My goal here is to post something that would give huge improvement to the haul ability without it being too hard to implement.
(Context)
I like the 2.0 new haul curve, but it didn't solve the reaction time problem, because doing 2 spells makes you miss your spells more often and forces you to have close to 0 reaction time against some bosses that can one shot you sometimes. Simple example : if you didn't have your totems setup during the watching phase of Greg, you're dead or you have to tank. And you probably already tanked the first beam as you couldn't escape the first beam because Greg instantly focuses on one of the 4 players that stacked around the previous position of the boss. (the problem isn't Greg, just that shaman doesn't have the ability to escape this situation either than +150% walk speed).
(Idea)
When activating some condition while casting haul, makes you cast a totem + the haul effect so that you don't have to lose time casting both of them, but that haul has the mana cost of both spells.
If the fact that you're casting both at the same time is making it not work or do some weird useless updraft :
- add some little delay between the spells & maybe improve this totem's moving speed (might prevent flying shaman)
- make it spawn the totem instantly at the direction you're looking (seems buggy)
- make it simulate the totem's position instead of really casting it
Possible condition to activate :
- sneaking
- not having any totems around
- having an ability tree node for this
Other ideas about haul improvement :
- getting back some vertical acceleration would make haul more of a mobility spell and not only an escape spell
I'm probably writing the 10th post complaining about that topic but it really needs a change.
Imma summarize any idea that is written here

