With the expected higher level cap in coming updates many believe mythics will not be as viable compared to other endgame gear. A possible solution to this could be implementing a system similar to the way calamity mod from terraria functions at the endgame level.
There are certain enchantments that are able to be put on weapons in the endgame which change the way the weapon works. A few examples are:
Dealing damage increases defense and damage but defense damage taken is increased.
Causes the damage output of this item to discharge from exhaustive use. Its damage returns naturally when not being used. It starts off with more damage than it normally would have.
When attacked, or over time, demon portals appear near you. If sufficiently damaged they are friendly; otherwise they attack you. They become angered if a portal is damaged.
Some ideas like this implemented to mythic weapons as sort of an “enchanting” smaller version of a major ID could be interesting to see and could potentially make up for the fact that stat wise, many weapons will outclass mythics with a level cap update.
Let me know if there are any suggestions.
