blaming this argument on greg's design
did you really ask me why we should use the whole game as a basis for balancing 💀
yes why
greg ain't just ruining the fabric of reality, it also be ruining the status quo 
everything that isnt endgame is piss easy to deal with so it literaly shouldnt matter for endgame balancing
it won’t be the sole endgame content forever 🤯
yes but for now it is 🤯
people’s perceptions have seriously been altered
just like tcc made the meta ehp and tierstack reliant now tna makes it walk speed reliant just move on and accept it
idk why its so hard to accept change
you dont seriously except every raid to be the exact same type of content right
fr 💀
“change” brother they worked hard to make it so tcc wasn’t hard-definitive of the meta 💀
no thats just making a raid 1 tier above tcc
technically they’re both endgame
and that raid becomes the definition of the meta
again just not true but it’s clear you’re not gonna change your perceptions so 🤷
you just refuse to accept change 
i refuse to accept that one raid doesn’t define the entire game and that we should make all archetypes follow the same niche 🥰
let me explain more simply then
“simply” as if it’s not hard enough for you to understand that tna isn’t everything
for example if i were to use a TNA build anywhere other than tna for combat it would perform well even in tcc, but if i were to use a tcc tailored build in tna it would be an awfull experience
me running eta fallen warrior in tcc (it will surely go well)
dont see why it wouldnt, i can manage with ETWA warp so 🤷♂️
ive also used ETWA fallen warrior in tcc and managed fine
tcc has been nerfed to oblivion
its not remotely as hard as it was at the start of 2.0
numbers not design issue
(?)
💀
Oh well, there's another issue, gap between abso and anything non-mythic is absurd, but that's more of an abso issue
me soloing Every Content Ever ever since i got abso bc i outlive everything and everyone with my massive ass heals
me doing the same with morph the nothing
morph the nothing would be unironicaly goated asf if tna wasnt so walk speed hungry
Teleport 
dps loss\
as long as ur not dead you can still deal damage 🤷♂️
true but i'd rather do more dmg with walk speed kiting
- walk speed in general is very fun
Warp dps :holyshit:
warpanist my beloved
Glassiest class when mask of the fanatic exists:
We really need a cap for fluid healing. +100%?
there is a cap
well mage's heal has a cap. No idea if shaman's version does.
If you're gonna cap fluid healing "support" classes should be given more tools other than heals, otherwise it would kill the entire playstyle
again there is a cap
Mage heal has a % HP cap, I thought shaman didn't have one?
heal can't heal more than 30% of a players health per 1.
yeah fluid healing's cap is just that.
no idea if shaman does.
it probably doesn't since it never mentions it
it doesn't
all orphion pulse does is just add extra heals (which means you can heal 90% in total if you decide to go for the cap)
although i know what you're thinking of. Orphion pulse mentions it's heals are 20%
Just revert to pre-2.0 water damage calculations
Will help close the gap between abso and other reliks + mage heal will be more comparable to shaman one
Iirc there's no cap on fluid healing
If there was one, it would be probably mentioned in tooltip
There isn’t one
meanwhile theres me hard stuck lvl 98 because my shaman cant even survive scrapyard for 10 minutes 💀
feel free to do dungeons and quests 
literally only have qira hive undone, next quest is lvl 99
as an acolyte shaman?
sounds like a chill playthrough of CUR, with xp set for the final hit (really easy in cur)
or maybe some secret discoveries
Trow your totems in scrap and hide for free xp
Or get a party
thats besides the point
Bomb parties are illegal though
people start doing scrapyard at what, lvl 90? a levelled shaman shouldnt be getting deleted at scrapyard just because they chose acolyte
at like lv 75
With a party and cosmic or champion set
also, sounds more of a you problem. dont think most others have problems
ok for scrap parties where ur getting carried sure
thats (sadly) what most people do
me problem that i dont have the money to throw a scrap party and get carried 💀
you only need irl money to host one, not in game
if i meant in game currency i would have said emeralds
but seriously i challenge anyone here to make a viable acolyte build that can survive inside scrapyard at lvl 98
its ridiculous that you need abso or crafteds to get even close to the healing u need
what?
