#Decrease Kill Requirement for CUC

1 messages · Page 1 of 1 (latest)

gaunt bramble
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It has always been problem when running forgery with team. You have to get 25 kills to count to the chest, but the only killing sequences are:

First graveyard part, which many players skip without any thought cuz it's first part

Miniboss fight, where there's like 3 mobs

Last Ship sequence, where people realize "oh shit" and start farming for kills. But there are 50~ mobs in total, so it can be still not enough for everyone.

CGG has more or same grinding sequences yet has only 8 kill requirements. So decrease CUC requirement as well to 10 or something.

quaint sand
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Yes please im sick of telling people to farm kills before pressing the boat button but someone does it anyway

ionic latch
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Keep blood stews, use them for CUC
Its the only dungeon that really calls for it and you will never run out if you only burn them on CUC

compact wigeon
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i agree!!!

humble plover
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Blood melange is good for multiplayer forgery. I think its the purpose of it after all.

ionic latch
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Singleplayer, multiplayer, I'd just use it for both because I dont feel like wasting time at the first mob ambush room

patent haven
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skill issue

icy goblet
shut helm
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i don’t think this is a problem itself

patent haven
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i think the problem is them literally not being aware of the requirement

shut helm
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the players should read

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idk generally i feel like they get it after messing up once

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if they do
but also i wouldn’t really know. so.

quaint sand
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The problem here is that in all the other dungeons you can just pass through it and not have to go out of your way for kills

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While in cuc you need to actively go out of your way and farm mobs

patent haven
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its like 5 extra seconds wdym

slate spade
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Cuc