Lootrunning has become one of the main activities for most players that reached the endgame. I guess it's just really satisfying to see that dry count going up and up without the hope of finding a purple box anytime soon.
Jokes aside... I know that Salted already has some changes planned for lootrunning but I would still like to share my ideas on how we could improve lootrunning significantly in case it might actually reach Salted and he might not have thought about one or two of my inputs yet.
1: Making chests client side.
Meaning that if you open a chest it will only despawn for you but not for anyone else on the same WC server.
Can easily be stored with some "uuid,chest-location" boolean entry in some redis database that expires after the time the chest should respawn.
2: Loot is no longer generated over time...
Right now the most annoying part of lootrunning is that you almost always get a world that was just looted by someone else so the chests are almost empty.
Of course the "Making chests client side" idea would already solve this issue but in that case everyone would just wait for a long time and get busted worlds all the time.
So my suggestion is to always have chests contain about the amount of loot it would have had with the current system after 2-3h of not anyone touching them.
This would fix the loot bonus logic problem too! Right now it's not really important to have good loot bonus stats on your gear. It's way more important to get the so called "world luck". Client side chests that still generate loot over time would just make it so that the longer you wait the more loot you get so loot bonus would still be useless.
3: ...but as a compromise the chests won't respawn for a long time!
I was thinking about ~1h for T1 chests, 2h for T2 chests, 3h for T3+ chests... But this is just a suggestion. Basically you could no longer just farm all the chest caves every 15 minutes but would have to actually wait for 3h to get the good chests again motivating players to actually go loot the whole world.
So yea... These were my ideas of how lootrunning would be made more fair for everyone and less toxic. Because I know for a fact that people are fighting actual wars over the good chests and in my opinion Wynncraft should not be about fighting against other players appart from Hardcore mode.

(seriously, why did it not get a quick patch ? it's been a month and a half that kmaxi did a video on it, does ct not care about the market inflation making mythics less and less available to new players that only did quests and anyone that doesn't wanna lootrun ?)