uses abso 💀
^
literally proving my point
get richer
i dont think youre right
why
I see nothing wrong with acolyte being better then lightbender as a healer. You play a slower, frailer and risker class in order to heal a bit more; thats a fair trade off. Right now lightbender out DPS acolyte in single target, so your also playing a class thats weaker in most circumstances.
yes I have an abso, but i'm not biased at all trust me
acutally though, you shoudlnt need a mythic to make shaman playable
abso meta moment
i don’t know why people have the perception that abso is by any means necessary for acolyte or that it can’t be built offensively
that’s just all fire mythics
true
but for some reason abso gives 78% more healing, mana regen, -cost, and is also powerful in terms of damage
fair enough
because even absolution isnt that strong in the grand scheme of things, compared to other classes using there best weapons like divser or cataclysm (at least outside of wars). Plus non mythic weapons for shaman are mostly terrible, theres like two choices
ig overdrive is pretty overtuned. I would bring up archer non mythics, but currently archer can outdps shaman with a full normal items set; so thats not really fair
we sorta need more non mythic options that are viable for shaman, asssassin and warrior
shaman has 2 options, thats better than the other classes no?
but yeah assassin and warrior need some good nonmythics
because i tried making a water damage build and you basically have to tank either your damage or survivability in exchange for the water damage (healing buff) of 1 mythic
and without the water damage, acolyte is such a pain to play that i'd rather play afk simulator summoner or choose your passive buff ritualist
in again with the "you don't NEED this or that to play the game fr fr"
yeah lol I don't need to level up or even use equipment at all. but guess what. you do need to be at a certain level of efficacy to be able to reasonably participate in a lot of the game's content
the whole "TNA isn't the whole game!!!!!!!!!" argument rings really, really hollow considering that TNA is (currently) the endgame challenge in Wynncraft. Thus, being able to be a reasonably effective participant in it should be considered when balancing all classes and their archetypes.
And right now, being a tank/healer is simply not an effective role to be playing. If you are a shaman trying for TNA, you are taking up a spot that could otherwise have been filled by an archer or someone who deals damage on par with it.
i love dps!!!!!!!!!!
Me too
hadal is pretty goated
hi nip nop
1k base, benefits from free concentration, lots of spell damage and mr and doesn’t nuke your ehp
don’t even need good spell costs for shaman anymore so idek why its spell costs were buffed
depersonalization doesn’t exist oooooo
Defense is the best offense
im a hadal fan for sure though
Seconds per damage
what does this even mean
mana
oh random ritualist ability
i love ritualist
i don’t know what that has to do with this but sure
honestly i feel like all of my replies in this conversation were really pointless and didn’t need to be said
my excuse is that i am tired
non mythic reliks not being the greatest is also pretty fair I’d say it’s almost in a similar boat to warrior but still at least has items like overdrive and cryo to an extent
endgame nonmythics are pretty sad for shaman yea
i feel like there’s a couple other usable reliks at endgame but it really just isn’t enough even if you consider shit like yellow rose 💀
Buff panic zealot base
mmmmm
i feel like there’s probably been discussions about this somewhere and the conclusion has been made
i just don’t really know what the stance on pzealot is at all so .
inferna flamewreath 💥
salpinx 💥
arbalest 💥
arbalest uproot build!!!!! so true
Panic zealot cancelstack hybrid
(the booms represent vine booms
With struggle or bete noire
conference call and loaded question are actually ok though
my ass getting kicked out of the tna group after rolling up with morph arbalest
i wanna say the watched is also kinda shitass but
the watched is like
rsanc battery
yeahhh idk. it’s fine i guess
I kind of miss etwf and tfa meta
my stance is that fluid healing should effect totem regeneration
Why does shaman have a node the coverts soul points into life steal. It’s the most useless stat why lock 1000 life steal behind it? It just feels like an extremely weird node.
daily reminder that soul points need to be removed!
SPR
It's because it's a useless stat that it got the life steal node
So you'd have a reason to use items with it
same reason mage gets thunder % for sprint
Absolution having soul point Regen giving you 150 life steal for free is yet another W the relik has
does anybody know if Soul point regen from consumables works with blood moon?
