Here is what I mean. Current bank system works fine if people create more classes solely for their benefits, people can get started right away without grinding stuff they have already gotten on another class. The problem I would like to address appears when someone wishes to replay the game whilst still being immersed within it’s lore and ambience jf you know what I mean. Consider given, probably most banal but nontheless effective at exposing the problem, situation. After a long time of inactivity someone decides to return to playing wynncraft. The numerous updates have revamped many aspects of the game, thus offering a better and in some cases brand new experience. However the bank system kind of ruins whole atmosphere. It wouldn’t be such an issue if said player barely started the game last time however, if he now has many items and le in his bank, then even exploring and finding new items doesn’t feel good anymore, because they can just grab a couple of emeralds from their bank and buy anything they want. This is why I’m personally not a big fan of buying stuff from people but that’s a completely different matter. So what Im trying to say is that current bank system breaks the immersion and often discourages grind (a right amount of grind will provide satisfaction and encourage or even addict the player). I should also mention that while ironman fixes a lot of those concern it does perhaps too much. While awareness of being able to take whatever you need skipping the work (or just doing that) is very obstructive, I think that stuff like trading or actual bank is ok for the same reason why it’s ok right on the beggining of the first playthrough. (part 1/2)
#My feedback on how banks work on different classes
1 messages · Page 1 of 1 (latest)
Maybe a separate bank for each class with an ability to pay (a lot probably) to move items between the classes (using other players to do that and thus bypassing the payment could be possibly fixed by making each item secretely soulbound to each players class until you pay I guess) Or players could instead select the old system in case they don’t care and just want to level up a class or something. Either way that’s just my idea and in case you decide that this needs addressing I leave the solution to you, be it a revamped ironman or a new gamode or something else or nothing cuz thats adump concern lol. So yeah, I want you to make items inaccessible you create a new class but also accessible while also making them entirely accessible if the player wants that. Seems reasonable to me idk whats ur problem. Also dont bully me im not a game design expert thats just my own feedback. (part 2/2)
play ironman
play ironman
idk the game just isn’t hsb in terms of each separate class
classes having their own small banks (including ironman classes ahem) would be pretty fun though
too big of a block of text
cannot read
tldr
tldr you just suck
not a good idea imo but what's the tldr
U not the thinker bruh 😭
U not the thinker bruh 😭
U not the thinker bruh 😭
I'm the thinker
lets make a chain ok lol delete yo message
No im the tinke
u aint nun
Dare I say Im him
Think bout the current state of your life
🫵
I get free coffee stock thats all i ned
make bank items inaccessible when you create a new class but also accessible (through a process) while also making them entirely accessible if the player wants that.
why i gotta go through a process cause this dude want sum new, why dont he go through the process and leave me be
his ass not the thinker 😭
Bro made a tongue twisting or sum
birb please delete this thread it sucks
tldr just play ironman
jeez
jeez
Throw them out if you don't want to keep them
idk how thats relevant
Tldr: no one forces you to read the entire thing if you dont want to do it
ok then im downvoting it for non ease of readability
For non ease of readability or non swiftness of readability?
my reading comprehension is top, my speed reading is unmatched yet i cannot stand your text wally unorganized messages thus i am requesting a summary
make bank items inaccessible when you create a new class but also accessible (through a process) while also making them entirely accessible if the player wants that.
^
When you want to replay the game (relatively) inexhaustible items in your bank make it much worse, this is what i mean
so if you dont want to place a hard restriction on it have you considered like... not taking the items out of the bank unless you want to go through that process?
