#buff tna rewards?!? wtffff dude
1 messages · Page 1 of 1 (latest)

HARDCORE gaming…
yeah it should be able to rival lootrunning, the fact that opening chests (the most boring possible activity in this game) is the best way to get loot is embarrassing, combat should be at least a good way of making bank
buffing rewards to 2-3le could be discussed but i dont see the things that already exist getting better again other than that
in terms of t3s, the only way dernic t3s would be put into the loot table is if fruma ends up having a resource tier above dernic's 110 so as to not screw over the profession side of the game by making it basically obsolete. we don't know if there will be these resources yet.
do you understand that this is a troll?
nah, i was half serious when i made the post
lol
i cant believe 15 people disagree
18 likes 0 dislikes 💪
Prof revamp when…… grant us the t3 mats….
true.. me when i level mining from 100-110 and only get 10 t3 voidstone ingots
Yes dude!! Buff it..
What if gathering profs got much easier to level and chances were greatly buffed? So gathering profs are just a way to get materials but it's easier to make money from crafting high quality stuff
what will happen if you make the game give a shitload of rare materials is that the materials become. no longer rare
oh i see what you’re saying nvm
that could be an idea but something i was thinking of was making the health gaps between material tiers a lot less so the only major difference would be dura
and then some recipes wouldn’t require as much and just use t2. that being said i want to keep at least some value in tier 3 materials i think lol
well.. dura is the main point why you use higher tiers already, even with the high health gap
If t3 mats became widely available crafted builds would become more accessible = more people would buy them = proffers can sell more
They would not make less profit since they usually just buy the materials anyway so they pay let's say 10 LE less for materials and sell the item for 10 LE less so their profit per piece is the same. They just sell more because more people can afford them so their total profit is higher.
Of course there are some who actually gather for money but... It's so inefficient (compared to lootrunning or even less efficient methods like ingredient grinding), when this money making method is gone it won't have a big impact.
So easily accessable t3 mats would also have a positive impact for proffers
Real constructive feedback no way
yeah this is a pretty good argument
i think that if it happened it would be with some kind of differentiation between types of nodes though
so that there would be nodes that gave more materials/high tier materials and significantly decreased xp or whatever. unfortunately i have not heard anything about it being planned so
would be cool for it to exist tho
more common tier 3s also really helps potion professions, with really the only downside of making tier 3 heal pots to easy to get (right now they are busted but its not really worth drinking an entire liquid emerald to heal instead of just using 2 normal potions that cost like 2 blocks)
there is like an higher chance to find horses, that can't be ignored, also there are tomes where they aren't found in tcc
Linny getting me hoped for prof changes but will they happen though…
how many le an hour does lootrunning make? (pure le?)
shit if I know, I know people get a lot more LE with emerald pouches not to mention ingredients and other items like mythics
TNA gives what 2-3 LE and a chestnut horse if you're very lucky that's dropping in price like crazy
hmm ok
would think it'd be more effective to add more rare drops instead then
adding money would just make the mythics more expensive no? D:
that's also an idea, I don't think making TNA LE a half decent range is a bad idea, I honestly think combat should be a better way of earning money than spamming right click and opening chests which is possibly the most embarrassing part of the game, if you wanna make money in this game you should have to you know.. play the game
mhm. I agree. more combat things should be like forgey
I just wish we had longer more difficult content with better rewards
make dungeons into raid type things and amp raids a ton since raids are honestly what dungeons should've been in the first place
maybe not until like normal undergrowth or something, but have the dungeons get progressively harder, not get harder for a level 5, the fact that any dungeon besides MAYBE EO is extreme difficulty is wack af
The biggest reason on why lootrunning is usually the best eme method is not because of the eme you pick up, but the items, more precisely mythics, you can find.
And when those are placed in the tm, that's when a lootrunner do jackpot.
The problem is that tna gives you raw le while lootrun work with market
And no matter how much you buff tna reward, no method can be better than working on the market
.
an average lootrun and an average TNA run are not comparable, an insanely lucky lootrun and an insanely lucky tna run are not comparable, if you're really unlucky TNA might have the edge since it can't get sniped ig, but overall TNA or maybe the raid I'm assuming is coming out with Fruma should have rewards buffed so there are rarer more expensive items or a higher quantity of LE so that combat can be comparable to lootrunning
basic econ says the more money avaible the less value it has
They can't be comparable
One gives you raw le from nothing
The other takes le from the market
Lootrun,profession and gathering will always make more than any other activity the game should allow you to grind, couse thise are all activity that work with market, and the le you get are le which have been traded by players and not generated, not creating futher inflation
then maybe they should add another element to rewards in raids
Quality of life rewards, kinda like the new set items
Given that they aren't the best they are still a reward you can get from grinding there
if i have free time and the ability to change shit
then. eventually maybe??
Just put voidstone into tna for now
even though it doesn't make sense in lore
truee
your giving all the proffers hope
no 
just run tcc
fuck tcc, its like no one even runs it
yeah so voidstone ingot prices go up
yes kill price ty
run tcc : )))
guess voidstone ingots will continue to climb idk
it will
in all seriousness im against adding them into tna, its a lazy reward anyways
cause im buying 500 of them today
but ye true tho i dont like them in tcc already lmao
xd
id rather use dernics still 
30 eb at best from experience
unless youre super lucky to find a decent mythic
only taking emeralds already makes much more than that
If you never take any items (but items greatly increase the profit)
probably opening awful chests
there are no good chests to open because all the worlds are looted 
i added like a hundred last week
yeah that get opened aswell because everyone already knows about them
they got incorporated into already existing lootruns in like 2 days
ok
loot harder i guess,
womp womp
not enough
cope
give us fruma lr ongod
for sure
/lootrun load cmosierplains
bruh i only open servers which T1s have over 20 emeralds
this thread is pure cope
nah
I remember a time where lootrunning wasnt the only viable money making method (still the fastest though), when actually playing the game and fighting hard content granted good rewards.
it still does 🤯
t6 powders went up from 2 EB to 16 EB 😭
I remember a time where it was viable to patch ele defs with t6 powders...
i dont get it whats your point
so why is lootrunning getting buffed and TNA rewards are getting nerfed?
buffed?