Not like ls is useful for shaman tho
LS shaman works acolyle acutally uses its melee attack (because upproot is a godawful spell so your just running mask of the lunatic)
blood moon being better then twisted tether is funny
Life steal not that mich, but for abso church grinding mana steal is amazing
…what?
twister tethers probably the single worst node on the shaman tree. It does basically no damage at all, while taking 7 acolyte REQ and being a must take to go further down the tree. If tether just didn't exisit acolyte would be much better.
not that blood moon is a crazy good abitily or anything, its pretty awful too. You just acutally notice the life steal when your playing the game.
Tether does nice damage with furious effigy (PZ or Tachypsychia)
My only point is sprint is actually useful as a stat while soul points are utterly meaningless
I tested blood moon + soul point regen potions, doesnt work 🤷♂️
[seeking totem has entered the chat]
🫃
It's funny though
Which is mostly on crafted gear
Only a few items have sprint making it obnoxious
yeah i mean i would never even attempt to make use of that node
in my defense, nobody plays ritualist so its not unreasonable for me to forget about seeking totem
@plain canopy Skipjack says hello.
my face when i can just slap a 44% spell dmg 8 dexterity crafted bracelet instead
meanwhile there is no crafted that can give you 1000 life steal single handedly
i wish i could get 1000 life steal on mage 🤤
yeah but no accesory can replace it the way dynamic faith can be replaced
Yes
granted that is kind of a case of crafteds being stupid strong with spell %
For 2 seconds back when it was released into hero beta 💀
It doesn't even make sense since ya will have cheaper totem to relocate it.
i always found seeking totem useful solely on mobs which didn't rely too much on minions.
Otherwise god no i'd never use that ability, it was fun dumb but too situational
It needs to be Annihilated
it should be an optional node
At least.
I hope you get run over by a seeking totem and crushed to death
tbh theres not really any practical reason why we'd want totem to move itself. totem aoe is plenty big already
how about change the ability to the totem hitting the griddy
and those crazy dance moves stun enemies
shaman users having some of the most unique and good non mythics: :(
warriors who literally just do nothing at all without:
unique is true good is a bit of a stretch
although I suppose it’s still decently better than some other classes
I was kicked just because I played shaman (and did one semi-good decision)
u gotta seize the reins
i queue into tna sometimes in full gold as party leader and it works just fine
But then 2 tol pay
please don't queue TNA as shaman...give the spot to a class that actually helps vs Greg
even I go into TNA on warrior at the very least
Warrior is the best class smh
please don't queue TNA as mage...give the spot to a class that actually does literally anything anything vs Greg
Mage isnt that bad, i soloed him quite often with monster
please don't queue TNA
warpanist:
mage is awful and provides even less utility than shaman, at least shaman gives a damage bonus
Does: i soloed him not make my point valid?
team utility is worthless against greg, the whole fight is anti teamwork
No, not at all (Talking to Ztirom not Marqn)
Anyone with a brain can solo greg, greg is not hard
the only thing that matters is dps and thats all there is to it sadly
movement speed:
the rest of the raid:
movement speed is self utility
When I said utility i meant for others
If you have utility to do +100% more damage to self that is cool but doesn't do anything for others
like what are you gona do? heal the etw players that can healthemselves to full with 1 hp pot
damn i didnt know the mmo holy trinity was called 3x team buffers
wynn raids just dont care about teamwork
simply bring 4 dps builds and you are good to go
they really need to make a boss that isn't a stat check and is instead a mechanics check
I want communication and intresting mechanics not brainless clicking
would be nice for sure, but unlikely to happen
I don't like the idea that making players talk to eachother is bad design
its a raid, in an mmo, if you dont like playing in groups then this is literally by definition not the right game for you
making players talk to each other in a game with no communication is, though
frankly the way i see it greg is easier solo than with a team so its the oposite of teamwork 💀
greg if they didn't run like a damn coward every 4s:
we at least need location pings before we can really have teamwork in wynn imo
what
plenty of teamwork games do fine with this by simply having mechanics clearly indicated 💀
i wanna spam questionmarks on teammates so true
Wynn was nevee truly designed for multiplayer
It was always more of a solo experience
(Guild wars are maybe the only exception)
I am talking about how it should be imo not what it is, 1-99 being solo is completely fine to me
max level content should be engaging
grootslang:
possibly nol:
Ag least mage is way faster than shaman...