That requires self discipline duh
I think we have located the source of the issue
u do not need self discipline the game is easy enough to finish with wahatever u find
honestly all i really want is like a single personal page per class, maybe that’s a bit broken for storage but it would be great for just storing class-specific gear (totally not just me hating build stands) and would especially help for quest items cause honestly throwing them out then doing /fixquests is kinda lame
perhaps make it a pay-per-class after you unlock bank page 21? like idk half a stack for a personal page on a class, though you then have shenanigans with deleting the class and all but seems somewhat healthy as long as the price is set reasonably
e.g, i have 21 pages unlocked, then i log onto archer and unlock a personal page for X LE that only it can access
Even the most proficient in the art of reading shall fall before my absolute nightmare of a writing skill in this language
What are these bad suggestions that are popping up
What are those bad people not understanding awesome and flawless sugestions that are poppingnup
This sucks
What exactly
I dont understand which part you dont like
Im not even suggesting anything just pointing at so ething that is a problem imo
this is the suggestion in question
i mean, yes
suggesting stuff wasnt the main point of this thread tho
Ok im gonna put it in different words
No it just sucks
u suck
Suck my balls
Il give a proper and genuine reason when I'm not having a migraine
ok
I will put it like this: imagine giving a brand new player 1 le, which is quite a lot of money at start of the game, but also tell him to not use it. If he uses it there are no consequences. Let’s assume thats a genuine player which wont spend that le. So, by how much do you think his experience would be worse. Maybe he could just punit in his bank and forget, but thats not so easy if we consider a more realistic situation in which the player already filled several pages of bank if different stuff in a span of several weeks or months. Maybe not the best way to illustrate my point but i hope its sufficient
bruh just realised i made a wall of text again
💀
yea exactl y i think this would be fine
didnt salted literally talk about doing something like this lol
like class specific banks? yes
oh well shit if he did i’m all down for it
like keeping a global bank but also adding storage for individual classes
mhm
single page per class would be sooooo much better tbh

well there you go 👍
Just realised how bad does it sound out of context
bro this is what was i postulating
srry for ping
yes and I'm saying salted has mentioned it as a possibility for the future
lets go my feedback is being addressednin the next update 100% confirmed by salted (real)
(totally decided on after your thread and wasn’t in the works already)
fr
uhhh i do not think it is coming next update but maybe! i would not really know
ok but whats up with people not liking it so much, i have already seen several good arguments against it but none really point towards it so being absolutely foolish as you could derive from peoples reactions
your initial suggestion had more of an implication of a complete disconnect from the global bank which is basically ironman, while the agreed idea right now is personal banks alongside the global bank, where you could self-impose the limitation of not using global bank
lmao ur good
wait so your suggestion was to remove profile banks because you think you can't enjoy the game as much when returning after a long span of inactivity or?
Pov: Basically adding backpacks onto each class
which I wouldn't mind, Having the extra inventory space is very nice especially when you are grinding for new gear and you happen to find a shit ton of stuff that you don't want to leave behind
tbh I think I actually wanted to point at an issue than anything
I thonk ironman is perfectly viable if you want to do something like this. Otherwise get an alt or just dont use the bank
Bank is a big deal its hard to just not use it
and not everyone has an alt
I mean, bank is very convenient
bruh just realised i forgor to go over why ironman isnt thatt good of a solution 💀
well it’s longer than enough to make people complain about no tldr so ig if people dont want to read so much they should at least figure out some stuff for themselves
Again I dont want to suggest anything, give an example of solution at most
I wanted to draw atention to something that i believe is an issue to which ironman isnt a solution
And the issue is actually simple: there is no way to replay the game in a way that is at least remotely close to the first playthrough (without undoing all of your progress on your previous class, which is not something most people would be willing to do)
Playing without bank or trading isnt at least remotely close to what most players experience when they play for the first time
The problem is the game doesn’t feel the same when you replay it?
I’m not trying to troll
Playing with your bank filled with high level gear and dozens of thousands of emeralds also isnt at least remotely close to what most players experience when they play for the first time
Yes, this is the problem :)
So play on an alt?
That could be an option for people who own or can afford an alt
This seems like a really niche problem. Even if I max my warrior to 106 that doesn’t mean I have any gear towards an assassin build. It’s up to the individual but when I did my assassin play through it was very different from my mage and that was extremely different from my warrior or archer. If you want to cheese the early game that’s up to you but you’ll never “have the same experience again” cause you’ve already learned so much from your first play through. A lot of “Wynn” is that initial experience with the content/lore. I don’t think “bank” is the problem really.
The most the gets devalued in a “new play through” is the fact you have alot of emeralds but you can gamble that on horses
ironman really solves most of the issue with temptaion of accessing your old stuff and there's really no other good way to handle that
the only part of ironman i dislike is that it becomes somewhat of an inventory management challenge, and sometimes you just wanna run through the game without the headache of that
at least you get the ingredient pouch which becomes extra storage for anything but still can suck
That sounds very right, the only thing concerning your responce that im not glad about is that it didn’t come before the stress of dealing with all those arguments lol
Ya sorry I wanted to give you a “genuine response” again I don’t think any of my opinions are that great either but I’ll still give my perspective
Okay hi I just got here
I probably haven’t read everything but from what I’ve gathered you want every class to have it’s own separate bank?
Or like, have the bank not be universal
yeah, i actually can imagine it working really well, although I cant really imagine playing with so little inventory space lol
?