I really think it's an issue that you can't make decent money anymore from combat, powders becoming rare is fair, but someone said the rewards were like 1-1.5le average and that just isn't enough for it to be worth doing as a money grinding method. You should be able to make good money by doing something that's fun
yeah you just said you added 100 chests
yeah i removed 100 chests too
that's gonna add a lot to some lootruns depending on where they are
actually pretty sure there’s net more chests in high level areas than there used to be but not by enough for me to care about it
either way though
decent money… meaning tna?
i haven’t actually played the game for a while because of school so i have zero clue
fair enough
pretty sure the nerf really wasn’t that bad but again, wouldn’t know
I haven't done it because everyone's saying it's not worth it anymore
dunno they do that
do you think it needed a nerf at all?
it might not be “worth” it compared to whatever it was at before but again i. wouldnt really know
well the only run i did before the nerf i got i think 4.5le
or something really stupid
if that's not common I think that's probably fine
well yeah. i just wouldn’t know
but tbh i feel like tna not giving as much money as it did is basically fine?
¯_(ツ)_/¯
Well first I mean I think Wynn's biggest shortcoming is over nerfing things and I think if they nerfed the rewards BY 1-1.5 le when people are getting up to 4.5 I think it wouldve been fine, nerfing rewards TO 1-1.5 is a bit overkill and the other thing is that nerfing rewards in raids this hard is keeping the fact that actually playing the game and doing fun combat based stuff will never compare to making money through lootrunning
nope
Lootrunning is so outdated and boring as a concept and the fact that it's the main way and the best way by FAR to get money on wynn is just a problem
Thank god
it might have been 1-1.5 on patch release but that was due to an error that made the rewards lower than they should have been
Do you know about what it is now?
maybe 2-3? not entirely sure
Ok that seems reasonable
First run always has better rewards (in every raid)
It was 2-3 before the nerf
first run was actually worse in terms of emeralds before this patch
just for tna*
No way its 2-3 it has to be 1-3 (with above 2 being rarer) or I'm the unluckiest man alive
1.5 definitely is
maybe. but that's fairly rare in it of itself
never seen just 1 le but had 1 le and under 10 eb a few times which is not far from 1
When I did it I only saw 1le to below 3 ammountd
Which is very low for like 6min worth of time
6 minutes if you have a good party already
Finding a pfinder party usually takes around 5-10 minutes and then the raid itself also takes 10 minutes
Yes here's the thing I only do tcc if I have good parties if u know what I mean
Which is why I'm not counting pfinder time down time and everything
Rn doing tcc seems better anyways
I used to grind TNA with builds that reliably solo it, but it's no longer worth it. Already was significantly slower than lootrunning anyway, just faster for powders and I can always need powders for class building
Now I really only do it for fun every once in a while
I didn't fill the time in which I used to grind TNA for its rewards so now I simply play much less. Decreasing player numbers might be the only way to change Salted's mind.
I mean here's the thing when I did tna I stayed up 12-13 ish hrs a day but now it's nerfed i only play it for 1 hour now so idk
Quite a big change ngl
we're going to leave the rewards as they are for a while, see how it sticks, and then adjust from there
because they definitively were too high before
the highest powder tier going for 2 EB each was a problem
so you wre saying?
screenshot from today*

yeah i straight up cant recreate it on the gm testing server
thats so weird
i have one thing i can see that is maybe causing it, but i wont be able to tell for sure
ill make the fix and update here when it's been pushed
let me know if you only get one 40/64 eb stack in a raid chest again though
thanks for letting me know the issue existed though- definitely not intended
Why? It even allowed newcomers to use builds with optimised powders and therefore encouraged experimenting. Since class building is a big part of Wynncraft, I see this as an absolute win. It might have gotten some players into class building or build testing which is one of the best methods of never getting bored of the game and therefore leads to higher player activity and maybe even more new players since those players might also invite their friends after seeing the beauty of Wynncraft's item system.
The cost of new items and to reset the ability tree really already is enough to discourage class building, we don't need more aspects that prevent build experimentation.
wild thought but there are lower tier powders
with optimised powders
t4 and t5 powders are much weaker than t6 powders.
I agree that powder nerf is good, why even keep in game any tier of powder below VI if highest tier is basicaly free for anyone even low levels ?
that's fine theyre level 40
Bro why are mythics so rare
Newcomers should be able to use their classes at their highest caoabilities
Ahh yes. The most POWERFUL items in the game availible to everyone at the SLIGHTEST effort. (real)
The whole point of mythics is that they are rare but powerful.
I think you understand my point (not sarcastic(what is sarcasm?))
will we know when that updste will be pushed?
yeah ill tell you here
alright thanks
fix was pushed a bit back, forgot to mention it here
Bad girl
@sharp ledge
Ye I saw, I got 4le in a run
ah yes, lets just make every item available for free to new players, so they can be encouraged to experiment
make powders only 1 tier 👍
We need t7 powders
tna is good again no way we did it reddit
lol
Honestly not an awful idea
shit idea
if agree