#Make Sorcery Major ID Not Cast Spells While Vanished

1 messages · Page 1 of 1 (latest)

uncut merlin
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Currently, the sorcery major ID (30% chance to cast whatever spell/attack you just cast again at no cost after a short delay) seems useful for assassin, considering most of their DPS comes from spell spamming. However, sorcery has one primary issue, its two second delay means that if a vanish assassin plays correctly (running in, doing high damage, and vanishing away), they'll have their vanish broken >30% of the time as they're running. I'm suggesting either to stop sorcery casting spells while vanished, or to make sorcery spells not break vanish.

keen brook
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It should also not recast shamans double / triple totem cause for some reason it does

stoic grove
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same with movement spells, its so annoying

hard cape
keen brook
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It dosent make new totems it just re-casts the totems, so you basically have your placements ruined constantly

proud fog
fossil birch
pastel osprey
stoic grove
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Warriors charge yep

pastel osprey
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Bruh

fossil birch
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why am i still in this thread

hard cape