yeah but you play mage so its a loss
Idc
Speaking about teamwork, NoL is a bit closest to that because crystallization
Obviously it has a lot of flaws, but an attempt was made
wynncraft players try not to put down people that dont minmax everything challenge
(raids arent guild wars you dont have to use the most optimal and minmaxed build possible)
man i just hate mage it has nothing to do with any of that
why hate it tho
doing a timed dungeon in wow will answer later
this isnt wow 
i know that i literally just meant give me a few
oh nvm reading comprehension moment
all g
(i was totaly about to give a bunch of reasons why having a class like mage in a wow group would be super beneficial
)
He is legit easier solo than with a group
so true
ok so long story short so its not 5 paragraphs, I actually really really like casters in games. I love the idea of just launching massive projectiles at stuff and seeing it explode. The problem is the mage kit in Wynn, and what it incentivizes.
Heal, ice snake, and teleport. Those three. Heal itself is completely fine as a spell. The problem is (outside of raids) these 3 spells alone would let you win any fight if you want to play it long enough. Teleport gets you away, Ice snake makes it so it takes longer for the mob to get to you, and heal resets the problem. Get some decent mana regen, and assuming the mob can't run at mach 5 you are invincible if played right. This is rather silly. This would entirely be prevented if wynn had cast times, but it doesnt. You mentioned how a mage is useful in wow so assuming you've played it, imagine if classes in wow had a 10% heal, instant cast, no cooldown, no GCD (just saying it because in wow there are no spells you can actually do this with) and ALSO had blink from mage.
I really like meteor. Meteor is cool. The problem is that the 3 other spells in mage incentivize playing like a coward. There are actually solutions to this imho, such as your healing being reduced by a % each time you cast it and building back up over a very short time. Like 2s short. Seriously. In my opinion Ice Snake should just flat out be changed, it does so little damage, most endgame mobs are immune for the most part, and it could easily be replaced with a more relevant spell like a flamethrower that COULD STILL ALSO SLOW, but not have such range and spamability (It would need to expand, like a cone.)
In short, if you don't care how people play the game mage is completely fine. I do care though, a bit too much at that. I don't think it is good to encourage new players to learn they can just run from all the mobs in the game. It is why I have always enjoyed the playstyles where you basically stand there and fight face to face rather than a class where you kite the mob.
I had to send this message seperate I wrote 2k characters 
also flat out no exceptions I don't want to hear it, heal should NOT do damage. That is stupid. I don't care if its 1 damage. Make it 0.
ok but arcanist exists and also archer is literaly the exact same playstyle with kiting mobs
arcanist literaly has no heal and punishes you for using teleport during combat so thats 2 of the spells gone
"Punishes" is the wrong word, it was intentionally done because salted wanted people to do 5x teleports for whatever reason...
And even if you remove heal teleport, ice snake doesn't even work with meteor half the time and even if it did just aim better
and also another thing, the entire 2.0 playstyle is playing like a coward cuz everyone goes ETW and tries their best to avoid getting hit ever
as for archer, I will admit I give it less crap since its kinda typical archer in fantasy to hit and run constantly, but for a more acceptable answer I'm fine with archer mroe so because arrow storm as well as shield HEAVILY encourage getting close
mage has no demerit for being 40 blocks vs 1 block away on the other hand
playing like a coward and knowing how to move and not get hit are two very different things, what I mean is the mages that take 4 damage and heal it and teleport 20 blocks
ok but almost everyone uses arcanist cuz its simply better than the other 2 archetypes
yeah but its still kinda eh
well flat out Its not my problem to justify my feelings to you
you asked why I think the way I do and I did, I'm not here to convince you to hate it as well
mage in my opinion is cool cuz it works for both super casual players that dont want to put any effort and also for players that want a more challenging gameplay
well i don't like no effort, not saying you need to tryhard either
yeah but you have the option to do either one
playin like a bit឵឵឵ch, then upset when people say its dumb
its not like you are locked to only one playstyle like most other classes
That's more minmaxing than anything ive said
You can always play other playstyles with other classes, just not the most optimal
anyway i gotta go run another M+ dungeon hf
well either way there is nothing wrong with hating mage personaly but the way you go about saying that playing mage is a loss makes it look like its an awfull class in general
like i hate shaman's guts but im not gona complain when someone else likes or plays it in my party
Mage is ok to play, I hate the design behind it
Its my group, they don't bring anything I want, but it doesn't mean they have no value
like I said, I don't want the heal utility which costs the damage of a class I could bring otherwise
there are groups that need that utility, and that is great for them
then ask for arcanists 
no
guh
mage's only use is soloing wars
minmaxer spoted
goober
I mean, in theory lightbender incentives to keep close distance because orbs come back faster and also orbitals...
