Ability Tree Masteries
Add Archetype Masteries to the Ability Tree.
What is a Mastery?
Masteries are a final ability that a player can unlock when they have unlocked every ability in an archetype. Each archetype has three masteries to choose from, being able to choose one out of the three. These can range from completely new abilities to buffing existing abilities, but they will each change a different aspect of how you play with that archetype.
What do these achieve? / Why add them?
At the moment, people tend to pick and choose abilities from different archetypes. This, in itself, is not a problem whatsoever. However, it leads to a very standardized meta of abilities from 2-3 archetypes being used, and other abilities having a much lower pick rate. The aim of masteries is to provide buffs to putting most, if not all, of your ability points into a single tree and letting players choose their playstyle of that tree.
The example masteries I've made aim to specialize players into the different roles typically associated with their archetype. For instance, Light Bender has a damage-based mastery, a support-based mastery, and a hybrid-based mastery. Keep in mind, these are only examples, so they're not particularly balanced. They're mainly to showcase the idea as a whole.
Thanks to @cinder viper and the people in #🌎wynncraft who helped with balancing the concepts out a bit.
Now for the part you're probably here for:
The masteries themselves!
Below are a few masteries I created for various archetypes. Feel free to give feedback on individual ones, but also let me know what you think of the concept itself.