I mainly wanted to bring some attention to a certain problem, which i have experienced, namely not really being able to replay the game in a way that you would do it on your first playthrough if u know what i mean because your bank is usually already filled with a bunch of stuff.
unless u wanna play ironman
TLDR because of the items/money you get from your first playthrough, when you want to play a 2nd it feels heavily tainted. Much like a roughlite game
No but like what was the suggestion here
To make banks non-universal?
and people kinda assumed that what i want are separate banks, while thats marely a proposed solution
Ngl bank being class depend is based imo
suggestion was to make the staff come up with a good and balanced solution XD
I cant express how much i respect that
As long as it’s toggleable
Otherwise it’s going to cause an uproar lol
Tbh I’d toggle it on
Because I’m pretty sure a whole lot of people want universally shared banks
I do agree with op. I do think it would make replays more fun without feeling the full stress of Ironman
just have a smaller class bank as well as the shared one lol
i dont see why having "toggles" you could turn on or off to access your banks and stuff really makes sense
I see it as like an option you click when making an Ironman class or something. Still too niche to even really think about that much imo
there is so many solutions to your problem but yet you rather complain. if you really want to experience the game as if its your first playthrough (which is impossible due to previous experiences anyway) just throw out all your stuff or just dont use your bank in the first place its not that hard, or hard at all
secondly why would the game be based around taking long breaks and then enjoying it as if it was your first playthrough anyway, what game ever does thatt? xd
Or just play iron man, your ingredient pouch turns into usable storage for other items
First of all i gave a solution however that drew people away from main point, which was indeed to complain cuz thats how feedback works. Im no game designer so there wasnt a point in coming up with my solution as it likely wouldnt be very useful for the content team. Thus I backed out that idea. And now you are here complaining for vague reasons. I have already spoken about iron man, just not using your and throwing away all my items but in short no ironman doesnt provide the same experience as it is a challenge whose goal is to force the player to getting everything by themselves, which is not the first playthrough offers, since buying stuff from others is sometimes handy and not cheesy at all. Im not gonna go over the fact there is no bank in ironman and an inventory menagement challenge which is not desirable in all cases. Im glad you have comed up with the just not using bank idea because it’s way better, however it still have it still have 2 flaws. You dont actually have as much space as before and buyig more pages is more expensive or impossible and second flaw quite subjective but still apparent enough for me to mention: the temptation. Not saying that its easy to fall for that, however its mare existance can be harmful fot the experience. Iron man deals with that pretty well but its not perfect as well as you already know. Im not gonna talk about throwing your items away, why would anyone want to do that just to replay the game lol. Now for the actual experience, indeed it cannot be the same, however it can be renewed due to the constant updates and it can be close and still appealing due to nostalgia or lack of memory of some details. I hope those grounds are good enough for you
secondly why would ask such a question, there is no reason for that plus thats hardly relevant but if you really want to know what game does that as well, i think that minecraft does it in a way. I cant really see where do you want to go with this point but there you go
tl;dr: This was tl;dr of this thread, which is clearly tl because you clearly dr it
minecraft doesnt do that at all, unless u deliberately switch worlds. but thats the same as throwing away all your items. if u mean as in you have it saved somewhere, well theres 21 bank pages. i think 1 bank page is easily enough for a whole class, and if not take 2-3. then you dont even have to throw your shit away. if u really have a temptation to use the old items and complain about it then how tf can u say its a game problem when its clearly a personal problem. and again my main point stands, why would the game provide you an actual replayable experience to immerse you as if u had never played before, especially on the same account. kinda doesnt make sense to me.
also dont call me a complainer, im just giving you my opinion on your take. i couldnt care less im just doing it in waiting periods while playing games (for example when queueing for a party in TNA or a quest cutscene etc. or even other games or coding or whatever tf)
this isnt really a good idea but what's the tl;dr
i dont see why would you need to make a new world to enjoy minecraft after a long break and it doesnt matter in the scope of this discussion. about temptation, i doubt i am the only one that would experience something like that. Games, especially RPGs and MMORPGs, are solely about making an impact it makes on the player. If a game is designed to have a positive impact on a players but has a negative impact then thats the game’s problem. If wynncraft tempted players with skipping grind that would be a problem, because skipping it would remove the satisfaction of certain achievements and temting wouldnt be good either. I am aware that in this case its rather about being tempted by your own items, however it is the game’s flaw that it doesnt provide an alternative (yes iron man is infact an alternative but i dont want to talk about it again, i hope ununderstand why im not a fan of this solution). The amount space one needs for 1 class is a personal matter as different people migh consider keeping different items. Im personally very sentimental and i have 15 pages of sentimental junk for that reason (dont laugh). Also most games allow the player to start a brand new save file and replaying it.