As long you are not fortunate enough to stumble upon random boosted medium terr
Nfr meds 💀
that's why you carry consus!
Consus for ffa is overkill
^
that looks like a mage tank + mage dps duo
no it's just me skill issuing as cata
oh wow
(but also base builds tend to run out of mana a bit fast without consumables for me at least)
Emage boots
I guess for a spare pair of boots
@dusk scroll 🥱
@delicate gale hello #2 mage fan
#2 mage hater
thats what you make yourself believe but you love it deep inside
Thank you for being real Skoneez
fake news
I mean, if you don’t just abuse high walk speed or use archetypes with innately high mobility then greg is pretty mechanically engaging and fun
wdym mechanicaly engaging? you just die or spam mobility spells and deal 10% of the dmg you would otherwise deal
nothing engaging about spaming RRRRRRR the entire time
it’s pretty fun on -30% walk speed shaman
positioning actually matters although it is true sometimes when he’s just charge spamming I have to stay in the air until it’s over
ok i guess shaman is the exception cuz you have to use 2 abilities to fly around
it’s not like high mobility builds haven’t completely trivialized bosses in the past so idk what people expected lmao
saying people shouldn’t be allowed to join tna on a class you dislike though is absolutely insane my god
hmm I wanna imagine a world where there's no archers in TNA
wynncraft but good
hmm I wanna imagine a world where there's no archers
yes, delete archer 
im still against crystallisation in general
i agree teamwork is needed, but god making that thing forced is just... yeah.
lmao as opposed to the 'optional' teamwork that will definitely affect how players interact with the boss
i meant as in it's not fun to get hit by an attack that freezes you in place solely because a dice decided you're the unlucky one at a certain health the boss got to.
if you get stuck by the crystal because you didn't dodge it and the team had to help you out, that's great. but hitting whatever the marker is and rng just deciding who gets picked just feels cheap
Yeah ideally it's reworked to something other than RNG, but understand that most of the UVP for raids comes from team mechanics (as opposed to everything else in the game, which is single player)
The most fun gameplay should also be the most efficient because otherwise you create a conflict of interest that stops the player from getting both at the same time
When all the mechanics are optional and skippable nobody will ever use them, this is why unavoidable team play like crystallized is basically mandatory if you want multiplayer content to exist
i mean not really, because in an ideal scenario if you get hit by the crystalisation and you're alone, well you're doomed have fun. Go die.
You get a fair warning before it, and you can get out very quickly if you position yourself near teamates. The rng is more of a thing to make you adapt and work with your team
The solo situation is dumb though
i just mostly hate anything that's undodgeable
this will even further emphasise on mobility meta which is kinda not good (shaman's hell)
nah because to me it should be just random large spaces.
How about, crystallisation health bar appears slightly before the actaul freeze
^
So you can destroy it before it forms
I like this idea a lot
Also still enforces teamwork because NOL is a big arena
it's preventable, and still needs teamwork
so if someone is on the other side of the arena they can call out if it's annoying to spot
well, but it's much healthier
- maybe still you are allowed to move but at greatly reduced speed
🫃
Weep about It
it's a bad mechanic
Dont be so mad that someone dislikes a mechanic in a boss fight.
I'm going to run you over with a rental car
party finder can barely do the tree room, yet alone deal with crystallization
my experience with NOL was getting crystaled and no matter how much I said in chat that I was fucking dying; my teammates didnt notice
Tbh its hard to spot who is getting crystalized with the amount of mobs and the lag fest.
fr the last 5 nol runs i did my fps was under 10 the entire boss fight
my pc isnt good but its not that bad either
i have a ridiculous pc and my fps averages like 80 in orphion its horrid
i can imagine someone on a worse pc than me or laptop just crashing