Also dont call people complainers if you dont want to be called a complainer, thank you very much for your opinion, as much it doesnt feel like so i do actually consider your point but if you couldnt care less there isnt really a reason for you to waste time here.
oh jeez just realised that i have created another wall of text, i didnt intend it to be large lol
sorry i dont quite understand which idea in particular are you talking about and about the tl;dr i dont think you should worry about that i just wanted clarify some stuff and tldring it would kinda contradictory with this purpose
i think ur genuinly the only player with this problem
and again, the game shouldnt provide an option for "do you want to start over" without starting over. what kind of logic is that xd
also on top of all, name me one game that stores data on server and cares about u not being able to manipulate the savestates that has multiple profiles
also make sure theres more than 1 average player on it
tl;dr?
uh players that come back after a long time and want to start from the beginning to learn about all the new lore and gameplay changes might find the bank unimmersive if it contains items from old playthroughs or something
wynncraft is oriented as an account game instead of a character game, and that's good. Most people don't wanna farm back all their gear because, even tho it's funny on the first few times it becomes easily super boring to farm again all your gear. If your fun is to grind a solo character, do it yourself it's super easy, but other players don't wanna be forced to farm those items again
thats not even the biggest point against it
wether the player would be forced or not is dependent on the solution and i presume there are multiple possible
and why is that
also i dont know what exactly do you mean by starting over and not starting over at the same time. wasnt i clear?
Well most games let you delete profiles, if that counts as manipulating but Im struggling understanding why is this question relevant, I also dont know why does it mean that wynncraft shouldnt allow the player to change how banks work early and maybe also mid game.
again, why would anyone else have that problem? how rare is it that a person takes long breaks from the game and then fiddles around with the bank, being too greedy to start over properly when wanting to start over and calling it "ruined immersiveness"? also bank space wise, i get that there's many hoarders but in that case you just gotta learn to let go. thirdly what i mean by "do you want to start over" without starting over i meant you're basically having a completely new profile without deleting your old characters. lastly and the most crazy point that i so far didnt even get from your ideas: you want the bank to be different at one point of the game than the other, such as in "early and maybe also mid game" you have multiple bank pages for each class and then in "late game" randomly have them connected to each other? xd
I understand that this is a niche problem but i wanted to pot about it anyway because why not. I believe Wynncraft as an RPG game is about the story and immersion and I personally hardly see any other point in it. Others might see other point in it such as grinding but we don’t talk about them because this problem simply doesn’t apply to them. Grinding is possible in any other game and even better, in real life. Hence I do believe that some people may be actually interested in the lore and some might even want to replay it, which can happen a lot in other games. The bank probably isn’t as big of an issue as I initially thought, however I still believe that it could be improved in the the context that we are discussing. Maybe I wasn’t very clear while explaining why the bank is a problem but Im pretty sure I stated that it doesn’t need to be about actually taking items but also about sole awereness of riches that you posses kind of hinders fun of working towards something, especially in the early game where single le can get you a lot of stuff that. The interactions with bank might also seem weird. Imagine putting your hardly earned one eb (during early game one eb has some worth) right next to your le. But, like you said, it might be just me whose experience is at least slightly ruined when one of most used features reminds you of your previous playthrough when actually it should be made the opposite from my understanding of how immersion in a role works. Unless you dont care about role playing which is fine but you simply cant say nobody does. I dare to remind you that wynncraft is an mmorpg. I actually agree with your point about, as you put it, hoarding so I will skip to the third one. If starting over without starting over means creating a brand new profile without deleting old ones, I dont understand why a game shouldn’t have that. Seems logical to me.
Lastly I think you misunderstood something. I was relating to a common idea that was appearing in this thread earlier, it was about having the bank split between classes and have one global bank if sorts accessible form all classes. I can’t remember the exact details but it seems only logical to me personally that you would gain access to the global bank later in the game, thus I stated that in this, perhaps slightly misleading, way. If you don’t like this solution it’s fine. There are probably other as well. Im not giving anything well thought out as I would like to leave that to the specialists. Again, my main point is to point towards a problem but I have never stated it’s important nor that it should be a priority. Finally, indeed it is already kinda solved by iron man and well, not taking the items, I have learned this by reading other peoples arguments in this thread BUT I think there is a room for improvement hence Im still trying to hold on with my point.
I think we just move the bank to the void and bring it back as an infinite storage accessible everywhere. nice. no more hoarder problems no more problems with space and immersion ruined no more problems having to travel to a city. 5head
anyways i get your point but for me i dont see it as a necessary problem to address